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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列" d" P# \3 \8 H: x0 E8 n& K. ~) H$ A* X
around, ^1 ]* U3 ^$ B# o
sonic- Z: [* e% V! R! B/ l! X
Infinity& ]' ~% E# p) j1 a6 R) c% r
Devil's and Demon's, V4 g. v" m( e7 x: {
charge
, T3 R( R' W! \6 lspin
/ N# u4 Y. _8 hTAP
# C0 h6 I% f. D2 M! [/ tother
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+ s; t' q3 [, b* D单独的招式称之为trick/ v- X: p& R, [0 J6 ^
把trick连接起来的招式称为combo
" d; o/ i; N5 A3 g转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。& {. C+ }+ O* k. J* X
. |4 Y" I% f! o+ I w2 H截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 v+ e4 b( y1 b( F
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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4 t( `$ u- B4 O2 _& `/ X( p% k3 t5 }ThumbAround
/ A5 C0 \, v# @; _' }" ^9 w# lThumbAround Normal ∮) T* k0 ?+ T& ?8 ]' q
ThumbAround Reverse ∮6 @2 m% ?( n" m! t/ X$ v
Fingerless ThumbAround Normal
6 V6 {+ O; ?& F9 L bFingerless ThumbAround Reverse ! ]3 F3 Z, G& } l3 p. o$ a
ThumbAround Harmonic ( ]) R9 A8 T' F, R1 e/ R
Continuous ThumbAround" A3 f/ {+ v! d$ Q
Counter ThumbAround- v* J9 ]: k$ A1 e
Multiple ThumbAround
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) u) x$ {" n5 e+ R6 v( q1 c---------------------------------------------------------
- U, {6 }6 Z9 z. MFingerAround' [6 ?$ |" ~6 M* X
IndexAround Normal ∮
7 X, O [9 N. }4 x( d/ W" MIndexAround Reverse
' h) R1 ]: b7 c1 PFingerless IndexAround Normal 8 @; F) M' x. r- l8 M
Fingerless IndexAround Reverse " y1 q, F: G: @5 J4 {: l. M
MiddleAround Normal
n8 C7 }* N7 P/ OMiddleAround Reverse
! Q0 T( g& s1 E0 N4 C; @Fingerless MiddleAround Normal
0 M2 B0 O. K; g: a% ^# ~7 @Fingerless MiddleAround Reverse ~* o. K: [' h# y4 d& \
RingAround Normal
- W- k; |2 S) j. Y$ o% o) k7 kRingAround Reverse ( F! g: A, ]; Z
Fingerless RingAround Normal ! K" L9 f0 y1 j- I5 Z
Fingerless RingAround Reverse
9 [( D3 p- z, vPinkyAround Normal
1 D1 Q* b5 h! |9 kPinkyAround Reverse + |0 c) t% {5 s" Z+ `9 T& w6 [
Fingerless PinkyAround Normal
- m/ @, x- A4 \Fingerless PinkyAround Reverse
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" U3 S* y4 l+ N, B4 a---------------------------------------------------------% s. y$ [1 m& T# I# w* w
BackAround3 y4 T9 }9 w$ d0 f7 X1 k: t
BackAround Normal ∮
2 }# L# f5 { l" C. }4 H9 kBackAround Reverse
& K9 i/ E% R6 ~' R, R' k( v% t, nMiddleBackAround Normal∮
9 S+ |. v, L1 }" [( iMiddleBackAround Reverse
* l! P/ y1 c" {- g. Z5 h; [RingBackAround Normal
, \4 y' K. S( {# T. pRingBackAround Reverse
7 @. g" _" X$ ?8 GPinkyBackAround Normal
7 y4 D4 E% P* {! v4 ~+ B- F7 `PinkyBackAround Reverse 9 W [7 |+ z+ O5 G
BackAround Fall
9 \$ I( S2 L( N0 E4 VBackAround Rise
" e! E+ q6 s3 O1 L+ R5 v* k; [& M9 ^Korean BackAround Normal4 a5 a5 l8 ~6 S$ W* D* a
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---------------------------------------------------------
- @" F% ~7 f _4 c4 ?4 pSonic
7 v. J( K- [4 @; KSonic Normal ∮
' q2 {, I$ A" K& ]) qSonic Reverse ∮- c4 b$ \. H7 Q. w. C# K
Sonic Rise ∮
2 ^) W( U" g" MSonic Fall ∮, s$ h1 o! F8 Q% I/ B. q# h
Sonic Harmonic ∮; t3 G4 f0 |3 A, h# y4 f6 m
Inverse Sonic Normal ∮, q E2 U+ P3 h7 s5 N
Inverse Sonic Reverse ∮
# p# a7 M* x( q( i; lMoonwalk Sonic Normal ∮6 b7 q9 B7 I0 K" s
Moonwalk Sonic Reverse
* G. i; w' ~( M# R% R2 U, oInverse Moonwalk Sonic Normal $ k( W7 H N+ E! a/ i$ W
Inverse Moonwalk Sonic Reverse " K6 m# G* z" K/ q
Shadow Normal , [# m, J) `+ I
Shadow Reverse
( T. }! U+ Z) i& ^Inverse Shadow Normal 0 \- k' q7 x5 X7 \
Inverse Shadow Reverse
3 J' v% g8 i0 Q0 v) v) _+ n7 HPseudo Sonic Normal ) e2 x9 N; T+ T* I! U P2 @
Pseudo Sonic Reverse / X1 R0 J; m5 f% L6 J
In Out Sonic Normal $ T0 P; B* C/ U8 f0 u5 k
In Out Sonic Reverse
( i0 j6 z9 x# B' P) @iSonic Normal . R; u4 R8 J8 [/ [- W
iSonic Reverse
/ |- T! Z& x. r$ o: b! Z7 JDevil's Sonic ∮2 i: D+ @# ^: D5 ]
Demon's Sonic ∮
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: D5 J% @$ Z5 j x---------------------------------------------------------
( d+ u* J" k* h3 [( fCharge
y6 Q* |6 I0 D4 Y0 nCharge Normal ∮ ) M, |6 F6 g3 g
Charge Reverse ∮
+ L+ |! P P) m6 o6 k JTwisted Sonic Normal ∮7 c# G1 w u, K- L9 U3 s
Twisted Sonic Reverse ∮
; o& K9 `* C0 B" S6 z8 iWarped Sonic Normal5 B8 M V; x# k k/ k
Warped Sonic Reverse
3 I' \: O( f# K d% M. m, Z2 o y" vFake Inverse Sonic Normal4 _; x9 f% `; c M' P. v
Rising Fans
/ Y+ J/ @" c: `4 s _' S, }1 A1 oDouble Charge Normal- M: F5 F' K$ Z
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---------------------------------------------------------8 \1 V' O2 E4 N% f7 _; P
Fingerpass& A" j& {* t3 K" j f. W0 k; y+ h9 O
Pass Normal ∮' i( ~# e9 x9 x; d4 n
Pass Reverse! p7 z5 x: \" J
c/ I9 `/ Q; Q4 I1 }1 A; ]---------------------------------------------------------( W8 ~+ G# K, X& c! ]# j! C
Infinity
7 n, U" g2 F5 [0 P0 L$ i- `& JWiper Normal
y+ d7 @( ^$ E8 i! n4 rWiper Reverse
3 Q( `8 t0 w; N! AInfinity Normal ∮ ! c+ y, N% n2 H" Z3 X- K
Infinity Reverse ∮/ N5 N0 g5 e& C
Inverse Infinity Normal
) t& H( D) G w) t& ?Inverse Infinity Reverse
5 |. z4 g/ `" OFigure 8 Normal ! L& x8 R1 U' w( U1 b
Figure 8 Reverse : h6 a* [1 x3 i9 R+ O
Single Extended Infinity Normal # F2 E8 w# b: M: R+ ?" v6 V
Single Extended Infinity Reverse
7 k/ e4 Y( k- R& G. E! NDouble Infinity Normal / u. A" B- D% b" v, c* i
Double Infinity Reverse
, y, A7 A) ]1 R9 y2 n( C$ j7 \( f- tInverse Double Infinity Normal
" E, c% R* M% S3 {Inverse Double Infinity Reverse ( s* \. c) r9 X, a
Double Extended Infinity Normal 7 @" d) j, q2 ^# o9 t d# N
Double Extended Infinity Reverse
C* {, w: y: X: yInverse Double Extended Infinity Normal
0 @0 f) Q) L6 N% yInverse Double Extended Infinity Reverse
) O& Q" X/ @; D0 S- |, NTriple Infinity Normal 5 ?# [0 s& ]. L8 ^. y( ?$ ] Z
Triple Infinity Reverse
4 c! z. b- F' SInverse Triple Infinity Normal
: o" ?+ R5 T& q1 q% _, m8 i2 T, qInverse Triple Infinity Reverse
7 Q& p+ I' P. \: b% B" X* Z7 STriple Extended Infinity Normal
- _) Z! a- |7 [4 N2 c6 h TTriple Extended Infinity Reverse 8 ~# S( w1 U4 W8 E0 a( I" d( ~' H, n
Inverse Triple Extended Infinity Normal
% N6 z+ _0 n s9 N, L5 G7 bInverse Triple Extended Infinity Reverse 2 {5 j8 Y z& @8 z* a; t$ M
Quadruple Infinity Normal 4 j4 z" A* L+ b0 T( g. |% D
Quadruple Infinity Reverse
" [/ ?3 E/ G, }9 ~6 lInverse Quadruple Infinity Normal ( b; o0 F0 H" E2 P& B
Inverse Quadruple Infinity Reverse ( Y/ [0 Z2 \4 C: Z
Quadruple Extended Infinity Normal
! ?% o; Q! T: {7 l5 v$ L$ jQuadruple Extended Infinity Reverse 0 A. T2 h0 d1 V# E+ ?* A) [
Inverse Quadruple Extended Infinity Normal 2 w& l; @6 R' w! z9 L
Inverse Quadruple Extended Infinity Reverse
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---------------------------------------------------------2 Q1 M8 @) M! G* g P- [ x
Spin8 s* L% @* K; P! {4 p% d
Thumbspin Normal
4 L: f8 l y3 G) S8 r3 OThumbspin Reverse + q9 o9 m' ?2 f. f4 N
Fingerless Thumbspin Normal
( R9 a0 t5 `" UFingerless Thumbspin Reverse . _2 c1 H4 ?8 C1 a% W, A- G& q
Indexspin Normal
' _: x9 P; @: P8 R+ p) yIndexspin Reverse
- d( I. T# k) h1 j* h/ {Fingerless Indexspin Normal : X8 F- V8 p) J" X/ m# e+ H9 X" f
Fingerless Indexspin Reverse
V0 f6 @' x% R% P' @0 pMiddlespin Normal ; E" @& y- {$ B+ z! j
Middlespin Reverse . R2 A+ f; H! l3 g9 B
Fingerless Middlespin Normal
% ]0 y6 H- C8 |. y3 DFingerless Middlespin Reverse
% |# E- A2 a: W, `* y) s% v9 E+ W, oRingspin Normal - t: O+ a0 |8 _% l, q. T4 j0 G
Ringspin Reverse
) }7 U4 x. J1 H. p7 Y# \% g2 \2 i8 lFingerless Ringspin Normal
' |" h. E* ]- o# ?8 ]. cFingerless Ringspin Reverse
4 o5 Q" }5 I3 D0 zPinkyspin Normal % S+ _& I2 W$ U2 R+ z+ H
Pinkyspin Reverse 6 D( c. u" ~8 r4 X( Z; Y
Fingerless Pinkyspin Normal C$ C, @8 t! n" M+ F, @, o
Fingerless Pinkyspin Reverse ! w- i V" K m5 ~$ _
Palmspin Normal & H1 o# K( k. {) t
Palmspin Reverse " l8 e; m2 m' D. x% x$ r* \, ~
Side Spin Normal
$ Y& x" Y, I( r, F+ {& dHalftap . V+ }# f/ O! o d: X
Scissor Spin ∮
: w6 A& y1 y" V% pFulltap Normal 2 G* F7 |, n4 w: q7 H; _
Fulltap Reverse 6 g! U+ z0 J" R% t2 C9 i
Fake Reverse ∮& n$ X# b! x# m, k! O* M
Basketball Spin
9 K4 T7 q$ n( ?0 Z9 v/ k6 v5 ~Spider Spin
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# C# D) Q; p+ g---------------------------------------------------------$ h( e' R7 S- @% A, g4 Q8 u4 i( m, {
Continuous ThumbAround
# b O. \! y" |' l. M9 @Counter ThumbAround; x, A# d- n$ g4 t3 V5 j3 b
Multiple ThumbAround
( y! P- {; C" zPinkyAround Normal $ j) v2 z) t) `1 F4 |
PinkyAround Reverse ; y: n& B" i% i7 O' R! U# C5 H
Fingerless PinkyAround Normal 8 I8 J# o2 A" D$ ^& O" n
Fingerless PinkyAround Reverse
; d$ |. e6 X+ I- K" RPinkyBackAround Normal . m; g- [* G# Q9 M* x
PinkyBackAround Reverse + s+ P& V# k1 r4 m( l4 M
Sonic Fall
- t' H. i6 L' J6 R; X3 Dseudo Sonic Normal 4 B5 K% n' ?: J# F: I9 e
Pseudo Sonic Reverse
, L# j2 |. |+ c& lIn Out Sonic Normal
( `9 S _: Y, S3 ` pIn Out Sonic Reverse
- ]7 d: T0 D ~! hiSonic Normal
- i( `( ~! u B FiSonic Reverse
* ~& t' \, P& e; s9 ESonic Rise
( A8 W" Y3 n* D: J# `2 GFake Inverse Sonic Normal# ]0 G' H5 V' y3 [8 x1 G4 ^: K2 Z
Rising Fans
$ N( `' J8 i. R- |6 gInverse Infinity系列0 K E3 ?' _6 R5 n2 s. s, q6 r5 |
Spider Spin ( q# \' j# J { Z! P
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% L0 L8 a6 b8 e9 G. W( C4 [" {以上的招式转自香港组织kitcat* z3 U* n3 V; L( I
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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# i7 }" o4 u4 J; i' s* ~$ E现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。9 q& u0 d' A; w# ^2 z3 g
德国:GPC
: E$ ?: [, i0 O" L, M6 P法国:FPSB
3 p. E5 f% e- b/ @ h波兰:PPP+ R- @6 B. ~1 x
中国大陆:pserhome(PSH)顶!
+ I! U S. r8 E1 h中国香港:kitcat、penzone; E b3 M/ m6 s% ]4 I
中国台湾:TWPS
" `: f/ X7 x* J) g3 o* {日本:JEB; H. v$ c; V, o
韩国:pendolsa(PDS), H5 i) ~- r2 u8 c& |+ A" K
瑞典:swespin/ x/ C+ e! {' L/ C, {5 N8 W; B
泰国:THPSC(ThaiSpinner Community)
3 A' ]6 P; ]: |$ {0 { x& ~全世界范围内的:UCPSB、UPSB
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5 a" Q/ z5 E9 c2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
3 k: \8 g! T' o/ f世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
. ]4 F0 I$ |& C/ R6 p! w08年世界杯官网: http://www.alexsimpsononline.com
, Y9 l3 K- M8 Z+ O2 ]! L3 R9 I& u6 Z亢龙有悔 - ThumbAround Normal
% C2 s8 w) M$ u4 P见龙在田 - ThumbAround Reverse
1 K7 o( J' q% u2 J双龙取水 - Sonic Normal
7 O* [& X$ \# z& [/ D' k# f/ ~7 o履霜冰至 - Sonic Reverse6 I+ ~- ^- I3 w- K9 Q
神龙摆尾 - Single Extended Infinity
' o2 ^9 Q1 G! {5 d8 R, ?2 h# r) I# [飞龙在天 - Shadow 12-T1, A! F: {1 C& X6 Z; I3 Y
无限幻变 - Double Charge Normal |
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