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发表于 2008-4-6 01:53:22
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招式难度系数表( O" {, j' ?4 e$ ~$ k' ^0 C
# h! F0 G+ y. h% z
1.pass & charge(10); q2 k h/ @& U5 s8 d5 s' L
7 ]( H' _6 i0 R% m$ h) A1.Charge Normal 1
! L; U0 u# \" l g9 I2 ]! w4 M2.Charge Reverse 1
6 v0 Y& k, ~% m- h3.Triangle Pass Normal 1.5! `9 I' {# v3 g! ^/ w
4.Triangle Pass Reverse 1.5$ P' i) G6 f( {3 ~: S
5.Fingerpass Normal 1
7 B( ]/ B$ P3 S+ }6.Fingerpass Reverse 1
. i( I( N$ i& b! ]8 |7.Twisted Sonic Normal 2/ j, X6 R3 [4 p) `# n' S; G
8.Twisted Sonic Reverse 2
; p7 z" q D5 t- | Y" P n9.Warped Sonic Normal 2
$ T; V# p, ]5 I( S1 W3 ]) |10.Warped Sonic Reverse 2
7 @) l9 t5 C1 z+ H2 `) m
: Y" Y4 }6 |" a& v: H4 i) W* {8 K+ q. v
8 m3 y9 k" f0 R" @/ F2.sonic(15)
9 ]$ j5 s1 Z6 R+ e) W/ S
7 ?5 p7 N5 F" }6 m11.Sonic Normal 22 n. u+ j/ N7 |; Z/ Z/ C4 v) R, |* t8 k
12.Sonic Reverse 2
: P* k, v1 J6 d3 s1 v13.Inverse Sonic Normal 2.5
& _: Z2 R: B! `* j# a& o14.Inverse Sonic Reverse 2.5) d# x6 N9 z1 R+ }! P$ v0 [
15.Sonic 2x Normal 2
. X3 [% x0 Y' s% m& b) B) F7 k16.Sonic 2x Reverse 2
5 j# {! ` E! t, D* Y( g# ^17.Sonic Clip Normal 2
$ w W( r/ z6 x" y: ]. `0 c# z- H18.Sonic Clip Reverse 2
" b9 ~- P) `0 f19.Invisible Sonic 26 X) H2 ], q" d, E$ g
20.Demon Sonic Normal 2.50 Y; D n h; T9 l7 W
21.Angel Sonic Normal 3$ n$ U/ Y- y7 k
22.In-Out & Out-In Sonic 2.5
' s2 u7 `( a. J; i# A7 W; P3 m23.Side Sonic Normal 2.5
6 O7 t1 G7 F5 S' ]" z/ p24.Side Sonic Reverse 2.56 a7 w' Y: E' g t
25.Flush Sonic Normal 38 t8 ?+ N, l. v, H2 c
1 @. _! G& d( d0 Z7 I9 d! N
# u6 s- R( B. W( U- d3.infinity(9)
+ m9 A3 a5 N- S" A$ ?: D
|) Z, h7 h( c; [4 _9 r+ Q26.Wiper Harmonic 1
4 e9 n" v$ V& j27.Figure 8 1' ^3 |' C3 _# O0 ^) ~8 h
28.Infinity Normal 1! v" V9 x- |* R& J4 |
29.Infinity Reverse 1.5( ?( Q3 O7 t) T& u! t4 S& w
30.Single Extended Infinity Normal 1
) N7 ?/ d$ U+ O# L3 h! ]- n31.Single Extended Infinity Reverse 2, D: k2 e, p S; a4 i
32.Quadruple Infinity 2.51 B- M) ]- H2 ^8 ?
33.Quadruple Extended Infinity 2.59 J: T/ a( |. H: `/ o1 y
34.Index Wiper Harmonic 2.5$ Y G4 e! P7 z4 f! l
" o8 |0 P% f) F5 w( J
* H& z: N$ ]( ^# l4.tap(8)
1 s2 z+ p) V e. L# h3 A 1 P& ]8 E# P0 R7 _3 p7 ?& w" r
35.Half Tap Normal 2
$ P# g+ _7 S) {7 J1 Z36.Half Tap Reverse 1.5
7 @2 v) ^) l& X* t. X" v1 Q- a3 v37.Full Tap Normal 2
8 @5 z+ V# B; [/ m- Y/ S# m38.Full Tap Reverse 24 u, W) M3 m$ }' h
39.Back Tap Normal 1.5; W6 A' e N0 O5 x: `
40.Back Tap Reverse 1.5
1 Z1 b. d+ s% t$ V% X5 S+ ?41.X-tap 2
" C e$ D0 \" E! N8 F7 b42.Fingerless Fake Reverse 2
. r7 S' U3 C! W8 X
6 G/ r9 }" b: I* V / E3 i s/ n T8 ^, f5 o: i! R" V
5.around(26)
1 K( M- a" w$ K2 I3 |* T5 B
4 _. E o+ F$ K4 D43.Thumb Around Normal 1
; |6 e1 P2 m' ^3 p8 k/ ]44.Thumb Around Reverse 1.5
% z2 ?/ n" |5 \5 X- U45.Index Around Normal 2, m" l- L( X7 S) K0 C* ?- ]
46.Index Around Reverse 2
# U1 J# o" k/ o2 S; b47.Middle Around Normal 28 z2 I* `- {5 ]) t
48.Middle Around Reverse 2
u _3 Z( Y4 P. p1 k) c1 h% f49.Ring Around Normal 2.5
$ ^( e1 k6 B# i& E! E" P! o50.Ring Around Reverse 3' N8 g) O- \/ _3 L: o; F! c D
51.Pinky Around Normal 3.5
) u, X7 l0 K6 T9 z" b52.Pinky Around Reverse 3.5 Q( S" u% z% ]+ t
53.Cardiod Normal 2, G l8 d) j/ O1 J9 V% m6 W! n
54.Cardiod Reverse 2% L/ F5 L Z6 k+ S; i) R/ r* {
55.Korean Extended Thumb Around Normal 2.5
! d R# f2 L% A% P) S& c4 i56.Fingerless Thumb Around Normal 2: _+ z% b1 u( m4 V
57.Fingerless Thumb Around Reverse 2: v* [# u! J! m- d# ?# r' Z
58.Back Around 2
9 p( V0 x, a( O5 `( S. \8 b9 k+ E59.Fingerless Index Around 2
* V3 n# q0 j! j m1 c5 d2 D60.Fingerless Middle Around 2+ a z# e5 P: u0 H. B' k* f
61.Fingerless Ring Around 3
. p. A7 Q- i+ V4 E; J5 x62.Fingerless Pinky Around 3
' [) ~% `9 Y; w! L63.Fingerless Korean Extended Thunb Around Normal 3/ f2 `! e" V. O" q0 l0 C( I. L
64.Hand Around 37 W5 r1 s0 L( c2 m; ~
65.Neophyte Back Around 2& B) k9 g8 G' z) f' a
66.Neophyte Index Around Normal 2
" I# v9 q8 V) Y! ]. `" Y67.Neophyte Index Around Reverse 21 o* L' ~1 n- k! I, m
68.Side Ring Around 3.5
0 a. g9 G5 ~; T5 y 0 d9 ~& C2 ]& C6 h4 w
, i& A9 S" ~7 i0 C- b6.shadow(7)0 {; {' [8 Z/ r, k- H; V" u( q
+ M* m1 J5 u& k5 k9 O
69.Shadow Normal 2. }# c6 M* ^5 v7 K- l/ p
70.Shadow Reverse 2
) n8 H) l0 }8 O7 R- m1 s0 W71.Devil Sonic Normal 2.5
3 O' h. [8 a' M( m: P7 P* _72.Devil Sonic Reverse 2.5 G! u! X# U" M9 |% r2 T) K. M
73.Devil Around Normal 2.5
4 n/ \& [8 ^* n6 A& f0 g) N ]. B74.Inverse Shadow Normal 38 g. d$ ^# Q" H' \7 h0 @
75.Inverse Shadow Revese 3.5
: L! `( p+ o h @' w! G! Y9 F
: r& x1 S& C3 Z, t2 R5 D# w0 E- P7.spin(16)
( v9 L. o' Q6 y) v1 ~3 m+ M
9 K( b7 u5 O1 M& i76.Thumb Spin Normal 2.5% ?9 m) a0 ~& b' R' `& i
77.Thumb Spin Reverse 2.5. }" I& h8 ^8 v* a
78.Extended Thumb Spin 2.5
) \* M! m5 w. I1 Y, l n79.Fingerless Extended Thumb Spin 3
/ c- ?& v; v4 k3 s# `6 W' n80.Fake Reverse 3.5
+ k; G5 |) t h; i: b& |81.Index Spin 3.5
! T% E3 u2 }" m4 h% s82.Fake Index Spin 4
: L1 _7 ?$ G) j" Z7 N. N83.Basketball Spin 4.5
- H4 G* u M" {84.Basketball Spin Reverse 5
3 F0 ?- ]4 m2 D" A( I' `0 N3 `& i85.Back Spin Normal 3.5
, [/ u3 O! U8 s' U5 |86.Pinky Spin 4& _( |) y, h- v! s. d& [
87.Palm Spin Normal 3
+ y* G. g2 p# U/ n88.Palm Spin Reverse 3.5
% b' ]% U5 @& {8 J" ^' g89.Fingerless Thumb Spin Normal 3
2 R+ A+ o- [: c90.Fingerless Thumb Spin Reverse 31 o) ^5 x8 Z8 M {
91.Back Spin Reverse 12-34 4
& v9 Q5 B& q9 o% g! N
5 l3 R. o2 }2 H7 u + n- R7 L7 ^- }+ O4 j& w- b; Y
8.air(9)9 t% [6 ]4 ?9 D- S/ [
2 R8 C5 s9 }- f, I+ V, h9 a0 e92.Thumb Around To Air 3
. _% A, W: z: ]. B9 C93.Thumb Around Reverse To Air 3/ X9 [5 e2 {% r7 f7 _' g
94.Index Around To Air 3" E' i5 x+ ?2 I, _
95.Index Around Reverse To Air 38 f( v! v# Q; M/ V+ H
96.Back Spin To Air 3.5; }# Q" L5 R- l. [4 ?
97.Thumb Spin To Air 3
P& A1 z- w# J# a98.Infinity To Air 2.5
. x& @4 h2 B7 U$ p99.Tap To Air 34 n. s4 f0 }; L/ Z+ t6 k4 l1 h
100.Leigun 2
1 I( M$ t+ Z, g" s) c0 p& \$ B% O
. D9 |/ m# o' s: [5 x, S2 R[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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