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基本功7 l! S' @# ]* r2 k
Arounds) O. w4 e) H, y# U5 ]+ Z9 b# N
Thumbaround Normal (Ta n)# b! |4 R6 k9 C2 t0 v+ g" ~
Thumbaround Reverse (Ta r)
- H3 A9 S7 }0 P↓
% W8 @1 n+ q0 l1 g CThumbaround Harmonic (Ta h)% }& W/ T9 {: {. r4 S' j
8 @, g9 J- ?+ n/ ]
Fingerless Thumbaround Normal (Fl tan); o, N: T8 d5 [% n) g& ~8 q
Fingerless Thumbaround Reverse (Fl tar) ( H& ? ~! c' v" c1 @. H7 {
9 _: ? ?, E) K$ W5 |Index Backaround (Bak1)( u- |" m$ ?& b) a
Index Around (Ia)
) f7 v. S* y, \9 r* z$ d% l' A) \% ]) Q$ W$ i) K X% r- v! F% k
Sonics* I7 c; {1 T$ n: F$ b5 P4 v
Sonic Normal (Sonic n)
# B- Q9 s; ^* V1 p' U' J9 lSonic Reverse (Sonic r)5 @: g6 m/ v- H4 ^ ^( H1 d' G! U- M
↓
0 X a, o, l! c4 L8 M* g+ cSonic Harmonic (Sonic h)0 n) k- m' y8 I
8 e+ i2 I6 p' A* ]! eCharges
" V) O8 q5 O# w$ Q6 k. nCharge Normal (Ch n[逆時針]){註:pd時為順時針}" M$ C% B6 m0 {% S4 n. R( t7 P2 Z) u
Charge Reverse (Ch r[順時針]){註:pd時為逆時針}
' l9 I: i' x. W5 {
+ j: A$ R9 g/ q/ o6 j- G
. l" X6 O" O! A! P$ i' RWiper and Infinities
8 E) L" b4 B) x+ s) C. yWiper n
3 F% g+ L$ Q( xWiper r! P- `1 x7 \5 n' y/ u& K2 L; e
Infinity Normal (inf n)$ s. y) I8 u- X" U% F7 ^$ W
Infinity Reverse (Inf r)
5 s& p# T9 l% y: A# M' V
1 a, S0 A5 d* }, J6 n新手級
! \0 E: l2 A+ Y+ _$ r
, {# N2 S- s: H {Arounds1 q! a* h+ |8 [: P9 w, _7 a
Extended Thumbaround (Ex tan)
* \/ u) h) U# c. H6 c! \# ]Extended Thumbaround Reverse (Ex tar)5 J0 L1 K m, S* {0 _
Middle Backaround (Mid bak/Bak2)
D, |1 ^4 d0 M% T0 {& @ k NMiddle Around (Ma)
; B4 ?. z p/ K- x) ?& F$ Q" N) PDevil's Around
! e7 Q. G9 V/ i5 Z- VThumb-Middle around (thumb ma)
% ^& Z0 H) t: ?$ E+ M; ~3 r9 U2 ?Backaround Reverse (bak r)' d& d n; I% y# X, z+ U
7 V3 s( y! v$ u. ` m2 z" ASonics/ r Y t" q" o" j9 Y8 O' ~. d
Twisted Sonic Normal (Tw sonic n); y8 T. @0 s5 s, C: |
Twisted Sonic Reverse (Tw sonic r)$ J6 `5 q" P4 ^7 h1 u& L% \! E6 ?
Inverse Sonic Normal (Inv sonic n)8 y( f% V1 g$ m. @7 V( J
Inverse Sonic Reverse (inv sonic r)
' m; r4 k; f- o2 |Devil's Sonic
7 v5 Z y; s0 R$ Q; T* c' hDemon Sonic' j5 w/ L2 Z) F
Neo sonic __-___
7 ]0 x% H, v" s: i/ Q& Y* h S' E p h! o
Infinities and wipers$ X1 N0 a/ @8 X' Z
13 wiper
8 ]5 O4 t* S& T7 a! U: ~$ P/ i4 R24 wiper
5 @+ K2 K) H: C: N: w, h: _Extended Infinity
3 C% D* V* o. a% i' cShadows:. S5 D8 M* V* D
Shadow n 12-23
, G0 f: k/ F5 yShadow r 12-t1
: ]5 S o; n) \8 e; G# N$ p& A
1 \/ s1 \2 W. |, C: g
& S5 ?9 c; m4 A4 R1 Z W8 PCombos:
* n, S3 J" w' ]* p0 q' `# @Neo sonic__-__>ch r t1>fltar
% @$ k/ Q. X* `; B% Upd twsited sonic23-12>bak r
* M' P) p; Z3 }6 C0 C' v0 H# X3 J- a: l8 ~
) a, ?0 |4 u: z: w8 \2 R; R4 G
中手級3 y6 X1 a$ K' U. U. \$ y* p: }
4 h: A$ }' ]& j( @2 _Arounds
$ K. P2 N/ U" i( dRingaround Normal (Ra n)7 y5 I$ j r$ G
Ring Backaround (Bak 3)
, I) V" A) b: a9 X rPinky Bacaround (Bak 4)
& H' e- X4 A, f4 c- _* S+ oBak Fall# B3 d% p# V2 X* q) X% U9 [
Index around reverse (ia r)
" X; G. @( j5 O; J- \: m# R
# s! l w% k1 c, R6 f3 }Sonics; ]+ G8 n5 r# k$ H8 {2 _
twisted sonic r 12-24
% h! @+ U) H5 x( a4 DTipped Sonic Variations
* g1 N5 _0 @' ], B6 e) b4 j( ~
, x- a: m9 R! @$ U! NSpins:8 f0 I0 R- U: s4 l& H5 n
Scissors spin 0.5
4 I; P! N ^, q1 j! f% k7 ?3 s9 O7 D7 U% b7 l
Combos:6 t. R1 R7 x2 `, n! J
tar>fltar) n/ l8 z# w: m6 y- P
scissor's spin 0.5>fltan
8 |0 _6 J6 p8 ~6 N$ Kman>tan>fltan
2 c$ e$ d% z8 Mextan>bak r
1 B1 J( @, Q/ Z0 o; [# k/ apd twsited sonic23-12>bak r>bak r
$ Z V+ L4 b4 M# ?3 `0 P- X
/ L) l% D+ Y7 l5 ?4 [+ c6 I4 u! [; F- G
高手級:: {% L: b: ?# q+ ^' ^, q3 I8 b
o* Z2 b4 u' a* kArounds:
( f# p- A' s) p2 H9 I6 s$ Cpinky around (p a)2 S& u1 {' Q4 a3 t( Y
middle around reverse (ma r)
2 O4 U, }5 m/ Q. O- b( ?fingerless middle around reverse (fl ma r)3 `$ F7 {$ B- q% p5 j( N6 e
fingerless ringaround reverse (fl ra r)6 Y' k% N2 X/ A8 f- _6 t( y
' A( p& Z3 X) U! L- hSonics:( [+ f. @- T8 @" x
Sonic normal 12-t1 b/ _# z+ ~+ `# v# M: p0 d# ?2 L
& z8 \: E2 M3 B/ G- q0 e/ h* A4 ?0 g' d" @4 p3 e p* E0 n8 Q. b9 O7 k
Spins:
& W f1 l' I9 mMid bak spin 1.5# P! L9 j' Y1 t
Thumbspin 1.5 (Optional)% B d: C! ^2 C2 z. C
Air Back Spin4 c& U! u1 z" f. J
8 V4 Y1 q3 f1 W* }. [
Combos:& l! J- t) f% o3 ~6 K' L" |/ v
Indexspin 1.5>bak r/ {. u- v3 ~, W+ a! ~; o
bak 1>mid bak spin 1.5>mid bak" U9 `. [: a+ K
neo bak12-12>mid bak spin1.5>mid bak
& j% D& |( h2 K7 B! w9 e4 gthumbspin 1.5>fltan& }/ B8 b8 z' ]( n- w b9 F
extan>bak r>bak r2 l- l! j- ]" Q5 g7 G$ P
scissor's spin0.5>fltan>fl exta n/ v0 H/ r& Z0 |" g$ E
pass12-23>pass23-34>tan
! r) J: |1 s* y1 u; \0 w' N: Ppass12-23>pass23-34>thumb ma
+ x. d! r( \$ nflma r>fl rar
" F/ A( a. `9 L# i5 U- sRing Bak spin 1.5>ring bak
- s% U$ t' |, [; {" p) s6 Y* gAir bakspin>bak 1> mid bak spin 1.5>mid bak
7 m) E$ e N. }" [) x: M, ^, h7 x% d( {4 t
: ]. j: N" k/ H4 M. R
' V, @9 D7 @: {% R9 S" ^
神手級:
; h2 Q) K3 {# }( ^4 O9 y. d( G" d7 W5 k
Arounds:
' B9 b* G4 I) q) eRingaround Reverse (ra r)
5 d0 Y9 R# c) B/ R" GFingerless Pinky Around Reverse (fl pa r)
9 q: w7 n9 u) a$ U- F# l8 H ~Fingerless Middle Spin 1.5 (Fl ma 1.5)
' H0 w4 o( c7 j2 O/ ~2 T0 _$ IFingerless Ring Spin 1.5 (Fl ra 1.5)4 j( K7 e9 ?6 \" }$ \0 H
Symmetrical Backaround
& B+ I! g6 w: s( }7 ?! E0 ]/ c% [9 u' A
, W: b& w4 m7 G0 Z3 U
Spins:/ t# ]7 ~3 k; \8 H
Inverse Shadow
/ k1 J; e! ~% dDevil's Spin) d' ?8 U- L0 Q* b. c, I7 U
Spider Spin
# E: E3 }$ L! X9 ]$ y7 rCont mid bak spin 1.5 (Optional)
# l2 ~, i! o. [ \
- U7 C( }% [% ]2 K/ eCombos:
2 ]. u) p2 A1 e/ X/ Vdevil's around 23-23>extan>fl extan>bak r>bak r- j! @: p7 K6 o) x
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)
& q5 \" F3 b. J. F- Kscissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)7 a+ _ @% }0 s' d, o; V3 C
extan>fltan>fltan>fltan (Ayatori)( B+ }9 o# O) A1 `6 {, p( e
fl ma 1.5>fl ra 1.5 (key3): e: I2 X' h3 D+ i# F% P: l8 ~$ S" G
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)) i0 \6 h0 X, Z9 d% z
Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)) p" v; _7 x/ B6 d- j8 X2 N
neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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