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发表于 2009-3-1 22:26:25
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招式难度系数表9 D% n: o- W! E- b7 s
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1.pass & charge(10)
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1.Charge Normal 1 - C q! p2 R. B* X) Q6 \
2.Charge Reverse 1' [) @9 T3 Z. f# R4 i! N# j9 n. ]
3.Triangle Pass Normal 1.5. M G7 c- C& Z4 E5 H4 b+ G
4.Triangle Pass Reverse 1.5
" l+ }2 K6 d/ e7 Q/ q5 z% j5.Fingerpass Normal 1( T) k$ K+ K/ M+ e9 v7 M* q
6.Fingerpass Reverse 1
) B, E* w3 u7 p7.Twisted Sonic Normal 2
8 `9 B/ c' _2 C0 B- Y4 @0 ^8.Twisted Sonic Reverse 2( |5 |6 U5 w- C. z* {; R9 ?
9.Warped Sonic Normal 2
/ q* M$ Q5 A0 w) U& e10.Warped Sonic Reverse 2* Q; `- `& G5 c1 {
5 l7 C! p S; f2 u! E* }1 u: d; p6 h4 h, ]' q! [* I
2.sonic(15)
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11.Sonic Normal 2
# b$ c" B$ L, M, y0 E- [, k12.Sonic Reverse 2
- i2 T/ O& L$ A6 z5 g3 V5 k13.Inverse Sonic Normal 2.5
% @/ N) Q u0 u7 v$ p14.Inverse Sonic Reverse 2.5 N8 _" O* I: q6 ^
15.Sonic 2x Normal 2
$ l4 [8 [% U! l% Q: q+ T s; D! B1 J16.Sonic 2x Reverse 20 t& ?/ v) }2 z e/ E8 D
17.Sonic Clip Normal 2
! ]# N* Q, L Y/ E6 Q18.Sonic Clip Reverse 2
h A' G) ^7 ~, e19.Invisible Sonic 2
2 K* x! O4 m A# [1 _0 a3 k! i20.Demon Sonic Normal 2.5, ]- P( n2 Y8 `' k2 p) p; M
21.Angel Sonic Normal 3
6 ^1 W% m9 X: B+ \( Q0 n1 m22.In-Out & Out-In Sonic 2.5
4 i J( y* e6 D. c! S8 x23.Side Sonic Normal 2.50 A' w. t( B& Z, R- z8 M$ O
24.Side Sonic Reverse 2.5
4 |4 ^: J7 | }2 i: p25.Flush Sonic Normal 3( d" _$ U$ r; O7 O
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% p y1 ]; ]- a( \9 H% t/ D
3.infinity(9)" H3 i) z5 v+ E) d/ n0 W- R
3 m0 H8 D0 y# l8 l( d8 g* { T26.Wiper Harmonic 1& H E. q: p& X7 ~
27.Figure 8 1
2 [: k2 r# _2 y28.Infinity Normal 1
: C0 y! l9 @" D29.Infinity Reverse 1.5
6 m4 ?& w% G; C( Q30.Single Extended Infinity Normal 1
, p* K5 T; K; D; |: T4 \31.Single Extended Infinity Reverse 2
0 J' Y. x1 C4 W( O( C0 ]+ `32.Quadruple Infinity 2.5( @9 O1 ?1 |! ~. n* L* s* Q. H
33.Quadruple Extended Infinity 2.5
- ` P' u9 k* h34.Index Wiper Harmonic 2.5
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4.tap(8)2 v) X `# z5 S g. l
3 A. y f. `1 m2 R
35.Half Tap Normal 2/ `) v5 T7 `1 J( ^) X$ n) W
36.Half Tap Reverse 1.50 t) g# N5 a, A
37.Full Tap Normal 2
9 g) s# U8 A2 F) `1 [ @* n38.Full Tap Reverse 2. w! W; T) x% m4 F9 f
39.Back Tap Normal 1.5
5 Z0 F' z, }" e+ N1 }$ Q8 u1 r) B0 H40.Back Tap Reverse 1.57 w4 |% K) L) y& W6 F, d
41.X-tap 2, X2 G5 P" a7 g) W2 P2 ]" l _
42.Fingerless Fake Reverse 2
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3 l! M8 k8 p7 q- a0 _
! b2 V V5 ?: X+ l. r( I8 Y5.around(26)* Y4 O- x' c: N: z; i/ }
6 h- z1 E1 X% f# g5 x' T) o J43.Thumb Around Normal 10 ~0 T A7 G( j) n1 ?
44.Thumb Around Reverse 1.5
( A! d+ k/ c# B0 t! `: a% H( s45.Index Around Normal 29 ?- H# f. E6 a# x4 _: V
46.Index Around Reverse 2
; ^4 p! p7 Z1 M p4 z3 D47.Middle Around Normal 2
& D* {, z# b7 `+ ~; w/ l48.Middle Around Reverse 2
& ?8 W! o5 I$ H, q* B3 x49.Ring Around Normal 2.5
' L4 K; D' ]; U% U50.Ring Around Reverse 3
4 V/ M! o8 Y) @ ^51.Pinky Around Normal 3.5) b* ]- R+ G# U, w+ L; J
52.Pinky Around Reverse 3.5
/ Z; L( u4 e, }+ g4 i! C1 L53.Cardiod Normal 2
) Y. f: ^: ]7 a! A/ _9 L! j54.Cardiod Reverse 2! ]( _% b: n8 x5 N+ v$ }8 z7 M
55.Korean Extended Thumb Around Normal 2.54 `1 Y- v5 p& _6 x! q, `. t$ a
56.Fingerless Thumb Around Normal 2
& K" w% Q+ e# Q6 j' ^57.Fingerless Thumb Around Reverse 2
7 ~, ~9 Z3 H' n$ T$ a" Z! J58.Back Around 24 g/ N' ^2 p( b8 k q9 k
59.Fingerless Index Around 2
( r$ ^) d0 m0 e8 N9 k60.Fingerless Middle Around 2
E& [$ v @4 ]5 |8 F* C7 i61.Fingerless Ring Around 31 C7 N3 B k7 x7 D2 B
62.Fingerless Pinky Around 3' U# B# z: x8 l# Y( O, W( T
63.Fingerless Korean Extended Thunb Around Normal 3% `9 }$ M9 w! \3 h3 t
64.Hand Around 3
7 N' B+ g8 R. J& K9 q# R65.Neophyte Back Around 2
1 s* ]( a* E2 W+ l) p7 E66.Neophyte Index Around Normal 2 `- v4 l* z Q0 N) t3 n/ s0 b0 z
67.Neophyte Index Around Reverse 2
: p8 o! N8 D7 c; z0 m, H! ~: S# e6 A p68.Side Ring Around 3.5
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& Q( ^) ~; D: h6.shadow(7)
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69.Shadow Normal 29 m, m4 p; n% H5 x- m6 D
70.Shadow Reverse 21 }8 m3 {. P* w, \. }! q
71.Devil Sonic Normal 2.57 N( ^, |8 K/ ^/ V' F
72.Devil Sonic Reverse 2.5
' H. C- \& t9 u* C! X* x. ~7 Q73.Devil Around Normal 2.5* V" ?7 f) d1 ~6 e3 a
74.Inverse Shadow Normal 3
! K5 z- @) c7 {* g* q6 b* C75.Inverse Shadow Revese 3.5
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( u2 R* d0 E( Y$ d2 `9 q7 v7.spin(16) `$ j% [* S& P, U* d
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76.Thumb Spin Normal 2.5; a2 n9 k2 i% Y
77.Thumb Spin Reverse 2.54 F& [' } N( P" G: ^! `% K3 H* p
78.Extended Thumb Spin 2.5
# p! b# t! U: K$ _) v79.Fingerless Extended Thumb Spin 3
+ `# f9 _* w) o n; R) N3 N80.Fake Reverse 3.5, E9 q ~& I$ g/ H5 [
81.Index Spin 3.5" e2 W5 I9 i- I% Y
82.Fake Index Spin 46 o! ]4 |( r1 D7 A9 _5 c" n
83.Basketball Spin 4.5
, ]* Q$ K/ D2 ^/ M; y2 `84.Basketball Spin Reverse 5$ z9 a$ M, D+ w9 c0 l% h& G1 ^0 c
85.Back Spin Normal 3.5
5 k/ n" q0 C- |% Y! E+ P+ s! [7 I86.Pinky Spin 4
. h* K0 B$ d8 F% ^( ^9 ~0 I, ?87.Palm Spin Normal 3: q" H- g3 A. s& R& s/ C0 \
88.Palm Spin Reverse 3.5# f, J5 H/ B% g
89.Fingerless Thumb Spin Normal 3
$ Z" N% x, c* s# c5 [$ y# `90.Fingerless Thumb Spin Reverse 3 H* q% c. o: H+ [0 J
91.Back Spin Reverse 12-34 43 Y: a+ B! V+ L1 B: B4 p. f4 i( T% a/ E1 q
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, ^: {% w, |4 F' z/ c" b3 U8.air(9)
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92.Thumb Around To Air 3
) u" w$ w* P1 @- W93.Thumb Around Reverse To Air 3$ u1 @; T: W# ?+ Y9 J; c
94.Index Around To Air 3) _: h6 r' x I$ J
95.Index Around Reverse To Air 33 e, f2 \, M u, {; C) L. O+ m
96.Back Spin To Air 3.5
; ~( s2 H7 K; N1 z8 h: i* n4 z1 g% h97.Thumb Spin To Air 3
- I6 \7 b4 E4 J! j; y98.Infinity To Air 2.57 j( s7 D0 M W' S% X. J( t
99.Tap To Air 3
4 x+ n7 g% _' C* x100.Leigun 2
3 ]: l* x- N, N3 s: `1 W+ u, G/ K1 t& X
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