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发表于 2007-12-14 08:24:09
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去百度了一下。。。2 n8 B2 j* h1 U5 |' f
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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. O1 h* n' l6 `3 |2 g转笔的招式分为8大系列! `- L0 |+ `. B( @6 [9 U) p
around
! q j3 q$ G4 G$ \/ D( csonic
7 l' D! i; S% \Infinity/ ?/ R/ I( k* q" D# ^ t$ [
Devil's and Demon's
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spin- Q* Z( y+ r9 G4 I6 V- @& `8 M
TAP
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单独的招式称之为trick+ @* P7 a9 U+ ?
把trick连接起来的招式称为combo
: i( p/ d8 e8 f3 A9 [转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 % w9 ~; g+ Z: O4 S C; H
9 b4 r2 j1 ?' i; r( l1 S截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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+ k+ A* m4 _" x S/ _; m# N最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:0 U. A/ C; {7 ]9 Y7 @8 [
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ThumbAround
: c6 ]$ \" J" ?ThumbAround Normal ∮ + ^) ~& L/ [! s& _
ThumbAround Reverse ∮ 9 l. v! u2 b' V- I
Fingerless ThumbAround Normal
- j" E2 m$ v8 P. ]/ p1 UFingerless ThumbAround Reverse ! }( I) Z( ~' h; X D9 x
ThumbAround Harmonic ' B, G1 _( _0 e& D
Continuous ThumbAround ) B$ z8 E& x2 R& }8 T W1 Q
Counter ThumbAround
, e% ]# K" E& Y, R7 k$ ^( J4 QMultiple ThumbAround
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- W0 h k$ r; G' B# w& [--------------------------------------------------------- 2 Q, N4 n$ `5 Y' s2 d
FingerAround / c* \& @6 P, N5 C3 X7 P/ |
IndexAround Normal ∮ 2 i: a8 V7 l& Y7 A2 L b% q e
IndexAround Reverse
" n, J. i% i' U: |! J8 i' ^Fingerless IndexAround Normal - l/ x2 V! B6 F" I9 p& B- ~& x) J* m, O
Fingerless IndexAround Reverse
; O& @; l9 [: L: j$ GMiddleAround Normal $ u9 a+ h2 _1 u, q# o
MiddleAround Reverse ' Y5 @( g: H( O* `; d
Fingerless MiddleAround Normal
3 C* i/ x8 z. F3 Y& n. ]Fingerless MiddleAround Reverse
/ `$ D6 X5 \0 V0 X2 u0 Q3 SRingAround Normal : E' B9 m0 Q, n/ }6 _0 w
RingAround Reverse
; ~- ^; y1 A) f7 t# oFingerless RingAround Normal
# K- w' a+ ?; X( Z$ o; x" e6 VFingerless RingAround Reverse
, g8 n! N3 q$ q! iPinkyAround Normal
& f1 ?, H* I0 X/ h, cPinkyAround Reverse : V2 e8 Y$ ]4 A' G' N/ p4 L
Fingerless PinkyAround Normal
7 A7 d, w& ~ ?! m* nFingerless PinkyAround Reverse 5 k* D- V B' V: q) V
# N$ o# V/ P2 W, m---------------------------------------------------------
" X* _* _" E" ~6 A- dBackAround
4 r4 k$ e6 M; z7 {& s9 `( O VBackAround Normal ∮
- b. G1 e0 t; P3 | T4 yBackAround Reverse
, B2 \ r8 k$ q) [4 w, O( DMiddleBackAround Normal∮ $ M) X1 K. d* Z; a8 G+ r
MiddleBackAround Reverse
% n) o" e) z/ `' I% mRingBackAround Normal & t0 b4 ?# H- C/ P# u
RingBackAround Reverse
; R; U+ p. Y% n/ iPinkyBackAround Normal & @. J9 H1 O0 D. q0 Z
PinkyBackAround Reverse 6 p7 |0 g w# j. }
BackAround Fall
) A+ f( ?, y3 C8 K: z; b# F$ o. IBackAround Rise 7 l1 A! i9 e* M1 i
Korean BackAround Normal , b& L9 n: v6 _! h+ E8 R9 ^
( i* M+ i" F1 V--------------------------------------------------------- 2 h0 r8 T* t* a8 \5 }; \
Sonic , Z8 |3 S! w6 D) a; B! b( R
Sonic Normal ∮ 4 R' f) T. P2 a5 q8 K7 }
Sonic Reverse ∮ $ M3 r( v" ^8 C0 O4 m
Sonic Rise ∮ 6 C' F7 `% s% i* V
Sonic Fall ∮ 8 Y5 o4 n9 e' F0 }+ g! K7 j
Sonic Harmonic ∮
) ] S8 }2 c8 d- P3 }Inverse Sonic Normal ∮
. j# v9 H, N% ^$ G0 \Inverse Sonic Reverse ∮ ! i( t) a S' r; M8 f' F# g
Moonwalk Sonic Normal ∮ $ n, t2 m5 M: }# X7 @& H2 g
Moonwalk Sonic Reverse ; i: ?& R# C. @% A6 J9 o( _: S0 b
Inverse Moonwalk Sonic Normal 3 \' M/ W" T/ R% M) j/ }
Inverse Moonwalk Sonic Reverse . [6 V% {7 H1 l, }$ C7 }5 K9 N
Shadow Normal 6 h+ G4 \+ a! p
Shadow Reverse ' `$ ^, r) U, F
Inverse Shadow Normal 5 l, j. w) j) z1 Y
Inverse Shadow Reverse
1 [7 i( b' o X# XPseudo Sonic Normal 0 j$ ^/ T# H2 E0 T) L! H2 L8 k
Pseudo Sonic Reverse
" x0 E3 L# ?6 g6 v( j* aIn Out Sonic Normal
* p. `4 o' [6 `6 a: N9 l& OIn Out Sonic Reverse
& }( q, l" t- o3 N9 q3 Z; EiSonic Normal
3 v2 i, z* c; piSonic Reverse % b1 j! a% g0 h8 r
Devil's Sonic ∮
+ w7 J' a& o0 Q- M5 ?: B6 p# ^# _Demon's Sonic ∮
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--------------------------------------------------------- ; u3 D; k3 |) p# U+ \
Charge
! D6 H, O& |/ i& R- n4 {Charge Normal ∮ 8 |1 V4 G( l+ @+ D& x
Charge Reverse ∮
3 s+ P* b+ s u/ mTwisted Sonic Normal ∮ . C' [4 U! S: F8 Z. p7 O
Twisted Sonic Reverse ∮
* J% B8 E% K- ^+ d. Y9 _Warped Sonic Normal : j# t7 Z) f f% Q8 R7 E
Warped Sonic Reverse
. U- I; B- D5 JFake Inverse Sonic Normal ! p. n- z2 L2 g6 t
Rising Fans
% U* J# ?! ~# D- G, Z+ hDouble Charge Normal
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--------------------------------------------------------- 9 |; G$ K/ a5 J, ]/ T; c2 o
Fingerpass
: L K- X" n" I5 P5 `! o" oPass Normal ∮ ; t* d. p# ~7 s& a0 q8 H U
Pass Reverse
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8 ?5 }! p3 |' }---------------------------------------------------------
9 z: p: @1 m/ F: z7 e+ V4 QInfinity
. n. K, ?" A3 c) ~( rWiper Normal ' m1 m4 Q) C) \
Wiper Reverse
; y7 @# a$ R; y$ c$ ZInfinity Normal ∮
8 N* Y9 ]/ J6 @+ \; i8 MInfinity Reverse ∮ # l" T- | a$ E" l* A) A# V
Inverse Infinity Normal
4 u+ Z! ~2 `" }3 y3 gInverse Infinity Reverse . R4 ^( O& l. y/ W- n
Figure 8 Normal ) d$ U) z; V. D9 c
Figure 8 Reverse $ u+ J7 d1 _+ }' P% f' d" l g! D
Single Extended Infinity Normal
2 k1 R9 s! \: ^5 m9 s' k" vSingle Extended Infinity Reverse
2 r, B- U/ O3 |! |# M# k/ D0 cDouble Infinity Normal
0 g; A; A/ `4 a" mDouble Infinity Reverse ) ^7 r# G& D6 Z
Inverse Double Infinity Normal 6 p# K6 s; L* u" y$ v$ h9 r0 Y
Inverse Double Infinity Reverse 5 |; Z1 W) h$ w# L/ ^' u8 l
Double Extended Infinity Normal 7 E8 ?/ u0 n; C s. g
Double Extended Infinity Reverse
4 t) V3 Z4 g0 S% @Inverse Double Extended Infinity Normal + g1 W. C1 G& T, G; ~6 Q0 ~. n
Inverse Double Extended Infinity Reverse
2 R$ D5 y6 b3 _& u0 ]# yTriple Infinity Normal
! `4 I: y9 x- Y1 P& DTriple Infinity Reverse
% ?4 ^: ~) K9 a3 ]8 ^8 _: U- s* K& cInverse Triple Infinity Normal / `: y2 M9 H( U/ f
Inverse Triple Infinity Reverse 4 I. l# l5 L) p' W' ^% T
Triple Extended Infinity Normal A, @* D, {/ h( ?( b' S
Triple Extended Infinity Reverse
4 n; j' b3 A" ?Inverse Triple Extended Infinity Normal
" e$ r1 n. [* _' x3 W5 G7 b. k- {Inverse Triple Extended Infinity Reverse
5 c4 `" W$ k% D$ b& Q/ s. iQuadruple Infinity Normal 5 a) J- I+ A# a
Quadruple Infinity Reverse 7 F3 u' d; O. {2 g# _) g
Inverse Quadruple Infinity Normal / a- r) `+ r5 O
Inverse Quadruple Infinity Reverse
, I9 ~: S) z f6 G( ]Quadruple Extended Infinity Normal
. y4 _: j# k: m: R0 RQuadruple Extended Infinity Reverse
6 z9 N" ^# {# \. XInverse Quadruple Extended Infinity Normal 1 \* C5 v/ b9 k; i6 Y
Inverse Quadruple Extended Infinity Reverse
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--------------------------------------------------------- 1 j, K( v3 h! R- M. l
Spin , {% P1 [. K2 y2 z2 `
Thumbspin Normal
|; }$ O/ i2 h9 }7 g" }' hThumbspin Reverse
* o6 ^/ A S0 W. H( W9 s6 LFingerless Thumbspin Normal
b2 ` G* O! M. S' kFingerless Thumbspin Reverse 4 i, q5 k& \1 W: U' n4 s
Indexspin Normal / R4 m8 l1 M+ B
Indexspin Reverse / y% M/ d4 ?0 w
Fingerless Indexspin Normal
7 q' [8 Z8 a) ^8 DFingerless Indexspin Reverse
1 ^8 a# c5 V: [" m* P# o; i- ^Middlespin Normal 1 N+ c$ B/ w. N9 A! t3 g/ I
Middlespin Reverse
4 [( P/ W' K1 R: D& }$ V& IFingerless Middlespin Normal
5 T# @: |' J3 g/ j! J; Z5 m* C2 xFingerless Middlespin Reverse # f# I9 u8 L/ W1 ?% J) D1 e6 f
Ringspin Normal + |3 y6 H! |; ?4 W
Ringspin Reverse
, r2 ~/ ]0 x. c) m8 _: c# ^! n1 eFingerless Ringspin Normal
* h" X+ P1 t; n6 G6 |$ @Fingerless Ringspin Reverse
2 ]6 d j2 G5 I6 i: J/ xPinkyspin Normal
" b4 B2 S1 Q4 A) ]( hPinkyspin Reverse * }8 R5 D7 I& |6 H$ {% t7 @1 b
Fingerless Pinkyspin Normal
! Q0 ^6 l8 u8 f+ S0 JFingerless Pinkyspin Reverse , A) P$ x5 h3 d* Q& w/ U
Palmspin Normal
" r9 }7 t5 j! c2 SPalmspin Reverse 6 a8 v9 z k# R- I. U. z
Side Spin Normal & K: M2 L1 a2 G- W9 K* e
Halftap 8 j- s! S7 F9 Q5 @
Scissor Spin ∮
@0 x% k8 W8 K% F& O% Z! x; o3 @Fulltap Normal
: `7 N* r3 B: d3 L; ]( [9 }; G6 aFulltap Reverse
% h- k3 t* X" g$ g N0 z# j( q6 B" vFake Reverse ∮ 3 I$ I% P8 E k5 n
Basketball Spin 9 O' ]4 a. y3 H+ T% l2 N" K' Q' {8 R9 m
Spider Spin
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, T& K8 p) ]! _) ^8 y( }--------------------------------------------------------- 8 }- b& V4 P4 Y
Continuous ThumbAround
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Multiple ThumbAround ) A& x+ `3 n% A3 I8 P3 b0 {/ D
PinkyAround Normal 1 o9 c U8 f- D4 {% g6 `
PinkyAround Reverse 4 e. g$ a9 z0 s! A g
Fingerless PinkyAround Normal 5 U4 `7 n4 `& t; y, z& ~
Fingerless PinkyAround Reverse 4 N! C. c: Z8 a! I" b
PinkyBackAround Normal
- N! T* p) n( n8 x9 hPinkyBackAround Reverse
) N( I# w+ d! a& x9 |$ bSonic Fall
3 X! f9 I8 ~# G/ f; cseudo Sonic Normal
" F# A" { K5 i- b5 C0 X# fPseudo Sonic Reverse
( K1 p* [: q: x9 XIn Out Sonic Normal * p" o6 r% H2 n9 G- w$ p5 o9 ^" |3 x7 a
In Out Sonic Reverse
+ e4 p+ R4 }! S$ c4 I' OiSonic Normal
4 ~7 D0 z+ O( d7 PiSonic Reverse
" N5 L: X8 [" q& XSonic Rise
, P+ O) o) d! m- uFake Inverse Sonic Normal
$ ^7 S/ i- Y" N9 M, `Rising Fans / K5 W% X2 x0 m+ g' e4 ~2 i& ~8 o
Inverse Infinity系列 : Z% t& Z! l( J: L$ \& T. _" O; Z) y
Spider Spin
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4 J0 h; r! l2 R+ E5 x2 [" W: n以上的招式转自香港组织kitcat; w. V6 B4 o) a( l Y! o: Z s
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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t# N1 D! G4 ] C' N/ a& A$ b现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
2 o" D6 |8 K+ D0 ]1 D德国:GPC
9 j; q! g0 N H法国:FPSB
: q! p+ f. s& C% K, j波兰:PPP; X, @, G: ~6 a! \
中国大陆:pserhome(PSH)
3 j* |5 V; ^8 R" O中国香港:kitcat、penzone
! f9 e/ B. G0 F& `, b# f日本:JEB1 g/ [3 I" A1 ?$ u2 s/ d z& o4 U
韩国:pendolsa(PDS): f7 x# N$ J/ `/ k( D, Z% B
瑞典:swespin6 R6 Z! k) _3 Y0 i4 V$ m2 x/ i
全世界范围内的:UCPSB、UPSB5 ]; _" b: [8 l9 y2 e$ C. m1 P2 M
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
! d$ H" n# X# O6 N3 h0 K) i世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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