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发表于 2007-12-14 08:24:09
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去百度了一下。。。
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4 Y) [, q( y9 _# J转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列
' }$ j1 c. k% R9 i1 Raround
0 H e3 n& j# `. g6 y. {3 {9 Osonic
, O- U( d) i! Q; E8 D( TInfinity) B' L3 Z( a3 k( h+ Q3 v$ _3 N
Devil's and Demon's$ e' m# R7 T) f3 y9 z& `7 Y( B
charge! K i' K# l" X2 ?- u
spin
! @9 @- g) A: S3 @0 g3 @/ ^TAP
9 S, C2 o; ?! {/ |6 F% dother
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( U+ |' l, ~, P( M单独的招式称之为trick
5 Z7 p4 v' R/ b! t+ k; Q把trick连接起来的招式称为combo
% `! O$ {$ n: f+ V t% g; z转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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9 ]! G. w2 x8 A( G8 t" ~2 X* J截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 4 x: A3 N0 s3 Z& R; U% m
+ x8 n( R; I- p; c% u最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: y+ t- t3 |: _
% d) z) x5 X$ y- ]: f. bThumbAround
8 w& z& R' D, y7 h2 gThumbAround Normal ∮
6 X; D- v( {( i. C8 ~0 JThumbAround Reverse ∮ 1 E, P( x' `' s# C; W
Fingerless ThumbAround Normal , g& L" u* b: d; Q
Fingerless ThumbAround Reverse ) {. R) J$ n/ `8 F: i/ j9 ?6 o
ThumbAround Harmonic
: I: Z6 S$ x: xContinuous ThumbAround ! A3 X" }8 m2 F) |, O% P$ r
Counter ThumbAround
% ?1 T3 y* F m* f K1 x. Y% nMultiple ThumbAround 0 }, T) l6 ~2 S B: @: Q7 ^
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--------------------------------------------------------- 3 [3 p1 V/ {; E% P! x {
FingerAround 6 E' n' U% G3 f9 }# o
IndexAround Normal ∮ # I: j- Y$ i: A9 g Y' b
IndexAround Reverse " } ~: j1 j3 y& @+ A/ h1 u+ D
Fingerless IndexAround Normal ; J8 y8 N! J2 P. O# j- D
Fingerless IndexAround Reverse , J; _9 v, m' f) S% Q- e0 e: F
MiddleAround Normal
0 j. X. h2 r0 N) D" }0 W# sMiddleAround Reverse 3 k- R6 e `. R1 X. f9 z5 Q2 v$ s
Fingerless MiddleAround Normal
2 \. K( z {; o" H1 S- xFingerless MiddleAround Reverse 3 `: @! F9 o8 E1 h+ r9 C9 R- V
RingAround Normal
' u6 n$ o+ i0 S- p& k4 M- t2 f7 e6 URingAround Reverse
$ \/ U$ R: | O' j, ?* l! D* N5 RFingerless RingAround Normal
. p2 v& G. ~9 x" `! J$ i; L, G0 C: lFingerless RingAround Reverse & P2 f: Y0 C; W! @
PinkyAround Normal
" ?% G3 q/ U) T% d3 C8 fPinkyAround Reverse
9 ~5 J; B- F' R! T% K- YFingerless PinkyAround Normal
1 |4 e5 r+ [' ^1 ` W/ YFingerless PinkyAround Reverse 5 H4 {2 t' l5 n, U! ^6 D
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--------------------------------------------------------- ' H( F7 d; _! e* u. Q8 \) f
BackAround
( E$ X& X2 e7 F6 y0 C1 F4 uBackAround Normal ∮ 9 V2 |: i0 L9 |, B5 o% B6 ~8 M& Q/ v
BackAround Reverse
! m0 G9 `# h9 Y; YMiddleBackAround Normal∮
! H3 H# n- `! BMiddleBackAround Reverse
" e `( M9 Z9 u4 hRingBackAround Normal 1 G0 `7 B! K9 v! q' }9 h$ k
RingBackAround Reverse 5 r& Z4 L8 w" T% O! o
PinkyBackAround Normal
7 ]& I- p& |* f$ x0 ^; O4 gPinkyBackAround Reverse * w8 h: v2 N' R% a4 I- `7 T+ ?
BackAround Fall
9 S5 W7 R: D+ `/ u# jBackAround Rise 3 K% a2 n- f; k3 k# B
Korean BackAround Normal 3 s7 W @2 c3 ~5 h2 ~. d
- ]; G/ O1 i( X! o9 d m--------------------------------------------------------- 7 i# L* T' E: A; @) [# e
Sonic . d: h/ @' G- K6 H
Sonic Normal ∮
0 T5 C: h: h$ ]Sonic Reverse ∮ 6 q$ ~6 E, b- a6 V. [$ Z
Sonic Rise ∮ + _9 F+ V& j7 `/ n4 a' V7 F
Sonic Fall ∮
3 `$ Q2 Z- j3 SSonic Harmonic ∮
5 f3 s3 w% t' L/ XInverse Sonic Normal ∮ ! ~0 p2 ]6 |. w7 k- l
Inverse Sonic Reverse ∮ {. h: ]: \$ m2 ^3 ?. t& }
Moonwalk Sonic Normal ∮
% M9 v/ z/ N4 Z9 bMoonwalk Sonic Reverse
) r% W* d. L% T5 ], TInverse Moonwalk Sonic Normal * z! b' g- H6 ~5 [8 a% e
Inverse Moonwalk Sonic Reverse 7 y. B5 H3 P" @6 g
Shadow Normal 5 E' \7 } ?$ \( n2 k2 {
Shadow Reverse
1 X s; b$ f: V4 A8 wInverse Shadow Normal
- l2 m1 j4 Y- S. N9 f6 M2 yInverse Shadow Reverse
% i) j' ? h( R( ?$ z. _; ~9 l8 z ~Pseudo Sonic Normal
6 G. W) C1 L& m" iPseudo Sonic Reverse 8 F4 |- Z6 c, n$ W
In Out Sonic Normal ( K. y7 k8 x5 ?9 ^' q, Q
In Out Sonic Reverse J5 t/ t5 |, a- z9 s* i* O2 K4 l( a
iSonic Normal
# r' |2 b3 q h e" _iSonic Reverse ( N4 }7 }& z+ Q! } d0 n% C
Devil's Sonic ∮
0 G, C i! ?- a$ e' CDemon's Sonic ∮ 7 e: ]$ p% \3 W
8 ]2 G) `0 J3 S---------------------------------------------------------
8 E; M' f+ N( [7 g+ f1 BCharge # q* n8 Z* i& Y7 T
Charge Normal ∮
L% ^' K: C' [/ g! _5 m3 h: g( f2 UCharge Reverse ∮ 7 o7 S# u/ Y: t f0 a
Twisted Sonic Normal ∮
: {3 V* \2 j# pTwisted Sonic Reverse ∮ 0 U4 B- R& q7 Z3 \1 N7 u3 U+ e
Warped Sonic Normal
; X6 R# b7 N; g, b& `Warped Sonic Reverse . G$ z) B& q# l! I
Fake Inverse Sonic Normal / Q9 z C' j% P3 H0 B* Q( i2 b+ D
Rising Fans 6 k) ^' n0 K- V* }, }1 ]
Double Charge Normal 0 @4 ] ~3 E% h
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--------------------------------------------------------- ( N4 ^: _3 ?9 x
Fingerpass ! j7 v; I" e+ d& f8 G, R" _) P
Pass Normal ∮
4 Q, P+ W/ ~0 Y$ }8 fPass Reverse - q c. o U) w
1 h. w! G7 q. w; _6 Z6 |( b---------------------------------------------------------
+ J% [4 [! y" cInfinity
) P! B( _/ @' P! aWiper Normal
* I" `0 s5 b! n6 }- i: LWiper Reverse 1 A8 T+ V5 J5 P F9 A
Infinity Normal ∮ " M/ c: x9 u! q+ u1 [0 T
Infinity Reverse ∮ ' F4 ^( M# B( }* K. y' P9 E7 M% w
Inverse Infinity Normal
' B; d/ ]" F$ T. I& UInverse Infinity Reverse
; C6 v4 c7 b+ f' ^$ k. n, w0 c* aFigure 8 Normal ' H/ z8 s9 [% n* x- s9 G! { U
Figure 8 Reverse ) N4 D* L4 E( {! b! V. E" a/ \
Single Extended Infinity Normal $ n0 v" K+ S6 e6 _/ E8 E! F; h
Single Extended Infinity Reverse
% K; x/ G4 ?7 o6 F% [# b5 I6 NDouble Infinity Normal ! l' N5 c7 b; T0 y Y+ O
Double Infinity Reverse , B3 Z. Z- O3 q
Inverse Double Infinity Normal - Y6 z/ T, L* H% k6 I4 ]9 S
Inverse Double Infinity Reverse ' z* h% F- G) I
Double Extended Infinity Normal U! c( O( e. \4 w8 T$ a& d; F
Double Extended Infinity Reverse
3 B; Z0 L I7 i! n- N* SInverse Double Extended Infinity Normal + Q; a; m9 f4 M4 I: ~# q$ ^5 i
Inverse Double Extended Infinity Reverse
5 |4 r1 G, Q0 NTriple Infinity Normal . S. g; Q3 F/ o% _" t8 B
Triple Infinity Reverse * Y6 G. i( e; h- \4 G
Inverse Triple Infinity Normal
, r7 c: Z5 e3 g4 G0 F }Inverse Triple Infinity Reverse 1 l$ h4 u S; z% z- S0 ^2 I
Triple Extended Infinity Normal , T; e9 p5 H. _+ R: q$ k9 B! k
Triple Extended Infinity Reverse 6 {& @4 |; S& K9 m G/ T
Inverse Triple Extended Infinity Normal
6 Z3 W: d1 _3 Y- i0 QInverse Triple Extended Infinity Reverse
, q: x% |( v6 w& y% m2 c: j- jQuadruple Infinity Normal
9 s" x' V( I' D8 n$ z) NQuadruple Infinity Reverse / h8 W, R/ D* I6 d3 i
Inverse Quadruple Infinity Normal
: }+ {3 L: X" ]8 @4 E1 w# WInverse Quadruple Infinity Reverse # Y5 c- a( L E4 l( P% E! \% P
Quadruple Extended Infinity Normal
! s/ y6 E/ q! Y4 P( pQuadruple Extended Infinity Reverse 9 b9 u& D) u8 X" Y
Inverse Quadruple Extended Infinity Normal ( K, x6 O, J, J9 P8 ], Q) l
Inverse Quadruple Extended Infinity Reverse 0 v1 |4 g4 ^+ W- G! K. J7 t
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--------------------------------------------------------- * p4 h" @7 o# d% s
Spin + R2 S P7 }7 J9 U
Thumbspin Normal
; ~2 C1 x/ X( t, |6 ~. h0 q" eThumbspin Reverse
# r8 L0 \6 T) h& M. K. rFingerless Thumbspin Normal 8 m6 k4 K7 h% W: D# Q# w
Fingerless Thumbspin Reverse & \' Q9 j: J' `+ @
Indexspin Normal ( `2 g! ]+ O! N+ s# p
Indexspin Reverse
4 Z1 J; L9 j# H: EFingerless Indexspin Normal % r7 C% `9 x+ I
Fingerless Indexspin Reverse
' C& _! X' M, ^' ~Middlespin Normal
' x3 n, c3 X# | M* P& EMiddlespin Reverse
8 S6 F5 N$ e+ AFingerless Middlespin Normal
' H3 f" @* P" _8 l3 iFingerless Middlespin Reverse 0 P% M! B2 a I4 _4 k
Ringspin Normal
, Y8 Q, _/ i( T' B& h$ rRingspin Reverse
; C# _1 U7 ]) N6 hFingerless Ringspin Normal
1 v" d# \7 J* `1 G6 b- p/ PFingerless Ringspin Reverse 9 q$ E9 u' l0 K, V
Pinkyspin Normal & ]$ V$ M' Z# v; l
Pinkyspin Reverse . f. X+ g: U8 l% t6 d% \
Fingerless Pinkyspin Normal
( T) R! P6 p* v6 ^, g3 ?Fingerless Pinkyspin Reverse
% `9 s9 F2 M* g- R. jPalmspin Normal z' m ~ }8 {$ L
Palmspin Reverse & C) \" G5 t2 x0 G2 k- n1 r
Side Spin Normal . E i! p6 P! w
Halftap 7 d. O1 w! V) j' ^2 g) K2 D( M
Scissor Spin ∮ 9 E0 w: O1 i! R: t
Fulltap Normal 9 n+ R( z& d m" _
Fulltap Reverse
4 t! f$ w0 i! {' o" VFake Reverse ∮
$ Z6 o# J8 ?/ O% c! v [8 SBasketball Spin
2 v% @, E' a0 ?5 n$ YSpider Spin ( `- e' y: }( ?7 U/ v
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--------------------------------------------------------- . ?- m# p! u g
Continuous ThumbAround $ j& |9 Q) x* i# e+ j
Counter ThumbAround
/ l$ k$ V; K1 j' I2 \, ]" Z6 W9 }8 XMultiple ThumbAround
# [% C. @1 k7 i4 v9 S J- oPinkyAround Normal ( k, S& K) q2 t9 l
PinkyAround Reverse
4 P) s8 b$ |' O4 z5 |7 BFingerless PinkyAround Normal / E# Y9 n7 M4 _
Fingerless PinkyAround Reverse * k' H) k; n9 I% t9 ?
PinkyBackAround Normal
! H. Q$ g2 y( [! \2 X2 g# {) \5 xPinkyBackAround Reverse b1 Z9 N1 s' @7 Q+ L
Sonic Fall
8 g7 P4 B- ^! M! bseudo Sonic Normal
1 c( @% Q; m: M4 d# JPseudo Sonic Reverse / U0 z# b6 F A' q: Z# T5 F1 e
In Out Sonic Normal
$ h5 A# j/ }8 j! z4 w3 B5 k7 wIn Out Sonic Reverse & ~$ c: N" @8 g2 z
iSonic Normal / R, e+ W( e" w. q) V! U9 A! L7 q1 i
iSonic Reverse
7 r2 F% |& s+ |; C; D7 {Sonic Rise
, ~5 B7 x0 U, c, dFake Inverse Sonic Normal % g# `1 W# ^/ b( `" I6 c
Rising Fans $ s5 _2 b0 c, Q" g4 P0 i7 L
Inverse Infinity系列 4 S' N1 a% d3 v6 S0 _6 B4 I# n/ y
Spider Spin
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以上的招式转自香港组织kitcat& \5 w: H3 J1 Y) _2 S* N4 V
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。3 \* ~8 N* c6 [* c5 Z) Y
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
- m% `* U3 j% N- `, L1 h& q0 ~德国:GPC1 J) u$ K$ f& N" G8 P, d7 J
法国:FPSB
& u: |' o# J2 Z% U2 ?波兰:PPP
0 L$ {6 D$ R- C9 r: ^% \* g中国大陆:pserhome(PSH)9 u7 Z0 w P, ^' D
中国香港:kitcat、penzone8 N$ K& {: u. \) z* P |* t
日本:JEB( W1 n8 ]8 |, S2 A2 S* @
韩国:pendolsa(PDS)
$ q y+ `7 ?) E) d) O6 U' \瑞典:swespin
+ ?( s' b8 G+ F4 {( W全世界范围内的:UCPSB、UPSB4 w2 U8 S \) D: c$ P5 X9 X7 X
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
' i: y4 G) b+ ^) Y# O世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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