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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表
" R2 K' r( S. H4 Z" m! R. C# L3 f. a" N# T0 K
1.pass & charge(10)
$ ?5 j+ i$ k8 o5 F( V' W) l, ] $ T, J1 N: t. Z/ C3 V
1.Charge Normal 1
- {1 W1 {- x8 X+ C* {) c2.Charge Reverse 16 f% D8 H5 C% a
3.Triangle Pass Normal 1.5
% r9 E% E+ u' a$ Q. K& k4.Triangle Pass Reverse 1.55 W9 J: A% S; \, w, T. R
5.Fingerpass Normal 1
/ `) L) z- |! } T6.Fingerpass Reverse 1. a& t5 L* j8 |" p2 `
7.Twisted Sonic Normal 2) Z2 _7 ^' f( s
8.Twisted Sonic Reverse 2( B8 ?* [, c4 i
9.Warped Sonic Normal 2
8 N) _! R S( I- |% l10.Warped Sonic Reverse 2% s) b7 Q3 v. k) p8 D
& V& }+ P+ S/ T0 t. [/ z " C! V7 Q: P& x( N+ {# x
2.sonic(15)
& P8 S* j# P2 d' R0 g2 j ) n/ j8 K7 s1 ?' I2 E
11.Sonic Normal 2
/ \/ a$ y) Y9 ^12.Sonic Reverse 2# Y9 a/ A# `0 O9 a
13.Inverse Sonic Normal 2.5! ?- F3 n) V* F. h/ o
14.Inverse Sonic Reverse 2.5
: C- p0 V8 g7 v+ y1 j% v0 i15.Sonic 2x Normal 2
7 R" X8 y% d4 ^! q9 }16.Sonic 2x Reverse 23 a6 x2 [: A3 F ]2 \7 ?& u
17.Sonic Clip Normal 2, @3 Y8 Y( l! a8 }
18.Sonic Clip Reverse 2 o, a# ?6 a, b- O
19.Invisible Sonic 2/ D' H; T: V/ {, t4 P" H6 o! a3 }
20.Demon Sonic Normal 2.5: L# {# e! v' F8 n
21.Angel Sonic Normal 3' V- \: {# R* Z* ^3 R
22.In-Out & Out-In Sonic 2.5/ a+ P4 W+ o# U2 l3 m; S
23.Side Sonic Normal 2.5+ j' W* u0 f8 O% C2 g2 h K
24.Side Sonic Reverse 2.5
3 i- C0 T: L- f" D2 {9 j25.Flush Sonic Normal 3( [/ U/ S& B- q2 Q" H% I1 B
! q t! A2 |7 {+ x) G5 C$ B 3 c" r9 Y/ c, E" g& [$ f4 M
3.infinity(9)
9 Q+ Q# `4 B& b/ ^2 e% W4 f3 S & k2 z9 N( ^+ w7 [. l6 w) G" z! D
26.Wiper Harmonic 1' z# C% ]3 ?# d o2 S" F4 E
27.Figure 8 13 L. d& ?* q, z- P" Z
28.Infinity Normal 1% m$ s3 V0 U8 Q+ ?0 V' H
29.Infinity Reverse 1.5
: m6 w8 i3 \! Q( E; k30.Single Extended Infinity Normal 1
5 A6 y, M# s/ N. Z31.Single Extended Infinity Reverse 2
) v2 K: F9 z1 I3 ]+ }32.Quadruple Infinity 2.5
/ R; G( n2 g5 d8 V2 c' ?% |( _33.Quadruple Extended Infinity 2.5
: H1 G( ?; K0 D" e# v% }34.Index Wiper Harmonic 2.56 d$ |4 Q' U8 m
2 `3 f3 T5 i: c u1 }5 w/ V! s
8 @1 ^# |8 l, q* R) C
4.tap(8)
D/ @) C4 f9 _ ~
# x0 }+ n: [9 b @35.Half Tap Normal 2
6 a Z$ R* j5 B0 K4 b4 z36.Half Tap Reverse 1.5
4 O0 l4 _: f" x37.Full Tap Normal 2
' Z% K) c0 J8 k- E38.Full Tap Reverse 2 y# I9 O3 E. l. ~% i( S
39.Back Tap Normal 1.5
; p$ v6 p, D$ J40.Back Tap Reverse 1.57 u5 z7 q1 d& q1 o1 [# b3 G$ L" u7 \
41.X-tap 2: y6 r- O; i! s. V% `
42.Fingerless Fake Reverse 2
9 Z `9 \" |. q: S$ j+ D# Q$ o1 A
! J+ s% ]8 F- G . }$ m( c0 b0 {) r# [: R6 @
5.around(26)
( |6 T9 I9 C0 j, J- T6 X
" V8 h& e# u3 |43.Thumb Around Normal 1
7 ]3 g* g: y+ l9 Q, J44.Thumb Around Reverse 1.5" S! J/ j) U6 B, D/ @
45.Index Around Normal 2
5 S7 N9 ]$ d; e3 w5 y* K& Y9 i46.Index Around Reverse 2
) N( d; o# p" g9 h3 J( w+ h0 i: P. S47.Middle Around Normal 2
4 W/ t" \" m. U$ \& X }2 ]+ z+ ~48.Middle Around Reverse 2
L1 s' d. ^; v: N% C7 B- r4 O0 l49.Ring Around Normal 2.55 n: t# D7 v1 K4 G
50.Ring Around Reverse 3
' T, F) ^2 ?" a' Y51.Pinky Around Normal 3.5
+ n9 j; k4 W( h/ w+ z6 M52.Pinky Around Reverse 3.5
+ A% v+ S6 d5 z53.Cardiod Normal 2
+ w7 a8 O1 t1 Y. L' D+ c) m54.Cardiod Reverse 2
( [5 H* e6 r. s1 m4 q. a7 @7 e1 d: }55.Korean Extended Thumb Around Normal 2.5% r8 k, o' }% c
56.Fingerless Thumb Around Normal 22 X3 f2 h$ m& {1 M4 H
57.Fingerless Thumb Around Reverse 2
) |" ]- b$ e# X) B( F, i0 }- J58.Back Around 2- m5 H. B$ M9 ]2 e& ?: a7 q
59.Fingerless Index Around 2! O$ G7 g8 p, r7 v- m6 I! X
60.Fingerless Middle Around 27 y, |; u0 c1 w* B+ x& a/ u
61.Fingerless Ring Around 3
4 v" Z9 w- W# f( e0 r0 o& S' a62.Fingerless Pinky Around 3
9 [3 t9 R `5 O% r63.Fingerless Korean Extended Thunb Around Normal 3
; A i* T6 u/ Y5 L64.Hand Around 39 `& T5 C* n6 Q
65.Neophyte Back Around 27 O9 _; a! A& S# N! q' t
66.Neophyte Index Around Normal 26 l6 g6 a! l" U- X& H; [
67.Neophyte Index Around Reverse 2" ?% d) k: V3 }* _- \! T
68.Side Ring Around 3.5( w" F$ @9 M! y; h1 b/ N5 u( X
* m5 [) l! |0 w& j1 s2 s: G" T1 q
2 A. c+ U/ @0 d; _( v# K2 H: ]6.shadow(7)
- G$ _$ b4 S; g5 T) r& Y
X7 ~) s+ g3 R; L0 Q69.Shadow Normal 2
8 z w8 w, k# i& S70.Shadow Reverse 2
$ ]$ I0 W! t$ H% }) U- |* h71.Devil Sonic Normal 2.55 P& F5 e. u, ?' N3 Y8 C
72.Devil Sonic Reverse 2.5
. C" Y2 v! K3 y1 u' q( p( `73.Devil Around Normal 2.5
( K3 v$ V {! G) r0 \7 H74.Inverse Shadow Normal 33 J9 v/ Z) c% Q' X
75.Inverse Shadow Revese 3.5
' t( W7 J! P) V2 B' V1 h% | h6 V
$ F9 E' ]3 [9 A5 F5 e* r ; x5 N0 B U7 ?& v A
7.spin(16)
) k7 \* r2 J! }8 [) z E9 J 7 y; ?1 \; ~9 {1 i
76.Thumb Spin Normal 2.5
, O$ c% S; _# k77.Thumb Spin Reverse 2.5
( ^: a1 c" C, U" V% }4 A2 x78.Extended Thumb Spin 2.57 I! ~4 i2 T* h/ u6 D2 S
79.Fingerless Extended Thumb Spin 3( j) t. l4 i( F% e- ^5 y
80.Fake Reverse 3.5
9 B3 X4 N0 `2 B3 O7 w- E81.Index Spin 3.5& y* [9 @& n% I! a2 n. i
82.Fake Index Spin 4
- T9 ~, G/ @5 F7 w83.Basketball Spin 4.5
+ v( m5 I9 c6 J; D- ]! L4 l84.Basketball Spin Reverse 5; M6 ?# D# E2 H/ M2 l. I
85.Back Spin Normal 3.5
5 @# M2 Q: O8 n: W) K/ ?86.Pinky Spin 4
$ l4 x- N1 G: {6 a4 Y2 F- i87.Palm Spin Normal 3, }& K; J% e; ^, {7 v
88.Palm Spin Reverse 3.5
+ Y" ], V2 i9 V" C8 p8 o/ s8 N89.Fingerless Thumb Spin Normal 3' x! C4 I9 @. R8 \7 f- [
90.Fingerless Thumb Spin Reverse 3
: l% X. Z- A: Y" \( S91.Back Spin Reverse 12-34 4' _; _/ s( v( t7 e5 H
1 p% W0 m ~5 p ! K% D" @4 V e# [' Q6 z. t/ W
8.air(9), D" e t/ K. {7 J1 l/ r
, \5 L" j+ N8 A, `4 L- I, d2 q92.Thumb Around To Air 3. h. Q- K8 R& x' N# Y. v
93.Thumb Around Reverse To Air 3
" K' N" t7 F2 h9 W4 A3 P# { P94.Index Around To Air 34 h. Y8 J7 e1 |! h% ~6 A/ N$ O
95.Index Around Reverse To Air 3
9 n1 g7 N% P. c& d96.Back Spin To Air 3.50 t: g* D$ ~, F6 X# i' T& r
97.Thumb Spin To Air 3
: y5 c6 ]+ n0 X! I' K8 F& F% l5 M98.Infinity To Air 2.5
+ j9 E4 \3 e K( g) H99.Tap To Air 3" o1 ^0 [: u3 B( y6 C' ~9 Z
100.Leigun 2
% ]/ j o2 O" A+ c: m$ f! }. M9 ^4 T: c, ^" z, }4 P2 A5 M0 W
[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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