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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
( Z4 o: W3 a' e) @招式难度系数表: ?$ B3 G7 H8 b2 q2 } T
X2 Z7 B* ?$ o4 w1 r1.pass & charge(10)0 Z+ X) H& U1 Y3 g
: m' I: x" f% ]! j0 V! q1.Charge Normal 1
6 G' ~0 U. u! E0 b7 S2.Charge Reverse 16 I- k9 Q, C- I9 H
3.Triangle Pass Normal 1.5; n8 E) w, ^# O) ?4 d7 W/ k
4.Triangle Pass Reverse 1.5* P5 Z( \2 ^& w/ P
5.Fingerpass Normal 19 x! y3 v9 d0 v M" g' D
6.Fingerpass Reverse 1
' v+ Y# D- h6 I0 `7.Twisted Sonic Normal 2) v* [% H8 R2 F: G( x$ D% {- I
8.Twisted Sonic Reverse 2
1 d7 D- O7 ^# G% V$ h# L- x5 C8 [9.Warped Sonic Normal 2 A" O0 i4 r6 P6 B @0 X) L" I' A5 Y% Q
10.Warped Sonic Reverse 2
$ c' z$ Y; G2 r8 P; F$ |
1 {9 t% s! l3 P$ `& z( X2 h
2 O1 W! J# w: b' x% X% ]4 C/ r, s) N% n2.sonic(15)
9 J8 x9 n- ~! u. g8 z/ L/ d( e, q: T, F! r$ E9 [2 Y$ y
11.Sonic Normal 2
% g8 T' u% p0 R3 d12.Sonic Reverse 2
* H3 {6 i, R# C) d5 L1 K2 X0 _* Z13.Inverse Sonic Normal 2.59 v/ R2 X; j( w: L" u* I
14.Inverse Sonic Reverse 2.54 O; _; b1 [7 A: e. @
15.Sonic 2x Normal 2
8 C G U: H N) I T16.Sonic 2x Reverse 2
( f( T# s$ d( j, M! a17.Sonic Clip Normal 25 I! s$ Q; `0 B4 j8 l. E
18.Sonic Clip Reverse 2
3 }/ V! {3 N, S3 q5 p19.Invisible Sonic 24 K* O% g+ C0 |' K7 H$ _- R4 ]
20.Demon Sonic Normal 2.5
l: ~4 E9 u6 x* _2 s* f21.Angel Sonic Normal 3
7 @8 E3 a! V7 X0 i$ l$ }22.In-Out & Out-In Sonic 2.5( l( k) S) A( h( V4 k7 ~' Z% A9 o8 K
23.Side Sonic Normal 2.5) D* ]5 U2 [9 K
24.Side Sonic Reverse 2.5
, ?& N5 h4 T% P25.Flush Sonic Normal 3) [$ O7 S6 h# v% \+ p$ f
7 E- T A0 [7 X* M' h+ I4 s x+ m
' ^' g% @( x% X3 @6 m) Q3.infinity(9)
) L9 ~7 x u! Q- q; d! S7 b; E$ K! _0 V9 }3 w6 f
26.Wiper Harmonic 1% ?- P0 `$ C" B
27.Figure 8 10 C. P5 e5 G, O
28.Infinity Normal 1
8 ^! ?: [+ l0 {+ I) ]& ?, `29.Infinity Reverse 1.5
+ j$ q+ i3 Y8 \! k! n30.Single Extended Infinity Normal 1
# ^) M& ]- m% v8 v31.Single Extended Infinity Reverse 22 s# w7 Y0 ]4 k
32.Quadruple Infinity 2.5
) c" d5 F: h0 q1 N* Z; {( F33.Quadruple Extended Infinity 2.5
7 H+ k! h; A5 i5 M k/ i5 f3 ]34.Index Wiper Harmonic 2.5- ]- M% H- O! o' f/ a1 l
0 v' @. K' |( k
* A3 \3 I( S# W5 I3 J4.tap(8)
* N( b, ~8 M+ \6 K7 k8 j: L$ [
& ]) r8 f" r( B. ]7 x35.Half Tap Normal 2/ B! e' d# E% S C
36.Half Tap Reverse 1.5
( _5 ~ n1 y7 J4 F+ Z- `. j37.Full Tap Normal 2
8 [; T, o5 C+ b A) D) B38.Full Tap Reverse 2
. @6 K* |. t1 V9 W s/ O" b# D39.Back Tap Normal 1.5
1 D% ~3 D8 f$ A" Y9 o40.Back Tap Reverse 1.5/ I* N8 T& q. n" D$ R& X
41.X-tap 2; C! }5 I! S* ?+ ?* S
42.Fingerless Fake Reverse 2
" P, R$ {! m9 O" R1 a" v" I" k H2 u3 w& m+ n( w N
# q# M1 Q/ i9 j5.around(26)
& [( P" F# v' ^$ ], G: G. O4 G& }- f6 k- J7 @. t! h
43.Thumb Around Normal 1
2 a3 Y4 k6 \, G3 e- r; V( c44.Thumb Around Reverse 1.5
: x8 Z1 y* m1 j' F! s, A45.Index Around Normal 2
8 N, u- X# z4 m0 \: ?6 l8 w& W46.Index Around Reverse 21 j& n1 `8 _+ J0 N, ?# ^
47.Middle Around Normal 2: X/ S9 ^, w) ?3 E
48.Middle Around Reverse 2! Y% I' A6 L R& C' k
49.Ring Around Normal 2.5
9 x1 t/ t* r, i0 x1 i" P( i: N+ B50.Ring Around Reverse 3) S/ T) {# n$ y) u' W8 Y- l: J8 V, P7 X
51.Pinky Around Normal 3.5$ Q6 C0 d/ B) ~0 C' M5 o
52.Pinky Around Reverse 3.5
6 R$ M2 ?9 W2 X, T# q& _53.Cardiod Normal 2 b; F4 q$ [! P# |
54.Cardiod Reverse 2
) |% _# z+ f+ O55.Korean Extended Thumb Around Normal 2.5
5 Y( s! } u3 U* V; {56.Fingerless Thumb Around Normal 2
! l0 p* X+ e9 ?2 o5 h57.Fingerless Thumb Around Reverse 2( R0 L( G9 A7 J1 R. s, t
58.Back Around 2
: u0 v. V+ L# p+ b59.Fingerless Index Around 25 h% d3 R; P5 m0 t% r
60.Fingerless Middle Around 2. p: s: b1 U( r' y( t
61.Fingerless Ring Around 3+ o- n6 h# z# I( C: ~6 }, w
62.Fingerless Pinky Around 3
9 {6 h. F3 \# M( o4 C, n63.Fingerless Korean Extended Thunb Around Normal 3
, F1 I# h) O$ Q7 Z& C64.Hand Around 3
# I& }3 F+ L9 f. T$ d65.Neophyte Back Around 2
2 j) T2 a) V: M" Q& }2 L2 t66.Neophyte Index Around Normal 2
8 B( k h, [- t9 r67.Neophyte Index Around Reverse 27 J6 {2 ]* L1 [, h6 N+ g- l& h
68.Side Ring Around 3.5
" z x e6 N# R$ `, H* Z) c6 h0 [9 ]. w; ~% U9 a
" ]. i+ G4 L' f; ]/ u2 f& F
6.shadow(7)0 ^8 L+ j' X9 f; `4 q, J
0 L+ X: @. u/ o( K7 ]69.Shadow Normal 21 ~0 _) O' K+ W( a
70.Shadow Reverse 2" a3 F4 {( _: \4 ~# U
71.Devil Sonic Normal 2.5
, z8 p9 U i; P/ R72.Devil Sonic Reverse 2.5
5 b( {. M7 z0 X73.Devil Around Normal 2.5- \) Q9 q4 a4 W& e j K
74.Inverse Shadow Normal 3- `5 M+ _% H+ G& K
75.Inverse Shadow Revese 3.51 p# V3 e3 {- m8 H
P B' `6 m, ^7 ?# N" M4 b' L
$ G) r, B: J% l* w5 k* P
7.spin(16)
' \" _6 e, F' H$ e2 \. @! t& [6 J8 B) J! O* T0 S
76.Thumb Spin Normal 2.5
$ b v0 \/ a4 u/ S77.Thumb Spin Reverse 2.59 |( h) Y2 o" h* A
78.Extended Thumb Spin 2.5) n7 d: h. F# l0 l$ {- M/ A
79.Fingerless Extended Thumb Spin 3
7 {' {: W% y8 e& C, f! x, c80.Fake Reverse 3.57 {( I4 B7 i5 O
81.Index Spin 3.5
& r# J1 _/ u& V- ?4 F5 P: j82.Fake Index Spin 4
/ B* w9 |' E& Q, V8 Y: M" t E83.Basketball Spin 4.5
3 X( H6 C- R, N. ]" U3 g* r84.Basketball Spin Reverse 5
" S+ H' w4 o' L4 o1 ?85.Back Spin Normal 3.5
; [1 J1 G( U$ K8 @" M; V1 {: D1 \86.Pinky Spin 47 J6 Q& }/ g- e' O4 s
87.Palm Spin Normal 3& t* o; N: f/ o# f0 ?# a: D
88.Palm Spin Reverse 3.5' J4 F8 I# ]3 l& H: y
89.Fingerless Thumb Spin Normal 3! h0 `( G5 n: E8 D* D8 s6 S! s
90.Fingerless Thumb Spin Reverse 3
; G+ I- M k: `% S. b91.Back Spin Reverse 12-34 47 p' c& G1 P8 q
* _; y& N5 h- F4 i: h4 z7 {* x" d
. D# M6 c0 R- \$ b8.air(9)
% N6 S9 N# }2 G( Y; S: y, s5 E
, H" e: v7 v9 e* X1 X1 _: F92.Thumb Around To Air 3
+ `& L" v2 @# r: X7 B, I93.Thumb Around Reverse To Air 3; ]/ o" V. W' q- |: b
94.Index Around To Air 3
: p% g/ s, s' z1 ~- h& Z$ T( R95.Index Around Reverse To Air 36 S) Y# W# R0 W; V( a
96.Back Spin To Air 3.5
9 a+ a: c& d* q) p: X2 p2 q97.Thumb Spin To Air 3* M2 o2 w4 u$ T$ ^* H7 E
98.Infinity To Air 2.55 E* l1 T; W n! E) ]
99.Tap To Air 32 o, f. V# Z6 R. v3 i D- v
100.Leigun 2 |
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