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发表于 2011-2-25 21:22:38
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2L说得非常绝 LZ需要别人找就别说粗口- ]) ^2 a: z7 k& t" T' x2 O
pd tw sonic bust>shadow r 12-t1>korean fltar
1 n" b5 E, |; n. X( u =掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar
. Q4 u7 L* Z$ K6 @6 s, k 百式有的 你可以去找下`这里贴给你" Q# ~. d' [* V2 c- J
招式难度系数表) C6 `: K5 o: B, p* u7 _
1.pass & charge(10)
* V6 L o0 Q! n: g7 u, G6 i" S, ]+ x$ { X' I% B m. f+ B3 N5 @
1.Charge Normal 1
- r( ^' z3 \7 I2.Charge Reverse 1
4 c3 c3 }$ z L1 Z. h' k3.Triangle Pass Normal 1.5
/ q- Y9 H! e. l/ ^4.Triangle Pass Reverse 1.5% ~) j3 x; s& [7 P/ [# M# _( R/ i, e
5.Fingerpass Normal 1% B& l0 i/ b& [1 N/ X
6.Fingerpass Reverse 1
: v S# i; S# z' K3 s7.Twisted Sonic Normal 26 Y* l( I9 Y) ^4 Z B
8.Twisted Sonic Reverse 2
* ~* B9 H4 V* T" Q, S! g9.Warped Sonic Normal 2
! c0 j; _5 x6 ]' t% L10.Warped Sonic Reverse 2
7 ^* g' B1 y' A/ A; \
- B/ j2 b) V, Z0 R# a0 m6 z* d' {: j0 c- ^' c
2.sonic(15)% R9 d w! ~5 W# q3 K
# q7 n! N5 X% N' a3 H6 u11.Sonic Normal 21
3 E& N5 Z t+ |. V/ H$ S6 c! h+ h12.Sonic Reverse 21 V% x; P8 T! a0 T% h' R5 E
13.Inverse Sonic Normal 2.5
1 C0 I9 U. ]2 W' |14.Inverse Sonic Reverse 2.5
7 A. e, }8 u+ J" a4 o15.Sonic 2x Normal 2
0 W/ F7 q; d g: f* t% h! H! t16.Sonic 2x Reverse 2( b: o! C& g; \5 }7 [! x9 h
17.Sonic Clip Normal 2. O3 @. V! C8 M) H. ~$ @* H5 m
18.Sonic Clip Reverse 2
: S9 D0 }! t7 x! z19.Invisible Sonic 2
4 C4 H4 n U/ ~5 G" f5 Q20.Demon Sonic Normal 2.5
( B4 P& `+ r$ Z+ d7 y+ H( ?21.Angel Sonic Normal 3
" n. B+ D$ K6 u% s; e22.In-Out & Out-In Sonic 2.54 n, x, I# |" U( z$ p, H
23.Side Sonic Normal 2.50 t" w7 Z2 ?9 l/ y9 ~
24.Side Sonic Reverse 2.5
: ]4 A6 ?+ S7 ?1 g8 O25.Flush Sonic Normal 3: d' G5 d4 B4 V
6 p' S, l* H. c
% g$ |$ [( f5 p
3.infinity(9)
6 v$ u9 h! E- u/ \( v' b) u! F, q7 n5 l) R0 ], T( v
26.Wiper Harmonic 1
1 h- j! n* @6 X: A; Y+ n' o v, y' P; r g/ f27.Figure 8 1
& H- s7 c7 N* d l28.Infinity Normal 1
- G! Z( L G' p: z. y, Y( h1 G29.Infinity Reverse 1.5
9 G2 e' D* x9 h3 _" v( I30.Single Extended Infinity Normal 1: `1 [! N( a. e: D
31.Single Extended Infinity Reverse 2
& C3 g( \1 F/ Z& U: R0 S32.Quadruple Infinity 2.5
$ Q0 P" Z, \/ L2 g# g8 M# Z5 o7 l33.Quadruple Extended Infinity 2.57 S7 Y2 R4 e! U, a8 Q& x
34.Index Wiper Harmonic 2.5
4 m, S* c& M' P2 Q
3 R) f C! M* P3 _* O9 J
8 w. z9 p0 ?- A" {" \$ {7 w3 X1 ?4 i4.tap(8)
! a5 L4 k [6 {
, j2 S& X. h% C4 A4 Z35.Half Tap Normal 2
i( g8 ]- o/ Z9 Q$ d$ S0 R36.Half Tap Reverse 1.5/ ~# f5 U2 Y8 h* i2 `" F9 m
37.Full Tap Normal 2
2 P* ]" f* Q& I% w( a; R38.Full Tap Reverse 26 ^# E+ c& W' n( H& R2 w9 P3 |1 [
39.Back Tap Normal 1.5# Z) n/ }* D; K M1 Z# x2 H
40.Back Tap Reverse 1.5 ]8 Z; r, ~: o7 t( B& e7 }7 I6 ^
41.X-tap 26 {. K- H% D3 l/ F6 t9 c- D4 R L" g
42.Fingerless Fake Reverse 2$ S5 X. G0 q5 Z8 n8 h- Z0 w
4 Z& i1 k' v- _' ?* X8 d( c
9 A" Q& N" G2 v- p' R5 p( h5.around(26)
6 M2 r7 {/ c3 ]9 [' d! F j4 p9 r, a
43.Thumb Around Normal 1, v% C' f0 Q' J ^/ j
44.Thumb Around Reverse 1.5
% f3 w, c, I8 A. W2 w% D. x45.Index Around Normal 2
- h2 |" c( t8 y* Y( b4 H46.Index Around Reverse 2
% }/ i4 a4 i5 k1 H" H" m" F0 U* R47.Middle Around Normal 2
+ b7 V7 J( t! r% @9 E M48.Middle Around Reverse 2: B* l% s! `- J7 w
49.Ring Around Normal 2.53 I6 P: k w* n* f
50.Ring Around Reverse 34 @1 A j S6 t; ~% K
51.Pinky Around Normal 3.54 ?/ U% ]: O2 i8 P& f
52.Pinky Around Reverse 3.55 D- z2 @, c+ }
53.Cardiod Normal 2
& a+ P G r) |- U* q( R, G54.Cardiod Reverse 2
" |+ I) e+ N* b55.Korean Extended Thumb Around Normal 2.59 `* g, ]; h0 b7 i c5 `0 E: H1 v
56.Fingerless Thumb Around Normal 2
: [4 w) v+ ?) Z ]9 K57.Fingerless Thumb Around Reverse 23 c2 H) U0 z/ A8 v4 @" C) s) B
58.Back Around 29 }% r! J+ s' |- o* d
59.Fingerless Index Around 2 z; [4 B+ L- n1 x7 t
60.Fingerless Middle Around 2
% A5 Y+ Z, l! a- t7 h, Q61.Fingerless Ring Around 3 T+ E/ y) @* p4 O, j9 f
62.Fingerless Pinky Around 3
. K0 S& u; ^( V! G63.Fingerless Korean Extended Thunb Around Normal 3; j8 X% M5 \' ^
64.Hand Around 3
0 e7 U5 w% b+ y* x* n65.Neophyte Back Around 2 u$ W3 O* G2 `5 {$ N* @/ `
66.Neophyte Index Around Normal 2
. m# Q2 R: ?( m67.Neophyte Index Around Reverse 2
# ?3 |/ L5 Z# [4 i( [, @68.Side Ring Around 3.5
7 \ D8 G( S7 i4 e' R3 T/ L' f8 {/ ~) |2 ^* S, h2 n9 `
1 T }7 o1 C2 `8 h% ]3 \
6.shadow(7)
3 Q- `. Q7 z& j! C. g) n% Y5 Q8 ^. j- h! `; j$ c, }
69.Shadow Normal 2
* k' [; q* L2 n70.Shadow Reverse 2. s5 i7 ?6 f% P; I; A) q
71.Devil Sonic Normal 2.5+ `6 g) P. o. E. I1 J+ B/ ^
72.Devil Sonic Reverse 2.5) D5 R' C! B/ I5 r5 L* B: j
73.Devil Around Normal 2.5
' _8 J% O$ T9 Y2 s5 d! e74.Inverse Shadow Normal 32 ~8 |8 l3 l! K. V. V5 X; ^2 @
75.Inverse Shadow Revese 3.54 G. d& u4 a" S
2 g2 e8 G! ~" J. g5 B, Q9 ^- |, c
! B( f& F3 i+ O1 G3 {7.spin(16)1 U; R- k4 o) a) ]' J9 N. `' O, U
$ O! j+ I5 \! h" y0 |# \0 E$ k" O76.Thumb Spin Normal 2.5& o! A4 {/ @0 \1 C8 }! h
77.Thumb Spin Reverse 2.56 C* \! U- y, C
78.Extended Thumb Spin 2.5
; H% |% A. j( C+ Q n6 C3 |0 Y* j8 L79.Fingerless Extended Thumb Spin 3$ Y. E$ g, l0 \& c. U- Q
80.Fake Reverse 3.5
# z5 K) a: ^, R81.Index Spin 3.5; `- ~8 _- S! t: W( n+ @9 H/ Q: N. b9 v
82.Fake Index Spin 4/ F& z# B8 N0 e" V3 A7 W6 W- N& p: C
83.Basketball Spin 4.5
1 E3 v* _& k! O, B! y. Q84.Basketball Spin Reverse 5
# k& U- f: T# Y$ K5 [7 j! R+ s! C2 W85.Back Spin Normal 3.5
! n& S0 @! y9 i0 F% M& C7 Z7 E86.Pinky Spin 4
; _) V& L$ j: \2 K% |2 e87.Palm Spin Normal 3) E9 N2 C: i+ z! u0 M
88.Palm Spin Reverse 3.5
2 a8 ^( m! H& X2 @89.Fingerless Thumb Spin Normal 3
& r& f6 {1 M" z0 z( n90.Fingerless Thumb Spin Reverse 3! I* X p; O9 X$ c- i. h9 s
91.Back Spin Reverse 12-34 47 o6 n6 V- v) }5 g+ s
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5 {9 `3 I% }- t6 }
8.air(9)" o- W* x# j- R) K1 Q/ _
' s/ W1 x& \* m M% `( c( [: v: o92.Thumb Around To Air 3
! U6 {) X' N9 d& o$ l& @93.Thumb Around Reverse To Air 34 k* }* V: h9 ~7 C
94.Index Around To Air 32 V4 C. D0 S! A& b
95.Index Around Reverse To Air 34 U4 O* t* {" q! I7 o
96.Back Spin To Air 3.5
' x. Q0 }) I+ q, V; |! m97.Thumb Spin To Air 3 b; z `& U3 W3 P, c. Q" D0 x
98.Infinity To Air 2.57 `6 t( t9 ?9 B
99.Tap To Air 3 Y; x8 i0 \' J1 b5 v: k E2 N6 W
100.Leigun 2 |
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