|
发表于 2007-7-23 13:33:48
|
显示全部楼层
1. Thumbaround Normal. P, E. p6 S5 y, l
Thumbaround Reverse
( U# L; z* x4 F/ y% c2 ~Thumbaround Harmonic$ O: @' i2 I2 {7 d& e, p$ s
Fingerless Thumbaround Normal
& _4 Z% l% w- xFingerless Thumbaround Reverse # i. I9 s* D: V. L, Z. x
Fingerless Thumbaround Harmonic7 S8 I. d% i5 M# m- w
Extended Thumbaround Normal
# s1 O" i6 F& t2 ^$ {: SExtended Thumbaround Reverse
& p0 z1 A+ O2 uIndexaround Normal
( l2 v& R8 E* q! p+ n9 dIndexaround Reverse
, T. g- C% V4 y% sIndexaround Harmonic# e, z @. \* Q- E
Middlearound Normal
1 @( `4 S* b: i0 YMiddlearound Reverse & z( E, ?/ h! }. [' g4 A8 ^7 k- c! ~4 R
Middlearound Harmonic
' z7 G% m; D4 N( E# b5 x: rHalf Middlearound
$ N1 _. k0 s+ l, B/ E CRingaround Normal
! f' y9 r* `1 h; WRingaround Reverse ; e8 D: `* i8 d/ O6 [
Ringaround Harmonic
0 s a# C& X H0 G0 A0 Z, ]Half Ringaround
, t2 _8 e# m9 f- @3 wFake Indexaround
1 j& x) C6 M5 r$ B, w$ OBackaround Normal+ }9 n5 f. i" q9 {% l& V
Backaround Reverse
. Y6 x; b% a/ a+ p4 l4 J9 S3 JNeo Backaround; v7 z" O) \6 R! R
MiddleBackaround Normal
: Z- W- h$ M2 X# o! wRingBackaround Normal . u% j7 g# E. T
PinkyBackaround Normal 7 y4 ^8 }' l) I' K4 [9 ?
Sonic Normal5 f4 C c2 H5 d6 @4 y* [
Sonic Reverse* A/ y+ e$ e0 c! u, I/ o( V
Sonic Harmonic
?: H2 U8 }5 w* p6 WSonic Rise
: U! C5 l o" H6 v: fSonic Fall
2 g9 M+ o' o& x* W4 |Sonic Rise Harmonic9 V, v7 W$ T) Q* K) b5 Q. n. J
Sonic 2x Normal
. O, t7 D) E& W. T6 f. uSonic 2x Reverse
: Y* `* p; D, UInverse Sonic Normal; I/ R. Q' N$ e; D- p. M1 q
Inverse Sonic Reverse4 R1 }% Y3 y8 r. {) a' p+ u
Inverse Sonic 2x Normal. N T5 J, {! m0 X' K
Inverse Sonic 2x Reverse
5 Z" i; q3 }' p3 h- T1 W& |0 ~Moonwalk Sonic Normal" ]( _+ x3 o1 `$ y# M
Moonwalk Sonic Reverse * g5 M* ?* p9 V; G% }1 M
Sonic Clip Normal
0 B1 }; N0 x: a8 kSonic Clip Reverse7 H, }+ Y7 Z, A4 ^$ n, M1 @1 C
Sonic Clip 2x Normal% {, a+ d. Y# _; j
Sonic Clip 2x Reverse2 n4 }4 B7 e4 T9 f- r
Neo Sonic Normal0 \! f0 s$ @% ?: W7 `" {$ C; f }
Neo Sonic Reverse
. |% J1 y6 E% h3 U1 PPseudo Sonic Normal : F L$ d) r( t: ~1 r
Pseudo Sonic Reverse
6 y( X/ B1 V% V7 {$ E+ o; E8 JIn Out Sonic
% j5 ^( }7 M7 s" NOut In Sonic3 i! Z, _; G, M& g. R4 y( S% z
Invisible Sonic Normal# x! Q1 o: l; E9 ~& \! n0 a
Invisible Sonic Reverse ?% X( g2 ]2 t; E6 N
Devil's Sonic' Y" K9 c$ s) u, f% q; s; N
Devil’s Around
& y; o- P; K3 L; p# k* }Demon's Sonic4 C3 i) ?4 p+ T; X
Demon’s Devil’s Sonic
C1 S) @5 y% MDemon’s Devil’s Around
+ O( h9 c, r1 j5 }& C! F& `Charge Normal
& a, d, D: Z' C( U* @1 V" `Charge Reverse' d3 d: w) r, M: Y& w; d
Twisted Sonic Normal- Z$ i% V# I' ^+ R4 t
Twisted Sonic Reverse* N W# A) C% e* m
Twisted Sonic 2x Normal
& j8 V q: ]$ c4 DTwisted Sonic 2x Reverse" p* T7 S' k" k) Y `/ p8 Z- W
Warped Sonic Normal8 I! O0 O. X! x3 e7 t5 ]% m- M
Warped Sonic Reverse2 o# f5 l7 [1 e
Double Charge Normal4 k) ]6 `( d# \9 D G1 V) m
Double Charge Reverse
8 m+ e8 g# B2 F- CFingerpass Normal
) N I9 J' J1 E* h' zFingerpass Reverse
( [8 C. }4 N6 i9 n% S0 _Fingerpass 2x Normal- \9 L: Q. E+ H+ Y
Fingerpass 2x Reverse' T1 N; {) b# q0 y+ s+ ^
Triangle Pass, N9 o! U* {4 V4 B7 j" W4 f
Wiper Normal # e4 a$ z' P+ \9 e# o) K0 D% L/ y
Wiper Reverse
' ?( h* t, z# U) l9 YInfinity Normal
: c6 J' f8 w& g% y/ ?Infinity Reverse
1 j; F5 [* @" m1 R# B, D+ ~Figure 8 Normal
& c. B7 H& ~0 F( L* x4 uFigure 8 Reverse , O$ h+ T% x( P: J, v; K" Q$ N/ N$ u
Single Extended Infinity Normal [. h0 W! `, s, g
Single Extended Infinity Reverse
% R$ @# \& o. j. ~: j7 gDouble Infinity Normal & |; ]" t1 a$ w! O' V8 k1 p7 u d
Double Extended Infinity Normal 4 D& M+ O0 L; `3 F
Triple Infinity Normal
% P0 Q' Y& U z$ T' e% v4 u( }! c9 mTriple Extended Infinity Normal
+ K& o+ C9 a& B( s ^6 Q- ZQuadruple Infinity Normal ! w+ m# @. X1 G( T. ^
Quadruple Extended Infinity Normal ( }- `) c8 b2 Q" x& L3 _+ q4 B
Thumbspin Normal
; w/ u: b! B4 U9 T( DThumbspin Reverse & H# x0 Q! Z; U: s. ^" ?# j" X
Fingerless Thumbspin Normal 2 D+ \) h n! e6 a8 H
Fingerless Thumbspin Reverse
/ L; P7 h* R8 w1 f6 D5 p: ]Indexspin Normal
/ m, k ]6 Y d1 i. sFingerless Indexspin Normal 6 f* I9 _8 v% g8 \8 \2 ?8 K
Backspin Normal
6 X0 v3 k: @: m8 l) Y3 SMiddleBackspin Normal
+ r! k- v) }2 ^/ R/ ]% D$ QShadow Normal 5 {8 u- c5 b$ B! b. ^ [" ~& a
Shadow Reverse
, g; w8 y9 ?" Z" ~1 LInverse Shadow Normal
/ V* ^0 q. B, f4 f/ j! }Inverse Shadow Reverse 1 P: }! P3 ]3 R
Palmspin Normal
& N+ P7 e( d% }; ?% wScissor Spin
( R/ b* }9 F0 E7 S" V6 d; D1 FFake Reverse" g9 j4 R$ E6 B6 G
Fingerless Fake Reverse+ b E* O3 @; B% n
Halftap Normal
8 d& j% Q9 i! ]Fulltap Normal % o9 B8 c! T7 T# S. o6 r
Back tap Normal& }5 Z6 @- E- B0 j9 x9 V
. Y% Z l' R- ?, ^1 i& Y2. 1年多
, x' X% j+ g( x1 w1 e
" `4 ~& g$ @7 z# g% J. w: P) E; P3. 每天練大約2小時5 E5 j9 f! s. P. P7 r1 O
4 T7 I5 O' b+ R& G$ n& I4. 學了超過100種tricks
. d: y1 k: _8 W6 n( G( w
9 G7 I# ~2 d5 p+ e6 ]5. 加入了6天( x% M1 V9 J4 z& s
6 l& y' P/ j0 b: k/ U$ o" o
6. 最喜歡Leo910912, KTH, bonkura的style
& m" ]" o% ~6 m: _! S9 x. c+ k) O' C* w" G. @2 _) g+ O1 V
[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
|