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基本功
1 ~; r/ L; \) @' n, m6 _$ TArounds- U% u8 @8 m% P. G- D- p6 E
Thumbaround Normal (Ta n)
. N d6 \- [; a8 uThumbaround Reverse (Ta r)
+ N. {& w- g/ B- T) G↓9 j' V7 l) R' p& e
Thumbaround Harmonic (Ta h)/ Y/ Q3 i! n" y
& q6 _5 p! M! C$ d) pFingerless Thumbaround Normal (Fl tan)
5 X* e3 S* K/ x0 G( nFingerless Thumbaround Reverse (Fl tar) 9 L! g) ~4 ~$ ^4 g( Z) Y" @
, w) F% u; R- _! D W) iIndex Backaround (Bak1)
1 b. m7 F5 m( ?0 g iIndex Around (Ia)2 w7 p3 z9 }7 p' M- Q2 b
7 ~- q0 R$ w; A
Sonics
' v( S# F( N, }, c4 E. K) M5 sSonic Normal (Sonic n)
' j$ w) d+ i0 LSonic Reverse (Sonic r)
1 e( ~8 T4 c" ` z Z↓
; ^0 X6 Y, c& D- ]# ?# Q, g& WSonic Harmonic (Sonic h)
4 ?; H5 s( m/ W- W: {
2 c2 [* H. r7 b1 y4 J O5 ~8 x! sCharges
4 q0 P0 Y1 D9 a; e& @/ d+ \Charge Normal (Ch n[逆時針]){註:pd時為順時針}
+ q! v; p f' d$ ]6 {Charge Reverse (Ch r[順時針]){註:pd時為逆時針}# Q- s& k. |" l2 N2 M$ P1 j/ J0 n
6 d5 M& Z7 V; E3 C
" @" A3 x3 A6 b9 l0 c! E# X% x0 ZWiper and Infinities8 y% W! z; G8 m7 r2 }1 j9 F
Wiper n( U/ W& S V% u5 t# O& o
Wiper r
% Q8 C6 T$ _; {6 V; ?: m6 t, E$ VInfinity Normal (inf n)
- }* a9 o8 I2 N9 TInfinity Reverse (Inf r)
2 `- ?* a1 w3 T8 O; P8 ?( x
6 ]- n2 X1 X1 O. ?- L8 I! _2 k新手級0 d2 j [. s! d. z8 ^2 J
3 S1 s, W* K q1 b% S4 p
Arounds
+ `: C& }: a( j2 WExtended Thumbaround (Ex tan)
% M( d& R/ x, C7 _8 zExtended Thumbaround Reverse (Ex tar)+ c& ~$ h8 _& d/ e$ k: ~
Middle Backaround (Mid bak/Bak2)2 ]$ i7 d4 n9 }# \. s/ B& A0 @
Middle Around (Ma)0 h0 ^& x6 f. e. A
Devil's Around) p. ~0 ~8 t8 b8 J
Thumb-Middle around (thumb ma)6 J1 @$ W2 a8 |3 I
Backaround Reverse (bak r)
5 I( ^/ K2 _0 a2 r) r! g/ b9 ?" p. V% q2 h* Y9 _0 A
Sonics
8 h6 ]7 J" `1 ATwisted Sonic Normal (Tw sonic n)% K- L8 m u. F5 I9 b8 {# F
Twisted Sonic Reverse (Tw sonic r)2 L* L; o" C# t
Inverse Sonic Normal (Inv sonic n)
! d& h, W/ [6 }1 z4 z* y5 E7 @Inverse Sonic Reverse (inv sonic r)$ @' p t0 H0 u- ]9 Y- x
Devil's Sonic9 m8 I/ X0 x( V2 ^% `
Demon Sonic: z( b# m7 d2 S6 q
Neo sonic __-___
2 A! L$ `7 r1 H* g# j7 `0 y
1 o3 P, j1 u U4 F" b. F' IInfinities and wipers
; ?% V/ i% Y6 E' L) p% P) K13 wiper
7 Z+ D) S2 r4 y# U24 wiper: t& F" S m$ Y
Extended Infinity+ F4 x# P& @: q
Shadows:
2 ]9 s, F# z3 f) x) Q* SShadow n 12-234 y: P0 f/ p% M7 s% m7 x
Shadow r 12-t1- v' l2 ]: ^" h
. ]* O' f1 Z, z) U( E7 y) e) L9 i1 i3 n# w# i+ u
Combos:
& K5 W, b8 B* S" F) fNeo sonic__-__>ch r t1>fltar& `" h3 G# y8 W
pd twsited sonic23-12>bak r
4 a5 }# u% g: Z. G, N
; `2 r- w- b% {3 o( W$ D7 C* i7 s% y F3 P K$ K5 b, w6 @
中手級
2 h# ^" }6 ^" r* d. e/ x% O" w, \" r. x# w; @$ }
Arounds6 |1 v/ o/ E, A; @+ S
Ringaround Normal (Ra n)( C W" k2 L& D, `/ S# Q
Ring Backaround (Bak 3)
" v M2 z9 V# y. C- c( w7 @Pinky Bacaround (Bak 4)
9 n& x# p s2 E3 ^Bak Fall
z& x( I- m" t5 fIndex around reverse (ia r)6 N$ Q0 e/ Z7 H: Q# w4 I
- u/ X8 _8 F4 S! m9 K: dSonics
1 v F, z4 G' |7 d$ Wtwisted sonic r 12-241 [. J3 P) h( f0 _! e
Tipped Sonic Variations
/ v1 p6 F. a. \4 C+ d4 M* B9 p5 W
Z4 F/ h/ o2 B9 O0 WSpins:4 k3 q/ [) b, Z8 X
Scissors spin 0.5
" L2 q" `9 q- q% j [% ]9 u: O, ]$ [7 V2 l5 f
Combos:
6 N; I$ X- d; @: a2 ztar>fltar) [. W8 j S! s9 v/ R* c
scissor's spin 0.5>fltan, Q% X8 c5 G5 F! r3 @
man>tan>fltan
0 g: U- x: p; T; \2 Y8 Yextan>bak r
8 d K5 b6 h A8 Bpd twsited sonic23-12>bak r>bak r% G' F. J+ c' L$ R4 r7 f
+ ]4 ~7 _6 }- ?' Q, v: J3 r/ I+ u! _* N+ L
高手級:
8 r% p& U; U' d7 b* v% o. K7 W. B. r0 R# U
Arounds:7 m2 @" s* U7 w% t' L/ {
pinky around (p a)$ P1 H; x3 a9 k5 P4 t
middle around reverse (ma r)
" X* H& C* o1 {7 G+ `6 h& Rfingerless middle around reverse (fl ma r)
( s8 h/ a8 h) u( \fingerless ringaround reverse (fl ra r)
" V2 y6 |4 R- t3 s/ f% i1 \1 c+ \) R) a/ q
Sonics:
7 Y5 P8 d/ d* U+ Y% H( _Sonic normal 12-t1
8 k0 B6 F* c0 e9 s* G% G% E0 X2 s4 d" i9 ?
% ]8 T1 V9 T+ u$ }+ F' K, e1 z
Spins:# j9 {' d- d( ]3 ]* U
Mid bak spin 1.54 B9 ?/ r+ p6 {9 q% n/ e+ T" V
Thumbspin 1.5 (Optional)
. |6 {/ L7 b" n2 s8 M' A0 \Air Back Spin
4 N, Z" ]5 @. t) u4 z4 C- E+ M+ X$ ^% D u3 S
Combos:
9 @1 @# {/ m+ B6 G$ \8 e l& sIndexspin 1.5>bak r
6 h& {; P6 T8 ^bak 1>mid bak spin 1.5>mid bak
! B+ Y9 x2 a4 L5 E6 jneo bak12-12>mid bak spin1.5>mid bak
+ Z* ~, a8 W: ]thumbspin 1.5>fltan+ n1 E. ]1 t8 T4 Z
extan>bak r>bak r
0 j7 [$ I; |& e! y; J `scissor's spin0.5>fltan>fl exta n
8 e: p2 a. q3 s) X1 T/ Kpass12-23>pass23-34>tan& W3 }) H2 @& h
pass12-23>pass23-34>thumb ma
% i$ { I! q$ aflma r>fl rar! H/ d- x* k8 ~0 b) G
Ring Bak spin 1.5>ring bak& A+ t2 X7 k! g* t9 `0 Z; G
Air bakspin>bak 1> mid bak spin 1.5>mid bak 8 T( T% C0 [* T8 s
' C( V' D) H- ?- v; U6 q2 ]( w! Y% N& X& u$ z: u. H
1 w7 }7 L: a' k' {/ E8 l* T: w神手級:
' v7 v! j& U" X: h9 t; N$ @
6 x8 J: L1 R. t4 J% I; `Arounds:
: |% O' ?1 ]- r: t+ ^Ringaround Reverse (ra r)/ c7 ?) L1 X# @5 k; E6 y
Fingerless Pinky Around Reverse (fl pa r)
! y9 J) Z: l2 M' mFingerless Middle Spin 1.5 (Fl ma 1.5)$ U) k& o- V- ^* \* \0 s* ?
Fingerless Ring Spin 1.5 (Fl ra 1.5)
8 V1 ]! ?0 p5 z- v5 xSymmetrical Backaround
% W% T% u0 Q0 e# M- H
8 e6 h) n( z0 X6 ]9 f
, d# I0 w$ P+ h/ g+ ?- q3 iSpins:
% D1 d3 i; F6 P/ C9 a; ]" OInverse Shadow3 Y/ B/ j G& W; _, |
Devil's Spin" K* m( g; m7 c8 Q
Spider Spin
+ K+ [; L3 d1 O( W8 B; i: jCont mid bak spin 1.5 (Optional)2 u( g: V, k' ]5 \# T/ F$ x/ C, A
% j! R- F6 J* s2 z+ [
Combos:
7 y; N" D! H m# Mdevil's around 23-23>extan>fl extan>bak r>bak r' d. x' T' X+ I: u+ I6 X
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)& x& r4 o3 H( c& A, A$ @
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)
8 C0 P' C# A+ pextan>fltan>fltan>fltan (Ayatori)
2 u3 N. a1 P8 Vfl ma 1.5>fl ra 1.5 (key3)
2 j7 ^" C% G, M8 m( D1 stwisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)
- }* J& M8 @. h6 ~, q' uInverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
3 K/ |6 H0 M7 {. Fneo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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