- UID
- 7986
论坛贵宾
- 注册时间
- 2008-3-30
- 在线时间
- 1712 小时
- 最后登录
- 2016-3-14
签到天数: 1 天 [LV.1]初来乍到
论坛贵宾
蹭吃蹭喝技术又渣的懒人。
  
- 积分
- 1029
- P币
- 67
- 笔魂
- 62
 
|
发表于 2011-2-6 21:32:21
|
显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
# y; Z( a* B* U& M招式难度系数表* o4 E- g6 l2 a2 g: o. A% X2 S& |
% V- H4 V- y+ t9 `1.pass & charge(10)
0 K) h) c: L2 Q& d0 N1 m8 M+ E* [. [( c+ }* c
1.Charge Normal 1
4 q2 c2 N2 n$ L: ~9 m2.Charge Reverse 1. W: L* m) a w/ `6 k' s
3.Triangle Pass Normal 1.5
4 [8 o1 A) \7 K" }" P4.Triangle Pass Reverse 1.5
) N X, p2 M ?6 Z5.Fingerpass Normal 1, A8 e4 {& ^' e% n) E. M; q+ |& i
6.Fingerpass Reverse 1$ t! ]9 R: W) R6 ?+ r
7.Twisted Sonic Normal 23 J6 r; T2 k% J6 k7 b( z
8.Twisted Sonic Reverse 21 B* ?" y2 ?% G/ |7 h
9.Warped Sonic Normal 21 r0 v& h8 B: |: ^7 t [$ ~
10.Warped Sonic Reverse 2
5 S9 r1 s1 z" q; A) N: k4 D, G* F$ D& N2 K
: d" [+ X8 F ]+ f d% v3 c- q$ y2.sonic(15)& a9 M+ r) c6 u* l
+ Q! J* X9 f: V" C
11.Sonic Normal 2
3 G, }7 H2 \) z& E& z12.Sonic Reverse 2
+ w8 c, S/ Q9 _13.Inverse Sonic Normal 2.5
. d, P" D: i" ]% ]14.Inverse Sonic Reverse 2.5) e* x1 g, o, w( [/ I3 j* ^
15.Sonic 2x Normal 2
3 h3 Y( L& J8 @" U5 r; m$ k16.Sonic 2x Reverse 2
, u0 I: d$ z7 J1 U: i" B; H4 r17.Sonic Clip Normal 2! Q+ S' |. q" w; g/ S
18.Sonic Clip Reverse 22 j/ r8 A! q0 {' E- [9 P
19.Invisible Sonic 2" } J& y! u3 I! U
20.Demon Sonic Normal 2.58 X3 w: I) R9 ]3 t0 M
21.Angel Sonic Normal 3
9 E" X6 C8 L7 \3 X' [! U2 T22.In-Out & Out-In Sonic 2.56 B( ]" y T- _6 Y
23.Side Sonic Normal 2.5
% z0 r9 A0 a( c24.Side Sonic Reverse 2.5
+ }1 P) ]; N- F1 [. q& {25.Flush Sonic Normal 3
' _! @- J4 T8 M M- e/ p
* G; c3 c# r$ }2 p# o" l- s
) F5 ~( l+ V" E* o5 Q, }& j3.infinity(9)
. B+ N2 H& N0 `6 s: S, D9 o8 z) B6 u* U5 h4 f
26.Wiper Harmonic 1# T& W7 O/ A0 S% U* t) c! i+ h
27.Figure 8 1& y& k; a$ ~/ O9 L, p& y* e% `4 ]! q
28.Infinity Normal 1 ]! d* X' m( N" c3 ^ W) W4 }& v
29.Infinity Reverse 1.5. P8 A; l- R7 y5 ^ }" ~* o4 W
30.Single Extended Infinity Normal 1
& _# T+ J' c9 ]) \" [( J1 }31.Single Extended Infinity Reverse 2
/ v, x a; g( D- K: H* z. }32.Quadruple Infinity 2.5
# F2 H% X: h/ E& _3 A$ p8 e6 l33.Quadruple Extended Infinity 2.5
, x/ s, ~ y% u34.Index Wiper Harmonic 2.5
3 s5 y7 c9 h9 V5 Q) Y; {4 ?0 q8 N( P2 {( g q6 t# C; l
8 i. W4 Y4 T% ^( B: e& s4.tap(8)+ H) y, {/ E6 A5 [# T$ {4 \$ ]
) ~; R1 C. v4 t+ ?6 b
35.Half Tap Normal 2& d7 g! |6 }* ]7 m* u1 F
36.Half Tap Reverse 1.54 E+ _( S) w$ k3 ^! j
37.Full Tap Normal 25 [9 b. P: T2 Z" x# S; P) b
38.Full Tap Reverse 2% o- A& u5 Z5 j+ n) I+ j" R
39.Back Tap Normal 1.5! A1 _& w: z2 z3 c; V" F
40.Back Tap Reverse 1.5
- L+ D Y) V' H. K6 a- g41.X-tap 2
0 J2 h o' q* i1 x1 o3 X42.Fingerless Fake Reverse 20 h8 ^7 O* Z: [0 u/ l1 ?
" d+ g& a! u% K; F1 E# e0 @/ h
! j% x% d9 w, @1 Z% c. A4 p
5.around(26)
& J; o; ^/ H/ O3 m
, U) g4 f4 A1 K9 E, V43.Thumb Around Normal 1
, c5 d/ ~( N; x( H/ j2 l& i. f44.Thumb Around Reverse 1.5
; V- h3 P, r: Q' G2 z4 s45.Index Around Normal 2
4 Y: O3 T& L7 j46.Index Around Reverse 2
- n$ j5 C2 f% y, g8 \$ ]: B1 V47.Middle Around Normal 2
/ H. D7 H8 k( F48.Middle Around Reverse 2
; t( a e; y! J; s1 l49.Ring Around Normal 2.5
/ }5 q5 v: @; l' V50.Ring Around Reverse 3
# q4 f" U$ b" P; m+ V+ z) k# h6 x51.Pinky Around Normal 3.5
! Y& ^# x' g0 U* L52.Pinky Around Reverse 3.5) x2 p+ |7 \: ]4 t
53.Cardiod Normal 2( r: X7 e& ?' d- Q, h* L
54.Cardiod Reverse 2
1 Y5 i4 K. D2 `, X! g0 Q" K9 Q W55.Korean Extended Thumb Around Normal 2.5
- z% |; a+ X8 N) T5 K- m; q56.Fingerless Thumb Around Normal 2- y _4 a1 @- G$ K
57.Fingerless Thumb Around Reverse 2
% z, I& d3 W( W; m- I) ]# F: S58.Back Around 2
# q+ k1 n1 p% ]" _/ F59.Fingerless Index Around 2$ F$ t0 U' P* s* D/ |
60.Fingerless Middle Around 2
4 d3 w E+ e* z* C61.Fingerless Ring Around 3
/ N: s$ G- I" f0 _- \9 x1 X- }5 c62.Fingerless Pinky Around 3% Z! E, c+ P* X$ v$ S8 s! M8 p' I
63.Fingerless Korean Extended Thunb Around Normal 39 B; g: Z7 @( Z; V3 D& ?2 \
64.Hand Around 3
1 I& i' r6 h5 T0 k" d6 F! I65.Neophyte Back Around 24 |: h8 Z" ~+ ~* D7 p( A
66.Neophyte Index Around Normal 2
& n% J0 n9 W8 C0 F6 g67.Neophyte Index Around Reverse 29 B5 _1 u% @' N# P2 ? U4 {( u
68.Side Ring Around 3.5
; B/ ~1 Q8 q3 H S* Y5 `. m7 T' @% v; u! a: |+ j- Q
0 Z6 Z( H8 U1 S9 ~* w2 }. E1 Y4 A
6.shadow(7)
, ~, C5 S. H3 W( W- B4 e6 H# p# V- s5 Q+ |
69.Shadow Normal 2
# b8 }! F! i5 i" Q2 P70.Shadow Reverse 2
r' a$ G+ ^# t u# `7 N. N1 m71.Devil Sonic Normal 2.5% D% X6 C- {' u. L- C: g
72.Devil Sonic Reverse 2.5
` g( l9 H- R, z& G! [73.Devil Around Normal 2.50 K) O8 u3 P b# H& Y/ }6 {- R6 M
74.Inverse Shadow Normal 3
7 p' u+ R* k8 {) I, w" z6 j) M1 `75.Inverse Shadow Revese 3.5
$ G& ?! E. e( ~ Q& v0 Q
- _* k% k- X! o9 \5 V* w
0 Y! y8 S5 p6 G' z% g/ P% i3 }. t2 w7.spin(16); v1 y% J0 v* G! R" `0 U
6 r K# z, S- a6 h76.Thumb Spin Normal 2.5 \# I, ^+ P2 N+ |; i" K2 j6 Z7 ?! C
77.Thumb Spin Reverse 2.51 |! J/ a* Y7 ]7 K8 V; s
78.Extended Thumb Spin 2.5
3 h L+ \4 G# o; W. I6 P8 |2 W79.Fingerless Extended Thumb Spin 3
, D; G- r4 V9 `9 I# [, T" S80.Fake Reverse 3.5/ Q1 }1 `$ d; P: }/ x& ?
81.Index Spin 3.56 E! w3 \) j. T/ E/ p
82.Fake Index Spin 4
5 D$ m' K* B- F5 S+ u: b& w3 X83.Basketball Spin 4.5
U. p w7 Z* b, V84.Basketball Spin Reverse 56 J" [8 e# A h/ p
85.Back Spin Normal 3.5
% u2 o4 p4 _- J, b, l9 F' j86.Pinky Spin 4
; K& A1 I- U; [( v87.Palm Spin Normal 3% S5 c& U# f4 a: B( [/ R
88.Palm Spin Reverse 3.5
5 J/ S, z$ j" _) I3 o89.Fingerless Thumb Spin Normal 32 b& J2 f w5 W+ w, o8 C; {5 b
90.Fingerless Thumb Spin Reverse 35 w. U1 z% O' i0 T1 |7 X
91.Back Spin Reverse 12-34 4% O" W k: y B; y
. G! r' ^# t( y) l2 g
) h' ]& e% a) H+ T8.air(9)4 q" \2 \$ P# ]1 Q
6 K' d9 n9 ?+ }+ Y G7 y% `92.Thumb Around To Air 3! g* X8 M3 L( \- C3 j
93.Thumb Around Reverse To Air 3+ N \$ C! j0 k
94.Index Around To Air 3
; U- E9 y" q$ V; r* | x95.Index Around Reverse To Air 3' N" l' p% N3 |% x' V4 x# N) G' l
96.Back Spin To Air 3.5, o) K6 J' b2 k' j8 m2 u5 t/ r+ }3 _
97.Thumb Spin To Air 3
, ?8 v' r/ e) I( { ~7 ?98.Infinity To Air 2.5/ T# e# a1 @" S2 R- K1 g
99.Tap To Air 3. D! f3 m# C9 D; \
100.Leigun 2 |
|