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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 $ t8 v! B$ \8 E
& ] v; E0 F# M* D每个人眼里最难的都不一样。所以要自己好好摸索。: d* o0 S+ c+ @' Q5 U
我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
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# L _8 k5 W0 i/ c% M===============================
+ M2 D. g% D* w+ m找到了。。。。$ X7 b. |7 j$ j' ?- @, ~
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招式难度系数表1.pass & charge(10)
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1.Charge Normal 1 1 F: ~/ s1 Z) ?7 r" [/ f
2.Charge Reverse 1
+ F7 j$ V! h' g; H0 E b3 I) a/ M" y3.Triangle Pass Normal 1.5( f$ e9 t. g$ r3 u2 B k" h8 d
4.Triangle Pass Reverse 1.5# k2 D% B" x s1 L F7 y: P2 Z) [# \4 Q
5.Fingerpass Normal 1& ^: R7 R; } g+ u
6.Fingerpass Reverse 1
. m- K$ Y$ F. J; U0 \0 |5 i+ Z7.Twisted Sonic Normal 2
9 y# {) F( ]6 k. d8.Twisted Sonic Reverse 2
( t" @! f1 F, v# D) C7 J5 [9.Warped Sonic Normal 2
; ^3 `7 Z1 m, b3 D; q10.Warped Sonic Reverse 2! W ]% M) p5 S% S1 x' l2 Z
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2.sonic(15)
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11.Sonic Normal 2
: l% v4 A% A, o. ~12.Sonic Reverse 2
: z4 j+ P( H, @. O+ q. h5 ~( I13.Inverse Sonic Normal 2.5
( j& k& A8 Q- b- O14.Inverse Sonic Reverse 2.5
3 x; @6 e+ s3 _) p15.Sonic 2x Normal 2
# L% F& z0 t( X1 @; p: p" M16.Sonic 2x Reverse 2
6 U9 g, P7 w3 r# f, I+ [" y17.Sonic Clip Normal 2
* m7 |. E( [0 e l9 v& F+ g% w18.Sonic Clip Reverse 2
9 u: g l2 N3 P3 Y& v19.Invisible Sonic 2
$ `0 K: t0 v: r: y9 N1 \20.Demon Sonic Normal 2.5
# j7 [7 n# w: C3 P N21.Angel Sonic Normal 3* y2 V6 w' V# w
22.In-Out & Out-In Sonic 2.5; h: w* ^# Q5 S3 q
23.Side Sonic Normal 2.5
/ ~ ~$ M' E% k# d0 T24.Side Sonic Reverse 2.5
& c; Y7 U) A# Q( }, F7 @ `25.Flush Sonic Normal 31 P( q% C' t( P3 E m4 }; ]; _
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3.infinity(9)
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- p6 O/ J# ~, z) F# P! O26.Wiper Harmonic 1
! L: u ^* m7 w- J9 A27.Figure 8 19 a4 f5 B6 W J# x" R) h- Z- y
28.Infinity Normal 1
5 v. r9 z/ X4 \8 k: Y# `5 j+ f9 k29.Infinity Reverse 1.5% f) z5 a/ c3 }$ N' G. U9 q6 Q
30.Single Extended Infinity Normal 1- o% Z& [6 C! t$ B
31.Single Extended Infinity Reverse 2
! t1 \5 [- D8 @% O4 H32.Quadruple Infinity 2.5
; H3 {+ ]8 [& b% ]33.Quadruple Extended Infinity 2.5
' W# Q1 W9 @1 B* y$ ^7 w34.Index Wiper Harmonic 2.5
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2 S3 Z% t/ o, [- |8 ]0 C: U
4.tap(8)
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) G3 G, z L4 b" F$ ?35.Half Tap Normal 2
) V/ |. x8 u+ q3 j36.Half Tap Reverse 1.5
8 U o9 {8 Q# ~1 E0 @/ G37.Full Tap Normal 2
& `4 z6 e7 P: s& X- p' w; F38.Full Tap Reverse 2
4 f; t6 J8 L9 {39.Back Tap Normal 1.5
1 k/ Q6 n0 {1 |* z$ X& Y+ D40.Back Tap Reverse 1.5
+ X7 P2 c0 U( j0 s- A7 x41.X-tap 2
" J/ X' d6 t& l; ]7 I/ \8 K42.Fingerless Fake Reverse 2
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5.around(26)3 W0 T" X k; Q- v# P
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43.Thumb Around Normal 1
& ]7 h! R1 T8 I, @6 p A44.Thumb Around Reverse 1.5
- J- t3 h$ U1 Q0 k. C! ]45.Index Around Normal 2' ?' q, e( K/ H! A! B
46.Index Around Reverse 2
: \$ e! |; s4 ]0 p$ T47.Middle Around Normal 23 ~6 P3 _; c& |' |( a5 j' w
48.Middle Around Reverse 24 }1 k( d8 G5 ?$ [
49.Ring Around Normal 2.5
( J1 Y) }7 V. a0 L4 z" H50.Ring Around Reverse 37 G* Z& E+ S. N: s- u; v
51.Pinky Around Normal 3.5
7 W2 A& z6 r/ }4 n& N1 Y, K1 Y52.Pinky Around Reverse 3.5' j6 L# i% S$ x @* a4 q: u% J
53.Cardiod Normal 2
4 m# I6 A" A4 W4 n0 e6 _54.Cardiod Reverse 2: i' z& m( ?8 I, D/ ^& m
55.Korean Extended Thumb Around Normal 2.5
# A7 O$ y' g) S- `% z56.Fingerless Thumb Around Normal 2$ Q" {: B* F \
57.Fingerless Thumb Around Reverse 29 R7 Y, ^4 S2 b3 t* W( W @; I! A
58.Back Around 2& W( I9 z0 G+ T' ^# f) B
59.Fingerless Index Around 2$ r& p1 r1 U7 C
60.Fingerless Middle Around 2
5 E' Z" i3 h* v9 G( @) j# l7 {61.Fingerless Ring Around 30 u1 c& D E. c; Q
62.Fingerless Pinky Around 31 q: D: J% \8 z
63.Fingerless Korean Extended Thunb Around Normal 3* d4 U; Z% J, X/ U; D7 w1 z
64.Hand Around 3
8 B/ y% m3 ]" Q65.Neophyte Back Around 2: N8 K- L- p( n# O" p
66.Neophyte Index Around Normal 2/ F# P9 O8 m6 R l
67.Neophyte Index Around Reverse 2
3 T# m) N) K* H. |+ R" x3 h; I" Y5 i% B68.Side Ring Around 3.5+ z4 q. f) x( q, l' y/ M
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6.shadow(7)
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69.Shadow Normal 2
9 k8 {# N# U. I- i$ {* p) D70.Shadow Reverse 2
3 K+ W0 {% [7 a A# I7 C71.Devil Sonic Normal 2.5
2 d- |, a3 [3 K' J/ \- @72.Devil Sonic Reverse 2.51 G# |5 K" i7 \ f8 }' t# c: q
73.Devil Around Normal 2.5) n1 F1 A: _0 r0 W( x" ?
74.Inverse Shadow Normal 3
9 x# e8 t) f. \+ P75.Inverse Shadow Revese 3.5
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* N# c" M2 g% b; F* W1 G; a7.spin(16)
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# \# H) ?/ z: n1 T+ V/ g6 {9 H# X76.Thumb Spin Normal 2.5; I) j! P& E) Z& |) k
77.Thumb Spin Reverse 2.5 u! B9 ^+ l9 ^ |/ x. W
78.Extended Thumb Spin 2.54 M1 B8 }( m3 |" N5 p6 i! P
79.Fingerless Extended Thumb Spin 30 D# ]- ~. E5 y9 t" q
80.Fake Reverse 3.5( R j$ k$ {+ F0 y7 N" T, u* h
81.Index Spin 3.58 N4 @: i7 U- C% r- d% {
82.Fake Index Spin 4* I6 j) A" S2 B" S& o
83.Basketball Spin 4.5
( y9 c7 e8 p" z3 W8 d' r! z8 f84.Basketball Spin Reverse 5
/ x% n$ e3 b$ K85.Back Spin Normal 3.5( c4 D- h4 k$ z
86.Pinky Spin 4
7 |! g8 [6 M2 p7 R6 ]87.Palm Spin Normal 3
' J+ p8 O6 b+ }, a88.Palm Spin Reverse 3.5
% O" j$ _/ P+ K) ~89.Fingerless Thumb Spin Normal 33 @' [7 h3 z' C4 s! }( [# Q4 T6 ~
90.Fingerless Thumb Spin Reverse 3
5 L0 [+ F& S' H! v, C91.Back Spin Reverse 12-34 4
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" r6 ?5 Z- H" g( @8 e! M8 J6 ^8.air(9)
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, m' R1 i9 Y2 U8 r; J& ?8 D# n92.Thumb Around To Air 3
4 z! ^; N/ l7 I) `. [$ n93.Thumb Around Reverse To Air 3
8 I% [8 ]$ f- ?" N$ T94.Index Around To Air 3
' h3 ?- Q- x6 X x s95.Index Around Reverse To Air 3
$ ] r" n3 k9 w- A0 I3 r96.Back Spin To Air 3.5$ {: y- g/ S9 T% n" h
97.Thumb Spin To Air 3
& F$ y$ W; T0 S6 e* I! X; w98.Infinity To Air 2.51 D7 ?: E5 D5 ]8 J# V* d
99.Tap To Air 3
1 O3 l) ?* z" M8 I% y: I$ \7 v100.Leigun 2 |
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