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发表于 2007-12-14 08:24:09
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去百度了一下。。。
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+ N5 |* Y7 ?/ |4 T" N+ ^7 h3 O转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。9 `" t* i( c/ O1 ]& I B
4 L: G5 }& |: S [转笔的招式分为8大系列! _) p8 [4 E7 X0 v! n" ?
around- \5 ~8 p' e) f g+ `; E2 P, T) i
sonic
4 |: c4 D, ?1 i/ j* f& ]Infinity- z2 x U0 X! e; ]4 W" F. J
Devil's and Demon's
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spin9 m, [: \0 n. R1 i; I: v. U
TAP
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单独的招式称之为trick, n7 r9 W3 l# t; l. E6 j+ X: E
把trick连接起来的招式称为combo
; w* ^: v; G( D7 ?转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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+ u5 h ~/ _+ D0 X. G最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround
m8 r) n1 ]; }1 J% S, ?ThumbAround Normal ∮ n1 E b$ b3 @& u. d, Y: _6 [
ThumbAround Reverse ∮
9 |2 m. M& Q% l, ^" w4 wFingerless ThumbAround Normal + Q9 W g0 R$ d' D3 S P
Fingerless ThumbAround Reverse
& ^7 c: y. U( W9 v- NThumbAround Harmonic 9 ?/ Y* C8 i1 E0 Q
Continuous ThumbAround " ?, |7 d7 i7 m
Counter ThumbAround
9 H) @' Y, N2 JMultiple ThumbAround * X1 `. c8 N8 j& o5 b
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--------------------------------------------------------- 8 P1 d# X: H, k$ F f% X
FingerAround 6 _5 b" z; z9 N3 X7 k
IndexAround Normal ∮
/ e* N! L/ |5 G9 T- g6 d' LIndexAround Reverse
5 D) _5 a# w1 L: HFingerless IndexAround Normal
S, T2 L: ^7 U6 k- ~Fingerless IndexAround Reverse ) o2 b' v) v( }1 C4 V, ^1 K
MiddleAround Normal $ X( G+ A' {2 s3 i7 b# q
MiddleAround Reverse / B( i# w* Z7 _$ ]( `8 }* K5 A
Fingerless MiddleAround Normal 0 ]" \9 c( U% O3 s
Fingerless MiddleAround Reverse / O; `+ v' I2 e1 Q: U. s `. s
RingAround Normal
w4 C- r1 W) ORingAround Reverse
" }( `) ~+ H1 f6 T1 BFingerless RingAround Normal
! w |9 z8 a2 B3 `Fingerless RingAround Reverse
5 `6 ~5 e0 N- A1 yPinkyAround Normal
/ y+ O1 k4 N# |3 a: i/ I, P. MPinkyAround Reverse
+ T7 w2 g7 u5 P" M1 JFingerless PinkyAround Normal 0 r1 b! {: b& I" {: \, `# C* I
Fingerless PinkyAround Reverse
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8 x* x# w4 J9 E+ D* U- \---------------------------------------------------------
/ |6 s! V9 P' u) d# hBackAround
: k0 D2 h. S% g& sBackAround Normal ∮ 8 s' A1 N n( h# J( r
BackAround Reverse 7 B) ^/ u1 @7 a5 U. D
MiddleBackAround Normal∮ , U' f% [3 w8 E# r0 c* L
MiddleBackAround Reverse
. \9 l) u* D, U7 D' H% b& _RingBackAround Normal
7 ]* i1 i. M# ?: e; YRingBackAround Reverse
& H. N0 a2 l7 r% K# w# aPinkyBackAround Normal
* f+ Q2 k+ [, l/ M4 ~PinkyBackAround Reverse ( k2 C) f3 D" N* u. L$ ^1 ^
BackAround Fall ; [8 T$ s& F! x0 h+ ~. q) w' a
BackAround Rise
% v. R# M3 F# T8 dKorean BackAround Normal ' p, a1 @! Z8 z3 C' q$ U
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--------------------------------------------------------- ! }1 P: O# {% J2 }8 B/ a' ~' [3 Q
Sonic # a8 ]% d; Y2 p( T" S- v7 |
Sonic Normal ∮
' X. |; R$ B% l# u4 ?; T( U6 W0 {Sonic Reverse ∮
8 W) N- ~1 g. o& T: \Sonic Rise ∮
1 i% u0 v2 \8 M7 aSonic Fall ∮
- d, g' ^% x$ cSonic Harmonic ∮ 6 _2 a: s# k- I# v6 {3 g
Inverse Sonic Normal ∮
/ W3 f9 H8 c2 I# u8 N3 CInverse Sonic Reverse ∮
5 x! }& q5 q3 ~% q; v1 `( y) Y5 P0 rMoonwalk Sonic Normal ∮ 3 c# C( X5 [% G' `% U
Moonwalk Sonic Reverse 6 g/ s! k/ T$ j! [& r5 z8 C4 _
Inverse Moonwalk Sonic Normal
0 F7 P2 l1 d p* |) r/ m) NInverse Moonwalk Sonic Reverse 5 `) E8 {3 m$ B- E
Shadow Normal
* w8 V" v& {. n' J- d, B6 e- BShadow Reverse 8 e( ^# r$ c8 z
Inverse Shadow Normal
, {2 Q5 q7 p+ _/ {$ t, SInverse Shadow Reverse . E$ C5 l* h5 k7 E8 \ a6 R# w5 C
Pseudo Sonic Normal ) W4 Z" u2 p" j: y1 `. b0 x
Pseudo Sonic Reverse 3 ^3 E; h9 Y5 z% `
In Out Sonic Normal / T- k& ]! K8 { e; @ L0 L: x
In Out Sonic Reverse
, W( ?& t) Y3 n: e3 \! w; aiSonic Normal
" A4 J3 L1 O1 w! z$ [6 a3 IiSonic Reverse - d6 U6 P, _& V6 X$ t& b; r
Devil's Sonic ∮ ; M2 Z1 y4 r$ B R
Demon's Sonic ∮
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& c7 r8 Y5 }1 w% X- `--------------------------------------------------------- . P- ~3 d# ~$ b2 F( T3 E
Charge
2 D. {- Z2 v$ NCharge Normal ∮ $ S( o0 n$ f N R/ L6 X! D
Charge Reverse ∮ 3 l+ i" @' C0 {0 T
Twisted Sonic Normal ∮
9 ]7 p5 X( Q# RTwisted Sonic Reverse ∮
6 D0 j# v8 |& j4 M4 I gWarped Sonic Normal # w1 j* r$ v% |% J2 ^3 ?; h
Warped Sonic Reverse
1 p! K4 y# X) V! E- z8 dFake Inverse Sonic Normal
6 d6 x n+ s8 n+ FRising Fans , d5 H: O w& t G
Double Charge Normal
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2 ?2 f: z6 \* a0 Q, {---------------------------------------------------------
& h3 I5 w9 A* `Fingerpass ( Y3 r/ x( d" J! Y' C8 r
Pass Normal ∮
* ~/ ?0 V4 O1 h4 IPass Reverse
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---------------------------------------------------------
- K4 x a6 w7 B: R+ yInfinity v3 {( { z3 R) {: A* M% K+ b
Wiper Normal
4 \$ v D* k R: y$ j0 pWiper Reverse
2 |- a' T0 z9 F" _& EInfinity Normal ∮ 1 G/ ]7 F+ X6 U# D6 b
Infinity Reverse ∮
L2 t$ f: I7 }) XInverse Infinity Normal : _: v( w6 y9 B2 o5 v
Inverse Infinity Reverse 4 l$ [- a, q* ]5 g3 c: d' L) A* L
Figure 8 Normal
8 w9 @0 l* \/ Y, B, g# WFigure 8 Reverse
) ~$ \) \2 X' k ySingle Extended Infinity Normal R, _& C- v& ]/ q! E9 f6 ^. i; x
Single Extended Infinity Reverse 9 E+ j: G+ Z. @7 i2 M
Double Infinity Normal & i6 W) A. G5 H
Double Infinity Reverse
) j) [( |9 w2 bInverse Double Infinity Normal
3 i y9 o- k- t6 Q/ O3 FInverse Double Infinity Reverse
( P' n+ ]/ x5 `) l. i& ]' D1 `Double Extended Infinity Normal 6 z! x9 Z' u v) z3 B4 v
Double Extended Infinity Reverse
" q9 d7 C; c, \2 S8 @9 mInverse Double Extended Infinity Normal
# n2 z; M% U. g- _; XInverse Double Extended Infinity Reverse
A- v7 Y) }% tTriple Infinity Normal 1 F2 c5 K& g# g& m6 Y
Triple Infinity Reverse
/ h; [5 x, i2 i& `Inverse Triple Infinity Normal 4 G7 B$ u* c1 o5 a' z/ i
Inverse Triple Infinity Reverse
5 J1 n r9 @! U5 E' {Triple Extended Infinity Normal
! @9 X1 N& L( bTriple Extended Infinity Reverse 3 u! }) g/ J) M9 _9 f
Inverse Triple Extended Infinity Normal
. B; k" {7 n4 r: u5 r5 I+ wInverse Triple Extended Infinity Reverse + o+ `! c0 x0 u% Q3 |
Quadruple Infinity Normal
; ?: _9 i& O9 k$ D% n7 [1 vQuadruple Infinity Reverse 6 e3 I. o# f% q# M
Inverse Quadruple Infinity Normal 9 l/ O$ \3 j. r3 n) _+ D! Q
Inverse Quadruple Infinity Reverse
# R. D# F/ d" v7 ^: z& {5 g. {9 aQuadruple Extended Infinity Normal
4 S R, R+ E; P' w' c' AQuadruple Extended Infinity Reverse / ~9 Z7 t/ b# d4 @7 v
Inverse Quadruple Extended Infinity Normal 3 `6 j+ o3 Q' U( u: ~! a2 S" N
Inverse Quadruple Extended Infinity Reverse
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[+ k) k1 @- n; L |! _# s--------------------------------------------------------- ) L3 e |# W% R# P" w2 r- H
Spin
4 Y2 R/ [6 s7 y4 _+ HThumbspin Normal ! K9 {4 j" g% E& J# A) Y$ I" }0 e
Thumbspin Reverse 9 }! v' `7 Y' @& B" h: _; e0 w
Fingerless Thumbspin Normal R( X* E2 h$ a# p1 H
Fingerless Thumbspin Reverse 3 w6 L" ~2 R' F& j9 X
Indexspin Normal
* S: m8 z; \' S! F2 nIndexspin Reverse # {6 a! |" a" |: Y3 O
Fingerless Indexspin Normal 7 Q# B j' V( b+ c8 ^
Fingerless Indexspin Reverse
1 }* L4 ~/ u/ n8 ]7 C1 bMiddlespin Normal , ]' Q3 V( `$ c6 l( J2 g$ x! R3 `
Middlespin Reverse
/ |: H7 p) O& q3 u" B; KFingerless Middlespin Normal , ~+ b' U. q# q, k; A
Fingerless Middlespin Reverse
( s- U6 b9 f9 j3 o$ [. D/ @Ringspin Normal
y7 k& \; c/ r0 lRingspin Reverse ' `( Z1 h* Y) [2 O
Fingerless Ringspin Normal
8 O; v, y# j2 W' Z: g# ^1 F3 }* lFingerless Ringspin Reverse ( a( b* r) w$ H. a2 O7 B2 i/ e8 \# _
Pinkyspin Normal
& \ C, J$ B; j6 |- y. _Pinkyspin Reverse
, i C/ c& y- y( Z# Q' e* kFingerless Pinkyspin Normal . l7 a& f6 N' C
Fingerless Pinkyspin Reverse
2 L7 }3 c6 J4 K" BPalmspin Normal
0 H" F9 |. n7 \- I! s9 [) Z9 bPalmspin Reverse # f( K4 p! A+ c: B: |; s
Side Spin Normal
: M$ e0 H" n5 t* O( ]6 o c4 sHalftap : _ G( ]$ ]- Z! ?
Scissor Spin ∮ 0 Y. L- j/ b5 X
Fulltap Normal
$ q* l( D0 c. J! i. y: C4 A7 D0 FFulltap Reverse 0 V! g% g1 a' t# A5 f' l; ~
Fake Reverse ∮
% g2 d) {1 j" MBasketball Spin 4 P4 k- d5 b' d6 _3 H) A- V* B
Spider Spin 0 ^& [( u$ I% I+ E" |& m
9 Y. ?9 O! L% A; ]8 I, m; Z! O---------------------------------------------------------
$ B7 g* H6 s$ Y1 YContinuous ThumbAround & M j# M* d: k' [! ]
Counter ThumbAround
$ _: C! w0 v1 Q5 V( ^ bMultiple ThumbAround
* x% \) ?& \$ s+ O, ]5 q+ G9 ?, MPinkyAround Normal " T w G2 r, O; l! J$ o9 Y
PinkyAround Reverse
; M( a% a! t f( \' b; r. e0 Z, `Fingerless PinkyAround Normal
- T) E4 M/ z* Y( PFingerless PinkyAround Reverse 2 _, v4 X/ n4 w7 E
PinkyBackAround Normal 5 X- {: K3 p# X- W8 g8 E. B
PinkyBackAround Reverse 4 l& t5 s1 b' K5 O5 l% Y1 Y
Sonic Fall
9 R2 {/ V1 A4 a* M a9 d6 `8 zseudo Sonic Normal * e6 N6 f3 h X
Pseudo Sonic Reverse
' u& _8 L0 z% H! \9 ]In Out Sonic Normal
x/ u& N* p' jIn Out Sonic Reverse
% b: h& L% O8 u' k0 oiSonic Normal
! w9 ], n3 A- S; N9 ?- [, XiSonic Reverse # ]" C# j' N; d+ z7 {
Sonic Rise
3 o' w+ S# ^% Q6 p# eFake Inverse Sonic Normal ! j( F6 T8 w4 o9 ^" { E
Rising Fans
- l& r5 Y Y3 K, q$ L+ X8 h' ~Inverse Infinity系列
" k; N) i% @/ }Spider Spin
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以上的招式转自香港组织kitcat
% ?; r- `) w: G+ f4 Y0 t, X当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。$ \; g+ @( F/ T
# j' B3 D4 X# l. ?* K5 y1 f; J现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
8 J, W: p* I' x! J# n5 A德国:GPC0 |. {: z) {; q0 _% z, c
法国:FPSB
% B4 U& |* B7 _% @波兰:PPP
' i, j% ^. L5 _# W$ Z5 c中国大陆:pserhome(PSH)( t8 ]+ E9 \6 s) c2 O0 e6 f% i
中国香港:kitcat、penzone- }% \) N3 l+ S p" o, m, [5 t5 p- r* D
日本:JEB
; F8 H" O# |- y) i: r韩国:pendolsa(PDS)
8 T8 C, f6 s. u瑞典:swespin- j. p) Y2 |& \ S9 x! s" a
全世界范围内的:UCPSB、UPSB
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' z# E! S8 I0 w1 n; F9 ]5 Z3 ]# ?2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
' q& _- }! x' a世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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