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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑
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1 F, s/ j- z3 M+ o3 Z每个人眼里最难的都不一样。所以要自己好好摸索。
1 G$ G* B D0 w' W- ? b1 C7 [2 z( K我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
6 A- }8 i5 {( `: d" |3 v4 ?* S" k9 q
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===============================) i3 i; |. E8 z9 N3 u% `
找到了。。。。
5 \1 C* z7 S D8 `1 |( P3 q7 L* m- h: K' C# _
招式难度系数表1.pass & charge(10)* h/ a/ {+ H Z u Z: J' S: A
4 `& {9 E; u% L7 I& f" D! h
1.Charge Normal 1
6 z0 b4 E! J6 D; N1 n3 E9 h- I6 ?& z# t2.Charge Reverse 1
6 B6 A" G) e2 l0 y$ N% k/ D7 u3 F3.Triangle Pass Normal 1.5! H7 t d1 ^2 P; j
4.Triangle Pass Reverse 1.5
8 T& Z& A% u% G2 }% h$ G5.Fingerpass Normal 1
' ?: G, Y( Y9 p a6.Fingerpass Reverse 1( m' T4 J! u2 T8 Y, q
7.Twisted Sonic Normal 2( H" i7 Z/ p7 y
8.Twisted Sonic Reverse 2/ q, |5 t) q9 M* X
9.Warped Sonic Normal 20 ~3 v ]7 V& r; M; E
10.Warped Sonic Reverse 2; S+ K! ]0 ]. V4 @. x5 G
3 F4 N# B7 T2 K: o. s8 |4 |0 e: C4 j. O2 e5 t# S
2.sonic(15)0 v9 o3 C( b0 L- P# E e3 i, S- V+ m' d
/ M7 S, u f4 R9 `7 `5 K11.Sonic Normal 2. X6 p% s; W) h% z
12.Sonic Reverse 28 g2 ^/ y r2 M0 x; m4 M% w+ d
13.Inverse Sonic Normal 2.5* p; y7 F/ Q6 Q6 z$ R
14.Inverse Sonic Reverse 2.5
: z7 D$ Y& @9 ^& C( d, S15.Sonic 2x Normal 2
8 S+ Q% q/ j% u; }" z16.Sonic 2x Reverse 2
3 G1 @2 m( }1 m3 a. a4 R17.Sonic Clip Normal 27 G( w( T0 R/ w4 W$ u4 f
18.Sonic Clip Reverse 2
' m* l( S" h1 C- @9 o# l" H! Q19.Invisible Sonic 2" e2 c( Q0 x0 x3 B1 Y2 y
20.Demon Sonic Normal 2.5& n3 Q( \+ |/ o! D! J) E
21.Angel Sonic Normal 3
6 d" m' w5 P2 T+ w+ m# I# i" [% R22.In-Out & Out-In Sonic 2.5) @6 X: \) R* R
23.Side Sonic Normal 2.5 w+ h- V9 K5 P h
24.Side Sonic Reverse 2.5& ?. ~# H/ K. S- S0 R4 r
25.Flush Sonic Normal 37 I; [" x8 X( F& E" L
, _3 V; Y5 H- W- l; [: y
" B- O$ F4 L2 \# M) g8 ]3.infinity(9)
8 D! L9 q, t) J9 h/ ~- X( q3 I- m
2 \7 b2 e: g! V$ |9 e9 i* ?26.Wiper Harmonic 1: I9 i9 D% R- H( S. ^: b6 n
27.Figure 8 1
4 x" {9 c& d1 {- R: c% n28.Infinity Normal 1; X+ \7 v G% ~; ~
29.Infinity Reverse 1.59 L1 P& f$ I, q+ t: w) s
30.Single Extended Infinity Normal 1
, }$ o4 p( }0 [% Q9 [, \31.Single Extended Infinity Reverse 2
' C& S5 \& E3 ~: w/ H32.Quadruple Infinity 2.55 I H; Z; d. M# V1 z- f! V
33.Quadruple Extended Infinity 2.5
7 {. t5 O# F9 \5 r4 J! N/ ]34.Index Wiper Harmonic 2.5/ c; r2 x3 w# w" c
' W, O% T2 o, {% s) q$ Z6 d( q, F' g- m8 T
4.tap(8)+ n6 E, Y6 V2 M; I0 P9 q( |
* n# j# G4 U% l3 a35.Half Tap Normal 2
p4 K& u( c' F36.Half Tap Reverse 1.5: F5 a! g# ^0 F2 \
37.Full Tap Normal 2. T& m: y3 v8 l3 y# P: S; V* p- W% N
38.Full Tap Reverse 2
5 O# U* K7 i( _39.Back Tap Normal 1.5
& E5 l3 G; m6 z$ ^. y* q( T40.Back Tap Reverse 1.5, x2 J0 G7 W, B% j$ G' r
41.X-tap 2
0 O* J$ ]& t( H. R0 @/ N. b" N42.Fingerless Fake Reverse 2
$ h) ^+ P. ?3 B7 s9 J- t3 H; f. ^
/ p( }+ G0 H. H; A
) g7 V/ K$ w, ~! _5.around(26)- g# W) [- s1 t2 q+ ]8 F. V) e7 k; [
, b6 M7 p. ~! |7 l, F8 P3 L
43.Thumb Around Normal 1
1 W- D) R$ U! |44.Thumb Around Reverse 1.5' F( k; H/ G- e* s2 C
45.Index Around Normal 21 k A: {- B( i& a9 Y9 A0 s6 P
46.Index Around Reverse 2
8 r0 q# z! k0 E1 X( p47.Middle Around Normal 2
( h4 X2 {# x2 H# \: d p# F48.Middle Around Reverse 2
- k3 H$ p/ u. y. P49.Ring Around Normal 2.51 N: u" G6 e, y
50.Ring Around Reverse 33 V l: |: h3 d
51.Pinky Around Normal 3.5
, z' ^; K* _7 r9 Z9 Z! u52.Pinky Around Reverse 3.5
- ?( N( \7 i, a% q$ C1 l! s53.Cardiod Normal 2) q" H( a0 g0 Z5 B. ?- Q
54.Cardiod Reverse 2: e3 x0 c; |1 u8 O( {
55.Korean Extended Thumb Around Normal 2.57 |1 [/ j" l9 U6 s8 h; i" j; H
56.Fingerless Thumb Around Normal 2# v: |3 W6 J% `! K, }/ e7 V# B
57.Fingerless Thumb Around Reverse 2; @- ^2 z$ b0 S, a6 f/ x
58.Back Around 23 x) `' M! D$ D8 F$ F
59.Fingerless Index Around 28 {/ H; F2 G: A- ~8 a
60.Fingerless Middle Around 2
6 d* L9 d$ {5 p' v/ v61.Fingerless Ring Around 3
* S; c1 S2 Z* C" [4 a* t62.Fingerless Pinky Around 3
; F B% x6 k0 H( B% [63.Fingerless Korean Extended Thunb Around Normal 3
6 N& @- ~+ H' C! U+ o64.Hand Around 3
/ J% r4 d5 U" V5 h- a65.Neophyte Back Around 2
. P8 M# d9 X* `" u4 n/ u2 J66.Neophyte Index Around Normal 24 ^3 V2 |6 A1 m; J$ t
67.Neophyte Index Around Reverse 2 ^7 Q) Z* x) \# F& A% g- e
68.Side Ring Around 3.5
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/ E' z) B$ M# \; ~! Y
6.shadow(7)
U v* [ Y: [/ N
, L9 k6 S# O( E$ p69.Shadow Normal 2! _+ C0 D( y; Y6 O3 |" H
70.Shadow Reverse 22 n! L, h, D, T
71.Devil Sonic Normal 2.5% Y3 a- l; L% j. d2 W2 }" i: l
72.Devil Sonic Reverse 2.50 [8 h8 Z9 }( }8 A3 B
73.Devil Around Normal 2.5
! r1 u# I1 F0 W5 Q0 j! r74.Inverse Shadow Normal 3+ Q/ Y; V# g) O" I
75.Inverse Shadow Revese 3.5+ E5 b3 B5 O( @4 b6 N' c
: }5 o% J' g* }* ^
# i0 H) C& A7 `6 U8 u7.spin(16)
% F/ M% {) \. D# S) p
. G4 z; W# \! W' {8 K76.Thumb Spin Normal 2.5
) ^+ n$ B( _4 v$ r77.Thumb Spin Reverse 2.5* v7 B- v& O- H" Q% D* H. F
78.Extended Thumb Spin 2.5
* D C5 h3 s2 R( X, R! g" x79.Fingerless Extended Thumb Spin 3/ b4 G2 |% K# c1 _
80.Fake Reverse 3.5) W; t/ j& D( h/ c7 Y
81.Index Spin 3.57 }+ U/ m1 E* k2 Q! e, _7 h
82.Fake Index Spin 4" \8 q. q$ u* ~, Z
83.Basketball Spin 4.5+ i1 y' T A+ [6 W
84.Basketball Spin Reverse 5* s& x& F1 m- F& i& x
85.Back Spin Normal 3.50 l5 G# D0 {. A1 w2 {7 O1 G; e
86.Pinky Spin 4
3 D$ p' Q. e4 f$ h: R; F7 y87.Palm Spin Normal 3
4 q' o5 T; m1 a88.Palm Spin Reverse 3.54 o/ C6 s2 \5 _( j* C- G
89.Fingerless Thumb Spin Normal 34 h- G* O, w/ S/ P f
90.Fingerless Thumb Spin Reverse 3
0 \" w" v2 j; I! Q91.Back Spin Reverse 12-34 4
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4 R1 f3 [1 d8 a: C6 N) K" |: b
8.air(9)
5 L$ s& a; O& p2 q& K
. g0 Q( a1 k! H; T4 [! N92.Thumb Around To Air 3
+ A6 H( n: f% `- y0 ^93.Thumb Around Reverse To Air 3
2 ? A3 ?7 J+ u9 k2 ]6 \94.Index Around To Air 3
/ H) O, S) y7 f* W) ~, Q' L: P- l95.Index Around Reverse To Air 3, p7 f# H- U0 j2 m1 R
96.Back Spin To Air 3.5' A+ ?# p3 ] d- W) ~
97.Thumb Spin To Air 3" a4 E5 G# n$ Z5 A, C
98.Infinity To Air 2.5- h/ _8 ]' W* T+ s
99.Tap To Air 3/ B6 x$ H- M; c8 U9 [# ~/ o
100.Leigun 2 |
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