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发表于 2009-3-14 03:59:00
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找不到是谁发的这个贴了....4 D6 Z. Z, W# n# {/ x' ?
1.pass & charge(10)
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1.Charge Normal 1 5 ]9 H: A% y: d5 I$ H9 i; u+ R
2.Charge Reverse 1
- A/ Y# ?: b3 V3.Triangle Pass Normal 1.59 n( v$ e+ t$ e$ C) Q ~/ U, Y
4.Triangle Pass Reverse 1.5
* h( l; F4 ^4 K) {/ }7 b. }5.Fingerpass Normal 13 x+ U/ }- V$ g* y# y/ |' I3 ?( a
6.Fingerpass Reverse 1
+ \! V1 e+ }, Z6 K- a7.Twisted Sonic Normal 2
* Q* A3 o! y% I8 Q' o# B$ m3 A* ?8.Twisted Sonic Reverse 2. e3 C/ X) J2 T
9.Warped Sonic Normal 2
' y1 D# R6 N% m* q% q10.Warped Sonic Reverse 2
[& `! s/ \7 ~8 ?2 Y, h3 |( V3 G# u/ Q8 N- E3 J& H* s' g" M
' A4 Q ?! I3 a+ I& @2.sonic(15)
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# t- ]# _7 T! X; @11.Sonic Normal 2
- |0 z5 X- ~' e6 n8 B8 J12.Sonic Reverse 2
2 ?" o+ R- N! O8 b/ H) b13.Inverse Sonic Normal 2.5
3 s2 u5 L) V- j14.Inverse Sonic Reverse 2.5
9 @( ^) e+ i! ?' T n$ R; p, p9 E15.Sonic 2x Normal 2, j) y' R/ P5 c0 M
16.Sonic 2x Reverse 26 @# u5 h. E9 n3 Q: f4 T
17.Sonic Clip Normal 22 ~1 P- V: r$ K
18.Sonic Clip Reverse 2
5 | z0 F* Y. U4 ^4 R% C19.Invisible Sonic 2& A6 n' Y# b4 I7 P/ r. J" W I
20.Demon Sonic Normal 2.5
) |- z$ R: _6 Y5 v p( j21.Angel Sonic Normal 30 f5 J" g: a. b. V+ Q
22.In-Out & Out-In Sonic 2.5
. X& w W# ^( v. M: b2 Z. {3 \23.Side Sonic Normal 2.5
2 D- _3 @4 K( j" z6 v5 ^8 [7 `24.Side Sonic Reverse 2.5
' b) M% D+ C2 v2 g* x- K25.Flush Sonic Normal 3$ H/ L. Z4 `2 s0 ?) T T: m
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# k/ H! k# a, |- _3 R0 d$ @3.infinity(9)
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% h! @! d% k% n6 M) l! v+ C26.Wiper Harmonic 1, S8 S4 x* a; {+ V+ N
27.Figure 8 1
$ c5 @ H5 a8 W9 N28.Infinity Normal 1
' x; t6 i- T- g+ q8 ^6 v. V; {29.Infinity Reverse 1.5
2 u2 L3 P8 s! T; m8 L) @30.Single Extended Infinity Normal 14 K4 }' p3 b* y
31.Single Extended Infinity Reverse 2: G7 \1 H5 H/ w' c; F- M
32.Quadruple Infinity 2.57 }' m: j6 T" J3 k
33.Quadruple Extended Infinity 2.56 X! x+ v6 t/ T
34.Index Wiper Harmonic 2.5 x9 B" t5 f9 c1 u$ n+ s
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* h8 U% |0 w6 |9 J; I0 |4.tap(8)' _) z- w; _6 p
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35.Half Tap Normal 2! h! B# f6 @2 r" O6 v
36.Half Tap Reverse 1.5" g. A) o2 S- T
37.Full Tap Normal 2
; S; ?7 y( v8 C7 o3 I% ?# [38.Full Tap Reverse 2
, X7 i+ L( B0 y* U& I39.Back Tap Normal 1.5
2 E0 t6 w2 S1 \; f+ |) f40.Back Tap Reverse 1.5
# U) m7 K1 \6 |( d, e9 q41.X-tap 24 a$ ]# c6 E6 B* D# j( s2 v
42.Fingerless Fake Reverse 2
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+ h8 [2 a$ M6 T5.around(26)
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8 l$ m& J$ K, h p5 s43.Thumb Around Normal 1! [" V$ ^# t! R
44.Thumb Around Reverse 1.5
9 ^' w8 ]# p/ G4 [! S% [0 l6 V4 U) T45.Index Around Normal 2& o! Y- @' `+ i8 Z3 E' Q2 C
46.Index Around Reverse 2
' z6 o* O6 y7 H; H/ i2 {5 d47.Middle Around Normal 2) x3 r; \/ y0 L
48.Middle Around Reverse 2
. a/ X7 p2 B/ u. a. D: v z- D49.Ring Around Normal 2.5
6 ^ A% Z9 J) |5 |6 u. U, j50.Ring Around Reverse 3
2 x- h8 Z3 w: @* G# a51.Pinky Around Normal 3.5
2 U+ c/ M# x2 p% M52.Pinky Around Reverse 3.5
" }! t+ Y) ^4 ]2 u8 W/ B- I53.Cardiod Normal 2
* P3 _. X3 H. L: u54.Cardiod Reverse 2. u: W9 b8 ?) q W
55.Korean Extended Thumb Around Normal 2.5/ N3 B! h2 t2 q+ F+ {6 c6 L
56.Fingerless Thumb Around Normal 26 @; G; M8 I0 D9 M0 ]% N% J h6 O
57.Fingerless Thumb Around Reverse 2
1 B0 I; ^( z% E4 Q7 i) a58.Back Around 2: W' P- ?& @8 k% M4 c
59.Fingerless Index Around 2
3 [' {) t0 p, t60.Fingerless Middle Around 2
" p) q) Y8 I% g. Y1 O8 p* i# C7 @& F61.Fingerless Ring Around 3+ x* N8 y2 V/ m2 E: j8 \) Y+ }
62.Fingerless Pinky Around 3; q9 n+ n) d6 F0 O6 l% E3 U: x9 N# R
63.Fingerless Korean Extended Thunb Around Normal 3
5 O( j8 U L% P1 _& _64.Hand Around 3
2 z* Z) z1 b$ j3 p% b1 `9 e% e65.Neophyte Back Around 28 Y/ Q2 c% b8 ~) C' G4 S
66.Neophyte Index Around Normal 2
T. t2 n0 \7 N! g9 v67.Neophyte Index Around Reverse 2( O% e! s, d! Y( O
68.Side Ring Around 3.5
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0 y7 {8 Y* X; {5 R0 m+ K, X6.shadow(7)% ?" a$ ]" }& q8 S* Y
+ F. I3 B7 z* ]8 |& b2 ?# w2 p/ h69.Shadow Normal 2$ t/ A' r% z8 j% H: e; C8 j T1 _0 w
70.Shadow Reverse 2
4 T4 T3 ~0 K* k( E7 L+ s7 U71.Devil Sonic Normal 2.5, q8 ^# ~) D1 r) U* i, w" j" P
72.Devil Sonic Reverse 2.5
% v0 V, m* o8 M) y0 }73.Devil Around Normal 2.54 o1 S, S e* |3 }+ e
74.Inverse Shadow Normal 3
3 u- j' F* b3 B75.Inverse Shadow Revese 3.51 H: l' T) W8 o' [* @5 Y3 T- A
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/ Y7 _) i, O7 {7.spin(16)2 z4 ]/ q6 k8 D
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76.Thumb Spin Normal 2.5% M+ @' O( a9 k
77.Thumb Spin Reverse 2.5& S0 b& y" ~- {0 e: Z
78.Extended Thumb Spin 2.5
+ N' Q, v$ Y( Q" N, G9 r0 Q. u79.Fingerless Extended Thumb Spin 36 C6 p, y. w4 H. m, y
80.Fake Reverse 3.5
9 D, _& I% I$ L81.Index Spin 3.5, _7 H9 T9 ^, ?' z8 k! ^5 P. |
82.Fake Index Spin 4# T0 E4 B/ e9 E4 n% y/ h
83.Basketball Spin 4.55 n% T: E! o' c# \
84.Basketball Spin Reverse 5
# }8 i9 n2 p- l+ c( F+ _85.Back Spin Normal 3.5
J0 j+ J' [# w- e86.Pinky Spin 4& z4 l) ^* ^: y( H
87.Palm Spin Normal 3
; X/ B% p( N+ g( ]4 Z @! X9 p88.Palm Spin Reverse 3.52 C5 O7 D/ A# W6 ]* ]/ y5 A0 N9 z( L
89.Fingerless Thumb Spin Normal 3
* E' J" K' E" q: F4 `) `90.Fingerless Thumb Spin Reverse 3* N4 z* a4 ^$ r/ a0 g# I) B. S( w
91.Back Spin Reverse 12-34 47 K' {) @; Z4 E6 L
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. T. t) D+ E' Z3 c4 |1 C$ E8.air(9)% x, C; c' O* z: L1 s& T
$ C) J, T' f7 Q3 B3 Q1 b+ G5 w$ s92.Thumb Around To Air 3
$ }6 ], m5 [& p5 u2 B* {9 e3 A$ G93.Thumb Around Reverse To Air 3$ [! j* ]) X' }6 L7 i/ X$ m0 |
94.Index Around To Air 3* x; j" o! w- m8 P X
95.Index Around Reverse To Air 3
; d/ q/ |# z- {( P96.Back Spin To Air 3.5, J4 c3 ]+ i9 s+ U# P
97.Thumb Spin To Air 3. m% ?1 |) F, }9 Y: a
98.Infinity To Air 2.5
3 H" I1 |& ?3 @6 i4 f99.Tap To Air 3! M0 @$ Z9 ^( |5 A& V
100.Leigun 2 |
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