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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
, m. g4 R( X2 m( o招式难度系数表
* V5 v4 }+ R% j" R5 u, P
* t, {5 H* [( B9 \! L3 s. A% L1.pass & charge(10)
/ g4 c0 g4 _2 z
: B y8 j6 v9 o; W# ^1.Charge Normal 1
/ J; G- o" Q- M' n5 e2.Charge Reverse 1
4 O/ z1 X& f2 o- k" o. ?0 M3.Triangle Pass Normal 1.5
P4 ]8 d$ V* P) P* z( M4.Triangle Pass Reverse 1.5 b/ y* b/ M. d1 {% b6 n
5.Fingerpass Normal 1
6 r5 I5 u+ t8 V! m# `' D6.Fingerpass Reverse 1
6 m0 q1 w5 L* S- h0 a# T7.Twisted Sonic Normal 2/ @, J9 R7 f& ? k! v0 n6 j' M
8.Twisted Sonic Reverse 2
0 d8 I0 [5 D) f( C1 ~. D( ^8 y9.Warped Sonic Normal 2
# @: i) J8 ^# {5 c; {, E5 z! w10.Warped Sonic Reverse 2
! H7 X1 P y- b0 p6 X7 U1 G1 A' j
; H( }' O) |9 l/ K, s6 H0 o2.sonic(15)
/ q4 j Y( }* [. G9 J
0 }3 w, x8 v/ p% x11.Sonic Normal 2% X+ a2 |2 g# L6 c4 l
12.Sonic Reverse 2
7 _* X2 [8 R+ m/ y, Y13.Inverse Sonic Normal 2.5
/ ?% g- [3 E- J# k" V& _3 ?) H14.Inverse Sonic Reverse 2.5% X1 `" |- a4 k/ U. C# S
15.Sonic 2x Normal 26 b+ g5 p1 y& S2 u8 U
16.Sonic 2x Reverse 23 X& [; f- e! s- n8 i# r( O, `2 m
17.Sonic Clip Normal 29 [! H% i4 D, Q- t, S+ l
18.Sonic Clip Reverse 2
' J. N, R3 X# L2 k( |. l19.Invisible Sonic 2) a2 b+ R3 g$ `& W% u$ a+ q
20.Demon Sonic Normal 2.5
* f; o8 g' ?5 m7 I( b6 z) \21.Angel Sonic Normal 37 S, q4 E; _6 G1 P8 P
22.In-Out & Out-In Sonic 2.5. z) ^9 E# G& V/ |; f0 g; g0 f
23.Side Sonic Normal 2.5
- ]. f" y! [: s24.Side Sonic Reverse 2.5
. U+ a) X G+ o) r25.Flush Sonic Normal 3
/ h5 H* P3 ^5 Y+ T8 ~9 ?
2 y- r: ]. L5 Z& C/ p9 l S9 U# e$ _1 \4 r, t7 V) P
3.infinity(9)) b7 g, P) h5 v6 C- r# w3 W
' t6 H8 E$ q' {5 U2 G0 d2 g26.Wiper Harmonic 1" B5 j% ~" }$ h- B1 v Z
27.Figure 8 1$ _4 B% A8 X$ k: n4 L/ j
28.Infinity Normal 1
8 }1 f& {) n! C3 @% U29.Infinity Reverse 1.52 u6 N% E! _! I6 ?2 I7 P
30.Single Extended Infinity Normal 1
1 [+ g' ]: P6 }) q1 r& E* Z& y6 F31.Single Extended Infinity Reverse 2
7 o! _$ K/ I5 i) c4 ?- p+ I32.Quadruple Infinity 2.5" s9 B. @: _0 `/ |
33.Quadruple Extended Infinity 2.5
/ |6 \) H3 S- i( D' f34.Index Wiper Harmonic 2.5
: s4 Q }4 v4 h: c- T8 E" y
1 W, j9 @& k1 `& x% B9 ?
3 F4 S, i3 `( r& T) `4.tap(8)
, U/ [: U1 m4 A1 C& ~4 U F& W/ |8 D( h+ V
35.Half Tap Normal 2
; G* q4 Q' \0 ^5 J/ {' }$ _& E36.Half Tap Reverse 1.5
. Y) V E; c9 Y37.Full Tap Normal 23 M6 F. w. u+ h9 h7 J* E. Q3 l
38.Full Tap Reverse 22 d( n% K: K) `$ F# O5 w
39.Back Tap Normal 1.5
* l1 E6 N% B: C0 ^' O: V+ b; y40.Back Tap Reverse 1.5
8 n% U) S7 u* L/ X+ S) l( @1 N41.X-tap 2
6 y- g' D8 K8 P0 j' ~2 @42.Fingerless Fake Reverse 2 x6 G& g0 f# c
5 K$ b2 d) Q% x+ I k3 `1 i* N
# _1 {! @5 s0 a! o
5.around(26). K0 A6 ?7 }8 G0 Y$ M* d" g
: I/ H3 n% B C: k( v# O/ U0 u ~43.Thumb Around Normal 1$ ]. Q b; I: c- {* H- o
44.Thumb Around Reverse 1.5
* q, T; |- L' I9 _7 {3 {2 }7 `- Q& ^45.Index Around Normal 2. q/ J3 L- k+ O2 J7 E" l
46.Index Around Reverse 22 j- y& P; Q* z/ P! E
47.Middle Around Normal 24 `$ r( D% d6 c4 o
48.Middle Around Reverse 2* m* S) R( T: u
49.Ring Around Normal 2.57 w! c6 T5 o8 } s) D& @
50.Ring Around Reverse 3+ x8 l" w3 f! x$ J
51.Pinky Around Normal 3.5
( }/ j9 V2 w7 v1 Y3 N" H4 Y52.Pinky Around Reverse 3.5- k4 a- G" @; X8 L( f* Y% m
53.Cardiod Normal 2
/ Y2 v- X& [3 r5 S6 S54.Cardiod Reverse 2
' }$ v4 w0 \) @55.Korean Extended Thumb Around Normal 2.5
6 R4 } u6 t6 D6 V- I4 f8 }: k8 x56.Fingerless Thumb Around Normal 2. q8 b3 L" k3 C( O
57.Fingerless Thumb Around Reverse 2! d7 C6 r( \- T7 @ F1 R
58.Back Around 2/ N) D0 k, ]3 ~% ~
59.Fingerless Index Around 2
( q8 X: O- C+ k- h3 m60.Fingerless Middle Around 29 M, D, `5 D$ ] _+ }
61.Fingerless Ring Around 3: A6 h2 G8 Y# {/ ]) G+ b4 b7 x
62.Fingerless Pinky Around 3
* i8 s# z2 ^* K7 g3 y- E8 g63.Fingerless Korean Extended Thunb Around Normal 3
/ T! B+ J% y/ Q64.Hand Around 34 m: r% I/ q/ `) G6 |: Q) b7 a& E
65.Neophyte Back Around 2
. u3 v$ y5 x0 J3 E- e( H66.Neophyte Index Around Normal 2
5 |4 D) _1 @1 C. v+ j) [67.Neophyte Index Around Reverse 21 R4 g) }* P. i9 z* p
68.Side Ring Around 3.5, {; U* l- G, C; ?6 r0 }
2 Y: Q# ]# q/ e# g% }# F+ _
5 z( C. D2 N S6.shadow(7) w, M' I+ [9 Z5 ~
! w' g* t7 o; s" H0 v69.Shadow Normal 2
( F3 G( n2 K- D! B& L70.Shadow Reverse 2
; Q6 O8 i6 h S: R& H1 \" _+ h71.Devil Sonic Normal 2.5
% [4 ?: a& ~0 o; o+ J$ m% P72.Devil Sonic Reverse 2.5
3 a& {" i& y- V6 j$ ~4 @/ g73.Devil Around Normal 2.5- x2 d& f, a4 i3 a/ F3 |
74.Inverse Shadow Normal 38 a9 [+ K: X: c
75.Inverse Shadow Revese 3.54 t4 P$ E; X1 o3 F/ n) A- O
L% n0 \! d9 ^+ X$ H7 O+ W) q
# _8 [: b% [$ P3 \0 z
7.spin(16)" o! Z0 J- x: R8 i1 r6 L, p4 {" S
0 L1 g t2 u4 M' N76.Thumb Spin Normal 2.52 k2 X( P6 f0 a. G1 @. O R
77.Thumb Spin Reverse 2.5* }3 j j1 b( f5 ]: ]4 U
78.Extended Thumb Spin 2.5
: v, d) |+ i- F+ ?5 E79.Fingerless Extended Thumb Spin 3
5 V) s. s, |/ t) k80.Fake Reverse 3.5
* W; P2 o9 R3 D6 Q! U% c81.Index Spin 3.51 k: Z- F' e, G* Z v$ I$ }% ~: E
82.Fake Index Spin 4$ \' Z7 b: h- r+ d8 s
83.Basketball Spin 4.51 T- G2 l+ I& ~* w6 n" p
84.Basketball Spin Reverse 5
; _% D; j z( Y$ |, I! a85.Back Spin Normal 3.5: r: B) u. [$ Q p/ ?5 a( w" K
86.Pinky Spin 4
O/ S$ F1 `. _8 p) X {4 X87.Palm Spin Normal 3
/ z" ?/ n' L9 j- O88.Palm Spin Reverse 3.5
+ W* s: R% H8 @5 j89.Fingerless Thumb Spin Normal 35 I$ t/ x! W% x8 E+ t: w0 w& N
90.Fingerless Thumb Spin Reverse 3
+ Q: `( Y5 Q: v8 c8 L! \91.Back Spin Reverse 12-34 46 a5 y- W) E9 X2 t3 ^* E
* r) Y- `. l, i [4 m1 [ r7 m) r
0 A# _+ H6 h: L$ l' d* Y$ A" J8.air(9)0 `) W% Y* B3 r2 d+ m
0 d* ~/ e3 |# O* ]9 S- _92.Thumb Around To Air 3
+ x+ u. D# P3 g9 z/ L' w93.Thumb Around Reverse To Air 3
9 s, h* U T& ~2 { m9 p94.Index Around To Air 3
+ s1 Z3 {* E: w: i# N7 l95.Index Around Reverse To Air 38 y, }0 n8 g* Z5 r. r/ m
96.Back Spin To Air 3.5
2 T8 @$ m; C# j' p# f97.Thumb Spin To Air 3
' z9 |* C7 B) Q9 }9 q% c98.Infinity To Air 2.5
3 @) i2 X3 m1 X99.Tap To Air 3
, P0 {$ C- N+ W; I100.Leigun 2 |
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