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发表于 2007-12-14 08:24:09
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去百度了一下。。。8 E: g( {* P- o
, ^7 Y$ b) s" `2 B( x0 B! f8 s转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列; N- @ |, T. I$ X. `8 j9 ^- C
around
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Infinity9 p6 j# o! {2 U- e4 b
Devil's and Demon's
3 @; J- H; ~+ c% ~8 h) Jcharge
# ^/ a) W" ]- k+ tspin& S! D: l' Z7 g3 |6 }& c+ [
TAP; Z! D$ N& ?7 K+ H; w
other
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单独的招式称之为trick! m- `) ]0 B( H8 s/ l1 V* `
把trick连接起来的招式称为combo
3 V1 C5 u3 a3 t/ ^. v0 H A6 N+ P转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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7 ~3 L8 d; i6 d! W截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:" }# }- F4 m2 I9 L2 D
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ThumbAround / C5 ^1 n* [, A0 V$ q
ThumbAround Normal ∮
) g( J2 @; s3 d) f$ L# nThumbAround Reverse ∮ + Y- B2 J0 i' B' A; q) R
Fingerless ThumbAround Normal
0 z+ c* ]7 A! }. a8 c; VFingerless ThumbAround Reverse
9 {8 v; @: _5 _# c8 ^! Z8 h" NThumbAround Harmonic
! ^& X3 _" k( TContinuous ThumbAround ( y; Q0 ?# l3 P, C) {2 V
Counter ThumbAround
7 x- ~! K( Z! B. X- bMultiple ThumbAround
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--------------------------------------------------------- 9 d& d6 i% ?, K# u, }
FingerAround
2 i$ @) F% w" k& yIndexAround Normal ∮ & p% A& u. C$ n
IndexAround Reverse
9 G: u& X F# E4 |1 X' [2 z8 \Fingerless IndexAround Normal & T& y$ d( k: L3 z/ [3 C6 s7 `: c
Fingerless IndexAround Reverse 1 v5 t" e( J+ K z: b
MiddleAround Normal
) N/ q: z/ F! N+ k1 B8 _MiddleAround Reverse ' _! p& `( h. @, j O8 b3 [, }
Fingerless MiddleAround Normal , j6 ]# V8 F9 h' ~3 {
Fingerless MiddleAround Reverse
$ Q3 ?# I; O1 tRingAround Normal % @1 S: x/ I9 l2 w* R
RingAround Reverse
8 D3 T# J5 l" _" T8 f; IFingerless RingAround Normal
$ ^) c4 i# W# a1 I% p1 U! ~Fingerless RingAround Reverse 4 ]$ N% {* v& J1 o; A; `3 \
PinkyAround Normal
' m$ c* ^& i$ `6 tPinkyAround Reverse , e2 M$ D) P% j/ Y, N' x# D
Fingerless PinkyAround Normal
. a7 E4 E& S4 s5 O, w8 @. f; r6 SFingerless PinkyAround Reverse
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---------------------------------------------------------
" ^) D- \- I0 Y" E4 z- Y6 A | eBackAround $ R; M! ?% s% ?" n
BackAround Normal ∮
; h& `7 s* J- f( R; [7 M* c" M4 fBackAround Reverse
3 ]2 g$ m- C7 P7 G* G' V. DMiddleBackAround Normal∮ - N1 ], E2 Y7 b$ _
MiddleBackAround Reverse " d1 j# o! b- @) Z6 R; H
RingBackAround Normal : f# V8 n1 z+ F" k- R/ _9 x
RingBackAround Reverse
$ n" ?- {: L% @3 C3 f8 L( CPinkyBackAround Normal
% r! I6 @8 M/ m- O4 D* ]PinkyBackAround Reverse 9 p9 j4 h3 c' N* N) z
BackAround Fall 9 Y3 p. W8 m, b) y
BackAround Rise
7 u x. m7 P6 E) o. sKorean BackAround Normal + P) F. M9 Y7 v6 D1 {
y6 k* n3 P( [2 D5 K# y0 S---------------------------------------------------------
$ E" I3 q- Y) g RSonic # [ S& t7 _3 k$ D: J4 l8 B
Sonic Normal ∮
1 s! D1 Y! b. m* u8 ]% pSonic Reverse ∮ 0 F3 U+ g0 R1 g( u; }
Sonic Rise ∮ 0 L* U9 m6 o; M/ ^5 s- Z3 B& C! w
Sonic Fall ∮ 3 m! W4 p( i8 Q' _) ?
Sonic Harmonic ∮
! k; s/ _/ `& ZInverse Sonic Normal ∮
( V+ B4 f: x; G% k! F, H! d$ bInverse Sonic Reverse ∮ / a# m9 P, u4 t3 B4 |
Moonwalk Sonic Normal ∮ 8 z5 T* e1 I( L
Moonwalk Sonic Reverse ; P; ]6 Y$ q! |9 Y+ s
Inverse Moonwalk Sonic Normal
* i ?& t* v2 ^( v0 lInverse Moonwalk Sonic Reverse
# G( T" n( O1 H( }! N+ ~/ jShadow Normal
- k& ^4 e% N* CShadow Reverse
4 u3 P7 D. d8 z; GInverse Shadow Normal
& u W9 }1 x- B6 q! p% HInverse Shadow Reverse
) S, j! S- O' }% a4 k* n0 N. uPseudo Sonic Normal
6 m- j, O% e. CPseudo Sonic Reverse 7 Z0 ^% _- T j% [/ @( Y9 l) s
In Out Sonic Normal ; w w: o, Y( X) r# P
In Out Sonic Reverse
z( R" z0 z2 I# |+ viSonic Normal
7 `* U# g/ O9 ]6 NiSonic Reverse
6 S! F) x0 _" m* w- wDevil's Sonic ∮
& F& _5 ] b/ o+ T9 [6 ]# i# vDemon's Sonic ∮ ! N4 z A- g4 ~9 T1 Y) E
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--------------------------------------------------------- 9 ^7 O! Y. K6 ? j2 `; x
Charge
( O- K2 n+ v: DCharge Normal ∮
) @. ?- G( F$ n7 M, Q- C: nCharge Reverse ∮ 5 F7 n8 h9 g" I: {
Twisted Sonic Normal ∮ 0 u! E1 `- o3 ~) ?; M/ W
Twisted Sonic Reverse ∮ # x; h9 V- m, w0 C# X4 ?# w1 f3 B
Warped Sonic Normal " J! o h8 ^% O- Z6 v7 G
Warped Sonic Reverse
6 a1 E& C1 S- F5 N! x3 hFake Inverse Sonic Normal
. T0 s; R7 [, I n) h0 k! kRising Fans f: s3 c, H1 X n+ s% s" f
Double Charge Normal ( { X8 _7 }( z. B9 e$ [$ x
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---------------------------------------------------------
2 r. D2 v2 d/ j3 Z! q- VFingerpass 4 X3 S* t, d/ x8 M/ ^$ |. c
Pass Normal ∮
: k2 K6 N& }1 D0 T3 Y! _' CPass Reverse 9 z" b+ v0 o* s
4 E/ n9 o- A+ ?6 k; e7 O2 ]--------------------------------------------------------- 6 v; T7 f2 l7 v" ^8 l! L3 Z3 H+ s1 ? g
Infinity 9 r" o( Y4 ?3 F5 G8 ^" b$ O9 M( r
Wiper Normal
. v* L. u; l o1 ~) |Wiper Reverse
! L" b7 i" T+ s: qInfinity Normal ∮ 5 d' B5 s. t$ p+ C; Z" G% }3 h
Infinity Reverse ∮ 3 c$ a' Q# `# E7 H A
Inverse Infinity Normal
: ^" U& A1 T) [. r$ A6 l. V" QInverse Infinity Reverse : N( v9 B8 [) v2 r
Figure 8 Normal $ o: O0 r9 Q" r8 U) ?$ ^
Figure 8 Reverse
! ]3 p+ O% }9 @( G) t% ~" o4 X/ SSingle Extended Infinity Normal
! u9 J5 U$ T8 z5 a$ i7 v6 o$ GSingle Extended Infinity Reverse
" p" j" m% g/ D# d9 f' c; ?7 @Double Infinity Normal . n& E; ?% H* x
Double Infinity Reverse & G9 d, v7 T! q( r$ `. b% |
Inverse Double Infinity Normal
2 M4 K- J" r* A, B$ F$ s* jInverse Double Infinity Reverse
' E% ~- |" j u2 M7 P. CDouble Extended Infinity Normal
A: U, j7 z9 U: i) yDouble Extended Infinity Reverse
: `5 B0 {3 r5 M! ^$ N0 c! i! tInverse Double Extended Infinity Normal 9 ]+ K% Z( B& U! @2 }( W$ w
Inverse Double Extended Infinity Reverse 4 k1 y- B/ r- b0 I( e8 E! f7 @
Triple Infinity Normal $ o N3 [ R& M( k
Triple Infinity Reverse 4 D4 ? B( y# W
Inverse Triple Infinity Normal
+ @* G, j: M1 B( hInverse Triple Infinity Reverse
( q7 T( U6 W3 }6 u. U0 eTriple Extended Infinity Normal ; `" o6 F3 k' Y. Z9 P
Triple Extended Infinity Reverse
& O- m. Z$ J6 x+ X$ K. hInverse Triple Extended Infinity Normal
' r/ a" P7 p1 m' Y" XInverse Triple Extended Infinity Reverse
3 @# f: Y! }' v, {& G! A5 VQuadruple Infinity Normal ! M! Y! V$ `& z% e, G
Quadruple Infinity Reverse 2 v2 f+ c! p2 T
Inverse Quadruple Infinity Normal
- d9 q' D+ c b; K# rInverse Quadruple Infinity Reverse " U1 w: _6 ~5 W" @; e/ V
Quadruple Extended Infinity Normal 7 b/ b7 |# J4 C1 _) ]
Quadruple Extended Infinity Reverse
. |0 O1 `9 T' U+ j; o- K( k- TInverse Quadruple Extended Infinity Normal 8 n' [. J6 k0 @- Y3 R/ u
Inverse Quadruple Extended Infinity Reverse 5 R; i% n* i2 } n( H( O" V0 z
$ N* k/ V$ t1 c }---------------------------------------------------------
; L+ V( U* |2 ~7 w. O& PSpin * `! o+ \% q3 H9 X3 M+ X
Thumbspin Normal
+ m' t7 o+ Q& |7 O/ u4 b0 {. }Thumbspin Reverse
* `5 q! L2 F" ~# [; @4 AFingerless Thumbspin Normal 2 D* j2 B1 {9 _( M5 S r
Fingerless Thumbspin Reverse 3 D3 t7 B) T; O. l; L+ x/ f
Indexspin Normal ! h# n {/ c+ y* E6 A& Y
Indexspin Reverse ) D2 ^$ v' S8 n6 n. ~* z
Fingerless Indexspin Normal
) h* e4 l6 h# {; z y( e" wFingerless Indexspin Reverse 2 ]# M+ d; U& H6 ?. m4 {
Middlespin Normal
; n( z/ K! ^+ G, F- uMiddlespin Reverse " g) `1 b/ i p% i+ X/ K' l3 U
Fingerless Middlespin Normal : k2 H9 S: a9 g/ s+ |& k
Fingerless Middlespin Reverse
6 S) r; F$ u+ I+ J' A! R& N5 s) YRingspin Normal / |3 w$ `; P- [6 i( c) Z3 Y
Ringspin Reverse
! _( @( c4 {, ~, N7 E tFingerless Ringspin Normal . B3 Z- e z( w; Y
Fingerless Ringspin Reverse
; X3 L! Z R% o" B; R6 XPinkyspin Normal # N8 x4 ~) b Z) V+ c
Pinkyspin Reverse 5 \( Z8 h' T [7 f$ r8 G
Fingerless Pinkyspin Normal
: P1 _- D+ q6 g. p3 j; XFingerless Pinkyspin Reverse
# W- S t3 P) L4 T1 l: I, NPalmspin Normal 2 F# e& ]& l2 Z. c; B2 j6 |
Palmspin Reverse , P- U$ M+ U; x" a; S. m
Side Spin Normal ! s& A( r% }5 R% f
Halftap
1 f2 u2 j$ |3 kScissor Spin ∮
. I% y9 k6 I" I1 {# aFulltap Normal . j* L# F: n/ q! t$ e" E
Fulltap Reverse $ G6 T3 w b- V" g! @$ o K. a
Fake Reverse ∮ - q8 v: s# \ z0 ~
Basketball Spin 8 m6 t9 T# {+ B% v) m
Spider Spin , o! e2 w; w* _6 J9 S( m) k
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--------------------------------------------------------- S4 z% b5 f2 ^4 O; y# _1 O
Continuous ThumbAround
j, K! U3 L+ K: J1 u: T% C6 T, UCounter ThumbAround - Z/ P& P* [8 a: J9 [8 E
Multiple ThumbAround ' a- d' @8 Y/ p' ~' [
PinkyAround Normal
' Q/ m9 j* I" V, m3 c6 l4 g) M- HPinkyAround Reverse
]; C$ H0 o6 |, N3 p wFingerless PinkyAround Normal # [' V0 R2 P- a; Y1 m6 X
Fingerless PinkyAround Reverse
( P+ b- e, U3 H, WPinkyBackAround Normal ' c0 H+ S" Z6 x. h9 n
PinkyBackAround Reverse
! a& `& W- H4 jSonic Fall & Q0 n# ?4 e; @* z
seudo Sonic Normal
* d$ R* P1 Q! q. e* IPseudo Sonic Reverse 8 r% C% E+ N' m3 ^7 V* M& O
In Out Sonic Normal 3 O" ?" L0 F' j/ G# x! P; z8 o
In Out Sonic Reverse
; J/ g! U* O2 o4 @: T; NiSonic Normal * x! E/ K0 V; _( Y2 s; X
iSonic Reverse
8 z+ G1 |- v5 ?& }2 A5 q m7 dSonic Rise
4 E9 u1 q) A" T" e+ JFake Inverse Sonic Normal
" o' t4 W/ h6 D: E1 n7 c; u6 URising Fans . `' R0 Y6 y( B# t
Inverse Infinity系列
/ n: N: u2 Q9 W* YSpider Spin & O1 t( b& \) ^. k5 a+ c2 F: U
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以上的招式转自香港组织kitcat
: S: J6 Q9 C. l8 R当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。( Z; j' g/ B( |3 c
" o9 q2 S. v. `+ ]6 u- n现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。$ ]9 S* ?# D' Y; J4 B8 Z* e
德国:GPC
! }" w, Y% ?6 B |6 _% N法国:FPSB) ^2 l1 Z) s# `. f5 c" ^$ N7 T: X
波兰:PPP& J* j" T* z+ e) y( |6 S4 G# C3 X6 T
中国大陆:pserhome(PSH)
$ Y1 w0 R* Y. t4 Y( L q中国香港:kitcat、penzone
+ @" H' p6 {5 R2 \6 n, r2 v日本:JEB
9 O+ o" l% l6 u* T/ l+ o韩国:pendolsa(PDS)
. I" C, |5 u: K6 ]* J% N4 j6 y瑞典:swespin
1 b4 u. v' f3 w全世界范围内的:UCPSB、UPSB2 o; i4 c+ L$ v0 W/ L1 b* E
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
3 L4 H" p; c" o0 H1 k7 S" v; n世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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