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基本功
7 g& f0 A) { E8 ~7 G VArounds9 A0 K# c4 D, h" C) Q2 i' z- Y1 E
Thumbaround Normal (Ta n)% d* Y( p( _% q) T8 T9 y1 A
Thumbaround Reverse (Ta r)
E, U, ~& \/ n. y0 z0 W↓
# u3 a0 D( X: p7 N) _1 VThumbaround Harmonic (Ta h)
& [$ u1 \# r% Z: z. `% {
$ ]& k h. v0 Z ~/ fFingerless Thumbaround Normal (Fl tan)
m, h! r# d" h4 i3 Q' yFingerless Thumbaround Reverse (Fl tar)
6 U. p# @! F6 F$ | L
2 l' e1 Z& ?7 t4 Z! r0 ZIndex Backaround (Bak1) s" f2 i* k3 P( R7 ^, g- X
Index Around (Ia)
& A6 v( u+ V: z) e! x/ n( {
. A1 K- w& T& j; d. c1 x" USonics
* ?# E% r( R' LSonic Normal (Sonic n)& v4 Q: Z* _6 @* G @; y" u' J' |
Sonic Reverse (Sonic r), w$ _# u. x: L4 j7 o
↓
# k" w( |* f2 E1 R5 T u5 a& NSonic Harmonic (Sonic h)0 O0 L* M( l9 ^" h' |- i
% h l4 ~# p% B0 y& w4 hCharges
. k: f% c" n' S3 R0 s, S0 v; dCharge Normal (Ch n[逆時針]){註:pd時為順時針}7 w% l2 s8 Y- P' A
Charge Reverse (Ch r[順時針]){註:pd時為逆時針}% w% w$ e! Z* A
: g2 J; A9 c# U; r: A" }0 z/ q" b8 ~7 y1 h% a& k* O+ k
Wiper and Infinities8 K+ x$ j* `' a! v7 p( S; @
Wiper n
& }" [4 [8 T7 o9 @' b& gWiper r
* X/ l/ l7 j' J9 D- r8 ~9 n" dInfinity Normal (inf n)
5 _: a% d6 G) g l7 X: RInfinity Reverse (Inf r)
% o; ^$ c0 b$ v5 z* J0 o5 v% y. U: \! Q& {. o& f9 t G
新手級2 ~8 r, F% Z2 x
0 ]$ s" ]; ^2 P( DArounds
. X q) B* M" [, w) G pExtended Thumbaround (Ex tan)
3 m. a5 H; o" {% Y! jExtended Thumbaround Reverse (Ex tar); ]* G+ q/ Q v& w- N% A
Middle Backaround (Mid bak/Bak2)
0 `6 H( ~# ]0 \+ @+ d% S: rMiddle Around (Ma): r9 k+ o& ]" D
Devil's Around7 D+ B5 K7 R' ^ b
Thumb-Middle around (thumb ma)0 q9 o9 T: j3 w+ F* q l
Backaround Reverse (bak r)
( A8 |7 F: p( a. d1 f
$ [' {( ?6 @& l$ L( s" }Sonics
3 C3 P# q( D, Z3 H4 G D3 ]Twisted Sonic Normal (Tw sonic n)
7 H* F9 c: W/ q5 xTwisted Sonic Reverse (Tw sonic r)
* t* R# w! @7 ]- r: R: ZInverse Sonic Normal (Inv sonic n)
+ g2 d& h |: p( s8 q+ }Inverse Sonic Reverse (inv sonic r)7 v2 _9 [5 j1 y, q
Devil's Sonic6 m2 u$ l9 b+ T: ^0 |4 `1 T
Demon Sonic, C& S( K; ` h$ a& a. T! [. T/ w
Neo sonic __-___' z8 ~0 C! A- p i% m& F" ^
* }* X# z( m' |! U( k/ YInfinities and wipers
/ N1 [2 ^/ E7 z' `! ?13 wiper
. z& G7 G- |4 B24 wiper
1 I0 u1 U2 ]$ PExtended Infinity- C! F' l% @- C) N u
Shadows:
" m2 |$ }" ^& V7 E+ z' H4 ^Shadow n 12-233 A2 k2 a3 w! K2 ]
Shadow r 12-t1
) b+ v% t9 r4 s9 h. D/ o' a0 D- `" n- H) G! b# M8 d1 R3 k
& F3 _6 ~) P9 C8 y
Combos:9 Z# K+ N; U5 Z" S2 S1 W) V
Neo sonic__-__>ch r t1>fltar5 t& Q$ Y( x. N
pd twsited sonic23-12>bak r: D+ \8 n7 V$ }% u! |8 _! {
* E+ U: I9 y% I2 M& s
0 M. I5 P8 s% [2 Z
中手級3 @1 h0 z0 m8 ~- H
4 [. e( L$ u- q# I V( fArounds8 M4 D4 f0 Z5 Z7 Q$ [; W
Ringaround Normal (Ra n)* u) F3 |% B( _2 K
Ring Backaround (Bak 3)
1 U; O7 ^% v# k3 h' o9 _' I' YPinky Bacaround (Bak 4) O9 T0 I; Y4 n
Bak Fall
6 l" V* t% b$ g$ zIndex around reverse (ia r)# D9 r; O3 a+ ^% ~3 _
0 n: p! _2 }, ?2 Z& vSonics
% E: _/ Z6 b% G! C- m- v5 ^twisted sonic r 12-24: {2 J5 O1 c' \8 J, W
Tipped Sonic Variations Y' A6 g9 l- b* q! f
9 ~& E2 m# b' D/ P+ Y1 n8 _ Q) E: z
Spins:
6 G3 d) E( `5 R: _0 O. _3 `Scissors spin 0.5
\: I/ K( S5 s. P4 S" N. B! p2 ]- X7 m
Combos:
9 d+ g E6 w6 d: s% I% e* ttar>fltar
$ B2 X+ \- u5 kscissor's spin 0.5>fltan
7 _4 J W/ z, e7 ]( R+ p0 ^man>tan>fltan
9 c5 g- _6 C0 P+ f+ mextan>bak r
/ h" p) x5 ^* f8 Mpd twsited sonic23-12>bak r>bak r
/ K$ R9 ^5 z6 @4 X5 k1 \# u7 H8 O" r: T. K- l( \2 V6 ~- X2 U" R
& t8 @/ i& K# e" G' e6 p
高手級:* X* j/ [9 E2 T1 V: d- ~$ V8 f
( Z: c l4 o I4 iArounds:
7 U2 ]) `: x' s! cpinky around (p a): e0 g# x+ Z t q2 f ]( d
middle around reverse (ma r)+ O6 o- P! Q: M
fingerless middle around reverse (fl ma r)
* | a, e' _5 s9 Efingerless ringaround reverse (fl ra r)8 S, K! l; y3 j8 @) e% C
- l, p* n* h8 P+ M6 P
Sonics:
- G, M5 M3 [2 t0 U/ m) bSonic normal 12-t1+ \# [% b+ n# z3 v8 @
% o- J0 N: J( _
7 U! i' m0 l3 Z* R2 ]Spins:# N$ A1 v5 E3 y/ B' Q1 _
Mid bak spin 1.5
2 J( r% i- r& I5 b5 ~& JThumbspin 1.5 (Optional)& d& J4 U! w" I" }! Y$ t
Air Back Spin9 L& m. J/ t: S
" R9 j& U4 r1 r" } tCombos:
. `* h% {9 j6 b* t/ C& E' kIndexspin 1.5>bak r3 g/ U) m# f2 U: H# V. B
bak 1>mid bak spin 1.5>mid bak) d$ V2 ?" T+ k' ]
neo bak12-12>mid bak spin1.5>mid bak
6 ]5 p7 {5 Q& n# O% W. Qthumbspin 1.5>fltan
! f+ [- \2 Q$ k( T6 Q5 x, z7 |extan>bak r>bak r
4 m$ B! T2 _, r, B) P+ F# l. M3 |9 rscissor's spin0.5>fltan>fl exta n
4 {# n) z2 J3 Y) c& hpass12-23>pass23-34>tan! f0 J* o/ ` E- k c0 I- X
pass12-23>pass23-34>thumb ma
1 }. Y! M+ v; b3 h1 s2 D* c$ Jflma r>fl rar
; m$ u. J) K5 S4 I+ K0 XRing Bak spin 1.5>ring bak5 `/ B, J/ k# z, _: }
Air bakspin>bak 1> mid bak spin 1.5>mid bak 7 u- F# f. N6 y
) @ s4 M/ B/ v. q) B2 c& p' G" u0 Q$ T9 D! R3 |8 b
. n4 U' F7 p- O. K) [
神手級:
" Y! J! N; U0 N/ m5 b9 a/ u$ K7 G" I# Y* Z1 ]
Arounds:8 R" C2 L: o0 U5 i
Ringaround Reverse (ra r)
0 N/ c; `4 W& h, q* L- s! s7 z6 ]Fingerless Pinky Around Reverse (fl pa r)
$ z) ]# P: k! w& p$ _Fingerless Middle Spin 1.5 (Fl ma 1.5)
) d, u' y/ {: W8 @1 KFingerless Ring Spin 1.5 (Fl ra 1.5)* m: [4 S) \6 v+ n. |
Symmetrical Backaround! I& U$ Y3 l1 H+ a- n& E' B
0 T5 Q2 r" m1 b7 j; B1 J( T' m
: {4 y$ O# X$ W' o- r Z* ~7 sSpins:# M1 i' V% A; N
Inverse Shadow% f/ f2 G( f9 V5 ^# u: N% v
Devil's Spin
, r: q# k, R4 g: x7 rSpider Spin! I% `3 E5 c- T* ]3 v5 i, l5 v2 D6 |
Cont mid bak spin 1.5 (Optional)
! A! {9 a* V/ ]; a! q% X9 ?: B" w* @6 @5 ~$ {+ D
Combos:
* _0 G" i; m1 Pdevil's around 23-23>extan>fl extan>bak r>bak r
6 f/ k- W; W7 |- n4 Yscissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)$ @, m4 |, B! o
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)
. f K; W4 t# T. fextan>fltan>fltan>fltan (Ayatori)
- G1 P( [2 y5 }( T7 g7 Vfl ma 1.5>fl ra 1.5 (key3)# A3 T& |2 L! B; |# e
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)
5 S- q' v. J$ b& T; U' SInverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
1 P0 z% n2 d& kneo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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