- UID
- 12
论坛贵宾
- 注册时间
- 2007-6-23
- 在线时间
- 4082 小时
- 最后登录
- 2022-2-16
该用户从未签到
论坛贵宾
eg9099
  
- 积分
- 4228
- P币
- 742
- 笔魂
- 267
   
|

楼主 |
发表于 2008-4-6 01:53:22
|
显示全部楼层
招式难度系数表
4 _3 v$ z. U. n! q2 Y0 a8 e3 V4 {. r
' l% [0 o% F9 X* c& Q; @- x: r1.pass & charge(10)
6 f8 z1 y3 z: q7 s * m5 T( ^ S2 _7 c9 T5 U/ Y- h
1.Charge Normal 1
* Y( u$ i W1 |7 Z+ i; d1 c2 b F2.Charge Reverse 1( I1 f: n6 L1 s5 W: w
3.Triangle Pass Normal 1.5
( m$ [" V$ G, o; G9 f# k2 \4.Triangle Pass Reverse 1.58 N8 j3 C- }9 C5 Q
5.Fingerpass Normal 1
7 B: Z2 A6 ^+ B: N, {6.Fingerpass Reverse 1
: V8 }, @ a+ j, k M# t2 {7.Twisted Sonic Normal 2
7 ?4 F. t1 ^, x2 D0 _8.Twisted Sonic Reverse 26 F( ?* B$ V& i* e$ o
9.Warped Sonic Normal 2
" L6 e- Y8 |2 p10.Warped Sonic Reverse 25 d/ W0 @% _3 |: `8 V, U
/ ]7 L6 \3 p" m. c/ D% _
g, [+ T5 M# k
2.sonic(15)
! ?, I1 S; {$ L$ {+ q ' }0 p) h+ S$ { _# ?1 d
11.Sonic Normal 2" ]% n1 X8 k, |9 W* q M
12.Sonic Reverse 2
( h9 g, p5 M }13.Inverse Sonic Normal 2.5% g1 S% t3 W+ ]0 y# k& w1 {
14.Inverse Sonic Reverse 2.5
/ M6 c1 Z' [4 Y8 Z* u15.Sonic 2x Normal 2- y, K) a e6 t& d
16.Sonic 2x Reverse 2
# n5 d3 ~! w7 G3 N( @17.Sonic Clip Normal 20 T- c8 T% _4 p$ A* m
18.Sonic Clip Reverse 2
5 p: n6 b% f# L19.Invisible Sonic 26 M8 }. w6 [$ C# i7 H+ A) c, o
20.Demon Sonic Normal 2.5
" ]4 z' J- k- `; P; l t, W21.Angel Sonic Normal 3
) @0 f. b' i6 Z3 d _22.In-Out & Out-In Sonic 2.5
$ u) A9 ? L' X. H! \. `23.Side Sonic Normal 2.5
* m0 j5 z6 G' e% s+ Q" g8 z24.Side Sonic Reverse 2.5; L0 N9 R2 i1 k" ]. w# M
25.Flush Sonic Normal 3
1 Y5 D3 \1 s% Z N' v
9 x7 |- ?* |' a7 @6 t0 k1 T / X% f' V* p2 _. J$ b, t9 l
3.infinity(9); W. ^9 h8 X+ T( \- B/ q) O
" M5 Q% K0 W0 l8 x2 H, e) f# m26.Wiper Harmonic 1
( n3 c e( X) F7 i/ G: c5 g2 s. [1 Y27.Figure 8 1
# \' j6 N0 }, X4 l# ?: r u28.Infinity Normal 1
$ I3 W' y8 h% ]) Q U G4 I29.Infinity Reverse 1.5 `+ E8 N. E: r. ~6 r- `; z
30.Single Extended Infinity Normal 1( h! w: s/ i+ b3 z( i
31.Single Extended Infinity Reverse 2
' q) x8 C$ o& j5 R6 u32.Quadruple Infinity 2.5
+ D. X& k+ y* \( g T33.Quadruple Extended Infinity 2.5
_$ v) g- _$ b! p8 A34.Index Wiper Harmonic 2.5: I' o, B1 B3 T7 X" J+ ~; t t
, m4 c" e: p% q% ^
1 z0 F$ J ?* p7 J8 K
4.tap(8)! X9 B: w+ E; Z; `, I
! J' s/ P/ r& ~$ \3 T3 @- r: T8 m
35.Half Tap Normal 2, E# z- S2 L; A! S+ l# h7 ~ e+ e
36.Half Tap Reverse 1.5
. k2 h1 _) }7 i( z# z2 D37.Full Tap Normal 2
2 X; P) l1 w/ ~% C# N3 g% N38.Full Tap Reverse 27 W* t' I. K) s, a3 F
39.Back Tap Normal 1.5' X/ |& T1 g- U4 U5 y! E6 _( a
40.Back Tap Reverse 1.5
9 Z4 W. V# x' D6 D41.X-tap 22 X* _; u& j2 W: E! A5 F5 f
42.Fingerless Fake Reverse 26 U! E9 Z0 m) Q) I7 t8 ~
$ c7 `0 O. T# R * ~% c$ A) O& Y2 R
5.around(26)
* e5 ?4 O8 k9 _* S' R) n; N 2 W4 t+ o; I- ^2 J! A
43.Thumb Around Normal 1, s! D( ?6 q4 k7 i2 x5 b: u
44.Thumb Around Reverse 1.5
) t2 n( C8 a1 i3 C+ u" F; g( d45.Index Around Normal 2
8 {! I1 J9 }! ^: O! I/ l& e( \5 v3 ]& k46.Index Around Reverse 2; D: Q6 L6 A' J
47.Middle Around Normal 2
! t! f6 n1 @" A5 I6 C48.Middle Around Reverse 22 U1 Q* o0 r" Z. x
49.Ring Around Normal 2.5
3 p( F' O2 }- }! t3 g9 B: p50.Ring Around Reverse 37 W2 ~; S) ~4 u3 j8 J. Q4 z2 [7 {
51.Pinky Around Normal 3.5
8 }& I8 ?6 _0 v52.Pinky Around Reverse 3.5
8 ~; Z( ?/ d% J* `& r+ V53.Cardiod Normal 2
: `; L9 k; n9 t. |1 P( t& n% K T54.Cardiod Reverse 2
% i. H- d: w+ `" [& t- C55.Korean Extended Thumb Around Normal 2.5
& V, T# v9 Z4 L; H/ o: H56.Fingerless Thumb Around Normal 2$ K! ?6 d k s6 X, ~
57.Fingerless Thumb Around Reverse 2$ `2 z$ b( p- I. K
58.Back Around 2
- i4 w2 v: S4 a: @59.Fingerless Index Around 2
% ]. d" ?, d5 e* ^60.Fingerless Middle Around 2
0 t* i* O; v5 e4 T% ]; l61.Fingerless Ring Around 3 `. J3 |: W0 Q) F8 N: y
62.Fingerless Pinky Around 3; M" s- ~! _4 h, x! e% n, s
63.Fingerless Korean Extended Thunb Around Normal 3" k: [" C: h5 [. O% m
64.Hand Around 3/ E9 m8 T5 X$ W0 M/ O- g
65.Neophyte Back Around 2/ x1 k5 N% d' j, a
66.Neophyte Index Around Normal 2
! a' y; ? a0 V, j$ }67.Neophyte Index Around Reverse 2
) ^8 W: c$ f1 n6 j, u8 s68.Side Ring Around 3.5! j& f/ U& g6 P" q8 t% F+ X
% }# h+ r2 X+ T3 A1 |
! N% J0 p/ y; @" W' O( e! |8 E& c6.shadow(7) x" |) R2 _1 O6 n X
4 x. P- U& j- c3 C8 d69.Shadow Normal 2( @! j1 N; c- n s9 p+ K
70.Shadow Reverse 21 Q6 G6 d! _& v- `7 a
71.Devil Sonic Normal 2.5
6 k+ `8 j! w4 }) {! q& ^72.Devil Sonic Reverse 2.5
4 [( D$ H5 k5 r( A0 o8 a2 k; N73.Devil Around Normal 2.5) q6 m/ i6 d# l
74.Inverse Shadow Normal 3+ w% G! Q3 c8 t* s; _
75.Inverse Shadow Revese 3.5
R y# c9 ^2 B
, a5 O9 A* X( E" R2 P: Z2 u
1 V2 \9 i, v. r: \7.spin(16)# B: C) m* o9 K- d
% ~ d7 ^5 o' {3 Z76.Thumb Spin Normal 2.5' R) A, d, {8 e* A
77.Thumb Spin Reverse 2.5
9 S' S0 s! p2 b8 c0 Z78.Extended Thumb Spin 2.5
; E7 P/ ]# D) J p+ D79.Fingerless Extended Thumb Spin 3
. F, D/ v; }: Q; d9 v1 k80.Fake Reverse 3.5
( H) h/ P: |. _81.Index Spin 3.5 V2 k1 v0 e( ^6 J
82.Fake Index Spin 4
+ K* N i! h7 ?: Z83.Basketball Spin 4.5
. t8 {$ K4 H0 v9 E2 u J84.Basketball Spin Reverse 5
9 r8 B( Y; V; @& R, F; L1 U85.Back Spin Normal 3.54 f6 B% F2 V) z8 d
86.Pinky Spin 4
& x* E# q' S* K4 y- L# h1 j4 R87.Palm Spin Normal 3 r) s9 Q9 _$ j5 A
88.Palm Spin Reverse 3.5* c9 f7 l% K& k( d% \
89.Fingerless Thumb Spin Normal 37 T! v: k: b1 }4 _$ Q$ J0 e/ Y* J; i
90.Fingerless Thumb Spin Reverse 3$ w0 j; W) q# H! Y8 w
91.Back Spin Reverse 12-34 4: l- Y! X: o* r* y* W- R
' `8 K# L( C2 {9 Q& D 4 }, P* G5 i3 A" ?9 E; x
8.air(9)' E" a e3 \5 Z8 g% P# T) d
8 t' v/ w1 h5 n
92.Thumb Around To Air 3
5 D8 r" ^: i$ m5 Q4 k! Z93.Thumb Around Reverse To Air 3
: o$ v' G' L: U) Y7 j2 ?& _94.Index Around To Air 3
- h5 l2 T. H$ i; {: b% V6 i/ V/ o95.Index Around Reverse To Air 3
. h7 I: m' h, g2 p1 h% U96.Back Spin To Air 3.5; W. _& T4 S) w1 F$ \' V
97.Thumb Spin To Air 3
% B e" |6 P' b2 y0 m1 n' c* Y6 i98.Infinity To Air 2.5
4 }# l6 Y! C2 I% F& r99.Tap To Air 3
* t/ P9 z- J: g. j5 T# C# x2 D; e100.Leigun 2# ?) \7 `+ q1 S6 K1 X9 h
" J# S( l$ l+ P$ V3 x
[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
|