- UID
- 7986
论坛贵宾
- 注册时间
- 2008-3-30
- 在线时间
- 1712 小时
- 最后登录
- 2016-3-14
签到天数: 1 天 [LV.1]初来乍到
论坛贵宾
蹭吃蹭喝技术又渣的懒人。
  
- 积分
- 1029
- P币
- 67
- 笔魂
- 62
 
|
发表于 2011-2-6 21:32:21
|
显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。- g( x2 [" ], J1 ^0 Z3 o) Q
招式难度系数表
7 A; y5 H$ J$ c' f! ]4 f4 o1 K* Y0 k a* H9 P; H: C7 }7 \9 e# p
1.pass & charge(10) f6 G( n8 _3 @9 |9 r
9 {% v& n% V/ X3 v; V1.Charge Normal 1
1 x: h% w" n* {7 L- e) \. H$ Y" w) G2.Charge Reverse 1
6 _* _. ~; a; W% }3 Q8 k3.Triangle Pass Normal 1.5
. W1 j2 l# A4 n* l f% g6 C4.Triangle Pass Reverse 1.55 r' Y0 y, n. m
5.Fingerpass Normal 15 W& R4 a& J/ j K/ Y3 H9 p E+ P
6.Fingerpass Reverse 1
4 P8 F: v$ ?, r6 l/ I4 V k7.Twisted Sonic Normal 24 L6 k4 s- J/ a* x8 L q( g/ I& |
8.Twisted Sonic Reverse 23 K/ K a* t4 N2 j
9.Warped Sonic Normal 2$ c$ R" ^2 \8 f, H# s, v/ m; u& K
10.Warped Sonic Reverse 2
. B# |7 C1 ]7 f, L8 j k/ U9 L: S, G. C* d
: Y/ \/ U9 u$ Q( N5 i2.sonic(15)3 m& M! I$ n; D2 k
. y$ e& h- `: p2 r3 G2 j% f9 @% _
11.Sonic Normal 2
: y; L. `8 L; W9 y/ P12.Sonic Reverse 2$ P7 v$ s- s" l2 ]
13.Inverse Sonic Normal 2.58 e4 F0 @: D0 f. t
14.Inverse Sonic Reverse 2.5
3 D8 b1 c' d3 n" G6 D" e15.Sonic 2x Normal 2
8 J5 H, x( a& _3 u16.Sonic 2x Reverse 2
2 o( i6 r+ p6 Q! f17.Sonic Clip Normal 2, \! ~0 u7 B: z/ I) g
18.Sonic Clip Reverse 2
R( N% T. f# m3 \19.Invisible Sonic 2
5 [+ V: ^ R% Q4 g4 E20.Demon Sonic Normal 2.5
; K) }' w9 U# z# ?( @/ O21.Angel Sonic Normal 3% w; i5 I; [$ s5 @2 {
22.In-Out & Out-In Sonic 2.5
. l$ R0 A8 n- s. P23.Side Sonic Normal 2.5
. _; U' e) x# \: E: v8 }24.Side Sonic Reverse 2.5
7 I" R- ~8 `4 }0 p- c1 b% k/ p25.Flush Sonic Normal 3
+ H7 _& C8 [, @0 |
& m* W! R+ @1 l: Q! `) a9 T5 c' A3 C0 v7 n5 {. K! M( P9 ]
3.infinity(9)
% @0 r4 _4 z6 I
2 S7 {' u; o! u- |# o26.Wiper Harmonic 15 M `, p' J: ^: S/ Q
27.Figure 8 1
) l+ P9 T1 c* _28.Infinity Normal 1$ e/ ?0 e& U1 d% S+ U; [
29.Infinity Reverse 1.5! p! q3 v8 U' h( W6 ?; J- k! a
30.Single Extended Infinity Normal 16 M! m+ k2 s6 U; O
31.Single Extended Infinity Reverse 2
% n& e: A& ^1 Q0 }; J. D32.Quadruple Infinity 2.5& [% }$ M1 ]( W' x+ K
33.Quadruple Extended Infinity 2.5
$ w8 j. z/ L# b6 S% C- l34.Index Wiper Harmonic 2.5
6 G5 C4 ^% W6 M$ M$ x
8 A* A# }) y& ?+ h# N% Z7 f0 O9 m/ ~; `7 v# N0 o
4.tap(8)' Q, ]. m, T+ T) P
6 T# L" H, k2 G! i6 [ \35.Half Tap Normal 2
- |' v% y& o. S; q T! w" ?: ]9 P36.Half Tap Reverse 1.5) E' Y# Q; f8 r1 z
37.Full Tap Normal 24 ?: V% p1 W& x
38.Full Tap Reverse 2! U: L, p0 W0 S. X" [4 o) t6 w
39.Back Tap Normal 1.5 g- _. d2 K- z0 E) B0 M: \
40.Back Tap Reverse 1.5( v3 x& b3 c8 L8 }
41.X-tap 2& S) i# w( p- @6 A& c/ i v0 {% \
42.Fingerless Fake Reverse 2( n! g( `- i6 p3 d
" c/ [# i2 ]3 G/ D. @
+ G$ ~$ f4 m8 r" ~# o& w# f4 K5.around(26)) ?- ^( k3 ~& M" }
3 H: X6 U- i8 {' O2 h* s43.Thumb Around Normal 1
7 ]0 Q0 {0 Z) C p+ \8 S/ c5 Z44.Thumb Around Reverse 1.5
' u3 u) l$ i S# v45.Index Around Normal 2
. c7 _' h) N2 Q/ \% x' e7 B! I46.Index Around Reverse 2
7 l: L6 n) p+ |# B47.Middle Around Normal 2# O8 w @* m# M- c; q2 X
48.Middle Around Reverse 2: t; @9 j2 j) ^: L: x
49.Ring Around Normal 2.5
2 C" N1 E, g1 [" _% f( F& |50.Ring Around Reverse 3
& Y2 N0 T2 `* N51.Pinky Around Normal 3.5
2 ^; B% E# C; g" W6 O52.Pinky Around Reverse 3.5
6 v3 p$ F2 F4 |' n4 h53.Cardiod Normal 2
2 r' X" a4 B3 \; B# p5 u1 X54.Cardiod Reverse 2 [0 r8 @+ S9 |, q
55.Korean Extended Thumb Around Normal 2.5
0 h4 _6 w# q$ w' Z56.Fingerless Thumb Around Normal 28 B6 `1 u/ F8 D3 r* D2 ]' B
57.Fingerless Thumb Around Reverse 2
3 F( p7 [! Z9 S' ^4 B, Q& g1 b58.Back Around 2
) p& R! w9 @: H59.Fingerless Index Around 2: \# P o1 K' \
60.Fingerless Middle Around 2
' a' M% V, e1 o4 ^ v8 J61.Fingerless Ring Around 33 B# _8 ?2 W3 N$ u: x
62.Fingerless Pinky Around 3
& [8 E) v- ?# _6 p7 S- \, `63.Fingerless Korean Extended Thunb Around Normal 3
# v/ ^$ b4 y4 V! u64.Hand Around 3
' a$ C& U# D/ T; I65.Neophyte Back Around 2
% y }! K6 ^* a* P66.Neophyte Index Around Normal 2; S/ m" A* C7 B. x
67.Neophyte Index Around Reverse 2
( [% `, V- f) `+ l2 Q6 G68.Side Ring Around 3.5% v8 n- i7 m$ B" G! w5 J. p; h; y* p F
; u/ B- V7 \* ?) A' B. `4 \
; a; |0 V1 n. B k5 z' W6.shadow(7)3 t0 j# `7 q) o- }. e7 |
0 G/ B1 y% h; |7 w0 o
69.Shadow Normal 2
9 n. V) w" F' t; ~8 i0 { `70.Shadow Reverse 25 W3 t! D& ^5 R
71.Devil Sonic Normal 2.5
/ \" p3 A+ c/ m. }% O72.Devil Sonic Reverse 2.5
. J* o' p; u X73.Devil Around Normal 2.5
/ ]1 B' P6 V/ O2 q5 a# [5 q74.Inverse Shadow Normal 3/ ^: V3 T2 @9 V
75.Inverse Shadow Revese 3.5
$ ^" Q3 @+ @7 n$ Q8 W6 Z- G9 t. n+ |4 P0 S/ `. g; X' W7 J" B
( V9 R6 u2 y/ D) c
7.spin(16)
( D- v3 ]4 X2 k& ?8 \4 i$ X4 U. R6 h+ z- u1 u
76.Thumb Spin Normal 2.50 B0 S# g% X; h" I& g3 u
77.Thumb Spin Reverse 2.5: Q/ a4 a; i8 E* u# o
78.Extended Thumb Spin 2.5
# P9 E# D `1 s) o6 ~$ V7 v: O79.Fingerless Extended Thumb Spin 3- R4 ~3 P7 f, S: L% N3 [
80.Fake Reverse 3.5 Q+ k; |7 y- [
81.Index Spin 3.5+ u7 `& `7 y& _
82.Fake Index Spin 4* }" [7 j6 D+ Y, e% h x5 n
83.Basketball Spin 4.5 f: N4 J }' d+ n# ^! q, Y2 g m: y h
84.Basketball Spin Reverse 58 ]) M2 n1 g8 a2 Y) a6 |
85.Back Spin Normal 3.5% F' \1 ]0 w* D* i3 Q
86.Pinky Spin 4! k# j/ u7 q% m
87.Palm Spin Normal 3
9 d. W& P! g8 X, P% `3 D) N88.Palm Spin Reverse 3.5
5 P) h( t0 w9 ?8 }6 z) Y( Y( n89.Fingerless Thumb Spin Normal 3
: r! y4 l$ P+ F8 z$ ]$ ?90.Fingerless Thumb Spin Reverse 3
$ s& K8 W, }. N: T+ |; v0 ]91.Back Spin Reverse 12-34 47 r4 m4 B' M4 J( ~: l2 `3 ]
, n$ C7 U. E: k+ o
1 E4 A& l+ Y1 |" Q8.air(9)" \% b9 K4 v V2 k0 u5 k/ B1 E
4 q; h0 ?8 q4 R! m. w$ N( m7 u92.Thumb Around To Air 3
. G( d7 A6 n$ x' P/ [) H/ E93.Thumb Around Reverse To Air 3
% c! f/ C4 S' B% o8 J7 D94.Index Around To Air 3) b- n) D. i, O3 m0 h% s" F+ c$ w
95.Index Around Reverse To Air 3
+ O0 }# {$ T* x0 [# P5 r+ h96.Back Spin To Air 3.5' F: e1 [0 e3 Q
97.Thumb Spin To Air 3! X% q) p9 h4 {6 u3 a& X! F
98.Infinity To Air 2.52 [; i7 @2 v/ Q& v( t; [( n
99.Tap To Air 3
' q" x, J2 }" q0 I100.Leigun 2 |
|