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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal- b6 f4 ~/ C) [5 s) W$ D
Thumbaround Reverse( F/ e: a/ s E# s5 |" p( x
Thumbaround Harmonic5 X1 V& e2 O- x0 }2 T. ~3 @
Fingerless Thumbaround Normal
6 q5 W& ?9 P6 m4 C- g9 n/ S7 OFingerless Thumbaround Reverse : g( V3 j) t8 Z2 K( J
Fingerless Thumbaround Harmonic4 A& I, F$ j. @
Extended Thumbaround Normal r. d! z G: w( @
Extended Thumbaround Reverse
; J3 R! j2 B( {$ a8 mIndexaround Normal A$ Q" G" H8 S
Indexaround Reverse
l p4 i" G8 N6 ~# EIndexaround Harmonic0 R( l( {" X; N9 P& C' v
Middlearound Normal , @7 j5 S) w g2 F
Middlearound Reverse 8 z0 `0 M1 f# g1 l |
Middlearound Harmonic
8 ~. b9 K8 H! kHalf Middlearound
6 Q% M# g2 C( ?! t9 X1 sRingaround Normal + @0 S4 U( o `
Ringaround Reverse
1 O$ X% Q h9 x3 |7 BRingaround Harmonic
; x- D# z+ V) C6 O) L/ vHalf Ringaround8 o9 t' R" }) _! a6 P c
Fake Indexaround9 d+ _$ b: @1 U% l7 X. m
Backaround Normal
( m& j- x$ A: z: o* f0 @Backaround Reverse
9 e2 } G& B, Z& w( W0 oNeo Backaround2 q3 z5 q' ?- }" o1 w6 n
MiddleBackaround Normal
: Z0 b4 k9 V# tRingBackaround Normal 7 {) J1 @2 g) v' J) F& | u. W5 h
PinkyBackaround Normal $ @4 v7 h' A; p: l- b9 k7 a' p
Sonic Normal/ @+ N* b" B q& X
Sonic Reverse7 }" S f" Z0 Y" Z
Sonic Harmonic) @- M2 i: J8 y" C+ r
Sonic Rise
7 G. q# E- T, c. V! M1 ^) RSonic Fall+ K6 }9 r0 T1 u1 ?5 O0 M4 W* {
Sonic Rise Harmonic) \6 |" V& C2 F/ V
Sonic 2x Normal
. w5 p7 e) M1 Y% ~7 [) LSonic 2x Reverse
# J6 @; t( y: A- bInverse Sonic Normal, ^) m U. @$ J: j" U
Inverse Sonic Reverse
4 G8 t: H$ X: E$ u; d/ Q. m* zInverse Sonic 2x Normal+ y" m0 [% I4 A
Inverse Sonic 2x Reverse4 y8 f6 z6 n4 I1 a$ h
Moonwalk Sonic Normal
m4 M: k; F' e* wMoonwalk Sonic Reverse 6 D" @ m9 Y- y& J% h; e
Sonic Clip Normal2 s/ u& }% m% ?, V0 }
Sonic Clip Reverse
+ b: F+ f( l0 d3 r+ {Sonic Clip 2x Normal! `5 r) Z% u; x8 \6 v$ a
Sonic Clip 2x Reverse
`! z- Z! V8 i' T0 P9 c& c/ b: Z9 YNeo Sonic Normal6 \. ?8 N, F# P4 w
Neo Sonic Reverse' l. W8 |5 \1 @5 m- f
Pseudo Sonic Normal
/ w z; D1 n% f7 q% N$ ^8 F) EPseudo Sonic Reverse
2 \& u2 w9 ~$ m0 c4 U! ?5 a% FIn Out Sonic4 W, V+ T4 U( c' n
Out In Sonic
1 G4 }9 D/ i) O# O% rInvisible Sonic Normal5 l) k4 A9 G+ y! e
Invisible Sonic Reverse8 U+ V2 l. i2 i! F; [/ Z
Devil's Sonic
# X$ B% G) J% @) s4 u9 Y& P0 bDevil’s Around7 }8 {; }8 m d6 j! N7 y
Demon's Sonic# s0 T% X6 S7 R0 f' `: o! B
Demon’s Devil’s Sonic
/ E7 t# y" ~* g; d' U3 _Demon’s Devil’s Around
3 a8 [& [, n; p: J) Q+ m9 MCharge Normal T+ x1 v7 D) p- U2 f5 j& J
Charge Reverse* y+ x6 G# j1 w( t" m7 I# j2 X
Twisted Sonic Normal) P. p/ o* v5 z' w
Twisted Sonic Reverse' K0 X) S; B; z5 \% i
Twisted Sonic 2x Normal5 l% r& R9 f6 Y( r6 S H
Twisted Sonic 2x Reverse
' N; b- {! r. J+ D+ SWarped Sonic Normal
, v( o& m7 x! S, |3 Q- UWarped Sonic Reverse3 ~! r$ P `9 W4 R7 ?( @( _
Double Charge Normal
- h7 O" J. t" JDouble Charge Reverse" K7 H, P" ~- t& e: S6 u3 o
Fingerpass Normal
/ g; I3 M/ v3 m+ X8 s- lFingerpass Reverse
; K$ r5 k1 }5 ^; JFingerpass 2x Normal
9 ~) o, n% i5 Q& p/ |- AFingerpass 2x Reverse
; o0 n' e( Q/ f& Y) T" v' oTriangle Pass, ^' w( M: y' @; S( P* \
Wiper Normal 7 x' h% ^0 k; r) m0 s; d- R
Wiper Reverse 9 O- n, f2 g( @2 _5 g7 U- G0 `; y" O
Infinity Normal
7 D' I9 B7 X( AInfinity Reverse
: ~" k7 B4 E: u6 |8 Y* oFigure 8 Normal n7 f4 x* Z- w, G( R
Figure 8 Reverse
3 `$ n8 i9 O* e4 O! s! d% A) Y- uSingle Extended Infinity Normal / o4 ~; D! X) ^+ C6 X9 c
Single Extended Infinity Reverse
. I$ l+ \" n% V6 j K& |Double Infinity Normal & A- y; t& n' G; D# [
Double Extended Infinity Normal / T/ Q8 C4 o- y4 F* ]
Triple Infinity Normal
9 `* |, J R4 m& E$ z$ eTriple Extended Infinity Normal
! D/ t3 H% ]5 z, k. C7 A+ nQuadruple Infinity Normal ! @$ {# R d$ Z( g v
Quadruple Extended Infinity Normal
# u9 {8 m: p: E0 F5 g% DThumbspin Normal 4 i9 F: Q2 X5 T) U* w) J6 N E
Thumbspin Reverse
7 y0 u& b' ^0 _/ N) dFingerless Thumbspin Normal 4 I% D9 P& Q+ r( i. b
Fingerless Thumbspin Reverse k9 i: q0 }2 e
Indexspin Normal ; n1 T0 V; J6 a d9 L! ]8 W6 x) W) {
Fingerless Indexspin Normal : [: |8 n# z$ T2 v* y" T
Backspin Normal& Y1 E: i. O5 Z0 Y8 ~& f$ ^
MiddleBackspin Normal
, `: I) M( B# v" X; TShadow Normal
, E. E4 }* p0 u; r+ H7 q& r9 `Shadow Reverse ; z, k2 @3 \! b- _. s
Inverse Shadow Normal
' z% F1 M% ?- ], Z4 @" G1 O" M2 KInverse Shadow Reverse : _! q1 X- D* w
Palmspin Normal
$ R. z/ H5 A: R0 FScissor Spin
9 v' R" L7 `% Q( SFake Reverse
( a( o5 P. b9 d" z8 WFingerless Fake Reverse1 F3 j! P" Z! G
Halftap Normal. g7 I9 _" y* U1 K
Fulltap Normal
7 Z+ y3 j$ R, H- i- f8 ?( |7 SBack tap Normal4 s) z0 H0 K% y# Z' W* T
- P5 E. `/ U( H; v, m9 O2. 1年多
7 P& F2 w) Q9 j6 M; Q$ y* t. U* ], p- ^! x' G9 ?' C# t7 ?" U
3. 每天練大約2小時/ L+ R i" V8 _/ j4 B, T) V
* E A7 v8 D, E
4. 學了超過100種tricks7 ^$ G) Q) m% Y* H$ |, q/ z3 _0 @
& u- g# E# n' K5 ^, ^5. 加入了6天1 ^# ^3 D- j, x) j$ ^- W4 w
% w2 |1 b# a$ G6. 最喜歡Leo910912, KTH, bonkura的style% z0 K& {3 Y% p- g) \2 W: W; Y
8 }* `* o$ Q! d+ H1 ^* g6 W7 [( a[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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