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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。) ]/ d% R3 S" v1 [( ]% F. e1 Z
, H- A8 I! ] y0 F8 w, ^转笔的招式分为8大系列
0 y3 n7 ~$ Q3 Baround" j$ g& E* Z' G9 l7 C3 F
sonic9 {5 B. h/ H4 ^+ J. W; Q
Infinity
9 w6 p% a- s- C+ i+ s+ i6 ?Devil's and Demon's! i" z. b7 r3 d( X; t4 Y
charge5 p, r5 E* g1 T3 f3 T! ?
spin/ x- [" ]& x. h. s0 v
TAP$ g# q3 R% y. z: k( P3 {. G0 }$ \
other% u+ m/ n3 V9 k
+ r, U) b) _6 b7 ^% W ^* u7 u单独的招式称之为trick" w4 `. A9 Z- e" i9 B4 i9 t
把trick连接起来的招式称为combo0 [5 Q% K( m4 [9 D5 v6 u! s
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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1 D( ]1 O4 I4 n$ E: x, t8 |截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。7 K$ J9 a; x- L( ?
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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: }* M6 Y$ R! s0 H7 S& K' WThumbAround
4 t9 }* E* ?1 D' @2 q; x6 A4 MThumbAround Normal ∮
' ~5 ^& P4 B6 w5 f9 c7 C6 B' lThumbAround Reverse ∮
5 ~6 s2 u* M. f# k3 r7 W1 _5 bFingerless ThumbAround Normal
7 a: F, {( p. s8 NFingerless ThumbAround Reverse 9 u) n: o, @; G) w4 K, }9 T
ThumbAround Harmonic ; M2 o# E8 Z. i6 h/ B4 [
Continuous ThumbAround5 _( C C, m& p, @/ F1 R* ?
Counter ThumbAround
! @1 u1 a6 x P; x* F6 J# c! GMultiple ThumbAround
) C) s( x U. q( W) D' T/ z- c2 |! |) {. b, E
---------------------------------------------------------5 \% z2 B5 a5 y9 W( Y" c& U: T6 N
FingerAround8 `3 O: q' a5 Z5 e' M+ ^
IndexAround Normal ∮( T: z- f9 P8 G6 E, c" B }
IndexAround Reverse ( k+ F0 _% F# b6 K8 d9 A/ \5 f
Fingerless IndexAround Normal
% i, v; ]8 p5 B2 ?Fingerless IndexAround Reverse
( i. \6 D+ i2 lMiddleAround Normal 9 f4 f" s! b J3 y
MiddleAround Reverse 8 v4 k1 A8 `! P7 k$ b
Fingerless MiddleAround Normal
1 T0 R4 A+ Q% |9 fFingerless MiddleAround Reverse + p2 U5 i( s. E8 z( G
RingAround Normal 8 K8 K# F* c+ W4 R# H
RingAround Reverse
' {+ e6 ?& S% Q4 oFingerless RingAround Normal
@- Q" O: w. j; rFingerless RingAround Reverse " n; w; N5 e2 O: v
PinkyAround Normal
$ }8 y3 c* z) S( z" GPinkyAround Reverse & B# f8 H* u9 W# b2 K4 I& Q
Fingerless PinkyAround Normal " e9 ^: n, ~3 b0 x2 z% z
Fingerless PinkyAround Reverse' s4 Q L: ?3 b
4 c+ M+ y+ U$ U, ]' H( e+ P3 \
---------------------------------------------------------: w9 X/ k! U* M1 L; S
BackAround* u B/ y \% x1 S& b. Z( {8 z, B
BackAround Normal ∮
. o9 }; }8 x( n( p- N) ]2 I0 a, ]BackAround Reverse 7 W. [5 q/ q) _5 V p& d1 u. l
MiddleBackAround Normal∮
7 a. Q2 a+ e2 X2 e5 [MiddleBackAround Reverse
' R E R" N1 m( o4 JRingBackAround Normal
7 t& Y3 G' ?8 cRingBackAround Reverse
# \/ `5 ?) i: \2 [PinkyBackAround Normal
: u, {+ u5 c/ r9 Q6 x/ hPinkyBackAround Reverse
$ E& @$ |3 o# M: h. v$ Z8 zBackAround Fall# U3 T; y0 _7 n; p$ i; F3 V% z; |
BackAround Rise* V& C8 Y( q* K
Korean BackAround Normal$ Z+ V/ ^/ e* q- U4 ?
' ? @6 ^& Q! v& [8 C/ J& W
---------------------------------------------------------- y1 ?% ]$ ^" y( b L! z! S
Sonic
. X& l% A) Q1 M* c7 ~Sonic Normal ∮* x+ G$ r% v; H) d# p
Sonic Reverse ∮
- p9 v: d: D* CSonic Rise ∮2 \4 l# T+ g: I& j
Sonic Fall ∮7 y. V, L- i, f! Q' S
Sonic Harmonic ∮
% ] O: f/ ?5 r1 A5 GInverse Sonic Normal ∮1 g" r8 |6 x2 p% h
Inverse Sonic Reverse ∮7 }( H* @4 {4 |+ Z/ L
Moonwalk Sonic Normal ∮
3 t6 t( L7 T8 VMoonwalk Sonic Reverse
' U* w$ Z/ N, i1 F/ xInverse Moonwalk Sonic Normal
2 T9 Q) `1 O! ~9 {Inverse Moonwalk Sonic Reverse ) J: A: ?* T) j F
Shadow Normal - D$ ^8 ]- S' L: `) W( Q8 G
Shadow Reverse / \7 i( |9 W3 E
Inverse Shadow Normal
' m2 `; U. N# M! c) _. [2 D- s9 lInverse Shadow Reverse 2 b4 J' u- K) X3 K4 x
Pseudo Sonic Normal
& R$ f0 \) e0 Q- `; N I! hPseudo Sonic Reverse 5 H3 ^$ O% W8 c" E+ ]
In Out Sonic Normal 9 o9 j9 I! S7 }7 ]9 ]1 P
In Out Sonic Reverse . R) O4 C4 [3 R! I
iSonic Normal
u: H& t& y& S: P: F8 x, ZiSonic Reverse5 _1 ~( ~' G, |% \- }# D
Devil's Sonic ∮
( n! {. I# r+ sDemon's Sonic ∮
/ f* J6 B7 ?) S9 ?9 o1 ~# R/ x- g) p& A' V9 q% s& ?7 E
---------------------------------------------------------0 E3 ~- g6 p- o
Charge7 T1 a. `9 P3 w( ^% \
Charge Normal ∮ / B* t# K m/ ?- T) Q2 H
Charge Reverse ∮
. A: O$ e- ]2 v7 a( NTwisted Sonic Normal ∮ f# I: K9 n9 A; I& m# n" h, q
Twisted Sonic Reverse ∮3 A6 b# t5 T" X9 A3 D
Warped Sonic Normal7 k8 D6 c/ J' Z8 w# d* P
Warped Sonic Reverse
$ z) J% o6 x- ^* e2 Z% d VFake Inverse Sonic Normal) h, J @9 q8 [' e- s
Rising Fans
3 ?/ a( u" [9 NDouble Charge Normal
* f& f+ G$ g7 x5 I7 Y6 F! y/ s n0 m2 h; O$ f3 l
---------------------------------------------------------1 y7 G# z, K4 Q3 o. r
Fingerpass
8 d0 c8 Z2 `, m; N$ ? f3 CPass Normal ∮3 S8 ]6 \- e. U+ X; q& X! t4 M M
Pass Reverse; z4 c4 k2 k C5 f1 j2 [
; L+ g, O9 Q) o- r6 C# o+ D---------------------------------------------------------5 S7 g x6 m0 F. b/ i$ p6 {( `; ~9 q
Infinity1 t+ _( @' V1 T4 _% B8 Q6 K
Wiper Normal
7 q1 K& w, {6 aWiper Reverse
# _& f: f# P5 y% v3 L6 q. y2 l8 W KInfinity Normal ∮
7 C6 ~9 f. Z( M7 g- R5 n8 |Infinity Reverse ∮
/ [+ o4 C& ~/ kInverse Infinity Normal ' Y; S1 O5 p( ] V0 q& I0 P% H
Inverse Infinity Reverse
7 M8 e" P& E0 B! W9 hFigure 8 Normal
$ E$ Z/ E3 I6 [: @Figure 8 Reverse
% g( ~3 C. q. @# l/ R1 ESingle Extended Infinity Normal
6 G" T( @* z- ]+ L6 J9 e) ]+ W; b- sSingle Extended Infinity Reverse
- l+ u7 U Z- o0 J+ Y3 k# _" cDouble Infinity Normal ; ^* h+ {$ @/ z1 F
Double Infinity Reverse " |$ Q* Z( ]9 P( r K4 L, O
Inverse Double Infinity Normal 8 G0 t) ~ V- L3 H8 ?
Inverse Double Infinity Reverse / _- p# A& a$ O" T: W" J* S6 g
Double Extended Infinity Normal $ v* @$ F. n! r( z. e9 `8 J# I
Double Extended Infinity Reverse , h7 o# ^4 N5 O0 j' G+ a9 d. o
Inverse Double Extended Infinity Normal
7 I2 F6 z/ c9 |& f& JInverse Double Extended Infinity Reverse
/ l% G7 W9 M, w2 ^6 dTriple Infinity Normal + Q# s( K. I8 V* k* x$ S2 S( d
Triple Infinity Reverse
$ d) r5 a' q4 N* S' R* t8 PInverse Triple Infinity Normal 9 w* @" k( \ s7 }6 \
Inverse Triple Infinity Reverse
5 n. }% Z; N+ H, WTriple Extended Infinity Normal
( y" m2 M8 h. C& l+ N: d# RTriple Extended Infinity Reverse % a& m5 B3 t- R! T4 a7 T. M
Inverse Triple Extended Infinity Normal
5 e. O; X5 f! m8 s& A* ?- TInverse Triple Extended Infinity Reverse 4 x3 k0 k/ C$ N6 g) J. k8 d' j
Quadruple Infinity Normal 0 m; Q9 e9 ]5 }2 p9 c* {
Quadruple Infinity Reverse ) ~- r) P8 t3 Z. U1 S
Inverse Quadruple Infinity Normal
- C! Q4 t/ j! a3 |Inverse Quadruple Infinity Reverse
% V7 u/ F E# ~' M3 y& L$ wQuadruple Extended Infinity Normal
2 m* N! b9 B5 H- X9 ]$ N4 w2 o% BQuadruple Extended Infinity Reverse
6 n2 r: v7 T4 gInverse Quadruple Extended Infinity Normal
P6 ]4 j; e7 r: Q9 |Inverse Quadruple Extended Infinity Reverse
( J) @& i3 ]% R3 ~5 V0 I3 d1 U( s8 D/ |
---------------------------------------------------------% x' O! B3 ^, }* i) f/ U
Spin! U" G9 d" Z- r$ e/ N6 v; T) @/ `& W
Thumbspin Normal / M" z- B; [$ e4 d' P
Thumbspin Reverse
: v( F# i! U/ c9 B( F+ pFingerless Thumbspin Normal
( J8 w/ Q, ^) w, WFingerless Thumbspin Reverse
) h8 j4 _5 ~; z F8 `9 [" yIndexspin Normal
0 t0 }' i9 j4 F) L- gIndexspin Reverse h/ W& V! O9 _; j0 X( m" s
Fingerless Indexspin Normal ' \/ V4 Z g) I! U, z
Fingerless Indexspin Reverse
% ~4 l1 s. R- F) @" f+ T6 o# s& uMiddlespin Normal
. C- A" n! D! o w) r2 I nMiddlespin Reverse
: y/ E- Q5 e1 x/ }# [Fingerless Middlespin Normal + p- P& H+ {& w& {! F2 E7 Y
Fingerless Middlespin Reverse 4 N* E Z' q5 U
Ringspin Normal 1 G& B6 K% C: a
Ringspin Reverse
?; X+ S$ U3 ?( FFingerless Ringspin Normal
7 z: c% _9 y4 C& N9 u5 _Fingerless Ringspin Reverse ( T5 H8 g2 L' B* W& n2 G* N
Pinkyspin Normal # F( r* A7 K: e' z. u1 P' |
Pinkyspin Reverse
9 v) J4 V8 p8 ]) J( [9 s+ _ I+ ^Fingerless Pinkyspin Normal
; e/ e d& h" J! M0 F# B9 R5 w a; jFingerless Pinkyspin Reverse : t: d9 f3 ^& d' x. Y
Palmspin Normal
) ^2 v; P) f2 T8 q# Q& aPalmspin Reverse
6 h" M8 h. _/ {* a. @9 C$ a8 ]Side Spin Normal
( h+ f4 S1 G5 S9 Q( `- W7 q: L EHalftap & Z, r5 s5 A! j& Y& W
Scissor Spin ∮: U2 q! t+ z8 f3 M) D
Fulltap Normal % r/ f5 W3 `0 N+ P7 H; m9 m* ]
Fulltap Reverse & ~( ?9 y" h( L. j; b% i% ^( S
Fake Reverse ∮
5 R6 {& X5 e ?) s- Z, _! ZBasketball Spin # `' G- S2 H, e! L( W3 Y3 k6 @
Spider Spin
# I3 Q* w/ n- Q3 j0 S" A7 s! i$ O" V* ^6 e/ f
---------------------------------------------------------* Q& N: ]2 f4 I# \8 K4 b
Continuous ThumbAround! Z# P, x$ h+ ~$ D6 F7 j
Counter ThumbAround
) H, ]6 `7 ?8 F( ~( C! CMultiple ThumbAround* C* ^, s/ B' }) r& `7 n
PinkyAround Normal 6 U# g. V. f, \, a- x
PinkyAround Reverse
# k5 E; F3 S' aFingerless PinkyAround Normal ( z+ w2 F3 r$ E3 C7 L! k6 z
Fingerless PinkyAround Reverse
7 L+ ^9 ^" P+ a5 z k/ ]' Z. CPinkyBackAround Normal s- h( P' ]% Q9 W: Q, _8 |
PinkyBackAround Reverse 6 [+ W% G. S6 X" s3 P/ e
Sonic Fall
+ ~6 K# E, q8 `& r( B) [seudo Sonic Normal + W5 C, h0 M8 X1 b) ]' G
Pseudo Sonic Reverse * U9 R+ w2 \2 ]5 I( R
In Out Sonic Normal
" Y; P3 |+ e+ o+ |; HIn Out Sonic Reverse + b: M! Y6 k/ \) g
iSonic Normal & G/ i; z. n2 ]: @ V
iSonic Reverse- Y, u" p y6 ~1 k' y" H
Sonic Rise* |7 b- W5 I# c& Q5 n
Fake Inverse Sonic Normal
) _( x. e) V& ]Rising Fans
9 A3 Z6 W; X6 H7 X& rInverse Infinity系列& F# N; t$ l: ^* t- L# B& F
Spider Spin x8 F M9 K9 E% n' _
( W( |% X8 e. ?
& |" d! o2 M! P8 k* W/ g6 Y4 j
以上的招式转自香港组织kitcat
0 z. B1 K! m( ~2 @) O当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。; } {8 |4 q1 E" P: t/ K
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
& {- d/ s9 q2 b% l德国:GPC7 N1 L) @) k5 `& V0 {% f) O# q3 ~
法国:FPSB
* p* |+ ^; l% @( q0 ~波兰:PPP
, A# U- k; {' x0 [5 r* S中国大陆:pserhome(PSH)顶! u' u% q, f4 B
中国香港:kitcat、penzone) q, T. M& ]$ j
中国台湾:TWPS
9 Q2 s6 N* u, o8 m/ M日本:JEB
J {$ v, m" G( h! X+ `韩国:pendolsa(PDS)
+ L3 N& l) T* o7 R: m$ P4 }* x% T瑞典:swespin+ @" E7 M* \' m( N
泰国:THPSC(ThaiSpinner Community)
& g; B6 U! V: g0 l全世界范围内的:UCPSB、UPSB% |2 |& A7 s7 Y
" [" m+ u8 _$ b! f
* B! d1 L0 B, U* N7 c. C
2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话8 t, |# p) H. x- I, _, Q, Q
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
3 o- `: D2 e ]4 L% U; ]+ b( P3 ?08年世界杯官网: http://www.alexsimpsononline.com7 x8 ]# g! C" q- T
亢龙有悔 - ThumbAround Normal9 ?1 } u V: f" x+ b. N5 }
见龙在田 - ThumbAround Reverse
* @9 e4 X {6 O, S0 V& a双龙取水 - Sonic Normal8 X% `5 N& P7 U
履霜冰至 - Sonic Reverse
7 \' u5 a( _7 c3 e- p神龙摆尾 - Single Extended Infinity: t E' p2 W, |1 j9 O3 T0 B
飞龙在天 - Shadow 12-T1" X* Y: J5 S% i# b J' A0 m+ [
无限幻变 - Double Charge Normal |
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