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发表于 2008-4-6 01:53:22
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招式难度系数表% H. J/ P1 G' R% z& g, B4 _
" w* G9 n$ ]2 t6 C. w6 T z s1.pass & charge(10)
% k3 w2 `+ y6 W" P0 X
# u, O4 x$ o( s# I1 P1.Charge Normal 1 ; e5 ~, Q- Z# Q+ A; h" K$ D) R S
2.Charge Reverse 1, g% ^3 h3 W7 P9 P. J$ a( y
3.Triangle Pass Normal 1.5
- W! x( A8 U0 v4 }! X4.Triangle Pass Reverse 1.5+ }- y* Z7 Y9 p6 w- P
5.Fingerpass Normal 1
1 I' T4 w8 A9 x6 {) H$ c6.Fingerpass Reverse 1) ~8 l0 V m( J2 |# H! V- w- ?, a
7.Twisted Sonic Normal 2
% }" T3 X" s; ]6 X2 Z8 X0 g8.Twisted Sonic Reverse 24 e. L8 y4 I4 G. w" w8 t' x S
9.Warped Sonic Normal 2' L, ^+ ]9 p& w
10.Warped Sonic Reverse 2
) y2 W+ t; v" r) o3 X! D $ _; {! Y4 I4 g9 {! j' C; u+ G
* i* X2 u* c+ T6 u4 F5 F2.sonic(15)
: V: d7 Y: e6 X' c- B" B2 n2 b ! L$ z0 G3 I) K. ~5 p1 ^ b
11.Sonic Normal 2' u8 d* c" d$ {; ]
12.Sonic Reverse 2
! ?/ z3 [+ T- m8 Y+ y8 [13.Inverse Sonic Normal 2.51 r2 T' h" ^5 }! A
14.Inverse Sonic Reverse 2.5
; X6 C& f$ e, j3 ~- O! q15.Sonic 2x Normal 2, y& m2 A# `+ b9 Q! U
16.Sonic 2x Reverse 2
4 w* W6 t% G+ H. K7 p% O( {17.Sonic Clip Normal 2
' ?# [# K! `7 u8 y5 l- O5 G5 f18.Sonic Clip Reverse 2$ S/ p8 w, C ?* [) q/ r- X
19.Invisible Sonic 2
6 ~9 u3 ~+ M2 h: [2 f3 R$ C1 A# [20.Demon Sonic Normal 2.5/ A8 i; B$ S j: k0 E8 W6 N
21.Angel Sonic Normal 32 X6 g* e+ G; o) _5 }
22.In-Out & Out-In Sonic 2.5( h8 C* l# _( W2 y0 b9 J
23.Side Sonic Normal 2.5. e$ M: s- o$ E( \8 u V0 G" {
24.Side Sonic Reverse 2.5: u. y9 L: Y* t$ _5 Y# k& x
25.Flush Sonic Normal 3
8 O$ z8 ~: C% q0 h& h. H6 }
+ }% A- U8 M7 \) `: y& g( j. }
/ w) |7 x9 R; I5 M5 E3.infinity(9)
: {% t* V3 Z! K8 x l) ?- V2 _. R7 C' k
26.Wiper Harmonic 1
# |# ~, z2 T5 g( K27.Figure 8 12 W" O. z* c) K2 `) }$ n4 R
28.Infinity Normal 1
0 H+ d. t0 Y" G) N4 ~1 H29.Infinity Reverse 1.5. Y Y w# m! o1 P; y r
30.Single Extended Infinity Normal 1
; Z% f8 R5 ^# O+ @/ m31.Single Extended Infinity Reverse 28 r4 Q; `$ R& N5 I& [3 x2 L) Q
32.Quadruple Infinity 2.5
; F* T+ D+ s* K0 [33.Quadruple Extended Infinity 2.5
! q/ Q6 ?( |; o. F% C34.Index Wiper Harmonic 2.5
7 E- F: T f* q0 p; d# ?* Y
+ v+ E# |' _( w& W& y) G2 `
. @4 ?. }! V [- J- B, E4.tap(8)
+ R" k, v* D4 o- n: g/ P, s # s* L, a' |/ V' |+ T! I1 Q J
35.Half Tap Normal 2
, ], A- H8 n; r: U& l) o* G7 m36.Half Tap Reverse 1.5
0 f# p7 x" G( C( e8 t37.Full Tap Normal 26 H" e: J- {+ K. n" L# l: d+ Y
38.Full Tap Reverse 2% j, f M( L3 r; Z. w( I; V
39.Back Tap Normal 1.5
`/ {" X; H7 B( w* Q/ [$ _40.Back Tap Reverse 1.5 ?& p+ V5 d, H$ ^& c! j" c+ m
41.X-tap 2
* T( u4 Q- [1 |42.Fingerless Fake Reverse 2
, H, S4 Z0 o6 f- ` : i8 F2 q. _2 v4 M8 t5 t; _4 D$ a D
, n; z" L/ _; r6 _$ N
5.around(26)+ Y6 B4 v5 K3 w; ? g0 M) T: v* u
7 M/ \; t2 K, L" K. Q+ P43.Thumb Around Normal 1) R6 |) ?( o2 [( I. E6 a8 V9 s) ?
44.Thumb Around Reverse 1.5
1 L, D- R' f0 @1 g3 V: Z+ B45.Index Around Normal 2
; L9 r7 v5 _$ f7 D46.Index Around Reverse 2/ m9 b- e* j3 G1 g
47.Middle Around Normal 2+ }" x6 Z! u. g5 i
48.Middle Around Reverse 2
3 q& z6 o1 w7 O+ q( R49.Ring Around Normal 2.5
. E% g4 B) X% u- V: S- O/ }50.Ring Around Reverse 3
0 o$ n7 E4 I) g: b7 y# A c51.Pinky Around Normal 3.5( ~) Y2 n" N" M
52.Pinky Around Reverse 3.5% a3 U* H* w+ q6 P5 K
53.Cardiod Normal 2
1 D1 z |, f. I' r54.Cardiod Reverse 27 ]7 ?% |1 d! h' ~$ t
55.Korean Extended Thumb Around Normal 2.5# q8 V2 T& c/ I
56.Fingerless Thumb Around Normal 2
8 R9 \8 q/ l) w- P- ~ W57.Fingerless Thumb Around Reverse 2
- D' S$ W2 B# z: q58.Back Around 20 x; C" E# S, @8 G! z
59.Fingerless Index Around 2
8 s$ p% f# B7 w6 h @, _60.Fingerless Middle Around 2, m% F' l3 {" \. e6 d4 X) D
61.Fingerless Ring Around 3
b/ f @1 Q1 w. l6 i% |( {$ [7 }62.Fingerless Pinky Around 3
6 Z- }0 }& i0 j( k% L- f63.Fingerless Korean Extended Thunb Around Normal 3
( r( ~9 \5 L. S64.Hand Around 3
; V9 [$ p% y9 g" ]5 A/ h0 s65.Neophyte Back Around 2: y9 F! R8 g9 V' o* ~
66.Neophyte Index Around Normal 24 C8 x5 i9 y4 i( k( s" \
67.Neophyte Index Around Reverse 2
$ Y2 H: V9 S7 L6 S* B T68.Side Ring Around 3.57 w& ]4 H) B. W4 G
/ L$ ~8 E5 X/ X; o E
# b( u: Z8 t& m9 @. w: W9 d6.shadow(7)
& D0 Z2 p' C& T9 V8 @" @ % _+ _4 `% ]$ ~- \. v, Z- e$ t! t
69.Shadow Normal 2: N2 _: O" O4 T
70.Shadow Reverse 2
$ A, X* D; w( V5 B, Y$ w71.Devil Sonic Normal 2.5: _& S+ F" ~! g# b/ a
72.Devil Sonic Reverse 2.5
, }# ^& G. e5 T+ m% Z: G73.Devil Around Normal 2.5/ O* A" l, F1 o; e5 d& W
74.Inverse Shadow Normal 38 c* E& T( t" {+ A
75.Inverse Shadow Revese 3.5- |( [& K9 g: }) s) j) F; Y. a
8 O. S8 |4 z1 d8 d7 t: ^* a
2 M) d( l; V3 _' r7 q3 }4 f7.spin(16)9 u5 [: d( N2 C4 ~. j* n
8 R4 j4 \% g! G; ] l- s2 Y
76.Thumb Spin Normal 2.5
; b6 t3 f& b, Z5 _1 e( }77.Thumb Spin Reverse 2.5
/ m4 ?; _; x, O' [: x8 y8 N9 |78.Extended Thumb Spin 2.5
, V: v: x, |# R79.Fingerless Extended Thumb Spin 32 s7 @6 m% b$ ^ B9 } o V1 p
80.Fake Reverse 3.5
; @; X( S: p4 {2 \ B" k8 E81.Index Spin 3.54 B7 Y( s: q$ Q* B7 `# R; B
82.Fake Index Spin 4: [6 H5 \1 C7 ]" U. N/ [" G
83.Basketball Spin 4.5
4 ~$ {$ ^# ?* c, e) I U84.Basketball Spin Reverse 5
$ Q9 t: l+ Y0 h85.Back Spin Normal 3.5+ w) X( S2 F/ d* n/ h. k5 r
86.Pinky Spin 4
) P4 ?; y. B0 _# d! R87.Palm Spin Normal 3
8 U9 u/ p0 k( W) {88.Palm Spin Reverse 3.54 @$ P" }- O. r9 g
89.Fingerless Thumb Spin Normal 3
k, f! k7 q) i6 a7 w/ i90.Fingerless Thumb Spin Reverse 3! O2 o. ]) G) |
91.Back Spin Reverse 12-34 4
9 ^& r1 z% Q" q0 R
# z3 ~2 e1 n& a0 @1 O & r3 O2 b+ Q! f) X# [7 w
8.air(9)0 _5 l, o/ ?3 e: e
' E& @# ]. s6 l5 g0 T" i2 L92.Thumb Around To Air 3! b& t+ e7 |( k- ?- G; G
93.Thumb Around Reverse To Air 3+ g7 u" Q' Q/ q6 q, M1 [
94.Index Around To Air 3
/ o% m ?0 g1 G0 M; x" x; d% W95.Index Around Reverse To Air 3
( {- m) w6 I4 L96.Back Spin To Air 3.5
) \; ^- e3 q: L" @4 I2 E% [" l97.Thumb Spin To Air 3
/ H2 C. C0 e. v- X7 `8 n- T/ w! o6 w98.Infinity To Air 2.52 E8 [ C& \7 n1 ~7 w7 d9 c
99.Tap To Air 3
! l1 w5 `7 v1 @) i% @4 |# h$ X G" _100.Leigun 2; C" n2 |: o9 ]+ I) \8 d
# W$ h7 C4 N. S, K( J/ W[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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