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发表于 2007-12-14 08:24:09
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去百度了一下。。。
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。. z; s# x8 @4 U- G7 w, h
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转笔的招式分为8大系列
9 j) a' c' D5 daround
+ c0 i1 ^4 a d1 _sonic
3 }5 B5 y" u! \' e0 y$ ~Infinity
% x2 H2 Q9 A- aDevil's and Demon's
! N9 J& a. W7 ^3 }' Z" S9 lcharge! d, `/ M. y; e1 ~
spin* w/ X! M5 d3 s0 j
TAP+ r' d) P& b5 R2 t, g# A7 t# B
other% j0 K% E3 @+ }' N/ }! z
3 e/ O6 z- ~2 ` A/ r( T单独的招式称之为trick
& A4 B% L1 b/ |/ j# J. ]把trick连接起来的招式称为combo
* D6 \; ^$ F0 r* u转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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5 O( T' D6 b2 f( q: y8 _8 v) Y截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 ! [, `5 T8 l+ Q/ N: y# f8 [
# v$ j2 D5 O3 ?" W) \最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:0 \: r) }3 G# b
8 @" @6 k% T: O% b5 XThumbAround
3 H1 f/ s- a; M6 g! T% K( w1 c% E+ NThumbAround Normal ∮
$ Z8 x N: |$ d: i2 s. G: ZThumbAround Reverse ∮
' t4 _# x6 F T$ ~Fingerless ThumbAround Normal
& v9 R8 e2 m$ U- l$ l+ w" aFingerless ThumbAround Reverse / ]" R" j# v% Z" ~$ [- v
ThumbAround Harmonic ( h* B: H5 k2 E
Continuous ThumbAround $ }% T3 O1 U0 O s/ d; O) W
Counter ThumbAround
0 b) u$ }) `, ^) F( lMultiple ThumbAround
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--------------------------------------------------------- 4 c8 L( m4 c' O, F1 E% a0 x
FingerAround
7 C1 s( x Z" q( F; @: V" W6 MIndexAround Normal ∮ 5 R( B' X1 J( b5 |' { [4 N
IndexAround Reverse
0 J$ U4 D* {5 L" x; k7 @" U. NFingerless IndexAround Normal
* H* `# w6 q2 @+ N* j" dFingerless IndexAround Reverse 1 v* D) u# X. S% V8 I4 g
MiddleAround Normal * L0 v! S* s0 a; }# J0 l
MiddleAround Reverse
9 i. A3 V9 a( v% d2 rFingerless MiddleAround Normal
4 i4 q# [& `, M7 X" ]Fingerless MiddleAround Reverse 7 n# l7 g$ v: }+ O' t
RingAround Normal 9 s% P0 Y: c. c/ _; X& e
RingAround Reverse
7 n* {: L; O( t! t4 n, I: E& }Fingerless RingAround Normal 5 n' j; o& W) t' U
Fingerless RingAround Reverse 4 V5 S1 F1 P( A/ N+ y
PinkyAround Normal
% k1 [. M& q& R# q- Y* z- s3 @8 E: _6 m- wPinkyAround Reverse
6 _) @4 p4 h7 f* F) pFingerless PinkyAround Normal % _/ Q, T1 a" e P9 E* J2 {, L/ o
Fingerless PinkyAround Reverse
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--------------------------------------------------------- . ]9 ?" E- w1 y( q
BackAround
x/ O, S0 l7 r9 Z/ y GBackAround Normal ∮ & t/ |1 `; z' [- ~5 C% i; t
BackAround Reverse
. \( P8 ]9 P+ u2 x- m' K' N1 h/ ?MiddleBackAround Normal∮
; P7 V2 A" }( W% F6 WMiddleBackAround Reverse " T( A2 m/ u( e
RingBackAround Normal
9 f3 x- T& e: J' [RingBackAround Reverse
* h, ~- C1 P: d: ?+ x8 MPinkyBackAround Normal ; `" X0 K' Z. x
PinkyBackAround Reverse
) X" \$ s) m( _2 WBackAround Fall
7 B( c$ o) M/ d& D. a) H: `BackAround Rise / n8 N( _# ?, t9 y! O5 B( M
Korean BackAround Normal 9 T4 L5 m. Q3 W4 k" J2 \
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---------------------------------------------------------
+ P1 ?; z. M. u. DSonic ! q5 ~0 D: y! i
Sonic Normal ∮
" @5 N& `# ?" L, z& ]5 ?( v9 e- CSonic Reverse ∮
$ x1 ?* X) w" n: e# z3 GSonic Rise ∮
$ ]) m1 A, N. S2 BSonic Fall ∮ ) b$ m) A7 C& G
Sonic Harmonic ∮ ) E2 ~) L8 E- i {
Inverse Sonic Normal ∮
& w2 P/ x5 N5 V6 LInverse Sonic Reverse ∮
# C/ p7 B" T* s9 m" l0 l* zMoonwalk Sonic Normal ∮ + ^( @- z0 b& U; O/ H6 r. p
Moonwalk Sonic Reverse
1 U5 c" d' l" X( h! C$ O8 zInverse Moonwalk Sonic Normal
) D' Z. w% t& W1 e- U9 YInverse Moonwalk Sonic Reverse
m* H0 }; [6 pShadow Normal
% Q$ ?$ q7 A' Q4 G9 LShadow Reverse 7 H7 ^9 x4 H0 q" P
Inverse Shadow Normal
( m% @' y9 C2 f( K! @% r9 cInverse Shadow Reverse ; N) f$ n5 Y) `: F5 |! t5 E8 `, D( _& b
Pseudo Sonic Normal
- `% e, v. @3 B, _) t4 ^; EPseudo Sonic Reverse . n- B5 l3 \' |: k) @# ^3 @
In Out Sonic Normal 4 m( H" `% u" [ y/ j
In Out Sonic Reverse
' c+ Z5 q1 E5 E: KiSonic Normal ; O) W( ~' k: J+ H# `5 }& ^
iSonic Reverse
! N2 l1 u* @6 ADevil's Sonic ∮
6 o& ?& {. ?8 }7 @Demon's Sonic ∮ ; U" q |. Q7 L
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--------------------------------------------------------- 8 g1 o3 F& \& r) b/ G& O
Charge
& {. ]2 V$ R' H) OCharge Normal ∮ 5 H1 e6 n& l7 I
Charge Reverse ∮ * P3 z* q, c1 f1 k
Twisted Sonic Normal ∮ ; B) q, x4 K! ]
Twisted Sonic Reverse ∮ 8 v" [5 a$ ~2 }, U: i& A' ~( H
Warped Sonic Normal
+ n n5 y8 I# q W" IWarped Sonic Reverse 5 \/ E6 Q* v7 ^5 L+ b
Fake Inverse Sonic Normal
" a0 R( A( e- H/ C( [Rising Fans
& K% \9 t& y7 h/ _. U1 p6 i. CDouble Charge Normal . l4 V. ~6 j1 ~/ Z- E! }: G
) j2 e! f. R: b) [5 r& U: V--------------------------------------------------------- 3 e( H- ~* D8 e3 d
Fingerpass
3 Z8 r) { r( g1 FPass Normal ∮ 5 W2 Z- c, z* v) C
Pass Reverse
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$ K. c/ ~7 o& g! g--------------------------------------------------------- - k8 O; @ T$ j8 {! X- [. j3 y
Infinity ! { p+ `: c# B9 e
Wiper Normal : }# C/ s; P: e6 I
Wiper Reverse 3 R2 Z2 X# S* W
Infinity Normal ∮
4 T0 D6 K* x% ]7 {& w6 _Infinity Reverse ∮ b5 K x+ f5 b/ }
Inverse Infinity Normal
" ^8 @- k) M# [0 g; @* _Inverse Infinity Reverse ' ^# I1 ~0 P/ ^* Q; j
Figure 8 Normal
; v0 O: s: |+ Y) f# l5 cFigure 8 Reverse * g* |: K( N' ^" o. X
Single Extended Infinity Normal / v, A0 I' ~/ m( B& N* K) A Z
Single Extended Infinity Reverse
5 v2 b$ g) u9 w# q! MDouble Infinity Normal / Z0 ^% b) i0 ]& F7 K! v- j( v) P! s
Double Infinity Reverse
9 y9 t, o: r) l$ w" LInverse Double Infinity Normal + _5 Z9 d% M3 m; u2 `2 {- A
Inverse Double Infinity Reverse 4 X, C7 i; C( B( j/ b
Double Extended Infinity Normal # }; [. Z4 [- ^6 ], K
Double Extended Infinity Reverse
, G4 K( \! D$ L; EInverse Double Extended Infinity Normal
9 i3 y/ S; i7 f2 W* IInverse Double Extended Infinity Reverse
' I: Z; [; x- l% j5 C( o; u7 B! ]/ lTriple Infinity Normal
, L6 a5 ]2 i* ~/ w, K# o" |Triple Infinity Reverse 2 L3 C& U6 G- [/ `9 F- }* a
Inverse Triple Infinity Normal " J0 T, J, t- `9 S( _% V
Inverse Triple Infinity Reverse
2 A! d! X q+ X. mTriple Extended Infinity Normal
8 Y1 U1 h- f; g V l* C YTriple Extended Infinity Reverse 9 A r7 q8 o3 F1 Y
Inverse Triple Extended Infinity Normal ' d/ W$ \( u Z
Inverse Triple Extended Infinity Reverse
+ J+ r @5 }# A' BQuadruple Infinity Normal
; w5 [$ i! l" zQuadruple Infinity Reverse 8 o4 S/ h# R' N7 L4 y8 @, R/ \
Inverse Quadruple Infinity Normal
9 c$ G1 @. q/ T# PInverse Quadruple Infinity Reverse / Y4 E+ @" x) p. b4 Q
Quadruple Extended Infinity Normal 1 g3 o1 v' _" i2 M* g+ D
Quadruple Extended Infinity Reverse
$ X' h% n, ]* d! r5 ~Inverse Quadruple Extended Infinity Normal
9 i. \; r4 O, M0 q4 sInverse Quadruple Extended Infinity Reverse 4 v* \. V! b; Q$ F4 p
) \8 N# J Y' z, Q---------------------------------------------------------
: W! r! E5 g2 Q" NSpin
3 A9 T' o0 [+ |Thumbspin Normal
1 W; M& @# `2 T8 FThumbspin Reverse
% t- o* D: H: A2 Q$ ?' j& q. JFingerless Thumbspin Normal 0 X1 M. C3 v3 A" o7 p" x
Fingerless Thumbspin Reverse 2 M9 R, i {9 e; h
Indexspin Normal
& I" R. b1 J, I5 HIndexspin Reverse * c* S- _4 Y3 g2 v: p l6 u
Fingerless Indexspin Normal # `2 I% S6 ^: C6 f% }4 R l1 d* v* J
Fingerless Indexspin Reverse
8 W5 \; K8 t- y& YMiddlespin Normal 6 ?; A8 D; ~% d( N) f
Middlespin Reverse 3 r; M0 h. I- [2 [, p* Z g( Q8 N& U
Fingerless Middlespin Normal / L b$ V8 b. D
Fingerless Middlespin Reverse
: F. E6 b% M* i- _; n+ jRingspin Normal 6 t, D" t5 @ B7 C6 z
Ringspin Reverse
2 ?6 ~3 G2 m; O1 Z, D0 g+ {Fingerless Ringspin Normal 1 r7 A J( r7 u' h% s
Fingerless Ringspin Reverse
5 Q: J3 P% [$ a+ [5 B% bPinkyspin Normal
; R7 k8 J! U j9 t; y1 \Pinkyspin Reverse 7 ]' h$ H8 Q9 h* ]& w/ [1 h7 c! @7 I
Fingerless Pinkyspin Normal k& X J% w5 }: A3 a+ ]
Fingerless Pinkyspin Reverse
9 m6 Q; S& C. N. x$ r- CPalmspin Normal
1 _8 p1 ^2 N4 o( N8 y) H6 j+ {Palmspin Reverse * R( v8 v! \: K& R
Side Spin Normal
: O1 o: ?! L8 O7 |; ^Halftap 0 k- g/ M0 I) b9 d0 ?, w
Scissor Spin ∮ ( ]) N7 C: u F' Z
Fulltap Normal ' _( i4 ~+ ?6 h# |
Fulltap Reverse 6 {) A0 e1 M1 E+ F2 y7 p
Fake Reverse ∮ , S8 t9 o2 ^1 }: c; B1 b
Basketball Spin # |- p9 y; X; |0 u' V
Spider Spin
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--------------------------------------------------------- , [4 H* A) `& n$ G
Continuous ThumbAround
{* A; @ C( Q, ~. E$ H/ TCounter ThumbAround
* ?9 P" w; j& ?' A* C- zMultiple ThumbAround : @3 e2 ^; G) |9 j7 B8 A
PinkyAround Normal , I! [0 Z' B. r9 P
PinkyAround Reverse
8 C0 z$ i% n0 Q! Q' jFingerless PinkyAround Normal / f) K% e" @$ s' U) w
Fingerless PinkyAround Reverse
+ M% J1 ?0 `% N6 l/ mPinkyBackAround Normal
! ?. P* J( P* M1 G& S1 FPinkyBackAround Reverse ( l3 x! h$ }. h" _- D0 {# d
Sonic Fall # B& a. A2 J" c* V
seudo Sonic Normal r( l. T0 v* [2 F4 ~
Pseudo Sonic Reverse
8 m% a% a6 v6 X ~! }In Out Sonic Normal
/ W* r( R6 c- U+ K9 ?; UIn Out Sonic Reverse * E$ I# f9 H, ?3 j
iSonic Normal 1 p: y% P7 k8 q+ m4 [0 b
iSonic Reverse G8 \9 }: e3 t; U$ @! y5 j
Sonic Rise
& I6 p2 ?& `' A0 l" `( ~- C6 N/ Q! pFake Inverse Sonic Normal
6 J& X* {" l) {' FRising Fans
: c& S m# }. G3 R2 ]Inverse Infinity系列 5 N6 o6 m3 G) k. [3 p
Spider Spin % x3 e2 l% U4 s& }9 E
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; a9 Z$ y7 j4 V以上的招式转自香港组织kitcat& m- ]2 H5 ^/ G9 s9 n6 u! J& f
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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, @6 {/ h& l; ? u9 a现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。9 [1 d7 I) o- S3 q' d4 `" j- ]6 h5 Z
德国:GPC8 o# i: t& q8 b
法国:FPSB
6 t* M7 V+ o8 h波兰:PPP* q" t8 p/ x& @+ F/ c
中国大陆:pserhome(PSH); g: k0 J0 Y) C
中国香港:kitcat、penzone# Y; E U% b( e# A& f+ W4 D# f. t
日本:JEB
- u$ S& v: _ h韩国:pendolsa(PDS)
2 q4 ~0 b! L9 }# G; p) z瑞典:swespin
! Y# i z- A" n全世界范围内的:UCPSB、UPSB
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; J/ d, `$ {0 i# u" J& F2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话9 L& I- e' R! E7 ]6 N1 x
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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