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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表
# U3 x0 }1 q$ x) K/ K% a) o7 a& E. K
. F* x+ ~; G" g: B) q/ L& ]8 m1.pass & charge(10)7 X, J& e, a3 y
" G( y" o3 Z3 v; E4 q, U6 Y4 T1.Charge Normal 1 6 A6 V' K0 m& c! b( S1 T
2.Charge Reverse 19 ?8 T! @8 z: G9 g7 p9 i
3.Triangle Pass Normal 1.5
g! |! e# ]( ]" L4.Triangle Pass Reverse 1.5
7 e! k O) P z- _1 @+ Y, ^5.Fingerpass Normal 1
0 Z0 o& o" g+ g4 G2 o0 A6.Fingerpass Reverse 15 y3 u1 j5 |4 L) }! ^
7.Twisted Sonic Normal 2% _7 j8 ]% j$ S4 b: ~. o
8.Twisted Sonic Reverse 2! A5 `- v: |% c
9.Warped Sonic Normal 2
4 B: Q* z0 K) q- r$ R/ n6 F" x) W10.Warped Sonic Reverse 20 u$ \" U0 m O$ Y; t* p
& M6 W7 h. b& a/ ~
8 G# |. ^ j4 Y- G3 a
2.sonic(15)
j5 C$ U( j4 {% L5 e5 f 4 Q+ h I* S7 `- m9 }$ u4 V/ S
11.Sonic Normal 2
6 g u P0 p' \* K12.Sonic Reverse 2
( k4 H7 z6 n# [( h% K13.Inverse Sonic Normal 2.5
, K* C( I6 \8 r8 F. f( x14.Inverse Sonic Reverse 2.55 [) i+ A& P9 Y- K
15.Sonic 2x Normal 26 z6 Q1 y& H. t1 |9 }. j" M
16.Sonic 2x Reverse 2
9 P- ]! U+ C O5 \( h8 @0 r$ a* ^17.Sonic Clip Normal 2
5 A7 a1 o! Q1 u" A18.Sonic Clip Reverse 2
; U3 a1 Y6 j# D- G2 b# p19.Invisible Sonic 2
* Y& Q6 E- C5 j, j0 G8 w20.Demon Sonic Normal 2.59 x, q! c) r% F' I0 z5 @! t
21.Angel Sonic Normal 3
5 t, g: K5 d3 Z# \2 b* u$ a& w22.In-Out & Out-In Sonic 2.5: `8 k. |3 {3 d; K
23.Side Sonic Normal 2.56 ^3 F0 {: @' y0 g7 I; K5 v
24.Side Sonic Reverse 2.50 b$ x$ ~! t; o( @! N% W
25.Flush Sonic Normal 3. @' U8 U: U% }
3 l: u1 T# [! x' C/ J! Y
) A( V1 p/ \' x7 C
3.infinity(9)
/ g- \. `2 |4 } L' Z
8 M W) w% b9 q O6 E: ]8 ~26.Wiper Harmonic 15 ?3 @1 h6 D& `& ]! k% P& y
27.Figure 8 1
2 c% H6 c) H' t28.Infinity Normal 1( W1 p& L& u0 F3 |: J5 F; P
29.Infinity Reverse 1.5
/ \! G* U7 m3 G5 `. e# |$ S30.Single Extended Infinity Normal 1" g, ~( A6 z( q6 q$ F: q/ X6 A, {
31.Single Extended Infinity Reverse 24 r# U/ M& W' J5 v! U
32.Quadruple Infinity 2.5
0 y" P2 P. R0 z9 c# B1 z% g% ^, ~0 }33.Quadruple Extended Infinity 2.5
5 ^* z4 D7 a7 n. l' N O% G0 o2 y& q34.Index Wiper Harmonic 2.5
6 W- P# Y; e( E" |9 X 4 @% P( y* O3 `) h& d8 {
4 K9 Z. v$ d* }4 o' W/ I4 |4.tap(8)/ i5 v/ e k$ F+ D; C4 A4 `
# {) E* I$ d" E
35.Half Tap Normal 24 ?+ l" L7 c* b' S8 ` ]' W! c
36.Half Tap Reverse 1.5
+ H6 b% O1 O9 C, f* w' q7 m' a37.Full Tap Normal 2
' V% z: `2 d% d4 T38.Full Tap Reverse 2) [+ M4 f% \2 f: J6 k0 M3 S4 u- I
39.Back Tap Normal 1.5
$ ?: o# U1 }7 d# |, r/ E40.Back Tap Reverse 1.5
1 Y' |1 }" |9 y1 `41.X-tap 2+ t; r- `; q. @) X
42.Fingerless Fake Reverse 2! h$ R: F' o: A/ H& M* k
. J/ W+ B9 z6 B4 m; y y " s! G8 F/ g M" m: C: v3 v
5.around(26)
# i% P8 d: B0 d 0 z4 ]& T! ^8 ?5 n9 {9 K
43.Thumb Around Normal 12 [, c4 Q7 z1 K
44.Thumb Around Reverse 1.5
4 q. D6 o! r/ R& ^/ A+ F/ K ]45.Index Around Normal 2! _+ C" T2 X# G% u. U+ h* d3 M
46.Index Around Reverse 2
F4 n8 B$ u7 R u) J47.Middle Around Normal 2
' x1 k1 _" c1 v1 ~& w48.Middle Around Reverse 2; u$ O4 {! u* g& P# S5 Y0 u# ~
49.Ring Around Normal 2.5
9 z2 @6 b- N2 I50.Ring Around Reverse 3
7 j ~$ i1 `& m' h: Q51.Pinky Around Normal 3.5
/ G1 d7 X6 {3 _2 b0 c: M. N& R52.Pinky Around Reverse 3.52 `0 ]( r, E- a& ~1 a# @* b
53.Cardiod Normal 25 g# W4 `7 d6 i. e( w# R9 D
54.Cardiod Reverse 2; G- I# v6 j, ?( \4 P
55.Korean Extended Thumb Around Normal 2.5
: f7 @! x! S& H, c! c56.Fingerless Thumb Around Normal 2
2 x |4 W( u# ^. C9 {- G6 |57.Fingerless Thumb Around Reverse 2% k0 T) n" J" o" c
58.Back Around 2& @7 D% m9 d: |: ?; V, t
59.Fingerless Index Around 2
' p. R; x8 K* a60.Fingerless Middle Around 20 A B1 u) W6 q( Z2 ]
61.Fingerless Ring Around 3
7 P1 f5 I6 r9 B3 j62.Fingerless Pinky Around 3; I n+ x' I5 k
63.Fingerless Korean Extended Thunb Around Normal 3 W' ~: @- {* @8 L! F) J3 F
64.Hand Around 3 u" X% T9 A! a" X% A
65.Neophyte Back Around 2
! A- \6 j, U# n66.Neophyte Index Around Normal 29 v( ^/ } I, u0 Z
67.Neophyte Index Around Reverse 2
0 } z1 x' R$ Y1 o& N/ e: z68.Side Ring Around 3.5+ c$ r0 s4 V3 S0 N/ ] {+ p- [2 j
& p7 j5 B" t% g- x* ^+ c( p
3 a% [! q& `$ o; X: B* c) W. J+ W6.shadow(7)0 J3 K1 q7 v/ w: P" u0 K1 k
) _( D6 V) B5 g6 ~: o) q4 B
69.Shadow Normal 2
7 B" g! U1 _1 }$ U% x70.Shadow Reverse 2
6 r9 l! |% ~2 Q1 X1 T, Z9 W& Z. G1 ~71.Devil Sonic Normal 2.5
h, g" q- T. W. _$ V72.Devil Sonic Reverse 2.5
1 |, ^5 z3 k4 ~" a& d2 }73.Devil Around Normal 2.5
( b7 {: f$ `1 p0 H74.Inverse Shadow Normal 3
5 n9 T7 Z) ]' ]2 p% x75.Inverse Shadow Revese 3.5
$ o3 l# d* q7 r" h* a) _
6 b |1 A) z9 n4 g- u9 c. o) ? 1 F) h6 k- c/ t
7.spin(16) n7 E" T. u2 S
, U, x- i7 }- q$ {& m1 d& R76.Thumb Spin Normal 2.5' \) s0 x* [; W* i: r: @( ^1 }& ~( |0 Z
77.Thumb Spin Reverse 2.5% O, ]9 }4 O1 B0 I
78.Extended Thumb Spin 2.5
$ U3 S$ Z+ ?( \* e79.Fingerless Extended Thumb Spin 36 e+ `0 X$ P9 @# m; V6 |$ ^
80.Fake Reverse 3.5) b7 N" Z( W A" p0 [; p" y* y( N
81.Index Spin 3.5. u. U8 k/ d) N
82.Fake Index Spin 4
+ ?+ Q6 k1 k6 V+ F# f1 S: N# b/ A83.Basketball Spin 4.5
. Y- c# ?- j7 N- o P84.Basketball Spin Reverse 5' l: s0 i7 c: Y7 ?' _' x
85.Back Spin Normal 3.53 s+ n$ g! ?( s# K3 a9 q) o/ d
86.Pinky Spin 4
1 X: ^ ~ H9 o4 n" S- @; {87.Palm Spin Normal 3: W& O- z; G/ g4 z2 V
88.Palm Spin Reverse 3.5
+ l& l q8 ~. S0 `6 Z B89.Fingerless Thumb Spin Normal 3: t5 F, e* o9 j0 u% q
90.Fingerless Thumb Spin Reverse 3
$ h) s7 p- Z+ O( f; [91.Back Spin Reverse 12-34 4+ T% {) x) _1 C8 j, j7 W2 \7 l
2 v5 t! ]: M9 v I/ Z H
: _5 {) Z7 h( ^/ A$ M: o
8.air(9), _* B. M# b0 b; }
2 `( s% s& b& X0 w @
92.Thumb Around To Air 3. A8 i4 M {2 c1 Q
93.Thumb Around Reverse To Air 34 }0 r( H+ a8 s3 K3 Q
94.Index Around To Air 3
9 Z9 t; s. H& Y# G' c/ Q. M) V95.Index Around Reverse To Air 3
5 i3 X+ y S; [: n96.Back Spin To Air 3.58 X/ k' |3 H. {. [
97.Thumb Spin To Air 3! F4 H* y4 q# ~' r: n/ J, r
98.Infinity To Air 2.5
5 d) V- q( F+ @* G' p, a99.Tap To Air 3
. T- `) b9 Q' y! y/ }% n% V100.Leigun 25 {. M+ e+ z* c! F5 I
: M ]) i2 m8 y3 _4 E8 c[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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