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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
, a* J0 \! l3 T招式难度系数表( Q) v# v2 L& R; k, \( d" o
^7 |# N7 B0 n6 H- P$ @1.pass & charge(10)
( Y6 ?- ~- t* K% V. X: ~
# i3 Q9 ]- X: M1.Charge Normal 1
- l& s: s2 e) Z! P2 C0 |2.Charge Reverse 1
% A2 I1 ? I+ w: C3 |, Z( x/ B3.Triangle Pass Normal 1.5 V3 Z# [& S' d# `/ ~
4.Triangle Pass Reverse 1.5; x- O# s _# A- i( x
5.Fingerpass Normal 1
6 x( R& ? b# x+ ^6.Fingerpass Reverse 1) z5 `7 f4 m, z/ R$ l0 o
7.Twisted Sonic Normal 22 T9 q$ t: _3 C2 h0 e
8.Twisted Sonic Reverse 2
0 \" k2 `) Y5 B$ Z0 I9.Warped Sonic Normal 21 C8 a6 ?& Z8 e! E5 w/ i5 U
10.Warped Sonic Reverse 2: {" d9 I1 [+ m; [7 C0 H
9 Z% ~3 M' Z2 h3 G6 W* C" ~
1 {6 [( f, {2 Y& H, t4 w2.sonic(15)7 s4 _+ _: R# q- j/ ~4 f# Z
1 b$ x; V+ J% S! F% P6 V$ F- C11.Sonic Normal 2- k# K. f6 J% R5 g7 ?( ]! e
12.Sonic Reverse 2
2 |1 J, J2 @* l& H5 P' g" ~13.Inverse Sonic Normal 2.5
9 \, J# i1 q2 v14.Inverse Sonic Reverse 2.53 H0 Z; D1 O0 w; l+ `" H( B! c
15.Sonic 2x Normal 2' q" `7 f- O# ]# [; A
16.Sonic 2x Reverse 2
% K; g0 F, g! d6 H, A: `5 {17.Sonic Clip Normal 2
% A6 ~% ~8 n- a8 C. d18.Sonic Clip Reverse 26 ~. c* [$ _/ _; j
19.Invisible Sonic 2
3 u7 {! w2 q; j; y5 J' g20.Demon Sonic Normal 2.5
/ j) y! J1 n" R6 j. l21.Angel Sonic Normal 3
; i. S) x" h; }; I5 j0 S* f+ P3 k. R22.In-Out & Out-In Sonic 2.5: {+ x1 I: i, k6 I! x
23.Side Sonic Normal 2.5
+ f& Y0 h3 h9 B. z+ S5 N ?# g24.Side Sonic Reverse 2.5$ I" a6 @2 t8 ^ @- J
25.Flush Sonic Normal 3
, W( X. D2 k W3 Q! P7 F$ g3 t0 o% V' Q' H
( i3 T& X$ T6 X7 J: ?8 P, I# {2 v) @+ _" u( L% b4 C2 t
3.infinity(9), |" c: X0 K0 V$ R, I
5 s: _6 f9 F9 Z; J B2 v' M* W
26.Wiper Harmonic 1
2 x) ?4 T0 D4 q27.Figure 8 1+ o2 W( N# L: t" }2 o
28.Infinity Normal 1
& s" q6 \0 B: {6 H) i+ Z6 |$ h29.Infinity Reverse 1.5+ W7 g0 a% z$ c' A
30.Single Extended Infinity Normal 1
* @* v4 Y. m, X5 @5 t31.Single Extended Infinity Reverse 2. R/ R& C3 A/ {
32.Quadruple Infinity 2.5$ [- R8 D% E( x
33.Quadruple Extended Infinity 2.5. I j0 T( ?1 \& G
34.Index Wiper Harmonic 2.5
) R( T7 M# y1 ?, u8 B" V7 k6 K7 w# [' s* F$ B; `% z
4 G8 J" s2 E+ Q; z. q8 A: ^4.tap(8)
8 u3 N' n: {* k7 t0 t" b- @9 W* f4 H- V
35.Half Tap Normal 2
* }1 o2 e2 H& ?% v: A7 I36.Half Tap Reverse 1.5
2 r3 N2 i' Y* W37.Full Tap Normal 2+ {2 D2 o" j& D) t
38.Full Tap Reverse 21 D1 o2 f3 c+ X* r) V4 x' i2 h
39.Back Tap Normal 1.5
' @% }8 S3 z# j+ m& H& w6 C' U40.Back Tap Reverse 1.5
, F0 X0 t0 @0 {4 U5 t! x3 U: I41.X-tap 2
! r" S! u" c( v9 [# P( G# b+ }3 d- W42.Fingerless Fake Reverse 2
+ T3 y1 k" v8 Q' F: D
+ ?8 W5 `1 p) K) m7 r, E6 A' S" @' V& {
5.around(26)
* M% G4 C( m! D
' h# X1 I" S) `4 ~4 G: h( S43.Thumb Around Normal 18 ]) d. ~% o) Q9 |
44.Thumb Around Reverse 1.5- Z) D$ h7 H) S" p u* n" l7 P' H
45.Index Around Normal 2
% P6 v. w( L4 R2 Q: M2 u46.Index Around Reverse 2
R% i: y3 s* Z/ B% e ?& w47.Middle Around Normal 2
s( L! \* L1 }0 y3 f3 s/ M48.Middle Around Reverse 2' P1 \; C* o$ b
49.Ring Around Normal 2.5% E+ D) e6 \1 l3 c$ j1 q
50.Ring Around Reverse 3
6 ~% B# a2 W& q: N. Y51.Pinky Around Normal 3.5) |" K" k# \% o5 n9 b! J
52.Pinky Around Reverse 3.5! X# [* c" x, s" g3 _3 v
53.Cardiod Normal 2
& w( o( x6 [7 s- J# E54.Cardiod Reverse 2
- u. \9 U' {7 V; X$ ~! W4 |/ R3 Y55.Korean Extended Thumb Around Normal 2.5
4 ]6 T) ?5 u. F$ o56.Fingerless Thumb Around Normal 2
( b/ O; A! d! W5 d# G; l0 f57.Fingerless Thumb Around Reverse 2
1 Y4 _9 i: d! D6 N58.Back Around 2% R2 }1 l' \! t" z! z. _6 X
59.Fingerless Index Around 2* x6 @- U. p7 P F/ k
60.Fingerless Middle Around 2
0 C! W) T/ f2 J- E" a% W8 p61.Fingerless Ring Around 3' r0 R, O3 N7 Z( I% q
62.Fingerless Pinky Around 3
( s! h Y' P5 |6 a ]# ?63.Fingerless Korean Extended Thunb Around Normal 3* \/ F0 H/ d7 \
64.Hand Around 3
% ^3 m* h* x9 K2 t- S& N7 N65.Neophyte Back Around 2" e" S# i5 b6 g8 \: h9 r
66.Neophyte Index Around Normal 22 Z" ?) t2 y! I& D8 C; N
67.Neophyte Index Around Reverse 2
7 @1 u# c$ W G- K) S- |. S68.Side Ring Around 3.5! M$ Y0 d! j, Z
4 F. E3 O( f7 C. B
$ X/ }& G2 B% F- |! n. F z6.shadow(7)
6 _& B3 V) X8 O
, {" C M: ^+ F4 F69.Shadow Normal 2
5 x# z2 O+ _3 w% A2 |3 k70.Shadow Reverse 2
9 n( }6 E6 x, U/ ~ q. |71.Devil Sonic Normal 2.5
& U9 B0 j( e' l9 ~* U G2 @72.Devil Sonic Reverse 2.5
; p6 ~; P# }* P73.Devil Around Normal 2.5
/ v! s2 c) q4 p9 _0 H# K( }74.Inverse Shadow Normal 3
7 Q% }- }% T( K4 h% ?75.Inverse Shadow Revese 3.5$ W" Z% q5 f3 g5 m
6 e8 ~9 L; A( @$ I. b3 F+ I/ L/ D% |, A- Q q" r
7.spin(16)/ m: z* N# o* g$ Q7 @
& [6 ^4 A9 g' @: }
76.Thumb Spin Normal 2.57 ~4 Y4 k% E% S- s7 x0 U( h* A2 x
77.Thumb Spin Reverse 2.58 g- L; H2 x# Q$ D
78.Extended Thumb Spin 2.5
' f5 H3 [, M, x/ _7 b79.Fingerless Extended Thumb Spin 3
8 _( {& n# n0 z0 u8 [4 o; n# F80.Fake Reverse 3.51 `/ D7 r6 {" R. a9 Z
81.Index Spin 3.5
2 A. A2 t8 V5 f) j( m8 D/ T82.Fake Index Spin 4
3 o5 ?- F4 Y: E, D F83.Basketball Spin 4.5
0 H3 H( E" }. e6 z( [- F# r84.Basketball Spin Reverse 5
8 I$ h2 J4 F9 b! v4 F, z' @& e1 b7 h85.Back Spin Normal 3.5
0 c( S9 U5 C; \3 a, Z9 a86.Pinky Spin 4
3 c% Q# b; W5 A2 @* S; |+ H# h3 T87.Palm Spin Normal 3
3 q$ T8 z9 S) G: |$ q88.Palm Spin Reverse 3.5( `5 j1 k- O: ~5 D
89.Fingerless Thumb Spin Normal 33 ~# q# X* U% r( U/ }$ H3 H
90.Fingerless Thumb Spin Reverse 3
. e# o$ a( f* x5 [5 r9 U. F9 }& u( H91.Back Spin Reverse 12-34 4
t2 {$ i- i) N' ]( Q- h5 ~$ K @; @+ z' I& @
+ ?* S4 H# j/ W7 `" Y8.air(9)& Z9 ]- S% e$ [) N
2 I4 v p, ?4 I9 H+ ]3 M92.Thumb Around To Air 3( z% I0 R1 C1 R
93.Thumb Around Reverse To Air 3
* s1 x/ [4 {% O( a/ u% Z9 y94.Index Around To Air 3
' R9 v1 M) @: y% G/ `0 g& i% Y1 j95.Index Around Reverse To Air 3! R! X+ r* v/ J8 d9 b0 X
96.Back Spin To Air 3.5
8 B) b6 y8 ]1 }97.Thumb Spin To Air 3
- d; C& y/ {' `# H7 b98.Infinity To Air 2.5; Y/ I/ e4 D+ u$ T: m
99.Tap To Air 30 X' U6 q8 A" q1 _: r( i
100.Leigun 2 |
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