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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) 6 A1 o6 y! k& ^
1.Charge Normal 1
& Y, V( Y4 M% }( q2.Charge Reverse 1
; d( S$ Z* V0 t3.Triangle Pass Normal 1.54 Z* F1 V# G9 e4 J+ Y: w T, l
4.Triangle Pass Reverse 1.5- t) X! `. q& b/ {7 [
5.Fingerpass Normal 14 e6 g9 Y3 y1 L4 ^* {
6.Fingerpass Reverse 1
2 J6 a$ Q# K% h7 [" b7 [7.Twisted Sonic Normal 2
1 ^& @% L: s* T4 i! Q" r8.Twisted Sonic Reverse 2; h2 W, P& W, B
9.Warped Sonic Normal 26 n$ r5 L- P; H4 v
10.Warped Sonic Reverse 2
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2.sonic(15)
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2 q0 M5 P# D- \& o( M* r( Q7 P11.Sonic Normal 21' h3 ?; o6 R0 u9 D, \( o6 ]
12.Sonic Reverse 2: n2 p4 Y, o. C6 l1 S& v& ?% A
13.Inverse Sonic Normal 2.5
3 e8 z8 m3 c2 x) f& W14.Inverse Sonic Reverse 2.5. \: o j+ a0 o# p, W
15.Sonic 2x Normal 21 {) h. f" U% A/ A V
16.Sonic 2x Reverse 29 `3 s/ B/ ?, ]' Q% _1 z
17.Sonic Clip Normal 2
! w% Y5 u D! c* x2 F18.Sonic Clip Reverse 2
4 M6 ~+ o' z. T1 H! @' L19.Invisible Sonic 2
0 s2 n- k7 M( ]+ v: K- U20.Demon Sonic Normal 2.5
9 e- P# O6 W& p+ k4 @$ K21.Angel Sonic Normal 3
- B" B2 ~& @, [$ I) i22.In-Out & Out-In Sonic 2.5
+ e8 r! S7 b9 b L23.Side Sonic Normal 2.5
' }. Y; s- N8 ^- w: q24.Side Sonic Reverse 2.5' d: B; t* {' E" G6 ^6 a
25.Flush Sonic Normal 3# o8 }3 T! I% ~: j
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0 R% E- t5 ^# x' L/ J- @9 v3.infinity(9)& X, Y# }- K" {; j) {3 f! H
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26.Wiper Harmonic 1$ L( t7 `8 Z. ~ v* q# ]
27.Figure 8 1
6 k; M! X+ l! a' m28.Infinity Normal 1
; ~9 |6 f# B6 M& S& }# K29.Infinity Reverse 1.5
5 e5 t$ v! w2 e" o$ B30.Single Extended Infinity Normal 1+ ]1 j0 M2 L* d' M. y9 F( W2 y
31.Single Extended Infinity Reverse 2
0 T( u/ I6 x# v3 j6 _32.Quadruple Infinity 2.5
2 Y) C Z; M8 B( }0 x+ H0 n33.Quadruple Extended Infinity 2.58 }) W, c5 E" X8 [. b8 v, u2 b0 }
34.Index Wiper Harmonic 2.5
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# p) W- ]/ E+ |! C4.tap(8)
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4 G2 i* ^/ t H: K, f1 L: n- B35.Half Tap Normal 2
- }3 `7 L/ Q* u) Z9 u; f36.Half Tap Reverse 1.5
) r; r0 \0 S$ [2 Y' E37.Full Tap Normal 2. s+ T1 D3 L0 p A9 l l
38.Full Tap Reverse 2
3 t& E7 `9 n6 V0 Z- ]39.Back Tap Normal 1.5* @! H! R' W$ T8 v6 b) e( U' ]5 i
40.Back Tap Reverse 1.5
7 h6 t( j$ l" K7 _- C41.X-tap 2
% I3 g- w$ I/ @1 Y2 g42.Fingerless Fake Reverse 2
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5.around(26); A, L* J' c4 } R b! \# c% p6 O# v
$ H2 K! m K% {$ p* V: a43.Thumb Around Normal 1
- |+ o0 E, g$ N; X9 V44.Thumb Around Reverse 1.52 q1 d8 M& ?' i# Y4 B. }: [
45.Index Around Normal 22 ^/ A" J2 q/ k8 M7 E6 A6 M
46.Index Around Reverse 2
+ m' C) q7 K% U8 r47.Middle Around Normal 2
6 ?: V& ^( z* v# F( A$ l48.Middle Around Reverse 2
5 A/ `; i/ v5 M2 _- z49.Ring Around Normal 2.5
8 |/ m' Y" g. l% y50.Ring Around Reverse 3) U8 e1 }5 z4 M# A) D" e, k
51.Pinky Around Normal 3.50 h5 ^/ y( m/ |- ?' p6 c8 o
52.Pinky Around Reverse 3.5) U$ d/ j+ k% |: p
53.Cardiod Normal 2
2 o: E% t; x4 N8 u54.Cardiod Reverse 2$ d) H7 e! I' X$ W, V/ v( I' g
55.Korean Extended Thumb Around Normal 2.5
5 d0 u* A0 f% g3 ?7 H( b( R2 z56.Fingerless Thumb Around Normal 26 |% P( K5 D4 a. X0 @
57.Fingerless Thumb Around Reverse 2
* {; p: ?8 a `4 c) E58.Back Around 2; |% s6 g- K5 a- a# |: U# H) i
59.Fingerless Index Around 21 X1 p0 J5 w6 T+ j% E8 z6 k9 Y# [
60.Fingerless Middle Around 23 K9 k3 O' n! f& H% |' e
61.Fingerless Ring Around 3
' a" c! B0 V# q62.Fingerless Pinky Around 33 ~! Q- }' ^, [' Q7 r/ L0 y6 b
63.Fingerless Korean Extended Thunb Around Normal 3, ^7 k2 N6 C; g' M) m' L
64.Hand Around 3
, J1 }, Y* ?" ?& K5 q3 R65.Neophyte Back Around 2
6 J1 _$ g i5 W. u+ L66.Neophyte Index Around Normal 2
4 a }/ p2 M+ ^. z# `+ x+ J: y67.Neophyte Index Around Reverse 2) [0 }" e- a' u& T5 A
68.Side Ring Around 3.53 \6 I0 }6 H: L6 R$ i
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6.shadow(7)
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69.Shadow Normal 2
$ `& A/ r% _8 P( k1 g) Q0 Z7 S70.Shadow Reverse 2$ _( Z! w- x" T* J1 A8 H/ u
71.Devil Sonic Normal 2.5
3 P8 X% v' @( z7 l# M4 _" {72.Devil Sonic Reverse 2.52 f6 {* D1 ^1 D; u
73.Devil Around Normal 2.5
c# \8 t0 A* N r% s% r6 j" T# w2 t74.Inverse Shadow Normal 3
$ n7 U* y/ g# i: C2 Q4 ]75.Inverse Shadow Revese 3.5/ V$ [1 L, p/ P" L2 Z# p3 R! l0 q1 j ]
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7.spin(16)
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76.Thumb Spin Normal 2.5+ m# U3 g0 k4 l
77.Thumb Spin Reverse 2.56 v: S+ B: m6 w3 Z; w* z
78.Extended Thumb Spin 2.5
: _5 C0 I8 @ c1 b* \79.Fingerless Extended Thumb Spin 3- p# [) B. ]# n
80.Fake Reverse 3.5
5 C5 G) ^/ v2 [2 ]) Q# r R5 h& P81.Index Spin 3.54 ^( C- y0 T( G5 f* h
82.Fake Index Spin 4
) \+ L! |' z$ ~: S" ~/ H; r83.Basketball Spin 4.5% x8 \' Y, l* G; n9 r
84.Basketball Spin Reverse 5
( t5 w7 ~! O+ o' \2 F% \85.Back Spin Normal 3.5* L4 n. Z- [' |" `' I: O
86.Pinky Spin 44 ?* s4 n9 h& l& k( l
87.Palm Spin Normal 3
% } W& ]6 Z( \" ?& i+ a. M88.Palm Spin Reverse 3.5
% V0 [% c6 E2 |" H0 M1 `& y f" g89.Fingerless Thumb Spin Normal 36 n& t; Q9 P' y3 z* R* R
90.Fingerless Thumb Spin Reverse 3
$ d. O" y- N* k+ x91.Back Spin Reverse 12-34 48 n `8 X: A& \' o a. M
P" Z) I) o5 ? j$ S& z( u" l, D
( N6 l3 Y# h4 E" U8.air(9)5 n6 R( ~5 h5 u8 @9 ?# K; I
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92.Thumb Around To Air 3" K4 V) u3 E' V; k( o( k% ^
93.Thumb Around Reverse To Air 3
0 i( ^+ `* y7 g( b94.Index Around To Air 3
$ P3 J+ h4 A' }; F95.Index Around Reverse To Air 3
; m1 U6 `# i$ X+ q: ?+ j! b96.Back Spin To Air 3.5
" L Y. e' Q! Q2 Z. B97.Thumb Spin To Air 3/ ^ T7 Z0 A p# r+ }. G& z
98.Infinity To Air 2.5" i" u/ A( y( P1 d& ~% m* d$ G
99.Tap To Air 3
( G+ T5 @: R. i) {7 @100.Leigun 2 |
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