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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal% N c. B+ h' d7 k8 _1 q
Thumbaround Reverse
, z/ v( t$ q) X% w5 JThumbaround Harmonic6 Q+ t" J$ M2 h9 y* M: y
Fingerless Thumbaround Normal * D0 p' L/ q3 I: s
Fingerless Thumbaround Reverse ( Y( ]( n: Y( B5 G2 K M6 r8 j6 [
Fingerless Thumbaround Harmonic
l# C0 q# l# @Extended Thumbaround Normal
6 Q, ~2 X [& T+ l1 LExtended Thumbaround Reverse) b- u. p6 P4 t) m3 n6 I
Indexaround Normal. K6 O# x0 m7 u" k; j, I) F
Indexaround Reverse & ?$ t @: C7 `; ~" [7 \5 J
Indexaround Harmonic
# F1 x+ B5 L: q5 a! d: o: XMiddlearound Normal
( p( E% O [. ~( l+ dMiddlearound Reverse ! }* K7 i2 t( g, P
Middlearound Harmonic
: v$ E1 N+ F5 g+ A" t FHalf Middlearound
4 C. s( u# i& h' }8 D) f+ P1 ^Ringaround Normal
% I! u' x4 i2 q1 K; E- P3 W, n0 BRingaround Reverse
1 u' i+ d" Z1 Z) ~5 ?: lRingaround Harmonic2 D3 `! x- j& k# S2 \0 F& u% Y9 n! a
Half Ringaround; [/ t$ I0 K5 n. u( d# l3 H& ? Q
Fake Indexaround' m& ^7 s/ j4 S$ o7 f+ P: r
Backaround Normal2 [+ _: h* X* m
Backaround Reverse
# Y, C4 k0 H* O4 R! l3 B/ K& ~Neo Backaround
: q6 Y4 ?: j0 ?- F4 m# ~MiddleBackaround Normal
2 C( T) ~- v( c+ E1 T6 h$ WRingBackaround Normal % l, [9 `$ F+ u* G5 L& H; P
PinkyBackaround Normal
/ u/ c. I( L" L" O/ {7 f' aSonic Normal
- a2 U" P+ ]! u. e/ j4 g/ w+ m! N9 PSonic Reverse4 z4 d$ A, x# y3 O0 @( D
Sonic Harmonic
2 c0 j3 B4 P$ @) n, xSonic Rise5 J! n* L# C, R2 G* O# H
Sonic Fall
5 M0 }* Z" w, \ Z$ iSonic Rise Harmonic6 v/ J5 u4 R. Z% f e
Sonic 2x Normal
0 ]: D- j' e* o0 eSonic 2x Reverse
" p k# `/ r& NInverse Sonic Normal
' v& W& Y. n n6 o7 ~) B1 ?Inverse Sonic Reverse! k4 }: v4 b1 _* g
Inverse Sonic 2x Normal& j& T& g' x( m3 Q* Y4 T+ L
Inverse Sonic 2x Reverse9 [+ E$ p4 x, w' m0 `
Moonwalk Sonic Normal& G- n, F$ R& d, C# D
Moonwalk Sonic Reverse
) I/ {8 o! T }$ |( A) a/ @% x5 s* |Sonic Clip Normal
! O2 a; n+ K% T7 BSonic Clip Reverse: Y7 Q" U( H, k! ~% Q
Sonic Clip 2x Normal2 P- d" I& v- \5 ~8 f
Sonic Clip 2x Reverse$ |5 L& y6 Y& O6 y) j
Neo Sonic Normal4 G$ p* K. S: o2 `. p
Neo Sonic Reverse
' g! v6 Z% y5 u3 K& rPseudo Sonic Normal z( n; {' Y, N4 W* a: w9 K/ `1 Y# b P
Pseudo Sonic Reverse + s% l1 t/ j! [- a: {( p
In Out Sonic5 S: o5 y0 z$ F
Out In Sonic r+ }- V* }! F n( T$ x% Y+ e6 O
Invisible Sonic Normal
. N9 z5 |' `; j2 ?: ^Invisible Sonic Reverse8 d# v+ }4 K" n9 {7 W
Devil's Sonic
. M, ~0 ], A* n3 n0 ~Devil’s Around
7 Z% l; {- w- l) H0 k' g+ K5 |& SDemon's Sonic' x: f o6 F3 V# Y. _$ ^7 L4 U3 Q
Demon’s Devil’s Sonic
: e+ s9 F' _, ~, Z. XDemon’s Devil’s Around
H4 B4 h7 ]+ a6 E9 t6 m6 p& KCharge Normal5 f9 W- N5 Z" u% {/ f! [) r
Charge Reverse
8 F; j( p# B( I: `) [/ VTwisted Sonic Normal, B [7 x8 D( B* u' O# Q
Twisted Sonic Reverse7 }. m6 ^4 r: Z$ y# i5 }% B) R6 N
Twisted Sonic 2x Normal" C7 l- \; q1 i
Twisted Sonic 2x Reverse9 r* k; a; `$ e- C
Warped Sonic Normal
5 n* x8 M0 l. L+ }% E8 R! nWarped Sonic Reverse
$ I# n, v1 p7 c9 J& ^9 ADouble Charge Normal7 B: [; c! y- T. B5 ^
Double Charge Reverse
8 p- j+ c8 j; [% {Fingerpass Normal1 f9 ~1 W4 P x* z; S) q& Q+ S/ X
Fingerpass Reverse
; T! B B# E8 u$ |8 WFingerpass 2x Normal
5 O0 U- j# ^* g! `# K' O/ `6 s" QFingerpass 2x Reverse
% l* D5 o$ ]3 J: _3 bTriangle Pass
v U5 K/ t- F; W7 Z cWiper Normal
3 z- _" o) r, S( m" `Wiper Reverse
9 w5 `0 e$ t1 {9 BInfinity Normal6 z* G4 W; v b M+ `$ _: w6 C5 X0 m3 s
Infinity Reverse
( X0 p0 {& V% MFigure 8 Normal
6 j/ P/ j% g$ V9 ?7 Z8 MFigure 8 Reverse
! F. v8 U3 d" M6 nSingle Extended Infinity Normal * G& O m1 L3 O( e
Single Extended Infinity Reverse
; h4 a9 T! v! J j$ N# \Double Infinity Normal
2 p/ G; n" m1 n4 c/ uDouble Extended Infinity Normal 4 y* F0 D, C, g; }" `1 f$ ]
Triple Infinity Normal
: j/ y! `; h- a" ~Triple Extended Infinity Normal - c$ o5 g( X5 V/ u: O
Quadruple Infinity Normal
2 ]1 {& ^4 F/ I$ zQuadruple Extended Infinity Normal ; J$ I2 y1 G9 Q, O
Thumbspin Normal / o9 a! N4 u3 S, i% [
Thumbspin Reverse ! R: ^2 U4 m0 S7 o% r8 d
Fingerless Thumbspin Normal
( A* `8 M; {( m4 _9 IFingerless Thumbspin Reverse
! Y9 @) o, a8 z0 K7 @Indexspin Normal
1 {: S+ ~( h2 z; o+ O4 yFingerless Indexspin Normal
! b% D$ ?1 N& {: W. w5 o* iBackspin Normal D' v$ A7 p N
MiddleBackspin Normal! S% p7 C$ V1 m3 Y8 ^' k0 q
Shadow Normal . Z) q5 H4 y5 f& t# ]% _+ h" r, X
Shadow Reverse
+ |6 y7 N5 C# SInverse Shadow Normal
8 y, G5 l6 f: X* B# ~$ OInverse Shadow Reverse 0 ~3 h) n( `8 v5 h# Z
Palmspin Normal # y! z3 X, X# n% P- D5 G* D# s
Scissor Spin3 U, L5 i9 b, J% F) a; _
Fake Reverse' t4 {# R6 x+ v. p6 f( G
Fingerless Fake Reverse
0 \5 l" d; P7 QHalftap Normal
& I) ~% k" _2 K6 r5 A. n6 y5 mFulltap Normal
( I) E( z% {- q. [* ?Back tap Normal
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2. 1年多- P" N: z) d7 _/ E, F0 ~1 g
3 {' Z9 i, ^' y4 d$ l4 H
3. 每天練大約2小時
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- z4 h! e3 h& I1 i* E* |4. 學了超過100種tricks3 j7 S" _4 b6 t. s6 x {
' [2 L& I2 B V) B* v. ~5. 加入了6天9 D; r# ^) C3 M- h& g1 G, ?- t3 P' q
( x# v _7 O* I4 O" A6. 最喜歡Leo910912, KTH, bonkura的style
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_6 }8 I* e5 X# q. y[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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