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基本功5 U5 m% s1 u+ L: L) R i
Arounds
+ E( [4 [; a# i. DThumbaround Normal (Ta n)
' q2 m J# n. N8 x- t9 eThumbaround Reverse (Ta r)2 X6 N- a2 G( W% H- J( T
↓3 z1 [2 P) I* F9 N/ {/ z4 l: V) p
Thumbaround Harmonic (Ta h)& N) J | a* E) |" W( J- v
& b7 l! v9 O. o( X& [" O6 _Fingerless Thumbaround Normal (Fl tan). ?( t- s( q/ |: h0 ~, R
Fingerless Thumbaround Reverse (Fl tar) + l& n; Q7 p, u5 K2 O
( R6 Z/ I4 P/ @; Q \6 x/ x4 hIndex Backaround (Bak1): n$ a; S2 L5 J' K2 y
Index Around (Ia)
0 N4 g/ `0 i6 l7 ^
" ?, `# d4 [. h8 ^1 d0 RSonics, j" G$ W, n( i8 f9 l
Sonic Normal (Sonic n)2 m P- P, g5 P) `0 r( z( s+ R
Sonic Reverse (Sonic r)
* W* ?/ R. i- a" F9 h: ^↓" A5 C9 @* {* L1 i- G7 g
Sonic Harmonic (Sonic h)
( C8 K- b, y' |# B6 F3 `! {
# V- |8 a$ K$ S9 O* g- |Charges
\& P5 K( C: i+ R" G, CCharge Normal (Ch n[逆時針]){註:pd時為順時針}
4 |7 P" L e; f: ^- ECharge Reverse (Ch r[順時針]){註:pd時為逆時針}3 u7 Y! w6 j( Y
- L# N% V! b ]+ S- S6 E
9 _; c* {& K# ^Wiper and Infinities0 n2 E( G8 E E% l, j0 `1 q; ~
Wiper n
) A! x+ A ]8 W. F$ i: q$ XWiper r$ d: }9 \$ `) G
Infinity Normal (inf n)) v* m" w6 h8 A- J
Infinity Reverse (Inf r)
2 H$ R* s5 M& ^9 n3 @* C3 A/ h4 [ ]/ Q1 g2 N/ T8 @: q
新手級
8 S! F. G1 `& H: w; C
, L3 e+ C. A5 Y9 FArounds
8 m$ a L: c; t9 J0 gExtended Thumbaround (Ex tan)/ ]0 U* {, X$ \6 J" ]
Extended Thumbaround Reverse (Ex tar)
. z+ d5 i& W5 f5 \9 L! BMiddle Backaround (Mid bak/Bak2)) Q; C* B, S4 R0 @$ H
Middle Around (Ma)
0 m4 a) V8 M: T+ G* GDevil's Around i( H! ?. r- b* i# ~
Thumb-Middle around (thumb ma)
% I, O4 k7 h0 ]5 `" k4 k9 Y7 e% jBackaround Reverse (bak r)
: i, e7 d" s! w6 c8 I* j# e
# A3 v5 v( E5 F0 X- dSonics
5 l+ w& g: n5 M6 l( _Twisted Sonic Normal (Tw sonic n): F2 c1 v% @& {) v" U# \% m
Twisted Sonic Reverse (Tw sonic r)( J6 p' S" v4 a) m3 V, L! l
Inverse Sonic Normal (Inv sonic n)
2 v6 u3 A, ^2 D5 \Inverse Sonic Reverse (inv sonic r)3 _& a9 R2 C0 l' _
Devil's Sonic
! |) E( g Z" V' [9 o; ?+ o; o7 [/ i% vDemon Sonic
% s' D4 F6 X% F! }' zNeo sonic __-___+ E* X( V. E J5 i) v3 @
# Y: h& F: U% a& fInfinities and wipers( j2 Q. b- T* x/ q
13 wiper+ s& E2 |, z1 T# `3 u; {/ J
24 wiper
% h7 Q9 v( B' n9 ^# }: W, CExtended Infinity0 F3 e& A. h9 ]3 [; J, k+ c: ]8 g
Shadows:- e* V" u' a! ?
Shadow n 12-23+ W" u5 I$ S+ x0 {! t) j
Shadow r 12-t1- n% o! n' Q# b' I5 } ?" k1 v: j; w P
- X# ~3 P) z3 Z% ?- n# v# k6 P) S8 Y6 k
* d- G W8 L% v5 ~2 ^1 eCombos:
2 C& `4 w# o8 C* M6 yNeo sonic__-__>ch r t1>fltar0 j: @& v( D4 @3 _1 B
pd twsited sonic23-12>bak r9 T; L. J1 V, F" c1 t1 o8 t% L; k1 v
2 `. g w! S% f( \' h3 m: [/ R
: z5 S e3 S2 c2 _: L! ^+ x中手級
, C9 m, N5 B5 ^. f6 D: W) R
$ v* b5 s$ e( O0 ^$ L7 A; }0 iArounds
9 }% D8 D9 a% ^' P1 eRingaround Normal (Ra n)
1 a! | w/ V! m& z1 aRing Backaround (Bak 3)1 z- E2 P. b' f4 C1 \' o7 C
Pinky Bacaround (Bak 4)# |) z2 G% v. i" r& f& b
Bak Fall# ?% J S1 p* S8 c4 i
Index around reverse (ia r)9 C" l( A# ?1 D) u
q. [5 C( L1 Y* D3 k9 @$ M
Sonics+ s. e1 N4 O( N9 Y; l. w
twisted sonic r 12-24, j8 l x0 b- o" K
Tipped Sonic Variations
7 d$ u& M" G, F; c7 P/ U
v* G7 X' y, V# eSpins:$ N9 j1 E* T: n! [5 i( A5 `0 a
Scissors spin 0.5! h) @7 M- A1 P" C1 ]: w$ S
1 J4 o0 W7 G) f9 o( O5 PCombos:
6 U, x! U* N& h. Mtar>fltar" B, z+ A) k! p. k6 U
scissor's spin 0.5>fltan: ?8 i( r4 H0 l. }# m- n
man>tan>fltan
9 f; O r' [, y- Oextan>bak r
& s8 }2 o; F2 G, {& ?6 apd twsited sonic23-12>bak r>bak r
$ v- K4 R6 E( B0 y- }" ?* Y5 C+ ?. h( E6 }) V/ o! B5 V
c9 v& I% S9 [6 ^6 T* q3 } V3 d
高手級:: D8 y3 H3 `9 R0 E& m
7 P5 l9 \. _2 d$ y
Arounds:
- d7 o( F c' f U1 ~* k8 ppinky around (p a)& w2 z; Y8 H M8 j6 @
middle around reverse (ma r): u8 B) l/ p1 v1 w2 e3 i
fingerless middle around reverse (fl ma r)
6 K- V) ^/ w$ Bfingerless ringaround reverse (fl ra r)' M k1 y1 M8 P
/ Z. y* n: @% \4 n, Z# c
Sonics:
5 k" ?! m/ \. }" pSonic normal 12-t1% ?. b) X5 r- q: k6 N
]0 {5 Z9 s2 U+ h
' f; H. E8 j, j' Q# h
Spins:
& ^. B. T1 ~# E6 x# I2 m9 GMid bak spin 1.5
. D# T* w3 P! CThumbspin 1.5 (Optional)
- y( V. a2 n0 Q" O) ~/ AAir Back Spin5 W# L$ R. m: B | S+ K
5 B) l6 W3 I+ E5 h. [
Combos:# W# l- U4 ]& @+ }$ S# {
Indexspin 1.5>bak r
$ {0 B' L9 C- z' F$ ~) u1 Jbak 1>mid bak spin 1.5>mid bak
. d% P( f7 a/ t& l+ Bneo bak12-12>mid bak spin1.5>mid bak( n7 M7 L" G9 `/ |) D
thumbspin 1.5>fltan ^. h6 ~: L; m! n3 } B5 q' C
extan>bak r>bak r
2 V7 Q& {, w4 e) r: Wscissor's spin0.5>fltan>fl exta n
6 X f& ~9 _0 h, f5 [9 A5 w/ h% cpass12-23>pass23-34>tan$ b; ^& b( {3 I# b0 d& X N
pass12-23>pass23-34>thumb ma8 _6 b: J# _: f$ y" e: p1 [( s
flma r>fl rar0 q L$ I1 [ Y4 p+ S O+ ~* v
Ring Bak spin 1.5>ring bak
; q+ R! z1 ?& Q1 m+ xAir bakspin>bak 1> mid bak spin 1.5>mid bak 5 `; O! X7 B# s: w D3 M
' P9 D/ c9 ]+ B1 C9 u1 O
6 i5 h0 G, ]# X: H
2 [0 j: C6 X- l) d7 T神手級:! }0 z- m7 H0 l8 i5 K7 g: u! q/ L
% K; I9 @6 U3 Y5 L1 g6 E& O
Arounds:: v/ i' `& P$ B2 h4 B$ D
Ringaround Reverse (ra r)( L4 h, _& F, N% C1 h
Fingerless Pinky Around Reverse (fl pa r)
1 q# U3 a" [4 z1 h2 S h' j' n, gFingerless Middle Spin 1.5 (Fl ma 1.5)* h# i) O! ?4 [: F9 ?; d2 Q7 F& M
Fingerless Ring Spin 1.5 (Fl ra 1.5)
1 @% ?2 y% `5 L. h% qSymmetrical Backaround
0 e P* W% z) w9 \' O8 q2 }. O% D- v2 [. p2 ~
" r' E& l8 ?# `5 f8 ~; x
Spins:
# g6 [ s0 G6 A: V4 P7 rInverse Shadow
# ~; `$ } z5 R, e, p o1 y z0 U/ wDevil's Spin
$ y0 {# M# r2 Q4 N2 K, h7 X& xSpider Spin
* {) N& b6 C. jCont mid bak spin 1.5 (Optional)
$ w8 q4 |" {) x8 o3 p) [
% Y1 l" y: M( I' ?1 VCombos:3 y7 ]: m8 q! @* D% b1 d
devil's around 23-23>extan>fl extan>bak r>bak r
: f! B9 f( ]0 [: Qscissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)( R6 R, d. j. K* H, C- I. c
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu): T" ]' Q6 f4 |. _% F# p
extan>fltan>fltan>fltan (Ayatori)
: P! j5 ]4 s2 L- D6 Gfl ma 1.5>fl ra 1.5 (key3)
8 m, Q; r4 _, D/ wtwisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)
6 {& ]9 `: ?/ o7 n) [) K( vInverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)8 K, W' }( L7 N" C* t* s+ ~
neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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