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基本功
% z7 F% ]) u; ?5 k% j2 \, C0 @2 VArounds
/ a; h( ?, p# g6 [Thumbaround Normal (Ta n)
: ~1 C# F' F8 ]% i; b" [; `Thumbaround Reverse (Ta r)
1 e/ @" Z* C% x( F↓7 b9 E! @! k0 v8 \* U
Thumbaround Harmonic (Ta h)
* B0 R# G6 A c. _6 @% B( F, h; S3 x/ w3 \. P1 y
Fingerless Thumbaround Normal (Fl tan)0 l$ i9 c+ U$ a! C+ B, `
Fingerless Thumbaround Reverse (Fl tar)
3 P( d/ U$ L- c1 |, e% J2 T( j3 \0 P7 j7 [& D3 L
Index Backaround (Bak1)
6 L1 `4 k: J; `0 s, P4 Q2 k( rIndex Around (Ia)
2 O9 }) I+ y) b0 m
0 M0 @' z. J0 R" Q# I- m9 kSonics! I2 [: R# ?! o5 {+ d( `
Sonic Normal (Sonic n)
1 L6 E6 |$ R1 z5 ~6 U$ Y" DSonic Reverse (Sonic r)
- l) }5 ?9 M# L9 ]- S↓, P& v' T$ x' X2 X4 o) j& H
Sonic Harmonic (Sonic h)
! A3 J& P* S0 ]0 J: D, P) h v {9 n* M! N
Charges
$ o9 B. Z7 A7 R0 m; S) w/ UCharge Normal (Ch n[逆時針]){註:pd時為順時針}
1 p* d9 v* {& U3 @' jCharge Reverse (Ch r[順時針]){註:pd時為逆時針}1 K" r+ ~4 }: R+ M
! A; c8 M# g4 D& e: W; |& I* H+ v/ Y/ F9 P# ?
Wiper and Infinities2 ^* A0 ^9 ^( G( G# S; J+ C% ]
Wiper n
+ `( G1 L7 }7 G: v( g) c# c6 YWiper r
1 a; H$ @* g9 uInfinity Normal (inf n)
" k5 e# Q! w9 d& C: Z5 PInfinity Reverse (Inf r)
$ [, w( @% L: F* q
" w( G# Z% m2 l' z7 v! W* h F新手級1 r. f+ F5 H1 H' O; B# ]8 M
4 J7 r2 `% {1 [& E1 {" T
Arounds- c$ f6 B) t/ J
Extended Thumbaround (Ex tan)" u; t: n, T/ d
Extended Thumbaround Reverse (Ex tar)
! a6 R/ x: s/ D8 G) C7 _Middle Backaround (Mid bak/Bak2)8 B4 v7 T; D0 k; `
Middle Around (Ma)
5 I7 |- T2 Q' A2 k4 TDevil's Around
6 t" h1 I5 ?7 R) tThumb-Middle around (thumb ma)
! X0 g% K/ @8 N- Z& i' _& XBackaround Reverse (bak r)
% e. [- L7 i7 M
% h8 @( Z' k W) [# _Sonics- x$ w ^4 K( A3 w, H5 s
Twisted Sonic Normal (Tw sonic n)
( S0 W9 t$ n" A* z9 r; a' t( qTwisted Sonic Reverse (Tw sonic r)# D+ K& S' p" Y- Y( w) Y- _ T; i; [
Inverse Sonic Normal (Inv sonic n)6 j$ Q. S0 q3 x! K8 Y* n# W# N, P
Inverse Sonic Reverse (inv sonic r). q7 {. G0 V1 D; z% G) f
Devil's Sonic
( I) `5 l) p ]& ~; B7 xDemon Sonic
+ o2 j0 [1 V3 R) ] r" ~) mNeo sonic __-___% p9 B/ w; n6 l( V J" |* m6 W0 U+ H
) \: F; n+ ?2 I9 K. ^: ~' e( d4 U! QInfinities and wipers
& |) U% W m j& _* F! N( o9 I7 d13 wiper
- H& _# @& `6 t24 wiper
& Q/ }3 b6 Z' D: z2 f T/ v8 gExtended Infinity6 }6 \8 X8 y( U) r% e% K: `. N
Shadows:+ o" c( O2 M0 Y3 F( T
Shadow n 12-23: ^6 u- r, w( q. } g+ Z
Shadow r 12-t1
8 v3 H/ @% ^. ~& `, z' U* T
5 g- q- A- H* V, f# m) m! S! |& T- z8 }* s, p
Combos:$ V2 e; M* b# V" ^4 z1 r
Neo sonic__-__>ch r t1>fltar
0 P1 f' }4 a: j! dpd twsited sonic23-12>bak r
7 P; U8 Q4 g4 r9 ^4 R7 a2 M1 b* g# J) T1 N
4 ]9 @* c: u. p6 }# n1 C
中手級
" H; x* }3 b. O% K0 j) J- L+ Y% d. } C* l7 O
Arounds8 W9 o ~$ h: a- f$ J
Ringaround Normal (Ra n)
+ U/ n3 C+ X3 h" SRing Backaround (Bak 3)3 } m5 n: w$ e6 F* N" w% e
Pinky Bacaround (Bak 4)
3 Q* P1 O& ?2 A. U- fBak Fall
3 L1 j. n4 V: {& E* e4 ^Index around reverse (ia r)
# a. k# w: Q; B, s, X. y* a& C" u6 o& ?+ L/ q6 {
Sonics
% W. b* {% L5 ^8 }0 w7 q& Utwisted sonic r 12-24- d# m6 T& W1 n' a6 y6 U% v, P
Tipped Sonic Variations
, a7 I% z0 ~; @; K4 i% W) K1 ]5 O1 P$ L
Spins:
" ?( {5 J! g! d$ s6 R1 [4 MScissors spin 0.5
C2 Q+ ^. M, B& Z# H( B1 s/ N, @ C; ?) P# w
Combos:, ~2 g, Y) f( B- R! s2 |
tar>fltar- x; R. _( L. z" x
scissor's spin 0.5>fltan! w$ z# M: t, H5 H* b
man>tan>fltan
4 [/ x& b0 [; V7 Z* Jextan>bak r8 \" r; L) L$ ]7 ]
pd twsited sonic23-12>bak r>bak r
% N: r0 d& `% V2 N% F/ Z |3 _0 @8 \7 h# S
7 k& U' G7 u! V0 _* l& U高手級:" s* t# p* H8 s5 \! }" G. l; E
$ j& e3 p) m6 `" G/ N: R" tArounds:
/ [5 a. S) ~9 c6 P& `pinky around (p a)
, R/ o5 O$ g! Mmiddle around reverse (ma r)) n" R: a( I+ t) N) p
fingerless middle around reverse (fl ma r)( w5 p; d: Y* c* y
fingerless ringaround reverse (fl ra r)
- Z8 }. o6 ?; F$ [* K6 z
' S! E& v6 w/ w4 \Sonics:5 P( p \8 `3 w4 y$ z: ?
Sonic normal 12-t1
+ ^4 Z) B/ W- x7 o1 T# {6 I- T; V5 V& `# J3 h. V6 h
5 U: C0 M. k/ ^/ A1 v' |Spins:
' A: L! Q- P$ G" k, O% N6 y5 mMid bak spin 1.5- S$ b7 H; X8 I7 ^5 W
Thumbspin 1.5 (Optional)
. F/ U) z6 `$ W( CAir Back Spin9 ^+ x8 \" G( x# O/ y8 a+ j( F
7 F5 o# `) j" E# D2 z8 ^Combos:
- a2 j \0 r% T# P1 X) a! C& [, aIndexspin 1.5>bak r
3 n+ i; t9 @- ]bak 1>mid bak spin 1.5>mid bak1 H/ u; ]7 m) \& w; V7 f
neo bak12-12>mid bak spin1.5>mid bak
2 Y; e( E2 g" }/ ]* y. W: @thumbspin 1.5>fltan! S f! X# I) r" d9 [( X8 l- d
extan>bak r>bak r4 C3 r b7 F6 N( F; r
scissor's spin0.5>fltan>fl exta n( z: P3 a+ [: Y
pass12-23>pass23-34>tan+ d: B5 S d$ F' G; t
pass12-23>pass23-34>thumb ma8 ~: \" s$ U; ^, N" K* L% U* Z
flma r>fl rar( O n x7 F4 c
Ring Bak spin 1.5>ring bak2 e# J% E4 { c0 l1 ^& d/ @7 E9 |
Air bakspin>bak 1> mid bak spin 1.5>mid bak 8 i: l/ D f2 Y8 r
& S. j( x# S. |. b6 ]! ~3 ?( N* ?( b! U+ x/ F" J5 a8 c$ ?3 P
2 a, P4 a; J) {5 f9 o2 U1 V神手級:% s9 V m% t* p
% j; e+ o* O( c! I; d CArounds:
, g' k) U# R. X7 r! R, j- {Ringaround Reverse (ra r)
' Z$ e9 |7 V- c; C& FFingerless Pinky Around Reverse (fl pa r)
0 W3 L1 @1 k1 r2 j+ [" qFingerless Middle Spin 1.5 (Fl ma 1.5), Y) S7 _7 B& {- D3 l2 a
Fingerless Ring Spin 1.5 (Fl ra 1.5)
; Y1 {- G* F& kSymmetrical Backaround
, R4 C$ h( f* S& e% n& ~
' v; n# ]( h) P$ M6 \4 x/ X3 p- h) F r; r) n
Spins:
8 H# k* N) k7 g8 ], m% r2 E5 R2 YInverse Shadow
4 `6 Y+ o, O$ R7 ^! CDevil's Spin
$ k# P5 S: f) p' L9 m5 N% CSpider Spin
4 C/ l% Z$ O) sCont mid bak spin 1.5 (Optional); e# t X" @, Y6 d1 p( m" B
. T9 L5 ^# \; m, R; _Combos:! f& u( y! M4 p% z
devil's around 23-23>extan>fl extan>bak r>bak r) I+ s; c: ^: ~; J: n
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)
9 I* @% j5 O1 G) i, C* l: Jscissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)5 J% e; L- T6 x6 d- {9 w$ }9 w' q; @
extan>fltan>fltan>fltan (Ayatori)
, m$ s" S8 c) K7 n" h2 Xfl ma 1.5>fl ra 1.5 (key3); ?& d& V* q6 G7 B# F. k0 S
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)
l/ M0 q$ t. ^7 _( eInverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
* a2 ~4 I: A1 z. v, U7 wneo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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