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发表于 2011-3-27 20:18:32
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显示全部楼层
1.pass & charge(10) # {/ n* S/ r+ e+ a
8 d$ \. u7 | l1 `$ c. i1.Charge Normal 1
5 r( O: u: F6 m `! ]7 ~5 H2.Charge Reverse 1
' K u" r+ B( d3.Triangle Pass Normal 1.5
z* D) c1 `3 _; m/ |% R" \* g4.Triangle Pass Reverse 1.51 F0 l. F1 L4 ^; ?% w. M
5.Fingerpass Normal 1
6 Q+ y3 X$ m! ? }! z6.Fingerpass Reverse 17 a6 X+ ]0 r. J2 A
7.Twisted Sonic Normal 2. m' s/ G: n7 }
8.Twisted Sonic Reverse 2% {( B) a5 L/ L
9.Warped Sonic Normal 2
8 e& {2 L Z- f( O' h" V10.Warped Sonic Reverse 2
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2.sonic(15)
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( M. B$ v0 X, X# P) _1 Q+ k1 y- a* D11.Sonic Normal 21/ e- V" E7 Q! F) B8 j. d
12.Sonic Reverse 27 d* X, D* V7 y
13.Inverse Sonic Normal 2.5
4 [; M8 R! g8 M14.Inverse Sonic Reverse 2.5
+ F. A# }8 H" A0 \. z15.Sonic 2x Normal 2
" M e. D) H" ]2 ^' l% Z16.Sonic 2x Reverse 2' d3 f& T. V8 {9 o
17.Sonic Clip Normal 20 m8 c' a/ |6 h" {; U" B j9 `
18.Sonic Clip Reverse 2
2 M2 @$ c7 N3 M: N; n/ _19.Invisible Sonic 2
' j, t6 V6 Q# x% C m9 e$ O20.Demon Sonic Normal 2.5
0 S/ }) X1 w. K9 d9 B# d5 O21.Angel Sonic Normal 38 T+ Z- f8 V: \) h f. E3 B
22.In-Out & Out-In Sonic 2.5$ V8 E/ G3 g @: r7 u g
23.Side Sonic Normal 2.5% A2 N# H* Z/ ]0 u
24.Side Sonic Reverse 2.5) I; f* ^% Y7 y+ Y
25.Flush Sonic Normal 3
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3.infinity(9)
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$ n( O, [/ y+ K( {26.Wiper Harmonic 1
4 c7 U. e- {: w1 y8 z27.Figure 8 1 D/ i0 E# ^, ^" }/ A
28.Infinity Normal 1
. g. m/ r% `$ V3 G9 Z4 N29.Infinity Reverse 1.5
; |3 v* x+ m, c3 [3 u30.Single Extended Infinity Normal 1
9 D$ M$ E* \6 K& F, [6 w& l' b31.Single Extended Infinity Reverse 27 ~4 W/ p: o3 P, w0 w Q* E% J1 g
32.Quadruple Infinity 2.5
/ e2 {% L2 n [1 Z7 r$ L33.Quadruple Extended Infinity 2.5* Z( D/ d1 {* |: n2 u2 u
34.Index Wiper Harmonic 2.5
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# E3 o% R: p# i& B5 }4.tap(8)5 U; \4 V. c2 r; X
) m& y) M4 l8 ?3 [1 t/ F. ~# w35.Half Tap Normal 2
" v" J* X, ~- `2 Q36.Half Tap Reverse 1.5
% G$ Q! D: K) X* `37.Full Tap Normal 20 L! u$ g7 i& h7 S- S0 P
38.Full Tap Reverse 29 A! m8 V" b: U( z+ {" _: \
39.Back Tap Normal 1.58 E3 n# K, d: ^- W
40.Back Tap Reverse 1.51 J. @" K" K; y( f
41.X-tap 2
1 _+ C/ T7 z# ]" o0 Y42.Fingerless Fake Reverse 2! s7 z# s! p7 j
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g4 h8 O7 ~1 I- H% Z4 v2 S6 Z5 B
5.around(26)
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5 y$ m& [( |. C" z43.Thumb Around Normal 1& n8 s) w7 r9 K6 K6 }; u
44.Thumb Around Reverse 1.58 _$ e4 O1 }% X/ E" a; H1 }
45.Index Around Normal 2
: ` F- }; ]) _3 ]3 n% m! P% \46.Index Around Reverse 2
4 Y( c! w, K1 D4 X47.Middle Around Normal 2
P' u W; f; G48.Middle Around Reverse 2
( y) u2 v7 z5 a8 n49.Ring Around Normal 2.5- B0 J- l( ~0 v8 \( Q
50.Ring Around Reverse 3( e7 E4 Q6 T7 }! s' c! S
51.Pinky Around Normal 3.5
- i* f; Z8 ^7 v3 L/ R3 h5 E. o6 \52.Pinky Around Reverse 3.5, i% [* w* K& k$ v" a
53.Cardiod Normal 2
( Z- k3 q4 U( m/ d- S/ ^- B J3 h54.Cardiod Reverse 2
# D, W$ W! ~; C t, ?7 }0 M* F55.Korean Extended Thumb Around Normal 2.5
) o% {) o3 b) C1 u1 X* C56.Fingerless Thumb Around Normal 2
- g$ X+ c$ n, B. g( [57.Fingerless Thumb Around Reverse 2
9 q6 J7 H* P5 J8 z58.Back Around 2
3 r5 C( w7 G2 `1 j7 G p: a) F) ]3 B59.Fingerless Index Around 2
, N, d( E z& `60.Fingerless Middle Around 20 B# A' M7 {: {2 g. H
61.Fingerless Ring Around 3 V1 t6 j u, A- S; H6 l
62.Fingerless Pinky Around 3
6 R$ |+ u2 @8 |& B- y63.Fingerless Korean Extended Thunb Around Normal 37 L( s& b! b; ^+ t
64.Hand Around 3) |6 m. c% l0 W/ @1 h- s8 I0 |% o
65.Neophyte Back Around 21 k( }! |0 p: B. K! V3 q
66.Neophyte Index Around Normal 2
, B! ]1 J) S1 Q# E4 E: B: ?67.Neophyte Index Around Reverse 2- I9 {, L' Y7 X2 A# z1 H3 M1 H
68.Side Ring Around 3.5
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7 J+ @( j* x% {+ y0 F% q" e6.shadow(7)
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69.Shadow Normal 2
# T* u2 `) f4 {70.Shadow Reverse 2
T3 u: {7 x& n2 D5 @) |, h c71.Devil Sonic Normal 2.5
: T: }, |0 m$ e$ p$ l- A2 y w8 f& f+ g72.Devil Sonic Reverse 2.5. q0 u6 F3 z( ^0 ]8 X
73.Devil Around Normal 2.5
" Q2 }' L" T# {) H74.Inverse Shadow Normal 3
+ I$ o8 l! y) i9 p75.Inverse Shadow Revese 3.5
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7.spin(16)8 l0 ~9 K# H e! Z
. p' }- g* o7 S( v76.Thumb Spin Normal 2.5
: G( l0 n; v, i' E6 T77.Thumb Spin Reverse 2.5
E2 f# _/ }3 ~; f) R78.Extended Thumb Spin 2.5
! J, k' _ F1 H0 i% }4 g5 B79.Fingerless Extended Thumb Spin 3: k8 Q$ o: Y* B6 |
80.Fake Reverse 3.5
* f9 q/ S2 b3 M0 D5 V2 D81.Index Spin 3.5) U% {+ t6 T4 g7 u
82.Fake Index Spin 47 \- D6 @, i. f- Z! t F, M
83.Basketball Spin 4.5+ M5 ^3 p$ B( O P9 |
84.Basketball Spin Reverse 53 E) e C% v5 N; f& n, P) u
85.Back Spin Normal 3.5: r/ Y) F; }% M: W" @& A+ T
86.Pinky Spin 4" E' o8 m- H$ V$ u, V3 I/ I Z4 g
87.Palm Spin Normal 3' g# i7 k& G! X! H0 y. i$ h
88.Palm Spin Reverse 3.51 j8 O; y, G& k4 U: ^. J! V% h' w& j
89.Fingerless Thumb Spin Normal 30 d$ Q" _! w3 z9 K/ V+ P. H/ ?2 p
90.Fingerless Thumb Spin Reverse 3$ X" i: ~- N0 O9 M# R4 E# y
91.Back Spin Reverse 12-34 4. L( G' @+ e+ R4 [- B
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8 I9 m1 z, n/ A* t+ J8.air(9)
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0 e2 G4 D- p* X- F92.Thumb Around To Air 3
: J5 m! H: N; `; F( l+ ~93.Thumb Around Reverse To Air 3
0 B: x* _1 m/ g* T+ p! s94.Index Around To Air 3
1 c. ?% X4 i" n& Y, r95.Index Around Reverse To Air 3
0 P/ n0 V& N$ V5 [; U) I96.Back Spin To Air 3.5% _, r4 N$ W @# K( T5 N
97.Thumb Spin To Air 3" f: U- {; a# m) {2 K8 m
98.Infinity To Air 2.5
% e; G! J( b* q4 f0 _; Y" _99.Tap To Air 3 $ I: W2 X o- v2 Q0 L
100.Leigun 2
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; \+ U% S1 |1 F3 B/ N; rLZ是要这个么?? |
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