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基本功" W' l. s3 `) ?: p. H% ~9 F' D
Arounds
; g- D1 G* h$ b; v, n6 r- A1 xThumbaround Normal (Ta n)& M6 e0 g$ B6 W1 Z: k6 B7 W
Thumbaround Reverse (Ta r) p+ d. ~$ K3 E0 m/ J/ S
↓
" M* C; l9 z6 n1 X5 RThumbaround Harmonic (Ta h)
# q' {5 g0 q2 a0 _& Y. n: u5 ]2 R% |+ I) I5 g% P0 z
Fingerless Thumbaround Normal (Fl tan)
' f% n. i; H+ a1 y' {2 bFingerless Thumbaround Reverse (Fl tar) 8 d6 v! g5 q( o0 u2 K' ^, \
, k% o9 u( m4 m5 aIndex Backaround (Bak1)& @5 q8 }+ O5 \, r# n8 { i
Index Around (Ia)
0 s* S$ \8 k% `7 E
5 Z+ |& w1 d0 w: p2 P5 BSonics
8 W; p; C9 L# I# _Sonic Normal (Sonic n)# a' b! |) s; s! k+ D5 e, } j
Sonic Reverse (Sonic r)4 u# }. |: P p' K# `
↓
- N" [) T% ^4 I$ X3 X. |7 [) ^Sonic Harmonic (Sonic h)
, e" e R1 R! v; T
6 @+ D/ d. R0 H" X& G) LCharges( N7 P# t" L$ |) x: `# n* o
Charge Normal (Ch n[逆時針]){註:pd時為順時針}
* O# u$ I4 B+ w6 _, e. OCharge Reverse (Ch r[順時針]){註:pd時為逆時針}
$ ]1 @' U0 V' j4 H( V4 G
6 i; R L( I% B/ r. Z. o a+ F: }9 a( [& h) k, C' P% b V
Wiper and Infinities" m9 r; `& \5 m* a5 p
Wiper n, T; n$ O9 m2 `6 B* }
Wiper r' p& |& d! G. }6 c1 h( V
Infinity Normal (inf n)2 u/ K. b6 x/ J! f. R
Infinity Reverse (Inf r)
7 u3 t8 H" n# t; C. ~7 x% g$ Y, }; L! X; m S- }! `3 `
新手級
% [8 h: G3 j- a3 d* s
& x, i' Q& k; e# @ q3 BArounds6 v0 b7 `( U) c. z* q
Extended Thumbaround (Ex tan)- P- G% B$ y& I
Extended Thumbaround Reverse (Ex tar)) E% k. Y% ~8 S3 l4 @( h
Middle Backaround (Mid bak/Bak2)
+ m% A+ Z2 r: j1 Y) h7 e }# YMiddle Around (Ma)
6 a* d) G% V, R5 K a) a8 kDevil's Around
0 U; V+ b' q3 [; q9 K/ c1 |4 DThumb-Middle around (thumb ma)
* G+ g! S. l( J, pBackaround Reverse (bak r)* d' W' k2 ]4 D0 ?$ M
% x& N% F$ o" @3 H- g! W
Sonics. M9 V3 c6 y1 [" z
Twisted Sonic Normal (Tw sonic n)4 l- n7 K) k4 T
Twisted Sonic Reverse (Tw sonic r)
$ o6 D5 r5 |2 g) CInverse Sonic Normal (Inv sonic n)# ?$ R. c2 D0 h1 E* U8 w* j
Inverse Sonic Reverse (inv sonic r)
( V" c( E( A+ W: cDevil's Sonic' V. @; L" X$ `( W! f" N( J
Demon Sonic
3 A: g2 v' {7 k5 @+ mNeo sonic __-___2 F- N' C$ y( i: X) N/ a: ~% O
2 G' v0 u" S" \( j. C
Infinities and wipers
: D0 k& M1 X' R8 n1 {2 d13 wiper! \( V i! P" N- Q: y* [6 c% O! ^- E
24 wiper
! [+ D: j `, r8 e7 V* y5 a) fExtended Infinity
1 b' B8 b2 }; G8 E. sShadows:
. Y; H* Z9 T4 Q3 uShadow n 12-23" Z8 ~1 Y6 o6 r
Shadow r 12-t1" R" i8 X7 p/ w
0 s; d3 j1 w$ h9 X' t7 {" U; a" N5 t; U( i
Combos:. B) K1 q0 B" v3 o' D; l- P
Neo sonic__-__>ch r t1>fltar$ x D( N4 @! w" K4 j+ K
pd twsited sonic23-12>bak r
- _) ^5 c6 }0 d3 Y0 U/ }( i
6 m/ K3 f# K6 E" r1 T* U4 t/ S* d- h, N4 U) ~5 |
中手級
, _ J& b3 u- N# ^3 L8 f I9 u2 ], N1 v8 `3 {/ K7 ~- F3 r
Arounds' e$ v) E8 g6 ?. C
Ringaround Normal (Ra n)
' M; c6 r9 m/ r) ` @% D' v7 ORing Backaround (Bak 3)
2 @7 Z2 V' z$ F/ ^# UPinky Bacaround (Bak 4)" ?" S6 r5 v9 C+ p& y% c
Bak Fall7 o3 U/ A* o, i2 r# L) t- f5 w
Index around reverse (ia r)! l6 V6 e/ Y5 D( }# z6 x/ P
, I B+ u5 j; v5 h2 B6 J% F( C( p
Sonics" ]. e, ?4 E! S
twisted sonic r 12-24
' z! X0 L" ?( I/ B% OTipped Sonic Variations
7 r5 ?4 A2 A" p/ {. h% c3 {/ v5 ]7 ^; H; q9 |& y, ?
Spins:0 Z1 h5 s. w8 t. G; P1 N
Scissors spin 0.5- D3 {9 R$ ?+ [
I, d& t9 Z2 @ Z5 O% s/ N
Combos:
( v8 c) [$ c; a$ V. Mtar>fltar0 ?8 j& Q7 o# d+ _; R( J
scissor's spin 0.5>fltan4 x9 N0 v/ e- |- M/ q \
man>tan>fltan7 w! c7 [/ R1 h, D
extan>bak r
+ `- ~1 d) ]- _& spd twsited sonic23-12>bak r>bak r
! k. z8 j) y$ [% s" y3 F Y1 |2 G1 t" V6 T8 }3 v
. \1 O/ \$ o- _5 C# s1 c
高手級:
$ e4 U- k& }; |; @5 Q
8 I6 w7 U9 B! J' uArounds:
4 `1 D+ P0 a& H5 [0 \pinky around (p a)
5 m( o+ R* j4 C# j% Umiddle around reverse (ma r)
8 a/ Y( W5 s1 Jfingerless middle around reverse (fl ma r)& K. S% L' Z4 s( {# ~ F( n- ~* h) k
fingerless ringaround reverse (fl ra r)
3 ^& U. q; w6 f/ y5 m4 n2 ^- S- {4 L$ ~ M
Sonics:
7 T4 m) b% J Q% M$ w+ TSonic normal 12-t1( P$ F* ^) G! _: D! {
0 G1 S1 ]; p v w7 D
" k2 T8 q! m- I; Q. V. u6 ]Spins:
0 a- @, C1 D7 ]7 K* y l4 p& vMid bak spin 1.56 y- g+ T2 `: t7 `8 @4 L
Thumbspin 1.5 (Optional)
4 v7 d; {: `) q6 FAir Back Spin
9 |: k0 L- Y% E) j0 }/ J% w$ Y! i C# V/ C
Combos:. T# c3 `7 Q4 ^9 h# ~+ D" c
Indexspin 1.5>bak r
3 G3 t( B1 P5 ~/ v8 a: `* Rbak 1>mid bak spin 1.5>mid bak
. s& a! e" ?4 k$ n$ \neo bak12-12>mid bak spin1.5>mid bak- X: W" i. w, ^/ j/ X
thumbspin 1.5>fltan& @1 T& O! i# M4 J7 A ]# @
extan>bak r>bak r
w6 @! C+ d3 l% y5 c4 H1 _! pscissor's spin0.5>fltan>fl exta n+ j+ c7 K/ n3 V9 X0 H' F( ?
pass12-23>pass23-34>tan! k; \, J1 T! V
pass12-23>pass23-34>thumb ma
# q% x8 F" `# U0 v+ Bflma r>fl rar
+ s/ V" _ h8 ZRing Bak spin 1.5>ring bak
9 y) \4 g6 a% |8 ?% C- \$ @Air bakspin>bak 1> mid bak spin 1.5>mid bak
- ?4 D) H' o3 B% H' i; C3 [$ s5 I/ Y9 `* d" U) b* m% e1 [# f# s
6 d" D) F8 B0 J+ p" s
: X5 b- @0 p. ~5 c- i神手級:8 h1 z L. N; d5 ]1 f5 k! [2 C* z
. s# M; s; G0 _2 g6 TArounds:& |3 s9 x% l; p" Z
Ringaround Reverse (ra r)2 A/ d# l; a+ L# W
Fingerless Pinky Around Reverse (fl pa r)( x& f9 R, T, I. [3 U6 d
Fingerless Middle Spin 1.5 (Fl ma 1.5)
$ B) r( X. F I' D8 }Fingerless Ring Spin 1.5 (Fl ra 1.5)
, g; L( {0 w8 ESymmetrical Backaround
/ ^7 l, `6 P8 A$ p& k& J; I4 t8 H4 D, G- t: ^- p
8 Y U5 ~7 U& v! I7 I
Spins:1 C$ y m9 |! y3 N% }# P
Inverse Shadow: p6 C8 p6 P9 i
Devil's Spin* j1 a! X& p/ J% E4 U5 u& q
Spider Spin
* m2 i6 i/ s: s1 `Cont mid bak spin 1.5 (Optional)4 V* C, b& o# g% ~, p
' a9 T6 o2 p4 O J' ?6 T
Combos:; u) W! @9 x! @2 g1 q
devil's around 23-23>extan>fl extan>bak r>bak r1 i0 | `9 Z3 Z- c7 P: b
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)% m# t' S5 @9 f% z% y; ?
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)2 z2 w0 b6 R2 C+ Q$ R) F5 k% V
extan>fltan>fltan>fltan (Ayatori); m# a9 ]% G2 v H# o& u5 ]
fl ma 1.5>fl ra 1.5 (key3)% G' A1 y2 v+ A& x. b
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)
1 }" G! w' s# H {. `Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
' l2 i }4 U! B- y9 E7 ~neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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