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基本功/ [$ T0 E( u, ~& k2 ^ 
Arounds 
. g# R9 s$ O* e, A! R5 L, |+ n/ ^Thumbaround Normal (Ta n)- Y$ y* v/ J: _- y. P 
Thumbaround Reverse (Ta r)- V) e4 O$ B3 L# V9 Q8 t/ l 
↓ 
, l! l  B* j7 |  z' n& xThumbaround Harmonic (Ta h) 
6 }; v: Z7 d' f* c0 j 
) a9 N( G2 r4 \6 O; K" oFingerless Thumbaround Normal (Fl tan), A! S  Z5 }) M: W7 j% t% N3 O 
Fingerless Thumbaround Reverse (Fl tar)  
, T3 i' F* I# x2 r- x/ F 
$ o4 i0 G0 G% B# t1 ]1 JIndex Backaround (Bak1)  y0 O9 }# a- \( E 
Index Around (Ia) 
6 j) T  D: R/ y% v: [ 
% _. h% X. w( P5 e; l3 \/ K* PSonics0 m- j1 t, K# _6 W- D7 V 
Sonic Normal (Sonic n) 
7 k' t# |$ n( [* R" o; B5 [Sonic Reverse (Sonic r)2 A; N( a" M6 u4 c 
↓ 
/ a: t) _' K$ ~Sonic Harmonic (Sonic h) 
5 _8 S% i9 v% A6 T' ~ 
4 L! T' \( d% w/ N# ICharges; g/ V& D, c" N3 C! x 
Charge Normal (Ch n[逆時針]){註:pd時為順時針} 
  f8 B* `: B0 ^2 D2 S) Y& K# q  lCharge Reverse (Ch r[順時針]){註:pd時為逆時針}3 d7 r  `  z6 d 
: _( ^1 t- V+ ?, M6 o  V 
1 f8 m5 ]; p7 c5 x$ z 
Wiper and Infinities4 u! w/ r7 ]; ]+ f3 U3 V1 @ 
Wiper n 
0 q8 s, s/ U( z# [2 lWiper r 
* L. E' h2 C( k% g: m3 M6 MInfinity Normal (inf n)1 d9 k% I# z) F2 v 
Infinity Reverse (Inf r)- v9 K* ^5 U4 V 
 
( g; b1 P- y0 B! P6 E9 \新手級5 Y2 v7 p5 S- @! \4 D% g) Q 
 
" A7 F9 v, O! f( e- Y8 _7 H4 g! rArounds1 v/ t/ }- L$ q1 K& |7 r; { 
Extended Thumbaround (Ex tan) 
$ x, t/ \: C" S. JExtended Thumbaround Reverse (Ex tar)+ p2 f( r% {  |9 R% E* V9 L 
Middle Backaround (Mid bak/Bak2) 
& K# y$ t- i/ YMiddle Around (Ma) 
0 Z) C- T" ?6 f- E* m: i; L1 gDevil's Around 
' z" h! ?0 V9 b* DThumb-Middle around (thumb ma)- d  Q' H1 O8 q0 v% n/ t 
Backaround Reverse (bak r) 
. Y' W% ^/ B  M& |/ ` 
5 p8 A' @0 p+ H3 A$ d. bSonics5 Y6 b$ }1 a0 n8 m8 E 
Twisted Sonic Normal (Tw sonic n)( D, U9 }* |  o; ?, l( K' a 
Twisted Sonic Reverse (Tw sonic r) 
# K' u# l* M. R! j% q% Q: ^& nInverse Sonic Normal (Inv sonic n)' k: F& \7 d! z3 T4 u% `" K! D1 l 
Inverse Sonic Reverse (inv sonic r)2 }2 h* Z$ _4 |! Y% P 
Devil's Sonic 
) U! N0 l8 G8 P* X$ ]& y. {Demon Sonic# S, {9 ?7 V: d0 Y 
Neo sonic __-___ 
6 k9 O$ k1 v6 N$ r4 }2 n( h% f5 |. p. p% c 
Infinities and wipers, ^7 Y$ u+ x: j5 p# k 
13 wiper/ B$ H" ?) e3 @, @& g7 [$ d$ D 
24 wiper 
0 n2 s' o9 x$ zExtended Infinity2 G; f; ~6 G) l; ^- { 
Shadows: 
) B  b) n) c+ S6 \% b$ KShadow n 12-23+ _: K7 I4 f% g" C+ g  L 
Shadow r 12-t1 
+ n! z% Z4 |: k' ]- O5 m 
; l' M1 z/ \6 ]2 T: m+ w) n7 f+ o* \. K: Z/ v 
Combos:9 k9 P) S3 R" a9 W6 Y& a 
Neo sonic__-__>ch r t1>fltar8 `6 x8 e% n! v* I9 G8 [6 E5 ` 
pd twsited sonic23-12>bak r 
# |6 o: Z' Q6 c 
: B- }* N" I6 y" _: P& K$ I 
( Y$ x4 d) s' Z0 _+ ?/ q/ I中手級# }8 `+ z7 a  {/ m' V3 D 
 
8 \& ^# _$ {  `Arounds 
. I# q* @/ I1 h' D8 d* NRingaround Normal (Ra n)3 }  v  G  @3 Y2 u 
Ring Backaround (Bak 3) 
1 D8 h1 }7 z( ]' y" ]Pinky Bacaround (Bak 4)! W8 F) B* M  g0 [9 b$ h 
Bak Fall3 O, p' C2 t- @8 D' }" g" n+ i 
Index around reverse (ia r) 
$ @0 I: T$ p+ i; |4 V2 p( X* T5 h8 k% P 
Sonics 
3 C+ @$ s2 [$ p3 l' ~! Vtwisted sonic r 12-248 O; q( O. @# L- d6 N! n; c 
Tipped Sonic Variations# c3 k8 G. g& }# q, W6 c 
 
9 g3 O/ {3 C8 c. S; k& S  U) aSpins:  F% B( \' q# N1 [9 A9 i 
Scissors spin 0.5( V! V9 K9 M, R. A 
 
# ^# l' r4 z1 C5 XCombos: 
9 |6 z( d& D* h9 ?* P: itar>fltar8 z) Q6 v/ ?4 A5 q* o 
scissor's spin 0.5>fltan$ ^  ?: e: o8 M 
man>tan>fltan; ^8 E" B+ G/ h: y/ w 
extan>bak r 
; v4 k1 `: N) u' T, o0 lpd twsited sonic23-12>bak r>bak r 
4 S2 D8 X8 v( i) _- g6 G% S; K9 |" T- Y9 T3 I) o6 \6 B9 W# | 
9 I. H: d6 ]/ C# R- r  E 
高手級:  ]# F& u/ \* e6 |( G8 N0 {+ E) \ 
 
5 ^2 p7 K% i+ ?# b1 sArounds:7 ?- [# i. ]0 x/ K. v 
pinky around (p a) 
9 j: J! q* ]2 H# A8 b2 X  ~8 T7 Emiddle around reverse (ma r) 
- z4 T: s! p. K; J* qfingerless middle around reverse (fl ma r)3 ]2 }7 t4 o$ P* ]  R8 h+ G 
fingerless ringaround reverse (fl ra r)5 K- Q5 k9 _3 F5 K 
 
2 P) |! ?$ c) E: uSonics: 
/ r# _& S5 s2 g& M) MSonic normal 12-t1 
! H5 x4 A2 s5 u8 l# \) I 
1 o4 `& m3 z) J 
, ^3 b* B  `/ _# i1 A8 `2 VSpins: 
4 V+ r. z' a  R, UMid bak spin 1.5: D( [8 H7 }$ f; x 
Thumbspin 1.5 (Optional)6 H5 f# s" O* l, A 
Air Back Spin% T. i' e# z* j! h 
 
' l+ z( e* p% W- i; N+ u* U2 L4 S4 UCombos:* \3 r* J1 j2 C9 t. I 
Indexspin 1.5>bak r 
5 _4 o1 d& e. U8 N  w; Tbak 1>mid bak spin 1.5>mid bak 
0 b5 Z% E- b0 v; L' [4 C) Y' jneo bak12-12>mid bak spin1.5>mid bak  O  H) ~1 X9 K% h% P' S 
thumbspin 1.5>fltan 
  G( ^- E7 N4 u: Aextan>bak r>bak r. S; R- @* H/ `1 z$ `, p' U: o 
scissor's spin0.5>fltan>fl exta n: @+ F' w: n: h- X: f, D4 K 
pass12-23>pass23-34>tan 
7 A* T: i$ P' Upass12-23>pass23-34>thumb ma/ x6 h6 v* U; F  |& b% ~* e 
flma r>fl rar 
( v6 v+ v6 @  R! D% K, l- e. W) mRing Bak spin 1.5>ring bak 
: L* o. @; B! S: m- K: F8 X/ g+ BAir bakspin>bak 1> mid bak spin 1.5>mid bak  
9 B% h6 j% |  Q/ q- R- m$ G( Y, j0 J1 P8 } 
( v! |5 C0 I# a+ ^, x6 j7 A 
: s! P! v5 J8 f2 {& `, S. D 
神手級:/ w- b- }% l+ @! l' u 
' b/ |# k" Z7 `/ G7 `9 p 
Arounds:: l) j  X7 `* ^ 
Ringaround Reverse (ra r)# {3 {% H4 _1 |' D 
Fingerless Pinky Around Reverse (fl pa r)4 t2 u: ?5 b" X3 E. m3 f 
Fingerless Middle Spin 1.5 (Fl ma 1.5) 
( O9 f9 \& x& O7 q  }- L) ^: P( cFingerless Ring Spin 1.5 (Fl ra 1.5) 
. W- F2 f6 i% S5 T/ sSymmetrical Backaround& m6 k5 t) ?8 z; q4 N 
 
2 P- C, j. S. ]% v& E2 W8 A3 ^ 
6 [5 ^. |" o  q8 q. }Spins: 
: c' _) |7 p& x0 W. A2 c' @& ~: rInverse Shadow$ P, j* z6 U' d1 R/ d% ] 
Devil's Spin" t4 p  {5 p" j1 J5 B# p  k  N 
Spider Spin 
( b2 l, y, h. M3 x& M$ y5 c/ `Cont mid bak spin 1.5 (Optional) 
8 \" I1 Q( \* |1 H: i. l5 f5 J5 D& o, O9 u$ c1 V. k- o 
Combos: 
' ]( D+ F2 h' W9 G& O/ i& pdevil's around 23-23>extan>fl extan>bak r>bak r5 y2 a. A6 u+ j/ H6 b) [$ Z  E 
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong) 
- F* G) r* i/ B; Uscissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)3 @6 t( ^5 {, ]9 m! e! c 
extan>fltan>fltan>fltan (Ayatori)" i; i8 u8 x$ W6 A* ~" n$ H9 Q 
fl ma 1.5>fl ra 1.5 (key3)0 |3 x/ q: P  w" B5 _ 
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata) 
+ @0 ^7 l0 m2 _/ X, m) {6 hInverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)/ l, k+ x1 [, H- @2 g# L6 E 
neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |   
 
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