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发表于 2008-4-6 01:53:22
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招式难度系数表1 \" q* U' Q% u
, w; i' k/ G& R% R1.pass & charge(10)
8 o/ t2 J$ v" B! ^ q 6 T7 K* m7 j: n6 Q) o% i9 {/ K
1.Charge Normal 1
3 G; z. o2 j- N2.Charge Reverse 1, p" T! ]+ x6 k- E( S: B
3.Triangle Pass Normal 1.5- R- ?) L" b7 H! @% f/ n, b
4.Triangle Pass Reverse 1.5
; {+ c! Q" S0 t/ s5.Fingerpass Normal 1
; ^% [9 b4 R0 l6.Fingerpass Reverse 19 _% S6 B1 I/ _$ P& Q- x* P" D
7.Twisted Sonic Normal 27 F5 ^+ g6 V; v
8.Twisted Sonic Reverse 2
( Y; `3 n/ K% p# [% c# a9.Warped Sonic Normal 21 L3 D* ], X, Y
10.Warped Sonic Reverse 2
9 d8 @8 X% `. }6 [ * {" j' ^6 c1 k2 Z. W. a
( v0 {6 [" o. \2 o0 F0 O v- z
2.sonic(15)
4 S0 O4 ~7 x+ p6 e - y W, ?8 j3 j2 Y( L" E8 A
11.Sonic Normal 2
( ~, B& \/ E! q' W3 z: G12.Sonic Reverse 2% F7 Q0 G# e) r$ y' n
13.Inverse Sonic Normal 2.5, J7 _0 O! |9 R$ H: [7 u' g9 S( r
14.Inverse Sonic Reverse 2.5
# E$ R, a4 `& ^5 _7 h7 h15.Sonic 2x Normal 2
4 N1 Z$ k+ X/ ~0 Y! [9 {; {16.Sonic 2x Reverse 2& h( e; q7 S0 J! h- z1 V2 J' X
17.Sonic Clip Normal 2 z: s/ L: t' h$ D6 r
18.Sonic Clip Reverse 2( a2 U0 B5 N$ X+ ? X
19.Invisible Sonic 2
) @6 i2 f$ @+ O5 z+ T20.Demon Sonic Normal 2.5
* D9 R! u! e, Z21.Angel Sonic Normal 3
4 `5 f4 n" m+ d4 Y t22.In-Out & Out-In Sonic 2.5
# q" y3 |- H0 W23.Side Sonic Normal 2.5
: n8 Y! I/ s' E# ?. k; `5 b7 c24.Side Sonic Reverse 2.53 K5 U& |8 k0 a, I9 ]6 V! N; E
25.Flush Sonic Normal 3: u! Y3 R! S8 B$ _
" {2 L1 [( l) R8 z
; B. L9 U( m) l, ?0 h$ P+ w
3.infinity(9)- Z1 o2 F) }& v4 @
) V, L; A. E: T# m6 d26.Wiper Harmonic 1
% @: x7 F. e& O5 |4 A' |: f27.Figure 8 13 y( x9 a) ~" M% [
28.Infinity Normal 1
$ W) \6 v8 ~; S8 q% S1 I1 y29.Infinity Reverse 1.5
$ x/ j3 u4 V% }1 Q0 H3 P30.Single Extended Infinity Normal 1$ [& J' i6 v" g F
31.Single Extended Infinity Reverse 2
9 I, d P b1 S, F* Q- W$ \: N32.Quadruple Infinity 2.5
+ D7 y. n! }8 M1 e) X33.Quadruple Extended Infinity 2.5
+ S7 ~: M+ M- \7 A34.Index Wiper Harmonic 2.56 t6 S/ N. G5 t; N
& B+ c( A7 I3 _& j
* X1 z4 G/ Q: h$ {8 C4 O4.tap(8)
: J: q' ^# C3 ^+ T ) P' n4 s4 o; }- K2 @- }
35.Half Tap Normal 2
' Y) C) Z3 L$ Y' i5 x0 ?36.Half Tap Reverse 1.57 t6 L8 T" N4 s
37.Full Tap Normal 2
b, X, O# I! [! T6 Z, c g7 H38.Full Tap Reverse 2" ^% s& K$ ?" M; B; t
39.Back Tap Normal 1.5
# F- R( q! g( h5 Q5 W3 M) M40.Back Tap Reverse 1.5 Y, [: K- T; q
41.X-tap 2; X1 i6 D' p) x+ Z$ F3 U/ j
42.Fingerless Fake Reverse 2* g0 D, e5 z3 x
& g5 v8 z7 J I" m/ r# K ) n; p! g" U" K9 \% G
5.around(26)
4 k& ^( A2 j" n# u: o
5 w k' V( S7 D# F ?43.Thumb Around Normal 1
2 }% t0 g# K' O. h9 f44.Thumb Around Reverse 1.5
2 m- q9 E% x4 O( ]6 Z$ w/ O45.Index Around Normal 20 ]# b6 L. F4 a$ D9 G
46.Index Around Reverse 2
0 D/ {& k% o. k: p1 L' `47.Middle Around Normal 2
6 d# S3 s) p( Z48.Middle Around Reverse 2. l' f1 D0 [/ b' y/ b
49.Ring Around Normal 2.5; Q: l6 A {9 ^# y5 k
50.Ring Around Reverse 3' m& H W* Y9 k: L. Y8 C; b6 B
51.Pinky Around Normal 3.56 |, ?+ A3 N8 x& n& A9 o
52.Pinky Around Reverse 3.5+ c5 ^3 z' b3 h( `
53.Cardiod Normal 2% x! h, B- D7 s7 ^
54.Cardiod Reverse 23 `0 c' G! Y9 e; y
55.Korean Extended Thumb Around Normal 2.5
( H+ l% {1 N' N: P8 C; F56.Fingerless Thumb Around Normal 2
( O% S- K* @$ h$ F- I3 [57.Fingerless Thumb Around Reverse 2% w. _, }7 N6 k( r* I
58.Back Around 29 @9 A T6 o$ I! h; S* \ u- k
59.Fingerless Index Around 2( d4 c: ?6 a1 d; W2 B% n
60.Fingerless Middle Around 2
" j, ]/ R8 D+ i61.Fingerless Ring Around 3
5 @, n2 W" _( W) y62.Fingerless Pinky Around 3) W N7 m+ v; h4 F$ Z
63.Fingerless Korean Extended Thunb Around Normal 3
$ I" `* }$ h, ?& `64.Hand Around 3( T0 a: M9 Y q; q' \9 Y
65.Neophyte Back Around 22 @8 N6 F; w# X! L( A
66.Neophyte Index Around Normal 2* N$ g2 ~6 U! k; S# L Z( _* t+ X+ h
67.Neophyte Index Around Reverse 2
2 C% o0 o2 v/ S+ `68.Side Ring Around 3.5
" m k* @! c4 e ! J, \ W8 @4 T+ F6 R
/ e: M \* ~) W8 e) f W1 Y6.shadow(7)) Y0 w( N, } J9 y
; h, |5 c, F' u+ V5 }
69.Shadow Normal 20 t& V) U. h: A7 [$ ~7 m2 f. Y) L. N
70.Shadow Reverse 2- J" `$ B! B, ?- u3 T
71.Devil Sonic Normal 2.5
) A+ Q4 g: X' j9 S. Q9 n3 m72.Devil Sonic Reverse 2.5
8 J& U, r: W' Z8 i) Q7 j( R& S73.Devil Around Normal 2.5. h* q c, S( \' Y- b6 S0 g
74.Inverse Shadow Normal 3
$ ]: z, `9 m! t* b' t% V- f* w: X+ j75.Inverse Shadow Revese 3.5) [; u/ O9 c, l& @3 p! R: M
) z0 F4 f2 R* H; f9 j: ^. i* i. Q c* p
: ~. M" F4 O* @& i
7.spin(16)+ b3 W+ P3 _% B/ _6 ]! G
6 r; u4 e! @; Y6 i
76.Thumb Spin Normal 2.5
' A2 B1 i7 `8 {9 E1 o3 b9 Y2 A77.Thumb Spin Reverse 2.57 z3 }/ W- W) e3 |
78.Extended Thumb Spin 2.5' ~ m- t, G% x/ W% n2 |
79.Fingerless Extended Thumb Spin 3
9 @4 ?8 ^/ s; `3 Z; Y80.Fake Reverse 3.5
/ ~5 m( N' }+ N6 x W! s81.Index Spin 3.5
* K2 T% g1 F1 h82.Fake Index Spin 4
8 f7 n L& p) w$ I7 r83.Basketball Spin 4.5" L7 b" p3 t, W. |, H' V
84.Basketball Spin Reverse 5/ `$ J( V/ W" U
85.Back Spin Normal 3.5- T* H2 l0 V, P6 L9 j
86.Pinky Spin 4
; f$ D; q- [! Z& m% }+ x1 k87.Palm Spin Normal 3
7 x* ]4 z4 z5 v2 @! M" }# X( p88.Palm Spin Reverse 3.5: T; {; u! l s5 Q$ h0 j
89.Fingerless Thumb Spin Normal 3( ^0 i! k; r/ Q, `
90.Fingerless Thumb Spin Reverse 3+ p2 D5 |* a$ G+ g
91.Back Spin Reverse 12-34 48 t P4 z( Y4 ~9 n
* n' S1 n; A( m
9 n* r* H( e, H- \* t+ @8.air(9)
: l' S: r3 Z* U8 p; \4 r
9 k& B7 w) |% {& Z& ?! M" l92.Thumb Around To Air 3
3 ^2 V4 n( z/ G4 H" b93.Thumb Around Reverse To Air 3( ?5 m# |# Z' E4 e& A
94.Index Around To Air 3/ g1 z" {2 t+ K% W9 N$ e
95.Index Around Reverse To Air 3
6 W n; L9 W6 M% V0 k96.Back Spin To Air 3.5
0 {# y5 m, ^5 I0 C97.Thumb Spin To Air 3$ ~2 w! z1 G+ m6 ~, ?. X" F
98.Infinity To Air 2.5
- I) w$ L/ v5 ^! z# q99.Tap To Air 37 Q* R+ `, n ~6 Q, H
100.Leigun 2
6 D/ f% d& l7 g6 I- V( y8 s
) }6 n8 d, |" d! e/ O5 H[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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