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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
) x% a; C% s, @* Q3 A. u招式难度系数表& E, m8 \0 F3 r
& W$ o; F2 I9 D9 H B+ ^8 ^1.pass & charge(10); t9 o% Q% @4 P0 t; C5 T
4 K3 n/ X, u7 P
1.Charge Normal 1 " H9 t& M8 p& V. f4 R
2.Charge Reverse 1
4 f* U4 y N2 X+ {0 O3.Triangle Pass Normal 1.5 x% s! N% m) B8 o) T4 @, x/ b- j
4.Triangle Pass Reverse 1.5
- {! y. `' V) p2 A) ]% Y+ C$ l# f9 Y5.Fingerpass Normal 1( M$ a% h: T3 U5 |: I; O q. N A2 J
6.Fingerpass Reverse 1- W# {4 M! R* p) y' X' K" h# |# ^
7.Twisted Sonic Normal 2
: n! {' F# O# {* f' P O! W8.Twisted Sonic Reverse 24 a7 @' {/ H4 ]0 n, y
9.Warped Sonic Normal 2; ]! S6 I9 z2 C b+ M7 q6 G
10.Warped Sonic Reverse 25 ~7 n3 e6 o' l
* X o' G& h! m& M6 f* [" V2 e& U
/ u& O2 A" m+ N! }2 |) p2.sonic(15)) I% r% F v- t1 Q2 F1 G
- A, T2 j) r# W3 a9 n$ {' m
11.Sonic Normal 2
5 I/ I, f: z6 N1 {2 x0 P/ E12.Sonic Reverse 2) ^! p( }; S, l; x0 j3 G6 j
13.Inverse Sonic Normal 2.5
: j, b' X4 T( N" q' A) L14.Inverse Sonic Reverse 2.5
% @6 r- N5 l0 f! n1 z% v+ f" g. s15.Sonic 2x Normal 2$ l9 J f6 `9 F+ z& F+ c4 |
16.Sonic 2x Reverse 2! e- f" I ]% U
17.Sonic Clip Normal 2
9 Z3 B2 e5 |1 A3 A3 g; f9 d18.Sonic Clip Reverse 2
2 p/ L' R4 d) _( R L19.Invisible Sonic 29 z7 ~2 }3 u3 ^7 v$ s7 S$ C" U
20.Demon Sonic Normal 2.5
6 y S. Q* E0 W8 S I; Q21.Angel Sonic Normal 3, k/ ^8 |$ l4 |! X; ^4 {6 }. v
22.In-Out & Out-In Sonic 2.5, s/ X; Q/ B( M5 z n: r: v
23.Side Sonic Normal 2.5
$ |, X# K4 O6 k; G( C3 D& Q( C+ k t24.Side Sonic Reverse 2.5! ^" ?) T3 G7 |' s' e6 G: o
25.Flush Sonic Normal 3
0 g2 P; e8 g: Q) W- t5 C9 Q" K, B# Z% t; e' o- f) b5 {
7 B8 ]* B/ H1 N; \# R
3.infinity(9)8 v$ r9 N% c' |" ?
& m4 m0 G* [; ?* q3 a' k3 r9 G26.Wiper Harmonic 1
0 F2 ?0 Y' \- Q; i) k: ~27.Figure 8 1
: @8 i" {. A0 c" y4 m28.Infinity Normal 1
3 S' M" m: j9 T* t, R8 B/ g: Q. H29.Infinity Reverse 1.53 H# J" P0 ]0 o# n/ |
30.Single Extended Infinity Normal 11 p' p( _+ A, K- @1 g8 k
31.Single Extended Infinity Reverse 21 @, W$ _6 U' s- A
32.Quadruple Infinity 2.5
3 S4 v3 r$ S4 H2 o8 r! {1 b$ Y/ A33.Quadruple Extended Infinity 2.5
* h8 @2 x3 G9 B2 F0 t: B' b) i34.Index Wiper Harmonic 2.5
" d9 }6 H0 m- D- L( J$ I! m# M4 d/ S1 O: Y
8 I0 ]6 w: q" h/ w9 X5 Y: `8 K4.tap(8)3 ^) o; B7 Z, i. u7 H1 W: n) u
0 k( h, G' i( z3 t$ N
35.Half Tap Normal 2) X9 Z* e. B1 {
36.Half Tap Reverse 1.5
) ^8 t6 o k) O8 t3 g$ R' o37.Full Tap Normal 2/ B2 ^7 L7 d6 x, H
38.Full Tap Reverse 2+ ~1 A; F' M: p) A3 V
39.Back Tap Normal 1.5
& l* d0 T# F# x+ H40.Back Tap Reverse 1.5# S$ g* |; H9 Z- ~; B. I7 d
41.X-tap 2; K0 J& [' Y _, |
42.Fingerless Fake Reverse 2
8 Z& T+ _" `7 `! |2 n$ H6 \4 s: U% Q
, f: D4 J6 `7 T0 m$ u
5.around(26)8 h' U- @/ V' a
; N. ^( M; e7 _% P$ \3 r, l; D43.Thumb Around Normal 1
, u: U: n# A! g b44.Thumb Around Reverse 1.59 k0 M8 J: K$ C/ j# a2 b3 n. f: R
45.Index Around Normal 2+ ]+ X! W* x6 w: P
46.Index Around Reverse 2$ E3 N# G# k9 s- I" M9 C' d
47.Middle Around Normal 2
4 W$ t" m$ n3 i+ Q& H" e( W48.Middle Around Reverse 2
5 E& g. v& \) v* [. I r49.Ring Around Normal 2.5
# j; I6 G+ S, j0 O% H. @50.Ring Around Reverse 35 \/ j# C$ t' C1 V4 y% r5 S4 ~
51.Pinky Around Normal 3.55 k' P. n! Z. R8 x
52.Pinky Around Reverse 3.5
* p, I/ R$ V- N53.Cardiod Normal 20 w& s2 } i6 W# b
54.Cardiod Reverse 22 l. ^/ l4 P0 T/ g* a
55.Korean Extended Thumb Around Normal 2.5
% j7 Z: y9 b- O$ y; b7 {56.Fingerless Thumb Around Normal 2: R& u9 L" L/ H/ u1 Q( J; ?) |* O2 f
57.Fingerless Thumb Around Reverse 2. g+ d2 @9 B% R- @* f$ L
58.Back Around 2# ?( @& ?! d& P8 Y$ |& Q+ P( |
59.Fingerless Index Around 2
: i6 j4 Q" e: r3 g; \7 `60.Fingerless Middle Around 2
$ o# F. X+ A; N0 Z( i# d61.Fingerless Ring Around 3& g" S7 S d& G4 H! r& v
62.Fingerless Pinky Around 3
- Y( |: R& a$ A2 V63.Fingerless Korean Extended Thunb Around Normal 37 T2 n* \ g* u( |8 w2 v- J4 e
64.Hand Around 3
, c: M/ j! K+ B5 K65.Neophyte Back Around 2
$ T n7 H0 { O0 {& K2 t4 A66.Neophyte Index Around Normal 2
; Q* X+ f& y' T# W67.Neophyte Index Around Reverse 22 q3 G4 |( L5 I5 N: H
68.Side Ring Around 3.5( h% {0 c: S3 R$ z
2 B7 q+ g- i; K1 f
" D8 m- Q* ^ c6.shadow(7)$ F, Z& X1 v' ] Y
3 }3 H- w+ R9 h7 M& o69.Shadow Normal 2
- C( l* i3 r, N9 p# X+ ]70.Shadow Reverse 27 Q+ F6 c1 t( F {) I O) q
71.Devil Sonic Normal 2.5
* p2 e( h! K& N9 J1 K8 X72.Devil Sonic Reverse 2.5/ E- \" p2 \7 @4 o1 r! K
73.Devil Around Normal 2.5
( O! l9 i. W' q$ }( p74.Inverse Shadow Normal 3
/ @7 J* _% j6 W* T2 _75.Inverse Shadow Revese 3.58 \! y, `" d5 x) a+ O* O" W
$ g) s- i3 M6 A( b5 K
$ W7 z% p$ i/ Q. ?2 \/ p
7.spin(16)
- y) y6 S5 A$ h* V2 b
v" ?! u* q. R1 F# P: y0 _" |76.Thumb Spin Normal 2.5
9 p+ p, Z/ \+ U77.Thumb Spin Reverse 2.5
) a# T2 N' l% I2 k0 l78.Extended Thumb Spin 2.5
/ j U* c* ~% G79.Fingerless Extended Thumb Spin 3 H$ l+ U# p3 j+ O4 v
80.Fake Reverse 3.5
" O& f) z3 C, J: |6 C81.Index Spin 3.5! D u3 j7 T' a& }0 N& ^7 ^
82.Fake Index Spin 4
) ?) u/ L8 p+ V4 @83.Basketball Spin 4.5
# z8 O' V. ^, A$ Y% ~84.Basketball Spin Reverse 5
% M# t8 e; F9 f6 e* ?; U85.Back Spin Normal 3.5: e- s/ d3 O: @' ^# k7 J( U9 b
86.Pinky Spin 4! B0 z% A" x ^
87.Palm Spin Normal 3
8 G$ A v. t# e9 m3 S N0 u88.Palm Spin Reverse 3.5
$ _7 O# v- }$ K7 X) `7 I6 R) x! L89.Fingerless Thumb Spin Normal 3
3 B- }1 A- i+ P/ K9 w90.Fingerless Thumb Spin Reverse 3
0 y$ f+ p6 A$ m: M91.Back Spin Reverse 12-34 4
7 K) b' g/ m8 l- f/ P5 ~# u' Z
' e& I, w4 i. b& q) B d9 I9 g# K- W
8.air(9)' M+ c1 [( m3 d) I3 g
. o: w f R4 z/ |92.Thumb Around To Air 3
8 H5 s# H2 n& V" @3 L; M93.Thumb Around Reverse To Air 3- Z9 N- |0 F2 ~% u4 h& y9 o$ u
94.Index Around To Air 3
$ w6 ?! c/ H+ T: @4 r95.Index Around Reverse To Air 3" p$ @- P( Z3 G8 P
96.Back Spin To Air 3.5' r* R5 m/ S4 A% X/ }
97.Thumb Spin To Air 3* s. u! i+ k. P) o
98.Infinity To Air 2.5$ V6 ?, F9 |( _) t' i
99.Tap To Air 3
. O( ]7 k5 Z* _" ?100.Leigun 2 |
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