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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列 1 [" X# r6 o% Q
around : F0 G ^7 K8 ^% c/ h* W
sonic
7 b2 Y' {/ I* ^$ V" @Infinity 7 N: W* \* Y0 i/ z3 m4 C
Devil's and Demon's
) a, x, b" D2 o. I5 s9 W2 Gcharge ' s+ L' _- x% V L) F; r+ @
spin # G1 \9 ~, X& B/ n8 m( U+ \. F
TAP 4 O' F; f: f) H5 Z' w
other % Y. _7 l, \7 @0 N$ P7 |' C$ n
& ?& O1 s; ?% C H4 G/ Q/ I1 T1 D: W' ?单独的招式称之为trick * S7 [( Y% E0 A( g0 D' A
把trick连接起来的招式称为combo 8 E$ w* L8 n- `0 h* A0 h* a
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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$ @8 f2 C# n+ B+ _! tThumbAround
- ^) g8 y7 z# n4 K7 ]ThumbAround Normal ∮
, T2 D! w) d, U; M, Q# JThumbAround Reverse ∮ # |+ R2 R, O8 I2 e) s% \
Fingerless ThumbAround Normal ! _4 T2 k9 G5 K& H8 y# w
Fingerless ThumbAround Reverse
. G. }# _' x; n- `6 ?ThumbAround Harmonic
5 l+ _$ h( H# e% nContinuous ThumbAround
7 d" T# D8 v$ `; ~, dCounter ThumbAround
# m, I2 T6 K8 O6 U, `' SMultiple ThumbAround * T, A5 q! r2 Y0 B( i: c
2 g/ Z8 r% V' m. W
--------------------------------------------------------- s+ s, m+ a( M
FingerAround
* q$ d6 Y( J: A' R( D* k5 v$ Z+ hIndexAround Normal ∮
+ b( X( _& \9 M* P n A. PIndexAround Reverse " I* K: y& j# [6 w
Fingerless IndexAround Normal : w$ `. U6 N3 h) M5 k8 ~: u
Fingerless IndexAround Reverse % q& ~, B1 a& q
MiddleAround Normal - L7 [6 ^0 J j2 Z/ r/ j
MiddleAround Reverse
+ I' X& V( H$ j$ MFingerless MiddleAround Normal
% i, j! e) W8 D! [ }! b0 Q+ |0 N0 sFingerless MiddleAround Reverse
2 m/ v. U( w7 qRingAround Normal + d T+ i) i6 i. q6 L
RingAround Reverse
$ A9 k2 Q" J5 ?; Q- q! T. ^" sFingerless RingAround Normal $ c: ~$ r* d" |" v" y( m0 q" I' M
Fingerless RingAround Reverse 2 f# h) t k: z3 a
PinkyAround Normal
7 W7 m6 }' X( P+ x8 u hPinkyAround Reverse , _$ C0 [0 t- z! T* Q( d
Fingerless PinkyAround Normal : S: A; i# X, O V# R
Fingerless PinkyAround Reverse
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--------------------------------------------------------- ; Q$ R5 J. P& N$ z3 h& k
BackAround
$ R$ s( {, ?. l( H3 W. D5 DBackAround Normal ∮
% v7 O1 y$ z. I; O# j0 WBackAround Reverse
@8 B* h1 E+ b' @, xMiddleBackAround Normal∮
. k6 D9 N6 R8 c% QMiddleBackAround Reverse 9 B2 i: [! v: I! d
RingBackAround Normal ; N' G! C( s! u3 B* p
RingBackAround Reverse
^/ B: ?5 a- J. VPinkyBackAround Normal
D6 L1 M$ @& K3 i9 L$ H& C! d' APinkyBackAround Reverse
9 e1 d+ x$ T3 uBackAround Fall
+ n% L3 a2 Q( ]2 ^3 e; ^BackAround Rise
+ u5 j% U. S- p* ~! cKorean BackAround Normal
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---------------------------------------------------------
1 w( G1 t1 L+ G8 }% S1 K* [Sonic
. ?! b' p! j# H1 uSonic Normal ∮ ' k' D0 _- p5 c, \
Sonic Reverse ∮ # I, f+ f; a' I
Sonic Rise ∮
: U: K* \- R# ^5 YSonic Fall ∮
' p' e( ^; l) k( @2 M$ b: h. sSonic Harmonic ∮ b" q( _5 \$ R
Inverse Sonic Normal ∮
, s+ S/ L9 V; fInverse Sonic Reverse ∮
' M# B& Z1 R$ UMoonwalk Sonic Normal ∮
1 o5 Y7 A0 T# F' I8 h; B, PMoonwalk Sonic Reverse 3 w' [3 t# m8 S. q, V2 v O. u
Inverse Moonwalk Sonic Normal
& F! s8 X- c. j3 A' z, V5 B5 G5 iInverse Moonwalk Sonic Reverse
6 b8 D; ~) u z: p6 xShadow Normal # h, u6 A! b) Z
Shadow Reverse 5 q* ]) F! R4 e$ }: f
Inverse Shadow Normal 6 P( T: d4 q- c% h
Inverse Shadow Reverse 1 h5 p: Z/ T2 H) R) p( G- G; d
Pseudo Sonic Normal
* O2 P% r u. O1 ^' x' C3 oPseudo Sonic Reverse ' m( }9 r% C* W: F6 l8 V1 s# j
In Out Sonic Normal 7 U( S) ?1 g3 p
In Out Sonic Reverse
& b. |/ E* J5 \/ h) N$ L; CiSonic Normal 7 Z g5 S4 ~1 E T3 W2 r# X' A! K
iSonic Reverse
3 S0 [! D+ f$ t& O: `/ g. h" TDevil's Sonic ∮
8 S$ D* t4 o, |- ADemon's Sonic ∮ ( \6 M( b: |- x% x
3 I( w# f2 c) ?& D* C
--------------------------------------------------------- 3 ` B$ ^3 b! o: G9 U- k& D
Charge 2 y# A" W% ?8 I' K
Charge Normal ∮
* d5 S1 T+ E* b7 g) GCharge Reverse ∮ # i; E- k8 e. R. V2 c. _. S
Twisted Sonic Normal ∮ : p) S( l4 G5 ~+ x# ^- C
Twisted Sonic Reverse ∮ 2 A) D5 r' z3 C! J+ ^ R9 r2 R
Warped Sonic Normal
' A4 z, E7 {6 a2 d3 \Warped Sonic Reverse
# b8 M: M* V4 g$ o( a/ d* o2 CFake Inverse Sonic Normal
8 x: y! t5 t& j% P5 Z: A, `; CRising Fans
6 W) q+ p$ i* \4 m' y! uDouble Charge Normal
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& J R1 ~) e9 {0 u& Y: I0 z---------------------------------------------------------
0 n: {# X0 M. ]+ @Fingerpass 5 z7 T: ^- k5 T6 `3 m* Y$ S
Pass Normal ∮
8 E/ E" U: s- M- vPass Reverse
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--------------------------------------------------------- 9 t7 G$ L: B4 i5 J! Z) @
Infinity , `6 g |! w$ [4 g" g# w o4 I
Wiper Normal
6 r0 a. J) o6 P2 rWiper Reverse , r% ~- s) k, X, G
Infinity Normal ∮
0 f; r: v3 x" u3 t; C$ J$ bInfinity Reverse ∮
T# |+ r9 \% xInverse Infinity Normal
k! R0 t+ \- _! _+ F) TInverse Infinity Reverse # X3 q& o6 g- W, _9 x; X
Figure 8 Normal |
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