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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 ; ^& A7 w& y! V- o/ u5 i
$ T) I7 U0 X) j7 a$ s+ M; d4 N转笔的招式分为8大系列 1 h- E; V) L1 \
around $ e# n9 J6 T" P r
sonic ' n# u" u3 R" |1 k9 _
Infinity
7 R, p" X& y# O, m+ ]Devil's and Demon's # @) ` r W1 w3 G
charge
- _5 e* k3 M( c1 k' `" _" Rspin + D% a8 w, K* y# t/ P( j8 z
TAP + k" m+ A2 u; l& E- t- K7 e* d
other
0 @9 U; p* n6 g- c; j3 y
$ {' H$ [5 l+ J3 V单独的招式称之为trick
: I0 ~& x: T1 Z把trick连接起来的招式称为combo 5 @: [0 w1 B* X; u: A' ^
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 / |: w' [4 v6 k3 O, P; ]
0 I% {$ }9 `3 o1 y
截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
D5 }* ?1 }0 A: N" n0 R4 [6 q* q: n+ o* W, V
最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: . m+ g. `! U; |3 J9 e
- n) m. E1 J* ~& u1 B: t1 _* K
ThumbAround - X6 l2 n) b" _/ z; b6 K
ThumbAround Normal ∮ 0 N- p" c9 Q. B& R8 l- ]4 s) `" ~% W# ?
ThumbAround Reverse ∮
/ n1 J1 |$ m$ XFingerless ThumbAround Normal
: Q5 \; U& t" F# j! I- _Fingerless ThumbAround Reverse
. K. N- q% Z/ b: qThumbAround Harmonic
- D/ p3 @2 x# x, G7 lContinuous ThumbAround 7 O% ?2 t7 f5 I6 P& l8 \
Counter ThumbAround 5 w# y6 t4 K4 l6 X
Multiple ThumbAround
! p! R- d; m. r3 e8 J4 F% `% v7 x
- t" M( h6 N" z* J9 ^--------------------------------------------------------- s3 W. P$ _% @& c* `# B. V
FingerAround
: Q, }* U% g3 F w4 MIndexAround Normal ∮
, ~, _1 M9 X. ]# D$ Y d$ xIndexAround Reverse
8 R/ M) @ E9 J' h; i& w v6 ]Fingerless IndexAround Normal 3 }- ~0 }* W- J) x' h+ V/ ]; L
Fingerless IndexAround Reverse 3 `% b# B+ t- C3 H
MiddleAround Normal
+ T7 c% O: I" M/ ?# g: ?MiddleAround Reverse % o/ f1 J3 d( c7 _; b
Fingerless MiddleAround Normal
# ]6 U0 l& O! kFingerless MiddleAround Reverse
( m1 t8 ~0 u+ {8 K$ c' @% ZRingAround Normal 9 e2 e& Q/ p& x0 m: f( [9 _
RingAround Reverse ' J! n2 u8 v7 |( t9 r8 ?3 E
Fingerless RingAround Normal - m( C5 s" u- T7 M0 F v; D
Fingerless RingAround Reverse * I1 Z9 g# \' w; ?( N( C1 K2 \
PinkyAround Normal + E2 U/ ]4 }5 f# u7 S
PinkyAround Reverse % N+ @2 Z8 f) E8 q( C
Fingerless PinkyAround Normal ; B- \2 L+ |5 \! J* R; a
Fingerless PinkyAround Reverse 2 M% \. ~' G9 f$ ], f0 L
6 z1 \9 X4 p O+ P, B--------------------------------------------------------- 0 U! C0 B; i: C: B' l
BackAround 5 O! g* ?1 j, p1 R3 `( H( Z
BackAround Normal ∮ ! J1 X- a }$ D
BackAround Reverse ! s; ^. {+ K8 d+ K- Q7 p
MiddleBackAround Normal∮
( u4 u; P& y! W: R* qMiddleBackAround Reverse
# Q4 y t! o" F0 P6 t1 {: `RingBackAround Normal ! n+ W& E; `/ c- N" N, d- K
RingBackAround Reverse 6 a/ q$ m0 q0 E
PinkyBackAround Normal
& c1 s) o1 a; Q) `PinkyBackAround Reverse
; D* h7 l$ k6 r% k* @BackAround Fall
) L3 [3 }+ q7 v m m" uBackAround Rise $ |; z( `# ^# n* ]
Korean BackAround Normal
5 w( M! c0 B4 C/ E' A
8 n |4 u4 ?3 M; z---------------------------------------------------------
# s" G5 H1 R+ r0 pSonic 0 U) K. B6 u3 O0 Y k
Sonic Normal ∮
0 y6 p0 O2 J- _Sonic Reverse ∮
! r- T" H) V% }7 U+ o- ~ Q# QSonic Rise ∮ 4 r, L }5 b ^
Sonic Fall ∮
b3 \: o- y. B7 Y" MSonic Harmonic ∮ 8 U) s4 H" r2 V7 y9 s
Inverse Sonic Normal ∮
6 l& Z: b, a. E) fInverse Sonic Reverse ∮
+ L& J0 g5 E8 _ W) F! ZMoonwalk Sonic Normal ∮
* i6 K9 x4 d1 @+ U! ?Moonwalk Sonic Reverse
% @" H& ?6 u2 e) a8 |Inverse Moonwalk Sonic Normal
4 {! O& r0 N/ z8 O9 ~Inverse Moonwalk Sonic Reverse
$ G& F- R: f9 Z1 }6 mShadow Normal
$ B: _ F! R& ]) t3 f2 oShadow Reverse
8 \' P2 U# s& ?' _Inverse Shadow Normal
8 R8 _' a) K) ~Inverse Shadow Reverse $ q. k7 {$ Y/ A5 u' U8 c
Pseudo Sonic Normal
5 z8 y/ L0 j& {$ y. gPseudo Sonic Reverse % c. U- {8 L& Q3 z( m
In Out Sonic Normal 7 `" m- m4 z0 x6 j& I
In Out Sonic Reverse
# @/ r+ [( q8 s! O/ B5 DiSonic Normal 5 Z" E" `3 b( I% r
iSonic Reverse - D: a# M. T e1 ]
Devil's Sonic ∮ ' I) _! l5 H- c1 q& i5 a4 |
Demon's Sonic ∮ . y8 i9 x! S! }, H+ W
1 @8 B C6 ^: }0 x" f
---------------------------------------------------------
, c" e0 `' b' c& C* \Charge
8 Y# ]. t2 ^# @/ ICharge Normal ∮
7 l' P# @+ Y. S wCharge Reverse ∮ 4 u2 x+ }. |: V. _ d( v
Twisted Sonic Normal ∮
3 r5 t) A, ?" X- P5 }+ P/ P OTwisted Sonic Reverse ∮ ; m+ f9 E* k2 Q+ b$ S' h
Warped Sonic Normal . E, P9 W( ?, K. s
Warped Sonic Reverse * c* e& e% k& I! \+ e6 [; R; {/ V
Fake Inverse Sonic Normal 4 Y0 z4 }& ~. ^5 m. j1 r1 w
Rising Fans ; A6 x' W3 C# @0 p( R' x1 c
Double Charge Normal
* |* \$ x* G' h4 r, K: W1 p7 b( ]1 V
---------------------------------------------------------
3 H6 I2 v3 z$ S+ Z; [& n$ t# ?+ \Fingerpass ; a- C* n- C* K! E& @/ E
Pass Normal ∮
, q: L4 V7 W3 o8 T" FPass Reverse
* X# r+ Q6 b; `7 b# n0 U' `/ F/ P
--------------------------------------------------------- $ \8 m, b( K! j% d3 K
Infinity
' t: d2 L- u& Z) fWiper Normal 8 T& W. i8 X( d! v1 T2 `1 m
Wiper Reverse
4 M/ n) f8 Q1 B @ p0 aInfinity Normal ∮ ( J8 s% g: t) [
Infinity Reverse ∮ 5 I" L. }6 _2 ]: @. ?
Inverse Infinity Normal ; d8 v6 G$ |5 R+ ^, @
Inverse Infinity Reverse 2 L0 S$ j2 L9 ?+ F, b
Figure 8 Normal |
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