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发表于 2011-2-6 21:32:21
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我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。8 M2 b Q/ I/ @. `; h( O$ b
招式难度系数表9 h K( @ D6 y
4 m) O" d. z9 e5 C: b( c1.pass & charge(10)' l; R0 D1 s# M) g' R1 B
1 n% h! o7 R8 o, C- D1 f( s B
1.Charge Normal 1 % }+ y2 `, I/ B' R
2.Charge Reverse 1- I. O+ X& ]3 W# g
3.Triangle Pass Normal 1.5
5 W- z3 w2 f3 y1 d9 ]; l! K5 }' D/ t4.Triangle Pass Reverse 1.5
8 D$ Y1 m( \$ e% `0 m5.Fingerpass Normal 1/ V5 T) S; M2 @+ g0 _
6.Fingerpass Reverse 1
: N2 v% ~1 H7 h/ y7.Twisted Sonic Normal 2
9 h2 R! M. S" w1 {. C8.Twisted Sonic Reverse 2
, F* N3 u" g$ T" A9.Warped Sonic Normal 28 F" _( E5 g) c: d% E! b/ k
10.Warped Sonic Reverse 2
6 N; A* E" ^1 H* |- O B( o" P7 t5 g6 z, B# Z
& w! s; x+ I. c+ e+ T2.sonic(15)! N) g; H5 O9 w" `2 s: f0 H+ P
/ S+ S8 `6 V0 o+ j% G* K7 o h11.Sonic Normal 2( m8 @ b0 m+ ^8 r& z
12.Sonic Reverse 2
$ |+ A3 `2 ]/ \3 G& _& d7 n13.Inverse Sonic Normal 2.59 L7 C) B j' g/ u% p3 L4 G
14.Inverse Sonic Reverse 2.5
) p" ] Y m0 [2 C" \2 O$ u15.Sonic 2x Normal 2
6 w& R5 C- w; g! F% z. t' h6 c16.Sonic 2x Reverse 24 V6 f) N* w* S$ O- s' o
17.Sonic Clip Normal 2
" \: N9 A4 ], ]4 I! @' D! }18.Sonic Clip Reverse 20 C Z, u8 p* Q
19.Invisible Sonic 2
1 o6 b. E& s' ^1 x20.Demon Sonic Normal 2.5% J7 e. C) T- M7 H" ]$ }
21.Angel Sonic Normal 3
( O: y3 y$ o1 D6 C2 Z3 b22.In-Out & Out-In Sonic 2.5
+ K7 l, t% U$ d, E3 g% U! t23.Side Sonic Normal 2.5
6 E7 [& s- u, a* e24.Side Sonic Reverse 2.5
) J% r4 q: k* Z( Q# }7 S25.Flush Sonic Normal 3
+ ^* p& S5 k8 @8 K$ m8 s; @! j6 K3 P# t8 e/ o7 O1 I1 m! z
2 M8 X( N% H/ x. y8 ^7 z3.infinity(9)
1 W: o$ N5 K |7 A& ~8 H* \9 m ^" l' S
26.Wiper Harmonic 1
- l9 ]+ P& }6 }: P) G27.Figure 8 18 O, h* U$ f* s( J. |- [% W
28.Infinity Normal 1
1 `8 G% I+ l' U' L4 r8 P+ E: l' M29.Infinity Reverse 1.5
5 w' \2 G' {/ K1 s+ w3 S$ _30.Single Extended Infinity Normal 1
# L; [2 }/ s8 ~9 Z31.Single Extended Infinity Reverse 2
- G' [$ I6 h6 b* y6 X4 B32.Quadruple Infinity 2.5
+ x) c; i; P2 Z8 H# i; p33.Quadruple Extended Infinity 2.5
& |# s1 B+ d8 o4 j1 E* f34.Index Wiper Harmonic 2.5
1 [4 }) V4 o: J
/ M! x' H4 h7 z5 f' |$ `
3 _9 L* Y1 W% q: P. l; V4.tap(8)3 G* o( X2 g$ i. N4 @
) I O2 A% C- Y: M. b' J q! q
35.Half Tap Normal 2
0 W; { ?$ l/ H/ O36.Half Tap Reverse 1.5
0 L; f# Q. `- Y+ j3 A. _37.Full Tap Normal 2* G' T4 [. H1 ^! t$ g" {3 w! A
38.Full Tap Reverse 2
1 C% X* {3 ?+ I1 Y6 w39.Back Tap Normal 1.5
" E, d4 O! u% L8 h& q( B40.Back Tap Reverse 1.58 R8 v) y5 i5 a Y: B
41.X-tap 2
+ Q( ]1 R! V' g; V' X5 a42.Fingerless Fake Reverse 28 a, W0 E& s" G
& t- Y1 c2 @& B1 j6 ~
$ ^3 s8 |" Z- G ]& T+ x5.around(26)
2 s5 \& F; l+ D; A6 u2 l- u7 N; O0 ~; z5 v9 p' H9 N3 ?
43.Thumb Around Normal 1, \. }# Q- D8 f7 P# {
44.Thumb Around Reverse 1.5
# c! a$ R9 e3 T. z K45.Index Around Normal 2$ o' I+ ~# }6 j9 R0 G
46.Index Around Reverse 2
: W4 ?, Y) T! E! w ?) W }47.Middle Around Normal 2* X, ]! M3 U4 L) u
48.Middle Around Reverse 2
n" J1 U S% Y+ v B49.Ring Around Normal 2.52 z% u4 K% C- v2 S( R
50.Ring Around Reverse 3
# J% W/ |$ ?0 f5 z6 A- I51.Pinky Around Normal 3.5, R3 k* R: i8 r& A
52.Pinky Around Reverse 3.5' D6 h& s& O+ ^0 D. z3 X: j( i* ~. N
53.Cardiod Normal 2
% j, J0 W+ N* a* E9 d ]* R54.Cardiod Reverse 2* D$ Z' \8 A, r8 `; n3 j
55.Korean Extended Thumb Around Normal 2.5
R9 r$ e' n# X' ~4 A3 y2 ]( N56.Fingerless Thumb Around Normal 2% d( w- ~# M/ \" ^. f# R) D
57.Fingerless Thumb Around Reverse 2# |# k# p1 A5 h% |8 _6 a
58.Back Around 2
3 m1 a) u- ?4 f( @' g, P2 w' H59.Fingerless Index Around 2
1 B. L; T. p3 u60.Fingerless Middle Around 2
V( S' i: y& m0 b7 X7 ~$ `61.Fingerless Ring Around 3
, g4 j0 ]$ F4 D2 b9 i0 i; f) n1 C62.Fingerless Pinky Around 3" ~7 r8 ]6 p" w: q7 }0 @
63.Fingerless Korean Extended Thunb Around Normal 3
! o) ^1 q- A3 ~# {, Q' M" }1 `+ o64.Hand Around 3
; u' v* V7 O' M65.Neophyte Back Around 2; Q( {- Z- i8 t' v$ c+ k* v+ P
66.Neophyte Index Around Normal 23 ~$ V" _8 I* F! j& @
67.Neophyte Index Around Reverse 2
; n- h; N# x# o68.Side Ring Around 3.50 K O5 J- i# g, k: v
D6 _: a* v# A5 T1 S M: b
+ x, F( X0 i; _5 H6.shadow(7) N& s8 ?6 J/ V( K: u5 S
6 ^9 \5 U- ~/ _, w3 L- ?
69.Shadow Normal 2
1 a$ N1 e- e, P5 h$ W9 L# M70.Shadow Reverse 2+ C4 j0 u) H7 b
71.Devil Sonic Normal 2.56 K4 G8 a; @- K, n
72.Devil Sonic Reverse 2.5
4 X! T7 x5 y, G! i" p4 z/ c1 B73.Devil Around Normal 2.5) u6 J- v Y" I7 K; }2 Z
74.Inverse Shadow Normal 3 G/ r2 r# a6 x
75.Inverse Shadow Revese 3.5& o+ R; `3 f2 f
8 p1 G6 R/ u6 N9 C* Q
" W; J7 q8 `, u
7.spin(16)
8 Q4 A* s+ G: x- `9 q: E0 [: [* o1 |4 H; x- A- G
76.Thumb Spin Normal 2.5
( c$ g3 M t7 T77.Thumb Spin Reverse 2.5
* y r5 x% m" p/ X5 _ p78.Extended Thumb Spin 2.54 N1 ~% h3 n0 u! {4 ~" ]0 u2 u
79.Fingerless Extended Thumb Spin 3
1 M/ i* a. a# y1 f1 n4 D+ c3 P; y80.Fake Reverse 3.5- a' s! H( n' u, E* R
81.Index Spin 3.5
! l4 H* O, }* a9 F82.Fake Index Spin 4$ B2 M: h( Q5 n) c
83.Basketball Spin 4.5
9 [2 U9 u0 t* B3 p( w84.Basketball Spin Reverse 5
4 q; Y- E- X+ k f/ y9 T, Z1 U& \" k85.Back Spin Normal 3.58 q" i8 J" D2 s, L
86.Pinky Spin 4
: U2 j4 S$ d: u9 P# |0 I87.Palm Spin Normal 3
& f& b, f$ F8 y0 R( C88.Palm Spin Reverse 3.5
7 q. ]% p8 _) l1 F. {$ u89.Fingerless Thumb Spin Normal 3- N4 b/ }& Z8 U4 R
90.Fingerless Thumb Spin Reverse 3& a8 r5 I; D5 j: \- y9 |/ g
91.Back Spin Reverse 12-34 4
3 b6 ?/ p# `" {3 k( @: _/ s; S% Q& N/ F8 D. D1 Q' @- [- i! Q
% N! Z0 `4 X+ E0 d7 _& w, A
8.air(9)
/ r7 D* y [2 s; O# }9 {9 F- I# P& U% ~
92.Thumb Around To Air 37 Q& k% y$ E) N! X& e
93.Thumb Around Reverse To Air 3, m4 d+ Z( O. e, D$ a8 v
94.Index Around To Air 3# @* c2 R, O7 o' F
95.Index Around Reverse To Air 3
8 w8 F7 L6 a3 Y o96.Back Spin To Air 3.5
8 |4 z5 N9 o( m' y8 A. x/ p7 o8 b97.Thumb Spin To Air 3
' E- h; w- s# U0 T5 W: ]! U6 y98.Infinity To Air 2.5$ E* q3 E8 G/ }! v: {/ y
99.Tap To Air 3
+ O* I" z5 q& S* `( \100.Leigun 2 |
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