|
|
发表于 2011-4-24 20:56:38
|
显示全部楼层
1.pass & charge(10)
& k' @+ c, P0 m5 f J: O% K1.Charge Normal 1 / x r" [$ @9 ]
2.Charge Reverse 1
/ Q: r7 M: n, l8 p) r3.Triangle Pass Normal 1.5: {# f) a }% c6 h* ]
4.Triangle Pass Reverse 1.5! h# E% b n4 e9 h" f) Z, m
5.Fingerpass Normal 1' V: F- Q7 f) M& b; {
6.Fingerpass Reverse 1- L" D' _. z) U
7.Twisted Sonic Normal 20 @$ `7 s+ q; t) _$ A
8.Twisted Sonic Reverse 2% {0 S1 ?1 o2 q
9.Warped Sonic Normal 2
; O$ Q' O1 U9 c8 d$ ]! ~& Z* D10.Warped Sonic Reverse 21 S' R; K. z$ I0 J h5 T
' ~- v7 q0 H' C$ d# P% j) s+ p$ B
; d; [! E$ e4 l! j/ ~2.sonic(15)2 u+ U: r' c, r+ q8 r: D3 a. t2 P4 V
$ ?2 o% d2 `- D11.Sonic Normal 21! f# ^0 J6 V3 i8 b# D+ F
12.Sonic Reverse 2' Y/ k5 A( x+ b7 \+ U% l
13.Inverse Sonic Normal 2.5 e( X9 J6 c1 J6 e) _4 q: _
14.Inverse Sonic Reverse 2.5
3 m$ S8 t, M4 r# | {: j& V4 v/ q15.Sonic 2x Normal 2
6 Q7 B+ S- T0 J( Y' H16.Sonic 2x Reverse 2
" Y# f. \1 ~: [4 ]17.Sonic Clip Normal 2
" R2 E; V/ B, N; `0 X18.Sonic Clip Reverse 2
7 x& ]* _2 Z( H9 u7 w6 U19.Invisible Sonic 2
" l ?5 n8 U7 ~# S' K20.Demon Sonic Normal 2.5
. h$ `* i6 s7 \6 V% N21.Angel Sonic Normal 34 s0 V# B1 V' [1 e% h# l6 x
22.In-Out & Out-In Sonic 2.5
8 n" [( C5 V0 a7 @23.Side Sonic Normal 2.51 G3 \% P* N" ]+ E
24.Side Sonic Reverse 2.52 p2 ~& _( F) U( b) F# E; b; U
25.Flush Sonic Normal 3$ @- r) V2 N; G* h/ W/ F
+ a; g) S6 l" l; \' C$ Q) D
: w* W; e) n* G% x$ p+ y5 N3.infinity(9)
6 T; H/ [9 g; P2 P" L! S3 S3 B% B
! ?# {$ D; k6 E5 e G0 U26.Wiper Harmonic 15 s7 ]! I; Y2 b; R! z2 [
27.Figure 8 1
8 A) X z0 }. _* c+ n& s28.Infinity Normal 1! I3 a z% p; B7 t% @& A
29.Infinity Reverse 1.5
/ D- ^3 L& j/ i, l, L30.Single Extended Infinity Normal 1% }6 D/ p4 z4 |! ~
31.Single Extended Infinity Reverse 2
9 ]% U, N* S/ a% f* ~4 p32.Quadruple Infinity 2.5
! r0 Z3 t& S( Y9 t8 V33.Quadruple Extended Infinity 2.5
7 A0 p4 p7 C2 [8 I {8 o34.Index Wiper Harmonic 2.5
# L" Z1 U1 G: {/ @# m, _5 N1 h4 r+ [% x9 p3 t" _1 \7 \& `
) Q U: Z: z6 h4.tap(8)
) m4 @" P: V% c) G# j6 C8 Z
n" G% o% b! O3 D) N: \0 y9 u35.Half Tap Normal 25 t. P8 i4 T3 u/ `$ T# v. L
36.Half Tap Reverse 1.5, w P! @+ b! V) w/ P: g- ~
37.Full Tap Normal 2* t, P0 W: @+ R. w1 [& S5 Y8 ^
38.Full Tap Reverse 24 A) n& c3 E3 c( c
39.Back Tap Normal 1.5" U- F* s% V/ q, d. l% }
40.Back Tap Reverse 1.5
* R- m5 B' ]* _) Z8 G41.X-tap 23 E0 J' O" _/ i5 X- Y
42.Fingerless Fake Reverse 2
3 B% B9 c) L) c0 Y! u8 H7 \. @- U: |4 [0 c
$ H* _3 I" O; q" D5.around(26)
! A# s4 \ q3 D! J k* |! S/ @+ ]7 d+ ^' R2 U, F
43.Thumb Around Normal 13 `! S! J3 N; p% @
44.Thumb Around Reverse 1.5( G8 y2 f1 n+ Y* G( T
45.Index Around Normal 2
! D6 E9 g; Y3 b! M46.Index Around Reverse 24 } o4 n' R9 p% G, d
47.Middle Around Normal 2
6 }4 e' |) j' N( Y48.Middle Around Reverse 2& R# Z; t$ }; |. I
49.Ring Around Normal 2.50 p& }* z# W. Z5 k0 J ?
50.Ring Around Reverse 3
' J. r- p7 {0 r& g/ a51.Pinky Around Normal 3.5
/ Z! |+ p/ @7 [# m+ J5 p52.Pinky Around Reverse 3.5
, E4 w8 q4 u+ D* k" E, _53.Cardiod Normal 2
* i) l, U7 D1 O2 |54.Cardiod Reverse 2
) ^& V5 e7 D& E5 }8 K9 I55.Korean Extended Thumb Around Normal 2.5
2 k# M- }. g$ U1 ?2 W56.Fingerless Thumb Around Normal 2* c- G; J: X$ t4 X
57.Fingerless Thumb Around Reverse 2
) J) }; ^8 X: o# E. Z3 n2 }58.Back Around 2& } V/ h9 \0 p3 Y! g4 r
59.Fingerless Index Around 2; A/ S+ p1 B6 |0 a l6 f
60.Fingerless Middle Around 2
. D/ p7 K+ Q7 o4 ~& t61.Fingerless Ring Around 3
3 V6 a3 y& @" i* C: m62.Fingerless Pinky Around 3
1 I) w: p5 l& _( ~5 o5 |+ m5 |63.Fingerless Korean Extended Thunb Around Normal 3
. e. {+ U5 N7 q8 ^4 N0 t2 p5 m! l64.Hand Around 3
4 C, n' j: ~1 Q) y% L. ^65.Neophyte Back Around 2# E7 O; H4 @7 I0 U) \- c4 S
66.Neophyte Index Around Normal 2- Q7 S. S! s0 o# b
67.Neophyte Index Around Reverse 2
- o8 o8 H" |! b0 l68.Side Ring Around 3.5
2 R) h# Y2 |/ f; V) }- O, y P# K/ o4 _; P6 P- S! }
1 h* \/ u! _' |) l7 y% v
6.shadow(7)
: @: E4 L* r: Y. A/ V( h! D8 d1 R) r9 D
69.Shadow Normal 2* m0 i) f+ J0 ]! K. K! v" v
70.Shadow Reverse 2
# t3 N) B$ f8 C% Q, W- N# p71.Devil Sonic Normal 2.5% ^3 H6 \# r2 B5 ?1 Y. o% \; e* @
72.Devil Sonic Reverse 2.5 W- r& r( t: Q4 |
73.Devil Around Normal 2.5, v: n. `, z# S" m/ W2 o+ ^9 N
74.Inverse Shadow Normal 3- o F! Y5 _! L/ C: ~2 ]1 @
75.Inverse Shadow Revese 3.52 t0 _+ N! z! U
' {' o; U r: J
4 A' A5 Q. }, `3 a, R6 \* [9 B
7.spin(16)0 S, S$ J7 `/ z2 n- F5 c& ?% y" Y
( {! u" C; n' q+ X! |3 k) @( X76.Thumb Spin Normal 2.5
P& o5 K) N& ]77.Thumb Spin Reverse 2.5
# @5 i- ?: E* {8 z& H78.Extended Thumb Spin 2.5
: d9 p' c F* l/ x( g- b q4 d79.Fingerless Extended Thumb Spin 3. H1 X( d5 s- Z* T, M! v, w' U. s
80.Fake Reverse 3.57 L& z9 P* K2 e$ z, E5 ]* F# ^
81.Index Spin 3.5( h+ h2 N8 v/ t2 T0 P+ j
82.Fake Index Spin 4
, W' B6 p" g- W8 ]83.Basketball Spin 4.5/ I& { ~2 A2 J5 W% R, Y( F- ^
84.Basketball Spin Reverse 5
. L" |! \* A' ]/ y" i85.Back Spin Normal 3.5
) |: S# A P& o7 W: u86.Pinky Spin 4
/ S8 p/ P1 B( L! {87.Palm Spin Normal 38 z" q# y( r3 S" R% o# M* J
88.Palm Spin Reverse 3.5
/ i: ~% u' c, j89.Fingerless Thumb Spin Normal 36 V6 z7 w7 d' Y0 m, b
90.Fingerless Thumb Spin Reverse 38 N! e0 ~3 l" H' H
91.Back Spin Reverse 12-34 46 n' o* W. e7 E8 \4 r& b: R+ F; ~" ?
+ P* Q m& h& ?5 g0 X C2 k/ S5 v: i( B
8.air(9)
5 X+ V. ^4 j$ g! r: i$ K% e& X7 L& ?9 S n. `3 T B
92.Thumb Around To Air 3
' p% {0 ~8 H7 X) R93.Thumb Around Reverse To Air 3
5 N5 D1 Y% d/ Y94.Index Around To Air 33 W3 ~% n6 g1 S: z! W
95.Index Around Reverse To Air 3. O& M7 ?' T: W: p& z% Y
96.Back Spin To Air 3.59 B4 |3 s9 ?$ S |$ h7 L/ y1 F' a" g
97.Thumb Spin To Air 3
U" x( O8 y, g7 A; \+ b98.Infinity To Air 2.5
. ~) T! \) J- Q99.Tap To Air 3 3 h/ C) x# }; t- p% A. }/ m/ i a4 }( n
100.Leigun 2 |
|