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发表于 2009-3-14 03:59:00
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显示全部楼层
找不到是谁发的这个贴了....
+ @, H9 k6 Z z$ K f* p1.pass & charge(10)) G& W; V) c! @# A& j
* h7 k) R) m' M$ \9 A9 }. d1.Charge Normal 1 2 |1 ~9 k. u( G
2.Charge Reverse 1. t8 B, l O; d0 S. P
3.Triangle Pass Normal 1.5
! h1 m- A: T4 y4.Triangle Pass Reverse 1.5
, n$ U& g+ D; ~; D7 j+ A( G5.Fingerpass Normal 1
' V- R" [0 w/ S9 g6.Fingerpass Reverse 1
% R7 M7 Y& ~- w1 \7.Twisted Sonic Normal 2
2 T E, D: v) V; ^- Y) T5 F8.Twisted Sonic Reverse 2
7 [4 i7 Z+ A' F. ?' X$ g) v8 O9.Warped Sonic Normal 2) H+ [5 M2 P+ ]8 j8 C$ \5 W; ^
10.Warped Sonic Reverse 27 K* D& J& z1 Y7 k8 S1 S1 S
- v5 Q" _& Y7 \4 _$ s3 l. {# W* X
+ u/ _8 y9 _8 m/ |" I# H2.sonic(15)% l! q4 y& d# I2 C' v# e) v9 M" v
3 q9 P% _" ^$ `
11.Sonic Normal 2
- |) y! x/ `6 L) e12.Sonic Reverse 2/ H9 v( P$ }: i" h% @. I
13.Inverse Sonic Normal 2.5
, g) ]/ z) Z( i1 H- n" E, i14.Inverse Sonic Reverse 2.5
1 J' U, M% M. f3 N/ b: s( d5 U" s15.Sonic 2x Normal 2- ]- ~2 d- w" L* p y% l6 X1 n6 c; R
16.Sonic 2x Reverse 2
- O+ P& x* w: p9 v, A17.Sonic Clip Normal 2( c+ j. C C# t
18.Sonic Clip Reverse 2
! i# M) n; w1 R" G. L19.Invisible Sonic 25 N1 T8 t8 C2 {4 |5 W- g
20.Demon Sonic Normal 2.5) t( E2 q3 a, J0 _4 `2 W
21.Angel Sonic Normal 3
% N6 y, K: u* w8 j22.In-Out & Out-In Sonic 2.53 d. `, s# ]4 i- @
23.Side Sonic Normal 2.5
1 b5 i: ? z# z% N24.Side Sonic Reverse 2.57 }" X5 b6 Q8 T4 |# J" v. ?4 V
25.Flush Sonic Normal 3- t! n) f2 s( @5 m
: }" p* W4 \2 q8 O y" ?, ?3 T/ s1 f, F( D. N
3.infinity(9); G3 P5 g1 ?- G( G2 q( L- }) `
- i0 P8 Z% |2 R9 G26.Wiper Harmonic 1
& a, r1 v3 x& i- w+ H& X27.Figure 8 1- |- d6 P1 t2 b) q3 l. O+ ~
28.Infinity Normal 1
$ N) `3 u0 X5 z$ d0 F29.Infinity Reverse 1.5
4 M% }0 y8 h; H( x30.Single Extended Infinity Normal 1
, h! X. |* c" {1 C# I31.Single Extended Infinity Reverse 2$ U( [+ g0 x; m- k4 D" z6 d
32.Quadruple Infinity 2.5, v0 A2 {% Q3 U) b5 K: i2 J# n8 s
33.Quadruple Extended Infinity 2.58 N- M7 E1 C$ e0 a
34.Index Wiper Harmonic 2.5
+ g8 ~2 B/ d. l; e1 ?6 m7 a$ p( t, j" m% D2 V8 H1 D- H* t* h) k+ ~
+ |% E* ~3 G/ Z% {" K4.tap(8)
5 K4 K" F9 G% D! q& N& z1 m3 L) N; r
% G5 s: v9 l" J' W) N35.Half Tap Normal 2
, K5 X2 e+ N) F; y+ Q# P3 u( c! F0 v36.Half Tap Reverse 1.58 N! n x9 ?( D5 A: A- `. a
37.Full Tap Normal 2$ }/ R9 w0 }# k
38.Full Tap Reverse 2
. q# y- p+ [. H8 T, E39.Back Tap Normal 1.5$ R. i2 B& i' }# _
40.Back Tap Reverse 1.5& C! z! y8 Q- h" z* h, }2 X
41.X-tap 2
4 D! T" l% L t* M5 F6 {42.Fingerless Fake Reverse 25 K! S- o' l- h3 o- q, }# P
, H- Y. v# U0 z! S" y1 A T4 C
- h- i& a8 R' b, _+ A5.around(26)
; N4 Q5 O* B0 n6 l* G
" J |* @) ~( H( }43.Thumb Around Normal 1' N, X& N/ s& U$ N" o
44.Thumb Around Reverse 1.57 O5 m3 ~) L5 l, C; J* L0 H. k4 C- Q
45.Index Around Normal 2
) E% j' }) [6 I+ `' }46.Index Around Reverse 2) f- T) ?" L& {/ i4 s% Y
47.Middle Around Normal 2
" q' q U# w* s( j: R, w& ?48.Middle Around Reverse 2" U q! A/ w7 v1 P% z
49.Ring Around Normal 2.5
7 s; u* D; v5 g! m% c50.Ring Around Reverse 3) k# |( C9 Z) p0 N/ \' ^. m
51.Pinky Around Normal 3.5
2 h+ Y$ O& J, v/ S0 x% H52.Pinky Around Reverse 3.5/ E% A% i! z. I t$ Y$ q0 r
53.Cardiod Normal 2
' J% ]6 B" \; T2 S& U [8 @- U54.Cardiod Reverse 2, ?$ ^# Z+ Y) {$ T( @2 z* T
55.Korean Extended Thumb Around Normal 2.5
- Y- ~5 B8 C8 J/ S56.Fingerless Thumb Around Normal 2, X1 H: y6 Q* M: H: e" U# m c. |
57.Fingerless Thumb Around Reverse 2
- ~) f) q2 e% q$ C2 \; J* I58.Back Around 2
( M. K) _7 K2 E6 E( P: r6 }% q59.Fingerless Index Around 24 c% `* M# k9 t y0 `, k
60.Fingerless Middle Around 2% D) U! e) I$ v Z$ P9 M1 w7 r% O
61.Fingerless Ring Around 3" @, s0 @; C/ p* ?! k: G
62.Fingerless Pinky Around 3
; N. R8 f, @ c$ U63.Fingerless Korean Extended Thunb Around Normal 3
/ y! v% E/ @" B& C9 F, a. Z. P8 p64.Hand Around 30 w# A! _7 g( u- P
65.Neophyte Back Around 2
; R4 W4 n) Q/ J66.Neophyte Index Around Normal 2; t+ c4 n9 k4 Z. U! r" ~: T- H+ C
67.Neophyte Index Around Reverse 2- j) ^6 @: S. a( g, u
68.Side Ring Around 3.5
9 \; L9 e6 p* {. [ w9 P) a3 L# I; h& U
$ V$ _- d" p; ~) j5 S
6.shadow(7)
0 {% G# P# a+ h3 B) f9 Z. c6 L( M% [8 t7 S* h! f% e* F
69.Shadow Normal 2
% O9 x) ]' [# @: D9 M" c70.Shadow Reverse 2
6 X. y' F$ Z* z2 ?! m71.Devil Sonic Normal 2.5- [0 a4 ~8 G: l. u2 j
72.Devil Sonic Reverse 2.5
) p# o! Y7 B I5 n73.Devil Around Normal 2.5
; j2 z+ a8 [& G: g' t' E: P74.Inverse Shadow Normal 3
8 l; S" Q2 r j1 s' a) R$ S0 I75.Inverse Shadow Revese 3.5& F% T' i. |. W( ?$ Y" W _
, q. ?# b( p0 I5 {7 X6 s
) H+ c5 R# b- x. V. S/ y/ s7.spin(16)( ] T" }7 q |" ?
% u5 W' u8 K2 i' A' L
76.Thumb Spin Normal 2.5: b' O& T. ` M% V, d" z
77.Thumb Spin Reverse 2.5
' ?- W9 w3 L( F- \8 x* |) Q78.Extended Thumb Spin 2.5% z0 r w8 O9 M: f! Y5 c2 y
79.Fingerless Extended Thumb Spin 3& \2 p1 J- w# g, C
80.Fake Reverse 3.5
! |) T0 \2 V2 H' A" H( \81.Index Spin 3.54 `) Z0 p5 P9 i7 r* J* j' [ H
82.Fake Index Spin 4
* b* O' _4 n; z1 A: ]* Y83.Basketball Spin 4.5
6 F8 e/ U1 X* l, }$ x( P84.Basketball Spin Reverse 5
; l" k9 ~/ I" k0 ?1 d3 ?85.Back Spin Normal 3.5
0 Y% q# Q3 K& `: v; _86.Pinky Spin 4
z! ]9 V# ~2 s5 i$ ?* ~87.Palm Spin Normal 3
H+ N- n6 {* N% E% [88.Palm Spin Reverse 3.5
/ ~& x0 m4 ~ M89.Fingerless Thumb Spin Normal 3
; R$ i* C# J% t: g2 m- D# _/ f+ ]' ?90.Fingerless Thumb Spin Reverse 3
: h0 D, H% [, `7 L5 W, S91.Back Spin Reverse 12-34 4! p5 X1 v. b- Y* y/ V. e* @; f
3 L) H' ^# f4 y/ b" l+ H. h9 U6 M7 @! ?' X4 x U# U; p3 n
8.air(9)
f0 B$ e/ V' K% D8 q; ~3 o% W! J) g( Q: K- [9 F. U
92.Thumb Around To Air 3
+ @. J) T2 m' W% [5 I! M93.Thumb Around Reverse To Air 3
2 l! h! \/ C0 y2 g+ J94.Index Around To Air 3) M- c$ i |% v8 N: b7 m
95.Index Around Reverse To Air 33 C2 g7 b$ v; ]: ]
96.Back Spin To Air 3.5
6 h1 h9 A+ y( G: _9 T7 U97.Thumb Spin To Air 35 L* r9 {- e1 [* v" R9 p
98.Infinity To Air 2.5
2 d: M0 q/ C2 S3 _99.Tap To Air 3: Q: p# x9 O: x. z
100.Leigun 2 |
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