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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑
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% @- E- _3 p* c0 k7 t* O( G每个人眼里最难的都不一样。所以要自己好好摸索。
: j7 ^5 b8 w- b9 [8 n我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。% a% X1 p) m* @; ^9 T
7 Z- `$ M% i7 A A# r/ k. H# D1 I- d
/ A. n1 q7 K7 t" q: n2 A' g3 r$ d, U- G
===============================
8 D& D7 K W" s/ F+ P+ n找到了。。。。
A. u7 I/ [6 G" b9 Q) \) e* v& Q' S2 s( o- s8 L7 X
招式难度系数表1.pass & charge(10)$ L) ^: ^" w: [( W
3 g! N: o5 Y, c1.Charge Normal 1 6 D( ? s2 L, G! K X6 H
2.Charge Reverse 1
0 l+ p' o( O; Z) W2 S3.Triangle Pass Normal 1.54 \8 }0 o/ B0 D/ R# R n
4.Triangle Pass Reverse 1.50 r" F& [+ \' ?. z. z. T* I
5.Fingerpass Normal 1
3 X2 L Y' i( }6.Fingerpass Reverse 1
: ]( E/ m% x4 l7.Twisted Sonic Normal 2
) ]3 C" f0 {: C3 ^8.Twisted Sonic Reverse 2
3 E1 S" y6 I( q6 K9.Warped Sonic Normal 2
# e( }- X2 t+ ?3 C7 z/ u/ q10.Warped Sonic Reverse 2
+ V) H. F+ f9 Y( ?& C7 C2 x3 ^# n) ^6 ?3 ~" c! R
' n, Z X8 o) @( H2.sonic(15)
0 X! Y6 x; P2 y+ P% f, |; k" \ H% d7 ?4 J& h6 l) {; W8 Z9 V r
11.Sonic Normal 2# M/ ~1 [, A( p: b+ H! u: ?8 @
12.Sonic Reverse 2
# w: Z) l( e6 E8 A d- P% t, o4 T2 a13.Inverse Sonic Normal 2.55 h% O) {8 V3 ?8 ^5 n/ V
14.Inverse Sonic Reverse 2.53 y6 U6 A3 J0 u
15.Sonic 2x Normal 2
! Z$ v* ~: V) O7 X6 Z16.Sonic 2x Reverse 2
% z5 C3 Q" ~! _0 a9 {9 Y4 s5 _8 {17.Sonic Clip Normal 26 F# n& D0 x V- l/ A+ r/ V2 z- x
18.Sonic Clip Reverse 2
1 j+ |( a- |7 j6 m4 O19.Invisible Sonic 24 B2 D9 ~9 Z; C" d/ d* I+ T4 e* b
20.Demon Sonic Normal 2.5
# Y A' o( m1 m6 a* {. ?21.Angel Sonic Normal 3
3 v! R; ], h$ g# P Z5 B22.In-Out & Out-In Sonic 2.51 p% `8 @: E$ V3 p
23.Side Sonic Normal 2.5
5 ?/ G" }+ y; U8 v0 n6 g& c24.Side Sonic Reverse 2.5
; e9 ?& `* s5 @) @- M& H25.Flush Sonic Normal 3% p1 i7 R; D* W: F0 U/ w: k+ v1 w2 y
- [& F. d/ h Z2 L
h: v6 u. C: U8 n, b( t n
3.infinity(9)8 v1 {$ R/ d& {1 n* N( R! n
: G0 a" {' K& n% C) [$ P; ^26.Wiper Harmonic 1
3 O; ^0 Z B7 h' E6 _; K27.Figure 8 1! {) f N7 L' N" b
28.Infinity Normal 1& @) x. s; h& e
29.Infinity Reverse 1.5 _9 P1 l8 H( f# E% t* d$ P7 E) s
30.Single Extended Infinity Normal 1, f8 z4 _& v/ K: E/ S) b- q* E P
31.Single Extended Infinity Reverse 27 ]( n [ g/ p# d% m: \/ |+ W
32.Quadruple Infinity 2.53 ?7 ]5 z& C$ [3 S1 w: q
33.Quadruple Extended Infinity 2.5
# f! o5 a; r% a& f34.Index Wiper Harmonic 2.5
4 C0 ^9 l5 F+ Q5 ]' G' O8 U
4 H5 ] O0 \& {6 J
) P* Q) X; U% N! A" [4 q6 ~: ^4.tap(8)
# g) a+ B& K3 e: ~; ]/ k" `& _
: y9 g Q' @3 s5 q' f- E4 H f35.Half Tap Normal 2
5 G6 v* f4 i5 ]$ O0 p36.Half Tap Reverse 1.5
/ J! g7 f) I- F7 |37.Full Tap Normal 2, C0 U! \ N6 q, f+ F1 o# z
38.Full Tap Reverse 2
8 j& t9 v1 @& l" n, I: V39.Back Tap Normal 1.59 A, j; ]! `& N( V. g
40.Back Tap Reverse 1.5
0 i d. J) o' Q: b4 |41.X-tap 2' [9 H. H1 m3 y( m6 R
42.Fingerless Fake Reverse 20 Z, U& M# Y& E) A$ \" [9 e. W
/ \) ~' ~& h* n. M3 |1 ]
+ T- u0 u8 g. W* H) g' ?5.around(26)2 Q g' U9 J$ s% I/ B$ r! |
4 k6 @, o; { j* y5 B& V
43.Thumb Around Normal 1( o: [* h% n8 ?% }8 E
44.Thumb Around Reverse 1.5
5 O/ l; J1 @( [" Z) _0 h45.Index Around Normal 2
* O& H$ U+ G9 o5 v. y46.Index Around Reverse 2* ?' K0 O/ p- n) h! |. F3 _
47.Middle Around Normal 2% m J- `7 W( [7 L& A) N
48.Middle Around Reverse 2
0 Q0 s/ k0 J$ Z4 F3 Y( B6 a8 ]49.Ring Around Normal 2.5( V! Z* D3 h1 j5 [( w- L& K6 V
50.Ring Around Reverse 37 d; ]9 F, U7 C5 b2 n( J" i
51.Pinky Around Normal 3.5' C9 R- P$ u9 Y |
52.Pinky Around Reverse 3.5" o8 c! ~ g! U
53.Cardiod Normal 2, S+ E6 F6 I* R
54.Cardiod Reverse 2
3 b5 q& A/ @8 e* E% p N( m% B" O55.Korean Extended Thumb Around Normal 2.5
: e" G0 @! S- t0 f56.Fingerless Thumb Around Normal 2
$ P8 g Y. Z8 s8 k57.Fingerless Thumb Around Reverse 28 b# o0 d% s* E# E4 g8 p
58.Back Around 2: g6 {, J7 A+ V# d! u I( U1 E
59.Fingerless Index Around 2
5 t! m- Y' [$ Z; T+ e. _( F60.Fingerless Middle Around 24 ^$ }! S2 ~+ D! v2 K7 a
61.Fingerless Ring Around 3
# e5 N2 P2 B% \$ p62.Fingerless Pinky Around 39 f4 k& i) u0 ^: f) E$ o7 z& R
63.Fingerless Korean Extended Thunb Around Normal 3
) V: p5 B0 B% o( D. ^64.Hand Around 3( D; f0 _9 G4 W* n& r, |2 j
65.Neophyte Back Around 2
6 l3 a$ X3 ?2 E3 {) Z66.Neophyte Index Around Normal 22 q) V) V, ]2 l8 }
67.Neophyte Index Around Reverse 2
+ N& s7 L: ~% p3 b+ c9 ?' h68.Side Ring Around 3.5
% c7 U. y l, \, x
2 P; V. X9 i1 c" \( ^1 D2 i$ J- t5 h8 o+ v5 s
6.shadow(7)
' X3 D% O: @0 w3 w8 t/ l- ?% ~+ m7 J- a
69.Shadow Normal 2
/ P! \" f! F" J70.Shadow Reverse 23 }9 u3 V. \& n
71.Devil Sonic Normal 2.5$ o" E1 N( a0 K+ Y$ m' R
72.Devil Sonic Reverse 2.5- a2 {- W5 ?, ^' `. I
73.Devil Around Normal 2.5
2 i7 k4 w% Z3 J+ J8 v9 V74.Inverse Shadow Normal 3
) p+ F' V* g# j75.Inverse Shadow Revese 3.5( s# @1 T8 R! U* i1 n
/ ~' N: \- I5 I2 n/ F
) B- K X% q& X) Y; H( Z7.spin(16)
9 F; N& v0 J/ t |$ a0 s/ s$ }0 [, u
9 Y+ e1 v2 }9 J; F2 K$ F76.Thumb Spin Normal 2.58 M9 X& K2 a3 R4 ]" Y; N/ |
77.Thumb Spin Reverse 2.5
* L' z* W8 G \' [* z78.Extended Thumb Spin 2.5, h4 t0 J5 j; b- r% o1 O- D
79.Fingerless Extended Thumb Spin 3% H6 H0 r* L& ^- Y7 x: D+ X
80.Fake Reverse 3.5! g9 A9 w( k* j( L' F! I
81.Index Spin 3.5! G( J) O+ Z! b; f7 \- v9 {& B4 t
82.Fake Index Spin 4* ~3 f. \: M* j4 t" ^
83.Basketball Spin 4.56 @, g1 w/ Q% r8 @5 n) I ^
84.Basketball Spin Reverse 5
+ B( Y1 ]9 ~2 X' Z( [& l85.Back Spin Normal 3.5
D2 H5 A0 P5 }& F; j86.Pinky Spin 4# R4 F9 A% @; I" g9 A- S1 l
87.Palm Spin Normal 3
9 M4 g }) e6 G, M+ h B- I88.Palm Spin Reverse 3.5
8 r5 o9 g+ g* w' m5 {89.Fingerless Thumb Spin Normal 3
9 V E/ T4 S& _9 T; Z90.Fingerless Thumb Spin Reverse 3
, v% P) `" b9 l$ N& }91.Back Spin Reverse 12-34 4 i8 X7 R( @3 ?6 r) ?& z- x# _" G6 b! [
( r0 Y; n* v0 |% F9 K* d/ Z. K/ s5 q2 y5 w8 i3 T
8.air(9)7 v3 G5 Q3 `1 i- n( W4 e0 b
- R4 q2 p* y$ I' R, @3 l92.Thumb Around To Air 3
; F6 w( G r5 R93.Thumb Around Reverse To Air 3
4 A. [$ }1 E( L94.Index Around To Air 3
: G5 p G/ A8 P( Y7 R4 Q1 H# Q: F2 |95.Index Around Reverse To Air 3
& n5 A0 \- g6 s, c: r6 I, O96.Back Spin To Air 3.5
2 n3 n% M. {6 ^! X& I6 S97.Thumb Spin To Air 3& ], i' u ^/ R# l1 k# H+ M$ N
98.Infinity To Air 2.5$ T) O: l b# I4 s. v
99.Tap To Air 3
8 B9 a* C g1 z100.Leigun 2 |
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