- UID
- 115206
转笔新手
- 注册时间
- 2011-5-25
- 在线时间
- 1 小时
- 最后登录
- 2011-5-28
该用户从未签到
转笔新手
- 积分
- 0
- P币
- 0
- 笔魂
- 0
|
快点注册登录,一起玩更精彩!
您需要 登录 才可以下载或查看,没有帐号?加入我们
x
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
5 {! L7 o2 m/ W L' O 8 G' b- h+ o( o5 w6 X. F
转笔的招式分为8大系列
! l) D$ i" @9 q) n; @6 Taround 8 J( [7 ]6 X) Q Z6 X" }
sonic % [: J7 K. X h* o$ e
Infinity
: `6 u, y5 v0 M! A' a. pDevil's and Demon's - T* B5 C" b$ N9 e
charge / B' U8 U9 K% J5 l t8 I
spin 0 \7 }* r/ @* M& |1 Y
TAP
1 ?2 }/ |/ q' P% A7 t0 N! ]1 G: Fother # J A, Y# |* S! ]' B0 A
2 R a; E9 k& H3 I7 `# f# [单独的招式称之为trick
[9 m$ |3 ?4 l8 l把trick连接起来的招式称为combo
- {( B' m4 K" L8 Z+ J转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
+ L3 d$ w9 L0 J) T1 X6 _3 a8 x; q
) {, _/ }/ W+ W7 z8 k截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
; M9 G$ A+ L7 m) t' j( S% S
7 A% b1 y0 r7 ^最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
. t2 ?2 \9 V5 ?, W; I$ K* S* i/ v# x) S6 V' j
ThumbAround F8 l9 i3 j& p% \. X
ThumbAround Normal ∮
5 S% B4 k j/ e5 z7 V! @ThumbAround Reverse ∮
2 j2 A. S3 I/ S) { VFingerless ThumbAround Normal ! p' d. }8 b' j% j' [3 j9 Q0 r! O7 K
Fingerless ThumbAround Reverse ; c8 a6 }! z! L2 U3 [8 \$ H- S* |
ThumbAround Harmonic
# `* V) o+ X0 Y: l8 f5 B SContinuous ThumbAround
' Q3 e0 Y9 I, d/ M, F4 `) I! [3 c" |Counter ThumbAround
: Y: }* G! l. gMultiple ThumbAround / M* K4 P: r9 m, a0 I% P! K# U
% k: ~" u. y( y! W--------------------------------------------------------- 8 `, n: ~' f- n5 ]- A
FingerAround : n4 \0 }) k# l6 e3 ^
IndexAround Normal ∮
- d: q9 t P. eIndexAround Reverse
1 ~. R- U5 z' \+ @Fingerless IndexAround Normal : O7 \* B5 _9 K4 M* x# q# s; j; k0 Y3 p
Fingerless IndexAround Reverse
; A) V% P) H# t) H! M1 bMiddleAround Normal
' ]: X4 e0 a7 BMiddleAround Reverse
( ? y; O: [1 NFingerless MiddleAround Normal 4 Q% D+ e, C4 o1 B5 h; x- H$ e
Fingerless MiddleAround Reverse - D# k" {8 u3 @+ g# C! Q( I$ P
RingAround Normal
1 ], r( A, b+ BRingAround Reverse
, y0 ], }4 M+ d! r+ jFingerless RingAround Normal + @ q D$ c9 v5 l- W0 ]1 r
Fingerless RingAround Reverse 3 q. \0 P; \" l
PinkyAround Normal 3 R% s- t" B$ P, ?* d( r$ w
PinkyAround Reverse
3 j# a% M! j7 h. }$ ?% AFingerless PinkyAround Normal ) }( E4 w, w! I2 j9 u7 U
Fingerless PinkyAround Reverse % F" n% A% W9 s0 u
% ~$ \% q2 n: J f! A A
--------------------------------------------------------- + ^& j, @& u& ?/ `
BackAround
- V: ~' x( t$ [) [, W* OBackAround Normal ∮ 1 F/ A) F9 k2 s
BackAround Reverse
Z) X5 u; u: X6 ?+ tMiddleBackAround Normal∮
! p- J, c) B9 K4 [. f7 `" I- @0 ?- dMiddleBackAround Reverse
& G0 ^5 S7 D3 p4 CRingBackAround Normal # X% P1 p) Y1 q' z, u* J: y! J, L
RingBackAround Reverse # |5 ?. Y9 L! z& m' o4 S
PinkyBackAround Normal ; m* [; p5 b/ ?5 P" J1 [ d9 t
PinkyBackAround Reverse
7 M" m, S5 H: }" s. sBackAround Fall 4 p4 ?# F* A8 P3 c
BackAround Rise
5 |$ h5 D2 p# C7 ?0 g# x" R6 oKorean BackAround Normal 6 n2 @8 ?) b. \5 |$ [8 [4 C
/ ?8 {# w. _; {; L& C0 i
--------------------------------------------------------- ! K- K! ~' @8 L+ C0 S) l
Sonic
' f0 r/ |0 p0 R! f5 ISonic Normal ∮ 1 i2 l8 s# {+ X; j+ G
Sonic Reverse ∮
# b r1 q" f' P: b( TSonic Rise ∮ * R( J. q7 k4 \
Sonic Fall ∮ 9 T4 X1 j% N" P( u. d
Sonic Harmonic ∮
3 m2 x4 t" f1 C5 `& n5 @2 I0 Y: ZInverse Sonic Normal ∮
1 w2 |; q" W* A& W) C/ T& kInverse Sonic Reverse ∮ 4 W! K! ^( |; F
Moonwalk Sonic Normal ∮
7 J6 E- Y) o* N0 D; m/ AMoonwalk Sonic Reverse
& P5 {$ I" B' g m/ ?8 |# }Inverse Moonwalk Sonic Normal ) }( P. u- v+ U& Y" F
Inverse Moonwalk Sonic Reverse
: t4 q. H( t4 ^! P$ O* w dShadow Normal
! s+ c/ ]0 S. M8 r% D: ]Shadow Reverse 4 ?; l) J0 r' v+ H/ y$ k
Inverse Shadow Normal ! j, T% p9 e3 @
Inverse Shadow Reverse & p! T6 l3 f m
Pseudo Sonic Normal ( b7 P( b+ z( p& f K9 a) x: E
Pseudo Sonic Reverse - S. n7 V/ _$ I1 @
In Out Sonic Normal
, J: ?. G) d, RIn Out Sonic Reverse
5 |: X2 S) s5 f* G9 B. S6 riSonic Normal " f+ _( W4 k1 ?3 |- p( ?4 c) b
iSonic Reverse 7 l, Z8 l; Y4 k: z. e2 u
Devil's Sonic ∮ 4 C: H( t2 |$ {1 y
Demon's Sonic ∮
) {. m7 [3 w n5 v! P# _# b3 Q0 R6 X0 R1 j+ b9 P2 n
---------------------------------------------------------
2 R* |5 H* Y6 {: E" k" k' j# dCharge 4 F. v" \9 X9 H/ K6 G7 V: a
Charge Normal ∮ 8 v6 H% w. E. u, w
Charge Reverse ∮
5 S& e9 X* ^5 S2 j t6 L; c. B; j- d2 wTwisted Sonic Normal ∮
5 k% H4 m. L2 }4 ]6 U* R/ H4 dTwisted Sonic Reverse ∮
* l# S; B9 V8 w# a! Y$ sWarped Sonic Normal
/ J1 c4 o8 r' m# D1 I- nWarped Sonic Reverse 2 q8 K& C8 T# M |- A
Fake Inverse Sonic Normal - M- T% y7 K4 J7 k
Rising Fans
3 C! B) I' q! ~; X: I, F/ |3 \Double Charge Normal , D/ ]! P& E& l) X! s9 ^! j, U
6 R4 q- \% `1 u$ J: K N9 \6 N
--------------------------------------------------------- 9 o0 }9 c$ y2 x0 I. |% u! t( t
Fingerpass
4 | p5 Y4 b& d L5 MPass Normal ∮ 8 u5 u0 d. N4 Y- C* n0 E* A% T
Pass Reverse * L( ~7 \- X) K
3 w7 {7 ~8 K2 n
--------------------------------------------------------- 8 f+ d' E" L! i5 ]$ C* b
Infinity 5 c( o" H( I6 p; @* e0 v9 d
Wiper Normal . V- A3 a8 u# `
Wiper Reverse ; R' I$ a* W7 ]& c
Infinity Normal ∮ 9 ` U/ n" b f3 D. g: V) V
Infinity Reverse ∮
+ a" O1 x3 f# f( n4 a) t" xInverse Infinity Normal
* k9 Q/ p; w7 L1 O5 W. h8 ?Inverse Infinity Reverse 1 V9 G: I9 z, Y' @& T( n+ P) X
Figure 8 Normal |
|