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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal3 |( G$ g; s3 e/ v) w8 e
Thumbaround Reverse G; e+ D3 R. Y. e
Thumbaround Harmonic, P; p; i0 D) t' R4 y, I
Fingerless Thumbaround Normal + `2 E2 a" p- K1 Z: {
Fingerless Thumbaround Reverse ) g1 a, y* Y8 T
Fingerless Thumbaround Harmonic
9 J& g6 v3 X6 _ iExtended Thumbaround Normal
! a( r+ i! I! w8 |- z/ ^) SExtended Thumbaround Reverse1 E: E9 ]0 l" D" @) o; G* y6 ^3 L
Indexaround Normal
3 W# z a) s5 R- g# b3 R. {2 rIndexaround Reverse
9 O3 @- |0 h/ }" R- WIndexaround Harmonic
& j/ _ {$ [4 M7 KMiddlearound Normal
! ~5 l' S; i; J- D8 i# U$ L+ MMiddlearound Reverse
& G' N) O0 S7 J+ K& ?7 ^Middlearound Harmonic. u9 v+ V3 t4 |
Half Middlearound
9 i& w* p# o! X5 ^Ringaround Normal . }1 E j3 s+ t6 ]
Ringaround Reverse
! p$ r6 C/ e) j0 \1 LRingaround Harmonic( I+ E! w9 k- F* B
Half Ringaround& B$ B. t4 J# p9 ^5 U, l3 ^
Fake Indexaround
7 _0 `. q* v# Z& L1 `9 T1 sBackaround Normal
" i" U7 u, G9 B( S9 \1 p# SBackaround Reverse - J" L- ^7 O7 x( J* ~4 y
Neo Backaround5 |. }3 y m4 s
MiddleBackaround Normal
& E# \, }2 |6 ?% t$ [$ L) GRingBackaround Normal
" N) R O N5 R( k) t7 oPinkyBackaround Normal 5 o& p( O4 W. U1 }1 Z; w
Sonic Normal8 O2 {4 ?, {% }, q |. g
Sonic Reverse
! B6 ^2 L: W) I* `! s( @Sonic Harmonic
3 @% @5 S& |0 g# H5 XSonic Rise$ d) a" R# ^0 z2 u, w+ f" p/ i
Sonic Fall* } a8 N( E$ J
Sonic Rise Harmonic6 X( C* Z, U+ i9 y
Sonic 2x Normal2 h3 N/ K$ U! ~1 a' A
Sonic 2x Reverse
3 B* j: t6 ^7 O5 |- IInverse Sonic Normal* r2 J7 J9 \0 r1 {
Inverse Sonic Reverse( X4 o0 B! L+ z7 ~* a( j
Inverse Sonic 2x Normal8 H/ N- N7 W- r4 s$ R/ b
Inverse Sonic 2x Reverse
8 D& Z' O+ ~! |8 @- nMoonwalk Sonic Normal( _& i7 ~0 _6 ] p
Moonwalk Sonic Reverse
0 \/ e1 b3 c: |! Q+ _4 g9 sSonic Clip Normal
4 ?! y! x, u% _. k- wSonic Clip Reverse
, p! l7 G/ D' }/ X! n& P+ o+ ~7 qSonic Clip 2x Normal
0 s* H; K6 d: [2 g- h( VSonic Clip 2x Reverse
: H9 w7 }- [3 @0 h0 z8 F5 pNeo Sonic Normal
& G/ R$ L3 A, I" q( F; D+ RNeo Sonic Reverse
' @+ a6 Z- z" D A# y+ R8 YPseudo Sonic Normal
1 U5 ~5 }) S; A4 D7 S$ wPseudo Sonic Reverse 7 }: b% M! U6 a& G
In Out Sonic
+ \6 X( J, c' C9 ~8 {Out In Sonic
& H$ Z9 ]! T- P! Y8 GInvisible Sonic Normal
" i; i- U1 y# C& t, gInvisible Sonic Reverse
: w3 M9 O: R: ?6 L. fDevil's Sonic
# m$ J* k) ?0 K! ODevil’s Around
$ @% ^$ d4 S( x' N7 N# b% rDemon's Sonic0 l& D8 X! M( K9 z1 f$ f B
Demon’s Devil’s Sonic, V" I# a( @* N9 E* t4 f( c
Demon’s Devil’s Around
# x8 I: ~+ k6 j+ ? `Charge Normal
4 Y3 t3 b; b1 T: K( l; s$ @ bCharge Reverse
8 l( P/ [' h( G( H9 r gTwisted Sonic Normal
) l& C6 |& g- PTwisted Sonic Reverse& z' v3 J1 @5 Z E$ U1 R8 I
Twisted Sonic 2x Normal1 N' C1 R, y4 i; @
Twisted Sonic 2x Reverse6 f% l! F7 ?7 n" R5 u5 @7 P5 t
Warped Sonic Normal; v2 q* {2 X& j- K
Warped Sonic Reverse5 }7 A3 i1 V0 ?/ y' |7 L( @! @
Double Charge Normal
0 o2 R. g4 Y& f) I, fDouble Charge Reverse' c" z6 G2 o+ r4 r% m/ w* K
Fingerpass Normal+ E2 s* v' f/ O' R
Fingerpass Reverse) f8 ^- [ L$ W( |' ?: g) |
Fingerpass 2x Normal9 T$ N% I" @/ @& b% z3 d6 `' ^
Fingerpass 2x Reverse
# w6 h) q- n0 d7 j; @# {. y; gTriangle Pass
, S1 _' f( t, F/ `; ?5 U" C; N9 rWiper Normal ' j- _/ `# Q3 G( y, z" z1 y
Wiper Reverse $ F1 B' N* G" W0 Y8 s! h
Infinity Normal {0 h) E" t4 G% O) G
Infinity Reverse
# x, U6 Q0 u, VFigure 8 Normal 7 i6 n! O w/ ?% @0 h
Figure 8 Reverse " n+ w& f. o$ r' ?1 m" }- Q6 `
Single Extended Infinity Normal , z2 t% Q" W6 I: B7 x8 q* Z* H" s
Single Extended Infinity Reverse
5 c! `' Z/ s6 S# r9 j. \Double Infinity Normal " L- A2 S( M, Z" G% }4 k
Double Extended Infinity Normal 6 ^# D9 u v! n
Triple Infinity Normal 4 A7 j' C, k6 p9 T; n' @, e
Triple Extended Infinity Normal
* b& f5 y* o" k2 XQuadruple Infinity Normal
. i$ z3 A: _* v9 @& B9 uQuadruple Extended Infinity Normal
) B' h o7 f v' H$ mThumbspin Normal
8 p0 L2 i; [1 O- k3 |4 F8 ?( A. b1 PThumbspin Reverse . U7 [, M# Q0 w! i, R. \0 p3 o9 m4 t
Fingerless Thumbspin Normal
; J w1 e: j3 H' j0 oFingerless Thumbspin Reverse % n; A& `, m0 q" h4 q
Indexspin Normal ; C7 f3 e& x# F1 b, x/ N, R) ]
Fingerless Indexspin Normal 6 |, i/ f, @ O0 H3 K
Backspin Normal
+ G. J& Q X3 U# b9 K$ d6 \$ pMiddleBackspin Normal0 A: q+ ^" J" N
Shadow Normal % j6 Y6 H+ V, Q( t' |
Shadow Reverse 9 [9 r* Q: R- i
Inverse Shadow Normal
5 F2 v0 h/ V" [ w8 y5 F6 N9 sInverse Shadow Reverse
, N2 F0 t$ B9 c2 [Palmspin Normal
M: s# D! P1 D0 N6 m# S, C" g YScissor Spin2 ~( l0 \ l& L# v% L
Fake Reverse
- R) K, ^7 Z3 M( s: sFingerless Fake Reverse
6 n0 X4 l7 t: I3 vHalftap Normal' z) `: }! J' y0 j% E3 J+ N
Fulltap Normal
* \5 B/ p8 w% F% V+ L! _Back tap Normal7 K. w& U' E6 ]' q4 D. G
A& R' C7 D" H5 g2. 1年多
j8 b: C. C6 [* M) t [
/ F1 G& B: `4 t% @) b' ^3. 每天練大約2小時6 b7 o3 h. N+ }* s4 r O: u& ?
& I E4 U2 c5 K' c7 a7 j4 t3 ^
4. 學了超過100種tricks9 x& w$ J; n' C
% Q6 {+ S6 l' h, |& d% u1 Y5. 加入了6天
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6. 最喜歡Leo910912, KTH, bonkura的style2 ]; ?7 L$ r8 Q
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[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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