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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表
6 ~' ^9 Y" F ?' {! i, w2 E: g2 [9 ~+ z
1.pass & charge(10)( U1 C. E$ } O; ^
8 \) e( a) c# T* W
1.Charge Normal 1
6 s# T# D, z, c& i+ m2.Charge Reverse 1
, ]2 l+ o" z9 I( p$ T" @4 I0 Y8 c3.Triangle Pass Normal 1.5+ P/ I) d( k5 a6 \7 m
4.Triangle Pass Reverse 1.5* ?9 @; f, b7 i+ Z' y2 M! T6 [# A6 M' X
5.Fingerpass Normal 1% \0 g% i4 D4 ~* P7 q
6.Fingerpass Reverse 1' y5 }5 H1 j, h: l8 g7 _* X
7.Twisted Sonic Normal 2
( j# B, w% E; j" ^& F. @$ W+ r8.Twisted Sonic Reverse 25 l& q) A% Y; ]$ p
9.Warped Sonic Normal 2
+ s6 F' q* \1 k3 R9 [10.Warped Sonic Reverse 2
3 S, }* z) x) e$ K# e0 b
* D! r5 h1 z# J/ u5 r- N0 V
$ L V: r$ o7 G9 z: n1 B! f& o2.sonic(15)7 U/ t; P. i& A7 @5 l
1 ]/ P) h8 W6 W; {$ y
11.Sonic Normal 2' j! H. i- ?# v9 ?) J1 @' J$ M
12.Sonic Reverse 2 J9 C- j" {0 d. V
13.Inverse Sonic Normal 2.5
% {! G9 y+ r/ V! o14.Inverse Sonic Reverse 2.5$ M* S* j$ x( F) b6 U; s$ d
15.Sonic 2x Normal 2
: a1 } L8 x" z! W16.Sonic 2x Reverse 26 \8 B# p/ C u5 l* O
17.Sonic Clip Normal 2% j8 P* E( K, b- [
18.Sonic Clip Reverse 2
& _! K+ p3 [5 ^$ T6 x( v4 `* t1 w19.Invisible Sonic 2
3 Z- D% }6 U& K% P" G5 w3 k20.Demon Sonic Normal 2.5
) l( m( ?7 U$ [2 v21.Angel Sonic Normal 3
2 J) T% T5 d: f- {; b6 N, C22.In-Out & Out-In Sonic 2.5
7 V/ Q, m9 o& M: u23.Side Sonic Normal 2.5
8 T2 Q# S% p! \+ M1 N) q- }# p24.Side Sonic Reverse 2.5
: Z1 p( r* l4 U7 }5 T; L25.Flush Sonic Normal 3
- l- w" N+ l3 v$ @8 B
: @" O4 N8 u x) }% R0 I% K- G
7 L. H8 r; J, x7 d- B- P* t3.infinity(9)3 }: t) I' a0 R/ C; e
- f# m0 ], G3 ^0 q. c26.Wiper Harmonic 1
" z# n! H( f7 U* t5 ?) k6 O27.Figure 8 15 y7 k' Y# ^ L6 K" V$ n
28.Infinity Normal 1
+ { N* N3 v# ?/ G. Y29.Infinity Reverse 1.5# W: w; W$ l4 j% D
30.Single Extended Infinity Normal 19 o' I, ~, S0 B+ W
31.Single Extended Infinity Reverse 22 M0 l, M4 a- H D) Y9 T
32.Quadruple Infinity 2.5
7 _- T: H7 U9 _! h) ^+ f33.Quadruple Extended Infinity 2.5
0 T/ \0 G _) t$ p: I/ ]% \34.Index Wiper Harmonic 2.51 ^- A$ i; i. I& y! T# U$ o
$ U0 q+ O' @& e; L 3 N1 s, f/ G/ H) Q& q
4.tap(8)2 r' j, y- ?! c: `$ N) k
* Q+ e7 W7 C2 }/ R( G- l* h35.Half Tap Normal 2
9 q4 T) c, j% c& X7 ?36.Half Tap Reverse 1.5
/ A: x* s& g0 V0 C* p37.Full Tap Normal 2
, D# |7 i* {4 G38.Full Tap Reverse 2) @( w! H9 ^- W0 `0 |6 H; g' O" X' R
39.Back Tap Normal 1.5
t& u) R. W; s { @0 m40.Back Tap Reverse 1.5
7 A2 h' q1 u; c9 J$ B; D4 U41.X-tap 2
4 j2 U% Q' `4 j% M) Z42.Fingerless Fake Reverse 2; I4 W6 o% G& L" `
0 }4 c. u6 j' `- _+ Y+ k
2 g8 j* p7 ]1 s: r; N7 Y5.around(26)
' Q; K$ X0 v5 y: t6 m; d4 G+ b P 6 ~! [% H; {; c% Q! V
43.Thumb Around Normal 1$ M$ N1 b+ O& p
44.Thumb Around Reverse 1.5
3 e/ p/ S/ j( E( p# L; V# ?45.Index Around Normal 2. Z+ V* R% Y O9 U" L( Z
46.Index Around Reverse 2+ a; r4 Y2 X j- Z
47.Middle Around Normal 2: O+ Z" i" m& V2 g
48.Middle Around Reverse 2
7 K: f2 s& J8 R! ?$ V: f+ w49.Ring Around Normal 2.5. b- B; S5 {( \. \& T4 P! e7 }& f, |
50.Ring Around Reverse 3
: `8 p! _% d: |4 U# E51.Pinky Around Normal 3.5
3 v6 b* P3 m6 z5 O* ^9 {4 F# U52.Pinky Around Reverse 3.5
! | v. E/ ^4 c" j53.Cardiod Normal 2! v, [) j" U* l
54.Cardiod Reverse 2
5 D/ ?) ~1 d/ T0 x$ f' y55.Korean Extended Thumb Around Normal 2.57 @2 z: r/ W- p& h* d$ Q
56.Fingerless Thumb Around Normal 2+ Z- W8 G/ `. h- @6 K
57.Fingerless Thumb Around Reverse 2
; d8 o+ Y6 m7 e58.Back Around 2
+ V% ~7 _( b# Q8 S1 X6 q- H59.Fingerless Index Around 2; d# i- J3 N& z8 u& ~* |
60.Fingerless Middle Around 2
2 O$ Z7 i8 W5 ^% Y o61.Fingerless Ring Around 3
; Z# Z( U E1 L4 ]# H62.Fingerless Pinky Around 3
$ I/ X( \8 f3 F9 f5 ]' Q% S# b63.Fingerless Korean Extended Thunb Around Normal 37 _: T1 ^& F+ ^1 J- Y& T3 H0 Y b% z
64.Hand Around 3 I' h8 F b% J
65.Neophyte Back Around 2
! `* S2 j* l9 `66.Neophyte Index Around Normal 2
% ^3 g0 D' w- K3 l( N1 h67.Neophyte Index Around Reverse 2
3 \/ b, _: u8 ]" D68.Side Ring Around 3.5: X3 i! P, R: ~5 P2 E" S7 A- C' i* w
T6 C" e% B% f2 v6 g5 r* i
$ p: @9 c9 O* e+ Z
6.shadow(7)" B, a; j; V+ T
% m0 c# U# c$ p6 [$ X( I1 M/ a69.Shadow Normal 2
2 Q [4 o. o7 B3 Y) Y5 W3 K70.Shadow Reverse 27 c ?2 A" g9 ]: M6 }
71.Devil Sonic Normal 2.5
^+ u8 S5 L1 A2 Q72.Devil Sonic Reverse 2.52 T8 v& r% X# F5 n# S0 p4 i6 d
73.Devil Around Normal 2.5% Y* W$ K y! D5 J5 q: R
74.Inverse Shadow Normal 3
) q) M+ \; ^6 I1 N4 O, P |" e75.Inverse Shadow Revese 3.5
3 ]3 R6 V/ {. X h2 D$ }
2 s& Q- W5 h; x" l & k6 e# [4 I9 f2 q% W% I- _
7.spin(16)
/ o6 V0 [) c% K& \' l) a ?; W& [! L 0 B- s) F" d- C1 R4 ?" Y1 t0 S: T
76.Thumb Spin Normal 2.5
7 x3 w E$ U5 Z" d \* `$ D77.Thumb Spin Reverse 2.5; z' v- r* Z7 V* ]+ c" B( X
78.Extended Thumb Spin 2.5
/ B: [0 q, M- i" ?( n/ r6 P79.Fingerless Extended Thumb Spin 3/ O2 P& D) S& r7 [
80.Fake Reverse 3.5
5 W1 r3 z( L# T$ B# Q. R81.Index Spin 3.56 k l3 K8 G" d
82.Fake Index Spin 4
% L8 W0 V3 e/ D/ Q2 K83.Basketball Spin 4.54 J0 S6 s7 X( T8 E
84.Basketball Spin Reverse 5
3 r6 G' u1 F& T( l [85.Back Spin Normal 3.5
/ c6 y: w4 q0 U5 f1 p) B- \ [86.Pinky Spin 4. n* B H% e% {4 |( \. R, r9 p
87.Palm Spin Normal 32 M6 b: m7 ~$ [: U/ x
88.Palm Spin Reverse 3.5" H7 F) [( a- n! T$ K& w
89.Fingerless Thumb Spin Normal 3
& A2 o, w, h$ @3 o90.Fingerless Thumb Spin Reverse 34 [4 @, b# p5 Z9 o7 C% k
91.Back Spin Reverse 12-34 4' ]% ?. v, `/ j% J
" R1 A/ I) `# U ' g! L# W _$ v
8.air(9)1 d+ I" H8 h" k7 l- y
( h& q: ]2 O8 F' o, u6 i
92.Thumb Around To Air 3% z) z O7 Q" v" v
93.Thumb Around Reverse To Air 3
; r4 x! n/ c" \9 O! k& |94.Index Around To Air 37 I! T* H4 T% n% u" y7 r8 s
95.Index Around Reverse To Air 38 k1 X- [4 k: N; _8 C& ^: e1 P
96.Back Spin To Air 3.5
2 s* h) y( z& ~$ |$ |- l97.Thumb Spin To Air 3
5 r0 @/ H$ H9 `" [98.Infinity To Air 2.5
1 }) @; [" D+ h( l6 M% W99.Tap To Air 3
* g h6 b0 N* g! e4 m100.Leigun 2
1 s J% s3 ^$ y* y' F
5 ~6 M8 b# x Z5 S9 ?3 ^7 t$ @' s[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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