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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 % K7 p! a- L5 e1 w' F; o5 F+ |
/ b2 f" Z6 P% o: Q7 P转笔的招式分为8大系列 & R+ I' K! j1 Y# K+ }. w8 `
around 9 H9 f+ z* ~) a% ?+ o+ s
sonic 4 J! Q! s0 L2 b2 ]% g, Y0 h
Infinity 3 k: y3 f- f t9 d1 b
Devil's and Demon's
p' ^0 R3 X0 \( |. dcharge
5 Y# m P8 z3 \+ B, y+ ~spin " l. P( H9 x& [0 |. _& O' w+ A4 }, ^
TAP
4 ]9 ?! Q2 G, s# f" e8 I( Gother / W* v9 ?9 ]; d
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单独的招式称之为trick ( M& ] W" l# }9 F. z
把trick连接起来的招式称为combo . ]7 B( c4 _4 B
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 3 o9 k p' b( u+ d% v$ f5 z5 a6 q
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
/ w$ s$ C+ B, `$ M( _* H
I2 a& \" w# {$ {* q" H3 B2 }. G最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: , x* V# X: |( k6 X7 _* s$ B
% L$ o+ a4 ] ?ThumbAround 9 I2 \, w8 D) v9 F2 U& |
ThumbAround Normal ∮ * ~7 T' J: o' T- n" b
ThumbAround Reverse ∮
" X7 m! z% S- P4 p+ {Fingerless ThumbAround Normal
4 d! n# K+ V; Z( N c: O+ hFingerless ThumbAround Reverse
4 _/ U. \ u0 `% x3 V9 H3 t$ oThumbAround Harmonic ' W8 O P# O+ N2 u1 t# p
Continuous ThumbAround 8 i7 E. ^0 L* t* [
Counter ThumbAround % a& r+ O$ t- E4 j' ^0 _6 f% ^
Multiple ThumbAround
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! s1 P }& G4 C! v--------------------------------------------------------- 7 O5 n$ g; m7 m% F6 F( w- W' }/ e0 h
FingerAround
1 X* H$ ?) f) V8 @+ E5 m5 nIndexAround Normal ∮
& Z( g! K( ^8 O4 E& F+ m) eIndexAround Reverse # [* K* n# z0 t0 I9 S: n
Fingerless IndexAround Normal
' n e) p* ]& |6 C9 @4 l2 M3 SFingerless IndexAround Reverse . n5 V/ s9 A& T% h/ V
MiddleAround Normal
) I8 c9 m' Z. wMiddleAround Reverse
- n% f+ t5 C- j9 N6 Z5 CFingerless MiddleAround Normal
4 t5 A8 N, B7 `% ~Fingerless MiddleAround Reverse
% [5 r% N3 L; Q% L# U5 J2 KRingAround Normal
8 ]! I% r9 S* y0 ORingAround Reverse 9 @3 R3 D) Z8 x6 u( d& o
Fingerless RingAround Normal
9 c. R% i% o, \Fingerless RingAround Reverse / [! H+ E% \/ u1 [$ ^) d9 H# v
PinkyAround Normal # n+ G' V$ R6 w7 B3 E* C7 ?
PinkyAround Reverse 8 h, i0 @4 P% L: \+ N) s1 C
Fingerless PinkyAround Normal
3 X% Q) N* z: {. Q' ?0 lFingerless PinkyAround Reverse ) c Q1 e+ v& r4 c
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--------------------------------------------------------- ' ]9 M5 o' v' }* b' {
BackAround
2 O7 f5 s+ X- G' h- H8 hBackAround Normal ∮ 1 d* l! O3 H; k9 g# h
BackAround Reverse
, `% n! y2 P6 `3 n4 f+ E: }MiddleBackAround Normal∮
; q6 m) b2 Q( }+ t6 rMiddleBackAround Reverse
3 k" a7 Z( ]; fRingBackAround Normal # T/ E7 E3 {' T2 T j
RingBackAround Reverse " Q/ R/ G5 ~4 O! b+ I6 Q# U- f
PinkyBackAround Normal ) o. v2 Y" ~7 q+ C' ]1 e9 V- d4 @) W
PinkyBackAround Reverse * e1 z3 m& @1 Y, M y
BackAround Fall
+ A7 e4 W0 s7 Y- h, v, m" F1 cBackAround Rise
) j3 @' g: a, z# B* Z& \Korean BackAround Normal ) C2 I. ]0 }9 o2 S* V5 @
7 w0 O3 F# T' K* ]! E! T$ _---------------------------------------------------------
+ x, y0 D) A1 z+ N" |8 p& ]' B1 W0 LSonic 8 h ?: }$ s3 Y
Sonic Normal ∮ # s% m1 V2 T/ G3 Z ^' ?7 {3 ^( d
Sonic Reverse ∮
8 \2 o5 O U4 dSonic Rise ∮ ( _$ }+ e5 s0 t4 A1 l$ t E
Sonic Fall ∮ 2 w, Z1 y+ Q2 b' M }1 U5 [6 f
Sonic Harmonic ∮
* c3 f2 b" F7 K% `! t KInverse Sonic Normal ∮ 7 j2 `4 n) P: g$ K2 x
Inverse Sonic Reverse ∮ / e6 G( K' {9 q2 v1 G
Moonwalk Sonic Normal ∮
6 p6 y5 _- o! sMoonwalk Sonic Reverse ! n% a2 `6 B/ L) w! Y' C. [
Inverse Moonwalk Sonic Normal ! W( u) f, {9 _9 I8 W
Inverse Moonwalk Sonic Reverse $ `$ R; c/ s' `3 h2 ~' J
Shadow Normal
, b# w4 {2 }1 f' B/ p, wShadow Reverse
1 d& Y* J4 k& |4 C7 zInverse Shadow Normal
4 a2 K2 O! K! D, RInverse Shadow Reverse
7 U) J7 Y; O1 H: p: z; K, zPseudo Sonic Normal 1 Q- G2 V$ e+ u3 ^" m
Pseudo Sonic Reverse , s6 v' }" h7 T* m: v( S& R0 }
In Out Sonic Normal 2 q" C W9 @! T; l# P0 H. X% M/ `
In Out Sonic Reverse
1 N9 P- i5 m$ R8 i! N6 L4 `1 } JiSonic Normal . S( g( ^0 F/ m9 s
iSonic Reverse * } o& n6 A4 [1 G. X8 F+ s
Devil's Sonic ∮ 5 {$ }2 o( L) @2 Q
Demon's Sonic ∮
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! J, J& `4 X3 C& b/ K g5 \7 W--------------------------------------------------------- 2 ~" ^* Z& \' g: u
Charge ( W: K2 \+ t5 s
Charge Normal ∮
0 x0 }& `( i3 ?7 ?. jCharge Reverse ∮ * o6 y/ I9 `7 I9 s9 {9 H1 k+ P
Twisted Sonic Normal ∮
' K; X. `0 ]5 Z& k' G: XTwisted Sonic Reverse ∮
1 S* N( u v' Z" D7 y2 |Warped Sonic Normal , J; J; ^6 e1 Q2 v, P( d- T8 C
Warped Sonic Reverse ; u; L( Z# ]! x2 \8 z4 H; E0 ]
Fake Inverse Sonic Normal
" Y% h5 a" Z/ f0 _# E1 ^Rising Fans
3 J1 C6 C; x# Z( q6 a# fDouble Charge Normal 6 K$ Z( E* C3 O$ m2 j4 @+ y! _/ a
$ j' x" Y0 M+ N' ^
---------------------------------------------------------
! |5 b# q) R. x D; @Fingerpass
' y( J3 ]( C- z% sPass Normal ∮
+ E4 c* W% e- K- tPass Reverse - p% u; {! Q8 M. ^( a; w# z6 b% ]8 U
% p! }, X8 f* P) v
---------------------------------------------------------
: ` L! U- G0 j# m, O, N: ZInfinity
; A, B$ ? k* y5 Q5 K/ v) uWiper Normal . i$ C: G1 B6 A
Wiper Reverse
" ~ Q; O! u& I- x- c3 @ Z6 [Infinity Normal ∮
1 _8 m3 J9 j% K6 V% I: u& |5 HInfinity Reverse ∮ , [2 L' ?: \) X1 _/ i# Y/ w
Inverse Infinity Normal ! \% T; a0 _: F$ [$ o+ q
Inverse Infinity Reverse
6 Y' [, V9 n, a- v( @; ?* ^& MFigure 8 Normal |
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