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BREAKDOWN 概述

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发表于 2012-1-1 15:49:16 | 显示全部楼层 |阅读模式

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本帖最后由 乔治P 于 2012-1-5 15:33 编辑 - u4 A5 e8 e" \0 P% \+ I
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1L Breakdown的种种知识
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/ }* g5 ^( \8 K; S8 A; w2L 基础术语和命名法则- T) V( n0 \8 I8 s3 Z8 s

6 ?6 k! W1 l' f2 D3L 论坛的BD作品8 y: \) k$ ~2 x* ]  i( C2 Y
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' v* e3 @: O9 f; y) R$ ~BREAKDOWN 概述
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: J3 F9 W+ D: p1 K; x一、bd(breakdown)的现状
: m& N; V7 d* f, N- {# C  现在的bd属于一种新手们不太有兴趣的东西,我遇见好多人曾说【会转就可以了,学什么术语啊】之类的言辞。我想说说自己对此的看法,首先我觉得bd是转笔里面很重要的一项基本功,假设在网络上遇见了其他的pser而双方需要很精确的说明某招的话,拥有好的bd基本功会方便很多。+ m( |! P4 @# F- e7 S" v! X: K

2 A, ]2 Z1 n7 I9 z当然也有很多对bd感兴趣并且想要学习bd的pser,这是我觉得很值得鼓励的一件事情,但是(一遇见但是就立马转折….)好多人在面对bd看似庞大的词汇量面前望而却步,从而不敢去接触bd,我觉得这应该是前辈们在积攒术语的过程中给人留下的假象。大可不必担心。
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% I- ~- p) [7 ~, W+ H! Y总之我眼中的bd界现在是处于一个极度低迷的状态。* z0 q& R0 ?' f/ t( ]. b

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; E" q2 h8 X0 }$ D- T二、如何去学习bd ?& h7 S7 u: ~9 c5 S; w! C

5 w3 z7 q0 U4 Z* z  在面对如此之巨大而且拗口的词汇面前我们要怎么去学习bd?或者说是怎么去找到一个学习bd的开端?7 F" u# q" ]4 p4 O, ^9 ]) Q
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  答案并不难,四个字,日积月累。
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" {7 [* E5 q: v. x8 M$ T2 k3 N  新手如果想要学习bd而又刚好看到这篇文章的话大可不必惊慌,从今天开始,每学习一个trick就牢牢记住它的名字,不必深究名字的来源和结构,命名规律,仅仅是机械的记忆就好。在记忆到一定程度后自然会明白它的命名法则,也就是说学习bd其实就是一个自我的积累和思考过程,而关于具体的命名的法则的入门,我会在下文写出。( K. H: ~  o' U/ k2 S
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  至于高手们,或者是有一定转笔技术却又没有读写bd能力的高手们如何去学习呢?就是掌握自己会的招式的名字。其实和新手一样,只不过二者一个拥有更多时间去自然而然的记忆,一个需要自我的努力了。+ }( c9 W0 C# e5 q

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. C; i6 b% e  Q/ D2 B2 Z  F7 U3 w三、bd的基础能力,阅读
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1 f& ^, m3 {7 R9 w. a* l; v  学习bd我觉得很重要的就是学会去阅读别人的作品。这并不需要精通bd,只是有相应的基础就好。在阅读并且理解bd的过程中也能很好的提升自己的bd能力,有些不懂的trick或者是linkage对照视频和bd参照就能明白很多,我当初就是用这种办法掌握了bd的书写能力。
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  而且学会阅读bd也能够在一定程度上提升自己对于结构的理解。例如kin所做的华魂1(Chinese Spirit I)的bd。据我所知,想要学习华魂1的combo,要么就是自己慢放,要么就是根据视频和这一份很珍贵的bd资料双线进行,而后者的效果显然比前者要好得多。
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& W7 U6 l. Y  L# ?2 B; g/ q' T  还有一个误区我想要重申一下,bd ≠ bd video。我们没有理由去批判一位pser为什么不把bd放在视频里再加上四分之一速让我们看得更清楚。要知道制作bd的工作量是非常之大的,要屡次看慢放,记录招式。对于画质不好手速又快的片子来说,记录基本上就是眼睛受罪。对于一些指位不明朗的,跑屏的,有遮挡的部分还要自己去猜测,或者是根据笔的运行手的动作之类的做出推断。遇到RiAsON或者是Zasso,Baaron,Firefox,Freeman,Pyralux等等之类的pser更是有一种欲哭无泪的感觉……在做好bd之后再作为字幕导入视频更累。所以希望大家能够理解那些并不把bd做成字幕的pser们。
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6 C* T- \9 v5 P8 G$ H  当然这并不是不鼓励做bdvideo~希望此段不要被误解。
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四、bd的制作
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2 `$ E: l- S6 }8 c  终于到重头戏了~
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! d: a# W' X: I; P3 X Bd制作是bd能力的体现,对于bd的制作呢,我认为有以下的要点。
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首先说BD文本/ U3 X: F8 v4 Y
①         运用术语要准确,因为现在好多术语并未统一,所以出现了不少的误区,一招多名的事情常有发生。【例,punnew与peem’s trick与cont flta to palm spin。】$ c" s* t4 q4 d( ~! `' I
(修正 by P:绕拇指的PEEM trick标准名称叫palm spin,绕食指的叫punnew,绕中指,无名指,小拇指的PEEM本人都没有去命名,所以我们之前叫的所谓“thumb punnew,index punnew”等等都是错误的。而且还知道punnew,punkan之类的PEEM自创招都是泰文的音译。PEEM透露,“pun”的意思是around,“kan”是手臂,所谓“punkan”便是另一种arm around的说法了,也就是绕手臂转。“new”是手指的意思,punnew直译应该是手指的around,但至于为什么index的PEEM trick叫punnew,PEEM也没做过多的解释。)1 Q) u9 @! O8 x/ `
②        注意简繁得当。好比说菜名的问题【宫保鸡丁(GongBaoJiDing)Stir-friedDicedChickenwithchiliandpeanuts】就是个类似于楼上punnew的例子。宫保鸡丁 = punnew是个特有名词,而cont flta to palm spin 就类似于Stir-friedDicedChickenwithchiliandpeanuts。是写出了trick的做法。但是punnew又不只是thumb的trick,其余四指皆可应用。而peem’s trick相对就显得局限性很多。此类的问题还有例如moonwlk sonic,pseudo sonic,punkan,ayatori’s trick等等等等很多,有待各位pser积累考察了。
; P8 h0 V2 g9 q③        注意手掌变化,pupdps之类的变化一般体现在bd的trick描述上面,并不单独拿出来说,而就一份好的bd来说,读者能够轻易的看懂手掌的变化。$ F& X4 \0 w; l+ }$ e2 q
④        随性而为。其实bd并没有想象中那么严格,有些招看不懂可以直接描述,简而言之就是只要读者能够读懂,能够脑补,那么这就是一份成功的bd。做bd不仅仅要求精确,更重要的是bd的【交流】作用,此点希望各位pser牢记。* L# l- G0 L1 i7 Y

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接着说说bdvideo
+ W9 N% _) j5 t* o9 T2 }4 w' _) u①        一就是上面四点一定要做到。$ J9 o% |& Y: d: u+ j7 D
②        选片要有特殊性,太简单的片子没必要做。
$ M3 G/ \) `8 Q; |' T1 \8 j, x9 J③        注意字幕的选择,不要遮挡视频中pser的动作。. [' K% ^6 n( p3 \  N2 s# [# h
④        时间要精确,绝对不能字幕视频两路走。
, ^8 X  C1 h. h1 i: `) R  }4 m1 c' d⑤        耐心。$ ]! V4 A1 }& W& t8 d
⑥        保证视频的质量,让观众能够看懂。
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以上就是我对于bd现状以及bd学习入门之类的叙述。
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 楼主| 发表于 2012-1-1 15:49:26 | 显示全部楼层

术语和命名法则入门

本帖最后由 463947756 于 2012-1-1 16:10 编辑 0 C8 D: c# S2 u/ M' z' P( s: Y
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【星大的术语帖子】
6 P7 b' P2 N8 I& G* w! Dhttp://bbs.pserhome.com/viewthre ... hlight=%CA%F5%D3%EF% g7 y. L4 Y) d6 h2 c

% T! S& A$ P" P8 m% N" D3 o【我的个人总结】7 j2 R3 x' q7 k% n% }
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好吧,首先我们要知道的一些基本名词: h# K' g; ~, G

  O2 k! ^' _1 [Around:绕,翻译过来就是绕,我想不用过多解释,就是在某个部分绕圈圈。2 Z6 ]* S3 h  p* c7 A  B+ S
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Fingerpass:finger就是手指头,pass就是传递,我还多说什么?fingerpass就是手指头之间传来传去。
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8 |6 w' G  G' k4 WSonic&charge:打过游戏机没?刺猬索尼克知道不?sonic就是它,此招无法用言语表达,看视频去吧。另:sonic有超音速的意思,表示此招灰常快速。至于charge,就是索尼克加速前奔跑的过程,意为蓄力神马的。总之记住,charge之后才能sonic。
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Shadow:阴影,名字不错哈。就是让笔在手背上旋转。原理类似sonic。旋转之后会形成一个盘子一样的形状,想象一下就知道这样会遮光形成阴影,故名。
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Infinity:无限。为毛叫无限呢?因为这个招可以无限做,所以叫无限。言语描述不能。自己视频。
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. R6 x) X, F. W: K3 h# W2 c2 uTap:tap就是敲,拍神马的。顾名思义,这招就是敲出来的。
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以上都懂了?好吧我们介绍后缀。
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嘛是后缀?$ Q8 G0 y7 g( R' i* y7 ^6 I$ _

9 H: Q) |5 G) {( S后缀就是修饰词。前缀更复杂一些,所以先讲后缀。新人们准备笔记。括号内为简记。# L. U( j( O* K! X: O
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Normal(n):正向,打过游戏的都知道normal这一选项吧,正常。意为正转。0 B: y0 B( W6 k" u! F
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Reverse(r):别记意思了,就是反转,跟上面相反。
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) d6 s- A% m5 z6 J3 G( G9 gHarmonic(h):介个用的少…harmonic就是和弦,啥意思?就是一正一反,normal + reverse 。懂?. `2 j+ p, `( B" E& g+ p0 `
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指位:8 }/ h" ~% T( w/ ?- p
Thumb(t):大拇指。Index(1)(I):食指。Middle(2)(M):中指。
! @! Q" h8 S1 n# w6 o! O, c9 N  xRing(3)(R):无名指。Pinky(4)(P):小指。/ C, b! S1 E2 G( p
现在你应该能看懂神马12-23,23-34,23-t1了。这就是指位。6 [- V/ _- O- c9 b% L, ?7 i
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x.x:圈数,1.0一圈。1.5一圈半。10.0十圈。不解释。
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4 Q$ Z! B, F/ gN *:so,这是另一个概念,别跟上一个混淆,N * 就是单招跨越了N个手指。这应该是Around系专用的啊。2 O7 r, S0 S  q5 I
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Rise:升,就是从小拇指转啊转转到大拇指。介个叫升。
. _  L2 D9 g8 \/ M) Q4 r( @; ?Fall:降,从大拇指转啊转啊转到小拇指,介个叫降。
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Bust:你可以把它想成一个延伸,就是某招之后加一个around,当然,是末指位的around,这就叫做bust。例如:sonic bust。* \0 H5 b0 d6 J% }7 G6 T

& Y; ]2 y. B6 d接下来应该就是前缀了,最破烦的时刻到了。2 v5 j+ O8 |+ W( U* \9 x

' g7 y" p4 @3 P, b* FPalm up(pu):手心朝上。很不常用的修饰。
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Palm down(pd):手心朝下。" s& o. e2 W% a
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Fingerless(fl):说白了就是甩,不用手指用手腕。# p' B8 ?- i7 y: R2 F7 c0 ?
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Continous(cont):就是把一个招式连着一遍又一遍一遍又一遍不厌其烦的一直做。这个后面常见几点几的修饰。
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Extended(ex):延伸,就是一个招啊,原本很简单,加上extended,延伸了一下之后就变难了,其实也不一定啊,总之记住,ex的总比原来的漂漂。
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, @' M0 v/ l# AInverse(in):就是把手背的招式挪到手心用,一般需要pu状态。' [5 N& J; }  z

7 _- M& L. V& f: X* {3 |Neophyte(neo):新手学招学错了,结果自创新招,那么这招前面就要加neo咯~
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7 m# _2 J# c7 Y: ^, mHalf:就是一招做一半。
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Full:就是把这招做全了。! c6 e( }* U% |# o( o8 h

1 c! [- B4 m. D6 t. I) kQuadruple:一个招做四倍的。
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# C' a5 t# D" J7 D3 t# fTriple:三倍。
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) h. X, K) @$ {% Q3 _9 I. U$ {) ?Double:两倍。: {# D5 S4 I# y7 S) p& L4 t
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Single:不变。
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其余的! G6 Z0 z: X# G! X$ j6 D

7 t, k7 M" V2 lAir:抛起再接住就叫做air,前期做不到,后期自然通。
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Spin:在一个地方不停地转啊转,常见用几点几修饰,表示圈数。
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6 G# @- G0 x$ Z+ a其余的像是warped(变形的),twisted(扭曲的),devils(恶魔的),demons(魔鬼的),angels(天使的),clip(来回),pesudo(伪)…等等都是特定招式采用,大家不必特意去记。/ u6 i( E( W0 o9 P# }

+ b) t& T. X$ R=====
1 U6 k3 o" s' B9 ~$ y& e+ O. {* x  S3 R1 l/ a) \0 }
术语的学习就是理解含义。
突然好想你,你会在哪里。

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 楼主| 发表于 2012-1-1 15:49:40 | 显示全部楼层

一些BD作品

本帖最后由 463947756 于 2012-1-1 16:16 编辑
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/ k6 Z! M$ o: D' P=======我的======
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0 s% _, C5 q" D8 q9 Y% A: Mbd of seven
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6 l8 b) T! w) T2 Hbd of toro, i9 D: n  j+ v+ E5 n
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bd of seven II
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tar t1-23>cn 23>half cr 23 >pass n 23-34>pd pass n 34-23>invsonic n 23-13>wiper 13>pass r 13-t1>pass r t1-34>thumb middle around 2* 34-23>pass r 23-34>half ra 2* 34-13>pd half cn 13>half bak to catch 12>pd wiper t3 into 23>pd pass r 23-34>pinky bak>pu pass n 34-23>pu sonic n 23-12>invshadow still>extar 12-34>seven's invshadow 34-23>half bak 23-12>ayatori's trick to air>flia
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bd of kuzu( J  a/ r$ E1 ~/ M
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tar>sonic n 23-12>bak 1.5>neobak 12-12>half mid bak 23-12>sonic r 12-23>pd tw sonic n 23-12 to scissor's spin 0.5 into 12>sonic r 12-23>thumb-middle around >pass r 23-34 >half ra 34-23>pesudo sonic n 23-23>mar>pass n 23-34>rar>demon sonic 34-12>neo sonic n 12-t1>kfltar>neobakfall
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8 M  m+ k# c/ p2 l" b) [【toro】
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$ G4 d  d, `  ?【kuzu】
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tw sonic 23-12>charge(sonic?)n t1-t2>t2-23>sonic 23-12>charge n t2-24>pass n 24-12>pass r t1-12>tw sonic r 12-23>pass n 23-34>pa34-23>tw sonic 23-12>charge n t1-12>tw sonic r12-23>tw sonic n 23-12>exta -flia*2
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5 s+ [" d0 W' ]9 D7 ptoro v3 2分40秒
4 A7 c3 k/ U- N) R$ rtw sonic 23-12>charge n t1-t2>air-t2>charge t2-23>tw sonic 23-12>charge t1
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2 i+ Z8 ]. |8 f% q" g- w郁斌的20combo
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tw sonic 23-12 > tw sonic r 12-23 > tw sonic r 23-34 > sonic n 34-23 > pass r 34-23 > tw sonic 23-12 > fl ia > pass r 12-23 > warped sonic r 23-12 > tw sonic r 12-23 > pass n 23-12 > shadow n 12-23 > pass n 23-12 > pass r 12-23 > half ma > pass n 12-T1 > charge r > fl ta r > bak > pass n 12-23 > mid bak*4 > pass r 12-23 > tw sonic 23-34 > pass n 34-23 > tw sonic 23-12 > fl ia > pass r 12-23 > half ma 23-12 > pass 12-T1 > charge r > fl tar > bak spin to air > tw sonic r 23-34 > pass n 34-23 > tw sonic n 23-12 > fl ia*3 > fl ia spin to air( L3 i( A: L9 }' z5 V9 d0 a. N7 f

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tan to air > shadow 12-34 > tw sonic 23-12> flia > pass r 12-23 > tw sonic 23-12 > pass 12-T1 > fl tar > pass 13-T1 > fl tar > inverse sonic r 12-23 > shadow r 23-12 > bak > mid bak 1.5*3 > pass n 23-34 > ring bak > pass n 23-34> pinky bak > shadow rise > charge r T1*2 > fl tar to palm spin*2> fl tar> inverse sonic r 12-13 > pass n 13-34> shadow n 34-12 > pass n 12-23 > pass n 23-34 > pass n 34-23 > tw sonic n 23-12 > fl ia > wiper harmonic T2 > tan to air; [# {. C' z  W' h# u
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wiper n T3 > sonic n 23-12 > wiper n T3 > pass n 23-34 >sonic n 34-23 > sonic n 23-12 > pass n 12-23 > pass n 23-34 > sonic n 34-23 > sonic 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > single ex inf n > figure 8 > wiper n T1 > pass n T1-12 > wiper n 12-23 > wiper n T3 > sonic n 23-12 > wiper n T1 > ring ar to air> fl tar > pass 12-23 > pass 23-34 > sonic n 34-23 >sonic n 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > wiper n T3 >sonic n 23-12 > wiper n T3 > pass n 34-23 > tw sonic n 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > pass n 12-23 > pass n 23-34 > sonic n 34-23> pass n 23-12 > tan T3 > tw sonic 23-12
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double charge 23-12 > neo sonic 13 > Korean fltar > fltar*2 > cont bak*4 > cont middle bak*7 > pinky bak > ring bak > sonic 34-23 > tw sonic > ta > middle around > double charge 23-12 > tw sonic 23-12 > flia*3
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fl tar > demon's sonic 34-12 > pass n 12-23 > inverse sonic 23-13 > pass n 13-34 > demon`s sonic n 34-12 > sonic r 12-23 > half mid around 23-12 > in-out sonic r 12-34 > inverse sonic r 12-23 > pass r 23-34 >24 stall > mid bak 23-12 > shadow r 12-t1 > both hands overlapping > sonic r 12-23 > half sonic r 23-24 > pass r 24-12 > half inverse sonic r 12-13 > pass r 13-34 > demon's sonic 34-12 > pass n 12-23 > tw sonic 23-12 > iar to air 8 {# ~0 P* S& L5 n9 _  N& X+ I
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12 > pass r 12-24 > wiper n > pass r 24-12 > pass n 12-23 > pd inverse sonic n 23-13 > twist sonic r 13-34 > pd pass n 34-23 > pd twist sonic n 23-12 > pass r 12-23 > sonic r 23-24 > ma n 24-23 > twist sonic r 23-34 > pd pass n 34-23 > pd twist sonic n 23-12 > pass r 12-t1 > shadow n t1-12 > pass r 12-23 > half inverse sonic n 23-13 > pass n 13-34 > sonic clip n 34-23 > sonic clip n 23-14 > neo bak 12-t1 > double fl tar > pass n 12-23 > tw sonic n 23-12 > pass r 12-23 > ma*3 > half sonic n 23-24 > pass r 24-12 > tw sonic r 12-24 > pass n 24-12 > pass n 12-23 > tw sonic n 23-12 > pass r 12-t1 > ex tan> fl ia*3* z( `) B5 n9 Q0 [' ?- t  ~& m

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, T) D7 B. B3 u/ spass n 12-23 > tw sonic n 23-12 > ia to air > ia to air 13 > charge r t1 > fl tar > pass r 12-23 > tw sonic r 23-34 > sonic n 34-23 > tw sonic n 23-12 >fl ia > fl ia to air > demon`s sonic n 34-12 > tw sonic r 12-23 > tw sonic r 23-34 > pass n 34-23 > half sonic n 23-13 > ia to air 13 > half inverse sonic n 23-13 > pass n 13-t1 > tipped r sonic t1-12 > tipped r sonic 12-23 > tw sonic r 23-34 > pass n 34-23 > half inverse sonic n 23-13 > balanced in skill > air > half sonic n 34-24 > pass n 24-12 >tw sonic r 12-23 > pass n 23-34 > pass n 34-23 >half sonic clip n 23-13 > pass n 13-34 > pass n 34-23 > tw sonic n 23-12 > pass n 12-t1 > fl tar > half sonic n 34-24 >ma to air 24 > neo ra n to air > pass n 34-23 > half inverse sonic n 23-13 > tw sonic r 13-34 > pass n 34-23 > devil around n > pass n 23-12 > fl ia > pass r 12-23 > tw sonic r 23-34 > pass n 34-23 > tw sonic n 23-12 > pass r 12-t1 > cardiod n > tan > spread 1239 r+ j( f: {* a7 D
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3 J& W; g- G" T0 A, kex tan t2 > tw sonic 23-34 > charge n t3 > pass r t3-34 > pass n 34-23 > tw sonic n 23-12 > fl ia  > tan to air > pass n 12-23 >tw sonic n 23-12 > neo ia h > tw sonic r 12-23 > tw sonic n 23-12 > half inverse sonic clip r 12-13 > ring wiper n >figure 8 to air > half inverse sonic n 23-13 > pass n 13-34 > demon`s sonic n 34-12 > pass n 12-t1 > charge r t1 >fl tar > bak*2* ^0 W+ Q/ g5 _! D$ I) e6 p1 }, C& ^
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pd tw sonic 23-12 > fl ia > pass n 12-23 > half ma 23-12 > pass n 12-23 > half inverse sonic n 23-13 > pass r 13-34 > half sonic n 34-24 > half ma 24-t2 > tipped r sonic t2-t3 > tipped r sonic t3-t4 > tan t4 > fl tar > pinky spin r 1.5 > pass r 12-23 > mid bak > pass n 23-34 > ring bak > pinky spin r 1.5 > bak*2 > bak spin to air > sonic n 34-23 > sonic n 23-12 > pass r 12-23 > te sonic r 23-34 > sonic n 34-23 > tw sonic n 23-12 > pass r 12-t1 > ex tan > ex tan to air # S- e. o  T. j- C: x4 C

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tw sonic 23-12> X-tap spin 3.0> pass12-23-34 > pass r 12-23-34 > half warped sonic r 34-24 > pass r 24-12 > tw sonic r 12-23 >half ma 23-12 > tw sonic 12-24 > warped sonic r 24-12 > tw sonic r 12-23 > tw sonic n 23-12 > shadow n 12-23 > mid bak > tw sonic n 23-12 > fl ia *2 > charge n 12 > pass r 12-23 > tw sonic n 23-12 >X tap > ex fl tan > shadow n 12-23 > pass r 23-34 > warped sonic r 34-23 > pass n 23-34 > pass n 34-23 >tw sonic n 23-12 > fl ia > pass r 12-23 > half ma 23-12 > ia > pass r 12-23 > pass r 23-34> half warped sonic r 34-24 > pass r 24-12 > tw sonic r 12-23 > tw sonic n 23-12 > pass r 12-23 > tw sonic n 23-12 > tan > shadow n t1-12/ s! T( d5 A' C6 t9 C

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http://bbs.pserhome.com/viewthread.php?tid=44621&highlight=bd& l, l! v/ i! _+ Q, m( k

8 }# H7 B3 v" ?2 Tsupawit 2 year solo bd
9 O  R# Z' ?2 F$ L) e8 t  `0:01 -- 0:12
. b! G& ^: Y8 n( ~: n2 {pd tw sonic bust 23-12 > pass r 12-23 > half ma 23-12 > war sonic 12-23 > tw sonic 23-12 > ia r 12-13 > pass n 13-34-23 > pd tw sonic 23-12 > pass r 12-t1-12 > pd pass r 12-23 > tw sonic r 23-34 > pd pass n 34-23 > pd tw sonic to fl index pinky around to 34 > pass n 34-23 > pd pass r 23-34 > pinky bak > pass 34-t1 > wiper r t1 > wiper n t1 > pass t1-13 > wiper r 13 > pass n 13-34 > pd pass n 34-23 > devil's around 23-23 > pd tw sonic 23-12 > pd pass r 12-t1 > shadow n t1-12 > ta to palm spin to air to spread3 to air > pd catch 12
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0:13 -- 0:29
( ~! z' F, k" C' G% spd tw sonic 23-12 > tw sonic r 12-24 > pd pass n 24-12-23 > devil around 23-23 > pd pass r 23-12 > tw sonic r 12-23 > pd pass n 23-12 > shadow n 12-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pass r 23-12 > half ia to t1 > korean fltar to bak spin to 34 > pd charge r to pinky bak > sonic 34-24 > mar > tw sonic 23-12 > bak to air to scissor spin to 12 > pass 12-t2 > charge n t2 > pass n t2-23 > tw sonic r 23-34 > pd pass n 34-23 > pd tw sonic 23-12 > flia*2 to air to flia*4 > pass r 12-23 > tw sonic r 23-34 > pd pass n 34-23 > tw sonic 23-12 > pass r 12-t1 > charge t1 to air to thumb spin to flta$ q: L% R8 o5 U* {& N

7 C. ~5 ?2 _3 U. _0:30 -- 0:43
$ J9 E9 D$ [0 H4 F! M$ D6 Fdemon sonic 34-12 > ex tar > bak to air to neo bak to 34 > pass n 34-23 > pd pass r 23-34 > pinky bak > sonic 34-24 > mar > pass n 23-34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic to fl index pinky around to fl thumb middle around > sonic r 23-24 > pd pass n 24-12-23 > pd tw sonic 23-12 > pass r 12-t1 > shadow n t1-12 > ex ta > ta to air to flta to air to right hand1 z* \  V( Q& a0 A9 ]
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0:44 -- 1:00
6 H# Y3 w% J& H0 i; x9 Y, i5 s右手开始 sonic 23-24 > mar > half in sonic 23-13 > pass n 13-34 > sonic 34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic bust 23-12 > pass r 12-23 > tw sonic r 23-34 > pd sonic 34-23 > pd tw sonic 23-12 > pass r 12-t1 > wiper n t1 to left hand's 34 > pd charge n 34 > sonic 34-24 > mar > in sonic 23-13 > pass n 13-34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic to fl index pinky around to 34 > pd pass n 34-23 > pd tw sonic 23-12 > pd wiper n t1 > pass t1-34 > pd charge n 34 > rar > demon sonic 34-12 > bak > mid bak 1.5 *4 > mid bak
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. z5 y# A1 z( f/ D, ?1 }% B  G$ x! H1:01 -- 1:13$ w( f7 W# C& p' h7 i) e
tw sonic 34-23 > wa sonic 23-34 > half ra 34-13 > second half sonic 13-23 > ex tar > pass n 12-23 > tw sonic 23-12 > bak to pu 12-12 > in shadow n 12 to ring tap to ra to 34 > pd pass n 34-23 > pd tw sonic 23-12 > pass r 12-t1 > wiper t1 > pass t1-34 > neo sonic 34-t3 > charge r t3 > tah to 23 > mar > half ma 23-12 > tw sonic r 12-23 > pd devil's around 23-23 > pd tw sonic bust 23-12 > shadow still > exta0 M  C7 d: z# k6 c3 N' }. ~8 O

8 d9 o2 Q; o2 K1:14 -- 1:27
1 ?$ l: k2 ]) D: ^4 Bpd tw sonic 34-23-12 > pass r 12-23 > tw sonic 23-34 > pd tw sonic 34-23 > pass r 23-34 > half ra 34-23 > tw sonci r 23-34 > pd pass n 34-23 > pd tw sonic 23-12 > tw sonic 12-24 > mar > war sonic 23-34 > pass n 34-23 > pd tw sonic 23-12 > pass r 12-t1 > shadow n t1-12 > pass r 12-23 > tw sonic r 23-34 > war sonic r 34-23 > ma > tw sonic r 23-34 > ra > war sonic r 34-23 > tw sonic r 23-34 > pd flpa to air to middle tap to air to palm spin to hand around to flia > ta to right hand
2 b4 x3 v% L8 a/ M0 D6 N
8 J6 i6 Q4 W$ [1:28 -- 1:40
- F) r! T& m0 m! \! h0 Otw sonic r 12-23-34 > half ra 34-23 > tw sonic 23-34 > ra > war sonic 34-23 > tw sonic r 23-34 > flpa to air to t1 > index tap to air to spread 234 to air > pd catch 12 > shadow n 12-23 > pd pass 23-12 > tw sonic r 12-23 > war sonic r 23-12 > pass r 12-t1 > charge r t1 > pass n t1-12 > mid bak 1.5 > mid bak > ring bak > pinky bak 1.5 *2 > pinky bak' }: T6 I: B8 K9 u$ A0 ~
5 \! ]7 h" \! O7 F6 x2 C; }
1:41 -- 1:56+ A8 n% t  o1 k6 }# U) F. a: q3 {
pd tw sonic 23-12 > pd pass r 12-t1 > shadow n to air to palm spin to hand around to 12 > tw sonic r 12-23 > pass r 23-34 > half ra 34-13 > pass n 13-34-23 > pd charge r 23 > pd pass r 23-34 > pass r 34-23 > rar > tw sonic 23-12 > exta to 23 > neo sonic 23-t2 > sonic r t2-23 > tw sonic r 23-34 > ra > pass r 34-23 > tw sonic r 23-34 > pass r 34-23-12 > in sonic r 12-13 > pass r 13-34 > pd pass n 34-23 > pd tw sonic 23-12 > pd pass r 12-t1 > pass t1-t2 > thumb middle around > pass r 23-12 > ia > ex ta > ta to flta to air to 12 > tw sonic 12-23 > pd tw sonic 23-12 > air ex ta
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# g6 X3 f& A4 a5 P, l4 aBD库
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华魂BD6 V$ k! M5 f7 l# c
Vick(00:21-000 o. o! x' _& h! S$ V
twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>ia r>pass n 13-34>pass n 34-13>neo sonic n 13-t1>sonic r t1-12>twist sonic r 12-23>ma n>pass r 23-12>twist sonic r 12-23>pass r 23-34>ta n>ta r>pass n 12-23>twist sonic n 23-12>palm down pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>palm down ch n 12>pass r 12-23>ma n>thumb middlearound n>sonic r 23-24>pass r 24-12>twist sonic r 12-23>pass r 23-34>warped sonic r 34-23>sonic r 23-24>pass r 24-12>twist sonic r 12-23>pass n 23-34>palm down pass n 34-23>palm down sonic n 23-12>pass r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>twist sonic r 12-23>ma n>neo sonic n 23-t1>fl ta n  h3 t0 y( B$ l7 e# B1 t, W( Q8 N' L  F

- p: V) d5 b& W1 S) _; u7 OAngelic Allure(00:40-00
6 \- x, c: _/ t3 V, e0 Ttwist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>sonic r 12-23>pass r 23-12>ia n>pass r 12-23>ma n>pass r 23-34>ra n>sonic n 34-24>neo sonic n 24-t1>ch r t1>fl ta r>backspin 1.5>backspin 1.5>backspin 1.5>bak 1>pass n 12-23>mid bak 23-12>shadow 2x r 12-34>palm down sonic n 34-23>devil's around n 23>palm down twist sonic n 23-12>palm down ia n>shadow n 12-23>palm down twist sonic n 23-12>twist sonic r 12-23>palm down twist sonic n 23-12>ta n>neo sonic r t1-12>ta n>fl ta r>palm down ch r 12>shadow still r 12>twist sonic r 12-23>palm down twist sonic n 23-12>sonic r 12-23>pass r 23-12>pass r 12-t1>wiper r t1>palm down pass n t1-12>ch r 12>pass r 12-t1>shadow n t1-12>bak r
1 W( |* t5 J2 f/ ^: f1 m7 K+ e5 Q8 w& s: g# D8 F0 L0 Y3 R
xshadowfire(00:59-01
( X8 i) ?- J0 i& x3 eshadow n 23-34>palm down sonic n 34-23>shadow n 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>pass r 12-t1>ch n t1>shadow n t1-12>pass r 12-23>warped sonic r 23-12>twist sonic r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>pass n 12-23>twist sonic n 23-12>thumb middlearound n>pass r 23-34>warped sonic r 34-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r, U5 L5 a& y8 }9 B9 D
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IceMt(01:12-01& ]% N4 N6 `) y8 B. d2 y9 N
palm down twist sonic n 23-12>palm down ia n>bak r>pass r 12-23>twist sonic n 23-12>neo sonic n 12-t1>fl ta r>mid backspin 1.5<mid backspin 1.5>mid bak 23-12>palm down twist sonic r 12-23>twist sonic n 23-12>pass n 12-23>pass n 23-34>pass n 34-23>/ o& z: q; K3 i" b7 ]9 `
twist sonic n 23-12>pass r 12-t1>wiper r t1>thumb middlearound n>pass r 23-34>ra n>sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>wiper r t1>ta n>palm spin 0.5 to 23>twist sonic n 23-12>pass r 12-23>pass r 23-34>palm down sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>wiper r t1>ta n>fl ta n>fl ta n>fl ta n* b( v% ]8 A0 e, m+ E

" M0 {4 R, A" J/ |" {Eso(01:29-013 {0 J! `# \+ e. Y1 [6 D
twist sonic n 23-12>ia r>pass n 12-23>twist sonic n 23-12>ta n>ta r>twist sonic n 23-12>pass r 12-t1>ch n t1>shadow n t1-12>pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>pass r 12-t1>shadow n t1-12>bak r: l0 a$ L& P/ ?' U

/ {% v) u5 s0 F; ?2 Px1213(01:37-01
( H" T" ?, l/ b  Rinverse sonic n 23-13>pass n 13-34>pass n 34-13>ia r 13-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>pass n 34-23>ma r>pass n 23-34>pass n 34-23>pass n 23-12>palm down pass r 12-23>pass n 23-34>ring bak 34-23>pass r 23-34>palm down pass n 34-23>ch n 23>pass r 23-34>ra n>warped sonic r 34-23>ma n>pass r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>ex ta n>bak r>air ts n t1-12>air ts n t1-12
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3 U! ~. h" E- O$ B9 f* EDaThroat(01:50-02:08)7 X, l0 ~, r- m. t$ \) Z/ l
ta r>sonic n 34-24>neo sonic n 24-12>fl ta r>pass n 23-34>sonic n 34-24>pass n 24-12>neo sonic n 12-t1>fl ta r>ex ta r>palm down ch r 12>shadow still r 12>palm down inverse sonic r 12-13>pass r 13-34>sonic n 34-23>twist sonic n 23-12>warped sonic n 12-23>warped sonic n 23-34>sonic n 34-24>stall 24>mid bak 24-12>r devil's shadow 12>pass n 12-23>neo bak 23>palm down twist sonic n 23-12>palm down ia n>bak r- u2 d8 Y( H( m$ I: W. l8 N

' k- h* _: ]. a: Z# \Toast(02:08-02
) N2 s& i  j% p# `sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>shadow 2x r 12-34>sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>figure 8 r t1>pass n t1-12>palm down pass r 12-23>pass n 23-34>ring bak 34-23>palm down pass r 23-34>angel sonic n 34-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>twist sonic n 34-23>pass n 23-34>pass n 34-23>neo sonic n 23-t2>sonic r t2-23>twist sonic r 23-34>palm down twist sonic n 34-23>pass r 23-t2>wiper r t2>pass n t2-23>ch r 23>wiper r 23>pass r 23-t2>wiper r t2>pass n t2-23>inverse sonic r 23-34>palm down pass n 34-23>pass r 23-t2>wiper r t2>inverse sonic r 23-34>palm down pass n 34-23>>pass r 23-t2>wiper r t2>inverse sonic r 23-34>palm down pass n 34-23>>pass r 23-t2>wiper r t2>pass n t2-23>inverse sonic r 23-34>palm down pass n 34-23>palm down ch n 23>pass r 23-t2>ch n t2>neo sonic r t2-23>twist sonic r 23-34>palm down pass n 34-23>palm down ch n 23>ex ta n>bak r>bak r
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# B- I. H. G& K/ j$ c; Bedwin(02:28-02
/ j' c! P1 e& t( _6 J' Zdemon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>neo bak 12>bak 2>bak 2>bak 2>bak 2>bak 2>bak 2>mid bak 23-12>& _8 H, E* F' [7 T1 b
twist sonic r 12-23>pass n 23-34>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>shadow n 12-23>2 w' Q( k7 x/ f, G5 y
palm down twist sonic n 23-12>pass r 12-t1>neo sonic r t1-12>twist sonic r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>twist sonic n 23-12>pass n 12-23>pass n 23-34>pass n 34-23>twist sonic n 23-12>is 1.5 n>shadow n 12-23>palm down twist sonic n 23-12>pass r 12-t1>neo sonic r t1-12>twist sonic r 12-23>ma n>pass r 23-12>twist sonic r 12-23>pass r 23-34>ra n>half ra n 34-23>inverse sonic n 23-13>pass n 13-34>demon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>palm down twist sonic n 23-12>ex ta n>bak r>bak r. J7 \: b8 Q3 }

0 g$ x. _! \/ [% _Hunlanlin(02:49-03:10)
: a2 U2 \" U5 t0 ?9 {8 Q, i5 Sfl ta r>fl ta r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-24>ma r 24-23>twist sonic n 23-12>palm down pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>twist sonic r 12-23>palm down inverse sonic n 23-13>wiper r 13>twist sonic r 13-34>palm down pass n 34-23>palm down twist sonic n 23-12>ch r 12>pass r 12-23>ma n>ma n>pass r 23-12>ia n>ma n 23-12>inverse sonic r 12-13>pass r 13-34>ra n>sonic n 34-24>pass n 24-12>neo sonic n 12-t1>ch r t1>fl ta r>neo bak 12>mid backspin 1.5>mid backspin 1.5>mid backspin 1.5>mid backspin 1.5>bak 2>pass n 23-34>bak 3>bak 4>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>bak r
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% m& c0 F7 |) D3 gjoey(03:10-03
8 j$ i1 d8 ~: r6 \ta r>pass n 23-34>twist sonic n 34-23>ma r>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>bak 1>pass n 12-23>mid backspin 1.5>devil's around n 23>palm down twist sonic n 23-12>palm down ia n>pass r 12-23>palm down twist sonic n 23-12>ex ta n>bak r>bak r
% K8 {& m) g* X2 b. |/ j
. P7 }! `2 I+ O  H7 |" A$ a- n: mDeity(03:22-03
+ @8 w1 z; _$ G6 D- ~) p  q9 j. C! {+ xsonic n 34-24>pass n 24-12>ia r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>pass n 13-34>palm down pass n 34-23>palm down sonic n 23-12>pass r 12-23>ma n>sonic r 23-24>pass r 24-12>twist sonic r 12-23>ma n>pass r 23-34>ex ta n>fl thumb middlearound n>pass r 23-34>half ra n 34-23>sonic n 23-12>pass n 12-23>palm down twist sonic n 23-12>ex ta n>palm down ia n>pass r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>inverse sonic r 12-13>pass r 13-34>half ra n 34-23>twist sonic r 23-34>pass r 34-23>twist sonic r 23-34>palm down pass n 34-13>shadow n 13-23>palm down pass n 23-12>palm down neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>neo bak 12>mid backspin 1.5>mid bak 23-12>shadow still r 12>twist sonic r 12-23>palm down twist sonic n 23-12>palm down ia n>bak r
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Kachira(03:43-04:09)6 E/ l6 X4 a3 ~; e. C: v1 x
ta r>ma r>twist sonic n 23-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>neo sonic n 13-t1>ch r t1>fl ta r>bak 1>mid backspin 1.5 23-12>r devil's shadow>pass n 12-23>mid backspin 1.5 23-12>palm down inverse sonic r 12-13>pass r 13-34>palm down sonic n 34-23>devil's sonic n 23-12>palm down ch n 12>pass r 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>mid bak 23-12>palm down pass r 12-23>palm down pass r 23-34>palm down demon's sonic n 34-12>twist sonic r 12-23>pass r 23-34>ra n>demon's sonic n 34-12>twist sonic r 12-23>ma n>ma n>pass r 23-12>ia n>twist sonic r 12-23>pass r 23-12>pass r 12-23>ma n>pass r 23-34>ra n>sonic n 34-23>palm down twist sonic n 23-12>twist sonic r 12-23>pass r 23-12>pass r 12-23>pass r 23-34>pass r 34-23>pass r 23-12>twist sonic r 12-23>palm down twist sonic n 23-12>ex ta n>bak r>air ta n t2-12. d' D2 Z2 `' w( b7 y+ K0 }- m

* i5 P  c2 b* |& \: N/ V$ R/ Y- OLeo(04:09-045 g8 ~/ E% [- t1 x4 \
twist sonic n 23-12>ia r>pass n 12-23>inverse sonic n 23-13>neo sonic n 13-t1>sonic r t1-12>sonic r 12-23>ma n>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>shadow r 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>mid bak 23-12>shadow still r 12>inverse sonic r 12-13>pass r 13-34>demon's sonic n 34-12>twist sonic r 12-23>palm down twist sonic n 23-12>pass r 12-23>pass r 23-12>twist sonic r 12-23>twist sonic n 23-12>palm down ia n>bak r>bak r
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* j+ C' c9 J" ~7 f0 d1 y2 A, O* NPale Master(04:21-0 S% G3 x9 {( r& N9 C$ d1 B
demon's sonic n 34-12>palm down inverse sonic r 12-13>pass r 13-34>palm down twist sonic n 34-23>palm down pass r 23-12>palm down ia n>palm down ia n>ta n>fl ta r>palm down sonic r 12-23>pass r 23-34>palm down twist sonic n 34-23>pass r 23-12>pass r 12-23>pass r 23-34>demon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>bak 2>pass n 23-34>bak 3>bak 4>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>bak r
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& ]+ }0 Q6 v. {IceMT:            bak fall h8 F" b" B' O) I6 Y  o6 |) c
苍白之主:      bak 1.5 fall  X+ e+ k" @* c" g# ^6 |
X1213:         tap>air ex ta *4
( Q3 |5 V, i% e0 P4 e+ Z* dgzhu.can :       inverse shadow 2.53 C- C( K' N3 b. L' r# k
zombo:           basketball spin  1-2>pass12-234 ^9 D; B2 z1 L! v. r" _
冰龙:            thumb index spin
- x7 ~5 @/ B' T' y+ tnhk9:              bak 1.5 *6% x; {+ w. I. E$ O5 u, a& W
Leo:               tw sonic 23-12>flia*7
% @9 H3 t* B0 A4 {( W0 B. zhunlanlin:        tw sonic 23-12>flia*103 i; S! x5 e3 c& J
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连占三楼= =: P0 @& {$ c6 V& S- X: w: b4 q
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我错了各位
突然好想你,你会在哪里。

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发表于 2012-1-1 16:08:24 | 显示全部楼层
本帖最后由 penlcz1024 于 2012-1-1 16:10 编辑
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' w  W3 f% s% M* Z8 Z$ BTake a sofa., j0 F( F. q, c# E6 z" ]3 v3 F: K5 J, r
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夜莺对BD深有研究啊,讲得也很到位。
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/ {3 {5 j5 F5 R- K/ B# `2P和2H的BD格式UPSB(或者准确地说是IPSA)正在研究之中了,相信不久的将来各种combo都能被BD个大概。
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5 G5 Z' ~" M7 Q# `" c2 M不过,风格是BD不来的,还是得靠慢放。6 \! L: n8 }, G

* G  ]7 F% V1 l' yBD帝们辛苦了~
此刻睡觉,你将做梦!
此刻学习,你将圆梦!

学习时候干什么?思考!
思考时候干什么?转笔!

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发表于 2012-1-1 16:12:11 | 显示全部楼层
夜莺辛苦了~ 概述的很好。

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发表于 2012-1-1 16:14:31 | 显示全部楼层
好啊 啊啊啊啊啊

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[MVD]Team---Dve(越转越渣了..

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发表于 2012-1-1 16:23:27 | 显示全部楼层
辛苦了

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まだまだだね

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铁人

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发表于 2012-1-1 16:24:18 | 显示全部楼层
夜莺辛苦啦,工资拿去~~最近忙会考ing
7 C- N! D! t" v: m/ m5 t$ oT神以前貌似说过不能过于依赖BD,不然一个pser连基本的观察力都没有了
8 @' M! D' j7 q0 I( R不过我觉得一名也要最起码会看BD,自己爱不爱写是另一码事,我觉得这个和说话与写字的关系差不多. ]4 R+ q8 A7 Y1 U$ G; W0 ~7 [
BD可以把一些东西更好地记录,我在想一种情形,两个pser在网上聊天的时候研究一个combo,如果不用BD交流估计双方都会很困扰- -

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 楼主| 发表于 2012-1-1 16:24:57 | 显示全部楼层
本帖最后由 463947756 于 2012-1-1 16:28 编辑
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: P) K% d) U% a, T: ~( ~7 P. `回复 8# yubin1994
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  我说乃最近都不出现啊~~
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8 I7 a% M5 C% I   求高薪

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真正的大师永远都怀着一颗学徒的心

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发表于 2012-1-1 16:57:37 | 显示全部楼层
谢谢夜鸟大人

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发表于 2012-1-1 17:17:27 | 显示全部楼层
本帖最后由 Zenga 于 2012-1-1 17:19 编辑
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一直觉得最最普通的combo最有BD的价值,其实看BD video的一般都是新手,过了这个阶段一般都有一定的观察和学习能力,极少数人会依赖BD video
3 A* Y/ R* P' _6 }( s我觉得,BD video就是让新手combo入门和BD的学习而已7 {) r5 Z/ d  _/ J, m
然后现在其实也不是学BD的一个好时期,BD现在在国际上还没有一个统一的写法,以至于每个组织都有自己的写法甚至是每个人都有自己的写法,而且还有很多trick的名字也是还没统一,例如水蛇转和很多双手配合等等
real luck

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 楼主| 发表于 2012-1-1 17:19:29 | 显示全部楼层
回复 11# Zenga
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    受教了~& j! j5 J) p9 Q8 s; J& e) S
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    我把bd已经当成是转笔的一个部分来看待了....0 q+ |7 }7 }& E5 v1 [+ }3 P" t7 V& o
    【有点偏重了么】

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一个接近新手水平的弱逼

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发表于 2012-1-1 17:36:48 | 显示全部楼层
为毛我一看就记得招名啊……感觉招名什么的一定要记下来。
生涯旋转~

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YC

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发表于 2012-1-1 17:58:49 | 显示全部楼层
L在有心了 渣新果断受益..

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发表于 2012-1-1 18:35:51 | 显示全部楼层
还有一个误区我想要重申一下,bd ≠ bd video。我们没有理由去批判一位pser为什么不把bd放在视频里再加上四分之一速让我们看得更清楚。要知道制作bd的工作量是非常之大的,要屡次看慢放,记录招式。对于画质不好手速又快的片子来说,记录基本上就是眼睛受罪。对于一些指位不明朗的,跑屏的,有遮挡的部分还要自己去猜测,或者是根据笔的运行手的动作之类的做出推断。遇到RiAsON或者是Zasso,Baaron,Firefox,Freeman,Pyralux等等之类的pser更是有一种欲哭无泪的感觉……在做好bd之后再作为字幕导入视频更累。所以希望大家能够理解那些并不把bd做成字幕的pser们。  R" H2 m( N4 a; x& r
463947756 发表于 2012-1-1 15:49

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    幸好還有人懂得欣賞...
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