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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) 3 X4 n7 F9 P! a* a1 J# I& |- _
1.Charge Normal 1 ) k. W( F8 l4 J* z! h8 x! N: x
2.Charge Reverse 1 g. _$ x: a q4 t+ f& K
3.Triangle Pass Normal 1.59 _+ L& o9 v# u( Q+ m
4.Triangle Pass Reverse 1.58 _; O4 Z/ b9 b
5.Fingerpass Normal 1
" t- o$ [. l# S; T& m6.Fingerpass Reverse 1# H7 p$ e T: H2 o3 F' H
7.Twisted Sonic Normal 2
6 F8 o- F/ s% y, n, E6 B8.Twisted Sonic Reverse 2, I& B, g: U `$ V# W, B5 r) W0 o
9.Warped Sonic Normal 2- ?: |7 p6 w( P5 u. l9 P
10.Warped Sonic Reverse 2, X: p# i9 ], z: k1 B
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2.sonic(15)/ k! _; l$ P( K! n- N, O
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11.Sonic Normal 21" {' p t1 M+ b& n
12.Sonic Reverse 2) k; l7 A. Q6 t2 K3 \
13.Inverse Sonic Normal 2.5
# V# a+ F) x. ]& b- `14.Inverse Sonic Reverse 2.5$ t& Z* A- l" I- y
15.Sonic 2x Normal 2
/ n' ?& W8 H: ^* z8 `% @16.Sonic 2x Reverse 2
: e4 u/ \: s2 m4 C2 I: }17.Sonic Clip Normal 2
: _) r% z' k/ r" w1 N0 y' }18.Sonic Clip Reverse 2; K! w# E* W4 ?# q# {, A4 R5 G
19.Invisible Sonic 2
/ k* [7 H; O: M8 F" H& Q6 B20.Demon Sonic Normal 2.5. |% t4 r5 t1 o" `2 W1 A7 K5 Z1 v
21.Angel Sonic Normal 3
: l5 j! x% |# o1 h22.In-Out & Out-In Sonic 2.5 k% P1 i: v, C: B6 x9 {3 ?& ]
23.Side Sonic Normal 2.5( I$ [# t/ E2 O1 v* ?: R' G3 @# I
24.Side Sonic Reverse 2.5( U: i* U3 @! ?; c( L) t; s- U( a$ H
25.Flush Sonic Normal 3
3 N+ q" s* O. O' [1 H l
9 l3 a6 r5 f- L0 C" \* M4 K, h" b1 `+ i! d
3.infinity(9)2 n7 b, I; Q) c
# N( h& t- w# C% Y( M26.Wiper Harmonic 1
. z+ t' t. h# {. D. ^27.Figure 8 1
, t) s/ P' i) D. x28.Infinity Normal 1( @* V; j+ g5 \' z
29.Infinity Reverse 1.5
# i( c7 Z t6 {6 p' m, X( ~30.Single Extended Infinity Normal 1
( Y( V3 f) ^4 Z31.Single Extended Infinity Reverse 2
- l% i" @* s8 _; L& `) }) L32.Quadruple Infinity 2.5
0 W* d& X: n% D1 a% x7 f$ _33.Quadruple Extended Infinity 2.5
w" A( g5 c) `) ~34.Index Wiper Harmonic 2.5
8 k# k4 T: A3 h S1 K) u1 a
8 ?& Y0 y4 c/ P& x% h' n
; F* N m* R& Q( |. y+ @4.tap(8)* F) ~7 A7 S, Q6 Q, U. I
- e4 d! O* G h2 n35.Half Tap Normal 2
; e1 z8 N- I3 @/ h, t36.Half Tap Reverse 1.5
2 G/ I2 I! Z* y3 k7 b37.Full Tap Normal 2
. K# f0 Q1 c5 s+ E8 J+ J5 O- ]38.Full Tap Reverse 2
( c+ T7 F5 T. M2 }# R39.Back Tap Normal 1.5: ? y* r0 U% {/ a6 @9 X, \
40.Back Tap Reverse 1.5
D& t# ~( \* x5 C+ J. P41.X-tap 2
0 {6 |: G% j6 U2 i' S, @$ E6 }42.Fingerless Fake Reverse 2
5 ^' Q$ b& g/ k8 `) c. [+ t* Z8 |, B' }0 e
1 O6 l3 \- n2 }9 O5 f9 G6 K& M; b. s
5.around(26)
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43.Thumb Around Normal 10 ?3 R8 P4 ]+ j% O
44.Thumb Around Reverse 1.54 s3 e: }3 D$ r3 c) ]/ O' j8 B
45.Index Around Normal 2
t* J* a0 [, H R2 M2 G7 ^! c% M46.Index Around Reverse 22 s( {; m2 O+ R `5 ? [* s
47.Middle Around Normal 2" P; @, m# G, E( Y
48.Middle Around Reverse 2
" w% j. y: k/ i0 w0 K9 Y9 A49.Ring Around Normal 2.5
; p( R1 q& J9 V0 Y0 x. k" D- _50.Ring Around Reverse 3: j, K- Y) c y9 e
51.Pinky Around Normal 3.50 s+ I0 `9 s; }- z. ^4 i
52.Pinky Around Reverse 3.5$ W: s* M. F# V! Y3 J& Y9 H
53.Cardiod Normal 2
6 P) a2 u9 k2 f# ?/ C7 T54.Cardiod Reverse 2$ j- v! Q9 `! C. s* Q3 z
55.Korean Extended Thumb Around Normal 2.56 ^% ^1 p6 i2 y3 k8 |1 e
56.Fingerless Thumb Around Normal 2
2 M# J, Z/ d' e, U E2 g57.Fingerless Thumb Around Reverse 2, M1 h$ P$ f; [* k
58.Back Around 2: N* V: N K: i1 ~# b$ d
59.Fingerless Index Around 2
3 J5 { T$ Y; `+ [60.Fingerless Middle Around 28 x0 Z& b9 g- \; u3 N7 ~
61.Fingerless Ring Around 3! V) N0 C( ^! W; ~1 _6 b; u% h; P0 R
62.Fingerless Pinky Around 32 O% ~0 _8 c+ L. g! t8 {& o
63.Fingerless Korean Extended Thunb Around Normal 3
- a$ l* o5 a7 i9 z% y64.Hand Around 3
* q# m% g; U. y6 e% @7 o% X* |65.Neophyte Back Around 2% c7 C2 ]9 h% O
66.Neophyte Index Around Normal 2
" t3 D! w- h' J: Y4 x67.Neophyte Index Around Reverse 2
) `3 L4 b% a* J68.Side Ring Around 3.5
, k/ D0 I' \! b: w/ j0 ~) H3 Z* Z
/ U# ]9 r4 ^) @. k7 ~& e" W
' g- Y7 l! W- `* k- g$ v' o5 V6.shadow(7)
4 W2 ?9 e. g2 `. s3 N: A/ N3 f) D% o: w5 y+ `, d2 z$ z9 ~
69.Shadow Normal 2+ [9 ]1 E3 g% L g
70.Shadow Reverse 2
- f$ f- O1 x# J0 j0 _4 B71.Devil Sonic Normal 2.5: w# ^& c" i3 @# a
72.Devil Sonic Reverse 2.5; C8 s# x# O* j" E! c0 g, v5 V; O4 L
73.Devil Around Normal 2.5/ a. w! U! d! E; ^6 T
74.Inverse Shadow Normal 3& l0 F% Z- \* h8 |( ^
75.Inverse Shadow Revese 3.53 H' F' p$ s* i* z
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7.spin(16)
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76.Thumb Spin Normal 2.51 n6 c# ~( n. m% ]
77.Thumb Spin Reverse 2.53 v/ m) [6 c9 w7 ]6 b5 |, w
78.Extended Thumb Spin 2.5
+ Q6 I$ Z. e$ ?3 z; I79.Fingerless Extended Thumb Spin 3
2 y8 T2 g- z2 f* e, p80.Fake Reverse 3.57 x8 u/ `7 i& D% @: {, J
81.Index Spin 3.5
z# S$ [$ O( V# N82.Fake Index Spin 4: J c2 ~9 q3 n0 u; ~
83.Basketball Spin 4.5
, N( S$ ?) I' [84.Basketball Spin Reverse 50 `' z6 j- s5 M9 h
85.Back Spin Normal 3.5
% y+ K+ e' x. t/ h86.Pinky Spin 45 A- M. O* P0 i% { s( K$ S: c
87.Palm Spin Normal 3
6 N+ D3 x2 _4 k& e, W88.Palm Spin Reverse 3.5. F" x3 N' l8 Y% U+ D" g: f2 ^; S+ q
89.Fingerless Thumb Spin Normal 38 W0 l, A# \( K) P. H
90.Fingerless Thumb Spin Reverse 3
. G0 ]& w5 Y% K91.Back Spin Reverse 12-34 4. @+ {2 `$ L) D8 S6 P( e
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# m- s4 N7 J; i/ E$ z) [5 v- f7 z8.air(9)
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92.Thumb Around To Air 3- S) ~7 Q3 t( e, R, y( G
93.Thumb Around Reverse To Air 3
/ X5 B X/ q v9 c94.Index Around To Air 3
' |: V1 f; p4 Q) N( S: T/ \4 |) H95.Index Around Reverse To Air 3
" ]# L+ V9 U5 j96.Back Spin To Air 3.50 M. E. f- a% z# V
97.Thumb Spin To Air 3
) p3 w9 q) I8 o98.Infinity To Air 2.5
5 u4 E* A+ S8 k: @8 g' N99.Tap To Air 3 8 t' _4 e+ Z, ~! F+ e7 T% f: f
100.Leigun 2 |
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