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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal0 g* H" r* |0 Z( E% |; u" K% `
Thumbaround Reverse
( g }. K# M) e9 J% XThumbaround Harmonic: |' ]7 b" ]0 e# |
Fingerless Thumbaround Normal & \" V2 p3 H* ~9 w3 v1 G
Fingerless Thumbaround Reverse
5 Y) N3 x \8 o7 KFingerless Thumbaround Harmonic
- J; Q" {. e0 uExtended Thumbaround Normal1 y0 z) w8 {3 D& s( `% Z
Extended Thumbaround Reverse& Z; k w8 E2 O, w, ?) W
Indexaround Normal' H2 K6 [/ f4 d& t+ g( Z k3 E
Indexaround Reverse " S" @% V- A1 ~8 m" Q" P
Indexaround Harmonic6 L" J# u8 R' l8 i
Middlearound Normal
2 Y# l: r1 ^4 q) A/ lMiddlearound Reverse 6 o8 \0 n% s3 Y
Middlearound Harmonic8 g! N4 A8 G& D% k" R3 d
Half Middlearound
( T! t" ^$ u H3 f- O7 a) JRingaround Normal
2 e- T3 M( J0 `7 L% zRingaround Reverse
8 L* ]$ J8 a I, e. VRingaround Harmonic
% X) L% p2 Q) z, m& q% A# lHalf Ringaround
/ @% s- a( H9 o9 x% _Fake Indexaround
) g3 y8 G0 Q) g# c# n1 P wBackaround Normal0 @# z# Q2 e" i* @: r
Backaround Reverse + F4 L2 L) D8 W8 G# D; Y
Neo Backaround
# [1 `" c' ?/ G$ }& V% w+ s/ `MiddleBackaround Normal4 Z, V& P, R5 P* N% `
RingBackaround Normal & C; v! n- R# @- U
PinkyBackaround Normal
: t8 J0 R5 [8 Q: r" L2 T9 m6 lSonic Normal, P" U, F1 g$ p1 c+ g, t- Q7 e2 ]
Sonic Reverse
. K: h$ y7 Y. d) t2 `Sonic Harmonic& ^1 N2 S( e5 y/ \' U3 J
Sonic Rise
~3 p, e" m* J+ o$ N6 m; xSonic Fall
3 ]; E$ J8 I5 Q' }6 c" F4 n- d# s$ Z; \Sonic Rise Harmonic
- D7 i9 @3 X9 R' M3 |0 TSonic 2x Normal! w. Q0 y$ l1 x1 I9 E" x
Sonic 2x Reverse; g/ g$ G. V0 @; ~0 F
Inverse Sonic Normal
& m# P9 g/ D. b! s1 z/ \Inverse Sonic Reverse# X0 t/ s) p( V
Inverse Sonic 2x Normal2 s1 q+ `! W- Z6 ?. x
Inverse Sonic 2x Reverse
+ A1 Z& o8 W2 N. Z5 t+ x: ^4 XMoonwalk Sonic Normal7 G) w0 h# `) w! }1 v: W& B
Moonwalk Sonic Reverse
5 s! I& z! g/ R) ]3 DSonic Clip Normal, \! K8 j" w& A% E# x- j$ A' D' @' x
Sonic Clip Reverse1 [7 D( U# i; G4 ?9 g
Sonic Clip 2x Normal
2 O$ D; Z: {3 D, `: F2 k) kSonic Clip 2x Reverse
9 P: M+ P$ [. eNeo Sonic Normal
4 ]: ]$ F3 m3 @% ]6 [Neo Sonic Reverse# L7 g& l- A. t b! I% C/ D' `
Pseudo Sonic Normal
0 x7 c+ A* ?& W9 }Pseudo Sonic Reverse
7 R9 v( Z9 z1 B# u! f$ F/ qIn Out Sonic: J: }: s# H. q9 C2 m0 n4 G* U- P
Out In Sonic
; Y8 l$ h, ]2 |+ w7 kInvisible Sonic Normal7 n+ q* y1 v4 i
Invisible Sonic Reverse D- M; U! ?# {
Devil's Sonic6 f5 i, u' Y7 `5 p
Devil’s Around0 ]$ y, H: K: k; a% }/ m$ X( r9 ~
Demon's Sonic( s( Q+ E" `: u8 b; Z6 t
Demon’s Devil’s Sonic( m/ w! A' j1 @0 Y3 p0 l% U9 \" i
Demon’s Devil’s Around9 r+ s0 x2 u. y7 h+ T6 a
Charge Normal
5 u0 |' K! Y1 c2 l# lCharge Reverse8 {. @" a2 B' A3 T
Twisted Sonic Normal7 j" b9 f6 S( W
Twisted Sonic Reverse
: x3 z4 c# d& D3 M3 o+ iTwisted Sonic 2x Normal6 ]' @- C4 p- M) e$ |8 b
Twisted Sonic 2x Reverse; @5 i4 r& P1 h" v" z) W
Warped Sonic Normal
^% f6 u5 z9 `6 [; xWarped Sonic Reverse7 L/ ~ \ K8 ^
Double Charge Normal
, d: }4 A! t' G. ADouble Charge Reverse3 Q/ O" D( s3 _6 N- D1 L4 V
Fingerpass Normal4 N' g8 c; R- ^3 S3 n; g q5 ]" M6 y
Fingerpass Reverse
, I2 @7 ]. {. O0 r% q- FFingerpass 2x Normal
8 ]/ }, A0 {. O oFingerpass 2x Reverse+ o. A) T0 b1 G( t
Triangle Pass6 x# K4 @ }0 M `* h
Wiper Normal ) J- z9 ^* Y. v. U
Wiper Reverse
3 T1 q" B4 d, d. B3 RInfinity Normal* k" o) U5 h& h; _
Infinity Reverse% v: n4 x t6 W, [4 V
Figure 8 Normal 0 O0 Z$ @& t! N/ ?- a+ l; H
Figure 8 Reverse * D9 H5 r, T) C6 E: ~ t3 r5 @( ]
Single Extended Infinity Normal # V. u. X5 {& G6 R9 r2 f
Single Extended Infinity Reverse
2 D# f9 [7 r8 F! f+ W3 JDouble Infinity Normal ( ?7 j, L& E, k3 L1 N8 s# ^: n
Double Extended Infinity Normal 5 m V5 H1 d5 B; R
Triple Infinity Normal
- E. \, F1 V: tTriple Extended Infinity Normal
: p" S" z, Y. u) D$ fQuadruple Infinity Normal 7 @' u5 ^' \0 ]" G4 }* ^+ [
Quadruple Extended Infinity Normal
3 `! Z8 ~+ I( q* \4 y7 l% E- dThumbspin Normal ( A. }2 s7 t! K+ j! k8 E3 l, Q
Thumbspin Reverse 1 u& o' @8 M: V7 k! ?
Fingerless Thumbspin Normal
# R, a' \8 R, N; z1 I0 B- @4 tFingerless Thumbspin Reverse % s3 I; t. a% n
Indexspin Normal
1 u1 s5 N' j! J% J7 t# TFingerless Indexspin Normal
% G6 b0 u& }" ^ LBackspin Normal
* U7 R* _ S6 PMiddleBackspin Normal% M% h7 J5 A; N& y9 h' e/ I, B5 D* c
Shadow Normal
# w1 F7 q3 V5 U( VShadow Reverse
; @' u0 B% G/ T+ d2 ~/ ]Inverse Shadow Normal 9 _5 e+ x' W7 {9 n/ R! v* u
Inverse Shadow Reverse
4 i" d7 l" h% r: NPalmspin Normal
/ G( @2 C3 F; F9 A. D6 k' EScissor Spin6 F# z# `( h" U
Fake Reverse" q4 r9 q9 o+ W; L
Fingerless Fake Reverse4 ^% j. p# I% ^1 w! g
Halftap Normal
& n* d. h; e; U; iFulltap Normal ! X9 u0 g) C; c
Back tap Normal. I9 Z" y* I/ D" j+ s
2 S& S8 S' b" Q! m4 K+ Q
2. 1年多4 j" i1 D& w1 R7 V& A. L$ W
$ A% \, w5 l" e4 s8 K3. 每天練大約2小時, L. W f8 T7 v+ k7 |
9 S& \3 [) c* L: G4. 學了超過100種tricks
* k: |. e5 @# s% g* B, h: @ t+ V5 T. P0 [
5. 加入了6天
9 g. p4 R6 Z; X7 Y! N$ y! a% s+ {/ I# M( ?. U9 U) e$ Z4 n
6. 最喜歡Leo910912, KTH, bonkura的style; }6 m; K0 G3 o- ~) f
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[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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