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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal
9 Z" |+ H, y! i# r3 QThumbaround Reverse* X2 o, x" {) W% d
Thumbaround Harmonic8 g. v2 H4 O7 Q* F# g( J
Fingerless Thumbaround Normal
$ \$ s8 p& D5 DFingerless Thumbaround Reverse 2 `$ m( F3 t. R, ]0 j3 e
Fingerless Thumbaround Harmonic# \" c2 Z" R$ H% j
Extended Thumbaround Normal$ W0 p' ]5 T4 O% S+ B _' J- ~
Extended Thumbaround Reverse2 ?5 a2 O: I& z! m! P; V
Indexaround Normal u! Z* \& b5 O. c! o" Y+ g" E
Indexaround Reverse * v2 D: N4 Z3 \6 S
Indexaround Harmonic( X4 a5 r3 X& J! D8 v
Middlearound Normal 8 F& Z- W1 Y) V, t5 k
Middlearound Reverse
2 U3 a# E2 Z \2 L( a! TMiddlearound Harmonic8 \* u$ F7 N; c8 q
Half Middlearound
6 r# ^9 Z% W/ t0 k9 X# ~Ringaround Normal
M B' \/ N. YRingaround Reverse 7 E3 }; H. h+ i
Ringaround Harmonic
1 d( C9 n0 h% ~: f! J5 e5 oHalf Ringaround
7 l9 y% f3 Z. ?% e! L! U3 aFake Indexaround
+ W/ B% E4 ?: z5 E& z. |Backaround Normal& \% y+ W1 i5 b5 ~8 r q4 \
Backaround Reverse 1 [; g: H T$ B0 o% t
Neo Backaround
$ Y; K! E1 R) C; p) @4 ~MiddleBackaround Normal8 J6 `9 @# @* t) o. U& y3 i* G' U- S
RingBackaround Normal 5 ]) L* J2 P+ ~* b6 \
PinkyBackaround Normal
8 e7 v1 e, n; w+ q5 s0 ^Sonic Normal
4 p7 ]) S, l. q" S6 r3 sSonic Reverse# g" L# n% C% B8 T! N3 [% h) a
Sonic Harmonic- D" z& p; r5 t0 L3 w$ m! r9 j
Sonic Rise
/ y; n" u9 Q- T& ^) e6 NSonic Fall
t; \" q- X' e( R& H3 b6 XSonic Rise Harmonic
. ] ]/ @2 j# s t- h; O% x: TSonic 2x Normal! Z, w; u8 _! ~
Sonic 2x Reverse
! s/ P ^; L9 c5 W' z& b& {) eInverse Sonic Normal" E$ F% r# x. |9 c% E0 s
Inverse Sonic Reverse
0 a3 {# q: S$ i, o. `Inverse Sonic 2x Normal
% e: T3 C! c) K/ O; X4 QInverse Sonic 2x Reverse+ u- s% B" K/ ~) c
Moonwalk Sonic Normal# o9 t3 H: M/ h$ s+ `% |, _) b0 u
Moonwalk Sonic Reverse 1 @6 U! Q4 N% R3 l9 Y. W' }
Sonic Clip Normal% z& G/ b5 K1 P, [/ S
Sonic Clip Reverse5 p/ I; V9 s( C7 R& a+ U2 ~
Sonic Clip 2x Normal
/ f! u, `) b" b( e" bSonic Clip 2x Reverse+ {4 y1 D1 l) V5 `: T3 b
Neo Sonic Normal/ q/ z+ c9 }" q, }8 R' n
Neo Sonic Reverse
# I( c% h0 h3 L! R+ ~6 D7 z; o& ?Pseudo Sonic Normal
9 q; t( A7 l0 e# y9 a; q* X Y; sPseudo Sonic Reverse
! S4 Q5 D- e! X0 t q+ P, [0 OIn Out Sonic2 ^1 l2 k, Q% s* X8 A
Out In Sonic
# d9 w' @6 L2 N2 \Invisible Sonic Normal
A; }. H! d4 CInvisible Sonic Reverse& v; h6 [( J8 k: ~
Devil's Sonic. T: r; H% }+ ?0 Z
Devil’s Around3 y4 z& k3 q# g2 K5 Y9 b
Demon's Sonic
2 v* s6 M, Q5 v, x1 iDemon’s Devil’s Sonic4 r9 ]7 }, E7 J- p# L! r, X- L( Z. x
Demon’s Devil’s Around y" L5 e# e5 L
Charge Normal
, ?0 s- h( ^' F9 `Charge Reverse2 z" s; J5 n. L0 b8 o$ o* l7 y
Twisted Sonic Normal
: N# l$ Y/ E. ~Twisted Sonic Reverse) z3 |: g1 i( O4 u$ b' Q
Twisted Sonic 2x Normal
) K/ ?" ~2 H3 X! M) R) {8 o. jTwisted Sonic 2x Reverse
6 {+ f# J( K( r$ a$ j0 wWarped Sonic Normal
2 G7 c* e0 u2 jWarped Sonic Reverse
, H# A9 x- g; c, e lDouble Charge Normal
! c1 T, W0 v/ Y9 \0 k6 o7 b2 @+ L& }Double Charge Reverse
" h$ f! o2 `, `& c/ w. m0 @Fingerpass Normal3 ?! X# A1 K0 f0 @' a0 ]
Fingerpass Reverse. T9 T0 w6 F& }
Fingerpass 2x Normal, {7 M7 ^1 m- H7 B. H3 _
Fingerpass 2x Reverse- |) t7 W3 m' I6 W* B4 |
Triangle Pass4 Z( Q& V3 _5 p' ?
Wiper Normal ( i) H9 ]$ ~4 ^! h( B3 t+ C) l
Wiper Reverse
T; T% [$ u( X1 v* s7 I) TInfinity Normal# a; n; o/ t1 [% @
Infinity Reverse; g1 g( h& W/ o" f+ |# J) h0 B8 L
Figure 8 Normal
* ]" x3 r0 H3 }+ @% nFigure 8 Reverse
& D5 e3 h; |- u% m! E3 o0 O- pSingle Extended Infinity Normal 2 ?$ ~1 z# \2 V1 E+ |
Single Extended Infinity Reverse
; E9 |- G) y* j/ P4 z7 s' CDouble Infinity Normal
$ p, p% }* ?3 N- @/ f V% q# iDouble Extended Infinity Normal 2 W$ l. `3 [! a G! C& {4 O( K$ D9 K
Triple Infinity Normal
0 V/ w9 W0 G; y" _2 |Triple Extended Infinity Normal
1 Z! A+ L8 N+ A) EQuadruple Infinity Normal 2 U4 I, H! n; z: \7 l
Quadruple Extended Infinity Normal
6 e! X7 w1 g9 o8 Q1 A) @' J7 BThumbspin Normal " g1 t# y1 R0 R$ m2 p
Thumbspin Reverse # w6 s' Q5 K4 v3 U# M
Fingerless Thumbspin Normal
6 x: D6 ~* |/ ~- v% N. b! tFingerless Thumbspin Reverse
- B! @9 x' h3 a' x K0 I$ L" {Indexspin Normal
- r" p! L0 T* h5 N1 B, H* rFingerless Indexspin Normal ( N. } W; w5 G- V$ Z6 |
Backspin Normal* ?( u' [2 D: ?$ T" O3 [
MiddleBackspin Normal) ?1 \9 j" X4 L* O$ b
Shadow Normal 2 \; J9 F: o) }
Shadow Reverse
. c; i8 O6 C$ ~0 B" p. J2 K+ TInverse Shadow Normal ' G2 e- M+ ^4 I" A! O: `8 y
Inverse Shadow Reverse
' J/ i* f$ @. K" L" l) zPalmspin Normal
/ X. B: ?/ Y( [+ t8 lScissor Spin; c: B) j- P; ^. ?8 _( r: s7 k
Fake Reverse
% f& M% G7 S& n; `Fingerless Fake Reverse$ m4 X6 ~9 u9 f9 A( w0 c9 }
Halftap Normal2 n- g2 t: Q' ]3 w4 E
Fulltap Normal 2 P t6 y* m; ^ g1 m( r
Back tap Normal* L% b; Z G t% Z' T# f( z0 Y
* T' D7 k6 {# ^3 l! t
2. 1年多
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3. 每天練大約2小時
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4. 學了超過100種tricks
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1 F7 m. f6 J p6 s p) k* ]' `5. 加入了6天
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6. 最喜歡Leo910912, KTH, bonkura的style
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[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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