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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 ; j+ H8 i3 |, q% C
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每个人眼里最难的都不一样。所以要自己好好摸索。: K9 s1 d2 m0 E& W3 @: c) h
我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
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找到了。。。。
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1 }. v$ m* p3 s' v( J* {! p招式难度系数表1.pass & charge(10)9 G! p+ g! U' n. h3 s
/ [" J6 H0 ~ L2 u1.Charge Normal 1 7 P/ S5 I+ {( E/ S8 @( ?
2.Charge Reverse 13 U6 P. N0 D; i9 z
3.Triangle Pass Normal 1.5
2 y8 X- j* _; n s. T4.Triangle Pass Reverse 1.5/ x5 d% D. g$ t+ [4 e) f, V
5.Fingerpass Normal 1
: b4 U6 Y7 E! Z2 J4 R6.Fingerpass Reverse 1
7 s. [5 M$ q! X7.Twisted Sonic Normal 2
$ q7 ^8 v- ^8 _" K; A: j8.Twisted Sonic Reverse 2
. Y! C8 [) a; e9 t$ Z9.Warped Sonic Normal 21 p& u! N4 D$ w E& w& G3 E
10.Warped Sonic Reverse 2
3 E* C3 H" g8 K0 }( k
* [: w: ^, y( Z6 Z- s y5 ~
5 D- Z# \2 j5 H! u1 ^2.sonic(15)
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11.Sonic Normal 2
2 V) k+ u# e+ {5 W; y12.Sonic Reverse 2
* d6 X+ c3 A! n [$ {+ g. h13.Inverse Sonic Normal 2.5
) ?. N% I L: _8 O, B2 j1 T" U# j14.Inverse Sonic Reverse 2.5
. z' N: t6 _8 Y% f( ?- F! d15.Sonic 2x Normal 20 i5 V+ k6 V" n O$ A( _+ F+ m5 ~
16.Sonic 2x Reverse 2
( n/ z9 C2 ~* ]9 ^9 z" G( P17.Sonic Clip Normal 2
* \% t! H& }! A$ U9 d8 ? }+ |; V18.Sonic Clip Reverse 2
; T5 Z- ~. X$ O) b, W1 ?/ I; q/ c19.Invisible Sonic 2
( f: L: B7 A1 K7 f0 @/ p20.Demon Sonic Normal 2.5
6 G5 {2 w) E# d; R% d4 { I; b7 V21.Angel Sonic Normal 32 Z8 h- R* k. N5 M& _; w
22.In-Out & Out-In Sonic 2.5
3 `6 F! F6 @1 x1 J) O' t23.Side Sonic Normal 2.5
6 ?& t7 m$ z3 r& t: X24.Side Sonic Reverse 2.5$ O. R6 b+ `& g, R j
25.Flush Sonic Normal 3, z' y" f5 x3 z7 Q
% k7 [/ l! d' [# B& o: K/ w6 u4 t$ ^+ N: R
3.infinity(9)
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4 v$ v& O, |3 ^9 c26.Wiper Harmonic 1
* h2 ?6 H# ]1 Z4 O' S27.Figure 8 18 `, e. q/ n' F- m( @1 z* X
28.Infinity Normal 1
5 i/ J! G. t: G% d29.Infinity Reverse 1.5
! {) J8 T1 |7 D- S' y30.Single Extended Infinity Normal 1, _( m, j3 K9 n( c5 N4 {" J1 z" x
31.Single Extended Infinity Reverse 24 R9 A4 c, ]6 ~* k, l
32.Quadruple Infinity 2.5# [. }4 `5 Z; e
33.Quadruple Extended Infinity 2.5
& C: H+ h5 ?7 s2 |5 q34.Index Wiper Harmonic 2.5
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: |+ z/ B1 I& u% L/ Q! g4.tap(8)
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, T: [2 a4 g% B) e; _35.Half Tap Normal 2/ U, ]4 X4 r, C
36.Half Tap Reverse 1.5% F7 I$ E% c# S9 r
37.Full Tap Normal 2
" E4 \. ` q8 ]38.Full Tap Reverse 29 y2 x6 q% E% ^6 Y+ Q3 N
39.Back Tap Normal 1.5
. p k% H+ G# w7 D40.Back Tap Reverse 1.5
# c" z% u3 q. J- i- K% ^41.X-tap 2. ?1 n6 B$ {3 X8 F" Z: w
42.Fingerless Fake Reverse 2
2 R# h# V" q: {6 L& e9 V* k
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6 a- ~1 m9 w4 j' i5.around(26)
7 u' ^1 d: \ n5 b) [3 h( `) s
( y/ E; N. a4 Q/ N4 p43.Thumb Around Normal 1# v" W. O, `4 V$ j/ w, y
44.Thumb Around Reverse 1.5
# ?2 W9 N, W6 r" \/ k6 k/ @- E' i45.Index Around Normal 2
" q- Y. m/ A& c |46.Index Around Reverse 24 U0 I4 l& N o' `- S$ ^
47.Middle Around Normal 2" ?2 ^% Y' o9 ~) M0 c- O! m3 A( N
48.Middle Around Reverse 2
! h0 n4 M* `: h' W) u' [" S49.Ring Around Normal 2.5
. I+ C5 J2 ]; z8 T4 S; t50.Ring Around Reverse 33 h$ Q% i4 E+ W3 c& e+ n" Z4 S
51.Pinky Around Normal 3.5
+ `% W7 E" f$ y2 m2 n; a52.Pinky Around Reverse 3.54 \! p6 U: Y; I+ f& `0 n6 M
53.Cardiod Normal 2% W& H' `+ y+ ?
54.Cardiod Reverse 2
3 p+ e+ A% [/ {: x55.Korean Extended Thumb Around Normal 2.5
* u2 | r9 s- ?& K7 j1 U3 H* a56.Fingerless Thumb Around Normal 23 b8 C( u8 x; v8 Q
57.Fingerless Thumb Around Reverse 2$ Q0 n. g8 }" Q! P- r; T9 |0 [
58.Back Around 29 ~8 \+ V" Q$ P7 ^. p) J
59.Fingerless Index Around 22 Y" Q) Z$ E' l: v1 |& K/ Z
60.Fingerless Middle Around 2+ E7 e0 }! t& }& D* n: Y, Q2 L9 {% |
61.Fingerless Ring Around 3
L2 q6 G9 E5 Q, e3 i62.Fingerless Pinky Around 3
k; [/ @. r# q2 `63.Fingerless Korean Extended Thunb Around Normal 3# X9 ?" R+ t( E: p
64.Hand Around 3
/ Z/ P) Z* N# W6 g+ R65.Neophyte Back Around 2
. J+ Q4 F. b0 R$ P) ?' s2 X6 c66.Neophyte Index Around Normal 2/ G2 V& i4 C6 x( }; {8 `( y9 f
67.Neophyte Index Around Reverse 2
5 @5 P! F- H3 T! N k; A68.Side Ring Around 3.5
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6.shadow(7)- n' G, O( n' G1 V* u" I
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69.Shadow Normal 2
2 S" Z4 {- X+ J: N: d70.Shadow Reverse 29 D3 q( t; G) w( L% Z+ _2 J
71.Devil Sonic Normal 2.5& w, ^ @) K3 N9 C9 ]# @% }; f
72.Devil Sonic Reverse 2.56 \% N0 z2 R! e6 [7 {
73.Devil Around Normal 2.5
; |1 z$ {: D$ L* T- m74.Inverse Shadow Normal 33 Q% p9 j9 f2 |
75.Inverse Shadow Revese 3.5& {; y/ c1 y P* c
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7 y) y6 p) O' c7.spin(16); j7 {6 u" p' ?1 _; d `
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76.Thumb Spin Normal 2.5- w$ ~4 b8 {( h
77.Thumb Spin Reverse 2.5" Y4 L6 E& e# Z' A1 \; K! h
78.Extended Thumb Spin 2.5 F0 X' u# ~! |
79.Fingerless Extended Thumb Spin 3
6 O1 L& A& n0 S- [& C3 R, p* |" [0 Y- L80.Fake Reverse 3.5/ a, Z, B, W3 Q3 [. V' |1 t
81.Index Spin 3.57 s9 k& ~7 l m+ y2 n$ V! P+ Y$ v: t' }
82.Fake Index Spin 41 F' }8 \. O" ]7 u& N8 i
83.Basketball Spin 4.5
: ~/ v8 K9 G/ u0 I' U/ B+ Q/ {2 T! u84.Basketball Spin Reverse 55 x' N; N! x Z% }" U
85.Back Spin Normal 3.5
: |1 @5 A- y0 a& e86.Pinky Spin 4
: \- O& A3 B. N5 X4 x87.Palm Spin Normal 3
6 l W# I1 s q/ {1 ~( s88.Palm Spin Reverse 3.5
- p- g" x Q: p: ~" S89.Fingerless Thumb Spin Normal 32 r- x& [( ?9 j8 v4 b- ~
90.Fingerless Thumb Spin Reverse 3
' H/ t) W6 o9 ^% v' w91.Back Spin Reverse 12-34 4
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* w! W( y! f2 I! O) t8.air(9)# T8 p6 O2 j* g# s- [
: Q+ t1 Y7 } i- o9 Z92.Thumb Around To Air 3
/ J: v' Q' Z2 G& k93.Thumb Around Reverse To Air 3
4 d8 ~( l- Z/ D- A5 [94.Index Around To Air 3
# U; @; @" d7 A+ B: b/ H/ V. |# b95.Index Around Reverse To Air 3
$ b; H+ W3 v7 r) o' ?96.Back Spin To Air 3.52 e% E. q8 F' A+ \( B% l" ]8 B
97.Thumb Spin To Air 3
0 ?* N. `% _5 g. _98.Infinity To Air 2.5
, d- }8 u- }) x" @6 u- Q* _( s0 @4 V! u99.Tap To Air 3
+ M0 F* q* i% d100.Leigun 2 |
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