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发表于 2008-4-6 01:53:22
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招式难度系数表3 N& x0 j9 s5 q2 V/ w& m7 ?0 \
% Z: N# L1 T6 G# R& O. N1.pass & charge(10)
9 x0 k$ o9 w0 _- g! T. _& S# P
: j; G( a. V/ W6 a+ _6 ^( T1.Charge Normal 1
) {0 E2 w8 {! r, l2.Charge Reverse 1
( `- D4 o, a s9 y- o6 G* K+ _3.Triangle Pass Normal 1.5
4 ~ c! l T# C- K4.Triangle Pass Reverse 1.5! r# |& v- }; }( ` W7 o
5.Fingerpass Normal 1- T4 h( f Z9 k
6.Fingerpass Reverse 1% `+ _4 ?9 z- o; l
7.Twisted Sonic Normal 2
# V; x+ i2 A1 l5 p8.Twisted Sonic Reverse 25 ~& j* }1 ?& a& a5 C
9.Warped Sonic Normal 2" p: c; t2 z# [+ _; v
10.Warped Sonic Reverse 2* e2 Z) N; B7 K' E0 O* r
" R& W7 `- v: |! e+ N. L. V$ l) O
7 Q( q2 B. S+ e# U2.sonic(15)
6 Y- Z1 o, Z$ f0 N0 a5 a 3 E7 M$ p1 r, G
11.Sonic Normal 21 a& W4 T- C' {9 d6 W: X$ h
12.Sonic Reverse 2' r1 o; `8 J# ]3 ^# ~; K
13.Inverse Sonic Normal 2.55 Y1 L, m" A: t9 G0 K
14.Inverse Sonic Reverse 2.5
! E1 H) ~5 T2 a4 y) P) [8 E15.Sonic 2x Normal 2
8 M+ ?# Q8 {% y16.Sonic 2x Reverse 2+ ^- U( f# P6 X' Y8 l* w
17.Sonic Clip Normal 2% K" D% f q: U! z$ s+ N
18.Sonic Clip Reverse 2
$ }9 g, c3 V% o8 K0 R3 R. F. _19.Invisible Sonic 2
, z4 N# {& A; h( b# t% i. I20.Demon Sonic Normal 2.5
6 _$ g% T( ~& |21.Angel Sonic Normal 3
M' K2 W' C8 X! j$ A5 e22.In-Out & Out-In Sonic 2.5
0 f Z$ T. e/ {! y23.Side Sonic Normal 2.5
1 x V6 l- V( j: f: V9 z& L3 Z7 R24.Side Sonic Reverse 2.5
" I: K: n R) d. {2 S25.Flush Sonic Normal 3
1 c! k \8 }5 n& Y! q( n
. e6 z( [9 T3 e* n
. B; ^( {4 X* s* p; R3.infinity(9)
+ ]) T6 K* u/ l 2 g/ N' w% k8 J* `; F, h7 l2 m& q* \
26.Wiper Harmonic 12 m$ `2 E% c/ e: t+ c% ^
27.Figure 8 1) m& N4 @3 [2 b. A
28.Infinity Normal 1, v% u6 M+ O" Y$ v+ i
29.Infinity Reverse 1.5% [; q5 k$ R5 C: ?' S0 i3 ?6 z- H
30.Single Extended Infinity Normal 1& g+ O/ t5 R% n/ p
31.Single Extended Infinity Reverse 2
+ T; M" x1 n6 r32.Quadruple Infinity 2.57 k: x5 k7 H1 Y% G7 I7 z
33.Quadruple Extended Infinity 2.5
/ U; K3 n! O7 [! Q* Y: ~! {34.Index Wiper Harmonic 2.5
& O! n; j9 u, N + `# ]/ j4 O+ l* q" Z, a
, h1 c1 [6 d3 H0 b8 v4.tap(8)
, J) u( Q4 L& f3 q9 Y * x* d6 I$ @% ^% Q4 |. D; y
35.Half Tap Normal 2
/ u4 }+ G2 T' {: @, k: `4 ?' Q5 E3 w36.Half Tap Reverse 1.5
$ e# u0 f% y5 b+ r37.Full Tap Normal 2; M# _- C3 F7 P+ g& D E
38.Full Tap Reverse 2
" H8 V/ O) p( q# n39.Back Tap Normal 1.5
7 U8 V+ r0 f3 ^) [) ?3 Z* G40.Back Tap Reverse 1.5
: u+ {- I. @- N. K9 W6 o7 \41.X-tap 22 e/ e, ]3 K; J% Z" q) @) a
42.Fingerless Fake Reverse 2* v2 E0 P/ c/ n: Z+ Q9 i7 N: }9 a# S" L
' }) [8 G# b6 t( c # N6 }2 {. O/ _4 \
5.around(26)
6 T5 P" ^8 @- |' { ' Q: U5 N: \( W6 T- O+ m! n+ T, y
43.Thumb Around Normal 1
# }) d m/ I$ h44.Thumb Around Reverse 1.5; X7 q" x$ w1 r1 N9 J
45.Index Around Normal 2
, ]7 K2 {( \% w. \2 c46.Index Around Reverse 2
# O, e7 B9 ]9 X) ]7 Q" ?/ B47.Middle Around Normal 2
/ Q, K, J1 Y& S: k- T; [48.Middle Around Reverse 2
. m5 j5 a Y* R( z) l) _6 a* D& c49.Ring Around Normal 2.5
* m B( E% i- _9 z% J4 X5 M- h50.Ring Around Reverse 3
% B6 H% a$ e3 `$ g51.Pinky Around Normal 3.5
# T8 I- f9 U, P3 F) k52.Pinky Around Reverse 3.5: L5 v1 A5 B$ @7 O4 l5 V
53.Cardiod Normal 2. u y8 {1 I9 E% @2 _) g/ ^" M! ?! k- ?
54.Cardiod Reverse 26 }( A' ? ` b
55.Korean Extended Thumb Around Normal 2.5
# g' D0 w8 u0 W- E( i5 [4 }- @56.Fingerless Thumb Around Normal 2
7 g6 y6 u; {( p57.Fingerless Thumb Around Reverse 21 o* k# \" w8 ]9 O' ]% j; R
58.Back Around 2# {: e7 h5 Z+ _$ o
59.Fingerless Index Around 2
2 d0 \, O, S9 W; f' z7 V60.Fingerless Middle Around 2( e4 L& }3 u# R1 ]' _; {$ Y [* I
61.Fingerless Ring Around 3( w! k H/ A3 p: i, J: b4 |
62.Fingerless Pinky Around 3
) L% g# b2 t! L63.Fingerless Korean Extended Thunb Around Normal 3
- m3 p M+ R; _, o$ `6 U# a D8 _64.Hand Around 3
, F' i0 o; x( [65.Neophyte Back Around 2: n# g$ T; g* B0 L2 w9 b& ], Y% i
66.Neophyte Index Around Normal 2% h+ z, A. u+ ~- @/ X* P' X( p" ^
67.Neophyte Index Around Reverse 2! b5 w" w3 B& w) F
68.Side Ring Around 3.51 [3 n& {" L! q
) E& {+ k- u; r, d, b" Z
T: R) ?: y2 p4 H6 t. c6.shadow(7); u- _/ v7 ?# C! Z4 _' X
1 `: J' `' Q- @$ Z
69.Shadow Normal 2
: H. O6 J9 ^/ D$ k70.Shadow Reverse 2
" I8 J! ~& a) v) k6 k71.Devil Sonic Normal 2.5
$ d M( E! J4 Z7 k" l- o6 f) F72.Devil Sonic Reverse 2.5
$ i2 W; H0 O4 B. r! G73.Devil Around Normal 2.5
7 d( g6 U7 F! |; s5 V9 c74.Inverse Shadow Normal 3) x0 W2 R: |0 y n0 O
75.Inverse Shadow Revese 3.5
( m! ~) B( f+ T$ i! l! M3 f
4 n+ b) a1 p7 B5 n 3 a6 h s; v' ^1 W Y* F5 E2 |
7.spin(16)
( v) Z7 k$ N+ n( O8 v. Q7 b# V
) r0 U& F! w+ S, R3 L76.Thumb Spin Normal 2.5# H; ~* P% r1 `/ ?: M
77.Thumb Spin Reverse 2.5
$ U! z! f' B' Z9 r2 e0 O2 u78.Extended Thumb Spin 2.5! D+ `! y& ?; D7 o9 Q
79.Fingerless Extended Thumb Spin 3
1 Q& l2 m: b* V3 _& J( l" A80.Fake Reverse 3.58 C. r( D2 F' Z \& m
81.Index Spin 3.5
" c" e3 g/ H5 y! c, Z: F' _82.Fake Index Spin 4
. _8 h/ ~; k- R1 d$ _# }0 \83.Basketball Spin 4.5
2 ?0 |: K h! n8 J& s84.Basketball Spin Reverse 5
4 Z/ I. K9 M* ]0 ?1 N4 N1 Z" a8 h85.Back Spin Normal 3.5
- N& Z1 ~7 ]5 i# c) b86.Pinky Spin 4% F' C( F6 _/ i) I% B! a
87.Palm Spin Normal 32 H/ n2 r; d& v; c7 T; A
88.Palm Spin Reverse 3.5
' I: |' T0 _1 C3 f3 |0 b& U89.Fingerless Thumb Spin Normal 39 [+ Z. X. o$ H: P! w( K$ X
90.Fingerless Thumb Spin Reverse 3* x0 W- A2 |: f: ^
91.Back Spin Reverse 12-34 4# _: }3 t/ F1 z3 x8 x$ O
& M% g/ g$ Q+ x' g
& Z0 Y- o5 D; {4 D: c8.air(9)
2 x; Y* I$ k2 ^: m( g; G 1 V* z+ B3 V/ d& x- A/ C" N
92.Thumb Around To Air 3
# F8 I, o, G- R! p5 E' W0 u93.Thumb Around Reverse To Air 32 H; B2 p' d1 L$ l3 `! V( o
94.Index Around To Air 3. i: [! k6 ?1 ]1 P5 K% d' j
95.Index Around Reverse To Air 3" [9 |% H4 d+ `, T3 P
96.Back Spin To Air 3.5
5 o1 G8 R8 G' W! F8 p97.Thumb Spin To Air 34 d- n1 d% b% V: f$ e
98.Infinity To Air 2.5) K$ ]: E1 c& ~* @/ t4 Y) m$ \& @
99.Tap To Air 36 I, F1 U2 f+ p; o
100.Leigun 2$ k3 t. ?, H# W, D! H
. e( v! C0 Y" x3 N; e. H[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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