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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal# q" [9 B% a2 `" h% z; z" \* F
Thumbaround Reverse ?, e- r5 l6 O& ?6 x
Thumbaround Harmonic2 r0 z; n4 }$ |1 [6 S
Fingerless Thumbaround Normal ! @( f' M; x, g9 ]
Fingerless Thumbaround Reverse ) j y3 |* R" J v
Fingerless Thumbaround Harmonic
; c5 _/ g; }% bExtended Thumbaround Normal
* x$ N, @) ?; C( eExtended Thumbaround Reverse, J& A$ R6 x' j& v
Indexaround Normal
# ?# E# g7 |, [9 L# ~! ?) uIndexaround Reverse
4 f. S' ?' S( @- qIndexaround Harmonic
: m& N( g1 ?& ?) Y6 }7 c0 pMiddlearound Normal
! T2 g2 {1 b" R2 [5 F" x) SMiddlearound Reverse
4 f% c) ^* S9 X. v, N' TMiddlearound Harmonic- B5 c' G) A. I- d1 I1 C- x
Half Middlearound
1 C/ q* v w6 I2 zRingaround Normal 7 a% z% \7 u* i1 I
Ringaround Reverse
' l4 V- E( ~1 mRingaround Harmonic+ J [) F: E0 M4 o# y2 v
Half Ringaround' |, s. D* v% o/ A# q% P
Fake Indexaround3 r+ `) C9 s. W% ~- s" R
Backaround Normal8 N0 o9 i8 f& R, Z! M
Backaround Reverse . Z7 z+ t# u# t4 y/ y
Neo Backaround2 Y# y+ ^# B( Q! F
MiddleBackaround Normal% y0 s( V- K% v
RingBackaround Normal N! k. ]: w1 o7 C1 g
PinkyBackaround Normal ; w* x* t8 r+ k0 t# i
Sonic Normal4 v Q' o0 t( H0 Y
Sonic Reverse. p) y2 L8 n, _; `3 T
Sonic Harmonic* h( v1 {# M/ v& M" M1 b. U
Sonic Rise. o! ~9 Q l6 K8 j+ K
Sonic Fall" b( h U! z7 Y5 I$ z
Sonic Rise Harmonic! a; H3 X L e& J K8 A6 t4 `
Sonic 2x Normal
& b7 a2 D1 i$ l% R+ H1 t. vSonic 2x Reverse
& K/ I6 p N; K. e! ~/ f( r) IInverse Sonic Normal
* r" S+ r9 n. H$ n$ C% dInverse Sonic Reverse
7 [8 W3 g9 a4 {) zInverse Sonic 2x Normal2 Y% w8 ^; ^3 O/ v
Inverse Sonic 2x Reverse
. d! c1 S8 b5 z8 h) RMoonwalk Sonic Normal
; W( H! L R, a: E8 a2 h& B8 |Moonwalk Sonic Reverse
0 Y; L" _( J1 z' rSonic Clip Normal
' L( h# d( q7 U P" ]; W9 ~Sonic Clip Reverse) `$ C5 @0 z6 p: _
Sonic Clip 2x Normal; a/ s; C( P3 b u' }
Sonic Clip 2x Reverse
+ ^. o; l1 j+ x+ N8 j/ SNeo Sonic Normal: o" `8 \# {3 L5 C
Neo Sonic Reverse, [$ i8 R. |# n3 w# |
Pseudo Sonic Normal
3 ^0 s2 @. h4 T2 v2 C6 _9 _Pseudo Sonic Reverse
% A" D: @; ?$ T0 T2 Z2 K0 b* Q/ LIn Out Sonic. H2 d" h, K1 B4 W
Out In Sonic
h, M6 g) C9 P9 f. M- u! ^Invisible Sonic Normal8 |% l4 _0 [4 v' g/ B
Invisible Sonic Reverse
/ J3 q; c3 V7 J1 I7 D3 `Devil's Sonic' r7 N7 M/ v* N' A9 g
Devil’s Around
5 [. m3 w, v0 T- H- S2 [& pDemon's Sonic
8 a& x5 a. b* C4 }5 {! K/ wDemon’s Devil’s Sonic
- E2 i8 B* i! G5 a0 Y, ?1 TDemon’s Devil’s Around
# ]" s; D; k6 o1 W) FCharge Normal+ C9 ]2 @! a; \
Charge Reverse
" _# Z D Z8 p% GTwisted Sonic Normal
7 r* c% W4 s5 X4 ]8 C$ h( c3 UTwisted Sonic Reverse
- Z) k0 d* C5 g$ \! F$ JTwisted Sonic 2x Normal
/ V* Z, s4 j! `* gTwisted Sonic 2x Reverse! Y# Q: D7 K# d `% h( `/ t8 }
Warped Sonic Normal- A7 f7 p/ {* n
Warped Sonic Reverse
' T' g2 |5 q3 U8 q2 b k& _Double Charge Normal
$ h e- K5 i6 [, \: IDouble Charge Reverse
9 Q! G. r2 d" [ F& W; y: DFingerpass Normal
1 ]/ p# m {4 d( o B0 t" ^/ e" WFingerpass Reverse
/ P: C" J6 O# ]7 qFingerpass 2x Normal& t a: y2 X" t: D3 }. ]
Fingerpass 2x Reverse
$ y1 V; q: U. D! STriangle Pass
^: z7 R" G! S( N4 C: k5 P4 {1 aWiper Normal
# d6 H& O: s# i0 @ e; OWiper Reverse ! a1 N& ?) q# B- b: n1 F
Infinity Normal9 ^! [, x4 ? m1 b9 V. A: Z/ Y
Infinity Reverse3 p& p9 d3 b8 l& i- K
Figure 8 Normal
% P3 c: m) a& a/ o2 G- FFigure 8 Reverse
9 d5 u. |) o5 z" v# W0 O) H7 p0 mSingle Extended Infinity Normal
' G' S# r9 b: y4 A: K6 Z( B& KSingle Extended Infinity Reverse% c- x0 x* P7 r7 ]+ M
Double Infinity Normal $ y, Z: P4 E2 s
Double Extended Infinity Normal 4 @3 ] T8 R& S% _
Triple Infinity Normal
' o; x* K) U% B* }Triple Extended Infinity Normal
2 H; W& ^! P$ I- Q& jQuadruple Infinity Normal $ p8 | E5 z% E
Quadruple Extended Infinity Normal 1 B8 z' V" S* C( j& ]4 V5 U) Z
Thumbspin Normal
( ]9 t( j% @$ P7 KThumbspin Reverse 8 o, G- p4 ]& I) B7 j
Fingerless Thumbspin Normal
! v. f5 ~& o1 EFingerless Thumbspin Reverse
/ d, ?7 Z# d5 f0 \Indexspin Normal 7 q2 k% T2 l9 X
Fingerless Indexspin Normal , C o# d- X$ {
Backspin Normal
/ N& L6 w9 d9 m1 A+ j; IMiddleBackspin Normal( d3 T3 l- U' j
Shadow Normal
' n ~2 g9 R$ J$ n+ xShadow Reverse + ?, _2 U9 Y# i* T
Inverse Shadow Normal
. h' n2 Q8 h& y4 U) K. O) b, I: r5 [Inverse Shadow Reverse % `$ h' L# ?+ m9 R% r' C
Palmspin Normal % Y2 d. M( U; g
Scissor Spin T2 C& C0 y8 p1 p2 K U1 f# o
Fake Reverse
q" L9 Q% x. D" y6 _5 y2 \3 N$ ~Fingerless Fake Reverse
& e% S* {! C6 S* w) v4 nHalftap Normal
( X2 r+ H: O5 t* V9 j/ q/ n$ MFulltap Normal
# ~+ U( C k9 ?: mBack tap Normal1 i8 O! h. j3 a3 [- B1 Q0 n$ i4 J$ d
. ^; T+ P4 Y8 E, ] P# e2. 1年多
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3. 每天練大約2小時
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; A, w# f! ~5 @3 L# D4. 學了超過100種tricks9 \$ y u! U8 [8 v9 h( [5 Y
" x9 q. ?" `& Y. W0 i5. 加入了6天
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6. 最喜歡Leo910912, KTH, bonkura的style
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* k! O8 Z* n$ a) s7 K[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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