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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 8 g0 u0 k9 k% t
* O/ p& O4 E+ U6 h* \' b$ S) c每个人眼里最难的都不一样。所以要自己好好摸索。
) v! C; B# |5 J+ }2 O D( C我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。4 t8 u" A" n, ~- f( g* i
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===============================" |* U. h' h. L S0 l" R: L2 u
找到了。。。。
; e* {0 E) e2 y7 N& n0 ^! E
8 f/ p- |0 {% L! W7 \3 X招式难度系数表1.pass & charge(10)8 U" e3 G* c! p, R) D0 b
r/ E g& h/ M5 K- i8 l' ?. q
1.Charge Normal 1
& d/ d* b& K* _/ R5 N+ e2.Charge Reverse 10 H$ R u- ?# X
3.Triangle Pass Normal 1.5; z% t; j* }8 A9 W5 L
4.Triangle Pass Reverse 1.5
/ S9 ]1 _$ f1 l9 j5 W5.Fingerpass Normal 1
' n. h) R6 _. P; U" E. {( v6.Fingerpass Reverse 1; M/ S3 [& ?! T1 F* S
7.Twisted Sonic Normal 2
* c$ c$ u9 a3 w+ L8.Twisted Sonic Reverse 2" E3 f3 d% B) a2 K% {# j( ^7 B @
9.Warped Sonic Normal 2
4 l+ s5 d" f1 g10.Warped Sonic Reverse 2
& @6 D$ [9 P3 ^0 d0 K8 a. J: R. i3 H, D$ Z
6 y' _% G% d4 r+ q: i2 g) ~1 Z4 V2.sonic(15)$ W' y, ]( F0 B' q
% x, A" F, ^6 [4 ~7 ]11.Sonic Normal 2% ]" H/ J, u* ~7 {2 V) |: ~
12.Sonic Reverse 2
7 U! W& B3 {& F% M# @13.Inverse Sonic Normal 2.53 n- R# d) Y; S$ J! [$ ]' {3 {
14.Inverse Sonic Reverse 2.5
3 _3 ^- s/ {. F4 `+ F2 Q15.Sonic 2x Normal 2
, [, w7 \5 F8 @2 G6 v* P9 f- x/ d16.Sonic 2x Reverse 2& y+ A. k$ \( y4 N+ C, ]* d
17.Sonic Clip Normal 2
3 L5 D& e- C( \5 p18.Sonic Clip Reverse 2" ], {& d6 S0 C" L, f- r# R
19.Invisible Sonic 2
# }1 F+ i2 r% |5 l% `% B6 z20.Demon Sonic Normal 2.5* f! G% Y, i! O& l
21.Angel Sonic Normal 3" k6 p2 f9 |* Y; E0 z
22.In-Out & Out-In Sonic 2.5
! I2 N6 y4 M( ^ v; X* n8 l1 r ]! V23.Side Sonic Normal 2.5
8 E5 K4 l# ~$ f9 @/ A, m I. \8 Q5 |24.Side Sonic Reverse 2.5
( [5 I, c" t, W' N/ V25.Flush Sonic Normal 3
# b- X' U, |& a5 G; I+ K' h
9 K# u( W0 X" F5 f, v% Q' ]* B
( F, B. w$ l2 ~7 e! a3.infinity(9)6 s! ]+ z9 W2 B3 s% K! w* s# X
' D- H6 o9 w. I3 E2 u
26.Wiper Harmonic 1( `1 @- }: b& ^' C: a
27.Figure 8 17 C0 D! p, Y# n) |
28.Infinity Normal 1
R( I/ L# Z/ {+ }+ j, K29.Infinity Reverse 1.5$ H4 K: a! O! `& F( Q8 |
30.Single Extended Infinity Normal 1
; m$ r' [5 S5 r% s31.Single Extended Infinity Reverse 2" H6 w; E$ E3 f
32.Quadruple Infinity 2.5
7 N, q) i+ t: ^4 M33.Quadruple Extended Infinity 2.5) `; d O/ }; x; h* e
34.Index Wiper Harmonic 2.5! s; Q' {- r8 D5 m6 F: |
, L9 e6 t- V: _9 ~0 g* k
3 }: n8 u+ x$ N' l' i4.tap(8)
) {& n N4 ?; M+ s6 _. s8 ~. i, z' A
35.Half Tap Normal 2- c s9 J$ r6 w' A- o- y
36.Half Tap Reverse 1.5/ s- l4 W* e( \" n
37.Full Tap Normal 2
; j$ ^, l9 F* w1 M2 P38.Full Tap Reverse 2* c( z( Q% k& Y- b/ @$ Q- q; L
39.Back Tap Normal 1.54 B. N: E; Z# Q* M. M
40.Back Tap Reverse 1.5
- N3 R* Z) o! `8 l41.X-tap 2& I. L- H! }& P& T+ j6 t
42.Fingerless Fake Reverse 2% J) v Z) N) K2 j
5 V2 ^+ J& e4 g7 W P5 q
. Y2 T. P) F% _' O3 D8 W5.around(26)0 L% z1 ~0 A$ Q- n" ~ E- \
1 {8 y/ R4 X- Z; m2 q5 u! O43.Thumb Around Normal 1
0 K5 T# H. d8 P' c44.Thumb Around Reverse 1.5
1 i8 {/ N# T9 [: @2 [' Z45.Index Around Normal 2
" l) R% c( u5 \) g$ |46.Index Around Reverse 2
$ J3 S7 n1 B- ^9 m% d8 e0 j47.Middle Around Normal 2 C7 t' P. M# p0 M
48.Middle Around Reverse 2
& H ^1 d6 i* w" v8 }- v49.Ring Around Normal 2.5
4 l( R8 t+ }/ t50.Ring Around Reverse 32 q& y; ?4 e$ c1 O
51.Pinky Around Normal 3.53 R9 O6 [9 j$ m
52.Pinky Around Reverse 3.5
R# @$ I; y4 |' g! `7 f' J53.Cardiod Normal 2" }+ @* Q5 q( b) R
54.Cardiod Reverse 2 A! {& D. D! d6 G$ x& U9 v/ L
55.Korean Extended Thumb Around Normal 2.5
& ]$ ~9 t: _( b7 T56.Fingerless Thumb Around Normal 29 j1 D$ X/ n( R e4 P' m% \
57.Fingerless Thumb Around Reverse 2
9 {9 L% H% }! v7 z0 b58.Back Around 2
& @7 x' I1 }! W$ R3 |' X59.Fingerless Index Around 2
" ]8 C" D% V5 b7 P- N: L60.Fingerless Middle Around 2
+ d% E: J X$ @3 C: J: g3 R! |" Z61.Fingerless Ring Around 3
& [+ {& h2 z6 o }: C( t6 P; L62.Fingerless Pinky Around 3
$ C M) |2 j+ t' |. e4 k! d63.Fingerless Korean Extended Thunb Around Normal 3
: Q3 W: |" M' c( Z# G64.Hand Around 3
7 p: m4 r: N5 R- {1 m65.Neophyte Back Around 2$ U8 j5 f$ F: w
66.Neophyte Index Around Normal 2
9 J4 O- b p% n; r# L( e67.Neophyte Index Around Reverse 2
" S7 S5 X: j/ W g5 d2 }7 \4 J68.Side Ring Around 3.5: {2 Z. [! Q1 H
4 ? b# k9 n0 J& y0 G6 R# [) x
; X. I& d* I' m9 P9 H
6.shadow(7)( |2 g9 O$ r7 k; N4 t$ h
6 g% ]1 H4 F* u' B% P
69.Shadow Normal 2
% R; e% D5 i% J" L! N* ~70.Shadow Reverse 2
4 Y/ {, l: _4 [+ b& l1 k/ k% m71.Devil Sonic Normal 2.5$ M# q- |7 q& T5 a1 h; {, E
72.Devil Sonic Reverse 2.5
1 H1 a3 N8 \. p; A0 j* `* Q73.Devil Around Normal 2.5
2 g+ L4 e% ]/ }5 R2 h+ a T+ e74.Inverse Shadow Normal 3: ^/ C5 Z2 X! C5 O% o! O8 V& C) [
75.Inverse Shadow Revese 3.5
9 W) L; E" ` P/ e* H* H. r$ R, v1 I- x* Q- Z) V
8 v/ V' V6 n. J7.spin(16); G q' m# K. a* @+ y) ]. j( l9 X
3 V& T0 ]# a; D2 t/ K* {
76.Thumb Spin Normal 2.57 v$ @% y' F4 D. {7 q
77.Thumb Spin Reverse 2.5
* I! @1 r, [/ W$ ?% C, k78.Extended Thumb Spin 2.5. k+ q7 R0 J- } `
79.Fingerless Extended Thumb Spin 3" w6 K+ \! X# F3 g3 Z* A' s
80.Fake Reverse 3.5
8 a+ x v# o; ?" @4 y# C }81.Index Spin 3.5/ {! b% d% ~: Z. F0 N1 m
82.Fake Index Spin 4
. ?/ K- Q3 c' b5 g8 k1 C n83.Basketball Spin 4.5
& H, s% W T; Y7 A% F8 |84.Basketball Spin Reverse 5
, Q4 f0 t; o" H8 b4 [85.Back Spin Normal 3.5
; B' v* L, ~/ y$ D( i4 e86.Pinky Spin 4$ T M+ {+ S# H2 y/ c+ ]7 `9 n. i9 ?
87.Palm Spin Normal 3
. Z' U2 `- m c' Z1 l, J88.Palm Spin Reverse 3.5
+ v; R* t6 [1 s7 Z% ?& E89.Fingerless Thumb Spin Normal 3
8 C' K i0 {3 } \7 i2 U90.Fingerless Thumb Spin Reverse 3. {2 v! Y, i* ?! C% M. p
91.Back Spin Reverse 12-34 41 R. `6 L( K# R) E$ j+ ^1 L5 g/ y. ]
; J4 F. J, ~: q
: ~! ^$ q$ q" [7 `: D. u4 l8.air(9)6 f0 G# _# Y& J
' e: p# q4 N* ^* h; {92.Thumb Around To Air 3& X; S. j1 ?0 y( s
93.Thumb Around Reverse To Air 3. Q$ }# I5 B3 c4 c B. Y; Z8 B* H0 k. y
94.Index Around To Air 3
. D7 I6 \6 Q1 o& X U95.Index Around Reverse To Air 3( k, Q. q9 `( Z" ?+ y, y( U
96.Back Spin To Air 3.5 z3 |1 j! J j+ ?' H# H5 _
97.Thumb Spin To Air 3
- L9 S3 \9 B7 X98.Infinity To Air 2.5
4 X7 j( b( E2 p$ f c99.Tap To Air 3
2 `7 v# a* m% ?+ n ^1 S: L100.Leigun 2 |
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