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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表5 M- q1 S3 e! H# m6 r
- x. H7 p: w/ c& n; O
1.pass & charge(10)0 u3 V% N, W, p5 x1 z7 g4 P
" T5 ^+ ]) U. {! D5 S+ N1.Charge Normal 1
, B$ T9 ]* o! ~0 V2.Charge Reverse 1
' i- j, N5 H; H3.Triangle Pass Normal 1.5: H8 t$ V% S+ F( V/ N: B- F
4.Triangle Pass Reverse 1.5" b; ~' I( P( w# s
5.Fingerpass Normal 11 o9 G( Z2 A* ~; ?1 Y2 C1 {( w& V: c
6.Fingerpass Reverse 1
m" w( _ L. Y2 U4 o3 r8 N* i7.Twisted Sonic Normal 2' ~) y$ n0 j4 j, M! m: b- Q$ ^! {
8.Twisted Sonic Reverse 2! j/ b% ~( H' i) }* }
9.Warped Sonic Normal 27 O! j( Q5 G* i, h: o
10.Warped Sonic Reverse 2
; K( S: U- x$ w4 l + H: m* ^0 ?4 \# G
1 h) g# m# v9 V. y2.sonic(15)
) r5 e* H3 T8 g6 D0 O% K, Y
8 [& E# N: l) [% h9 g11.Sonic Normal 2( u& K) t3 P0 F' O1 q
12.Sonic Reverse 2
0 p: _1 z" X! M6 G/ [# X; e* v% v13.Inverse Sonic Normal 2.5
9 h5 z. m) J* X: A2 e( `$ l: A14.Inverse Sonic Reverse 2.5
2 t$ b9 y `9 r6 a. @' I15.Sonic 2x Normal 2
5 R' {& G) r' Y+ @) w) B8 _16.Sonic 2x Reverse 2
; X+ H7 k% p$ g) @1 P5 D9 q% j) H6 T17.Sonic Clip Normal 2
2 ]7 f4 ~6 H1 A/ v/ K" A( \; |18.Sonic Clip Reverse 24 Z% j; I; ?+ G3 \( Y! m5 A
19.Invisible Sonic 2' W3 {2 O8 X6 l7 x$ r
20.Demon Sonic Normal 2.5
1 ^# a$ p X4 W( I% q" @" s21.Angel Sonic Normal 3
) h5 ], }4 X, J22.In-Out & Out-In Sonic 2.5
|$ X+ c: M2 W) Z* A6 b6 m# ~+ b23.Side Sonic Normal 2.5& S+ u3 U. M! H
24.Side Sonic Reverse 2.5
" j* J& r3 r$ b; }% d) E25.Flush Sonic Normal 32 f2 U7 E# K9 `# E, e
; _! G, H/ E' y" w+ e8 s8 D
D; ]( w) T9 n! ?2 V3.infinity(9)
6 C! [ K/ _2 S2 x8 r$ H 1 f8 H% s7 I1 K+ i( J. [
26.Wiper Harmonic 1
; R# o" w M l `* I6 F2 K27.Figure 8 1
8 X; d4 Q: V8 b9 z: u28.Infinity Normal 1+ f1 K, p# c, K: b1 W, @5 J' H
29.Infinity Reverse 1.5
, `/ |6 A5 ]8 V4 p9 S30.Single Extended Infinity Normal 1
, `! ^* X( J, T31.Single Extended Infinity Reverse 2
" B! y8 m, P0 Z# c32.Quadruple Infinity 2.5
- N* p, h' N7 t+ X o/ P! W' ?33.Quadruple Extended Infinity 2.5
+ \, J6 `: p d7 L) u34.Index Wiper Harmonic 2.5
& F1 @* M3 P$ t Q6 Z
% a& r7 ^5 l% J+ F% N
: ~$ q I- M8 V/ d- |$ C7 b4 ^4.tap(8)
# w$ R: [/ s* f0 Z" p& H$ ~# H( L, q/ _ 6 u" l+ g8 `, X( V, I) J( |) B
35.Half Tap Normal 2/ \; B- N8 u) I8 k
36.Half Tap Reverse 1.5+ L6 U2 b# O6 E/ P
37.Full Tap Normal 2
: R; i7 r. l0 Z; i38.Full Tap Reverse 2. J- J9 z6 ~: s; F( U/ s* J
39.Back Tap Normal 1.51 |' _& `- k. y% P% O# ]) q, W
40.Back Tap Reverse 1.59 c6 X: w$ n9 `& }" ~
41.X-tap 2. t+ R: |* p! L; R- L7 C
42.Fingerless Fake Reverse 2
+ b: k0 b; \" m* L8 u5 L
0 H9 ]/ T0 Y& Y v+ z( I 5 J! M* S8 Z, V# p1 O; W8 j
5.around(26)8 {" M6 k0 V# I& D
0 _% S+ }, V. H
43.Thumb Around Normal 16 j9 z' }" T9 C
44.Thumb Around Reverse 1.5
/ f% O! P: ~# q5 J( w45.Index Around Normal 2
' V9 R6 D* C9 A46.Index Around Reverse 23 Q. L, N+ X2 v0 U2 X
47.Middle Around Normal 2; {- `' p) k" c, Z
48.Middle Around Reverse 2
% \6 Y+ W% G! E5 M& H49.Ring Around Normal 2.5
# }7 K" {: ?5 @/ f50.Ring Around Reverse 3$ \' b' F5 I: {# `/ J% R& n
51.Pinky Around Normal 3.5
* c% P' ?+ ~; S; y; c# [( F9 r, F52.Pinky Around Reverse 3.55 F, \1 u: B7 \% G* N
53.Cardiod Normal 2
2 z8 z$ R; s% P; X54.Cardiod Reverse 21 Q* V% L" n: Y
55.Korean Extended Thumb Around Normal 2.5! Q9 q( J5 j: ?: {. G3 {
56.Fingerless Thumb Around Normal 29 S# s0 _0 f; a( f% |
57.Fingerless Thumb Around Reverse 2, n* a0 Y' A% v+ ]6 G
58.Back Around 2
5 O3 r# `+ j) x3 c+ b& Y1 O59.Fingerless Index Around 2
: Q, ]9 f0 B& x60.Fingerless Middle Around 2! ~2 \5 j, ]! z% U i7 ~ v6 ~4 S
61.Fingerless Ring Around 3
2 h' f& @3 A; t62.Fingerless Pinky Around 3; P9 V8 e6 p- L$ d/ d2 F
63.Fingerless Korean Extended Thunb Around Normal 3
: t" R+ ^: \: |; I64.Hand Around 3
4 y& g& N: A! N$ n( [65.Neophyte Back Around 24 M1 h8 x4 i0 Z
66.Neophyte Index Around Normal 29 m& e0 W/ |, m( {4 |* y
67.Neophyte Index Around Reverse 2$ D( w. Y9 R% {1 t3 E
68.Side Ring Around 3.5
, u/ L; c' {: T) Y* x7 x( W. f( b 9 E/ ^# S2 C% F8 l7 Y
0 {7 `* T1 I' _2 ?2 }
6.shadow(7)2 H E t- A9 O. ]1 _% a
3 ~: h1 g X7 }5 A7 f4 z3 |69.Shadow Normal 2% J% j+ T, [& e* H% g
70.Shadow Reverse 20 m8 W$ [ Q. w) {: i7 t
71.Devil Sonic Normal 2.5
* E! B% k9 Q# v( u% C# r72.Devil Sonic Reverse 2.55 n4 g% J, k1 N8 Y0 X8 ]& m
73.Devil Around Normal 2.58 ~& u* N/ ?, ~* N
74.Inverse Shadow Normal 3
/ I9 X' c+ q& l. z# D2 J! S! Y75.Inverse Shadow Revese 3.5# B" H6 Z% ]+ o. g8 B: P
2 ?7 T$ Q& O/ }
* a* @4 e- f1 O4 O" l5 T8 C0 i7.spin(16)
" s" x0 y$ e) t6 t ; h* l! Z! f1 X, b6 A7 [% A
76.Thumb Spin Normal 2.5# t! K% F$ Q; ]4 G# X
77.Thumb Spin Reverse 2.5$ k/ ~) C( i# r: m g+ t$ v' S4 e
78.Extended Thumb Spin 2.5
% ]- p/ B; ?3 V+ k5 n0 `79.Fingerless Extended Thumb Spin 38 w+ C9 [9 C6 c
80.Fake Reverse 3.5% @; Y9 U! H) O# L/ E' r
81.Index Spin 3.5
* v: B* w7 n/ B7 C( |82.Fake Index Spin 4
* ]1 G; ^% f+ j& u83.Basketball Spin 4.5
8 d4 N" @$ k' Q& Q; i* l# T% ?- W) {84.Basketball Spin Reverse 59 }8 ~7 o5 ^4 O4 K& d4 o
85.Back Spin Normal 3.5
: H0 |6 F! _# Z, |6 N5 D86.Pinky Spin 4+ K( N5 d& V2 P j8 e
87.Palm Spin Normal 3
! v# }$ U% W/ f3 m88.Palm Spin Reverse 3.5
p% n: c/ n' a2 e/ d89.Fingerless Thumb Spin Normal 3/ s% Z% V" j+ F" ?9 a" t- }. i
90.Fingerless Thumb Spin Reverse 3
+ ~7 `3 p* z! Q: `% ?91.Back Spin Reverse 12-34 4# |7 L' j, ~/ Q, q
2 V+ J4 i" \+ S; ~
6 g7 z2 Y$ v2 K$ q2 o- W9 X! A0 c# W8.air(9)
) Z3 k3 C+ Y% v* H! N2 V+ `, A 2 d( J+ C" m! j' \
92.Thumb Around To Air 3- q6 M' `0 p$ y. r. D$ V1 E
93.Thumb Around Reverse To Air 3
2 ~% k8 r0 B- s0 M94.Index Around To Air 3: p! z( a# w" n- E, C
95.Index Around Reverse To Air 3( Z6 D; ~" V2 u6 |9 @* Y7 m
96.Back Spin To Air 3.5
/ w$ g! x, \ g7 L& k% r2 Y97.Thumb Spin To Air 34 @) B$ s8 F# R7 |2 C
98.Infinity To Air 2.5
: p4 K* ^( M% M99.Tap To Air 3( O9 f$ y8 X3 R) Q6 q8 t0 K
100.Leigun 2; k/ H5 T5 i% {7 y: X
7 H# Y. M. `, j7 O& L) x
[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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