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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) 4 l( G/ _6 L( z4 `& n# X# F/ L
1.Charge Normal 1
9 ~. s7 {( ~8 o2.Charge Reverse 18 Z) P% {& a$ p, [$ }8 G0 R, u
3.Triangle Pass Normal 1.5% Y1 }2 n1 I3 U9 b0 Q6 K! H
4.Triangle Pass Reverse 1.5: L3 Q a; |" Y
5.Fingerpass Normal 1 n( t: I; C/ O7 q
6.Fingerpass Reverse 1
; |. t% G- B0 V, @% x7.Twisted Sonic Normal 20 w. U8 g3 m9 ]/ u- v7 s# J
8.Twisted Sonic Reverse 22 _' b- D# `1 _7 G% S" V
9.Warped Sonic Normal 20 {- k! S5 Y3 @
10.Warped Sonic Reverse 2
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2 k, V6 ]5 \3 b7 i9 O* P# {- ?, o
2.sonic(15)
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" y. t& {2 N7 x/ [11.Sonic Normal 216 |# B9 I, M; F5 P, \( c) ~
12.Sonic Reverse 2
8 N2 d$ `9 h k' v: L( d, Y$ n3 \13.Inverse Sonic Normal 2.55 Q9 O) ?1 r; a) [( }! B
14.Inverse Sonic Reverse 2.5
7 r+ y* w9 m7 W2 @15.Sonic 2x Normal 24 U' p3 X4 J7 T% G! h V
16.Sonic 2x Reverse 22 M; R. u Q6 j1 o
17.Sonic Clip Normal 22 _$ v1 J6 o2 _
18.Sonic Clip Reverse 2
" o5 Z' _ {9 j+ G# M) L6 I! ^/ v. z1 U19.Invisible Sonic 2. o7 J$ ~/ z4 `5 B& R
20.Demon Sonic Normal 2.5
# L8 j) X2 e" {: F8 [1 C. {% o- X21.Angel Sonic Normal 3
% C6 {* a0 u4 N' A/ ~: j/ M6 k22.In-Out & Out-In Sonic 2.5/ x- W0 g$ T$ N' v
23.Side Sonic Normal 2.5
- {5 Y4 z; O6 ]24.Side Sonic Reverse 2.5. k2 U3 Z; }; C. Q O5 b
25.Flush Sonic Normal 3
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+ r2 h" W8 W s& j! O' }0 z, H" r3.infinity(9)
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26.Wiper Harmonic 1
' j" s' G4 t% b, X1 F27.Figure 8 1
7 F7 N' [5 w, O4 M# K: |28.Infinity Normal 1
4 G) c, V) [! L; S0 w29.Infinity Reverse 1.5
' U8 b+ D8 ?7 g5 a5 V, s6 \0 }30.Single Extended Infinity Normal 1
3 J. K6 q$ y6 l31.Single Extended Infinity Reverse 21 h" y `. H- W2 M
32.Quadruple Infinity 2.5 e' q c, Z5 b2 J5 N& F) e8 }
33.Quadruple Extended Infinity 2.53 _0 ?. u* _! J6 u1 y2 `; {) K# y
34.Index Wiper Harmonic 2.5
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4.tap(8); z( {8 k4 N" T0 _3 w
8 p \6 Y, j' f b, ?+ s# W- S35.Half Tap Normal 2
; c: g1 H. x0 a9 |' k! e& s4 `36.Half Tap Reverse 1.5
# H# t* M3 B' z0 d+ t7 }% I6 t" J" d+ }37.Full Tap Normal 2 [; V' A+ `9 Y4 t% \" t
38.Full Tap Reverse 2
" R: G2 X9 q) {" F D39.Back Tap Normal 1.5
$ k0 ^2 p, ~& w) P9 {' Z. c40.Back Tap Reverse 1.55 U6 T- A5 Y, Q% H( u3 [
41.X-tap 2* q- G* e/ o, e
42.Fingerless Fake Reverse 29 q/ E: X8 l2 p
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3 G: I! U, u2 t, d" Z. s1 S3 G5.around(26)- q( ^0 j7 x& G: l7 B
h% e8 ^2 f" w6 \7 \43.Thumb Around Normal 10 f6 O! \( i4 F% Z+ R8 ?9 t3 u9 |
44.Thumb Around Reverse 1.5
% w, S2 @# E. l9 k45.Index Around Normal 2
7 n5 {9 z7 h' F7 X8 h8 T, @46.Index Around Reverse 2
! [5 x& }" z7 O$ F47.Middle Around Normal 2, l: Y& U1 R; i7 n$ N7 ~# f
48.Middle Around Reverse 2
+ m/ f* D) j) g; |49.Ring Around Normal 2.5/ b6 ]8 Y$ q) B8 i! ~! V: g) q3 M
50.Ring Around Reverse 3& l6 s4 Y6 A: S' ]) K, @+ Y- t+ ?
51.Pinky Around Normal 3.5* h4 d8 {4 I5 s
52.Pinky Around Reverse 3.5
, Y' J) |! d" p* M8 k4 x53.Cardiod Normal 2: }* p8 q5 X6 s+ I' B9 j" [
54.Cardiod Reverse 2
5 f& X$ `0 p+ q4 `) B" ?55.Korean Extended Thumb Around Normal 2.5
1 l0 U- n# E7 `+ y56.Fingerless Thumb Around Normal 2+ s% O& @) c% t2 L! C1 F( L
57.Fingerless Thumb Around Reverse 2. o: {% o8 h2 I& O) r9 E
58.Back Around 2
: H' _. @5 ]. x6 o; H59.Fingerless Index Around 2. i( O& k$ G9 p: `
60.Fingerless Middle Around 2
W/ Y! l0 W3 [6 Z7 _ |* W61.Fingerless Ring Around 3
" ]3 K; o+ V8 b( {62.Fingerless Pinky Around 3; ^* ]+ _8 P- o, b
63.Fingerless Korean Extended Thunb Around Normal 3
; `' W* H# Z- y/ q' |& h; }64.Hand Around 3# J" I" X% q$ }) G: n
65.Neophyte Back Around 2
% n; X1 Y5 f k2 n) g. i, e66.Neophyte Index Around Normal 2
% G( S& u) u" x- x67.Neophyte Index Around Reverse 2) ]# s& O4 `# F* C! l8 k
68.Side Ring Around 3.5
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& L3 B1 L0 |( }; F" u2 _( E6.shadow(7)
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8 g" I2 |$ L/ q. i6 r% w69.Shadow Normal 2
' \; Q) n0 _* x1 m2 U70.Shadow Reverse 2( b1 \, n9 K {; w) ^! ?8 r6 d
71.Devil Sonic Normal 2.55 ~3 k2 @0 _8 G7 h5 I
72.Devil Sonic Reverse 2.5% @) j. Q! c& K
73.Devil Around Normal 2.5# w9 G5 i* h. G& x6 r* S
74.Inverse Shadow Normal 3& b( q/ K- n3 U6 ~7 k$ p
75.Inverse Shadow Revese 3.5
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7.spin(16)* K0 `. T) d5 l9 O
) Q* W' U. w, n/ _, u1 X Z: z76.Thumb Spin Normal 2.5: v& Z& U/ O2 I1 z
77.Thumb Spin Reverse 2.5
; l. ^2 I* w2 E. F( P: i78.Extended Thumb Spin 2.5* u/ d4 F7 i: \6 `9 J
79.Fingerless Extended Thumb Spin 3
: S6 l; r+ \) R$ |& g' t80.Fake Reverse 3.5
1 _+ d2 h! w( B+ t$ `' w81.Index Spin 3.5
* Z4 R- k A" C% h( e! A" Y82.Fake Index Spin 4
+ Y- {6 h: r2 w" o* b83.Basketball Spin 4.5
0 d ^# q4 T; C0 R84.Basketball Spin Reverse 5
+ q+ _2 {7 N. ?6 i: e85.Back Spin Normal 3.5
6 z3 j0 O; F& L86.Pinky Spin 4
8 i- S1 r) F4 q% f- ]+ o8 H87.Palm Spin Normal 3
/ t) \$ }% ?9 ~% E+ |' ]$ `88.Palm Spin Reverse 3.5
h9 z( L5 i; ]9 g# o d$ k7 @89.Fingerless Thumb Spin Normal 3& j5 _3 S) W# P$ m( P
90.Fingerless Thumb Spin Reverse 37 d+ E& m2 q* ]5 N- j& d- t
91.Back Spin Reverse 12-34 4' a J& g9 k0 @* M9 l4 I/ t
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) W; o0 f# W# O- R2 ^- P$ K8.air(9). e" n. J, d+ @5 Z# u
* p( a1 a+ I2 P9 ]92.Thumb Around To Air 3
- o0 A- X2 l7 v2 k93.Thumb Around Reverse To Air 32 \) z0 i7 k- p. a
94.Index Around To Air 3/ ~8 k4 O: J: x
95.Index Around Reverse To Air 3
9 [, p# b( ^* K4 o96.Back Spin To Air 3.5; p- h P3 n& z0 u& H/ V/ j
97.Thumb Spin To Air 3
9 V+ I( Z: k6 L2 q98.Infinity To Air 2.5* [3 n# ~% B2 e& k2 Y- f
99.Tap To Air 3
8 q# G: H" f( ~1 d1 y8 X; |100.Leigun 2 |
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