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发表于 2008-7-27 14:49:30
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百式招式名称
1.pass & charge(10)/ L5 M$ w; W0 J" I* ~: S' N) ]
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1.Charge Normal 1
9 C8 t3 q( l- a2.Charge Reverse 1
/ A; y' m) G; ~4 H- [- c8 U, x3.Triangle Pass Normal 1.5( W2 K1 B' D( x1 m- z& q
4.Triangle Pass Reverse 1.5
4 T1 c# e0 p2 |/ ^' f5 v9 F5.Fingerpass Normal 1
5 J; L$ b( j9 t3 p8 \2 e: g; d6.Fingerpass Reverse 18 x- _7 I, t2 K
7.Twisted Sonic Normal 2/ v9 H e2 p2 X8 g" K! D, t
8.Twisted Sonic Reverse 2
: v& F3 j, I" ? U9.Warped Sonic Normal 2$ R5 @4 |9 s# z! l( k- }
10.Warped Sonic Reverse 2
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; n$ l1 v# m, e. Y2.sonic(15)5 |+ _7 X5 M7 ]' g) u
% I3 a7 T$ S( b$ e
11.Sonic Normal 2, N1 h }5 m% } G1 ?9 ?, v3 g( _
12.Sonic Reverse 2
0 g6 M/ M7 D* H) B# n: h13.Inverse Sonic Normal 2.5
" w$ l: x1 u( q9 S6 @, B# G0 Z14.Inverse Sonic Reverse 2.5
5 N* O, _9 @) ]' U) B8 v2 D0 e15.Sonic 2x Normal 29 O2 ]: i, ]' u# w |/ I
16.Sonic 2x Reverse 2- H, `) Y' M# d5 n' w; t
17.Sonic Clip Normal 2
6 f8 D; z9 }- Q) s3 [5 O `* J18.Sonic Clip Reverse 2
' m" r- e7 J0 |! ] Q" ?19.Invisible Sonic 2
0 x9 |' |) {* B. q; V! }2 O- i) H3 H3 G20.Demon Sonic Normal 2.5
6 H+ D: G5 p- N N4 `+ a7 s; ]21.Angel Sonic Normal 3
. p5 p* H) F5 u- ?22.In-Out & Out-In Sonic 2.5* U% b1 a" o3 F9 I
23.Side Sonic Normal 2.5; Z9 S+ u1 ?' A% v, f
24.Side Sonic Reverse 2.5
& [% h4 c) b& Z" I. L. F3 \8 X. G5 |25.Flush Sonic Normal 3
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3.infinity(9)$ f8 `/ A3 h! H; o3 J
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26.Wiper Harmonic 1, b, e, ?0 _, ]7 U3 U
27.Figure 8 1
1 u: r. R5 g6 O! w6 w6 [3 |% d28.Infinity Normal 1+ u# y: x2 y7 s, E2 q; x- z; }
29.Infinity Reverse 1.5
+ Y; r9 f. s, Q4 ~' A30.Single Extended Infinity Normal 18 R5 z5 n2 w" k2 o' C0 } L0 }
31.Single Extended Infinity Reverse 2
C2 c9 E# P, a: ^32.Quadruple Infinity 2.57 F" u7 O$ n, T9 U
33.Quadruple Extended Infinity 2.5
z# J+ f& k( M ?8 B2 Z& _34.Index Wiper Harmonic 2.5: j) Z' h6 B( P" i. E
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- n( \4 {% p& w4.tap(8)
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35.Half Tap Normal 2) h h0 j! r3 ?: @- P
36.Half Tap Reverse 1.5
: [7 Z7 O/ H- F" f" c8 H5 }37.Full Tap Normal 2
7 s9 D6 z! O. |& G+ ?* |+ m38.Full Tap Reverse 2
; }! D4 e& P* F39.Back Tap Normal 1.5: p# S& D/ V J7 }8 B
40.Back Tap Reverse 1.5
& t! Q" }0 r5 ^7 Q. e* f" p41.X-tap 21 X- [$ l7 c4 i2 F M. s# r
42.Fingerless Fake Reverse 2/ y5 ` ?- P7 N6 k5 D, t! f
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* J) u% |! Z% C8 k: B2 t+ [' g5.around(26)
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# O! K6 k9 ~1 P3 @1 Q43.Thumb Around Normal 1
! D; f3 T& |! @! o0 c, _6 H44.Thumb Around Reverse 1.5
8 M/ @5 C1 L& T$ C2 l45.Index Around Normal 22 a% q& j8 r+ n9 Q& u( a
46.Index Around Reverse 2
4 h8 u) p Z1 ~47.Middle Around Normal 2
. N! t6 P' U2 ^/ |, s48.Middle Around Reverse 2 W, h. V' F/ M* @; k0 Z
49.Ring Around Normal 2.5" H0 f2 M* F) t. H3 A |
50.Ring Around Reverse 31 Y7 [8 k' p- A$ t+ U
51.Pinky Around Normal 3.5
& N8 m( C. `/ f- z( w5 ]52.Pinky Around Reverse 3.5
9 S: M- ?6 j: }53.Cardiod Normal 2
1 v5 \9 d% A. K6 W7 x0 H9 l54.Cardiod Reverse 2
7 ~) e4 G* V4 T) O K55.Korean Extended Thumb Around Normal 2.5
" k; |: q, \ h( o) P+ j56.Fingerless Thumb Around Normal 2
( K5 ?- A* K- I( z1 W57.Fingerless Thumb Around Reverse 2- w/ k" P* G5 z, c6 n3 Z
58.Back Around 2: c: u3 V! f- ]! H* Z9 z
59.Fingerless Index Around 2) x% v b% f$ c
60.Fingerless Middle Around 2! Z& N; C* @; F. F
61.Fingerless Ring Around 3
" r" x. Y; P2 q- a62.Fingerless Pinky Around 3/ [. I/ ~+ f. s6 }; F
63.Fingerless Korean Extended Thunb Around Normal 36 A! o9 ]9 O2 o9 t" D1 U
64.Hand Around 3
: @3 a' y" T8 r/ v, l! _$ o+ S% x65.Neophyte Back Around 22 P4 G( i7 W+ m
66.Neophyte Index Around Normal 27 J! E1 m( O X' s5 g$ X9 C
67.Neophyte Index Around Reverse 24 j! J; b; `8 N" a0 M+ q- I+ h$ T
68.Side Ring Around 3.53 G+ g; U* @* p P" R u6 j
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6.shadow(7)
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69.Shadow Normal 2$ K/ ~1 J: h% r- y2 x/ p
70.Shadow Reverse 26 y4 u: V9 n4 n! v) z0 u6 z
71.Devil Sonic Normal 2.5
7 m! e% W+ Z- I( q! U% E72.Devil Sonic Reverse 2.5
. q) ?) I7 |% @1 I, j73.Devil Around Normal 2.5. s! h+ k6 [* M4 h- X
74.Inverse Shadow Normal 3
4 U3 |1 S, t ~' p75.Inverse Shadow Revese 3.5
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7.spin(16)
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76.Thumb Spin Normal 2.5$ t& p! W) ~! e" Y; g
77.Thumb Spin Reverse 2.5
+ _; z" x6 L% L, `0 L5 s' F! h' {" n78.Extended Thumb Spin 2.5
- W5 p& o( {' f3 l2 ]1 x79.Fingerless Extended Thumb Spin 3
6 _$ E1 M) d4 z; x# a( |80.Fake Reverse 3.5
# a+ D& u% H5 B81.Index Spin 3.5
7 ]) ^* h( O- ~5 F5 L, s+ u3 B4 e. c82.Fake Index Spin 4/ ~9 J% V% E/ Z) N# W. Y2 m+ U
83.Basketball Spin 4.5
' a* p2 ~0 ?6 d$ ^84.Basketball Spin Reverse 5
% g$ K/ d* O0 h- j* N85.Back Spin Normal 3.5, p- r* V) B5 K: G4 u! i0 `
86.Pinky Spin 4# I2 j6 ?, {" V5 E2 S* i
87.Palm Spin Normal 3
/ n7 ]/ M( k i5 \! q5 a+ u' ~88.Palm Spin Reverse 3.54 s8 w1 J8 D7 I
89.Fingerless Thumb Spin Normal 3
' `: g! u; x5 {% |: M/ Z90.Fingerless Thumb Spin Reverse 3' u; r- z4 e# ?$ A# A' _2 X9 \9 ~* n$ G
91.Back Spin Reverse 12-34 4% }, s( p5 Y" J) R, P
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" {% Z% L5 b# z+ h+ |6 A* P8.air(9)
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: G5 ]# l5 X4 S6 M3 ^! `92.Thumb Around To Air 3/ B5 o1 \ N4 r, w0 K7 |
93.Thumb Around Reverse To Air 39 ~& B' | [. I- Q0 N3 h' w6 ^2 Y. n5 J
94.Index Around To Air 3. Y6 B: L- g; M( V
95.Index Around Reverse To Air 3
& ~) p- ]$ [) [6 G4 ^" U9 X96.Back Spin To Air 3.5
4 o( M4 ]: y- \. ~3 n97.Thumb Spin To Air 3( u% a7 U, f( ^9 t* d* s% m
98.Infinity To Air 2.5" K2 Y' D6 V, }) N
99.Tap To Air 3, q% S% a7 _& ^# U
100.Leigun 2 |
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