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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表3 y5 ^7 R0 J% F G
0 @2 t" o) z9 q
1.pass & charge(10)
: l! }( I. h1 ^0 i2 X4 h8 B
) S D: q1 ]; @; B4 z1.Charge Normal 1
) c" O% w5 s1 E% z$ o2.Charge Reverse 1; ?" v4 ~; p4 e
3.Triangle Pass Normal 1.5
8 ~' X P' R; E, \! @4.Triangle Pass Reverse 1.5
/ B+ |$ z' t( ?' p* u3 F! V6 ~7 X8 {5.Fingerpass Normal 11 F; J* }& @4 e( M8 O- ~
6.Fingerpass Reverse 1
* ^( T/ x H' O0 v& Y+ k7.Twisted Sonic Normal 2* J. }, ~7 E+ G+ {5 o: i5 A
8.Twisted Sonic Reverse 2
& F4 T. q3 ~+ t1 C9.Warped Sonic Normal 2
' ~9 [6 `" h" T/ X( S8 {10.Warped Sonic Reverse 2
5 k y2 [% }6 h a + U6 D7 ?& q1 P% w2 D' A, p
, \% F* {, ^6 }' j) ~8 ^
2.sonic(15)+ G% T0 v7 W5 V& n1 ^3 C
& H8 g+ l: I, H
11.Sonic Normal 2# l/ [; d9 w. l0 ]: ?; D/ Z# h, S& @
12.Sonic Reverse 2% L% I6 Y2 ~4 J; _+ p9 m1 E& Q
13.Inverse Sonic Normal 2.5
( W7 M+ U" X) g14.Inverse Sonic Reverse 2.56 q5 I' G( Y+ O& t! ^$ F
15.Sonic 2x Normal 2# L+ W) A7 @; F2 O' u. |: F/ F
16.Sonic 2x Reverse 2
z/ D9 H! ?; Z; w17.Sonic Clip Normal 27 x+ O3 D' z, h1 U0 S
18.Sonic Clip Reverse 2
" P; A y( \8 ~6 l( Q* v7 E19.Invisible Sonic 25 T n) y3 u- R
20.Demon Sonic Normal 2.5$ ^0 I9 ?! g6 a% M4 S
21.Angel Sonic Normal 3
5 Y( |$ S- z! K- C6 e9 z22.In-Out & Out-In Sonic 2.5" T0 D1 g, n; g; B
23.Side Sonic Normal 2.5# M; F+ O @" R$ a* A
24.Side Sonic Reverse 2.5% @. l% v* u, |6 [" {; V
25.Flush Sonic Normal 3/ g( u9 E$ A. q, O+ H! J
/ K! ~0 l8 y2 l) o( Y- [: ^3 e% L
( t# |2 B A% N. i3.infinity(9)
2 e3 m* b5 `/ B
1 r2 p$ F+ K8 A3 q26.Wiper Harmonic 16 p( Q# h' F$ g: J/ j6 b- B
27.Figure 8 11 q1 j! q9 o# M( N. ^
28.Infinity Normal 1- ?+ }# ?* o4 s; J) U
29.Infinity Reverse 1.5# f* k2 i1 W5 m! m9 |
30.Single Extended Infinity Normal 1. G2 u* s( X! a/ G/ E
31.Single Extended Infinity Reverse 2- {$ N, E/ C( y. q" h' m5 L
32.Quadruple Infinity 2.5
. T3 X/ y$ z7 U5 ?+ k, t33.Quadruple Extended Infinity 2.5
* k# ^; V0 t4 I34.Index Wiper Harmonic 2.5+ v2 [ R( j' F8 z k7 c
1 [$ F; K! O0 U% Z+ R; L4 {7 B
! C1 w" @3 `6 @+ x$ S s5 c4.tap(8)+ M6 w5 n& V# ~* {0 Z" m! h
/ N' O( {, v" r1 e
35.Half Tap Normal 2
- h) k7 u- g+ Z, ]7 t( _$ z/ C36.Half Tap Reverse 1.5
& L9 c8 {6 D5 C* U$ n* f1 U/ l" P37.Full Tap Normal 2
- n4 n- ^3 j% a4 s% q+ a/ L38.Full Tap Reverse 26 b7 e! E3 c, r& w5 v+ L W
39.Back Tap Normal 1.55 {; j$ c7 W* y* @8 Z
40.Back Tap Reverse 1.52 i) M" `! [4 w+ m& l
41.X-tap 20 g1 `4 W" p. J
42.Fingerless Fake Reverse 2
7 I! A) P) v: K) |( w: W
- ?2 T1 L/ I. e: U8 h
% Y+ B. Y5 N2 T* [1 _% S( M5.around(26) Y5 j% r# \1 }7 W8 P( b/ f
+ Z8 ~( u# f% ^$ E7 `3 `43.Thumb Around Normal 1
+ u. x+ A# M5 p( |44.Thumb Around Reverse 1.59 j, S# d0 H c& }+ ^6 V
45.Index Around Normal 2
* C3 A# v5 `4 Q- w# ^; B, y) z46.Index Around Reverse 2
! Y7 V2 ?( N$ m47.Middle Around Normal 2
) U, I8 x* c. x# J4 n0 P. l& E) d48.Middle Around Reverse 2
% {" K9 q6 V! X0 E9 o3 x49.Ring Around Normal 2.53 h8 {1 `* j& r* L; z% v: h/ D
50.Ring Around Reverse 30 p$ n: q5 {; Q, y. }) c
51.Pinky Around Normal 3.5" [6 p. ?0 `( ^ w
52.Pinky Around Reverse 3.5
4 ~" w- l" @7 B, |( t53.Cardiod Normal 2
9 U' x* e' _3 y6 _' A54.Cardiod Reverse 2
- ?* q! A* K, i, J55.Korean Extended Thumb Around Normal 2.5
+ `% l, h0 ]4 |# G C9 E! E+ K56.Fingerless Thumb Around Normal 2" I/ H, Y( d7 Q/ T @' z2 N
57.Fingerless Thumb Around Reverse 2 _* q- q/ C+ W9 \) u
58.Back Around 2
" H- ?# l+ a* `+ U59.Fingerless Index Around 2! Z% x g: d6 f% h
60.Fingerless Middle Around 2
5 P3 n7 ]# w$ H9 ]61.Fingerless Ring Around 37 y; i# r* J% W8 G& A
62.Fingerless Pinky Around 3
. ~; ^# R4 _- A0 E3 w! R7 p63.Fingerless Korean Extended Thunb Around Normal 3' F5 Y' C; V! i$ T7 b5 O+ O* u; N
64.Hand Around 3
. L) |) l& q6 ~8 ]/ o% Y$ p0 t# q65.Neophyte Back Around 2
C( `- e! ?8 X3 D+ K) u66.Neophyte Index Around Normal 26 {6 h9 n! d8 _. @$ p( J/ I
67.Neophyte Index Around Reverse 2" I5 E8 s+ @$ t7 y' X
68.Side Ring Around 3.59 u4 {" T& J6 j2 p$ S {
; I, `$ H' N; y* [& H2 B$ Y
/ o/ x3 u I+ j% o6.shadow(7)
% }6 p3 n; Z7 Q6 E 1 H4 W) X, @6 B
69.Shadow Normal 2! L4 D I, n3 M# B4 y' O) P8 l
70.Shadow Reverse 2
4 j r/ K9 L1 {2 b7 s: X0 g71.Devil Sonic Normal 2.5' w6 _* Z* N0 [: J4 {
72.Devil Sonic Reverse 2.5/ B/ t" w7 L C
73.Devil Around Normal 2.5- F# S5 ^7 k: R/ e0 M# g- p: o
74.Inverse Shadow Normal 3
$ j0 ]* E6 j& d2 A75.Inverse Shadow Revese 3.5 Z; Z, d ?7 ^0 l" ]9 k2 Y. [
5 I$ }# a8 A: ^/ C! E" e
0 H) ~& a7 y1 @4 L6 x+ L
7.spin(16)
, Z* [, U, G: w0 x5 m$ u
5 g1 }& h n- f! O( |76.Thumb Spin Normal 2.5
], A' k0 k: Q3 u+ e5 ]77.Thumb Spin Reverse 2.5
' O0 T1 N4 {& K% W78.Extended Thumb Spin 2.5
" r* M3 Y; b* q: N+ q; F79.Fingerless Extended Thumb Spin 3
/ l1 `" m* g0 Q p80.Fake Reverse 3.59 X' `0 V3 S' \
81.Index Spin 3.5
& ] r; U2 v( |; }3 j" r82.Fake Index Spin 4' o) i! I! f/ L0 m
83.Basketball Spin 4.5
9 ]8 x7 N3 C3 a7 O84.Basketball Spin Reverse 5
5 h. `3 b1 x7 O0 |2 E- W) T85.Back Spin Normal 3.59 R! N9 o0 T1 J0 r7 q. V
86.Pinky Spin 4
" ~* l2 `0 ^% T/ l2 K# J87.Palm Spin Normal 3& m' M" Z4 f1 Q; O: U/ Z, \
88.Palm Spin Reverse 3.59 p; R" P! x% |5 q& G
89.Fingerless Thumb Spin Normal 3
$ M' d: [$ y3 v5 w1 d90.Fingerless Thumb Spin Reverse 3
3 z+ G1 f* w4 J' m F' L91.Back Spin Reverse 12-34 4, U" K: l5 B% s- z g4 ]9 E, Y
# n! c8 Q6 ?# I# K6 E; q& _$ O 7 h, b$ B0 [* P8 ?+ t
8.air(9)
+ P$ N# k% p& E+ X4 } k) I" s / Q& Q/ v" i- t+ K2 l/ r$ t7 C4 d
92.Thumb Around To Air 3! ]$ Q2 r# {, v+ I! C
93.Thumb Around Reverse To Air 3
& S- ^- P0 k% |! o94.Index Around To Air 3# B; R" u5 J! U& V
95.Index Around Reverse To Air 3! W) x8 G0 {: c% z' S
96.Back Spin To Air 3.5; z' d ?/ y$ @8 v& T
97.Thumb Spin To Air 3 S T9 ^- O# J7 }0 Z5 `! L6 h
98.Infinity To Air 2.5
# K; Z6 A# ]- `! I% \2 g4 e# S) I$ w99.Tap To Air 3- D3 n3 w' C; u& E' d
100.Leigun 24 E9 w7 c* s# A8 D* `
. F0 N; t3 @6 o6 h8 u[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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