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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
8 G2 ]( r# b( X% Y& H8 F) U+ B
3 \2 r0 v! D) M6 D& E: D转笔的招式分为8大系列 : C9 u& L6 ]/ ~: ~5 \
around 1 Z% `* v% D# t; j4 O1 w: ]# c
sonic 7 R o5 h* r" }
Infinity
; W' d8 {& v$ s. J/ X. J2 dDevil's and Demon's # Y1 d0 W. H3 p+ Z- ^; Q
charge 6 w, f! v6 B/ M' J4 A& ^
spin
8 H8 B$ Q7 K" D" C% {& P7 ^TAP " Y' G& Y k' m- R- }8 k; ?7 q
other
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' V [; D; M9 }. f单独的招式称之为trick
8 ^# L2 P& A$ p! ?/ R把trick连接起来的招式称为combo 8 V5 Q, o3 O" s1 F* ?4 F
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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e0 F2 F' e2 |' R7 |截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 , z, N: g2 ]$ d6 W- s
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: % `! B4 r1 ^& d2 G7 `/ a
; J ~: e$ S) k+ Y$ R, p' o( _! gThumbAround 8 c$ y- a) [; N$ X [% F- h5 U
ThumbAround Normal ∮ 2 ^, g+ q& F1 Q
ThumbAround Reverse ∮
: c" m* G; i% i1 I6 E9 ^7 `Fingerless ThumbAround Normal
5 `, Y6 f& k1 L: G5 JFingerless ThumbAround Reverse
0 d+ ^& f* W+ `$ v( lThumbAround Harmonic
. _5 Z R N [5 VContinuous ThumbAround : ^3 z, e! P! |) X+ _% c+ O
Counter ThumbAround
! W7 |" ~( V. h- H p' lMultiple ThumbAround / Q; @$ P/ v! M3 N, P
' d' ~" c, m* u; M6 c& x---------------------------------------------------------
+ |. E) O+ e$ ^$ tFingerAround + L8 p$ d) y- U5 i* H" T
IndexAround Normal ∮ ( P" ^! f4 c& |7 ?" S
IndexAround Reverse
# c9 n: T, ?, H. pFingerless IndexAround Normal
' ?& H5 s8 |- X1 L" E9 w' NFingerless IndexAround Reverse
# k1 y/ u f, P0 N+ c/ \. BMiddleAround Normal ; [: _( w- h( Q) t- }6 H
MiddleAround Reverse 6 t$ t4 G4 m. \4 n# y
Fingerless MiddleAround Normal : x9 N& ]: l4 m! M+ e { E0 U/ W- d
Fingerless MiddleAround Reverse
) z" M2 f! I( a+ r, y- yRingAround Normal 5 N; V3 |" O7 p+ B7 \1 S
RingAround Reverse
# ~( E& u: A' q& tFingerless RingAround Normal
4 ~$ `8 C- R) Z3 RFingerless RingAround Reverse
' v5 E# \! ^- Q& J9 g4 e# J6 W" EPinkyAround Normal # f+ i1 y2 Q- D& b
PinkyAround Reverse ' I# ?( i. _ r* ]& V4 Y
Fingerless PinkyAround Normal & \/ }( ~- V* o- C
Fingerless PinkyAround Reverse 1 K! ~6 w3 d' u k
. d/ g8 J2 ~4 b0 [! Q P( x
--------------------------------------------------------- / h9 N: @, e0 H" L3 J
BackAround & ~% g2 }) n: X$ o
BackAround Normal ∮
. W+ B& H5 O( O/ ?3 d8 h% b/ cBackAround Reverse & Y* S; w- g$ ^ u5 Z5 B
MiddleBackAround Normal∮ 9 ^4 g: h) z( N1 W
MiddleBackAround Reverse
% @* A& A. X! e# T y+ k" w1 S4 MRingBackAround Normal $ d/ c& x. T& E( y+ _
RingBackAround Reverse ! G& S: O8 n* m1 I# j/ n
PinkyBackAround Normal - y; e$ E! K8 b- B3 s* C
PinkyBackAround Reverse
7 u/ _3 s1 V8 x4 i0 GBackAround Fall
$ t5 ]+ P) s; t8 [3 d6 HBackAround Rise ( f( U+ [- P& y" U" g% Y
Korean BackAround Normal 4 @9 C% b$ @% f
) I* a' G+ x {) O; d% M--------------------------------------------------------- . f( E( P L% _8 g, H! T
Sonic
- ]& M2 x; c) U* Z, kSonic Normal ∮ - w, a ^. u1 N4 v* }6 V- N' \
Sonic Reverse ∮
; P. k1 A2 b a1 Z# q5 z' s9 J5 oSonic Rise ∮
: r O, d. I# P6 ?) ]Sonic Fall ∮ 4 k" b9 c0 V$ _
Sonic Harmonic ∮
2 a" o2 w" U' R, V6 ^Inverse Sonic Normal ∮
( f, h; B7 r; \* H' QInverse Sonic Reverse ∮
q6 o2 F5 @ M+ @Moonwalk Sonic Normal ∮
0 {" c. C( x5 l$ d4 z+ a4 YMoonwalk Sonic Reverse
7 B- S1 S5 J, T- m6 yInverse Moonwalk Sonic Normal 3 s- @% a0 p2 d# X" y
Inverse Moonwalk Sonic Reverse # ?7 Q: P, u }% p0 Y: ~+ m
Shadow Normal
, T) i) P0 Z5 H2 h2 ~Shadow Reverse
5 R- z- F. c% Z5 HInverse Shadow Normal
8 ~4 O6 H! t9 _, q) w. UInverse Shadow Reverse
) ]9 @, p* S/ Z9 o4 x9 w- ZPseudo Sonic Normal
' Z: o' |7 x; J8 e1 RPseudo Sonic Reverse ' S/ q3 D7 B0 z) Z' }9 t
In Out Sonic Normal ' p4 U5 ~$ t. u( U
In Out Sonic Reverse
; _9 ^7 O3 a: d0 _% D' J ?3 d$ ?) n$ J% ZiSonic Normal , b3 a, M: M& j& Y! r0 d) ^
iSonic Reverse ! |7 F3 j; _# L3 t' _5 y* V+ f
Devil's Sonic ∮
$ a" J' `% e7 a* k7 B/ `2 n) {2 `( ADemon's Sonic ∮ + V; a, J: f9 e! g2 d
. L2 e0 Q* ]& z h6 I---------------------------------------------------------
4 l) k/ H, a& t/ P7 P! X# gCharge
6 g* M9 z* P" S* {8 g7 Z# uCharge Normal ∮
7 F$ g! ]* j& X- h+ y& `/ |Charge Reverse ∮ " _5 L! Q1 r& t ~6 ~: \8 G
Twisted Sonic Normal ∮ 1 B# Z* J9 s' O7 a, n
Twisted Sonic Reverse ∮
3 Q% s& d3 G+ _* c: LWarped Sonic Normal
% e% ]" k6 H) u( z1 wWarped Sonic Reverse ( w( V2 X0 I( {7 v# g/ j+ ]1 B# I
Fake Inverse Sonic Normal ! P# s( K% L: Q, s) ?9 D7 ]9 i
Rising Fans
# q5 n3 C; d8 c/ ~6 ZDouble Charge Normal
0 f1 _/ O" p' `6 j4 y7 x+ ?
" W: z$ v1 I6 Z---------------------------------------------------------
, ?$ ?& K/ g, ]8 C8 b( h9 M3 lFingerpass
, R* O6 l+ |( B/ S- k# V9 |Pass Normal ∮ 0 d; C, C3 [8 u! h5 w! I6 [$ V
Pass Reverse
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4 w" C y9 A4 V# f---------------------------------------------------------
% Z f$ Y# ?5 W6 C; mInfinity
; ^3 f3 u Z( r h. C3 x. z& LWiper Normal
9 r% I ]- L1 K4 ?5 U% JWiper Reverse & _) J* s/ `$ J) l* v& C- |7 Q
Infinity Normal ∮ w- C% T, C3 _
Infinity Reverse ∮ 2 X9 n& W( T; D" Q, ]/ G# A
Inverse Infinity Normal 6 O/ A7 R5 {' D, I- z! D- _
Inverse Infinity Reverse , v- j( R" T" x, ?( E
Figure 8 Normal |
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