转笔者之家

 找回密码
 加入我们

QQ登录

只需一步,快速开始

扫一扫,访问微社区

查看: 4294|回复: 29

BREAKDOWN 概述

  [复制链接]

签到天数: 1 天

[LV.1]初来乍到

109

主题

1413

帖子

0

精华

LV 7 (高手)

鹤形

Rank: 10Rank: 10Rank: 10

积分
2975
P币
469
笔魂
227

星铁人power

QQ
发表于 2012-1-1 15:49:16 | 显示全部楼层 |阅读模式

快点注册登录,一起玩更精彩!

您需要 登录 才可以下载或查看,没有帐号?加入我们

x
本帖最后由 乔治P 于 2012-1-5 15:33 编辑
0 V( d+ ]# s& I* R+ H6 K1 c9 A+ y( n
1L Breakdown的种种知识
# J, P( }  ~( G5 R( p3 l1 g6 y
) N& i( a+ B1 y, X7 ^8 k& g, I: t2L 基础术语和命名法则9 {* \/ t  T$ e- U$ [; B3 w
2 V/ f9 ~$ m# Q' ?, M
3L 论坛的BD作品
) y7 \. |- t% q5 c/ |( v" a6 h% V: p* a1 ]% |/ [5 E

2 a( A" C6 F5 T! g# E) G1 m7 l
/ J6 R5 }, B1 t2 E! A( O1 E! k* c" t2 H1 w. _% |3 i

. Q) m$ x# p: i* V- rBREAKDOWN 概述4 V) y6 S4 Y4 H' {2 p* S; ?% J

) t$ c( e. U8 {& V9 X8 k一、bd(breakdown)的现状8 [+ Z0 E! d2 `6 C6 p; u
  现在的bd属于一种新手们不太有兴趣的东西,我遇见好多人曾说【会转就可以了,学什么术语啊】之类的言辞。我想说说自己对此的看法,首先我觉得bd是转笔里面很重要的一项基本功,假设在网络上遇见了其他的pser而双方需要很精确的说明某招的话,拥有好的bd基本功会方便很多。
$ B, j. ^8 [+ e. E. a1 H% ]+ x, c
当然也有很多对bd感兴趣并且想要学习bd的pser,这是我觉得很值得鼓励的一件事情,但是(一遇见但是就立马转折….)好多人在面对bd看似庞大的词汇量面前望而却步,从而不敢去接触bd,我觉得这应该是前辈们在积攒术语的过程中给人留下的假象。大可不必担心。. f0 }1 X. C# c5 f( Z

3 E& s: t# f% v; ^/ z总之我眼中的bd界现在是处于一个极度低迷的状态。6 X1 Y2 M( X3 `& S: b  j

5 n  P6 G8 `6 ?# S/ y
1 Z# m1 m% n3 n* Y二、如何去学习bd ?, `, t; Q- [- u- G' c

$ {1 E- T( \5 S" n# k5 K: {( R) u; u  在面对如此之巨大而且拗口的词汇面前我们要怎么去学习bd?或者说是怎么去找到一个学习bd的开端?$ H5 Z! _" l% i  u! d

1 g- a# z3 Q+ K+ j7 H# O8 E3 S  答案并不难,四个字,日积月累。
' O; {/ B6 _3 U! b7 [7 G
6 Q( b# Y3 U! F$ _  z  新手如果想要学习bd而又刚好看到这篇文章的话大可不必惊慌,从今天开始,每学习一个trick就牢牢记住它的名字,不必深究名字的来源和结构,命名规律,仅仅是机械的记忆就好。在记忆到一定程度后自然会明白它的命名法则,也就是说学习bd其实就是一个自我的积累和思考过程,而关于具体的命名的法则的入门,我会在下文写出。% l' h' i4 ^5 j# f5 w
7 U/ q2 ]/ ]9 H% _  w, |' ]
  至于高手们,或者是有一定转笔技术却又没有读写bd能力的高手们如何去学习呢?就是掌握自己会的招式的名字。其实和新手一样,只不过二者一个拥有更多时间去自然而然的记忆,一个需要自我的努力了。
! M( `9 v* b! W6 G$ [) z
4 C8 w9 j& D9 L+ H* {* ^; v* w
  o4 [' Y# Z( m4 c+ f  X; q三、bd的基础能力,阅读; V$ ^4 A6 {6 l9 S8 r( G1 y

+ G. u; W4 b. I' m) ]! O  学习bd我觉得很重要的就是学会去阅读别人的作品。这并不需要精通bd,只是有相应的基础就好。在阅读并且理解bd的过程中也能很好的提升自己的bd能力,有些不懂的trick或者是linkage对照视频和bd参照就能明白很多,我当初就是用这种办法掌握了bd的书写能力。
9 R; q; q" E, g- Y/ b  B* L& e9 A7 o
  而且学会阅读bd也能够在一定程度上提升自己对于结构的理解。例如kin所做的华魂1(Chinese Spirit I)的bd。据我所知,想要学习华魂1的combo,要么就是自己慢放,要么就是根据视频和这一份很珍贵的bd资料双线进行,而后者的效果显然比前者要好得多。
- N' z5 A7 e  Z; W" C" j6 s
/ @8 }) T) c0 B) O6 f3 `+ h) B  还有一个误区我想要重申一下,bd ≠ bd video。我们没有理由去批判一位pser为什么不把bd放在视频里再加上四分之一速让我们看得更清楚。要知道制作bd的工作量是非常之大的,要屡次看慢放,记录招式。对于画质不好手速又快的片子来说,记录基本上就是眼睛受罪。对于一些指位不明朗的,跑屏的,有遮挡的部分还要自己去猜测,或者是根据笔的运行手的动作之类的做出推断。遇到RiAsON或者是Zasso,Baaron,Firefox,Freeman,Pyralux等等之类的pser更是有一种欲哭无泪的感觉……在做好bd之后再作为字幕导入视频更累。所以希望大家能够理解那些并不把bd做成字幕的pser们。
3 @9 z" g3 l% N& m  |  Q9 L4 e8 E! }
" x) o8 K4 J5 J! r  当然这并不是不鼓励做bdvideo~希望此段不要被误解。
3 w1 j3 G7 h. d) l7 M# F8 [1 a4 C7 z4 P$ y& f. `: C. w

5 `) K6 H$ j3 Y# _+ v. A四、bd的制作+ R- v6 E- U7 v5 p
" k, T8 P0 \; T0 u& X% k6 i
  终于到重头戏了~
8 Q8 C' g' i/ _3 r; y8 c" E; \; X# x, h/ s; C4 C* x
Bd制作是bd能力的体现,对于bd的制作呢,我认为有以下的要点。+ Z, ^5 X# C; q7 {/ l% a
; }7 G1 ]8 p" }4 P
首先说BD文本, _4 n; P/ g, q+ q1 S/ `8 h
①         运用术语要准确,因为现在好多术语并未统一,所以出现了不少的误区,一招多名的事情常有发生。【例,punnew与peem’s trick与cont flta to palm spin。】
# Y* K; W6 L2 ^修正 by P:绕拇指的PEEM trick标准名称叫palm spin,绕食指的叫punnew,绕中指,无名指,小拇指的PEEM本人都没有去命名,所以我们之前叫的所谓“thumb punnew,index punnew”等等都是错误的。而且还知道punnew,punkan之类的PEEM自创招都是泰文的音译。PEEM透露,“pun”的意思是around,“kan”是手臂,所谓“punkan”便是另一种arm around的说法了,也就是绕手臂转。“new”是手指的意思,punnew直译应该是手指的around,但至于为什么index的PEEM trick叫punnew,PEEM也没做过多的解释。)
4 u: G: j  G$ p  m% u# L( K②        注意简繁得当。好比说菜名的问题【宫保鸡丁(GongBaoJiDing)Stir-friedDicedChickenwithchiliandpeanuts】就是个类似于楼上punnew的例子。宫保鸡丁 = punnew是个特有名词,而cont flta to palm spin 就类似于Stir-friedDicedChickenwithchiliandpeanuts。是写出了trick的做法。但是punnew又不只是thumb的trick,其余四指皆可应用。而peem’s trick相对就显得局限性很多。此类的问题还有例如moonwlk sonic,pseudo sonic,punkan,ayatori’s trick等等等等很多,有待各位pser积累考察了。  o. q  P" [8 \
③        注意手掌变化,pupdps之类的变化一般体现在bd的trick描述上面,并不单独拿出来说,而就一份好的bd来说,读者能够轻易的看懂手掌的变化。
3 _9 j4 {3 V  ]8 p: }④        随性而为。其实bd并没有想象中那么严格,有些招看不懂可以直接描述,简而言之就是只要读者能够读懂,能够脑补,那么这就是一份成功的bd。做bd不仅仅要求精确,更重要的是bd的【交流】作用,此点希望各位pser牢记。
; \) A- V, m. \- o( U! x
- o$ I; b6 _) S) O4 Z3 ~$ Y! ~1 r) J" B& j9 l: }
接着说说bdvideo
! d$ j: i/ w: `①        一就是上面四点一定要做到。
; {# \. \' z% V' z②        选片要有特殊性,太简单的片子没必要做。
/ q: ]0 Z/ m- U0 k  Z2 k" K③        注意字幕的选择,不要遮挡视频中pser的动作。; ^5 w0 h) I9 a
④        时间要精确,绝对不能字幕视频两路走。
) ^9 C. `: y- k5 @0 Z4 \/ `⑤        耐心。7 d( l) g7 e! d* Y' ^
⑥        保证视频的质量,让观众能够看懂。# S: K1 c! E4 O0 i  ~

* c, e8 e9 b- s1 s6 l嘛~& c7 ^2 |" W  Z  G# t' N/ p
以上就是我对于bd现状以及bd学习入门之类的叙述。7 V9 R9 `$ @' I
希望能够派上用场。* A2 W( D  i9 U8 {9 g
& s" h! L: Y) S) v" y" f! F5 j
                                                                    夜莺
; A, h4 B% E$ w. t2 q) o3 g9 R                                                               2012.1.1新年贺礼

评分

参与人数 1 +20 笔魂 +10 收起 理由
yubin1994 + 20 + 10 =3=

查看全部评分

突然好想你,你会在哪里。

签到天数: 1 天

[LV.1]初来乍到

109

主题

1413

帖子

0

精华

LV 7 (高手)

鹤形

Rank: 10Rank: 10Rank: 10

积分
2975
P币
469
笔魂
227

星铁人power

QQ
 楼主| 发表于 2012-1-1 15:49:26 | 显示全部楼层

术语和命名法则入门

本帖最后由 463947756 于 2012-1-1 16:10 编辑
: x  l  h# @( ?8 j5 M* D3 a0 Q; E9 A! f
【星大的术语帖子】+ B8 X( x: n. U! ?( X! Y# P
http://bbs.pserhome.com/viewthre ... hlight=%CA%F5%D3%EF/ ^" ~6 S, y( x, B/ w/ d/ v1 K9 O# y0 c

, w0 A7 ?: `0 r+ D【我的个人总结】/ c0 x( c6 ^" S6 A7 G
5 D3 i% m# @/ O9 `1 o5 ]2 @$ D
好吧,首先我们要知道的一些基本名词: B. c( R+ I7 @7 c* f/ h, V% r
4 D4 E6 M6 P* k; p' ?. v: g
Around:绕,翻译过来就是绕,我想不用过多解释,就是在某个部分绕圈圈。
7 b; p. R6 k: L9 z) J& e" I$ Z( P  i' h0 ^. |* Z1 p
Fingerpass:finger就是手指头,pass就是传递,我还多说什么?fingerpass就是手指头之间传来传去。
& F+ @! u7 n* T9 p6 o& e* S, I, u% u6 H# u, Y% s
Sonic&charge:打过游戏机没?刺猬索尼克知道不?sonic就是它,此招无法用言语表达,看视频去吧。另:sonic有超音速的意思,表示此招灰常快速。至于charge,就是索尼克加速前奔跑的过程,意为蓄力神马的。总之记住,charge之后才能sonic。& i" b6 p4 o( n" E9 K/ C, z+ E

. s/ v" ~. R& F; oShadow:阴影,名字不错哈。就是让笔在手背上旋转。原理类似sonic。旋转之后会形成一个盘子一样的形状,想象一下就知道这样会遮光形成阴影,故名。
. x6 _" o; t! F3 v7 d. @3 n+ q: p5 p3 g; I% q* f
Infinity:无限。为毛叫无限呢?因为这个招可以无限做,所以叫无限。言语描述不能。自己视频。
; M: T5 u8 U  |% I" }* i: z3 ?$ Z
8 [6 a& O+ F) u8 `+ hTap:tap就是敲,拍神马的。顾名思义,这招就是敲出来的。
/ d& m& `# V  [/ {! x* W, Y1 T  J) r3 L, E
以上都懂了?好吧我们介绍后缀。  P$ h& C/ n. t

  u6 ^' m; Y* d& Y4 n) B嘛是后缀?
1 q* x4 @7 ]4 A1 }  c
  l* \( m5 ~+ L9 C后缀就是修饰词。前缀更复杂一些,所以先讲后缀。新人们准备笔记。括号内为简记。
& q# i3 W( i9 q( C$ x8 L' w+ [( x3 H/ j5 o  c  @, i
Normal(n):正向,打过游戏的都知道normal这一选项吧,正常。意为正转。
. u; T1 ]: j7 v# t
0 `" V7 o7 ?. A; ]( }Reverse(r):别记意思了,就是反转,跟上面相反。( ~) M3 |# M2 D* c6 {- n6 N' o; ?
3 o; w2 S! X( m" R% T% @* T! K5 d
Harmonic(h):介个用的少…harmonic就是和弦,啥意思?就是一正一反,normal + reverse 。懂?" X- m7 b! F0 a& o) ~! P
8 j1 W: G. Z) n& P; y+ L
指位:, g  ?* f" z( n; ~
Thumb(t):大拇指。Index(1)(I):食指。Middle(2)(M):中指。
* l& a. w% r5 W8 H; e: L% {: I! r* jRing(3)(R):无名指。Pinky(4)(P):小指。
. D* C& T! y% w现在你应该能看懂神马12-23,23-34,23-t1了。这就是指位。/ y( E3 M, @5 |. m: g* L  p+ i
+ R2 u" o! b# C% U
x.x:圈数,1.0一圈。1.5一圈半。10.0十圈。不解释。+ H# k/ [- `1 X" w6 Y
  C1 _: N6 a! l. n, v% M
N *:so,这是另一个概念,别跟上一个混淆,N * 就是单招跨越了N个手指。这应该是Around系专用的啊。
$ N. y+ _* D9 W" {7 k  b- v: o
3 Q# ^8 C7 Q  m! s7 sRise:升,就是从小拇指转啊转转到大拇指。介个叫升。
" \  [7 k; j' J% {5 n' SFall:降,从大拇指转啊转啊转到小拇指,介个叫降。
6 E1 w6 c; W3 C$ j* U$ g: w" [" u1 I, h
Bust:你可以把它想成一个延伸,就是某招之后加一个around,当然,是末指位的around,这就叫做bust。例如:sonic bust。$ z- P4 F$ ^8 n+ t3 i# Q9 P
. j  q5 w4 M  R2 L# v
接下来应该就是前缀了,最破烦的时刻到了。. x" T* w0 d) Q2 o% @; Z* t! A- {
  P8 Z# I( S/ k7 ?, }
Palm up(pu):手心朝上。很不常用的修饰。
2 j! Z2 K8 r& q( F& m7 y+ _4 O* B4 }5 L% [1 l: r" y
Palm down(pd):手心朝下。0 \  ?/ q3 A" E1 c( A3 _) f1 ?

1 }6 k2 M& Q, P4 V/ [Fingerless(fl):说白了就是甩,不用手指用手腕。
/ @: s: b% h8 U' j
, B) C$ j9 M3 [, Y7 c1 `Continous(cont):就是把一个招式连着一遍又一遍一遍又一遍不厌其烦的一直做。这个后面常见几点几的修饰。! d+ p- I% L3 O+ ?+ }
2 E( ?$ C! `# P( l! T
Extended(ex):延伸,就是一个招啊,原本很简单,加上extended,延伸了一下之后就变难了,其实也不一定啊,总之记住,ex的总比原来的漂漂。" D0 h/ M7 m0 u, K
) n. R0 {2 Q- A% A
Inverse(in):就是把手背的招式挪到手心用,一般需要pu状态。
- v. g8 e4 F: H: O- s0 B$ @5 w8 m5 U& {$ L) A2 V
Neophyte(neo):新手学招学错了,结果自创新招,那么这招前面就要加neo咯~
- A3 J2 r- Q) y, {4 x% j! n9 |$ U+ b; j# v1 c/ L  J2 E
Half:就是一招做一半。7 X6 X4 B7 G' @- m( |0 m. }7 L3 d

0 L) J  N( P) i. D9 e5 iFull:就是把这招做全了。4 |9 V' d( n( v3 B" ^  v

4 _1 ?& F2 m! F* G9 l% {- m9 xQuadruple:一个招做四倍的。) j: e  M6 j* u8 K

) O0 p( J; E$ x: `: kTriple:三倍。
, z0 I2 K: f$ ~3 x3 E
8 \# _( g. W) pDouble:两倍。
9 ?  `' f  I. {* f1 R5 |6 [% C: N+ H. }7 ]# ?' V1 p9 s3 |
Single:不变。
! i4 o3 G0 e' h* l1 G4 g( _+ L/ {
# l! C- u6 X# P7 l3 e其余的
" [/ C0 }+ c5 z4 q6 j; j* E" c: z9 x  D( C! }( [5 c
Air:抛起再接住就叫做air,前期做不到,后期自然通。7 @  W. P  V  y* }/ D( q8 w9 |! K
) e7 G/ {5 M# [5 S+ O. x
Spin:在一个地方不停地转啊转,常见用几点几修饰,表示圈数。
+ l' m1 @" b% A' u% F% s5 V" v. {  K- M* E+ l9 Y( Y+ C
其余的像是warped(变形的),twisted(扭曲的),devils(恶魔的),demons(魔鬼的),angels(天使的),clip(来回),pesudo(伪)…等等都是特定招式采用,大家不必特意去记。. t6 j$ B  h- }/ D1 G

" f# S. j8 @) ]! J7 P' t- q2 ~=====
5 ~9 o# \3 y# ?# ], \' y7 A% J# m7 r7 t/ j4 l# q1 b
术语的学习就是理解含义。
突然好想你,你会在哪里。

签到天数: 1 天

[LV.1]初来乍到

109

主题

1413

帖子

0

精华

LV 7 (高手)

鹤形

Rank: 10Rank: 10Rank: 10

积分
2975
P币
469
笔魂
227

星铁人power

QQ
 楼主| 发表于 2012-1-1 15:49:40 | 显示全部楼层

一些BD作品

本帖最后由 463947756 于 2012-1-1 16:16 编辑
5 |$ J2 h4 h: _, X0 g. C' I
7 e4 v( W% l( W. j=======我的======
9 W  u! n) h4 z5 L" [7 ?5 f; S5 T2 t0 l8 d) s, d9 |" {+ j4 j% S
bd of seven& D# q  {% B9 a3 R
* ]$ u8 q: w# s9 O

8 M$ h4 i! q9 C9 z6 }8 ]' e2 zbd of toro
; y" a3 M- M2 B. [( g9 H" \+ f& K

8 k$ |3 b4 E9 n5 N* A! E3 S/ Rbd of seven II0 D; S) m: z: Y/ }* K7 `2 Z$ v" Y
4 A8 w; F( P2 m" n
tar t1-23>cn 23>half cr 23 >pass n 23-34>pd pass n 34-23>invsonic n 23-13>wiper 13>pass r 13-t1>pass r t1-34>thumb middle around 2* 34-23>pass r 23-34>half ra 2* 34-13>pd half cn 13>half bak to catch 12>pd wiper t3 into 23>pd pass r 23-34>pinky bak>pu pass n 34-23>pu sonic n 23-12>invshadow still>extar 12-34>seven's invshadow 34-23>half bak 23-12>ayatori's trick to air>flia
1 w. R3 E4 B% u: W1 M9 Y& Z5 l8 x6 n& t
bd of kuzu. G3 q" |; U2 ]5 Q* y0 N& ]' d' R

4 O, r. w: v+ M: l5 w2 }5 C  _tar>sonic n 23-12>bak 1.5>neobak 12-12>half mid bak 23-12>sonic r 12-23>pd tw sonic n 23-12 to scissor's spin 0.5 into 12>sonic r 12-23>thumb-middle around >pass r 23-34 >half ra 34-23>pesudo sonic n 23-23>mar>pass n 23-34>rar>demon sonic 34-12>neo sonic n 12-t1>kfltar>neobakfall2 a* ?% j7 g1 P$ D  R# Y
; m( a+ o4 c: j3 G6 B
spinning party III 部分 bd
1 g' R! i9 ?1 B0 V. o) H" W【seven】7 ?; e( X4 U" D) ~
tar t1-23>cn 23>half cr 23 >pass n 23-34>pd pass n 34-23>invsonic n 23-13>wiper 13>pass r 13-t1>pass r t1-34>thumb middle around 2* 34-23>pass r 23-34>half ra 2* 34-13>pd half cn 13>half bak to catch 12>pd wiper t3 into 23>pd pass r 23-34>pinky bak>pu pass n 34-23>pu sonic n 23-12>invshadow still>extar 12-34>seven's invshadow 34-23>half bak 23-12>ayatori's trick to air>flia% p* `4 q. j0 D( _0 B

, g5 }& K% w  r) _$ w0 _3 [3 g4 M【toro】
8 X* B1 f% l5 n0 Btar>neo sonic n 23-t2>tipped sonic t2-t3>pd pass r t3-t2>pass r 23-34>half ra 34-23>pd shadow n 23-12>pas r 12-23>pu sonic n 23-12>neo bak 12-12>t3 catch>half ma 23-12>pass n 12-t3>pass r t3-24>war sonic r 24-t2>tipped sonic t2-t3>pd pass r t3 13>pass r 13-t1>tipped sonic t2-t3>pd pass r t3-13>pass r 13-t1>tipped sonic t2-t3>half ma t3-13>pass n 13-34>half rar 34-23>sonic r 23-24>cr 24>half rar 24-13>inv sonic r 13-23>shadow r 23-23>pd tw sonic n 23-12 to scissor spin 0.5 into 23>flexta
/ R% M3 f( |3 `5 ?( X9 A% j. i7 e9 V) ?1 N$ F+ U
【.noir】* o. c# o' a7 E7 K
thumb-middle around>pd tw sonic 23-12>pass r 12-t1>wiper t1>cn t1 to extan>tah>sonic n 23-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>pass n 34-23>pd tw sonic 23-12>pass r 12-t1>wiper t1>pass n t1-12>pass r 12-23>pass r 23-12>exta>shadow still 12>flia$ Q" S; B# @7 D  _+ ^: y

" e4 @) D! f; w" E9 L$ |- G【02】
- P% R+ E) l" V# o) j  Spd pass r12-23>pass r 23-34>demon sonic 34-12>pass r 12-t1>cn t1>shadow n t1-12>pd pass r 12-23>insonic 23-13>pass n 13-34>pd demon sonic 34-12>pass r 12-23>sonic n 23-12>neo sonic 12-t1>kfltar>neobak 12-12>midbak 1.5>half midbak 23-12>bak1>pass n 12-23>pd tw sonic n 23-12>pass r 12-23>pass r 23-34>pd demon sonic 34-12>pass r 12-t1>cn t1>pass t1 12>flia into 23>pass r 23-34>half ra 34-13>neosonic 13-t1>pd pass r t1-12>shadow 12-23>ta>pass r t1 12>ta>flta>flta
  [# Q* w+ N; L5 I: X
+ V5 y2 G/ O( D3 r1 B# S) A$ T【RiAsON】& S5 y( t# F/ {: d# e7 P
fltar>neo sonic 23-t1>wiper t1>pd palm catch>pinky bak>panns 34-12>catch t2>fake bak 12-12>pu catch to palm spin 0.5 into 12>tw sonic r 12-23>pd tw sonic n 23-12>pass r 12-23>pass r 23-34>half ra 34-13>ia 13-12>tw sonic r 12-23>pd sonic n23-12>flia>neo bak 12-34>shadow n 34-23>flma>flia>t spin 1.5
5 V8 |* m7 [6 F, r$ B4 A
- l5 m7 M/ Y! g% {4 }9 L【337】
- H1 l: |! u- _+ i& f" Q5 ^pd tw sonic n 23-12>pass r 12-t1 >sonic r t1-12>neo sonic n 12-t1>fltar into 23>pass n 23-34>pass r 34-23>pass n 23-t2>tipped sonic t2-t3>pass r t3-34>demon sonic n 34-12>neo sonic n 12-t1>fltar into 23>power pass n 23-34-t3>pass n t3-12>pd cr 12>pd sonic r 12-23>neo sonic n 23-t1>fltar into 23>neo sonic n 23-t1>fltar into 23>neo sonic n 23-t1>fltar into 23>mid bak 1.5>mid bak7 H* T. o. ~0 q4 a  w6 p$ |8 R$ |) p
0 @0 }) Y: o, h" n5 c! {) m& G% F
【kuzu】
; F/ k: b# {6 V4 ?! n, ^+ ]tar>sonic n 23-12>bak 1.5>neobak 12-12>half mid bak 23-12>sonic r 12-23>pd tw sonic n 23-12 to scissor's spin 0.5 into 12>sonic r 12-23>thumb-middle around >pass r 23-34 >half ra 34-23>pesudo sonic n 23-23>mar>pass n 23-34>rar>demon sonic 34-12>neo sonic n 12-t1>kfltar>neobakfall0 O; M6 H! J8 K5 a/ C, C8 f
- U! d4 z6 `1 I
4 V% r) R' W. e  R  _- H5 Z

9 E3 J1 H+ Y% u/ S- \& r======大神们的========
% d" p. E& t+ Q: Z" g" U2 k; W# i4 _9 Z- f" B' @4 Y( C- S7 V
Yukino作品' I- {! W/ A+ S- d2 z1 K
4 u/ T5 }6 Z) I3 i; ^. F
sonic34-23>charge r 23-34>charge n34-23>tw sonic 23-12>charge nt1-t2>charge r 12-t1>sonic nt1-t2>t2-12-24>tw sonic n24-12>tw sonic r 12-24>24aoroun-23>tw sonic 23-12>neo sonic 12-t1>korean fltart1-23>tw sonic 23-12>charge  r 12-23>tw sonic r 23-34>flpa-34>tw sonic 34-23>neo sonic 23-t2>charge n/r t2-23>tan-t1>charge nt1-12>tw sonic r12-23>tw sonic 23-12>12-t1-12>ex tan*2; O0 V' s7 q& V+ j6 X

6 P, ]% X% I7 h6 J8 R6 stw sonic n34-23>charge r23-34>pass n34-23>tw sonic n23-12>charge nt1-t2-23>double charge r23-34>pass n34-23>tw sonic bust>tw somic r12-24>tw sonic r24-12>tw sonic r12-23>ma n23-24>tw sonic r24-12>tw sonic r12-23>pass r23-34>war sonic r34-23>tw sonic r23-34>pass n34-23>tw sonic n23-tan to palm spin?-handaroundt1>charge nt1-12>tw sonic r12-23>pass n23-34>pass n34-23>tw sonic23-12>neo sonic12-t1>korean fltart1-12>pass n12-234>bakaround234-34-34>charge n34-23>in sonic23-12>in sonic r12-13>pass r13-34>pinky bak34-34>demonsonic34-12>charge nt2-23>tw sonic r23-34>pinky around34-34?>pass n34-23>tw sonic bust23-12>ex tan12 to 34>tw sonic n34-23>charge r23-34>pinky bak- P$ W3 J+ z$ c! S( }1 u

+ s& ^- S- m/ U: ?$ ?+ ekorean fltar>in sonic r12-13>pass r 13-34>pinky bak>sonic 34-24>half ma r24-12>in sonic r12-13>pass r 13-34>sonic 34-23>
( b& e9 l- Y9 e4 `$ K8 t" G  s) h. y5 {/ A9 |4 B# A3 a/ a* e

' o* d1 J& J/ H4 H9 Btar>pass n12-23>tw sonic 23-12>neo sonic 12-t1>charge r t1>pass r t1-12>tw sonic r12-23>sonic 23-13>tw sonic r13-34>doule charge r 34>pass n 34-23>tw sonic bust*2>pass r 12-23>sonic r 23-24>warped sonic r 24-12>tw sonic r 12-23>tw sonic bust>ta>fltar>charge r 12>pass r 12-23>tw sonic r 23-24>charge r 34>pass n 34-23>sonic 23-12>charge r 12>pass r 12-23>sonic r 23-24>warped sonic 24-12>tw sonic r 12-23>tw sonic bust*4
3 x* l3 A0 k3 W/ p9 X  J& F- \/ }/ Z( Z5 L# ?7 F% \
palm down demon's sonic n 34-12>twist sonic r 12-23>pass r 23-34>ra n>demon's sonic n 34-12>twist sonic r 12-23>ma n>ma n>pass r 23-12>ia n>twist sonic r 12-23>pass r 23-12>pass r 12-23>ma n>pass r 23-34>ra n>sonic n 34-23>palm down twist sonic n 23-12>twist sonic r 12-23>pass r 23-12>pass r 12-23>pass r 23-34>pass r 34-23>pass r 23-12>twist sonic r 12-23>palm down twist sonic n 23-12>ex tan>bak r>air ta n t2-12
/ ^1 U" X: c3 V1 F3 ?' l1 I( C8 T- R6 T
tar to 23>sonic 23-12>charge r 12-23>tw sonic r 23-34>charge r 34-23>tw sonic 23-12>inf rt1-12>charge r12-23>bak23-23>pass n23-t2>sonic t2-t3>sonic r 24-23>tw sonic r24-12>tw sonic r 12-23>tw sonic 23-12>extan12-12x2>fliax21 T% N9 `- _9 H" C/ X5 g

; R+ \, X& G$ hsonic34-24>24around-13>pass n 13-34>flra34-23>inf t2-34>flpa34-34>inf t3-34>tant3>tan-12>tw sonic r12-23>half ma23-t2>charge nt2-t3>t3-13>around 13-13>pass n 13-34>tw sonic 34-23>charge n t2-23>sonic r 23-24>tw sonic 24-12 to fltan>fltan to 124 E9 w$ r8 G& Z. @9 T

" q6 l0 X! u) `# a. ]( I( f9 Ktw sonic 23-12>charge(sonic?)n t1-t2>t2-23>sonic 23-12>charge n t2-24>pass n 24-12>pass r t1-12>tw sonic r 12-23>pass n 23-34>pa34-23>tw sonic 23-12>charge n t1-12>tw sonic r12-23>tw sonic n 23-12>exta -flia*2
* _, I' P$ l3 u: L8 y* B! g+ _7 `! ^7 X
toro v3 2分40秒+ [' ~4 \; t+ F' |
tw sonic 23-12>charge n t1-t2>air-t2>charge t2-23>tw sonic 23-12>charge t1
* W% L; S/ P# L-t2-23>sonic 23-24>charge t2-t3-34>demon sonic 34-12>neo sonic 12-t1>sonic t1-t2-12>tw sonic r 12-23>pass?charge?23-12>pass r 12-23>around 23-12>tw sonic 12-23>tw sonic 23-12>neo sonic 12-t1>korean fltar-12>bak to air spin>pass n12-23>tw sonic 23-12>eatan*2
9 I. `0 x! ?$ [0 ?9 i5 t% j  }. h0 a6 F
郁斌的20combo
% ^, Y/ n" _# s% v7 }$ x# D  y+ K9 ~+ ]) W! S4 y* Y
4 n) ~/ J- B  h0 E6 b& q  G
PSH 3rd# b& p& D4 p3 n2 o7 M$ e
Dee; S8 A7 o7 p9 T0 U3 r
$ y+ z' j  q% V
tw sonic 23-12 > tw sonic r 12-23 > tw sonic r 23-34 > sonic n 34-23 > pass r 34-23 > tw sonic 23-12 > fl ia > pass r 12-23 > warped sonic r 23-12 > tw sonic r 12-23 > pass n 23-12 > shadow n 12-23 > pass n 23-12 > pass r 12-23 > half ma > pass n 12-T1 > charge r > fl ta r > bak > pass n 12-23 > mid bak*4 > pass r 12-23 > tw sonic 23-34 > pass n 34-23 > tw sonic 23-12 > fl ia > pass r 12-23 > half ma 23-12 > pass 12-T1 > charge r > fl tar > bak spin to air > tw sonic r 23-34 > pass n 34-23 > tw sonic n 23-12 > fl ia*3 > fl ia spin to air
0 h  ]: ^6 D. a. K/ O0 H: G; Z- a4 }1 m
. J* j0 f" ^  U6 O* {/ U
iceMt
1 o* B# E- g# j5 V1 Q+ A5 b7 ~1 h3 s) Q2 I& D' |0 L

* w/ L  X/ n& _' Otan to air > shadow 12-34 > tw sonic 23-12> flia > pass r 12-23 > tw sonic 23-12 > pass 12-T1 > fl tar > pass 13-T1 > fl tar > inverse sonic r 12-23 > shadow r 23-12 > bak > mid bak 1.5*3 > pass n 23-34 > ring bak > pass n 23-34> pinky bak > shadow rise > charge r T1*2 > fl tar to palm spin*2> fl tar> inverse sonic r 12-13 > pass n 13-34> shadow n 34-12 > pass n 12-23 > pass n 23-34 > pass n 34-23 > tw sonic n 23-12 > fl ia > wiper harmonic T2 > tan to air1 }0 `) o# W; U/ C2 O2 p

/ s! w* e4 v  x8 ~
2 u) m1 u8 O; l7 Hmooncake5874
9 A) T" q+ }6 w' x; x, P
. u2 I( D9 `' G3 swiper n T3 > sonic n 23-12 > wiper n T3 > pass n 23-34 >sonic n 34-23 > sonic n 23-12 > pass n 12-23 > pass n 23-34 > sonic n 34-23 > sonic 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > single ex inf n > figure 8 > wiper n T1 > pass n T1-12 > wiper n 12-23 > wiper n T3 > sonic n 23-12 > wiper n T1 > ring ar to air> fl tar > pass 12-23 > pass 23-34 > sonic n 34-23 >sonic n 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > wiper n T3 >sonic n 23-12 > wiper n T3 > pass n 34-23 > tw sonic n 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > pass n 12-23 > pass n 23-34 > sonic n 34-23> pass n 23-12 > tan T3 > tw sonic 23-12, r3 V5 f  |) M' _
+ g$ R' q* [6 n6 H/ X! L

, ^  P7 c3 t& K8 YYaula
% c' e" z+ V4 Y( z8 H7 Y, ~8 k$ S' B) F; z0 M( o0 O
Shadow Normal to Air 12-23>Sonic Normal 23-12>Neophyte Sonic Normal 12-T1>Korean Fingerless Thumb Around Reverse>Sonic Clip Normal 23-13>Fingerpass Normal 13-34>Spread 5>Korean Fingerless Thumb Around Reverse>Twisted Sonic Normal 23-12>Inverse Shadow Normal to Air>Fingerpass Reverse>Twisted Sonic Reverse 23-34>Fingerpass Normal 34-23>Twisted Sonic Normal 23-12>Charge Reverse T1>Fingerless Thumb Around Reverse>Twisted Sonic Normal 23-12>Inverse Shadow Normal Spin 2.5
0 m$ Q( ?6 Y; B! }: F$ R5 k8 @

! P3 W2 a7 L% m/ i/ y3Shine
$ N$ t+ T: z+ c, i" I; H% r( p. G
, P( M9 Y/ U: N" T* sdouble charge 23-12 > neo sonic 13 > Korean fltar > fltar*2 > cont bak*4 > cont middle bak*7 > pinky bak > ring bak > sonic 34-23 > tw sonic > ta > middle around > double charge 23-12 > tw sonic 23-12 > flia*3
5 q8 U+ |2 m8 h9 g2 @) p* B* l' |" I7 T5 y

6 t6 D, i9 U6 r, p+ D
) X$ }5 x% Y: `12ve   7 r9 u: A$ q  |1 Q1 G' v" q6 Y8 D5 G/ d
! ^5 ?. g! R) e! W) ]6 }, N
fl tar > demon's sonic 34-12 > pass n 12-23 > inverse sonic 23-13 > pass n 13-34 > demon`s sonic n 34-12 > sonic r 12-23 > half mid around 23-12 > in-out sonic r 12-34 > inverse sonic r 12-23 > pass r 23-34 >24 stall > mid bak 23-12 > shadow r 12-t1 > both hands overlapping > sonic r 12-23 > half sonic r 23-24 > pass r 24-12 > half inverse sonic r 12-13 > pass r 13-34 > demon's sonic 34-12 > pass n 12-23 > tw sonic 23-12 > iar to air 0 c; f6 A  u* _+ u* }& h, e
; m' O) a! C* j( q/ p; q$ d6 D

% O* L) t9 R! B, V8 Q& {  ^' O. [" s! V4 s( c, ?8 d
Eve
$ \4 G9 J% K. W# W5 v- P" U2 _
+ S8 G9 Y  z5 k& G5 J/ B. xtw sonic 23-12 > fl ia > pass r 12-23 > tw sonic 23-12 > warped sonic 12-23 > pass n 23-34 > pass n 34-23 > pass n 23-12 > tw sonic r 12-23 > pass n 23-12 > half inverse sonic r 12-13 > pass r 13-34 > sonic n 34-23 > mid around 23-24 > pass r 24-34 > sonic n 34-23 > tw sonic n 23-12 > neo iar > tw sonic n 23-12 > fl ia > 2H2P > tw sonic n 23-12 > half inverse sonic r 12-13 > pass r 13-34 > sonic n 34-23 > tw sonic 23-12 > pass n 12-T1 > charge r T1 > fl tar > bak fall' D' I, F: j& F7 c% R4 h6 R+ \
2 G# p5 ?, I" d% s/ Q( a0 y; w

& x. b0 j* z2 ?' a2 @+ ^  }' w
meteor, @  ]: B% n; m5 m

% u4 W- p+ i- D1 L- dpd twist sonic n 23-12 > pass r 12-t1 > wiper r>pass n t1-12 > pd ch r 2 u1 [  ?* ^' o$ d+ F; T0 r
12 > pass r 12-24 > wiper n > pass r 24-12 > pass n 12-23 > pd inverse sonic n 23-13 > twist sonic r 13-34 > pd pass n 34-23 > pd twist sonic n 23-12 > pass r 12-23 > sonic r 23-24 > ma n 24-23 > twist sonic r 23-34 > pd pass n 34-23 > pd twist sonic n 23-12 > pass r 12-t1 > shadow n t1-12 > pass r 12-23 > half inverse sonic n 23-13 > pass n 13-34 > sonic clip n 34-23 > sonic clip n 23-14 > neo bak 12-t1 > double fl tar > pass n 12-23 > tw sonic n 23-12 > pass r 12-23 > ma*3 > half sonic n 23-24 > pass r 24-12 > tw sonic r 12-24 > pass n 24-12 > pass n 12-23 > tw sonic n 23-12 > pass r 12-t1 > ex tan> fl ia*3
7 j' A+ d; ~$ K4 p, `0 `' D/ {
4 E9 d2 T5 q& }/ V% ?9 C& D+ Q& g: z" K+ \' N5 u: e
星辰裂) T; p, n( u0 h/ L! A9 Z
+ y: c" K, C. _+ `. I+ ^
pass n 12-23 > tw sonic n 23-12 > ia to air > ia to air 13 > charge r t1 > fl tar > pass r 12-23 > tw sonic r 23-34 > sonic n 34-23 > tw sonic n 23-12 >fl ia > fl ia to air > demon`s sonic n 34-12 > tw sonic r 12-23 > tw sonic r 23-34 > pass n 34-23 > half sonic n 23-13 > ia to air 13 > half inverse sonic n 23-13 > pass n 13-t1 > tipped r sonic t1-12 > tipped r sonic 12-23 > tw sonic r 23-34 > pass n 34-23 > half inverse sonic n 23-13 > balanced in skill > air > half sonic n 34-24 > pass n 24-12 >tw sonic r 12-23 > pass n 23-34 > pass n 34-23 >half sonic clip n 23-13 > pass n 13-34 > pass n 34-23 > tw sonic n 23-12 > pass n 12-t1 > fl tar > half sonic n 34-24 >ma to air 24 > neo ra n to air > pass n 34-23 > half inverse sonic n 23-13 > tw sonic r 13-34 > pass n 34-23 > devil around n > pass n 23-12 > fl ia > pass r 12-23 > tw sonic r 23-34 > pass n 34-23 > tw sonic n 23-12 > pass r 12-t1 > cardiod n > tan > spread 123" M/ w$ Z- `( J2 v7 E2 S

* _, A/ k9 k1 u- {  @
" u7 b$ d* ~/ H* zclast; m& z  k& V7 C" B4 a
/ ]3 @0 Y: u, N8 p% n/ P9 W
ex tan t2 > tw sonic 23-34 > charge n t3 > pass r t3-34 > pass n 34-23 > tw sonic n 23-12 > fl ia  > tan to air > pass n 12-23 >tw sonic n 23-12 > neo ia h > tw sonic r 12-23 > tw sonic n 23-12 > half inverse sonic clip r 12-13 > ring wiper n >figure 8 to air > half inverse sonic n 23-13 > pass n 13-34 > demon`s sonic n 34-12 > pass n 12-t1 > charge r t1 >fl tar > bak*2
( {) @* r. V$ r4 z% s1 H
  `- }( z5 q( i3 n' L( D5 v
2 t( a, y& _2 X& p/ RssEno
4 e! Z+ _6 Q: K- e8 i
& a1 m1 f/ S0 l% w" Mpd tw sonic 23-12 > fl ia > pass n 12-23 > half ma 23-12 > pass n 12-23 > half inverse sonic n 23-13 > pass r 13-34 > half sonic n 34-24 > half ma 24-t2 > tipped r sonic t2-t3 > tipped r sonic t3-t4 > tan t4 > fl tar > pinky spin r 1.5 > pass r 12-23 > mid bak > pass n 23-34 > ring bak > pinky spin r 1.5 > bak*2 > bak spin to air > sonic n 34-23 > sonic n 23-12 > pass r 12-23 > te sonic r 23-34 > sonic n 34-23 > tw sonic n 23-12 > pass r 12-t1 > ex tan > ex tan to air
: v+ h$ d2 g) e0 V/ Z8 T# k7 j+ d% G7 _
  l! u! D: e, h; T3 p% p4 A# p9 l' {! Z) }3 K4 n9 M7 Y: R
EaglE. S: }, q; V2 N! g
! W) F9 ^6 z' n" ^1 m+ m
wiper r t1 > pass r t1-12 > charge n 12 > pass n 12-23 > wiper  r t3 > pass t3-23 > pass 23-34 > ra to air > trades the hand > tw sonic n 23-12 > wiper t1 > wiper r t3 > air > trades the hand > sonic n 23-12 > pass n 12-23 > pass n 23-34 > tw sonic n 34-23 > pass n 23-12 > pass n 12-t1 > wiper h > air > trades the hand > sonic n 34-23 > tw sonic n 23-12 > pass r 12-23 > sonic n 23-12 > bak
6 r6 j+ X8 b, w# A% C8 Q0 y2 D  A0 ^  l7 v. [
0 Y) O8 `* ?: E/ @
Aces.H
: t# l2 a& w0 S6 a% P8 h9 \5 a- B$ t5 B1 [" N. \
tw sonic 23-12> X-tap spin 3.0> pass12-23-34 > pass r 12-23-34 > half warped sonic r 34-24 > pass r 24-12 > tw sonic r 12-23 >half ma 23-12 > tw sonic 12-24 > warped sonic r 24-12 > tw sonic r 12-23 > tw sonic n 23-12 > shadow n 12-23 > mid bak > tw sonic n 23-12 > fl ia *2 > charge n 12 > pass r 12-23 > tw sonic n 23-12 >X tap > ex fl tan > shadow n 12-23 > pass r 23-34 > warped sonic r 34-23 > pass n 23-34 > pass n 34-23 >tw sonic n 23-12 > fl ia > pass r 12-23 > half ma 23-12 > ia > pass r 12-23 > pass r 23-34> half warped sonic r 34-24 > pass r 24-12 > tw sonic r 12-23 > tw sonic n 23-12 > pass r 12-23 > tw sonic n 23-12 > tan > shadow n t1-12! {! M4 M& c7 N7 w

/ S+ f! s3 G* m1 M! b; ^. _% v8 B4 n! V4 m) X1 m3 j
3+7+ \* R1 d  ]. b7 Z
* L: Q) O3 s. V& w! d2 d1 l1 g3 W
thumb spin 6.0> tar > sonic n 23-12 > pass n 12-t1 > tipped r sonic t1-12 > pass n 12-t1 > fl tar spin 2.0 > neo bak 12-13 >mid bak spin 2.5 > shadow n 12-12 > X-tap spin 3.0 > thumb spin 5.5) W- j9 Y+ q+ w: D: i, _

3 g  ^2 c9 _1 d/ A
# \3 i! r) L& a2 n  m1 Y6 e% Kbd of snow! u: Z: @2 d5 k; Y
http://bbs.pserhome.com/viewthread.php?tid=44621&highlight=bd5 x2 T% B, j+ m1 ]( z

+ i5 d6 l6 N' @. I+ ~supawit 2 year solo bd' A, H: l5 H3 e* v7 k5 U. x$ d& h
0:01 -- 0:12
% N1 s/ ?2 C& D/ vpd tw sonic bust 23-12 > pass r 12-23 > half ma 23-12 > war sonic 12-23 > tw sonic 23-12 > ia r 12-13 > pass n 13-34-23 > pd tw sonic 23-12 > pass r 12-t1-12 > pd pass r 12-23 > tw sonic r 23-34 > pd pass n 34-23 > pd tw sonic to fl index pinky around to 34 > pass n 34-23 > pd pass r 23-34 > pinky bak > pass 34-t1 > wiper r t1 > wiper n t1 > pass t1-13 > wiper r 13 > pass n 13-34 > pd pass n 34-23 > devil's around 23-23 > pd tw sonic 23-12 > pd pass r 12-t1 > shadow n t1-12 > ta to palm spin to air to spread3 to air > pd catch 12
' e, u) A" d0 [" Z# g  F4 I0 v7 Q* [  \6 l# U& X
0:13 -- 0:292 L" B8 Y9 J6 g5 N
pd tw sonic 23-12 > tw sonic r 12-24 > pd pass n 24-12-23 > devil around 23-23 > pd pass r 23-12 > tw sonic r 12-23 > pd pass n 23-12 > shadow n 12-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pass r 23-12 > half ia to t1 > korean fltar to bak spin to 34 > pd charge r to pinky bak > sonic 34-24 > mar > tw sonic 23-12 > bak to air to scissor spin to 12 > pass 12-t2 > charge n t2 > pass n t2-23 > tw sonic r 23-34 > pd pass n 34-23 > pd tw sonic 23-12 > flia*2 to air to flia*4 > pass r 12-23 > tw sonic r 23-34 > pd pass n 34-23 > tw sonic 23-12 > pass r 12-t1 > charge t1 to air to thumb spin to flta  V) |+ R% Y' L' Q  d9 ^2 P  W6 _/ L

5 ?7 u# j# t. R3 J7 K+ e0:30 -- 0:432 a1 j0 u% c8 N; y& Y  R
demon sonic 34-12 > ex tar > bak to air to neo bak to 34 > pass n 34-23 > pd pass r 23-34 > pinky bak > sonic 34-24 > mar > pass n 23-34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic to fl index pinky around to fl thumb middle around > sonic r 23-24 > pd pass n 24-12-23 > pd tw sonic 23-12 > pass r 12-t1 > shadow n t1-12 > ex ta > ta to air to flta to air to right hand/ @( F1 f& p2 ^! F. I! ?+ C( m
& Z- |, v, q! y; A' q) p
0:44 -- 1:00) Z! Z7 M; E* B- y' B, g! s
右手开始 sonic 23-24 > mar > half in sonic 23-13 > pass n 13-34 > sonic 34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic bust 23-12 > pass r 12-23 > tw sonic r 23-34 > pd sonic 34-23 > pd tw sonic 23-12 > pass r 12-t1 > wiper n t1 to left hand's 34 > pd charge n 34 > sonic 34-24 > mar > in sonic 23-13 > pass n 13-34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic to fl index pinky around to 34 > pd pass n 34-23 > pd tw sonic 23-12 > pd wiper n t1 > pass t1-34 > pd charge n 34 > rar > demon sonic 34-12 > bak > mid bak 1.5 *4 > mid bak1 o1 v: f7 J6 B2 V
7 C! h. z' _$ k
1:01 -- 1:13+ M4 S  e  p0 @, w% s7 M; {& ^+ \
tw sonic 34-23 > wa sonic 23-34 > half ra 34-13 > second half sonic 13-23 > ex tar > pass n 12-23 > tw sonic 23-12 > bak to pu 12-12 > in shadow n 12 to ring tap to ra to 34 > pd pass n 34-23 > pd tw sonic 23-12 > pass r 12-t1 > wiper t1 > pass t1-34 > neo sonic 34-t3 > charge r t3 > tah to 23 > mar > half ma 23-12 > tw sonic r 12-23 > pd devil's around 23-23 > pd tw sonic bust 23-12 > shadow still > exta$ a2 Q" e- j4 h9 c

5 `  f% |3 P  X  |* I9 C1:14 -- 1:279 M& d7 J, H) b3 _5 Q& h% C
pd tw sonic 34-23-12 > pass r 12-23 > tw sonic 23-34 > pd tw sonic 34-23 > pass r 23-34 > half ra 34-23 > tw sonci r 23-34 > pd pass n 34-23 > pd tw sonic 23-12 > tw sonic 12-24 > mar > war sonic 23-34 > pass n 34-23 > pd tw sonic 23-12 > pass r 12-t1 > shadow n t1-12 > pass r 12-23 > tw sonic r 23-34 > war sonic r 34-23 > ma > tw sonic r 23-34 > ra > war sonic r 34-23 > tw sonic r 23-34 > pd flpa to air to middle tap to air to palm spin to hand around to flia > ta to right hand
( e& A. q; I1 D# q
! S8 B% w$ ?3 n1:28 -- 1:40' a5 M( g5 {# n( h* B# s
tw sonic r 12-23-34 > half ra 34-23 > tw sonic 23-34 > ra > war sonic 34-23 > tw sonic r 23-34 > flpa to air to t1 > index tap to air to spread 234 to air > pd catch 12 > shadow n 12-23 > pd pass 23-12 > tw sonic r 12-23 > war sonic r 23-12 > pass r 12-t1 > charge r t1 > pass n t1-12 > mid bak 1.5 > mid bak > ring bak > pinky bak 1.5 *2 > pinky bak
# S2 D; [) S6 d9 o7 v7 T& a6 c, G4 g9 B$ X# f. f* R
1:41 -- 1:56
5 F: Q5 a4 ?4 {! V9 ~& s# {5 Jpd tw sonic 23-12 > pd pass r 12-t1 > shadow n to air to palm spin to hand around to 12 > tw sonic r 12-23 > pass r 23-34 > half ra 34-13 > pass n 13-34-23 > pd charge r 23 > pd pass r 23-34 > pass r 34-23 > rar > tw sonic 23-12 > exta to 23 > neo sonic 23-t2 > sonic r t2-23 > tw sonic r 23-34 > ra > pass r 34-23 > tw sonic r 23-34 > pass r 34-23-12 > in sonic r 12-13 > pass r 13-34 > pd pass n 34-23 > pd tw sonic 23-12 > pd pass r 12-t1 > pass t1-t2 > thumb middle around > pass r 23-12 > ia > ex ta > ta to flta to air to 12 > tw sonic 12-23 > pd tw sonic 23-12 > air ex ta. \2 I; y! W1 V  U0 E0 k

' c  }0 a0 i6 ?3 [! n# P. r1 j9 F/ R9 k  m4 E$ {
bd of dongza
. i( ?* |# ?) K( s
1 `# y9 k+ z% M7 G
, v' {6 \. h0 @5 d" Z; b/ R! P' [$ U. W: I1 E
0 [5 J  o2 |$ S; n* w

9 Z( V3 ~" c  l  {---------------------' G5 o3 o1 g) C3 L6 P

& K" v9 L, ?7 U/ d& n* dBD库1 [2 x7 d/ y3 X

; o# V' M; e. O; E% shttp://www.youku.com/playlist_show/id_3088661.html4 @+ V0 Z% E6 E+ P% x

7 Y! z. e( [( g3 N4 C========
) a8 V  w6 V! ^/ W( `9 ^. B: i1 u. ?& }. Q7 z9 I) v
华魂BD
" Q. r6 W- T! ?5 G! d4 l! SVick(00:21-00. O! U7 W1 x* j& ?( H
twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>ia r>pass n 13-34>pass n 34-13>neo sonic n 13-t1>sonic r t1-12>twist sonic r 12-23>ma n>pass r 23-12>twist sonic r 12-23>pass r 23-34>ta n>ta r>pass n 12-23>twist sonic n 23-12>palm down pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>palm down ch n 12>pass r 12-23>ma n>thumb middlearound n>sonic r 23-24>pass r 24-12>twist sonic r 12-23>pass r 23-34>warped sonic r 34-23>sonic r 23-24>pass r 24-12>twist sonic r 12-23>pass n 23-34>palm down pass n 34-23>palm down sonic n 23-12>pass r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>twist sonic r 12-23>ma n>neo sonic n 23-t1>fl ta n
: U6 L5 |. H, T% O+ S7 K" {5 N7 Q4 a1 e9 L+ Q
Angelic Allure(00:40-007 e3 v6 O' e8 S
twist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>sonic r 12-23>pass r 23-12>ia n>pass r 12-23>ma n>pass r 23-34>ra n>sonic n 34-24>neo sonic n 24-t1>ch r t1>fl ta r>backspin 1.5>backspin 1.5>backspin 1.5>bak 1>pass n 12-23>mid bak 23-12>shadow 2x r 12-34>palm down sonic n 34-23>devil's around n 23>palm down twist sonic n 23-12>palm down ia n>shadow n 12-23>palm down twist sonic n 23-12>twist sonic r 12-23>palm down twist sonic n 23-12>ta n>neo sonic r t1-12>ta n>fl ta r>palm down ch r 12>shadow still r 12>twist sonic r 12-23>palm down twist sonic n 23-12>sonic r 12-23>pass r 23-12>pass r 12-t1>wiper r t1>palm down pass n t1-12>ch r 12>pass r 12-t1>shadow n t1-12>bak r1 t4 J( Z; R7 r1 _: d9 I
9 p, [6 }# }! k% n1 m- Y+ D( W
xshadowfire(00:59-01/ S% k! \' \8 S2 d( T1 `
shadow n 23-34>palm down sonic n 34-23>shadow n 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>pass r 12-t1>ch n t1>shadow n t1-12>pass r 12-23>warped sonic r 23-12>twist sonic r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>pass n 12-23>twist sonic n 23-12>thumb middlearound n>pass r 23-34>warped sonic r 34-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r
6 P; J' G4 D  Y" V1 H
! I7 E: E3 a, r9 F2 SIceMt(01:12-01
: d7 _9 q' i; Cpalm down twist sonic n 23-12>palm down ia n>bak r>pass r 12-23>twist sonic n 23-12>neo sonic n 12-t1>fl ta r>mid backspin 1.5<mid backspin 1.5>mid bak 23-12>palm down twist sonic r 12-23>twist sonic n 23-12>pass n 12-23>pass n 23-34>pass n 34-23>
. T2 i/ h2 r% {, C# Atwist sonic n 23-12>pass r 12-t1>wiper r t1>thumb middlearound n>pass r 23-34>ra n>sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>wiper r t1>ta n>palm spin 0.5 to 23>twist sonic n 23-12>pass r 12-23>pass r 23-34>palm down sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>wiper r t1>ta n>fl ta n>fl ta n>fl ta n
8 V( j* ?5 b& D( C
! e3 _4 I3 e, S6 a) xEso(01:29-01
  r4 _; X# b9 @) t& Y( ?& Otwist sonic n 23-12>ia r>pass n 12-23>twist sonic n 23-12>ta n>ta r>twist sonic n 23-12>pass r 12-t1>ch n t1>shadow n t1-12>pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>pass r 12-t1>shadow n t1-12>bak r. s! U: t) a7 X
9 e( {% u8 b  E! y/ C1 U+ z4 j* V
x1213(01:37-019 \$ q6 \5 Z" u( @& o  B
inverse sonic n 23-13>pass n 13-34>pass n 34-13>ia r 13-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>pass n 34-23>ma r>pass n 23-34>pass n 34-23>pass n 23-12>palm down pass r 12-23>pass n 23-34>ring bak 34-23>pass r 23-34>palm down pass n 34-23>ch n 23>pass r 23-34>ra n>warped sonic r 34-23>ma n>pass r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>ex ta n>bak r>air ts n t1-12>air ts n t1-126 g. E- j/ B- I+ o
, O& E# z( s) V  F' X1 K' ]
DaThroat(01:50-02:08)
6 s1 `" C- T* ~( F7 V" L/ cta r>sonic n 34-24>neo sonic n 24-12>fl ta r>pass n 23-34>sonic n 34-24>pass n 24-12>neo sonic n 12-t1>fl ta r>ex ta r>palm down ch r 12>shadow still r 12>palm down inverse sonic r 12-13>pass r 13-34>sonic n 34-23>twist sonic n 23-12>warped sonic n 12-23>warped sonic n 23-34>sonic n 34-24>stall 24>mid bak 24-12>r devil's shadow 12>pass n 12-23>neo bak 23>palm down twist sonic n 23-12>palm down ia n>bak r
& i' }6 x2 K8 F4 Y" P, K# `% _; D4 \
Toast(02:08-02$ _; p3 J" I+ L/ c, @* S8 F$ l
sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>shadow 2x r 12-34>sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>figure 8 r t1>pass n t1-12>palm down pass r 12-23>pass n 23-34>ring bak 34-23>palm down pass r 23-34>angel sonic n 34-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>twist sonic n 34-23>pass n 23-34>pass n 34-23>neo sonic n 23-t2>sonic r t2-23>twist sonic r 23-34>palm down twist sonic n 34-23>pass r 23-t2>wiper r t2>pass n t2-23>ch r 23>wiper r 23>pass r 23-t2>wiper r t2>pass n t2-23>inverse sonic r 23-34>palm down pass n 34-23>pass r 23-t2>wiper r t2>inverse sonic r 23-34>palm down pass n 34-23>>pass r 23-t2>wiper r t2>inverse sonic r 23-34>palm down pass n 34-23>>pass r 23-t2>wiper r t2>pass n t2-23>inverse sonic r 23-34>palm down pass n 34-23>palm down ch n 23>pass r 23-t2>ch n t2>neo sonic r t2-23>twist sonic r 23-34>palm down pass n 34-23>palm down ch n 23>ex ta n>bak r>bak r4 @1 }& b  s9 ~" D8 [+ m( L

& v& D0 c3 H- T6 ~, O; e+ z; y+ e6 Tedwin(02:28-02; S) B0 u( w; w* d# D
demon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>neo bak 12>bak 2>bak 2>bak 2>bak 2>bak 2>bak 2>mid bak 23-12>. \' M" g% ^; G
twist sonic r 12-23>pass n 23-34>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>shadow n 12-23>+ k  M/ P# _& q" n4 [
palm down twist sonic n 23-12>pass r 12-t1>neo sonic r t1-12>twist sonic r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>twist sonic n 23-12>pass n 12-23>pass n 23-34>pass n 34-23>twist sonic n 23-12>is 1.5 n>shadow n 12-23>palm down twist sonic n 23-12>pass r 12-t1>neo sonic r t1-12>twist sonic r 12-23>ma n>pass r 23-12>twist sonic r 12-23>pass r 23-34>ra n>half ra n 34-23>inverse sonic n 23-13>pass n 13-34>demon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>palm down twist sonic n 23-12>ex ta n>bak r>bak r
) V$ O9 `9 m% g% O
5 N8 u1 V9 l: iHunlanlin(02:49-03:10)
0 B4 L9 h# P1 U% B# @fl ta r>fl ta r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-24>ma r 24-23>twist sonic n 23-12>palm down pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>twist sonic r 12-23>palm down inverse sonic n 23-13>wiper r 13>twist sonic r 13-34>palm down pass n 34-23>palm down twist sonic n 23-12>ch r 12>pass r 12-23>ma n>ma n>pass r 23-12>ia n>ma n 23-12>inverse sonic r 12-13>pass r 13-34>ra n>sonic n 34-24>pass n 24-12>neo sonic n 12-t1>ch r t1>fl ta r>neo bak 12>mid backspin 1.5>mid backspin 1.5>mid backspin 1.5>mid backspin 1.5>bak 2>pass n 23-34>bak 3>bak 4>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>bak r0 \; n* _8 o8 f5 \) q) f9 ]

: c0 q( e! V' Z5 N+ Y6 i+ a. M! {2 A( S& z0 {
joey(03:10-03
) V& i. H! d( [5 sta r>pass n 23-34>twist sonic n 34-23>ma r>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>bak 1>pass n 12-23>mid backspin 1.5>devil's around n 23>palm down twist sonic n 23-12>palm down ia n>pass r 12-23>palm down twist sonic n 23-12>ex ta n>bak r>bak r, Z+ i# x: c3 u9 ~. i4 |, o
+ k% B) _& N3 y$ b8 f" O
Deity(03:22-037 P# t5 E4 Z3 I0 \4 J. T+ l
sonic n 34-24>pass n 24-12>ia r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>pass n 13-34>palm down pass n 34-23>palm down sonic n 23-12>pass r 12-23>ma n>sonic r 23-24>pass r 24-12>twist sonic r 12-23>ma n>pass r 23-34>ex ta n>fl thumb middlearound n>pass r 23-34>half ra n 34-23>sonic n 23-12>pass n 12-23>palm down twist sonic n 23-12>ex ta n>palm down ia n>pass r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>inverse sonic r 12-13>pass r 13-34>half ra n 34-23>twist sonic r 23-34>pass r 34-23>twist sonic r 23-34>palm down pass n 34-13>shadow n 13-23>palm down pass n 23-12>palm down neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>neo bak 12>mid backspin 1.5>mid bak 23-12>shadow still r 12>twist sonic r 12-23>palm down twist sonic n 23-12>palm down ia n>bak r9 [  M6 j0 X/ W: x5 Q2 C4 v

3 T; y. X) [/ F2 K4 vKachira(03:43-04:09)
) h/ G2 G& W4 J- W: i) g5 ita r>ma r>twist sonic n 23-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>neo sonic n 13-t1>ch r t1>fl ta r>bak 1>mid backspin 1.5 23-12>r devil's shadow>pass n 12-23>mid backspin 1.5 23-12>palm down inverse sonic r 12-13>pass r 13-34>palm down sonic n 34-23>devil's sonic n 23-12>palm down ch n 12>pass r 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>mid bak 23-12>palm down pass r 12-23>palm down pass r 23-34>palm down demon's sonic n 34-12>twist sonic r 12-23>pass r 23-34>ra n>demon's sonic n 34-12>twist sonic r 12-23>ma n>ma n>pass r 23-12>ia n>twist sonic r 12-23>pass r 23-12>pass r 12-23>ma n>pass r 23-34>ra n>sonic n 34-23>palm down twist sonic n 23-12>twist sonic r 12-23>pass r 23-12>pass r 12-23>pass r 23-34>pass r 34-23>pass r 23-12>twist sonic r 12-23>palm down twist sonic n 23-12>ex ta n>bak r>air ta n t2-120 O  e% A- ?5 W! o# j  M+ E8 q4 s! Z

6 i% _- V3 K$ cLeo(04:09-04
6 F' w* Q+ n! R+ k' F: G  N2 `  ftwist sonic n 23-12>ia r>pass n 12-23>inverse sonic n 23-13>neo sonic n 13-t1>sonic r t1-12>sonic r 12-23>ma n>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>shadow r 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>mid bak 23-12>shadow still r 12>inverse sonic r 12-13>pass r 13-34>demon's sonic n 34-12>twist sonic r 12-23>palm down twist sonic n 23-12>pass r 12-23>pass r 23-12>twist sonic r 12-23>twist sonic n 23-12>palm down ia n>bak r>bak r
4 l6 G' [) \, x* S# t; R* \6 j7 A) R1 v( E  J/ D& }7 I3 v
Pale Master(04:21-3 [2 X+ P0 x5 h/ o' f: e
demon's sonic n 34-12>palm down inverse sonic r 12-13>pass r 13-34>palm down twist sonic n 34-23>palm down pass r 23-12>palm down ia n>palm down ia n>ta n>fl ta r>palm down sonic r 12-23>pass r 23-34>palm down twist sonic n 34-23>pass r 23-12>pass r 12-23>pass r 23-34>demon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>bak 2>pass n 23-34>bak 3>bak 4>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>bak r5 z2 ~0 d+ L0 H$ f  _4 U3 v

9 I3 l2 n% A" s) \( R1 ?IceMT:            bak fall h
9 R' X7 P! a: y8 d( B4 W苍白之主:      bak 1.5 fall
& ~" G; |. w9 I0 L% B5 M: H# Q7 FX1213:         tap>air ex ta *4- _% W3 x- J% ^1 Y; b4 o1 V: B
gzhu.can :       inverse shadow 2.5
( W4 V: ~0 t* G, Mzombo:           basketball spin  1-2>pass12-23
: s6 u/ k9 |& Q6 K5 P. F冰龙:            thumb index spin/ x$ ?$ A/ J! \* X" N) Y# F8 |
nhk9:              bak 1.5 *6
$ d$ i+ B- }5 c& wLeo:               tw sonic 23-12>flia*7. }+ w& r" s9 a, E3 \/ X, y
hunlanlin:        tw sonic 23-12>flia*106 r5 A. V4 n0 p, p7 D# H

1 G" d) o) t; }. t
3 _: ?8 g$ y4 u0 ?+ @1 d9 Q连占三楼= =: Z8 u- B) t/ J

6 j' {8 ?( u% Z我错了各位
突然好想你,你会在哪里。

该用户从未签到

241

主题

2217

帖子

1

精华

论坛贵宾

L-in

Rank: 12Rank: 12Rank: 12

积分
5081
P币
1622
笔魂
273

星铁人

QQ
发表于 2012-1-1 16:08:24 | 显示全部楼层
本帖最后由 penlcz1024 于 2012-1-1 16:10 编辑 , Q+ {6 H. T' `/ ^2 Z% x
6 y9 }& ^& _7 j* ]# d/ `" ]; |- ?
Take a sofa.
' i6 I4 y% P' H8 t6 ^5 v+ f  q% I* |" H9 t
夜莺对BD深有研究啊,讲得也很到位。
' s4 L) t- _3 P3 y% G: c  G' p% q: Y! w) v. X
2P和2H的BD格式UPSB(或者准确地说是IPSA)正在研究之中了,相信不久的将来各种combo都能被BD个大概。* A/ B# J4 C$ R' G2 ?

% k# z; h+ X0 ~9 K+ Z1 L+ a, f不过,风格是BD不来的,还是得靠慢放。
/ {$ e2 F: ]1 X' H5 c$ T; r- x- I6 k
BD帝们辛苦了~
此刻睡觉,你将做梦!
此刻学习,你将圆梦!

学习时候干什么?思考!
思考时候干什么?转笔!

签到天数: 8 天

[LV.3]偶尔看看II

110

主题

1012

帖子

0

精华

论坛贵宾

Rank: 12Rank: 12Rank: 12

积分
1605
P币
709
笔魂
45

美手铁人

QQ
发表于 2012-1-1 16:12:11 | 显示全部楼层
夜莺辛苦了~ 概述的很好。

该用户从未签到

4

主题

13

帖子

0

精华

LV 1 (小透明)

Rank: 1

积分
16
P币
5
笔魂
0
QQ
发表于 2012-1-1 16:14:31 | 显示全部楼层
好啊 啊啊啊啊啊

该用户从未签到

32

主题

1764

帖子

0

精华

LV 5 (爱好者)

[MVD]Team---Dve(越转越渣了..

Rank: 6Rank: 6

积分
1057
P币
150
笔魂
34

美手铁人

QQ
发表于 2012-1-1 16:23:27 | 显示全部楼层
辛苦了

该用户从未签到

117

主题

3253

帖子

0

精华

论坛贵宾

まだまだだね

Rank: 12Rank: 12Rank: 12

积分
1993
P币
272
笔魂
104

铁人

QQ
发表于 2012-1-1 16:24:18 | 显示全部楼层
夜莺辛苦啦,工资拿去~~最近忙会考ing
3 D& Q) o* h9 q% F% o; VT神以前貌似说过不能过于依赖BD,不然一个pser连基本的观察力都没有了
" Q1 l! ~0 u& ]& r  T8 q# Z, e) Z不过我觉得一名也要最起码会看BD,自己爱不爱写是另一码事,我觉得这个和说话与写字的关系差不多. }" v* i# z/ t/ w. P
BD可以把一些东西更好地记录,我在想一种情形,两个pser在网上聊天的时候研究一个combo,如果不用BD交流估计双方都会很困扰- -

签到天数: 1 天

[LV.1]初来乍到

109

主题

1413

帖子

0

精华

LV 7 (高手)

鹤形

Rank: 10Rank: 10Rank: 10

积分
2975
P币
469
笔魂
227

星铁人power

QQ
 楼主| 发表于 2012-1-1 16:24:57 | 显示全部楼层
本帖最后由 463947756 于 2012-1-1 16:28 编辑 ' I' x1 {- w, C4 t2 A
" z' U- ?0 y% H$ F
回复 7# DVE
, T5 Z, Z0 t6 M; y  }* I1 d7 c# r) m7 X* s

# j& C: v# a/ ~) H& r! ?. f4 \9 D    么么哒~
( b" h0 ~2 v$ \' E; j- s
4 C; i$ n+ S& h2 _3 ~& T回复 8# yubin1994
! e5 B( X6 U& F3 h2 }' j! m$ }
  T& u6 |$ a5 s! \5 t3 s$ a, }  我说乃最近都不出现啊~~
9 i. ^1 v1 }8 b3 S# P4 [5 f- p5 w5 e' o6 C6 @# A6 l2 P
   求高薪

签到天数: 79 天

[LV.6]常住居民II

140

主题

6681

帖子

2

精华

LV 7 (高手)

真正的大师永远都怀着一颗学徒的心

Rank: 10Rank: 10Rank: 10

积分
2824
P币
1147
笔魂
120

首届全国赛铁人星

QQ
发表于 2012-1-1 16:57:37 | 显示全部楼层
谢谢夜鸟大人

该用户从未签到

60

主题

1231

帖子

0

精华

LV 6 (转笔者)

Revolution

Rank: 8Rank: 8

积分
2164
P币
659
笔魂
59

论坛双人赛冠军铁人

QQ
发表于 2012-1-1 17:17:27 | 显示全部楼层
本帖最后由 Zenga 于 2012-1-1 17:19 编辑
' H# A5 K# E! p3 L/ f+ M9 C) ^1 e$ a. d8 m% T* Y/ f( h5 f( l# c: b+ o
一直觉得最最普通的combo最有BD的价值,其实看BD video的一般都是新手,过了这个阶段一般都有一定的观察和学习能力,极少数人会依赖BD video) |) }" p: o6 v5 p* \* D* `$ D
我觉得,BD video就是让新手combo入门和BD的学习而已
- c0 B) @6 v7 Y% H然后现在其实也不是学BD的一个好时期,BD现在在国际上还没有一个统一的写法,以至于每个组织都有自己的写法甚至是每个人都有自己的写法,而且还有很多trick的名字也是还没统一,例如水蛇转和很多双手配合等等
real luck

签到天数: 1 天

[LV.1]初来乍到

109

主题

1413

帖子

0

精华

LV 7 (高手)

鹤形

Rank: 10Rank: 10Rank: 10

积分
2975
P币
469
笔魂
227

星铁人power

QQ
 楼主| 发表于 2012-1-1 17:19:29 | 显示全部楼层
回复 11# Zenga * ?% M# x7 p; k6 e
3 b( D( V  g$ M7 T$ t6 |, i/ Z
+ x  v3 g. W% h* _, ^
    受教了~
7 e5 y" R7 H7 x! n  S5 i# T: c$ T) W6 d  a3 u% U8 E) g% o6 c4 v
    我把bd已经当成是转笔的一个部分来看待了....6 z! u4 L+ T/ [* U
    【有点偏重了么】

该用户从未签到

66

主题

1392

帖子

0

精华

LV 5 (爱好者)

一个接近新手水平的弱逼

Rank: 6Rank: 6

积分
1166
P币
415
笔魂
36

首届全国赛铁人

QQ
发表于 2012-1-1 17:36:48 | 显示全部楼层
为毛我一看就记得招名啊……感觉招名什么的一定要记下来。
生涯旋转~

该用户从未签到

10

主题

350

帖子

0

精华

LV 3 (熊孩子)

YC

Rank: 4

积分
272
P币
149
笔魂
5
QQ
发表于 2012-1-1 17:58:49 | 显示全部楼层
L在有心了 渣新果断受益..

该用户从未签到

16

主题

189

帖子

0

精华

LV 2 (渣渣)

Rank: 2

积分
106
P币
22
笔魂
4
发表于 2012-1-1 18:35:51 | 显示全部楼层
还有一个误区我想要重申一下,bd ≠ bd video。我们没有理由去批判一位pser为什么不把bd放在视频里再加上四分之一速让我们看得更清楚。要知道制作bd的工作量是非常之大的,要屡次看慢放,记录招式。对于画质不好手速又快的片子来说,记录基本上就是眼睛受罪。对于一些指位不明朗的,跑屏的,有遮挡的部分还要自己去猜测,或者是根据笔的运行手的动作之类的做出推断。遇到RiAsON或者是Zasso,Baaron,Firefox,Freeman,Pyralux等等之类的pser更是有一种欲哭无泪的感觉……在做好bd之后再作为字幕导入视频更累。所以希望大家能够理解那些并不把bd做成字幕的pser们。% f* J2 B. F0 t
463947756 发表于 2012-1-1 15:49
7 }% m0 y9 s# G% n# s

! k2 D2 v1 U5 U
  B+ m. U  ?) U' s    幸好還有人懂得欣賞...
您需要登录后才可以回帖 登录 | 加入我们

本版积分规则

手机版|小黑屋|Archiver|转笔者之家 ( 粤ICP备14045432号-2 )

粤公网安备 44060602000096号

GMT+8, 2025-4-16 09:31 , Processed in 0.253498 second(s), 25 queries .

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

快速回复 返回顶部 返回列表