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发表于 2008-4-6 01:53:22
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招式难度系数表; F. e6 V! @! W# i4 j: {# ~: B
- x/ i r J; l1 y
1.pass & charge(10)
# m$ V8 E3 P- a+ }* J5 Y
, G/ t9 c, {- _# r& y9 H1.Charge Normal 1
$ U2 y }6 ~$ D( @" ?0 P: t2.Charge Reverse 1% ^7 Z( Z) _$ Q4 h
3.Triangle Pass Normal 1.5
/ `8 t0 `* N( P0 R4.Triangle Pass Reverse 1.5
$ M: Y2 S/ G. {5 B7 o5.Fingerpass Normal 1
* @, q3 v; o1 N: C- b6 H$ Z6.Fingerpass Reverse 1
( W) x" M3 M. r! }6 t9 F7.Twisted Sonic Normal 2 y* V* A7 @2 r! Z. L0 G$ H+ U
8.Twisted Sonic Reverse 2
4 D4 d0 M$ k) S0 J5 W5 z1 T' H9.Warped Sonic Normal 2
* j& |! z) h+ u$ I- O, {* n10.Warped Sonic Reverse 2
4 s5 V0 w$ m# U& Q
) J) F) [& b) ^' c$ T2 J 2 \' Z8 c$ M/ v. z2 G+ C
2.sonic(15)
$ f/ n/ B, h5 _' H8 b1 l% c
# l; k1 I) `* K0 ?# Y11.Sonic Normal 2/ Y/ I. {' ~* J/ y) Z- M
12.Sonic Reverse 2
8 V' u. N& `8 `: ?" A13.Inverse Sonic Normal 2.5
2 v2 Y% V# u. Y9 v2 w! ]& E14.Inverse Sonic Reverse 2.5( S' O' Q1 N% t6 l+ L, `
15.Sonic 2x Normal 2
' o P0 k; {1 {% n+ p1 `" N' u16.Sonic 2x Reverse 2( V2 _: N! q a% ?8 }
17.Sonic Clip Normal 2; y; t7 Y6 }/ d( Y: f
18.Sonic Clip Reverse 2% u0 P; N, C6 j8 t
19.Invisible Sonic 2
( | ]$ T. y6 F% h h% d20.Demon Sonic Normal 2.5
V! m; h; G2 ^; T z' n21.Angel Sonic Normal 3' D- x7 m3 O! D- H/ m
22.In-Out & Out-In Sonic 2.50 b2 f0 l, L* ?7 Y J
23.Side Sonic Normal 2.5, r) k' H+ j/ I% q L5 \: N9 E
24.Side Sonic Reverse 2.5
) j- I7 }/ v8 L3 q. t6 E) s25.Flush Sonic Normal 3
9 p9 ?- R) }* u/ ?2 F 1 E5 P6 [, C) T9 p- |6 t1 U: J
1 c4 Z& {, o" J# {4 @; { _3.infinity(9)
2 I/ `4 k8 U# g2 d
9 t, Q0 p6 e- S0 [* w26.Wiper Harmonic 1
! C3 r; Z2 r5 R- h27.Figure 8 1- c# D! C9 R- g6 v( N1 _6 s2 ~% G
28.Infinity Normal 1
3 `" k' a9 ], T29.Infinity Reverse 1.5
( U! p$ T1 g/ w; b- G1 R30.Single Extended Infinity Normal 1( W9 `, [8 @+ _, i6 s# J
31.Single Extended Infinity Reverse 2
1 j- |! u. m* B& @, m32.Quadruple Infinity 2.5
. ]- a/ P' T$ i T+ j! \3 D- {& c33.Quadruple Extended Infinity 2.5
( R! c z8 z8 ~34.Index Wiper Harmonic 2.5
& k) \$ w) }+ l8 s
1 D/ C. Q* ?9 M" c+ V7 }1 V# _
6 f% k3 ]/ K/ V8 i3 L4.tap(8)
u. b; e- Q) s; h0 j+ R# y- F4 P @/ |/ j) ?2 w, \
35.Half Tap Normal 2: O* m- m' K. b( x5 c
36.Half Tap Reverse 1.59 }3 `9 k( w5 \' p1 a6 y7 c B/ W/ t
37.Full Tap Normal 2/ B# u9 T4 V6 {2 W
38.Full Tap Reverse 2
1 ^1 ]9 }0 g1 V i( o2 }9 G+ I39.Back Tap Normal 1.5* r( i8 U5 y9 j3 t7 r
40.Back Tap Reverse 1.5+ C& _6 k, u5 o2 N- O H! m. ^% s3 O, Q
41.X-tap 2" \ Q# V( P U. ^' R0 `
42.Fingerless Fake Reverse 2
" v! h+ |0 `& W' Q- t: p + T3 f! O. \* C/ Y1 N
: r( j% b# a7 w! T J9 W) U" Y& L5.around(26)
?) Y. E+ ?1 o! ?& x5 K
! S* n0 k; ~8 G) g6 o9 Y9 W9 ^43.Thumb Around Normal 1& n* k, _) m( p/ V' u
44.Thumb Around Reverse 1.5
* @" M) F) _6 X4 X0 K45.Index Around Normal 2
. }/ t+ ^& R* v: j46.Index Around Reverse 2' r9 p& t, x7 }+ A
47.Middle Around Normal 2
4 o4 e. d: l+ V' l4 G48.Middle Around Reverse 2
1 H7 ^8 P( U1 x5 A49.Ring Around Normal 2.5
# F- z5 L+ w. [ Q2 {* _50.Ring Around Reverse 37 p1 e" t9 e( g* v+ B
51.Pinky Around Normal 3.5
9 O1 n$ r. J- e0 }/ p52.Pinky Around Reverse 3.5
! E' g$ V6 z- z0 R( j3 B8 x$ n53.Cardiod Normal 2
$ ?" V- w) p# M1 o54.Cardiod Reverse 2
: f ]- {$ ^/ p9 Y$ Q1 q- m55.Korean Extended Thumb Around Normal 2.5( r) a4 }0 n/ C) a9 s% w: V
56.Fingerless Thumb Around Normal 28 ~9 T/ y# p8 s; C8 T, L# U+ F
57.Fingerless Thumb Around Reverse 2; I! d A% ~3 n8 s4 v. I
58.Back Around 2+ @; ^% t- J# s: i: C, Q7 ?
59.Fingerless Index Around 2% ^! I( _# n% N+ e8 c
60.Fingerless Middle Around 2
+ l: }# U6 V" q; H) `' e61.Fingerless Ring Around 34 v1 c: X! z! O
62.Fingerless Pinky Around 3
# ^& u7 r, q. X1 O7 P( |! R/ c' N63.Fingerless Korean Extended Thunb Around Normal 32 ]+ u; k! c( o; @ {% K
64.Hand Around 3 \; {! Z [# \% t
65.Neophyte Back Around 2! L: z# B, U( R! u9 C( ^3 s+ G
66.Neophyte Index Around Normal 2
8 a% T* i3 N5 c67.Neophyte Index Around Reverse 26 R0 \' i4 C: v$ |4 R- W
68.Side Ring Around 3.51 T& x* I$ p1 S
: \& R4 k: n5 E( W: F4 U9 a, Y
0 N C A/ O$ W4 B$ }! K; s1 z1 U6.shadow(7)* X1 z- i0 S' q) l3 S; e5 W
1 r6 v$ ^7 h* g2 |69.Shadow Normal 2
2 ~+ [8 K' l" V& G4 o$ H70.Shadow Reverse 2
9 p; h& n0 }; z1 [' j- d71.Devil Sonic Normal 2.5
8 \8 P P$ b, `; q% Y72.Devil Sonic Reverse 2.5- \: r& D: `/ ]
73.Devil Around Normal 2.5
4 H$ W4 a6 f F2 ^1 w8 j74.Inverse Shadow Normal 3
: o7 N- _9 U/ I; X" L75.Inverse Shadow Revese 3.5* [. W6 t7 i0 F; Z _" `' o
& {" G' W! v, y- _9 O ^2 |
6 _, D. K A2 ?% c/ t
7.spin(16)2 V! ~& s) y( A1 p6 M) G
0 M# y0 s) b+ }" ]
76.Thumb Spin Normal 2.5& G6 d _% k! j0 U. }$ z# w7 E* u
77.Thumb Spin Reverse 2.5) r4 c p5 J- G& r
78.Extended Thumb Spin 2.5
* S, y$ u) W' | y9 O# h. @79.Fingerless Extended Thumb Spin 3
* N4 `. U; |4 E0 m G2 o80.Fake Reverse 3.5: M4 b) p& X; u" G
81.Index Spin 3.50 |1 W/ v$ j% k% R2 R- i e
82.Fake Index Spin 4 L+ V+ n( m. s
83.Basketball Spin 4.5
( z% T" I4 r# m1 M6 L84.Basketball Spin Reverse 5
6 q1 C8 u. j% k4 [) I85.Back Spin Normal 3.5; f* ? _3 b$ m: S% d1 A9 K& w
86.Pinky Spin 4. T$ h9 p$ F/ c+ D$ D# @
87.Palm Spin Normal 3
" o. M- B0 q4 w& \8 F6 `: u7 n8 i1 i88.Palm Spin Reverse 3.5) g% f, k" b. l+ Q" ~
89.Fingerless Thumb Spin Normal 3
2 F9 `8 s& R* }% G; [9 u90.Fingerless Thumb Spin Reverse 3
0 p% I. Z) Y8 z" n3 P91.Back Spin Reverse 12-34 4& Y' ?3 `# }/ b& P; `( Q
+ Q. s4 A2 G6 C 5 F: s! X* ?- f+ b# t
8.air(9)
& V. ~; j# {9 }" }6 ^/ D& ^7 e, | 6 O+ o" t! Q w9 b- e. l4 _
92.Thumb Around To Air 3' t5 Q+ H! r+ X/ i# i* J" f% i
93.Thumb Around Reverse To Air 3* m! n1 l N' f& Y1 v$ ]
94.Index Around To Air 3
/ y! }3 C- |/ i4 F& G95.Index Around Reverse To Air 3* ~" @ S$ m3 r1 A2 n) m
96.Back Spin To Air 3.5
4 K: o7 L8 u$ L# o& i! w( L4 r8 m97.Thumb Spin To Air 3: I' P2 L- s5 T; S9 }0 Z
98.Infinity To Air 2.50 ?/ T: q" C3 u! ~
99.Tap To Air 3; {9 Q* x7 Y( B- _" f
100.Leigun 2% z2 ]. |% N' `2 r/ }/ Y+ M- i+ l: e
: p; f' A$ L: Y% c[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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