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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
6 Y7 Z0 d4 w4 g1 w8 E/ x1 v招式难度系数表
* z! O I; q0 e: t# M/ ?
# s; y# [7 T$ q5 i8 u: K y" I' x1.pass & charge(10)- ^) _+ _. C; r" K3 s2 @+ `* b
; G. D- P/ t( F; ^# W. A
1.Charge Normal 1 5 a* R& e }9 d* L* N! Y1 `" f& s
2.Charge Reverse 1
" F/ | M6 }! z; I4 x. n3.Triangle Pass Normal 1.5/ f' w/ U% m/ I: S( H
4.Triangle Pass Reverse 1.5
, n; |. O9 ^ R& c* P; @5.Fingerpass Normal 1
2 Y, d6 ?( ^5 M/ L o6.Fingerpass Reverse 15 s' N: |, ~& `0 E
7.Twisted Sonic Normal 26 R/ C5 z% U- @1 ]. F5 O
8.Twisted Sonic Reverse 2( g, @) o% r8 Q' V' ~ e" Y
9.Warped Sonic Normal 2
, K: p" O8 w! n10.Warped Sonic Reverse 2 V% A( O* k/ d9 |3 `
, {1 P$ d0 p9 _. R
5 W$ A5 }5 A; R, N2 }1 ~
2.sonic(15)$ E% k, A; c* c* y5 y& ]/ F7 y
' F" k- o7 C. l- h
11.Sonic Normal 2% R0 M' |$ S! O2 d( i
12.Sonic Reverse 2
0 |1 h: J: N/ v% z8 n3 ^* D0 h13.Inverse Sonic Normal 2.58 d4 ?1 c$ O4 y+ j
14.Inverse Sonic Reverse 2.50 `0 s- X; d; `8 h+ M' Q
15.Sonic 2x Normal 2- n( @3 W. V! z; T8 G
16.Sonic 2x Reverse 2& N/ O% }4 e1 P
17.Sonic Clip Normal 2
; L4 W0 c: j0 H. ?2 z7 S6 b18.Sonic Clip Reverse 2
, J- m1 k) Y H- |7 m19.Invisible Sonic 2
! q% r7 b8 b. v' v& D4 L" b7 z( T20.Demon Sonic Normal 2.5! }, L* U6 ~/ T) w* S9 {' U
21.Angel Sonic Normal 3
5 W4 |8 m8 o2 W( k+ j: y4 ~" c3 m22.In-Out & Out-In Sonic 2.59 ]& Y& C4 S+ ?' Z4 A
23.Side Sonic Normal 2.5
5 I& C/ {' R- I; L24.Side Sonic Reverse 2.5) r4 @ |. ]& R9 d3 K
25.Flush Sonic Normal 3
I$ x. c3 }9 O& e4 e, v- J$ W% x9 ~3 `: P7 p, _, _4 A9 d
2 T% U5 x' [6 C- d3.infinity(9)
$ t) _* M$ N3 J$ A
5 O2 n- y G* U, ?: ]% N4 g26.Wiper Harmonic 1
s: J; y9 c) K2 C7 @27.Figure 8 1$ M7 c8 y2 z& l& \3 O4 N7 J, z. I. Y
28.Infinity Normal 18 t# N2 X) Q4 I$ ]: E d, y
29.Infinity Reverse 1.5
: D% U: a- t/ F" D30.Single Extended Infinity Normal 1' b" y, l8 h G6 p0 n
31.Single Extended Infinity Reverse 2* e# y! a% j& f% o: e1 f9 O3 d
32.Quadruple Infinity 2.5; `3 E$ Z. c6 p* v7 N7 x' V b# ?2 p
33.Quadruple Extended Infinity 2.59 R' O( u6 o1 h. L9 D9 P
34.Index Wiper Harmonic 2.5* s5 l: J) y9 e3 W; S
, c" x" r! t( d2 l7 v& {
; R: s& U; N5 i8 C" L
4.tap(8)( Z6 [# s3 ^- v
% w, F: b b" l L9 T! ?8 o
35.Half Tap Normal 28 z4 {4 V o2 _6 C/ r; P
36.Half Tap Reverse 1.5
H" d5 N$ s8 [; ~37.Full Tap Normal 2 I& O6 V4 a" J) F: I
38.Full Tap Reverse 2
% k: C$ ]7 s! H8 ?% D! q39.Back Tap Normal 1.5
1 J; v0 V8 f. X% U/ k. K% e40.Back Tap Reverse 1.5. o. M! M$ W( |' l( l% U6 b
41.X-tap 2
9 o+ a# }8 k7 X3 T M, B: B9 q42.Fingerless Fake Reverse 20 `! ?4 Z3 n, f \0 E
. w- N. j5 ]9 f5 D+ O
+ q: v& J* L6 n. I0 d5.around(26)7 }& |+ M& J+ r& R- g6 b/ J
/ k( N8 k! U g2 d% i43.Thumb Around Normal 1
+ j/ K9 B7 y2 W0 _& i4 v1 Z44.Thumb Around Reverse 1.5# A8 U7 `& `, D: s: c* r4 Q6 }, L
45.Index Around Normal 2
$ n, E* f) q: {+ j9 N46.Index Around Reverse 26 O: R7 s# ?/ C/ L# c$ u
47.Middle Around Normal 2
: l7 f" v2 o7 J: g) M48.Middle Around Reverse 2
5 W7 z0 V; r, w. u X! R* b49.Ring Around Normal 2.5
4 b, F- |5 O6 d8 \0 }6 R50.Ring Around Reverse 3% |4 h* z$ p" [
51.Pinky Around Normal 3.55 m+ c' E% X& i# S% ]
52.Pinky Around Reverse 3.51 a& `1 ]. r1 r0 p& A, \$ R4 e4 H
53.Cardiod Normal 2
: t4 n1 U5 \9 y$ t* k% X, B54.Cardiod Reverse 2) P+ \1 u# h+ G1 @( h
55.Korean Extended Thumb Around Normal 2.5- x: O9 [) u+ ]# g0 f y
56.Fingerless Thumb Around Normal 2! i0 R! x: c% I! x
57.Fingerless Thumb Around Reverse 2$ _, ?; g( S' E" g! H! `
58.Back Around 24 V; j0 M: C6 t( V
59.Fingerless Index Around 2- E% s6 P( J0 f
60.Fingerless Middle Around 2
9 |% r% u, v! o# [* D61.Fingerless Ring Around 3
+ u: o1 o; B2 p. d62.Fingerless Pinky Around 34 ^( J B0 K4 I0 D
63.Fingerless Korean Extended Thunb Around Normal 3
* |- U# L8 O& V# X( i& ]9 S64.Hand Around 3
/ ]' V' l0 ^% x65.Neophyte Back Around 2' i1 a( F. F3 O$ ?8 k$ g: h
66.Neophyte Index Around Normal 2 Y5 {; R+ s" w3 X; `- O
67.Neophyte Index Around Reverse 2; Z/ [/ H5 w6 g+ i2 |2 D
68.Side Ring Around 3.5
: e* w0 S! O2 [) V( I" u: T1 t" }
. Q6 L. b& ]( f7 V6 g; y" G* s6.shadow(7)
1 I( ?1 s# }3 s, m/ X1 Y% k ]1 E/ X0 f) p' {: b! d# N6 N
69.Shadow Normal 2* C" P! W/ c' S7 Z. \ h
70.Shadow Reverse 2
$ x7 F4 a! P, f. u# y2 X1 ]71.Devil Sonic Normal 2.5 ]) A! N: W2 s2 o s* M ~
72.Devil Sonic Reverse 2.5/ |7 k. w' g7 P; Y
73.Devil Around Normal 2.5' F( J# E7 ~. I% ~, g' d
74.Inverse Shadow Normal 3! p7 U9 k$ t1 [
75.Inverse Shadow Revese 3.5* c7 e0 r$ ^! x8 u* i; K" @
9 t4 U% W5 K5 D1 z0 a: J. y* L. v
+ J0 B" B) A' _* p% ~7.spin(16)
% U+ n3 d" X3 x& n1 l& d& T% [+ p% m, s2 {, E. F6 u/ M
76.Thumb Spin Normal 2.5# A6 X: A5 k3 _. r
77.Thumb Spin Reverse 2.5
4 c& B* }7 h3 w+ b, z8 Q5 V. l78.Extended Thumb Spin 2.5
5 z+ R" q6 G/ @: h79.Fingerless Extended Thumb Spin 3
7 o5 X/ l0 f/ _7 x; r6 w80.Fake Reverse 3.5
' A9 W7 P! I7 X+ P81.Index Spin 3.5$ G# K4 X/ \3 j
82.Fake Index Spin 4
1 o4 F+ P: p: V T83.Basketball Spin 4.5# j& e4 t! ?- X4 M5 U/ z, j0 O
84.Basketball Spin Reverse 5
' K/ b! x' y# `, U" L85.Back Spin Normal 3.52 U# E8 w: N8 t9 B X) N% R. @( l( k2 n
86.Pinky Spin 4
9 I+ } x/ \4 |$ a2 t* V' ?87.Palm Spin Normal 3
& V3 _/ P7 ?$ _ r; N* o88.Palm Spin Reverse 3.5
% u4 ?$ Y4 c* K3 z* O89.Fingerless Thumb Spin Normal 31 J, N# | }$ f# [6 N3 D) o" ~8 o
90.Fingerless Thumb Spin Reverse 3
" ?" Y) n) k4 y7 C+ _91.Back Spin Reverse 12-34 4
! j8 F7 u' V3 S# Y, x$ T9 e5 H- c
, t5 [6 G7 A/ b3 T, |6 ]: C/ U$ |5 [
8.air(9), u3 E4 e! n" N. w! b: F) b
; q- d# ?& r4 s o7 C0 @9 g92.Thumb Around To Air 3
7 y( s1 g& C& T93.Thumb Around Reverse To Air 3
O& K! o3 b$ b. e94.Index Around To Air 3! O+ n2 A- p" C$ ]% [ d# L- b/ v% a
95.Index Around Reverse To Air 3
0 C; R6 J9 x0 f* B96.Back Spin To Air 3.5
$ |* D: R" \; z& `% s; |3 U; K97.Thumb Spin To Air 3
" K# V' h3 V/ K% D$ X98.Infinity To Air 2.5
" V" B/ d. u+ ~3 z2 Y6 L99.Tap To Air 3, ~ [/ ~3 ]4 a, @7 ]- I1 G
100.Leigun 2 |
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