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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表( ^! [! G$ [% e5 w2 I9 c( K* E9 L
, h6 R) r4 l8 T! H9 s+ c
1.pass & charge(10)
$ U; N& N! `1 _$ O, _: B ( _. d8 Y5 l7 E- C; F, q& m
1.Charge Normal 1 * w' ~) _( Q4 {% r) I. H
2.Charge Reverse 1; b8 t4 g# O5 T; S6 ^- j
3.Triangle Pass Normal 1.5) ?/ W1 A4 X( x. l* U" M' e6 u
4.Triangle Pass Reverse 1.5. a' r( e7 V6 k$ y9 `; |
5.Fingerpass Normal 1
8 @( J3 c2 B# O6.Fingerpass Reverse 1
- O* m, |4 f$ o- x& k: N7.Twisted Sonic Normal 2
- @+ J+ ]' E+ m$ d! j# L) J, x1 z6 g8.Twisted Sonic Reverse 2
2 s4 R" Y8 J6 D; Z. |( X9.Warped Sonic Normal 2# L1 w5 s- J( X
10.Warped Sonic Reverse 2
3 u. X; J: [+ z+ O, ?" A ) F0 T; H) H3 {) }1 @
4 U$ [) V i9 u$ b9 e
2.sonic(15); K4 p6 Z1 e$ h% f+ I
/ b- x) G4 Z) j, d# Y/ v2 D8 ^
11.Sonic Normal 2" Z3 q4 k0 P0 W" g8 h& e& ~
12.Sonic Reverse 2
! g% ^, u6 ]2 q" f5 o* i* J! ^13.Inverse Sonic Normal 2.58 M4 i& V3 v& X# O6 q8 ~
14.Inverse Sonic Reverse 2.5
* M1 P7 s% K/ i) o; p; g15.Sonic 2x Normal 2
6 U7 K8 V8 s( B3 I16.Sonic 2x Reverse 2
% h W, q9 b# c* g1 m0 ~. a17.Sonic Clip Normal 2
$ | N3 h' Q' x; Y7 Q18.Sonic Clip Reverse 23 A0 h' U: o+ a8 k
19.Invisible Sonic 2
, v: A2 Y3 z) m20.Demon Sonic Normal 2.5
2 y" v0 s) \1 R- v; O21.Angel Sonic Normal 3- n9 ^8 e* i, l6 c# w- Y
22.In-Out & Out-In Sonic 2.5
* X2 c! G j( J+ |8 k5 ^5 u23.Side Sonic Normal 2.5
; G& ~/ J& J. n. z4 n0 |24.Side Sonic Reverse 2.5 `7 Z3 T/ c! Y6 T, M' L; h
25.Flush Sonic Normal 3
. H9 \1 u' `: i/ a, ~ ! ?3 l) g9 I- w
. L' V/ k# b) G
3.infinity(9): n0 w4 }( G5 [; H- o/ s, S
8 q/ M9 ^+ S& T2 M26.Wiper Harmonic 19 ^% |4 ~( D7 K# ]
27.Figure 8 1
, b" J' j; z' ~+ n! A28.Infinity Normal 1
( z) h. w l( I0 I; W29.Infinity Reverse 1.5
6 ^8 x: [: z; L+ D6 _30.Single Extended Infinity Normal 11 a* k6 p7 [% i! ?8 R: M+ w
31.Single Extended Infinity Reverse 2
9 B# i% m. z# m+ R3 D7 H, ]0 m+ t32.Quadruple Infinity 2.50 i5 U2 l9 W2 V+ z* n
33.Quadruple Extended Infinity 2.5
' Z, O* _+ h6 p9 r/ l2 ~3 R9 u34.Index Wiper Harmonic 2.5/ A1 R+ z3 G. F9 p% w3 {
5 [' _5 R' X0 u& o9 x" f # B, W/ `* @ \1 J* r
4.tap(8)
/ F# \5 p! t- A' I+ G3 j" C2 t + d5 K4 ^, L$ Z& G# p! V* H
35.Half Tap Normal 2
; q, Q2 U8 V1 u2 B3 h, l# {0 E36.Half Tap Reverse 1.5
' [- v- N: _' h. v' R7 t+ u4 O% l37.Full Tap Normal 2
4 I) q7 P+ q2 p# u& E+ \8 r38.Full Tap Reverse 2% `2 O! _, B+ p
39.Back Tap Normal 1.57 w# n. S' T: x: M; q
40.Back Tap Reverse 1.5
. \) t2 F& _; a9 x1 q! M- X41.X-tap 2
7 h0 _- g- |/ S. M. _- X& A- N s42.Fingerless Fake Reverse 2
. v5 g6 r5 {1 } {+ P+ l+ Q! g1 V
1 ^: H+ A; b5 H
5.around(26)
* S& y5 P. P( Z* q% h- y/ d7 {: d ! P; h6 ], R1 o3 k
43.Thumb Around Normal 1
% _6 s$ F8 }+ }: @1 J44.Thumb Around Reverse 1.5
: @8 {% Q% W8 W45.Index Around Normal 2
( w6 w4 b6 c( b# x P$ w% i46.Index Around Reverse 2! ^0 L; R0 O" b; `1 D0 g. l
47.Middle Around Normal 2
' b* v) G3 U2 T& A48.Middle Around Reverse 24 g! T; W5 ~0 n5 J
49.Ring Around Normal 2.56 d2 l4 _; r) f* l/ T
50.Ring Around Reverse 3
; n" B) ]( E& ~4 X u3 o51.Pinky Around Normal 3.5; f2 d& s8 J& f* `3 G3 K' A) K
52.Pinky Around Reverse 3.57 Z; g. C. x4 G# j" v
53.Cardiod Normal 2$ B. c: L/ j0 k9 U& Q$ h
54.Cardiod Reverse 2
7 \7 g7 d, y$ s55.Korean Extended Thumb Around Normal 2.5# U8 U/ R6 N5 U* `4 ]- ?" G
56.Fingerless Thumb Around Normal 2, d5 x4 O6 {0 G
57.Fingerless Thumb Around Reverse 2
2 s9 a! Z$ n7 p% a' d58.Back Around 2
9 c4 ?! T9 u$ e+ ?: k( T+ r: d59.Fingerless Index Around 22 f( I! K( f7 u/ ^& U( @
60.Fingerless Middle Around 2
+ L, m5 m3 [- C+ p9 k7 g61.Fingerless Ring Around 3
, r/ f& \& F0 Z8 m9 [+ T; e6 m62.Fingerless Pinky Around 3
. e$ x, |1 |; P6 D' U8 C) Z63.Fingerless Korean Extended Thunb Around Normal 3 J$ L9 [: U) R- X3 g" @' V
64.Hand Around 3. p6 y9 l6 d d s& d/ o
65.Neophyte Back Around 2
* L* o E7 A3 r1 @, p8 u66.Neophyte Index Around Normal 24 @2 X, A* P/ `8 r; s
67.Neophyte Index Around Reverse 2
1 W* x! k, U; R! W( r68.Side Ring Around 3.5+ l0 x( ~# z: R( A5 p) m! b
- k: I7 N' K! k( i
2 G: q" N, ~) o/ t5 l
6.shadow(7)
, [ B7 c8 Z7 w% Z: E * i5 e; i, i6 h: h& u
69.Shadow Normal 2" [$ E1 x- N+ t- [# |7 v, R
70.Shadow Reverse 2
& d& p; X, S2 c% h2 w: O/ h; X71.Devil Sonic Normal 2.5! a+ u! w8 ]; M. x) B( |; N5 ~
72.Devil Sonic Reverse 2.5+ V! P2 b, v; `! z& @2 X$ _( t
73.Devil Around Normal 2.5$ N+ j6 M& E1 D$ C
74.Inverse Shadow Normal 3) O4 v: K0 s9 E M( [
75.Inverse Shadow Revese 3.57 k7 l1 P% Q2 q6 R" ]
$ s* V0 H1 g3 _/ j$ y4 j# C; h/ M
3 _* l' Z+ S7 h6 ?! n% b- ]9 r
7.spin(16)$ R; \# l! z$ K3 u* I- |
% \# p7 j" u+ e$ T$ q3 u
76.Thumb Spin Normal 2.5
+ _2 ^5 F: g+ O) d; C2 t77.Thumb Spin Reverse 2.5
7 L6 g2 `. U. r( B+ J4 b; Q78.Extended Thumb Spin 2.5
. h: v: O# N" W79.Fingerless Extended Thumb Spin 3
4 F4 o% y+ n# Y: O6 |. ~80.Fake Reverse 3.5
' T5 O9 X8 l+ Y81.Index Spin 3.50 s" Z' L4 L9 o1 U4 i! b5 H ]) ~+ U
82.Fake Index Spin 4/ Y: g0 h( }' ~) y/ E
83.Basketball Spin 4.5- u" z* ], {; f% d
84.Basketball Spin Reverse 5
3 M: ?0 G3 ?2 U2 X6 L7 ^85.Back Spin Normal 3.5# E$ F! O0 L$ `& Q* P1 k
86.Pinky Spin 4
* k4 Y* R8 w5 ^3 V% H87.Palm Spin Normal 3
4 R$ B2 ?1 F- A9 l. ]4 O, q- I! U6 d; ~88.Palm Spin Reverse 3.5
# Z; a$ q8 ]) L5 U* A89.Fingerless Thumb Spin Normal 3
+ ?2 u- w1 K; b2 @) I2 E90.Fingerless Thumb Spin Reverse 33 Y) E" `- {5 J5 ^$ O/ i; U
91.Back Spin Reverse 12-34 4
6 Z0 j0 j1 t. B
4 I) g. S# c. G% H+ s
6 c# J* ?( p7 _6 F8.air(9)
T/ j' c" l/ h9 E0 G " S4 r9 Z! D6 m7 P- U$ q" F
92.Thumb Around To Air 3& @9 O2 c% ~; L2 [2 c O }
93.Thumb Around Reverse To Air 31 [3 {0 J, e5 E9 j" W3 ?
94.Index Around To Air 3
+ `. U6 ]( V, a: W0 a9 C95.Index Around Reverse To Air 3
: k6 C+ v7 ^& c0 p; F2 N) h96.Back Spin To Air 3.5
( P. b, [2 u* [4 Q* h+ Q B97.Thumb Spin To Air 31 v9 G( O4 A6 [8 h1 g+ Y+ [
98.Infinity To Air 2.5
- ~( A, y$ J) B: ]+ i/ w99.Tap To Air 3
9 L/ H- K, M' D" a9 X, R. Q100.Leigun 2
/ [- l' `) V9 w" y7 }5 i) j6 S8 T
[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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