|
|
发表于 2011-4-24 20:56:38
|
显示全部楼层
1.pass & charge(10) 3 {0 @7 q8 i) V
1.Charge Normal 1
* W3 [9 J/ E2 @; Q/ ?. I2.Charge Reverse 1
1 V- }4 h! ~# x' ~: M, q2 t* [3.Triangle Pass Normal 1.5
( @5 h6 G7 H" S+ ?+ r4.Triangle Pass Reverse 1.5
+ {3 T0 t5 T# v2 m! ?% U3 Q5.Fingerpass Normal 17 O( b4 Q, \8 |7 Q) m- w
6.Fingerpass Reverse 1
: o+ O1 Q, m3 @6 J; u7.Twisted Sonic Normal 2
9 w" N: I* `8 w% V8.Twisted Sonic Reverse 2
2 r- ~8 Y+ r# m" _; |/ V# H$ u9.Warped Sonic Normal 27 P, i6 ^4 K" I# l
10.Warped Sonic Reverse 2
5 t- w# C( w4 ]6 \8 U6 I- s8 o+ o5 z. J- s, ]7 P
2 F& B2 B$ I4 s ~; N! Y
2.sonic(15)
2 A6 D5 k: `4 i! I
7 f1 E# R) y7 h9 v( m/ M11.Sonic Normal 211 H2 u" w+ D6 I
12.Sonic Reverse 2, |2 d9 C# N' r( e4 N' s
13.Inverse Sonic Normal 2.5# Q- f2 r: m: H+ d2 B* I( {$ U
14.Inverse Sonic Reverse 2.5; y2 |! r# X. l' t: m! N- D
15.Sonic 2x Normal 20 d: b9 N9 r, G+ H
16.Sonic 2x Reverse 2
# C- Y% S4 @2 ^! L4 f9 N: \" u! S17.Sonic Clip Normal 2* C7 r. i) a$ o7 T" S! S' |7 p1 w
18.Sonic Clip Reverse 29 s) B9 v1 m( k0 L9 T6 M3 m: S# U8 K
19.Invisible Sonic 2$ a0 D2 \( _1 @2 Z
20.Demon Sonic Normal 2.5
* h7 c! n/ H3 P, K( r+ O21.Angel Sonic Normal 3% l6 Y6 y9 n5 }2 c3 f- `5 w# H
22.In-Out & Out-In Sonic 2.5$ K0 h: ^/ P/ ^% f' U
23.Side Sonic Normal 2.5
: g; c+ Y$ Z) }+ G24.Side Sonic Reverse 2.5
5 U$ r9 H/ X6 P$ Q, _25.Flush Sonic Normal 3
; Q0 A* k6 I4 z7 l2 q1 `+ L& q1 }% i( Z7 s
+ h" y0 c: n- A$ X N) q+ H2 a0 b
3.infinity(9)1 v1 t. d+ T( @5 `
7 P4 S2 B" g1 [ m3 Q e
26.Wiper Harmonic 1 r% [7 _! J% X' O
27.Figure 8 1
+ S0 Q; Z3 w" i3 E% a! ~1 S+ ]- w28.Infinity Normal 1" q7 M, F9 a% T. e
29.Infinity Reverse 1.5& x. F: f/ l9 y' x+ E
30.Single Extended Infinity Normal 1
1 w# K p7 Z0 r5 d; n31.Single Extended Infinity Reverse 2
3 ?8 O! h$ U8 Z) K32.Quadruple Infinity 2.5
3 C/ O' C* Y ^# N% N1 T' w33.Quadruple Extended Infinity 2.53 ~' e8 I9 w" W' \" P9 a7 R+ O: U
34.Index Wiper Harmonic 2.5
) |5 U' d" o, k# a8 w1 R/ o3 N. h6 k; g3 Q* _
, j( ]7 P, c3 J9 b5 @5 \1 q5 s# P
4.tap(8)
3 m E3 C# S+ j2 W7 R
" }% z; f6 t4 W a/ x( h3 ?35.Half Tap Normal 2
~& W/ n S4 Q0 V36.Half Tap Reverse 1.5
/ q# Q" ?5 b9 y' d37.Full Tap Normal 2
# V) y; x+ y7 m( L+ `38.Full Tap Reverse 2
4 P! r8 ^, s3 p39.Back Tap Normal 1.5& {( V h( b* |/ U+ M: a
40.Back Tap Reverse 1.5. ^! h3 G# Z1 L
41.X-tap 20 w/ L% f( A* L5 p& |/ P
42.Fingerless Fake Reverse 2" X8 z+ ]7 D1 z8 g% \% C. K. j! Z
$ ~- V. ]/ _. v0 h6 ]
& [7 }; B- j& J5.around(26)
\- E9 z7 q l8 }, J. Z' A" I1 P4 x1 ^# M2 i
43.Thumb Around Normal 1- Q1 d5 I# n$ o3 e( w( h, _
44.Thumb Around Reverse 1.5
" B/ [+ p! S. F& h/ Y45.Index Around Normal 2
5 r; H6 Y# s1 v/ R! W2 z46.Index Around Reverse 2: g3 ~. P% M4 I* F8 S8 I
47.Middle Around Normal 2
$ Y# c/ C4 j, S1 N( f48.Middle Around Reverse 2
8 p( M U: W% |% Q P49.Ring Around Normal 2.5& Q2 J2 v, ]3 d3 j" q
50.Ring Around Reverse 3( O) c0 w7 y1 l) U7 L4 v2 J+ v+ ]
51.Pinky Around Normal 3.5
8 U" G. p0 F( P$ x. [* \52.Pinky Around Reverse 3.5
" t0 d( }3 j& [( q' f53.Cardiod Normal 2
2 c1 v* Z' G# C/ ]" ~ X8 Q54.Cardiod Reverse 20 z1 W0 t3 p" w0 N- I
55.Korean Extended Thumb Around Normal 2.5
' o, F/ k2 ^- a Q56.Fingerless Thumb Around Normal 2
/ S& G+ o9 f& u$ q' b( j( P57.Fingerless Thumb Around Reverse 2
7 ?7 W4 s5 G5 B4 U B6 e58.Back Around 2
/ X/ F" Z& `, M2 ~2 ~0 D- y59.Fingerless Index Around 29 c* W- C9 \8 a9 c
60.Fingerless Middle Around 2+ p. Z* L2 h7 r3 Z q3 k7 @9 |$ ^* k
61.Fingerless Ring Around 3$ |) G/ c! J% {9 h) d; Z$ x: B* V
62.Fingerless Pinky Around 3; t* W% s$ U* [9 b* X0 S
63.Fingerless Korean Extended Thunb Around Normal 3
- l6 G' G6 h$ |0 T64.Hand Around 3
8 P/ r1 S; \! c: o% ?65.Neophyte Back Around 2
, M' l: C* X" X; x66.Neophyte Index Around Normal 24 O; S2 R: E+ f3 _" O
67.Neophyte Index Around Reverse 2
; n) A' `! q. u) d: E- C" M68.Side Ring Around 3.5
6 v6 Q! J+ |8 W9 }4 z( w' _
, P# L7 g$ v1 M1 p' F" F( h' Q( E) \, i. m, U, n
6.shadow(7)
2 U5 b7 n: k9 p- p
! P; h2 L. l1 B4 n8 x. g69.Shadow Normal 2$ R6 {9 Q* }' ]
70.Shadow Reverse 2
2 B& B Q3 `' g' K2 g71.Devil Sonic Normal 2.5
& r K( o" v6 M. y, y72.Devil Sonic Reverse 2.59 ^: v0 n& y) }! {& q u$ K7 k
73.Devil Around Normal 2.5# T0 G) b5 M# i. _: x" k/ b
74.Inverse Shadow Normal 3$ d3 ]$ u- @) Y6 \
75.Inverse Shadow Revese 3.5
8 o6 k* S- U- M
/ R) s! N/ ^+ X+ O# r7 m7 e' ?3 v5 M: W4 W; T
7.spin(16)
; |1 E2 Q$ h% ?, m( N8 b+ B- V. j4 N; L, e# T9 }; b/ i( r
76.Thumb Spin Normal 2.5
% e! `5 r- h% d+ A77.Thumb Spin Reverse 2.5
/ H @. _2 l" d2 |* g+ \9 m- H9 O" M78.Extended Thumb Spin 2.5
( g9 q/ [( Y* w' B. A, a79.Fingerless Extended Thumb Spin 3& w3 ]0 l9 K0 B* c5 T
80.Fake Reverse 3.5/ q5 Q$ _1 \! G2 z0 g
81.Index Spin 3.5( }; S o* F; U# @
82.Fake Index Spin 4
6 D' R# j2 F A% O9 W83.Basketball Spin 4.5
. `. M a- I- H' G$ _9 r6 K) u84.Basketball Spin Reverse 5
- {4 m; q/ X" C2 f7 m. K- g- G) l) l85.Back Spin Normal 3.5
0 X7 \( ]/ b' k; }5 R& q: I% t) Z86.Pinky Spin 4
" C" R) k3 W$ f3 E87.Palm Spin Normal 3. ~+ A& |7 w/ d D% Z$ s% G
88.Palm Spin Reverse 3.5
' j: l* }! E/ l# P" \+ R89.Fingerless Thumb Spin Normal 3
/ j" O4 a/ a: H: c# D5 d1 u8 Y90.Fingerless Thumb Spin Reverse 3: E, q/ j, |3 X, c
91.Back Spin Reverse 12-34 4
: [% g; z% L" B
% U" ^! L" A# J2 O: m; u+ q# ]2 s; E7 k) P0 J s$ Z8 ^, l6 N, X n
8.air(9)& m* @) W h, z3 Q
V9 A$ ]3 [/ y( D" U0 G0 T- W92.Thumb Around To Air 3
2 x; {6 C! `6 \% `- F) t! z7 h; D93.Thumb Around Reverse To Air 3
) D V6 C1 u y+ z94.Index Around To Air 3
, r, L* }- H" k; h: s+ `) R95.Index Around Reverse To Air 3# b- A( `, R) S" Z& U7 x
96.Back Spin To Air 3.5
7 `+ {6 f1 |7 L8 e97.Thumb Spin To Air 3) V2 e; c7 s" J" j3 v
98.Infinity To Air 2.5
! p$ J1 R- ]- M" x99.Tap To Air 3 " [/ F3 `9 x7 m: d2 V0 R
100.Leigun 2 |
|