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发表于 2011-3-27 20:18:32
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显示全部楼层
1.pass & charge(10)
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7 W$ f) h- |$ d! ]1 n1 ^: X6 U1.Charge Normal 1 1 |5 ~; T' S& U% T" v! b C; Q
2.Charge Reverse 1) o* L# h, Z8 h( Z. L5 A- l. \
3.Triangle Pass Normal 1.5
& w- a+ V+ P, W* }* @7 C4.Triangle Pass Reverse 1.50 r# ]$ c3 m" G+ \
5.Fingerpass Normal 1
5 F6 }% ]/ z4 _# h$ J W6 F6.Fingerpass Reverse 1
# p+ v3 s. A# @: r ~' y. D$ ^7.Twisted Sonic Normal 2
" O$ D2 h9 L9 {) g8.Twisted Sonic Reverse 2
) g e2 {& s* ?3 X8 T9.Warped Sonic Normal 2
6 e' N$ M6 h& Z- [8 c! @% y10.Warped Sonic Reverse 22 P) }9 G* a. t; c& B/ E; M# e
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2 m q- Z0 e- A' S- V
2.sonic(15)1 N. W' O* X P1 c, @
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11.Sonic Normal 21
2 o, Q; N# C" U6 l, J12.Sonic Reverse 2
5 U4 Y. P0 d) h6 U13.Inverse Sonic Normal 2.56 U5 K* @5 n4 N% l# z; H# ]8 A" m$ @
14.Inverse Sonic Reverse 2.5( v8 ]3 N9 f1 k' t0 `
15.Sonic 2x Normal 2% M: q$ A( `. N+ u6 W
16.Sonic 2x Reverse 2, v! B: x6 M) q, w# m
17.Sonic Clip Normal 2% f9 N$ a) N% B' }1 M9 e
18.Sonic Clip Reverse 2
* \0 k. s$ M8 }, L19.Invisible Sonic 2! d; v- N3 n) v6 r" T9 t
20.Demon Sonic Normal 2.5
' h0 q, F2 O K! A7 }21.Angel Sonic Normal 3( e: G$ w C B. Q
22.In-Out & Out-In Sonic 2.56 S6 A! y, L* N+ ^/ R! @
23.Side Sonic Normal 2.5% v# X U8 x& U' c: Y7 m
24.Side Sonic Reverse 2.5& ]- f8 O" G9 P* b- W, M2 r9 O
25.Flush Sonic Normal 36 @2 t- V* y6 M; _- A- |
V g6 E, h0 o$ X: p
1 {) j& s& u2 F+ O) p. T3.infinity(9)$ g8 q3 k) U( Y/ q7 Q- w% [
6 h/ q. _5 _% F/ b
26.Wiper Harmonic 19 Q8 v+ v1 u* N% h
27.Figure 8 1
) _* [- f* C* c. D3 U% v# E# \28.Infinity Normal 1
3 h. g5 d* [! ], Q$ L% ]- W+ Q29.Infinity Reverse 1.5
' h' P% J* J! o+ k0 L8 k30.Single Extended Infinity Normal 1! d$ i' R5 c6 X' W! l {: s
31.Single Extended Infinity Reverse 25 k9 f9 P7 `7 ]
32.Quadruple Infinity 2.52 ?% z1 x( s) q, y* O
33.Quadruple Extended Infinity 2.5! K* i6 P2 `5 u) O2 I2 Z
34.Index Wiper Harmonic 2.5, X! i* M) F, B0 H% `
3 F6 T; _8 x4 o
W: C0 Y/ W3 f8 `4.tap(8)1 i& n5 B1 E# V0 s; \1 V0 T
- T/ @5 A# B1 R6 ]9 s' a35.Half Tap Normal 2
- _0 h1 ?. f q36.Half Tap Reverse 1.5
' P' }- h( p F6 {. v% ^2 X+ m# k37.Full Tap Normal 2
" O8 L, T2 F: b& U( \ B- h38.Full Tap Reverse 2
" Y" L/ R% Y5 t) C39.Back Tap Normal 1.5
; M- K1 B; J" f& z1 f7 w! [, F/ I40.Back Tap Reverse 1.59 R! `$ S1 ^; y. s+ k. m/ c, y
41.X-tap 2
9 s) E2 r4 ]1 H* \/ N" w1 m42.Fingerless Fake Reverse 2, H* D0 X, S* U3 w/ E7 ?. r0 `1 ?$ a
+ ~6 W# r2 W, u3 k! g, M6 h! G2 M
; k/ H; N' @' f6 a' Y+ H
5.around(26)
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43.Thumb Around Normal 1$ Y3 Y$ @$ D6 x2 g5 D3 h" S
44.Thumb Around Reverse 1.5; @# {6 a! [2 ?6 U9 H: l( {
45.Index Around Normal 2" d4 F& i0 {/ G/ @- y$ _
46.Index Around Reverse 2
c$ _5 M# E& ^2 G47.Middle Around Normal 24 ?/ f$ E' y. l
48.Middle Around Reverse 27 E8 w8 I V2 [9 L
49.Ring Around Normal 2.5
5 H# f: M! R+ H4 E) _/ h50.Ring Around Reverse 30 ?' w8 a% Y% M
51.Pinky Around Normal 3.5% D g$ M4 s& _: j/ j2 m: {: w% C
52.Pinky Around Reverse 3.52 T! ]1 b s1 B" k& b. _. m) w' }
53.Cardiod Normal 2
- ~# G' L( @0 e5 @* g- h54.Cardiod Reverse 2
* y1 Y' |, S. _0 s, c q1 d55.Korean Extended Thumb Around Normal 2.5
4 O( N/ ^' i% l" n, N56.Fingerless Thumb Around Normal 2
9 [- s# f& a: y6 u# {57.Fingerless Thumb Around Reverse 2
) g6 n7 l8 } @6 C58.Back Around 2
, R5 s, P3 B, k59.Fingerless Index Around 24 I" C, X2 }) G: {6 {! B
60.Fingerless Middle Around 2
3 G6 j9 S6 ~6 }- a0 |" q. W61.Fingerless Ring Around 33 ~0 v+ M" p9 n' _1 x8 q( j
62.Fingerless Pinky Around 3% `4 m1 c8 V S
63.Fingerless Korean Extended Thunb Around Normal 3; L( [$ H$ F( h$ V# E* {
64.Hand Around 3) s! | B! ~; @! w
65.Neophyte Back Around 2- {9 Z( k: J2 U
66.Neophyte Index Around Normal 2
6 K9 N! j/ |9 ?8 B8 G: W+ e67.Neophyte Index Around Reverse 2
2 F/ S* L; N& i6 w* p. @ M68.Side Ring Around 3.5& U$ T, V$ l0 U( d& r
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* \/ |7 z" ]) {' [* }8 S& S- b6.shadow(7), \- ^: e& \/ {: V( i
- h6 r- U: A# S6 K69.Shadow Normal 2
6 P+ M/ Z- i0 Z3 ~8 @- |% ?70.Shadow Reverse 2
+ g$ o" B1 G. s2 ~: n! c" B71.Devil Sonic Normal 2.52 q/ z% ^+ b, D4 }( h7 {- C
72.Devil Sonic Reverse 2.5. w; a5 B" ?3 _
73.Devil Around Normal 2.53 n1 ?) o% g* Q0 `/ J/ _: {
74.Inverse Shadow Normal 38 |2 O( N" I3 ]$ j
75.Inverse Shadow Revese 3.55 r5 H1 P8 ]0 l& j' X p+ v" \* {7 d
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7.spin(16)
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76.Thumb Spin Normal 2.5
/ v# c$ I$ t" l: }) I1 l. l77.Thumb Spin Reverse 2.5, G2 R7 P0 {' J9 w; h( X
78.Extended Thumb Spin 2.5
4 r" m8 H( u9 K9 [# N5 o79.Fingerless Extended Thumb Spin 3
) n3 s1 ~% c2 @80.Fake Reverse 3.5# [8 C p% G! V; f+ Q
81.Index Spin 3.5
/ o9 ]9 `/ `7 V! x4 O% }' G82.Fake Index Spin 4' M9 S5 D% Z( e" }
83.Basketball Spin 4.5- T8 h" G3 v; H `- M4 y
84.Basketball Spin Reverse 5$ A9 J: j+ g) x# X0 Y. c1 ?( y
85.Back Spin Normal 3.57 \$ O ~8 f; B
86.Pinky Spin 4- b4 i5 n2 w* F9 g3 R
87.Palm Spin Normal 3
4 Y( ~4 N& C$ @9 a9 w' {- y88.Palm Spin Reverse 3.5 z) `8 }; w0 S4 v# M
89.Fingerless Thumb Spin Normal 3
+ l1 p8 H7 o7 i7 s! k: `90.Fingerless Thumb Spin Reverse 3
# h8 o' \- ~0 t- p* [/ P91.Back Spin Reverse 12-34 44 t6 j( v1 ` z# L* `% r
3 j. D0 l1 g0 j7 Y* ?$ t' t
! g3 ^0 t1 s2 T. K( X% G: A8.air(9)
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/ ?% C4 H5 O- x8 b: t92.Thumb Around To Air 3
/ ?. a" w6 U5 D. {% F) l- e$ B93.Thumb Around Reverse To Air 3
2 l1 U& {/ E; D$ S" x94.Index Around To Air 3
3 h' J' q) B! y1 t95.Index Around Reverse To Air 3: ?# i- Q" j; I5 S+ `/ F( l
96.Back Spin To Air 3.57 O. Q5 K8 j! N0 `& r
97.Thumb Spin To Air 3
/ x- w; y/ u# H% C* ]- ~98.Infinity To Air 2.57 b, |0 P% R1 U% w8 b+ a
99.Tap To Air 3 , Q/ f$ M& l" x" L
100.Leigun 2
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LZ是要这个么?? |
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