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发表于 2008-4-6 01:53:22
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招式难度系数表. I# F! e8 F) F. Z7 g# _0 Q8 `( F
- k2 H# j) H4 n) h1 T4 }" f+ r1.pass & charge(10)
+ n& e( {/ x7 h0 b" O ) @( V* r2 `# X1 i Y6 L9 f; L5 x
1.Charge Normal 1
. r+ ^5 U5 x2 K( a% \7 ?2.Charge Reverse 1
9 M/ E2 T' {. p$ K( V' b3.Triangle Pass Normal 1.5: y j9 v) e7 R
4.Triangle Pass Reverse 1.5" [# D7 c% H2 \4 t2 c: l! H; | G N
5.Fingerpass Normal 1
7 a* x% z* Z6 k# V) B6.Fingerpass Reverse 16 \8 L- v0 F$ V# D5 i; a
7.Twisted Sonic Normal 24 a3 E6 a3 z: a. b' V0 {
8.Twisted Sonic Reverse 2
- B( ^' b( ^, }& g) p, S7 p. g5 R9.Warped Sonic Normal 2
6 m5 @3 Q+ Z- V* F: g2 I10.Warped Sonic Reverse 2* p1 {' _' [- r9 v$ ?" b
" P6 J. ?. }4 w3 A
3 q3 a4 Z+ f4 G1 ^; ~& V# m2.sonic(15)
0 g. ?8 `$ I* l2 I( o$ W
( s3 f! f1 @4 A5 u11.Sonic Normal 2
4 b0 Z/ w3 e! H! F7 v( `! _12.Sonic Reverse 2' ?$ Y! o( U+ ^1 X: ]* _1 Q
13.Inverse Sonic Normal 2.5
0 h1 q1 Z3 [+ e5 n14.Inverse Sonic Reverse 2.53 K4 L) x C2 U3 U1 q2 s# U' b8 n
15.Sonic 2x Normal 2
" r! s( q. V7 [4 I* E16.Sonic 2x Reverse 26 r, a7 t, L3 R% ?1 w4 F
17.Sonic Clip Normal 2" s7 P! v$ D% A* A
18.Sonic Clip Reverse 2
. o8 o* l5 L% M8 D; c. ?" L) W4 f19.Invisible Sonic 2
; f% M, c, E* h. I/ f5 V2 |20.Demon Sonic Normal 2.54 f4 |; N$ K, m2 Y
21.Angel Sonic Normal 3* a3 w. y7 F7 y1 I' k
22.In-Out & Out-In Sonic 2.5% l. H* L: Q5 i1 E. }: z
23.Side Sonic Normal 2.5
3 s! c* X3 Q' [% f3 e24.Side Sonic Reverse 2.5# h$ f# K, [1 N% K$ M* n
25.Flush Sonic Normal 3& A) T: s5 P. e3 X0 ~: G M
5 @5 A+ `; N- T& c& D0 R
1 o8 z; N$ {' u* S' o' Y9 ^3.infinity(9)
& K: b/ p- Y) m. H
4 v1 k4 |! y0 L S26.Wiper Harmonic 1! A6 d; w5 i6 W7 @" \' I
27.Figure 8 1
# R- R" K8 x9 J28.Infinity Normal 1
- r% c+ L' V6 |- L% ?8 @- a29.Infinity Reverse 1.5& g# H, E+ p- }$ U( ~/ D' z5 l& Q
30.Single Extended Infinity Normal 1 t) N+ j0 z% I4 a4 Z
31.Single Extended Infinity Reverse 25 {* Q% f% m% y* Z
32.Quadruple Infinity 2.5! t Q% q1 _1 x' I/ B0 b; O# {
33.Quadruple Extended Infinity 2.55 A- W; C7 q2 u5 r9 M1 B
34.Index Wiper Harmonic 2.5' \4 F2 V N4 O5 \$ Y5 H* L
# F _9 Z. L2 L! r1 }3 ]
. Q3 N0 B! J' T: z! H: ?
4.tap(8)! n, {0 J1 x2 S5 X2 x
0 n9 m, B* n6 w; Q35.Half Tap Normal 2) G3 M- C% V1 q
36.Half Tap Reverse 1.5: A; u% [& F9 q, Y1 ~& ^! T
37.Full Tap Normal 2
6 {/ m7 {6 M8 U4 d6 l) o( ?. `0 {38.Full Tap Reverse 20 f, I$ f7 A5 D8 g
39.Back Tap Normal 1.5
' O' o% W+ d, ^, D7 j40.Back Tap Reverse 1.5
/ @. b7 U# N d; X1 Z41.X-tap 2
' o! D8 k- {1 C/ j* Y, a. {' z42.Fingerless Fake Reverse 2
s1 D5 f# [+ U) N0 N
7 L" R, _. F/ q8 ` 5 l) R$ H/ _: E
5.around(26)
# t2 t. {2 G' n
9 T3 e5 D$ ?% b p& o43.Thumb Around Normal 1
8 {" t0 L& \- ?, O8 ?44.Thumb Around Reverse 1.5
$ y1 a$ x/ ]8 f( ~+ U) h# O. e45.Index Around Normal 2
H% ^4 h# a, x5 o9 @2 E46.Index Around Reverse 2
+ @. M2 O' _5 g$ f& L0 _47.Middle Around Normal 2
u( G" [# [3 U4 U, f48.Middle Around Reverse 2
$ i5 H& |* M K% t3 }* }6 R6 k49.Ring Around Normal 2.5
3 q8 f1 f; z0 |50.Ring Around Reverse 3
* z7 R7 U8 H8 E7 N& H/ ^$ r7 k51.Pinky Around Normal 3.5% f v) G6 F+ y6 K6 m9 I8 F
52.Pinky Around Reverse 3.5
+ Z2 [9 J8 ] e [1 `53.Cardiod Normal 2
- G. t0 X+ Z% {0 l, \54.Cardiod Reverse 2) G1 C4 ]( R5 D+ W9 m
55.Korean Extended Thumb Around Normal 2.5
! G1 d& e; _4 U* D56.Fingerless Thumb Around Normal 2
; h' ~6 N/ l: ~, u0 N4 j, ]57.Fingerless Thumb Around Reverse 26 I& [; u* ]* t3 Y& h9 w! I
58.Back Around 2
$ P6 N' Q8 v. ]/ M, J3 v2 [59.Fingerless Index Around 27 a# y4 s6 d h& a! w: h
60.Fingerless Middle Around 2
$ j+ c+ f# w# v' [) z) h2 U% \61.Fingerless Ring Around 33 I) h2 k$ V {' q* r# c/ J
62.Fingerless Pinky Around 3
& ~1 P, c. C/ ?7 Z63.Fingerless Korean Extended Thunb Around Normal 3! C" I5 T" y' v7 n$ s$ j- e" P
64.Hand Around 39 C' }* }% o# K* b8 u/ a0 p2 K, t
65.Neophyte Back Around 2
$ X- c6 `7 q* _5 {7 R9 G66.Neophyte Index Around Normal 2
9 g4 y5 b4 x* h. i67.Neophyte Index Around Reverse 2
6 f& Y! l( v2 y1 j* z+ I68.Side Ring Around 3.5
3 `3 Y# U& \* b9 k+ i. H 2 p2 W. K w0 ^) b2 h
& e' f- |5 ^, c; C6.shadow(7)5 \/ _ @; C6 h1 i! w# C' S
H# s* y+ i$ X* H. U& O69.Shadow Normal 2! z; E5 g; J k* V) O2 D/ y7 d
70.Shadow Reverse 2' X9 m/ U: D \ ]9 D# k' @, B
71.Devil Sonic Normal 2.5
1 e$ j9 F% w/ U) _# s72.Devil Sonic Reverse 2.5; `* p& q% R2 f& G4 n; { w' a
73.Devil Around Normal 2.5. J4 i, C* Y1 ^# H2 R- I5 `
74.Inverse Shadow Normal 3" _1 @* H5 |8 X6 ~
75.Inverse Shadow Revese 3.5
! K6 e/ O$ h! ^) R2 K
0 h% X' h b/ G6 d# ~ ' p7 Y' Q! e# D: Z" \5 [
7.spin(16)
( p2 p$ B- G; k
' L- v' J: d' c0 }76.Thumb Spin Normal 2.5 S9 u6 _" t3 d" L1 J
77.Thumb Spin Reverse 2.58 W9 O' ~9 L# H) c
78.Extended Thumb Spin 2.5
" Z3 U# V) L9 R v6 b' ]7 Z79.Fingerless Extended Thumb Spin 35 X' o, ?3 U' _5 G6 `8 b
80.Fake Reverse 3.5
- r& X: P* n) D, y1 N* ?0 W' S81.Index Spin 3.5
* M2 X" X, b' P) p- z; N82.Fake Index Spin 46 z& X8 t$ g* ?: Z
83.Basketball Spin 4.53 S5 e9 k5 {3 H+ `( Z( A6 m
84.Basketball Spin Reverse 5' c1 k+ |6 V5 H( ?$ h" c" F
85.Back Spin Normal 3.5& R# }! P: ]8 I- T, | j
86.Pinky Spin 4
$ o2 L2 v4 V B87.Palm Spin Normal 3
8 ^0 b- y! f4 C4 L, x+ K, a% H88.Palm Spin Reverse 3.5
- b$ J5 {3 q1 w0 C% v89.Fingerless Thumb Spin Normal 3' z; Y# j B& W# @0 H4 a
90.Fingerless Thumb Spin Reverse 34 m; }$ N; a- c% V" V( v
91.Back Spin Reverse 12-34 4
1 `( B* c; I7 y* _& U$ q
" {6 h0 Y) l6 G- _ ( D+ @0 _" K$ w
8.air(9)
G* V( X! _# v' E! A
; D5 U- D$ q9 d( W, ~5 {# d92.Thumb Around To Air 36 p, l3 v: t' A' ~* m# c* I. Y- }
93.Thumb Around Reverse To Air 3
4 u7 q1 D( v2 T8 h94.Index Around To Air 34 w. l9 R0 q" n* d+ q4 Y' K3 U) i
95.Index Around Reverse To Air 3
% ] [( w: @ w1 M# {96.Back Spin To Air 3.5" J- C) k+ x9 A( d; K5 I) r: s$ m4 w
97.Thumb Spin To Air 30 _7 d" S; e W: z4 t
98.Infinity To Air 2.54 _: L/ @' A4 b
99.Tap To Air 3
4 D6 f2 W) u i' \" Z100.Leigun 2
' g' ?3 V' {5 b0 }# {
, ^3 F( ^# N8 J/ u: L[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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