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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
) _+ r, A2 z" [3 c招式难度系数表
& O8 l& J0 z" _
1 D4 Y( T2 P. A+ U7 r0 X4 U1.pass & charge(10)2 @1 u( V8 {" A
, P& n+ G, f& a5 I' ]. A$ w
1.Charge Normal 1
+ s- R( ]6 c$ s3 V M4 [2.Charge Reverse 1
5 C% C% A4 n# v( i6 W3.Triangle Pass Normal 1.5, a' ` n- u- D1 @- k
4.Triangle Pass Reverse 1.5
% s; g8 K8 H% [3 p' b5 S5.Fingerpass Normal 16 T6 N9 }* z- i
6.Fingerpass Reverse 1* B. H) o; U3 |& i
7.Twisted Sonic Normal 2& C8 b" Z5 L$ r5 E
8.Twisted Sonic Reverse 2( t# z- t K; t, `& [' z {4 B$ U
9.Warped Sonic Normal 2
. C9 _! `# s2 v( A10.Warped Sonic Reverse 2 r0 D: N8 M6 y
4 }. b# `$ a3 h; M& W
& v2 \- O4 g) h( m
2.sonic(15)
: l2 D8 t& l/ l2 s: |: u& {5 E: t3 J' T7 ~9 U3 u; A7 r
11.Sonic Normal 2
( y$ F9 A3 a! k) i$ `" ~12.Sonic Reverse 2
. V: f' W" u3 [13.Inverse Sonic Normal 2.5
3 x4 o# v7 N0 j# P$ @! h, p14.Inverse Sonic Reverse 2.5! h- a4 x) {& I% G
15.Sonic 2x Normal 2$ U+ `4 y! @, e! r% P' Y0 }: Y7 L( M# R
16.Sonic 2x Reverse 2
/ ^; `; g, ^4 m! k- v3 M17.Sonic Clip Normal 2
7 Y% [/ d* |- K+ i18.Sonic Clip Reverse 2
, T0 s7 `- J/ u2 X6 ]+ K. z19.Invisible Sonic 2- q& I* q z+ L# {1 T+ r) D% j
20.Demon Sonic Normal 2.5
. f2 m7 G# y# F21.Angel Sonic Normal 3; x# o5 K/ C$ p/ [/ u) C. y" O
22.In-Out & Out-In Sonic 2.5
4 x9 x. W3 @* \' m2 f/ C( O% O23.Side Sonic Normal 2.54 v9 Z; [! H! N" e i8 V% N
24.Side Sonic Reverse 2.5
+ h5 p1 {$ E, D* ]25.Flush Sonic Normal 3' C' n% ^8 B: X3 Q5 D; ~3 I4 q. J& l
! v2 _+ w4 w. ~$ w3 Y6 P8 W" \
. I! J0 p" b8 D% N3.infinity(9)
! {0 z, J; O- Z6 o2 b" }. y: [+ |! f% j$ A
26.Wiper Harmonic 1
9 @, c7 _# L f% n27.Figure 8 1/ u7 I ^, F3 Y* n
28.Infinity Normal 1
8 W2 A1 m. X. s& |29.Infinity Reverse 1.51 g, v4 ]5 [0 z2 V
30.Single Extended Infinity Normal 1# K; f6 M$ A- b6 v" b" m
31.Single Extended Infinity Reverse 2
" O2 ^7 Y2 w9 C7 D5 B32.Quadruple Infinity 2.54 m! ^& k, p! f C" ~& |; f
33.Quadruple Extended Infinity 2.5
y3 L5 j0 ^3 ]/ Q. W! z* F. e& @2 Q34.Index Wiper Harmonic 2.5
& m, K. }% Z* o
R& ]( I1 o+ _, p7 c
4 L/ B7 B9 f; K5 ^4.tap(8)7 \4 z, f" X5 c, L" n6 K+ g
& A" P$ @/ H/ |7 `( N1 I5 C4 [
35.Half Tap Normal 2
" d0 S n$ O, B0 @- A5 Z36.Half Tap Reverse 1.5' w8 @1 k; p6 P. S- j
37.Full Tap Normal 2
! E+ f9 r. i1 x( [1 s% J- ^1 L38.Full Tap Reverse 2
# t5 x: l1 d+ n( J' }; r9 T0 E& k39.Back Tap Normal 1.5
6 \2 s4 d' j6 z/ z6 h' T/ Y$ h40.Back Tap Reverse 1.58 n" J0 O3 a& ]0 o' `4 E
41.X-tap 2% j ~6 M ?0 N1 [4 V ^
42.Fingerless Fake Reverse 25 |6 M3 c, D( X4 N
4 u$ _ T/ V( H$ ?
, r; g9 l0 X! y5.around(26)
; v! O! i# n$ r4 l- _4 L6 f# N9 h% L: \' @
43.Thumb Around Normal 1/ P, `. K! B3 u( _8 l G: W
44.Thumb Around Reverse 1.5
) r+ j" w4 b. r( D45.Index Around Normal 2
3 @8 ]) R% R$ Y46.Index Around Reverse 2
+ h; X7 I. u5 [5 z7 ~# `6 L& o47.Middle Around Normal 26 E; R& g; \+ Y( L( x M5 L1 I
48.Middle Around Reverse 2! ]! ?2 G/ ~$ U; x# w: Y
49.Ring Around Normal 2.5
6 b# k. E8 [& Y4 ?; J50.Ring Around Reverse 35 M3 P1 O6 g5 z$ |* }
51.Pinky Around Normal 3.5
3 L1 A$ L+ h8 y1 o+ Y, n% J52.Pinky Around Reverse 3.5$ Q* ]7 _0 r* o1 L! R) p5 r
53.Cardiod Normal 25 e: O4 Y2 f5 c5 ~4 U
54.Cardiod Reverse 2: L; Q R$ O! j1 ?9 T
55.Korean Extended Thumb Around Normal 2.5
3 ]6 P0 i+ O9 f' Z) v2 ?56.Fingerless Thumb Around Normal 2" V! n" {% n5 E# r) H
57.Fingerless Thumb Around Reverse 2& M8 e) h$ Z y4 F
58.Back Around 2
7 b* A& Y" J3 ~' z) ~# l59.Fingerless Index Around 25 P% w6 R0 a9 Z3 O
60.Fingerless Middle Around 2
, @" T# a4 P3 G3 X) W9 z61.Fingerless Ring Around 3
9 U6 u+ F1 X# o. `' x62.Fingerless Pinky Around 3! ]; E7 P$ e/ r7 _
63.Fingerless Korean Extended Thunb Around Normal 3
! n7 K$ N0 z9 \4 P, g1 x0 |4 X64.Hand Around 3" ^' x* P1 o: v9 }9 j
65.Neophyte Back Around 24 o2 P' U9 |' _2 ?9 f' }
66.Neophyte Index Around Normal 2
^5 y5 R$ H2 h# K* b J67.Neophyte Index Around Reverse 2* H0 K7 V6 h" F! Q& q! R) d
68.Side Ring Around 3.5
8 ~& |+ y) x8 t# U q/ z
) \8 n8 A( `: E6 w" v0 l* J6 i
9 U& @0 \9 z1 S$ K" b6.shadow(7)1 j4 w5 j( W& m. W3 e; ?2 v/ O
H" O! E9 f8 }& q0 u69.Shadow Normal 2
3 g2 ]7 N1 L! N% w( C" x70.Shadow Reverse 2: O' A' G& U- s3 K0 ^7 ~
71.Devil Sonic Normal 2.58 V5 D$ H" W9 Q) R+ Q
72.Devil Sonic Reverse 2.5
, j2 A5 {# t: E E8 r9 Y5 A/ W73.Devil Around Normal 2.5; D! H$ u2 S x' G$ I
74.Inverse Shadow Normal 3
8 Y* y* f& _, A' Z" z5 A& o75.Inverse Shadow Revese 3.5+ I) `; d" U) ^. }) D$ _% k
. s$ `4 v+ @6 U d( ~* G; ^6 k
& q0 k3 p+ z- M
7.spin(16)
1 I) G4 J' }! E8 H- a2 r
$ [ n# s9 t+ H! H76.Thumb Spin Normal 2.5; ~$ s; u" ?, m/ {
77.Thumb Spin Reverse 2.5( |' {+ J5 b! @
78.Extended Thumb Spin 2.5
+ q2 J$ p( W$ n79.Fingerless Extended Thumb Spin 3
# J1 v2 L! y/ p J H+ v80.Fake Reverse 3.5, }; l( P1 X+ h/ V% p r1 W
81.Index Spin 3.5
9 s& w) Z1 g* e: F, ]3 a. J3 M82.Fake Index Spin 43 h2 N5 g) w6 h
83.Basketball Spin 4.5
5 P2 x6 e9 r8 I, v( \- `, B84.Basketball Spin Reverse 57 E' s8 v9 e: Z) N
85.Back Spin Normal 3.54 o% S9 `9 `* [
86.Pinky Spin 4! n2 X7 T Y1 r7 S
87.Palm Spin Normal 3
" A" Q- _# T$ ]; s1 b# [: y88.Palm Spin Reverse 3.5" L' O" J$ o) S; H- ]$ N
89.Fingerless Thumb Spin Normal 3
# I6 `; S* \- [! Z$ C6 K6 B90.Fingerless Thumb Spin Reverse 3
" c5 W! Y( B* a1 x5 V, s91.Back Spin Reverse 12-34 4
: `) _. `/ h4 |5 h7 H
' l$ a. M, A4 i& _$ z/ _, ~: ^: w/ ?* h2 w
8.air(9)
- ]9 n3 g3 h4 L* X% U0 X2 k7 |- X. e/ I t @' P
92.Thumb Around To Air 3 k4 V; G- i5 d4 T6 s
93.Thumb Around Reverse To Air 3
/ W: s% N; i' k7 P+ B94.Index Around To Air 3! _5 Q v6 N8 k
95.Index Around Reverse To Air 3
! m0 u7 `7 m' `- ?2 F96.Back Spin To Air 3.50 I, L$ n& B+ `
97.Thumb Spin To Air 30 ?( Q2 o4 p" r+ H% }# ?+ X( I: K6 K
98.Infinity To Air 2.5
3 Z- _0 ?3 c) `4 Z( K99.Tap To Air 3
/ C c3 Y5 ^- ^, a' H, t100.Leigun 2 |
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