- UID
- 12
论坛贵宾
- 注册时间
- 2007-6-23
- 在线时间
- 4082 小时
- 最后登录
- 2022-2-16
该用户从未签到
论坛贵宾
eg9099
  
- 积分
- 4228
- P币
- 742
- 笔魂
- 267
   
|

楼主 |
发表于 2008-4-6 01:53:22
|
显示全部楼层
招式难度系数表
1 o; _. g) Z4 B- _
8 U: K" B9 {0 D7 U, |; Y5 E1.pass & charge(10): p# P; e% S8 `* V8 q5 N5 V
# N8 N' _4 @$ q& H9 B( X& j
1.Charge Normal 1 / j; y) }, ]9 F( Y6 A* \6 P
2.Charge Reverse 1
% Y1 J' o. A3 [$ g3.Triangle Pass Normal 1.5# T- f' c [) U2 I! H$ U: a0 s0 W
4.Triangle Pass Reverse 1.5
! ~- f( H2 A$ Y0 V# y5.Fingerpass Normal 1. e8 g* F0 T# T1 I
6.Fingerpass Reverse 1% M& G0 \8 U0 W" |9 \* |; x
7.Twisted Sonic Normal 2, g- ?2 j3 H5 a5 R" }) x
8.Twisted Sonic Reverse 2
5 t! I2 s6 b. }9.Warped Sonic Normal 2/ r6 X4 h2 h2 [+ X/ ?4 }. z+ V. W) m) d
10.Warped Sonic Reverse 2
( v' y9 H2 B5 A/ A4 t& g
$ j6 H1 W8 ^& q/ O; G 9 p! D) h4 d% d1 |* D9 G# \5 }, y8 ?
2.sonic(15)
4 T" E( Z6 s* M+ f: k: a! }
$ p. X+ f( k* }. @2 o9 B% U11.Sonic Normal 25 q1 N+ O/ S6 `: i" U2 g
12.Sonic Reverse 2
/ ?% V2 a! O2 S13.Inverse Sonic Normal 2.5
( o2 c' L p- V6 M, o% r" S8 T14.Inverse Sonic Reverse 2.57 p7 B$ }. ]! \4 h+ }4 V) j
15.Sonic 2x Normal 24 o7 v$ Y% F: I; I/ S2 V5 V! T
16.Sonic 2x Reverse 2# J0 w4 J5 K$ h+ r
17.Sonic Clip Normal 2* d. r5 h/ C+ O( x
18.Sonic Clip Reverse 22 b9 H0 c$ t; Q3 i
19.Invisible Sonic 2
% `" i# Y. u2 E* a8 ?/ w) \! J20.Demon Sonic Normal 2.5# n) y* S L+ z+ N
21.Angel Sonic Normal 3; w% m; J. m7 X' N: N7 d$ E6 }; x* x
22.In-Out & Out-In Sonic 2.5
5 t! }- w# p( j% c% W23.Side Sonic Normal 2.5
2 j/ J6 o6 \. ]& I( N" N24.Side Sonic Reverse 2.5
) _( s5 j# }8 @. R) S' g25.Flush Sonic Normal 3) `- B/ A# \5 z5 A; j+ J/ |
( s- G) }. x9 m- |2 g. N/ c9 ~4 M
/ R& T6 J5 I' \3.infinity(9)
: b; \9 a3 x8 d7 @: E, A! ^( O
/ ?/ R% ~- v# y% i9 T# Q+ `* k26.Wiper Harmonic 1, U0 h! l9 c0 M- r. g
27.Figure 8 1
7 R9 n) h4 ~8 s28.Infinity Normal 11 H2 K) {- C. s) `( o1 @
29.Infinity Reverse 1.5: Q1 Y" }& e1 {6 r0 ~1 R8 c6 [2 G
30.Single Extended Infinity Normal 1+ n3 Q& j9 O8 [; t; E& j4 c
31.Single Extended Infinity Reverse 2
% Y! f2 r( P7 Y. a8 ]32.Quadruple Infinity 2.52 r* D: U2 G. }
33.Quadruple Extended Infinity 2.5
/ h( a/ p6 |9 w34.Index Wiper Harmonic 2.5$ a0 l, y3 J+ K0 C) h' ]8 } ~
. C2 ^1 }$ y9 x2 {& p( D4 u
" @0 m1 N- }9 O
4.tap(8)
3 {6 F) e: u, x- S. ^
: G+ z! i& ^* J1 T* n9 @35.Half Tap Normal 2) _+ v1 \( j3 R9 j/ d
36.Half Tap Reverse 1.5
D, c7 [' }6 ~0 M: e' c3 }37.Full Tap Normal 2
1 @( ^1 l1 E4 R( E1 T) _38.Full Tap Reverse 2
! l6 v; v7 X& s39.Back Tap Normal 1.5
/ v* B& X1 ~9 ^9 W' D" j40.Back Tap Reverse 1.56 V% i: E4 u/ W+ t# M7 \
41.X-tap 23 e! u& N. C/ h1 O
42.Fingerless Fake Reverse 2
" m9 i7 Y1 S+ d; R- Z6 d, B; f
( u6 H O9 U; w+ Q( }5 w' f ! u6 T, Z1 W, u
5.around(26)
% M. p9 {- x: r; y6 b* h& G6 f
: X! V: h) a% d% a43.Thumb Around Normal 1
, R3 K. a: @- H i8 d+ l44.Thumb Around Reverse 1.5: K4 m+ [0 t4 ]: u( I
45.Index Around Normal 2
: z* J: O+ M% f46.Index Around Reverse 2( O; O2 A! e! T2 R3 q) N, |/ O
47.Middle Around Normal 2
" m/ X9 w5 x0 D, {6 X48.Middle Around Reverse 2
4 m1 G$ X# c) k49.Ring Around Normal 2.5
$ w5 ?: x, L8 `50.Ring Around Reverse 3
$ Q2 ~7 [' J4 Q51.Pinky Around Normal 3.5( x& G+ Q( @ k& V) J6 V
52.Pinky Around Reverse 3.58 V6 I- b5 ] R7 q
53.Cardiod Normal 23 |2 T. @5 e/ Y& k- ~# c4 k
54.Cardiod Reverse 2* y7 s8 _$ ?, g0 {8 D
55.Korean Extended Thumb Around Normal 2.57 H0 ~5 m% T1 _( H, y1 r! R
56.Fingerless Thumb Around Normal 2+ J6 r3 l, y, i; M' t* _% g+ y
57.Fingerless Thumb Around Reverse 2
% W1 U0 K! O# o, g. J( H7 j58.Back Around 2& G5 l0 i8 O) C6 s3 L# l
59.Fingerless Index Around 23 T0 {8 c' T% o
60.Fingerless Middle Around 2& R4 N# \+ ^1 N0 ^4 b) l
61.Fingerless Ring Around 3
! ?' `0 Z* Y' f3 q' S N62.Fingerless Pinky Around 36 I5 `8 w+ Y+ j/ I5 ^
63.Fingerless Korean Extended Thunb Around Normal 3! w$ |8 X, I% r* E% ?, v2 W
64.Hand Around 32 R1 l: t/ ^) \5 G( [
65.Neophyte Back Around 2
3 L$ C# b/ O& y2 a5 b7 ]) m H9 ^66.Neophyte Index Around Normal 2
( }) D- {5 J; k7 n8 [+ D67.Neophyte Index Around Reverse 2
1 S+ v" \( t7 P" O) h68.Side Ring Around 3.57 ^5 K- o5 ^8 x% ?4 G8 R4 a2 w
6 j& n, u8 \' J1 Z2 V
! T8 c* [5 h8 A1 K2 \2 ?6.shadow(7)
7 h9 o# N# r9 _, W- i
% f) r( @8 U: y3 C+ L* ?* B3 r69.Shadow Normal 2
) T; e5 v/ J' f* ]8 q70.Shadow Reverse 2
& ~* v5 v/ I8 g# B E( b71.Devil Sonic Normal 2.5
! f! x8 q8 T. U# K72.Devil Sonic Reverse 2.5& V" h; Q$ r* h: L5 x$ h8 K5 I: b+ f
73.Devil Around Normal 2.5
. ~6 s0 A- S; P2 M$ n74.Inverse Shadow Normal 3
4 N$ r l. |8 m5 Y5 T' v( e g$ d75.Inverse Shadow Revese 3.51 O S4 w3 \6 j5 O
/ o7 n7 }' n8 n3 H8 P
) B2 n9 R/ T" H; L8 ]9 L' y3 g7.spin(16)
- {! @# Z# @- d$ Q# k* _9 S! w5 S # f' ~2 {& N/ z) e# E( q" m/ c
76.Thumb Spin Normal 2.5
4 {+ v3 ~ p& b' b7 D77.Thumb Spin Reverse 2.5
9 h3 z7 H' |: [! b& Z78.Extended Thumb Spin 2.51 ]+ Q; T" f" B0 y
79.Fingerless Extended Thumb Spin 3
# d7 E6 L' k+ f6 v* F80.Fake Reverse 3.5" H9 i' x9 \" W( E1 F5 R# a
81.Index Spin 3.58 d, |6 U( [$ w* _
82.Fake Index Spin 4
( y; \- b5 w- J+ U6 k' `( _3 ^83.Basketball Spin 4.5; _( e2 y! q# p! \ B: n$ _! ~' C0 E
84.Basketball Spin Reverse 5$ F/ |: Y* P: Q9 a/ T- J
85.Back Spin Normal 3.5
. n7 }9 j3 N9 \86.Pinky Spin 4) t) s5 a. x5 M( H; { @* G
87.Palm Spin Normal 30 ^2 F& {/ B U- M4 V7 u* W6 W
88.Palm Spin Reverse 3.5
: _. i5 f- W8 L' K3 Y" }89.Fingerless Thumb Spin Normal 3+ @4 P$ i. d9 p. l6 {& C
90.Fingerless Thumb Spin Reverse 3
5 X6 Y0 [/ f6 N5 A- Y6 U/ K91.Back Spin Reverse 12-34 4+ F0 y6 j" o. r
$ Y3 ^( s# e s/ ^. D$ k+ h- z7 K" E
- e# n, ]; Q; a3 }* ?. C8.air(9)
1 V/ c, P0 [ b- U
6 B3 q, \- b# C& z1 c R/ s& I92.Thumb Around To Air 3' i6 f- t5 c- M4 S
93.Thumb Around Reverse To Air 3
0 A" p( B$ Z" s' F1 Y9 q8 l94.Index Around To Air 3. m) M: ?1 u M
95.Index Around Reverse To Air 3
" {& R/ `/ R7 R1 @96.Back Spin To Air 3.5
$ g7 i6 g6 \' Z Z* R( _3 m97.Thumb Spin To Air 3
?# y* S; R+ Y' p98.Infinity To Air 2.5
! ?% S% [2 z/ n8 n( O: l99.Tap To Air 32 a' ?8 {; `/ N6 h
100.Leigun 2
- c1 G: I) o4 W. D+ |1 r1 l* ]' G$ q0 _9 b) P/ {
[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
|