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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal, v% r5 d# L! ^
Thumbaround Reverse; `; I; G! V+ f, b, F( S
Thumbaround Harmonic
0 m# Z: k# k! n- B R0 \ lFingerless Thumbaround Normal ( j4 d/ m% o* I7 ^: t+ {
Fingerless Thumbaround Reverse : r7 g: ]8 @. I$ _% S# M
Fingerless Thumbaround Harmonic. B4 ~9 o1 ^8 l3 R5 s
Extended Thumbaround Normal7 b7 h0 e. F) v/ j
Extended Thumbaround Reverse, m d# H* q; v, \- X: v: K$ d' h
Indexaround Normal
' @9 p: w0 |7 P6 fIndexaround Reverse * `9 U" m4 p; P
Indexaround Harmonic
G4 N0 z* F2 \( u- E5 f6 _Middlearound Normal 0 _1 ?- N* y% F' D& ~1 ?
Middlearound Reverse ) g( Q5 M2 W8 O5 w7 @+ E) ]
Middlearound Harmonic- j# @) t1 p& W2 M. i
Half Middlearound
9 L. _. y) I/ WRingaround Normal
: l6 K5 I# x8 q" ?& F0 T/ o& fRingaround Reverse / g" K0 X% c5 |; H- E) l$ U0 y
Ringaround Harmonic
2 r: \: R' c: v$ e. M# y4 |Half Ringaround) B& {+ ~( T/ E( |; Q
Fake Indexaround
; Z' F7 k8 S- d9 uBackaround Normal
+ H0 h. A8 c% I/ d2 J% UBackaround Reverse
" \& u: {! {- Z! u" CNeo Backaround, k& J. F1 s! X
MiddleBackaround Normal5 X8 N0 m D$ N! p
RingBackaround Normal
$ B+ N2 @- S1 W {5 d+ f0 P! m, vPinkyBackaround Normal " P7 S# j6 h$ ?, ]
Sonic Normal* a q; U1 e+ p; L
Sonic Reverse* G2 F/ c, ^2 p* O
Sonic Harmonic
# f9 X/ I2 f x% ]$ n6 ISonic Rise
7 o" U( v/ Y7 |, K7 SSonic Fall
1 H+ Q4 j$ t! \: N5 ]8 Y/ t/ r: ]& ASonic Rise Harmonic
. l. I8 I. T! L0 S! X2 O* HSonic 2x Normal
; `1 Z0 f5 }# Z) w4 Z* m' ~4 L' t' k( WSonic 2x Reverse0 `4 g& B8 e* {) A9 `
Inverse Sonic Normal
( F) e$ o! |0 d- ^9 GInverse Sonic Reverse
* O) d# v% d' c- PInverse Sonic 2x Normal) ?6 c8 |3 i6 j. Y& V- z
Inverse Sonic 2x Reverse
. W* b# w" a0 S: lMoonwalk Sonic Normal
1 K L* `0 Y, r6 ^Moonwalk Sonic Reverse
$ F$ q0 y# a* H, ISonic Clip Normal
0 ], w$ V- P, @$ {6 B* BSonic Clip Reverse
' b% q- }, Y7 I3 t3 Z$ V0 t% ySonic Clip 2x Normal
3 U- G5 ]& ]) m0 j u w# jSonic Clip 2x Reverse- S5 @' m, l9 ^. z
Neo Sonic Normal
" k g* T3 R5 G. {$ `6 ~: J! uNeo Sonic Reverse" s& ?8 A" m4 m- p+ g% F- A0 q3 c
Pseudo Sonic Normal
0 x( S2 H$ V' L8 S: I/ aPseudo Sonic Reverse - W, d4 `' J3 D$ \. Z
In Out Sonic! ], S( y4 W5 k& s3 \3 z
Out In Sonic7 c7 }/ B& L3 [" \, n" M
Invisible Sonic Normal
S+ @6 n4 t' ]; `0 X% AInvisible Sonic Reverse
/ V9 z* h; Y- O/ fDevil's Sonic6 W# M: _6 M, I0 e/ ?1 P
Devil’s Around' W+ H7 Q6 H8 `
Demon's Sonic
" }% G" `! e% O* vDemon’s Devil’s Sonic
0 w) {4 u* h' M# k3 wDemon’s Devil’s Around2 v, z3 x' X, {) x+ w' s& _* U; C. `
Charge Normal
# l- F+ A3 z( X* ACharge Reverse2 N) \7 y0 C M/ v
Twisted Sonic Normal$ |$ ]1 m9 V1 J+ M4 J# x" u: [: r
Twisted Sonic Reverse
" B2 V2 H: j: v9 GTwisted Sonic 2x Normal
% ^1 ~9 n1 |0 l$ d) `9 ITwisted Sonic 2x Reverse
/ _4 F- r, A k1 b9 X( yWarped Sonic Normal
. M2 W! q& U% Y( @& WWarped Sonic Reverse" y( V, V( W: @4 Y0 z( T2 `9 ]/ P
Double Charge Normal( E. s7 _, _& ^9 r# w2 ^* H: r$ z
Double Charge Reverse0 u6 N7 R9 {0 o9 X
Fingerpass Normal7 n3 }8 c5 q: m% z( v ^
Fingerpass Reverse
3 O% e. t8 N: Z8 I' `8 MFingerpass 2x Normal5 P' T( O M- ~: w; W Q. J7 Z
Fingerpass 2x Reverse5 L* O3 |) U/ b! \; I
Triangle Pass4 {$ }) E. x- U& H, W& Q
Wiper Normal 0 q: `- v [% k C
Wiper Reverse
/ ?& ]. K k4 y8 ZInfinity Normal
) R" ~$ l6 q3 ]/ o% `+ H( F9 fInfinity Reverse7 z7 W0 G8 @# q! m$ I% t4 M
Figure 8 Normal - a8 z+ [# B. @
Figure 8 Reverse
. @4 F& k+ V* }) ?0 {: e8 QSingle Extended Infinity Normal ! A; ]9 m! n5 _; ?1 O5 F L
Single Extended Infinity Reverse+ V( a) r/ _2 v
Double Infinity Normal
; W! [7 D4 R" r B* gDouble Extended Infinity Normal ; O4 o. w$ T% J+ F
Triple Infinity Normal
+ I+ z6 b8 p3 ]! n, vTriple Extended Infinity Normal % q. l* d2 Y% t8 H6 b
Quadruple Infinity Normal : K' H8 I1 V1 n. `# C; h1 S
Quadruple Extended Infinity Normal ) h: ^2 x* i3 ]( l1 j/ j5 j( P2 c% {
Thumbspin Normal ' M: V |5 S1 s
Thumbspin Reverse " i* u( ]$ n7 n: [0 y
Fingerless Thumbspin Normal
; E; w! N, H; N; p/ ]4 kFingerless Thumbspin Reverse & E6 U! w ~4 J( f# X' S7 i. B
Indexspin Normal * a/ k+ U8 u' M: [
Fingerless Indexspin Normal 0 w! T# z7 N5 S4 ?0 x
Backspin Normal
9 U( `. w* R1 e( ?& X, M* iMiddleBackspin Normal, ]1 g: }. X3 c9 R& _
Shadow Normal 8 D/ i w6 N, S. w' Y I
Shadow Reverse
- V1 d. E5 y4 z: G) wInverse Shadow Normal 8 Y, z, o4 x: q7 R9 M; y0 b: ?
Inverse Shadow Reverse
# a5 W& I6 P: dPalmspin Normal
, v3 M* H! b MScissor Spin# B+ l2 t6 e1 E/ X& C
Fake Reverse G2 Q) E* P9 d# v" \7 E
Fingerless Fake Reverse
5 H3 i. q1 t! o1 @Halftap Normal
1 s3 l$ m6 d8 g( n3 B& g7 UFulltap Normal
6 K- r% q! k, g, H7 O+ `5 ~Back tap Normal4 E/ k0 p2 {1 D, h H% J
; B+ Z) _) `3 O& I* ~2. 1年多: w2 x0 s6 z. h( H" k2 b
% k5 n" J4 f2 i3 |: ]3. 每天練大約2小時
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4. 學了超過100種tricks
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5. 加入了6天- T" x; p! _. G. @9 \
2 P. t( f8 x4 p: {' b$ A3 g6. 最喜歡Leo910912, KTH, bonkura的style# l& N9 z, Q" B
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[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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