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发表于 2011-2-25 21:22:38
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2L说得非常绝 LZ需要别人找就别说粗口3 f2 `; I: t2 H# H4 s2 `1 x$ t
pd tw sonic bust>shadow r 12-t1>korean fltar6 P8 ]# j# c4 U; j5 w- U
=掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar: j% U9 E b" ~' d2 z* k. Y
百式有的 你可以去找下`这里贴给你 v! z5 E: A; Q; ?* y' a: F3 `# t
招式难度系数表
+ E6 K* }; B1 d; x1.pass & charge(10) 5 l& F! E- a5 Y$ p. O) M
5 B% v1 K7 R8 r$ C4 E' ?# c
1.Charge Normal 1
& @0 Z. c3 I1 p! ?; O2.Charge Reverse 18 S1 ^* {) Z9 [1 y* K1 Y
3.Triangle Pass Normal 1.53 M' T8 R; p. |& }! W
4.Triangle Pass Reverse 1.5 h$ [6 j- \4 S- @; r" `
5.Fingerpass Normal 1
: r" k+ V! F3 P! d$ J; e- r$ r+ s6.Fingerpass Reverse 1
, g$ f2 F* S! l1 K4 }7.Twisted Sonic Normal 28 u0 }( A+ J. W: ?3 ^
8.Twisted Sonic Reverse 2
. @& M9 a9 q3 J9.Warped Sonic Normal 2, V/ |& y7 z" ?! {( s6 r! V# o* t
10.Warped Sonic Reverse 2, p8 U) }; e, o0 @$ j
! e3 ~; U% l4 K8 f j- A+ O
2 L' J6 ], a9 p( J- D+ N0 h+ U2.sonic(15)
, \3 Y0 |& X* ~/ @7 J0 f- W, H, d7 N. s2 I' K) O; n
11.Sonic Normal 218 {' v n. o6 Q1 u& U2 V: i9 D& b! H
12.Sonic Reverse 2( c" _2 z- }5 M6 Y
13.Inverse Sonic Normal 2.5# x, d$ J: A! i% b( |, ~
14.Inverse Sonic Reverse 2.5
& M% A" w, X' h4 N% k* {8 }5 x% u15.Sonic 2x Normal 2
3 D( \3 b! Y9 C16.Sonic 2x Reverse 2
% s8 ?* ]; I5 Z$ u% M: o17.Sonic Clip Normal 2
: y+ I: L% f' K0 ~# ?" e4 G18.Sonic Clip Reverse 2
3 @4 h* {. W. u# ~% t19.Invisible Sonic 2
6 O! L1 f6 Q& i$ H20.Demon Sonic Normal 2.54 O+ g# d- P' k+ x% `7 J/ d+ {
21.Angel Sonic Normal 3
{- G+ k) ^0 ]2 P22.In-Out & Out-In Sonic 2.5
8 c7 X3 V0 o* {$ i& |9 N23.Side Sonic Normal 2.5( g6 p2 Q2 R# }0 c# x
24.Side Sonic Reverse 2.52 V. r6 _) z6 ?2 b
25.Flush Sonic Normal 36 ?1 D. m: ?3 i' F4 G3 U, O* `
( N& p4 S& H6 T! K+ T
; S% {' i" }" `& W+ ]6 O- w
3.infinity(9)/ ~0 y1 m+ M7 r' B$ m
4 p3 t! L* Z: i$ \6 ]26.Wiper Harmonic 1, h) V' k4 `! ~: n7 j
27.Figure 8 1, M: ^( p9 v) J, k- Q C& D( n
28.Infinity Normal 1) ~ Y6 U R. a5 ~8 W; z; ]
29.Infinity Reverse 1.5: V, l3 |+ f. L+ M
30.Single Extended Infinity Normal 1
6 J: ^4 U: Q, D. D" `31.Single Extended Infinity Reverse 2, a( R1 H1 F& I2 c0 G( E9 g
32.Quadruple Infinity 2.5$ _& `# _, e& ^0 }4 ?2 y) w
33.Quadruple Extended Infinity 2.5) \; F6 |' I6 T6 h4 A) L8 z7 z
34.Index Wiper Harmonic 2.5
/ m6 O; W$ t- } m9 ]% S- I+ {$ T6 a3 G; E# k; `
# ~+ U. p* g4 d6 j0 [; f; g6 D4.tap(8)
1 C: B- K. @ r+ o7 N+ r: u. X, E* n6 ^; b& d
35.Half Tap Normal 2
$ @8 J: U f* i h36.Half Tap Reverse 1.5
3 c O! r0 ]( L& `& Z37.Full Tap Normal 25 G5 z" R) d4 p
38.Full Tap Reverse 2
" ^/ f8 g N" K. I f/ n* \39.Back Tap Normal 1.5& V4 j, n& w: f/ U* p
40.Back Tap Reverse 1.5+ X# @; j4 M5 ~
41.X-tap 2
+ i; r3 O7 c+ u( p4 Z. m42.Fingerless Fake Reverse 2
, Q. V$ v4 Q3 W- W* j* z n. t- W- a& u, F- |+ [! ?7 {) A% j
! k. _# _, J$ Z( {1 d
5.around(26)9 U2 y C( U0 P `7 V
0 [4 m4 c$ O& @( V( ]1 d. v43.Thumb Around Normal 1
* Y; b8 b% d$ b& b# k& e44.Thumb Around Reverse 1.5
$ W5 T Z! }, t6 \6 i45.Index Around Normal 2, f8 u) Z( F% |0 M8 d
46.Index Around Reverse 2
/ V) F3 g; G; Z* m) O47.Middle Around Normal 2
8 q8 Q I4 A: l% l* i48.Middle Around Reverse 2
) z' X( e; m4 o% Z' f49.Ring Around Normal 2.5; J% w4 Z5 z+ Q& U3 [9 {4 ^: x
50.Ring Around Reverse 38 U" Z/ w8 a6 w( r+ c8 b+ Z
51.Pinky Around Normal 3.5) ?, {% h/ U& ]- o$ e, x
52.Pinky Around Reverse 3.5
b+ f0 F* M$ J6 E. T" _53.Cardiod Normal 2' e6 \6 O6 W/ _8 ^0 i3 T) X
54.Cardiod Reverse 29 {* v& _! t+ x) _8 T+ a. ^! x
55.Korean Extended Thumb Around Normal 2.5
1 P9 y/ @% {6 G/ n3 D, w" d56.Fingerless Thumb Around Normal 2
; q3 N8 ?; ]3 v) `+ [- a57.Fingerless Thumb Around Reverse 2! ], R2 e& m( O! ]" D
58.Back Around 2
! c4 Z$ l6 S4 d6 g5 s/ G0 V59.Fingerless Index Around 2
- U, t9 W8 z* M- O3 I( a8 d) r60.Fingerless Middle Around 2
* \$ T% Z1 j9 e7 [& h' e61.Fingerless Ring Around 3
% Q+ V5 j4 W; M. E2 I* I5 T62.Fingerless Pinky Around 3
! x& o" }- Y% p4 ]& v$ R; g63.Fingerless Korean Extended Thunb Around Normal 33 A1 c l+ B/ d2 ?5 `* I
64.Hand Around 3: @' L5 p2 n* k8 o
65.Neophyte Back Around 2
4 W7 B" }% ?) O5 d66.Neophyte Index Around Normal 2
1 j8 v, }3 [, ]$ [7 }67.Neophyte Index Around Reverse 2
+ L& Q8 u. J$ G+ {# {/ ]. j68.Side Ring Around 3.53 l& b7 x: \* y# J, I
4 ~ K. q/ h% e! ]" l1 I$ W% w4 E. s1 r6 y4 w& |! w
6.shadow(7)
8 s% _* B' h4 l+ E6 C& ]+ l+ b. g0 ?0 r0 G; a% G0 K8 Z& O* S- F
69.Shadow Normal 2! ^* Q" L& N8 s
70.Shadow Reverse 22 s: \% v, G" p x% ~4 q3 N
71.Devil Sonic Normal 2.5- Y! G) V7 }1 W' v" X
72.Devil Sonic Reverse 2.5+ M1 d* @. g, z# r: ~& u5 O
73.Devil Around Normal 2.5
+ o+ c$ d9 B8 {; a74.Inverse Shadow Normal 3
( s; ]# Q7 `9 w5 C: {75.Inverse Shadow Revese 3.5
, ^/ i s2 B- T8 v" V: c% u' B$ ^4 g/ Y p+ b
7 ?9 D+ v& v7 B2 T+ J
7.spin(16)
" A; D _2 J. _' C: D# S% C3 h* c" V5 L& D; f2 h1 S# R& w! |
76.Thumb Spin Normal 2.58 x# f. _' E3 T( [, j: e
77.Thumb Spin Reverse 2.5
; J7 o* ? V o. J78.Extended Thumb Spin 2.5" n5 ?! j# Y/ a
79.Fingerless Extended Thumb Spin 3& ~/ q/ d# k5 I! q0 W
80.Fake Reverse 3.5
7 s. B! h6 p1 K: y81.Index Spin 3.5. ]) p7 O2 [" S) n
82.Fake Index Spin 40 u8 J; M8 q+ j( P3 K
83.Basketball Spin 4.5
# M" }" \! z9 q* |0 P6 ^- H84.Basketball Spin Reverse 5
7 ~* m6 S: L) _85.Back Spin Normal 3.5+ }3 L! D! r4 E
86.Pinky Spin 4
, L: q' |5 _2 i2 K- q87.Palm Spin Normal 3
- ?. q% e4 B) ?7 n5 M8 j0 `! I88.Palm Spin Reverse 3.5; I v+ n1 K/ d" p6 e% o8 c' \+ l
89.Fingerless Thumb Spin Normal 3
: o: z. Y# x8 |9 I9 X90.Fingerless Thumb Spin Reverse 3
1 j# h5 y$ l J( g7 ^' S91.Back Spin Reverse 12-34 4
1 p+ w! x0 [3 y7 t9 x% O: W. z% i7 G% R% s+ c
: z( s( K/ }( |& N2 Z
8.air(9)
5 K; {: U. X, s
6 c2 y d# Y, Q( [0 `' [% K# `) j! O2 Z6 n92.Thumb Around To Air 3
1 _% w2 q! Q( P2 W93.Thumb Around Reverse To Air 3" h( `( e- P; z) ^9 P7 ~
94.Index Around To Air 39 ]& A! t r7 V9 V
95.Index Around Reverse To Air 3
9 j! u9 s$ Y5 V7 @; {. @* E96.Back Spin To Air 3.5
" Z4 r7 Z7 j, B7 }# ?97.Thumb Spin To Air 3 d* t+ s! L0 M: f3 O" @
98.Infinity To Air 2.5
. i9 G% |8 P6 ?; \& j" Y/ E99.Tap To Air 3, b7 i E( J. |) ^# m
100.Leigun 2 |
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