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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表
M2 ~6 r8 L5 {% J, y+ j5 W4 E
1.pass & charge(10)& Y& h; [3 l% a2 s, P. Q. C
- [# `7 N& P5 b- |: N
1.Charge Normal 1 * b9 N4 @9 \/ k% ]4 P5 O
2.Charge Reverse 1# u/ B7 p8 A& N2 ~% p1 c) q- Z. x
3.Triangle Pass Normal 1.5
# d$ u: P: G8 |4.Triangle Pass Reverse 1.5( t+ M" p4 \/ |* h- T5 J; ]
5.Fingerpass Normal 1
3 L4 ~. S2 B. u! Y& v8 W/ o6.Fingerpass Reverse 1
/ z- r& Q* w: ?2 b7.Twisted Sonic Normal 2, W7 q0 d7 _4 [2 ~ v0 r
8.Twisted Sonic Reverse 2: B: u' U; L8 ^; T5 P, G
9.Warped Sonic Normal 2, ?% J+ r- x) ^7 b: h
10.Warped Sonic Reverse 2
7 |6 j$ Q k) v; R% k. c+ W
! t6 {. P. I, t' l. _
l- O9 ?, F7 q0 \$ c2.sonic(15)
2 m, |8 ]4 z0 ~" w2 u
Y& m4 y* d; q1 A11.Sonic Normal 20 V/ W5 L. l3 y
12.Sonic Reverse 2
& K. I) |4 ]4 J! U# C* X0 o13.Inverse Sonic Normal 2.5
8 J! B t/ h% W% a. X14.Inverse Sonic Reverse 2.5
& ]& ^! ^( u( J. ?+ p" F15.Sonic 2x Normal 2
: g" A& o- m/ s1 B F3 I; s) U16.Sonic 2x Reverse 28 e! P# ~5 f4 o8 p( x
17.Sonic Clip Normal 2! I3 {+ i0 F; j, e( n% |6 n
18.Sonic Clip Reverse 2- x- ^4 f. \8 J3 t
19.Invisible Sonic 2
- n p0 \" H0 R$ _# S2 K$ O+ `6 H20.Demon Sonic Normal 2.5
g. E, Y3 G' |; S21.Angel Sonic Normal 3
3 s, D* e- P; W22.In-Out & Out-In Sonic 2.57 T, z- {+ O8 V9 y5 i6 j) G
23.Side Sonic Normal 2.56 Y" `+ v n d7 k* e) W, x) D
24.Side Sonic Reverse 2.52 L/ C% w) F8 N! n4 O, H, _
25.Flush Sonic Normal 3
3 L0 \: m2 w% i" m
' F3 X0 i0 {& ~, J, j8 H 7 l2 k, p5 g& j) l" @+ M
3.infinity(9)
! l0 t7 b+ g, H" A7 Y' ?; q
1 ]$ |1 _% S; S, z0 X26.Wiper Harmonic 17 q" r4 E( B* H; W) e! f1 k: z6 |
27.Figure 8 18 A( |7 D) U) v5 ?) S& w
28.Infinity Normal 1
, @0 u3 i; E+ a5 |% v6 N; L29.Infinity Reverse 1.5
! D" F; o- b! B4 M30.Single Extended Infinity Normal 1$ a9 F) o( ?; I" o( ~! z
31.Single Extended Infinity Reverse 2
) b& }- z E+ Q* { }32.Quadruple Infinity 2.5; [ j& ^# Q$ K' |9 T4 k3 u
33.Quadruple Extended Infinity 2.51 ]) H" B" Z) C$ m" C8 g& `
34.Index Wiper Harmonic 2.5
% B( r; H1 s# z( S7 h
2 m/ F; I& U' J9 i) q3 e
( x/ ^' d4 h5 O5 a; X7 n3 b4.tap(8)
' `4 a6 N. m: t a# O
& `2 a# j' V* _ J0 ?$ l: q, g35.Half Tap Normal 2, ]9 f$ ] |& H3 `1 W; n
36.Half Tap Reverse 1.5
8 F3 s$ o* ]' T37.Full Tap Normal 2
- {. W1 `) @& d/ F. S8 ^38.Full Tap Reverse 27 P3 N+ p0 g" J" l0 I+ q
39.Back Tap Normal 1.5
$ b2 X9 W/ ^$ M K% z40.Back Tap Reverse 1.5
. F( t# B+ e% d% v% A41.X-tap 2% C8 n" X& q* v, E. ^% l# C' N
42.Fingerless Fake Reverse 2
) Z2 x% b. \+ B( `3 y; m. g$ A
, a7 _ r+ x. l. T4 {* E 5 I6 @$ ~- q2 Y9 t% K; M9 I
5.around(26)
6 L3 Z( c; v- g! b, y2 C5 N$ Q- t
?! i4 \6 B1 d4 T43.Thumb Around Normal 1
+ F1 w% p E! I44.Thumb Around Reverse 1.5
# ~& V# {2 d. ]; x$ K45.Index Around Normal 23 `9 K6 x/ U/ f1 w/ f
46.Index Around Reverse 2
4 I* \- f6 h& e7 b7 V47.Middle Around Normal 2
8 m( R7 W' l1 c+ q7 G9 b! f48.Middle Around Reverse 2
/ V |5 J" ?$ [/ o# U ?49.Ring Around Normal 2.56 N5 U) [& g1 p2 ?' E- p
50.Ring Around Reverse 3
, ]! c" g% A8 W9 ?) Z& Z: k- x51.Pinky Around Normal 3.5
' a7 c9 h' E7 a$ R! s! N) e52.Pinky Around Reverse 3.53 L% e7 Z2 X- i7 }- q
53.Cardiod Normal 2
6 |- R V7 [, P6 `' k54.Cardiod Reverse 2- b8 ?$ i9 b9 a. f
55.Korean Extended Thumb Around Normal 2.52 A/ z( w& r) U) t( ?0 T5 Y* e
56.Fingerless Thumb Around Normal 2
$ S, r/ F Z+ Q) m57.Fingerless Thumb Around Reverse 2
: H6 j& C: ]1 i; z8 H5 @8 ]58.Back Around 2% U. Y' {2 G s- P& t5 n' f1 P7 v
59.Fingerless Index Around 2
" @% i# k7 y& \0 s2 q1 o60.Fingerless Middle Around 2
6 Z4 c( S- i. c: T. D% s# T61.Fingerless Ring Around 3$ H) A& f; y- r7 t. d! Z
62.Fingerless Pinky Around 3
6 M. q3 g8 i9 k5 o. b* Z63.Fingerless Korean Extended Thunb Around Normal 3: [% F- A8 F3 u9 t" r- R
64.Hand Around 3
5 C8 @9 c: O9 G$ B4 Y+ ?: I65.Neophyte Back Around 2) k5 J/ m% Q! M8 x- k0 l
66.Neophyte Index Around Normal 2
( ?: L& y( y7 p! N1 z67.Neophyte Index Around Reverse 2
/ W8 B! Z+ \. R' k68.Side Ring Around 3.5
( T0 k1 n# T8 l8 D- y* x : y3 A* d2 ~+ R4 {! I1 U% W% |
& B( S& L' D9 k/ J6.shadow(7)+ O" Z. [. }4 X& ]2 T
1 r. [$ L+ P n4 s+ ]69.Shadow Normal 2
$ }4 }0 ^& l, W* a% y70.Shadow Reverse 2' k7 W, Z1 _7 S& q: X
71.Devil Sonic Normal 2.5
. p0 z! b. i5 F72.Devil Sonic Reverse 2.5 l3 V: B( S: O4 f3 s
73.Devil Around Normal 2.55 h1 f1 v) \" O5 |
74.Inverse Shadow Normal 37 v6 N: _! N% G, D, Z& _
75.Inverse Shadow Revese 3.5& a/ b6 W x7 t6 O) W3 \
- r$ e+ _9 U5 u5 b1 }. _- t
1 w% O6 Z: I( K0 O9 W
7.spin(16)2 H# g) D9 c. @1 E" a
7 d9 y. E/ M" @+ ^76.Thumb Spin Normal 2.5 i1 s) O2 B6 x# j
77.Thumb Spin Reverse 2.5
; z$ A# g2 G C78.Extended Thumb Spin 2.5
$ Q i q/ D7 w- e1 M, s3 _' Q79.Fingerless Extended Thumb Spin 3( q4 Q7 z; S2 p/ Y8 K3 {
80.Fake Reverse 3.5
0 V, Q, r! `4 K) Y, h$ r% ~3 H81.Index Spin 3.5
4 h/ A8 F1 W `1 `. k) s82.Fake Index Spin 4. U% X. @& u1 s: J4 X, ^; s
83.Basketball Spin 4.5& n. G$ R9 V. |$ y' v. I( g
84.Basketball Spin Reverse 50 e( R G- A' A( n4 L- |7 J
85.Back Spin Normal 3.5
" Y" \$ B6 R5 ?% K86.Pinky Spin 4
. l, F# p# M# m87.Palm Spin Normal 3
4 n; S2 K3 H' [" V9 w88.Palm Spin Reverse 3.5
, X6 R' g- S4 f5 \9 Q8 ~) ~89.Fingerless Thumb Spin Normal 3
{9 r1 K; z. s- l) L90.Fingerless Thumb Spin Reverse 3/ [4 ^8 l8 T* m- F2 F
91.Back Spin Reverse 12-34 4# C( d; f+ t' f: N6 k9 X$ E
; N- _( H! D: w7 J, c$ b; a L+ @ 7 y' b. D7 X0 v3 ?3 y( I' G2 U
8.air(9)* c- ?+ I" F' u, Z! }
* n) G9 `9 V: {; p9 N# J w/ `92.Thumb Around To Air 3: E. [( [$ @ b
93.Thumb Around Reverse To Air 3
! r! o9 y* ]& X6 {& L" D( S5 N; r94.Index Around To Air 3
: Z& p0 I- L+ v- u) g+ u% L95.Index Around Reverse To Air 3
9 Q6 A: P% a; O) T: M% [( d& u96.Back Spin To Air 3.5
9 }7 M5 P7 t7 Z, W- S. i; X0 d97.Thumb Spin To Air 3/ r' N6 a4 g+ ~) m* O
98.Infinity To Air 2.5; |2 R7 [8 n3 K
99.Tap To Air 3
8 O" d) n l. g/ C# @100.Leigun 2
1 h4 ~" U9 Y( M! D
' _5 h9 C e2 r$ ]7 Q$ K[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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