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.....以前我都不理解为什么各个组织都爱转他的评论,现在才明白....全世界MS就他一个人写了这么长...不转对不起我阅读花的功夫
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/ @" X$ @2 E9 c+ n/ ~1 m; X% n我今天没空翻译,谁有能力就翻译下,没人翻译我明天回来翻译& o) O/ v0 M: n; `5 q
2 ?5 W( l0 }+ a3 iThis has been a great round, and the decision will be difficult. I'm sure sure that for each battle, you can give arguments for and against each participant. Out of these arguments, some of them will be true and agreed upon by everybody, but how important it is is a difficult choice. How to value a combo's strong points and say if they balance out the bad points somehow depend on each viewer's value for these ideas./ Q' x, z! Q! }) z, F1 s N. M
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Let's start with the easiest battle to judge IMO:
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Spinnerpeem vs Taeryong: 6 x& F& _# C S! J {
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To me, the biggest appeal of Taeryong is the fact that his spinning looks natural. By that I mean that when you look at his combo, you see tricks flowing one unto another very smoothly. In other words, his spinning is predictable, but in a "feel good" kind of way. Just like when listen to Mozart, it's easy to listen because Mozart plays the notes you want to hear, so to speak. Now I feel that his combo for this round is worse for the previous two. The main reason for this is that he makes combo drag too long. After 10 seconds or so, it's like he doesn't know what else to do, so he repeats the same sequences with only small variance. The biggest proof of this is the tipped sonic reverses reoccuring at an interval. Now I'm sure that did a longer combo because people criticized him for it, but this was obviously not the right solution to go about it.! e' F0 v% T6 {
, l, H" M# |6 O! e8 @6 rSpinnerpeem's combo is very good, although I can't say that personally it made an impact on me. I see it as an evolution of everything he's done so far and pushing the difficulty enveloppe yet again. To win this battle, he has done more than enough, but I think he's missing something that needs to be addressed ASAP (starting from next round). Usually I tell people to build combos by constructing smaller mini-combos and finding interesting ways to link those mini-combos together. Spinnerpeem does a lot of them, you can deconstruct his combo pretty easily into those kind of chunks. The problem I think is that he is too near-sighted in the construction of those minicombos that he doesn't see the big picture. Yes, using mini-combos is a solid way of building a combo, but you also need to have a bigger picture. And then when you have all those mini-combos at your disposition, you need to think of your bigger idea and ask yourself if a particular mini-combo belongs or not, and where does it belong in the combo. For peem I don't really have that kind of feeling: I get more the feeling of someone trying to jam the most amount of insane tricks in 25 seconds. There's no real unification idea that strings all the sequences together. The other problem I see is that he relies too much on "preset" mini-combos; mini-combos that were programmed beforehand and that were designed to look good on its own. And then he just takes those presets and "copy-pastes" them together. I think you gotta be a bit smarter than that: you can use preset combos, but don't blindly put everything that was in that preset. Take the time to analyze each trick in that mini-combo and ask "do I really need to put that? is there a way to make it better?". w% F4 N% c- [8 B7 ~ ]8 m! G
/ r' M' W, r) k' \- v7 H$ KWinner: Spinnerpeem, easy.
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Dongza vs Answer:
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This is a battle where you can easily find arguments for one side or the other based on the criterias. But how you weight the arguments is a different thing. For this battle, you can see that Dongza has perfect smoothness, while Answer makes several mistakes (most noticeable at :10, . But not only that, but Answer chose to use a LOT of aerials in his combo. Everytime you catch an aerial, you lose flow whether you like it not. IMO Answer went a bit too overboard with the aerials, especially the ones at the end (the two at :20 were too much I think and they weren't so great to look at). One way to remedy this problem is to make interceptions (you don't catch the aerial, it goes straight in the next trick), but those are extremely difficult (reference: A13X in round 2). Answer does have a few of them though notably the finisher.
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What Answer lacks in smoothness, he makes up in difficulty. Making a consistent combo with that many aerials is difficult, so it's quite a feat he managed to film this combo. Dongza's difficulty usually comes from his abnormal speed, but for this video he slowed down. There are still some difficult tricks especially the ones that go around the hand though. But I still think Answer has a more difficult combo. Creativity-wise, I don't think neither participants did particularly well, but Answer certainly did better in that regard.
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7 w3 `3 E" w& F2 GEffectiveness-wise, I see Answer in front. The reason for that is that there are more highlights in Answer's combo than Dongza. Dongza's combo feels very flat to me; it's very busy, it moves a lot, but nothing stands out, and before you know it, it's over. Answer you can see a better structure which highlights some of the bigger aerial tricks, like the swivel one towards the end.
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/ [, b0 Z! ?- W+ xAnswer's video is slightly off-camera, but I don't feel like it's a big concern, you can still see his combo very well.5 Q" o9 b: W& k
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So now that you have those arguments, it's up to you to value them. I personally feel that the difficulty of Answer will overcome its mistakes, so I'm giving this one to Answer.
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: U# V( c; j$ h9 @Winner: Answer.1 ~ W* E) Z# T4 k
- h: }4 ^" r5 LEriror vs Supawit127:2 h% c% O: `* D* G
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The first thing that has to said is the remarkable perseverance and determination that Eriror has shown to be able to produce such a high quality video while being very sick. Sure it feels a bit rough, but there are some great things in that video. It takes more than talent, it takes a strong will to be able to film this under such conditions. That being said, the external factors have no bearing whatsoever on the results: all that matters are the videos, so let's get to that.5 Z, }2 G# O0 l: [& w% _4 v
) L3 T4 i) B# ]' _ d. z* P4 jEriror's video is smooth in general, except that dreaded :19. Let's face it, it's a terrible mistake, a mistake that will require significant advantage to offset. Fortunately, I believe that 2p2h is that advantage. The whole sequence is just so well executed and the mirror effect is well done. Although you have to had a con on top of that too, and that's the camera screen.
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As for Supawit127, I personally like his spinning better than the other thais. I feel like he's trying a lot more than the others to really think about the overall structure of the combo and how to put some life in his combo. Now for this combo in particular, I think it's well done but I can' say much more than that. I loved the intro and the finish, but everything in between was pretty much average (although well executed). I think it's ok but it leaves a lot of opportunity for Eriror to win.8 o4 A5 H' |% [ I3 e
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Now for Eriror, apart from the 2p2h, I feel the rest of the combo is great too. I can see how each trick was put into place and how it contributes to the overall effect. The finisher was strong highlight for me, because the swivel seems to come from nowhere, so it's really the way it was executed that makes it look good.2 k q: m* m+ j/ ?% O: |
# R3 w, y/ H1 U9 r9 O. n OIMO this battle boils down to how good do you value Eriror's 2P2H and his mistake. IMO it erases it completely and allows Eriror to win.
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Winner: Eriror.
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* P% M9 E4 |# K+ SMinwoo vs Fratleym:
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Ok first of all I have to say that Minwoo's combo is my favourite for this round. This is because personally I love spin transfers. It is a concept I have worked on for many years and I'm happy to see someone who execute it so well. That aside, I am also frustrated at this combo, because of the inacceptable error of leaving that last palmspin in. That palmspin, not only it is not executed well, has no business in this combo at all. The combo already ended on a sweet off-hand trick, there was no need to pursue it further, not to mention it created a huge stop. What makes this error particularly frustrating is that the palmspin could easily have been cut off from the video, it's not even a mistake you have to refilm for. I fail to see any value this palmspin brings to this combo, it has none. To me it has the same effect as someone doing finger gestures to signal success at the end of their fingers; totally irrelevant to the combo. I did consider the idea of a "fake ending" here, but it doesn't feel like Minwoo had such an intention and it certainly didn't have that kind of impact. Unfortunately, palmspin, unlike finger gestures, is still pen spinning so it must be considered as part of the combo, and it will have negative impact on the results. In fact, it could possibly cost Minwoo the match, because this battle is very very tight.( @- Q8 F/ Z, n& I( V
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The only other really noticeable error is Fratleym at the end of the fingercross sequence. However, I'm willing to believe that his overall smoothness offset this error because of the difficulty of making his linkage smooth. The entry into the fingercross is spectacularly smooth and harder to get smooth than anything Minwoo has done IMO, and so it compensates for this error., X: r1 Y* ~; _) j
5 }8 Q0 |. ]2 Q* `1 ]1 ?& I, k' z6 |Now to me, because of the unbelievable high quality of both combos, the winner will be determined by whatever edge it has over his opponent. And this edge I believe is the special feature of each combo and how they fare against each other. Namely, Fratleym's fingercross vs Minwoo's spin transfers. Now when I look at the highlight of each combo, I believe that Minwoo has the slight edge. Let me explain.
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& \9 d( m- ]* b8 O/ d+ KFratleym's fingercross sequence is amazing but I think that if you really think hard about it, the most amazing things about it is its entry and its exit. By entry I mean the great T4 half-tap entry into fingercrossed position and by exit I mean everything following the mistake into the finisher. But the actual fingercross sequence itself, the middle, I didn't find so great. I find that the biggest potential of fingercross is the idea that you're now spinning with a hand with different fingers position and be able to exploit that either by pushing the pen or affecting its trajectory (using the crossed finger and the "loop" created by bending that finger). Just spinning with a finger crossed is good, but what makes fingercrossing great is when you start making tricks that are otherwise impossible because you have this finger sticking out on top of the thumb. This is what pushes fingercrossing to a higher level. And in this combo, the only use I've seen of the crossed finger as an immediate factor in the spin was when it was used to push to the pen back in normal rotation ( . But to me, that's not enough I think, because its impact is too similar to just making a counter TA reverse. I would have loved to see either more interaction with the crossed finger or more difficult uses. I know there are, because Fratleym has shown some of them in some of his fingercross example videos. So to me, I don't feel like the fingercross idea was used at a high level in the combo. It did add difficulty to make the combo smooth, but not as much impact or appeal.' p' C5 {. u" w3 `
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4 W3 ?! K6 w! P6 z4 h, p! y. ^6 BNow for Minwoo's spin transfers, I really feel this level of excellence. The ending is absolutely unbelievable, I just love the way the pen perfectly spins and "falls off" the base of the thumb into the left hand at :15 and the return spin back is just amazing (although could have been done a touch better). Minwoo really shows us the versatility of spin transfers (does it either back of hand and palm side). This is an amazing display of skill and I can't get enough of watching this combo.
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% n( U2 ]6 K1 a* P, V) XWinner: Minwoo. |
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