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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。- ~( [/ ^0 t( q# `; w1 z" v/ `
招式难度系数表
, i9 E& z( c5 ]
; `3 Q* J% {- ?1 p: w! o* ^7 Q; {1.pass & charge(10)' s! n/ C& m M5 {0 f
; o; E- t& ]3 r4 B( a& [: c- y* R1.Charge Normal 1
( F: \, u4 \0 W2.Charge Reverse 1
0 x2 l- ?" O& i! R* j" q7 v8 W! ^3.Triangle Pass Normal 1.57 m- E) ^' L0 J
4.Triangle Pass Reverse 1.5( _# S& J# E! q4 e
5.Fingerpass Normal 1
0 [2 q3 r4 S" q" j- e; a7 {5 r2 c6.Fingerpass Reverse 1& I* }% @6 G& o, e y
7.Twisted Sonic Normal 21 x3 z% Z: ]9 t3 L# O
8.Twisted Sonic Reverse 23 b j5 M5 u1 N( y3 z
9.Warped Sonic Normal 23 i# J q1 K2 O
10.Warped Sonic Reverse 2
& J# W$ N! w. J( @- T
% }$ Y$ e* A+ S5 J8 o' v0 p7 r( ?9 A4 R& u+ h. v0 X! @* }# `
2.sonic(15)& g( w4 M; H' M7 g( \! Y6 H6 C
6 M6 ^" q m; {( d11.Sonic Normal 2- y# F2 j [ f0 P) P3 s
12.Sonic Reverse 2$ Y8 S+ t. a/ x9 W' l
13.Inverse Sonic Normal 2.5
' y( E- L* r2 I14.Inverse Sonic Reverse 2.5" D0 s8 [0 f8 ^" h0 R- x9 O! ~
15.Sonic 2x Normal 21 h6 ?! L8 a& ]* }" B8 ~/ f7 \6 V8 L# j
16.Sonic 2x Reverse 2
7 e6 q% o M9 J6 e( z17.Sonic Clip Normal 2: }7 I% F1 t. U- u& h g. I
18.Sonic Clip Reverse 22 l/ Z) v. F. c' }1 [
19.Invisible Sonic 2
4 | W7 t A3 c7 b8 a20.Demon Sonic Normal 2.55 a, s2 H: }: W F8 V' I
21.Angel Sonic Normal 3
% r4 ^7 N+ q4 W9 o9 e+ X22.In-Out & Out-In Sonic 2.59 M% _% E, u" _+ n& o
23.Side Sonic Normal 2.5
1 L, ?- g* _2 L a O24.Side Sonic Reverse 2.5; T& N; C5 S# J: X( f0 v& x. I' l
25.Flush Sonic Normal 3, }: M2 w& T, o: g
2 J/ P3 ?- ^" W6 n+ E% n
/ B: g1 H; E( G% m3.infinity(9)6 q+ X( _/ q* A8 F+ k1 i
0 f, _# _% Z0 o3 A# d" d9 p9 ^26.Wiper Harmonic 1( G2 i& i' B+ e0 f6 I
27.Figure 8 13 O! o4 Q) S p$ G2 L0 j
28.Infinity Normal 1: U& \" X* f% }( C) W2 y/ k E
29.Infinity Reverse 1.5
' D1 D& ?: x& M' X, o# H# g4 E, t30.Single Extended Infinity Normal 1
7 i$ U) V$ F i- k31.Single Extended Infinity Reverse 2
8 i1 H$ R5 C3 P& K3 g32.Quadruple Infinity 2.58 s) T, h5 S( m T( N" q+ @
33.Quadruple Extended Infinity 2.5/ D+ o9 N' ?8 U* y# G
34.Index Wiper Harmonic 2.59 B: m3 G" Y! Q3 p9 e
4 P' ~' g5 L6 F; t
! X" G1 E, B* ?( d2 @2 P( [4.tap(8)0 V+ t. ]6 t4 K8 j4 m$ C, T
2 [/ Q' W4 P0 `! X9 d35.Half Tap Normal 2
9 R7 n( i9 K" F0 @& e. `% H, u36.Half Tap Reverse 1.52 ?$ W! u2 w) Y% b" Z; e
37.Full Tap Normal 2; B5 v' F2 ~) _2 ~1 {* o. \( |
38.Full Tap Reverse 2
2 f+ A" F% Q/ x8 S9 A o1 f39.Back Tap Normal 1.57 E- S* }/ ~, L: p- h
40.Back Tap Reverse 1.5
8 y5 {( [: [# ]+ P" J41.X-tap 2' K0 i+ ], e, I4 K2 }0 q, y! B/ q
42.Fingerless Fake Reverse 2
7 e/ t& x7 j" M* S% D+ r8 P. H) _9 }
, q* R- G5 c( V2 j' L3 d
5.around(26)+ T6 d# k' S3 o
( i) F: z8 q6 d6 ?' ^43.Thumb Around Normal 1
* D" ~* ]; N5 Z, A44.Thumb Around Reverse 1.57 N7 \$ b$ D7 C0 @
45.Index Around Normal 2
0 |+ A8 t0 g' \# @% _46.Index Around Reverse 2! l3 c0 ]& U- X
47.Middle Around Normal 2
( R6 r0 D8 ? ]7 e, e9 W* D48.Middle Around Reverse 2
9 |2 ^/ w2 R/ ~49.Ring Around Normal 2.5
: O) R+ m5 K3 }! x# U( S% d50.Ring Around Reverse 3
! u5 H; r8 \7 N2 V4 m51.Pinky Around Normal 3.5& B$ I* Y# ^0 Q
52.Pinky Around Reverse 3.5& K) {* @- T7 j7 z- X
53.Cardiod Normal 2
X/ x; `. Q5 ~+ k. M& ~( f( i$ q54.Cardiod Reverse 2: n, g$ h. e2 o0 O" c/ l/ f4 W* k4 Q
55.Korean Extended Thumb Around Normal 2.5& B( W% s4 F" M/ S" t
56.Fingerless Thumb Around Normal 26 e* a8 Z' [: l# q' U, J' D2 S7 b
57.Fingerless Thumb Around Reverse 2
, Y9 C7 d% s( H6 u58.Back Around 2
f: p' G! n$ V, E9 K( W4 X+ @59.Fingerless Index Around 27 U- y# a$ f0 L- L8 _" n, `+ x
60.Fingerless Middle Around 2
) u$ q0 y4 ?" g61.Fingerless Ring Around 3
1 i! c6 E8 ]! G& _. [62.Fingerless Pinky Around 3( K* w1 q" B+ l' F' A) Y' L* `
63.Fingerless Korean Extended Thunb Around Normal 3: g2 N8 ~+ M( i& l6 k" _; K
64.Hand Around 31 q, L3 M: T6 y$ b7 r, a/ L: {
65.Neophyte Back Around 2/ f) g2 J+ i+ Z
66.Neophyte Index Around Normal 2% K5 B* \3 o, _) c# Q @% C* a
67.Neophyte Index Around Reverse 2- S4 {) \' a$ R; S! u4 [
68.Side Ring Around 3.5
4 D: V4 ~9 a f. V/ u7 r
9 R2 l t: i) Q+ L" g6 f: z: E
$ g5 }: a- p' x% J6.shadow(7)
" A5 O( {- K; N# M4 z2 b3 f. P( ?; _: S8 o% F; |
69.Shadow Normal 2
$ {/ n' [# M, `% K) k. C70.Shadow Reverse 2
' G- L- e2 C" D* ]8 `, z" H71.Devil Sonic Normal 2.5
. w3 a/ }5 b" l- Z72.Devil Sonic Reverse 2.5 d+ }: x2 V6 |, u" Z, H5 w- g
73.Devil Around Normal 2.5; J, B I+ G* | Z( U
74.Inverse Shadow Normal 3
_9 {: |% B. [3 O7 H/ K6 A6 Y75.Inverse Shadow Revese 3.5
) D Y8 b# b! c, O: M4 x9 @' T2 j, O; q1 M( W
$ Q+ o3 \1 ^6 g7.spin(16)
% d& t6 M, Q6 f1 R; R/ V
8 i) `2 U; @$ I76.Thumb Spin Normal 2.5* E6 B$ l4 D6 b7 X% X4 ]" |
77.Thumb Spin Reverse 2.5: w8 b# u6 u6 c3 H- x
78.Extended Thumb Spin 2.59 g2 E8 ]; ^( m
79.Fingerless Extended Thumb Spin 3
/ d8 H) f$ x( b0 P2 U* I80.Fake Reverse 3.5! ~1 @: _4 G* p" D' z
81.Index Spin 3.5$ I* ^$ {, T3 z6 d7 |2 R( g
82.Fake Index Spin 4
' w( Z% P3 p) b: a* O) c. W: E! R83.Basketball Spin 4.5/ ]8 e h- x! C, z- R
84.Basketball Spin Reverse 5
2 [- O6 A: {0 A8 h- c; ]8 v85.Back Spin Normal 3.5
d3 R$ f0 W* H& I) n86.Pinky Spin 4# x& K: g" J" r' F* J" q+ V& O
87.Palm Spin Normal 3& F7 \( h+ K+ E$ Y6 |4 n# `
88.Palm Spin Reverse 3.5
9 f& g( S2 Z) J4 ?# F% g89.Fingerless Thumb Spin Normal 3
/ |0 P. w* i$ x0 m90.Fingerless Thumb Spin Reverse 34 S" @6 t i7 V# h6 ]
91.Back Spin Reverse 12-34 49 V0 B9 T. l1 ~1 c' t
# O& t7 g+ O& S0 R' k
: `9 I" n' \, a5 K; Y, j8.air(9)
* x" v# P8 \8 E0 s4 ]) T1 p! u6 T; r# u; t7 v4 W# e. P5 s
92.Thumb Around To Air 3/ `* _- h) L; ?" G; W9 F
93.Thumb Around Reverse To Air 3
& P. z0 X2 p/ ?7 P( v! ^/ @9 P94.Index Around To Air 3
; Q+ X$ ^. y: ]95.Index Around Reverse To Air 3$ l: S' l) s% g0 n. L9 U7 g) E
96.Back Spin To Air 3.56 F. q* ~" Y3 [- s% B. j ~5 ]+ ]
97.Thumb Spin To Air 34 y* q4 u" W( X$ b+ U
98.Infinity To Air 2.5+ u# S) a$ {0 E1 P5 `8 f
99.Tap To Air 30 w, j' x4 \2 y! [$ T, v* R
100.Leigun 2 |
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