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发表于 2011-4-24 20:56:38
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1.pass & charge(10)          
' ^0 ^3 d) l" A0 k  R1.Charge Normal 1        
0 @& L& \6 f% G/ b: ]2 m; o2.Charge Reverse 1% ?  p1 o+ Z1 m! K; \, [/ y 
3.Triangle Pass Normal 1.5; E- o" U( ]0 g5 S5 v 
4.Triangle Pass Reverse 1.51 {1 y# u" G1 d5 M: _, S( S, U% e 
5.Fingerpass Normal 1 
* M6 L: F3 ]7 E* e6.Fingerpass Reverse 1: I0 x( p- [4 `5 w) `7 _ 
7.Twisted Sonic Normal 26 o8 ~. Q( |* [' _ 
8.Twisted Sonic Reverse 2 
* |, R) i3 Q  m9 y8 o! |9.Warped Sonic Normal 2 
' q! e' T& k" m+ O0 f! I: g5 V& H10.Warped Sonic Reverse 20 m2 K$ A% n2 D' V" i% M 
 
& L4 p2 c0 T3 d3 [3 y 
2 {6 ^2 p% D" [, z, h, |9 ~2.sonic(15) 
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11.Sonic Normal 21 
2 ^; ^+ }- G3 N4 m12.Sonic Reverse 2! P: D- b& h1 Y- X. x 
13.Inverse Sonic Normal 2.5& H2 Q( G0 B' H% N; N- I 
14.Inverse Sonic Reverse 2.5& R9 w  `' w  i" x) Y$ \4 V 
15.Sonic 2x Normal 2 
, U) H1 `! U  ]( P4 B16.Sonic 2x Reverse 27 b* q7 i  _, F9 l) W 
17.Sonic Clip Normal 2( \0 r. s' {; ^9 Z# E4 ~ 
18.Sonic Clip Reverse 2, S  c5 Q9 n/ z6 S 
19.Invisible Sonic 2 
% r) q" L, U4 S# n& B20.Demon Sonic Normal 2.5. O0 \9 h- F& k, H5 Q5 ~ 
21.Angel Sonic Normal 3$ i/ N0 q/ d$ K/ y 
22.In-Out & Out-In Sonic 2.55 a9 t: \0 Y+ M" f3 ?8 E+ L* A 
23.Side Sonic Normal 2.5 
2 K! U+ n8 K7 ?; K( i/ l24.Side Sonic Reverse 2.5* a! s. U6 z1 F( Q1 g2 o% J- _4 X 
25.Flush Sonic Normal 3. T. b7 p% R* j2 {8 p 
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" l) ^9 T7 b' M" g' V. a8 x3.infinity(9). p, V1 g7 f$ g4 k  L  i+ }- t$ \ 
 
5 H) m# D/ }8 q% B& ^# s26.Wiper Harmonic 1% q8 l2 U! u; Z% ?( B; g 
27.Figure 8 1 
. y- E% W4 I2 \28.Infinity Normal 1  E# B6 |8 ~7 c. a  t9 u 
29.Infinity Reverse 1.5 
7 B' J- C0 g( w; O30.Single Extended Infinity Normal 1 
8 E' s  q! d9 ~7 y) C31.Single Extended Infinity Reverse 29 y, }/ q6 V# ^, P 
32.Quadruple Infinity 2.50 [+ E' o  v% t3 v* A) _ 
33.Quadruple Extended Infinity 2.5* m1 W. P( F" Q* |& |# z, x# _ 
34.Index Wiper Harmonic 2.5% |. a* W  C2 m6 m4 L( O5 y: Z+ } 
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$ K0 o& L) t8 o2 p4.tap(8) 
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35.Half Tap Normal 2 
0 _0 O" w! x0 {1 V36.Half Tap Reverse 1.5, k, M) V- Z) ?3 J* | 
37.Full Tap Normal 2+ E/ N7 d5 W) g2 ~/ k 
38.Full Tap Reverse 2 
% Y5 T' X" o! {6 p- V* @  r. }" O39.Back Tap Normal 1.5- M2 O* H# l3 L, U 
40.Back Tap Reverse 1.5 
7 a( @0 N, `; H41.X-tap 2& A) |0 F' k9 z. g0 I0 P 
42.Fingerless Fake Reverse 2 
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. U- a% |6 ^$ q8 d; Y+ w* m( Q5 F# B7 `/ r, Z4 `4 q 
5.around(26) 
4 r1 A5 f0 p0 W+ e' U 
8 A% T* N' t, M7 R2 T4 ~, ~43.Thumb Around Normal 16 F" w8 ~1 v0 m( L3 J 
44.Thumb Around Reverse 1.5 
9 Q( z0 F9 t. X# B& M45.Index Around Normal 2, [8 H) @) a4 h" u( _9 |  E 
46.Index Around Reverse 2 
& s0 y! j% s, ]9 R; r+ l. L47.Middle Around Normal 26 d6 P+ n* R. p/ ]$ R5 [* W6 {5 n 
48.Middle Around Reverse 29 |0 z' i# B8 ?+ e/ ~$ L 
49.Ring Around Normal 2.52 ~# w% i" y7 q* X 
50.Ring Around Reverse 3 
: M- m/ z5 _* {0 ]51.Pinky Around Normal 3.5 
8 C. y9 O/ p/ S3 S. u; g+ K52.Pinky Around Reverse 3.5+ W" t$ E9 A4 R 
53.Cardiod Normal 2) Z. D( R( l' `1 f 
54.Cardiod Reverse 2 
  ^+ [7 }3 v7 Y' Z5 U) \! h- y55.Korean Extended Thumb Around Normal 2.5 
- N' E: R9 I! n/ p) |( y5 f56.Fingerless Thumb Around Normal 2 
7 k, [, X6 X& i+ W$ z  N9 S8 e57.Fingerless Thumb Around Reverse 2( p% Q+ F  N- w4 n8 ^" }/ a 
58.Back Around 2 
% w. l7 t6 t% t" d+ N59.Fingerless Index Around 2' Y5 R; @. {7 D 
60.Fingerless  Middle Around 2 
3 q: E* l! b- x8 t6 q6 ]- R1 m, e61.Fingerless  Ring Around 3: g! N! R, k9 z  M4 x- p 
62.Fingerless Pinky Around 3% n: U& y) W( g' D( {( q0 v% J; v; A 
63.Fingerless Korean Extended Thunb Around Normal 3) P+ J8 p9 H* N. P8 A7 r) P# V& T 
64.Hand Around 3 
0 J) D' n3 L% i- [65.Neophyte Back Around 2 
9 Q  _# t( O  A# [) ?% T' p66.Neophyte Index Around Normal 2$ W2 B3 S7 h7 E$ y7 S6 w$ g. d  x- ` 
67.Neophyte Index Around Reverse 2 
2 |% v, l: M* W5 V1 T( i; x68.Side Ring Around 3.5, E+ G( H9 Y( T% |! ^ 
 
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0 R6 H: G9 v, n3 z6.shadow(7) 
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69.Shadow Normal 2* D5 k" H( v! d' G" i0 v5 E 
70.Shadow Reverse 2# W' K) G! r0 Z2 p6 A 
71.Devil Sonic Normal 2.5* a9 i# Q3 j8 i. m4 G* R 
72.Devil Sonic Reverse 2.5( k! p' f, g' \4 m0 K& n* o 
73.Devil Around Normal 2.5# }2 A5 T  v9 x* t7 v 
74.Inverse Shadow Normal 3 
# l) G( v/ @: o. f9 _75.Inverse Shadow Revese 3.5 
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7.spin(16) 
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7 |9 @9 A) L2 i4 b& M; F76.Thumb Spin Normal 2.5/ j4 P5 n4 \) E+ a 
77.Thumb Spin Reverse 2.5 
7 `6 c2 i" q  j! v0 t& k78.Extended Thumb Spin 2.5 
2 x- j$ I1 ^% v, P  b# S( f. T' Z- _79.Fingerless Extended Thumb Spin 38 E+ g# F: I/ v- _7 v 
80.Fake Reverse 3.5% }# s3 U& H, t 
81.Index Spin 3.52 V7 J" h) K: ?: A+ z/ s 
82.Fake Index Spin 4 
4 W, j0 h- Q$ N3 l83.Basketball Spin 4.5 
- ]+ [: K! V/ d- R' h/ @8 d* N84.Basketball Spin Reverse 5 
1 [  x* z7 y# G5 }" p5 ]85.Back Spin Normal 3.5 
5 k: x6 k8 _+ n, Q, f( d; p86.Pinky Spin 4 
. ~3 [4 K1 e# c2 X87.Palm Spin Normal 34 U! X) G+ i) I2 D) b# c 
88.Palm Spin Reverse 3.5 
. `! V9 u5 r; k0 i3 `89.Fingerless Thumb Spin Normal 3 
/ A" r. g& e' h+ `( w3 a) s& @# V90.Fingerless Thumb Spin Reverse 3" v. d; r7 u2 g9 P( y) a/ ` 
91.Back Spin Reverse 12-34 44 N; x3 T: Q+ U6 B 
 
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: ?: s; e; E( U9 u% ?9 d% d8.air(9)9 c" }4 b& a/ D% B, F2 I$ q& { 
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92.Thumb Around To Air 3% `  R& D$ G6 Y8 i1 i# p 
93.Thumb Around Reverse To Air 32 q) Y0 y. j6 X4 ` 
94.Index Around To Air 3- r- t% N, h* f8 V- J 
95.Index Around Reverse To Air 3: E, Y8 R6 k% C9 \" z5 J 
96.Back Spin To Air 3.5 
4 J7 `7 z7 ^. D. K8 B6 Q97.Thumb Spin To Air 3 
) Z/ f/ e( w+ {2 F4 L! Q7 k98.Infinity To Air 2.5 
* |) d6 J. M2 \7 M: ^99.Tap To Air 3  
% w# ?8 e6 X/ N9 t100.Leigun 2 |   
 
 
 
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