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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
) P$ u' J) ]! i4 E招式难度系数表+ c: l1 l% _# h) Y- D5 x
, T" F* O* T! q; t+ M6 S9 e1.pass & charge(10)
+ ?8 S& X' _& t) O7 w5 {* F! {. g/ k2 N+ s" G
1.Charge Normal 1 # Q4 j/ \( A6 E Z2 n7 _4 W1 e+ c
2.Charge Reverse 1
- h$ v" c8 y0 l, |3.Triangle Pass Normal 1.5! r, ?( s' U" {4 U$ k% O" ^; O8 Q
4.Triangle Pass Reverse 1.5/ j- U$ Z: e8 X1 B# e
5.Fingerpass Normal 1
0 }) u0 n5 T1 K& c6.Fingerpass Reverse 1
; B `# s8 G. k/ L& A% T3 n7.Twisted Sonic Normal 2 W1 `. E/ R. c, w" a; M& _. j
8.Twisted Sonic Reverse 22 N7 `7 q9 @1 ?) i e" E& A. p2 [ {
9.Warped Sonic Normal 2
& o0 T3 o& | t) a10.Warped Sonic Reverse 2: u- S( G" I e* M5 ?
7 B. n1 K. f" H4 N; A" u* t* U
& ^& ~1 z \& F1 ^1 J; s0 ~2.sonic(15)5 g/ G, ]% f+ v% N7 ~
9 u. y1 G# I0 @; j3 e& I3 T r
11.Sonic Normal 2
$ |$ r$ S+ I, Y5 r12.Sonic Reverse 2
% m9 N. T" V$ r7 J: f8 J13.Inverse Sonic Normal 2.5
1 V6 u A+ x% M3 H. |' y2 G14.Inverse Sonic Reverse 2.5) b$ F5 L7 ?8 s3 c' g+ S
15.Sonic 2x Normal 2! K5 U! J [3 h9 b7 f
16.Sonic 2x Reverse 20 ]+ A& {8 C0 ?. T4 O# g# T
17.Sonic Clip Normal 23 w% w' V+ ~9 t: \" H1 r
18.Sonic Clip Reverse 2
4 r6 D- Z: L2 N19.Invisible Sonic 2
" U$ y7 ?, ~9 g5 N# m20.Demon Sonic Normal 2.5
2 L* x/ g: Z/ X; G" O2 ^21.Angel Sonic Normal 3
( x& e+ f# a1 ^1 D22.In-Out & Out-In Sonic 2.5, _. L; O2 \" N
23.Side Sonic Normal 2.5 E& `( Z! G$ d; S9 Q- i7 c4 W U+ P2 Y
24.Side Sonic Reverse 2.5
0 ~5 ]) \& q; ~: Y. @25.Flush Sonic Normal 3$ u- f: b/ _* A- K
3 L9 }, p# z# @6 G& S. k
' E! L% G# x4 c: Z/ j v- `" v
3.infinity(9)0 l, ~& z! x z7 X8 L6 r) A
5 U( o' X3 b( M- ^0 Z; ]26.Wiper Harmonic 1. ~6 _: L4 Y6 T5 e9 x" {# w N
27.Figure 8 1; b/ Q8 V3 ^( E: c- E* N7 }
28.Infinity Normal 10 V$ r0 v. m% X
29.Infinity Reverse 1.57 @7 | t, o' }6 O( [, L- l$ w. I
30.Single Extended Infinity Normal 1# k' T: B0 V& Y% N8 m
31.Single Extended Infinity Reverse 2
5 w% P$ x* \8 u; ?( ^. W32.Quadruple Infinity 2.5
8 `3 Z8 C& x& D* d33.Quadruple Extended Infinity 2.5
( X3 l% t7 @2 K4 f. a34.Index Wiper Harmonic 2.5
; w8 |( D0 `4 Q' T% ]4 ]' ?" C. F$ ^7 S0 B
% }: s4 ]) u3 ^0 A# I4.tap(8)
; L' ~; l/ r# A! ^5 `, A0 K* E! M: t
35.Half Tap Normal 2
0 O1 T8 A j' {! N9 J36.Half Tap Reverse 1.5
2 F" K5 t- p) @5 Z" z37.Full Tap Normal 2
6 i* C: M2 y0 W, e6 b38.Full Tap Reverse 2 k0 ]6 I$ Q; t1 A7 z
39.Back Tap Normal 1.5
: i' u8 w9 E+ `' o6 b40.Back Tap Reverse 1.5
A+ A) Y1 X+ e0 O. X41.X-tap 2% B$ z* e* ~& Y; q" d7 \2 e7 C
42.Fingerless Fake Reverse 2" O# f2 W3 c0 l1 W) J
" M6 o! g- s0 g8 g& Z* M1 c) t) I
6 p. h5 V4 g* F. }" y5.around(26): L% |. ~+ ?3 R
; }/ K9 ~* d0 {43.Thumb Around Normal 1- J, e* U7 e$ ]( @9 ]. g H
44.Thumb Around Reverse 1.5
; `; ] X& J+ E+ m45.Index Around Normal 25 \7 n8 x4 C6 A3 S- t5 |
46.Index Around Reverse 2
4 ~% z1 J' o) f, F! S, X: u47.Middle Around Normal 2* S/ s* a# r/ k
48.Middle Around Reverse 2, d6 D1 s+ C! Y5 i* X' [
49.Ring Around Normal 2.5* o% C* _5 o) n$ h8 E
50.Ring Around Reverse 3( d8 I- } P) d# Z- m/ `4 l4 H; u
51.Pinky Around Normal 3.5
8 u9 b# T2 S, }- x52.Pinky Around Reverse 3.56 H8 O8 l: g( {7 Q; a
53.Cardiod Normal 2# i3 L4 a9 {3 ^: \9 m! \
54.Cardiod Reverse 2: {8 |% F1 O" c
55.Korean Extended Thumb Around Normal 2.5& J8 k" _, w9 x- z. w5 v
56.Fingerless Thumb Around Normal 2
" U5 B0 X( j: S4 M3 t0 v5 z, `57.Fingerless Thumb Around Reverse 2
, k/ F6 G. M3 C2 L( q4 ?' B) V58.Back Around 2
+ o1 ~8 \( w/ H9 a- z59.Fingerless Index Around 2% b0 ^# Y1 m; P7 X
60.Fingerless Middle Around 2' b. c: O$ s. h" y5 n# Y
61.Fingerless Ring Around 3
+ x1 S( x& y* S/ I; C% o" _62.Fingerless Pinky Around 3
# s# w. ^+ n( y# u- o3 i; T8 b63.Fingerless Korean Extended Thunb Around Normal 3
# @$ p1 P" X. g3 t6 y+ ^64.Hand Around 3
6 H4 N3 u }: I1 J8 }, f7 T65.Neophyte Back Around 2
5 I0 C% n7 Y8 i& e9 r8 U3 w+ t- ^* l4 x66.Neophyte Index Around Normal 2
1 v: y( Q( U2 A% {67.Neophyte Index Around Reverse 24 Z1 ]$ _$ T# D6 x; p
68.Side Ring Around 3.5# s! @& m% n/ d- |- z. m
( Q3 o* m+ g7 u
" S, I& O- @" v$ p4 t4 b% Y
6.shadow(7)
9 r. I; d& B4 p9 t5 X% y1 v+ |8 Y( _/ O) U! R* _+ d* g0 @
69.Shadow Normal 2
9 _) r& N, u- C; i% W2 R70.Shadow Reverse 2/ Z: r% n4 ]4 a9 `
71.Devil Sonic Normal 2.5; t4 C% O- c! p ]) t m
72.Devil Sonic Reverse 2.5, _( J6 D1 f' r! c1 f* v
73.Devil Around Normal 2.5. b2 K" M. c- m; j4 H1 {6 F
74.Inverse Shadow Normal 3" `! N6 u' x% W8 V% G
75.Inverse Shadow Revese 3.5
7 J' s3 O7 D h! Y& P+ X, p$ O5 ~; Z) M8 ^" B( ~ O1 A
; `; p. B9 M- D) c
7.spin(16) b- @7 u6 Z0 h: `8 \$ N8 U/ `
, W4 S/ `9 Y# \/ W, j76.Thumb Spin Normal 2.51 }3 i7 u4 J! D% A- L8 O
77.Thumb Spin Reverse 2.5: c O6 M0 I/ ^6 ^6 i
78.Extended Thumb Spin 2.5
' f) o1 \/ N1 r" \6 r& f: C79.Fingerless Extended Thumb Spin 3
: l1 y( \' w3 G7 G1 J+ P80.Fake Reverse 3.5: Q6 D% X* l2 C z+ `# }1 F# X
81.Index Spin 3.5
6 x' d9 I" w" Y; ], y82.Fake Index Spin 42 `7 }& t) b y! b+ c
83.Basketball Spin 4.5
/ F3 S' O/ i+ s3 J1 d; d84.Basketball Spin Reverse 5
9 H. L0 w6 f6 ], ?2 }: B6 I3 b85.Back Spin Normal 3.5" o) K5 \/ J8 F! K
86.Pinky Spin 4; a- c" V) A+ A2 f7 ^/ E$ q6 J
87.Palm Spin Normal 3
0 R* S5 L6 s- F* M88.Palm Spin Reverse 3.5
1 r& h7 `0 i5 u8 ]$ [* I h89.Fingerless Thumb Spin Normal 3 ^) ?6 h& t3 h! [) g$ V \
90.Fingerless Thumb Spin Reverse 3
: A X! x: H2 X2 E0 n/ t( u1 ]91.Back Spin Reverse 12-34 40 d# [0 i2 @% d
* D- v7 q) O) V# H, F# ]
1 K9 m% h( G# X9 Z5 s: c" U f8.air(9)
6 a" B ?2 f3 ]: g, |4 \
3 N. h( q9 n$ o% _ P9 d92.Thumb Around To Air 3. z7 K5 Q- @9 r7 c/ H8 G& [
93.Thumb Around Reverse To Air 3
! ]% S' b8 {/ f( t+ I4 s- f8 d94.Index Around To Air 3- C+ z( I; C- Y" Q3 b$ _1 G
95.Index Around Reverse To Air 3
- n! C* x( o4 T0 G& e. q96.Back Spin To Air 3.5
% i$ f# J; t' \/ g- p$ j97.Thumb Spin To Air 34 n$ H# C, w, ~
98.Infinity To Air 2.5
v! h5 |4 D' D% B( W99.Tap To Air 3- M8 ^ l$ \* @# v4 b
100.Leigun 2 |
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