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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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/ }" d/ a; m$ q转笔的招式分为8大系列
0 }! b' |( m" ^2 f H1 taround
/ K* a( c* Z E1 C' Zsonic
% N* ~6 x: x9 `- _Infinity
" Y9 O A- y5 E! w y$ l9 BDevil's and Demon's % }; R- Z; ~( I
charge
8 j. ]: ]6 m; A3 D+ m( Y- pspin + n( z4 H X! l/ _! f
TAP ' y5 X( ?# Y, {7 C3 t
other . `. f2 o) ]$ I. H8 V, ?. _: |* f! |
/ M! Z8 x$ i, j, t单独的招式称之为trick
" c6 }' S" a6 y: f+ | D2 o D把trick连接起来的招式称为combo ( Z# c8 }5 z3 x6 C: I
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 8 ~2 v& r4 o u u& l5 M: R
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 i9 p& M7 V+ ^; c9 m, `
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround / |1 e# o+ x E/ i. ~
ThumbAround Normal ∮
% U3 h m1 X1 M" g" a% `8 O( hThumbAround Reverse ∮ & [) F+ s! n2 c. m. j
Fingerless ThumbAround Normal
8 t5 i/ X# b, ?' z+ vFingerless ThumbAround Reverse 5 n: z/ F1 T5 h) q- i& w
ThumbAround Harmonic
! b0 ^ x$ a6 C% g! x( G" `! sContinuous ThumbAround
4 d4 c6 d( C8 L$ P7 Y4 KCounter ThumbAround $ t3 }. Q# h: D; j3 A
Multiple ThumbAround
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--------------------------------------------------------- " Z1 a# x8 w" ~$ X5 S
FingerAround
" U( i" Z5 l& z; M: R0 G9 {IndexAround Normal ∮
, v! S0 X' d; O; @' e0 gIndexAround Reverse
9 ^8 @% _; V4 G8 `6 R. i: c1 @: QFingerless IndexAround Normal
3 c% y; O* P, _' UFingerless IndexAround Reverse
# b$ K3 Y( J+ aMiddleAround Normal + C) B4 `/ _9 ?2 b% T; Y
MiddleAround Reverse . ]$ ?) [5 i6 ]) M
Fingerless MiddleAround Normal
* H; y" v" R$ K! p3 EFingerless MiddleAround Reverse . K& B8 w* { p. s" U
RingAround Normal
1 H1 S5 C, N2 f. w' I( {3 W8 \RingAround Reverse
& A* a! I& R. hFingerless RingAround Normal
: f9 ^5 C% l, b( \5 ^# SFingerless RingAround Reverse & y8 d. \, R% d( u! c; b: U
PinkyAround Normal / K( j) W( b J
PinkyAround Reverse
0 T4 K2 e' F4 D. F( D4 w" ^! QFingerless PinkyAround Normal
/ t z9 g8 q$ P$ m$ j( VFingerless PinkyAround Reverse - I; T6 U' z; _2 T) A" h2 v
7 |$ b- Y3 o, j- `. g& J- c! b---------------------------------------------------------
6 r9 f, ]( G! w: |BackAround
' l+ R0 y' X& Q0 S0 |3 y; \BackAround Normal ∮ 9 t- A* y( y0 v) |; J
BackAround Reverse 3 h9 V! p( R, \6 N' a) b# X
MiddleBackAround Normal∮ / c* z$ `& O. ]4 ^; }3 D) }
MiddleBackAround Reverse L- a( a8 `( b% T. H4 r0 j
RingBackAround Normal
]9 p2 w; Q! X# ?& t5 K \RingBackAround Reverse ' d1 a6 I$ h+ D8 b; R: S0 F3 p
PinkyBackAround Normal
) E2 ^5 y) A5 L" D4 L* g# R" n' ZPinkyBackAround Reverse
! }% F6 |: l) w. y0 nBackAround Fall
$ \, I4 ]8 P: N$ F# P+ SBackAround Rise
9 W+ S9 ?; q6 q" T, l. c, cKorean BackAround Normal
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---------------------------------------------------------
" H; z2 E) y+ J/ ?3 }1 u8 h" p+ _Sonic ! t4 j3 t0 `* g ^
Sonic Normal ∮
/ X7 C. k' M( ^4 [8 WSonic Reverse ∮
' O; k. k0 \ I: KSonic Rise ∮
; _/ G$ W* d# p8 }Sonic Fall ∮ ; m' t$ @" B$ d4 L0 n$ m
Sonic Harmonic ∮ ) R2 P5 O! F! V% U2 w6 {6 i
Inverse Sonic Normal ∮ & w! O) u- p( k
Inverse Sonic Reverse ∮ 7 U- [) k' A: X' Q6 v
Moonwalk Sonic Normal ∮
7 L; E1 y7 ^& ^9 E ~' IMoonwalk Sonic Reverse ; |% c0 b7 o/ v o
Inverse Moonwalk Sonic Normal ! N* G# n: w6 k2 j
Inverse Moonwalk Sonic Reverse * M2 b+ H4 u9 \/ s, e. {: A
Shadow Normal
3 _# e, \1 t. H6 [$ f# M9 V9 _: yShadow Reverse
) F6 x' `0 K& _Inverse Shadow Normal
! k H0 n5 ~0 V& j" @! j% V5 KInverse Shadow Reverse ' _3 |% E+ Y5 a7 h' k
Pseudo Sonic Normal
' k9 g& S( j; I3 y- ePseudo Sonic Reverse
7 g2 S9 A# W" ]- }/ ^& `0 H: \$ IIn Out Sonic Normal ) M1 j* \3 \ z' b- W
In Out Sonic Reverse
1 L. Y( N# \& [+ p* B. liSonic Normal ! n" P3 g+ V6 B
iSonic Reverse 6 W* u( I) z. e; s$ K4 ?- j
Devil's Sonic ∮ $ e$ q; \: y' ^% ^/ T# a0 N
Demon's Sonic ∮
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---------------------------------------------------------
4 x) q- X& Q' G9 kCharge & c7 A& o' D- K: T
Charge Normal ∮ * X8 @7 Z' z0 o; j' j$ [8 A8 _5 p
Charge Reverse ∮
2 C0 e% e! b1 z8 h8 [' b: HTwisted Sonic Normal ∮ " N7 t* p8 b: M7 ]" F" A" i& q5 K
Twisted Sonic Reverse ∮ - g0 b* z7 f! Y# d# A1 ^( w2 s/ T5 E) o
Warped Sonic Normal , r' \, e" Q" `' x6 f t0 g T
Warped Sonic Reverse 0 K0 \- l; A H7 v" u
Fake Inverse Sonic Normal
" e! A. U0 x/ x8 E. HRising Fans ) }- }; F; N# A/ f! Y
Double Charge Normal . r& w7 q& }6 l4 D3 W" U( P
@4 }& G k0 _---------------------------------------------------------
, ~5 ]' h1 J0 J, v! K/ mFingerpass C4 K/ I6 U3 Q
Pass Normal ∮ 9 J8 z7 @7 B7 z' g& g8 x, S
Pass Reverse
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--------------------------------------------------------- , o c/ e/ z7 ^
Infinity
+ B# t# _4 J1 `/ S( tWiper Normal
) ^0 {# N) \5 t& a# oWiper Reverse
- [' }1 `% l8 D- q7 u. lInfinity Normal ∮
. a, b X8 \7 `7 f L! Q$ SInfinity Reverse ∮
. W1 {3 A3 s; a: m: @Inverse Infinity Normal
( L1 Q( a$ e$ R" Z' {Inverse Infinity Reverse $ ^4 B+ W Q) S9 w- D6 b# x3 C
Figure 8 Normal |
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