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1.pass & charge(10)
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4 e, t. a8 x2 h5 q7 _7 f1 M1.Charge Normal 1
# f" B% X0 Q U2.Charge Reverse 12 c- |4 K$ g+ c4 y9 Z
3.Triangle Pass Normal 1.5
( F. h3 E! G* O0 u4.Triangle Pass Reverse 1.5
[* }* J' t0 L& b. k% K5.Fingerpass Normal 1
4 f2 t4 R; _" O6.Fingerpass Reverse 1
9 n' x% w& k! }0 b8 T7.Twisted Sonic Normal 2/ E% [- [' h& i: i
8.Twisted Sonic Reverse 2
[. ]8 Y7 ]# A9.Warped Sonic Normal 2
6 o# D2 z0 S: n8 d J1 A10.Warped Sonic Reverse 22 w/ ?7 t# \# Y/ D
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2.sonic(15)
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11.Sonic Normal 2% r7 ^2 I! q2 a1 a {
12.Sonic Reverse 2
3 a4 ^' O0 E9 g0 m13.Inverse Sonic Normal 2.58 Q/ c2 A8 \! G4 R5 k
14.Inverse Sonic Reverse 2.5
! |& C5 W w' ?% N* r" y9 z15.Sonic 2x Normal 2( T. D5 ? e) R' [8 K" u
16.Sonic 2x Reverse 26 Q( H. E) C7 t
17.Sonic Clip Normal 2
& A1 T! a p7 ]! z+ ^, X- {18.Sonic Clip Reverse 2
. A1 x/ p$ B0 D19.Invisible Sonic 21 H: |+ W8 x$ m
20.Demon Sonic Normal 2.5
0 k/ y5 ?; @- Y5 s. N' A1 u21.Angel Sonic Normal 3
0 _/ a/ m+ g8 g0 z; y- ^22.In-Out & Out-In Sonic 2.5
6 A, L f' e0 u) h$ x3 B23.Side Sonic Normal 2.5
( s5 U! O& W) c# y! h9 `, n24.Side Sonic Reverse 2.5
/ c, t7 b) l3 W! n25.Flush Sonic Normal 3
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3.infinity(9)* Q$ P& K+ v N. l# K* K/ n$ S) w
; c- s7 H3 p. t8 J26.Wiper Harmonic 1; J- I' v- e" s( ~* A0 r$ W) S- ~
27.Figure 8 1
# h% J; I8 w" B9 |* ?; ]7 x6 E28.Infinity Normal 15 E( z/ {+ |2 f0 j2 l, |% ^3 Y
29.Infinity Reverse 1.5
8 T9 B' ?# R. v7 n7 ^! h4 S30.Single Extended Infinity Normal 1; H3 M, q9 J' o. N
31.Single Extended Infinity Reverse 2
# H& r0 J! w; C32.Quadruple Infinity 2.57 i9 S- q9 L6 f# s# A: z/ a4 n
33.Quadruple Extended Infinity 2.5
2 G0 w" V7 ]0 c: t! x; a2 s f9 N7 k34.Index Wiper Harmonic 2.53 d# @- w3 \3 M
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4.tap(8). t/ d# _! L% c- {( F6 d
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35.Half Tap Normal 22 [( U2 B U0 f! o A6 p8 c. @# p
36.Half Tap Reverse 1.5
' O0 @# H- v! s5 O& ~37.Full Tap Normal 2
( @2 K& `, a5 [1 |8 d& o( @1 F9 e38.Full Tap Reverse 2) k6 t* w" Y" e9 Q
39.Back Tap Normal 1.5
- t# r* j: n/ M( n" b% b) e* X40.Back Tap Reverse 1.5
1 H4 j) }0 ~6 E- d, w# k2 D41.X-tap 2
2 o' ]/ k7 y; q) p ~4 G) a42.Fingerless Fake Reverse 2
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5.around(26)
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43.Thumb Around Normal 1
; l! M9 p; _7 w X. N( I44.Thumb Around Reverse 1.5
+ h+ H2 w; a) n9 {; ^+ S45.Index Around Normal 2
: X0 g) N v' R* f+ M9 j46.Index Around Reverse 2$ a9 r" ?6 P) T/ A6 ^0 j
47.Middle Around Normal 2
Y5 k0 i6 }7 i48.Middle Around Reverse 2
! Y8 {) l$ K T* u. T( H49.Ring Around Normal 2.5% L$ s% w. f {+ M* f0 l6 H
50.Ring Around Reverse 36 v! a; L+ _$ K) T$ T8 N
51.Pinky Around Normal 3.5$ N$ h! N! p$ a+ B# ?
52.Pinky Around Reverse 3.5! @5 S' | ^8 {+ E: A
53.Cardiod Normal 2
# Z4 F" I, x9 _) W/ @54.Cardiod Reverse 2, k# C' N. W2 p. Y# | ]
55.Korean Extended Thumb Around Normal 2.5) |; I2 U6 b% U. Y" c
56.Fingerless Thumb Around Normal 2+ O1 `; n6 n% d! r
57.Fingerless Thumb Around Reverse 2
: Y' d/ _/ v) X8 [ [" A58.Back Around 25 m4 Z9 t. @' O! A
59.Fingerless Index Around 2, _: J" s4 \8 Q9 a+ s$ z+ b1 R; f l
60.Fingerless Middle Around 2+ j- M# \+ j/ k! I
61.Fingerless Ring Around 3
; b! F/ [/ Z1 X/ f# R6 {62.Fingerless Pinky Around 3" s( z0 R4 _7 M4 t
63.Fingerless Korean Extended Thunb Around Normal 3
' @( K' _9 K% T6 T' W64.Hand Around 3# o# L9 L/ q6 T1 ]
65.Neophyte Back Around 2
: w; v( o" x' n% O! p, T2 q66.Neophyte Index Around Normal 2( ]4 q4 ]: a0 O! Z7 o
67.Neophyte Index Around Reverse 2
E$ w7 H2 s) z% e" l# s$ f68.Side Ring Around 3.5
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6.shadow(7)+ N& y+ A* t1 d: }5 [, e
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69.Shadow Normal 2
9 v- u. h) |4 l l70.Shadow Reverse 2
* i9 g: z9 T; m/ t- ^' Z' w71.Devil Sonic Normal 2.57 L# H& f, P( z$ b6 z+ {, F: m1 ?
72.Devil Sonic Reverse 2.5
# p; g$ f2 C: Q8 A! ?: ^* k5 h73.Devil Around Normal 2.5
& ]8 a) {9 S( U; E/ H5 M/ g74.Inverse Shadow Normal 3
. e9 J# q+ l y/ O7 d7 e. }75.Inverse Shadow Revese 3.5
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! } c- n; ?: ^) j0 u( a
7.spin(16)
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( m7 Y! l( K" B+ ?, m( B) v( y76.Thumb Spin Normal 2.5- k0 y# {% M1 z( E8 a
77.Thumb Spin Reverse 2.5
6 }# {* E# X6 u. {78.Extended Thumb Spin 2.5
+ r: }) y) c3 i" E4 J" g% W1 J79.Fingerless Extended Thumb Spin 3- Q, Z7 X5 w- ? |3 }8 \$ r
80.Fake Reverse 3.5
) g8 Y( I4 F/ P' \% Z( } N81.Index Spin 3.52 J* c x& }- I6 c9 b3 C1 @
82.Fake Index Spin 46 W; a9 g5 D$ s6 ?- n) ?
83.Basketball Spin 4.5
$ H% Z' w. P" i0 I( y# U84.Basketball Spin Reverse 5
0 Z/ ^: P$ R) `' n2 z85.Back Spin Normal 3.5, g+ {( X+ }0 W( U, J1 R
86.Pinky Spin 4
/ c7 X( g" v( |3 G8 j+ |" Z, F87.Palm Spin Normal 31 _# B0 Q8 w2 T: Q; e3 C
88.Palm Spin Reverse 3.5* |7 Z$ {# E" {+ F$ ^ I
89.Fingerless Thumb Spin Normal 33 `+ ?7 p- K& @ @/ D; w( a
90.Fingerless Thumb Spin Reverse 3
# t6 Y, L7 ^. Y91.Back Spin Reverse 12-34 4& o$ m+ ^7 v$ Y( {7 H3 m% b2 Y
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8.air(9)
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' p N; B+ t- {) C$ {) |9 k+ [92.Thumb Around To Air 3, Z. }1 q( {. f6 b9 U( E
93.Thumb Around Reverse To Air 3* k8 F- \; w/ `9 V
94.Index Around To Air 3/ {/ k1 {& f% u
95.Index Around Reverse To Air 37 ^5 R }5 ?5 g2 |( w6 b
96.Back Spin To Air 3.5
9 j# m( w7 @6 e7 d2 o+ a9 T# k97.Thumb Spin To Air 3
& q) J+ [3 M2 n98.Infinity To Air 2.5
+ |& n! U$ b; g& |99.Tap To Air 3
% O% @" L/ B" n+ P2 [( i& ~5 D' P100.Leigun 2
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百式有哪些是可以不学的? 说下 谢谢 不水吧? |
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