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发表于 2008-7-14 08:26:43
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招式难度系数表
1.pass & charge(10)9 H+ f9 l* {) `. W3 u, z) |, E4 Y/ m% e8 ^
6 J9 I8 v3 y, _* D1.Charge Normal 1
- z" v# P8 X& z# T, q8 b, Z- ~, v2.Charge Reverse 1
; V+ E- O% p A* q- W+ U3.Triangle Pass Normal 1.5
+ V$ f, _4 I7 p% a4 q/ A4.Triangle Pass Reverse 1.5
# y$ F: U% x0 u" g2 r) x; l6 Q8 p5.Fingerpass Normal 1
0 C4 S0 j; ^" A% l* S9 _" I2 h6.Fingerpass Reverse 1
# Q) |! |& ~$ w7.Twisted Sonic Normal 22 v4 e. P4 |2 ~
8.Twisted Sonic Reverse 2
6 e; s. F) S4 h( M; ]% O- q9.Warped Sonic Normal 2
- q% a% d4 K# z2 Q2 l- |10.Warped Sonic Reverse 2
' G( t2 D5 F9 P* a- v1 ?( g& z* t& G
, t8 b' N$ E6 _ ]4 d- l7 m; ^
2.sonic(15)" b" x9 r# j7 Y2 F- X! a8 b
/ }9 ?* Y a' ]7 Z/ o. c
11.Sonic Normal 25 `5 K5 L% V, ]. m
12.Sonic Reverse 2
" n6 I7 V( I4 | ]+ l7 t( B13.Inverse Sonic Normal 2.5) V& C- f: ?9 D# G; y& b
14.Inverse Sonic Reverse 2.57 @* V( Y+ E! |; j9 C. g. u2 G
15.Sonic 2x Normal 25 w! d7 ^* Q9 X3 ]" s3 f
16.Sonic 2x Reverse 2 n1 Y' k' g! V8 [7 _9 F
17.Sonic Clip Normal 23 j* J! H. y& @
18.Sonic Clip Reverse 2
# r! i' ~) h8 w5 Q19.Invisible Sonic 2
- W& l7 L- |+ S6 {20.Demon Sonic Normal 2.5
4 B% b$ x( w& C/ |21.Angel Sonic Normal 3+ @# o( j$ e8 s$ V$ Z
22.In-Out & Out-In Sonic 2.5! H/ Y" G) U% E7 S% M0 w, L6 U# e
23.Side Sonic Normal 2.5
4 l1 w/ X6 \; d6 t24.Side Sonic Reverse 2.57 Y: [" h3 z, W2 r9 |- M( m8 Y- ]; b
25.Flush Sonic Normal 3
' @: t: D0 r9 K0 X; t; C) @$ W: V8 l; A
- p7 M4 m. `# d
3.infinity(9)4 e/ z2 X. F+ g# B
, L( {0 D* P, S; t2 K1 U
26.Wiper Harmonic 1
& Z) Q3 S* y& H$ w( H O! o27.Figure 8 17 t& Y0 ]" x4 f9 w, _, ^
28.Infinity Normal 1
; `( c1 H' F. Q6 u0 }/ u/ i29.Infinity Reverse 1.5
) L0 E; R- B: o- Y$ K% W30.Single Extended Infinity Normal 1
2 V- ]9 X( [& o1 H* t7 H O; F4 ~31.Single Extended Infinity Reverse 2
7 A4 Z( k% _3 K8 a5 m32.Quadruple Infinity 2.5
- J! l' B# d2 o; ^8 t( l33.Quadruple Extended Infinity 2.55 s3 |0 Z& w. Y' l" M
34.Index Wiper Harmonic 2.52 p) d/ {' C$ A! [4 g( s4 k# X
- z# z$ i/ o9 d5 V/ U; y5 W/ x/ L. T# f3 f3 } k
4.tap(8)
: B: D' y+ ^+ E. L5 E" D$ X+ o7 L- Y2 \) H
35.Half Tap Normal 26 V: o9 _& l* [* a1 Y2 i2 O/ [+ X3 e
36.Half Tap Reverse 1.5
0 T2 ]7 f1 o+ z! s& {4 f37.Full Tap Normal 2
# a6 z( _* x9 |- P; L. s38.Full Tap Reverse 2
5 K$ m5 j3 k3 ~3 o39.Back Tap Normal 1.5+ Y- ~9 ^3 d: i. m
40.Back Tap Reverse 1.5( R% K" t/ V* B# p% }
41.X-tap 26 i6 \0 y" q* _: p# [3 ~$ E
42.Fingerless Fake Reverse 2: S3 R3 k+ L( H5 ^$ D5 e: j- r
! o# @; @% E6 T- K
* G( }/ d2 |" y* L- Q4 E0 J4 k
5.around(26)4 E) C! ~+ V9 T- j: V
" F9 B5 j: D1 T g1 r' Q$ F) @( I43.Thumb Around Normal 1* P- T- a" K M
44.Thumb Around Reverse 1.5
; M1 m; u4 ?2 ^- F$ c0 g45.Index Around Normal 24 r! \( W3 g! z7 N5 c* D, f3 |
46.Index Around Reverse 2
* U0 v9 i& ?3 T( N* ]47.Middle Around Normal 2
0 Z3 O5 r5 l5 x2 \4 t% T; j48.Middle Around Reverse 21 _7 W! K, q; Y) J
49.Ring Around Normal 2.5! J3 s, Y& }" a/ w- z; r( @
50.Ring Around Reverse 3
/ ?2 w8 { @& U& u9 n8 J51.Pinky Around Normal 3.5
/ E. W) {$ K" Z& L3 y52.Pinky Around Reverse 3.5
i: x9 t0 j% ~53.Cardiod Normal 2+ S% _% I0 h) e' k4 p, Z
54.Cardiod Reverse 2
7 C" m) j q2 X# B7 f1 G9 l) K55.Korean Extended Thumb Around Normal 2.5
7 V% J; N+ k0 Y! v0 z! ?2 q# e9 _56.Fingerless Thumb Around Normal 2& Z! C/ m" h' v
57.Fingerless Thumb Around Reverse 2
% O3 k( c( |# L- e- a! J3 @, O58.Back Around 2) _/ u7 G3 \4 i6 O2 a' k
59.Fingerless Index Around 2
# z5 G3 s6 k+ W60.Fingerless Middle Around 2$ G g' R! {& @
61.Fingerless Ring Around 3
7 B9 k. `2 G ?8 s# j4 G62.Fingerless Pinky Around 3. V- m, [, _) F/ s: t
63.Fingerless Korean Extended Thunb Around Normal 3. f) u% C/ U# s
64.Hand Around 3. c" z& z# T7 }/ [0 X0 N5 |( O
65.Neophyte Back Around 2& a, C* d [1 [. s9 y
66.Neophyte Index Around Normal 2+ N+ b9 r3 s, M. d
67.Neophyte Index Around Reverse 2
3 y/ R4 r3 f D p68.Side Ring Around 3.5
9 u9 ~+ Z5 M0 V7 [) u, n( r. b0 k" Z2 t& e9 T. r. _3 z
8 K5 R" Z' }! C7 q5 L
6.shadow(7)1 j5 ^/ k6 a6 ?3 p- \1 O+ }6 J0 x
- Y$ o" s$ z1 R9 b9 Y! T6 {
69.Shadow Normal 22 t$ y2 Q. c3 B8 _
70.Shadow Reverse 2' A8 t4 S. n9 J$ s3 R" L3 P5 G% ?
71.Devil Sonic Normal 2.5
1 t; _& V, q) f- h: h* L' ~72.Devil Sonic Reverse 2.5* w% G; l1 Q+ H8 t' R; N
73.Devil Around Normal 2.5
& n/ ~1 }! Y" \: F0 O& R4 u74.Inverse Shadow Normal 3
0 a! |# a# T; G l: H q. x. x75.Inverse Shadow Revese 3.5" Q2 t; y3 g$ h, n: |! d9 B
5 v2 A2 g3 L5 B$ d. a5 s; }$ \+ t: }# Z: n. _- \
7.spin(16)
' l' d$ ]- ^' @+ `7 c( j& P; z4 i e5 q
76.Thumb Spin Normal 2.5- {! G$ ]# A: a. t$ I: h) j H2 K
77.Thumb Spin Reverse 2.5
* @- j" Z' j" d% @8 d9 {78.Extended Thumb Spin 2.5
2 q0 ` S" ~- X- _* K _& b79.Fingerless Extended Thumb Spin 3
: z0 G3 ~' I; N4 j8 l& u80.Fake Reverse 3.5+ j% O/ _% r w/ V6 L
81.Index Spin 3.5
& N5 p$ S# j8 N7 a$ D) V82.Fake Index Spin 43 ]- c* B G4 x
83.Basketball Spin 4.5
|. Q. s* g: S# `84.Basketball Spin Reverse 5
0 Y6 d0 | o* P5 j6 O8 g& H85.Back Spin Normal 3.5
# t- K: v2 z1 }- U86.Pinky Spin 4, L d. A0 T/ W+ {
87.Palm Spin Normal 3% i: o# r! b8 Z1 R* ], h
88.Palm Spin Reverse 3.5( Z4 w& E6 q( g2 U1 ?
89.Fingerless Thumb Spin Normal 3& s+ ^" v" D+ W* i+ i; L! S1 b
90.Fingerless Thumb Spin Reverse 3
, |% V6 ^0 h. a5 C' Z- t |) |91.Back Spin Reverse 12-34 4
9 F& D2 v& h- ]6 I0 s7 L+ r$ @4 c0 R3 L
; v3 Q' f H6 u: a7 }( S8.air(9)
, H; n2 C4 E! |; R6 ]. c0 R# ~, [ {2 `! D) e* O( o$ Z [
92.Thumb Around To Air 38 e; d. U, A0 H2 e& y6 R
93.Thumb Around Reverse To Air 3: D/ k, y" a" ~! M
94.Index Around To Air 3
) A. i) v! X) u5 G95.Index Around Reverse To Air 3; v) z9 i: ^( v% L
96.Back Spin To Air 3.5) ?' E0 ^) I" E# o- G8 X$ {
97.Thumb Spin To Air 3
# T, `: f3 M$ J: g98.Infinity To Air 2.5
9 g: T( L$ v s9 {/ x b' v99.Tap To Air 3% N7 w: k; F" e! R5 n0 c4 ?
100.Leigun 2 |
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