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发表于 2008-4-6 01:53:22
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招式难度系数表2 d- y5 F7 F1 h+ Y* l
* _, _: w4 [0 {! N& l" H( h% D1.pass & charge(10)1 g3 i+ n5 k' s5 x+ v; ^
- _; M' q0 s6 q9 B9 ]/ t2 n1 i O1.Charge Normal 1
1 h) T- v/ s8 F( D- w' c2.Charge Reverse 1* d+ n; |, S( ~+ B u9 \2 s
3.Triangle Pass Normal 1.5
2 N) D# G0 z; m1 h5 e4.Triangle Pass Reverse 1.5" ~" ~9 f5 E4 d F" ~$ e$ ?8 I
5.Fingerpass Normal 1
) X: _9 H6 ~! S) E6.Fingerpass Reverse 1
2 J$ Y1 S8 [; L) o1 ]7.Twisted Sonic Normal 2
; X; a0 s' U3 s8.Twisted Sonic Reverse 2
# W8 D7 L( O0 n: T& X9.Warped Sonic Normal 22 s' P7 a) h" M. {$ p( U
10.Warped Sonic Reverse 2- p6 E d+ F* c8 T$ K
9 Q8 D& V S) m( N- j, l9 a : i: m) v" M$ d5 V
2.sonic(15)4 T& h: X. J4 Z4 `4 t
* t8 w. H4 Y3 d: h: e- T0 A+ T
11.Sonic Normal 2
+ _- {2 D+ L1 \: Q1 u2 ~: n12.Sonic Reverse 20 t0 I2 ?( P9 E- K: K3 L3 m' ^8 A' I
13.Inverse Sonic Normal 2.5
9 {9 G6 B+ ]8 g6 \3 Q14.Inverse Sonic Reverse 2.53 ?& m8 i5 D# U: w$ W7 r
15.Sonic 2x Normal 2
; N+ A9 o* f5 Y- x16.Sonic 2x Reverse 2
3 C8 D8 j# U; O6 c" X+ `17.Sonic Clip Normal 21 P" ^; }. @5 m9 |. _- M! S
18.Sonic Clip Reverse 26 {, n0 e6 ?+ W; {7 E& n% N! o
19.Invisible Sonic 2
+ o* Q+ Z; E: I/ m20.Demon Sonic Normal 2.5
) n0 J8 F* ?" [21.Angel Sonic Normal 3% M- O& t/ @, {, G, D6 j( a4 ]$ F
22.In-Out & Out-In Sonic 2.5( o: C5 g x7 d; c9 X
23.Side Sonic Normal 2.5
, q# T* _, J9 V24.Side Sonic Reverse 2.5& @' G; u% R' _% G4 n L/ O+ s5 e
25.Flush Sonic Normal 3+ R y. ?1 O8 i5 q7 R
+ A' `8 h3 S" K l3 z) ^# r
2 o* `! ]& D% Z8 f# P+ U1 V4 w! K9 K3.infinity(9)
& n1 h$ c2 d0 }! x+ Z0 {9 L
2 n' C! r& U# K% d% E( k; `26.Wiper Harmonic 1
! |, Y M% r. r% |9 j# q27.Figure 8 1; k0 y" s t# h3 w8 x6 K
28.Infinity Normal 1# h' J* |$ T: Y: E0 t, _
29.Infinity Reverse 1.5+ h3 O8 ?) C. O3 y) }; y' S
30.Single Extended Infinity Normal 1
) b! \. l( s [, y+ |$ T9 ? g( a31.Single Extended Infinity Reverse 2; o. g0 [5 [4 B/ z" C( j5 Q
32.Quadruple Infinity 2.51 V, B" N1 p) V1 j2 v
33.Quadruple Extended Infinity 2.53 C) J* w$ ^; U+ G2 k
34.Index Wiper Harmonic 2.5
* M$ ?. P+ }, Q) K, \; a; z - `' X! B6 a M3 z
# V; c5 o# p4 W5 c4.tap(8)
J% r i Q+ h7 O( r- }3 | 1 b- B2 j$ e5 R, u7 j0 a
35.Half Tap Normal 2
8 o0 |7 D$ Y2 W1 t% A x8 r36.Half Tap Reverse 1.5
0 s1 f! [, o- M37.Full Tap Normal 2( b4 C! W: d+ x% D0 W' b9 ^8 v: ~
38.Full Tap Reverse 2% n l* q5 }6 s% C9 p7 N4 B/ Z
39.Back Tap Normal 1.5 \; I7 P. g0 e
40.Back Tap Reverse 1.55 d1 U! n7 y, I8 X- G' o. J( G# Z
41.X-tap 2
$ x* V$ Z8 p. u2 r7 P42.Fingerless Fake Reverse 28 I, f( L0 z# y4 P' B
: j" G# r7 ~- X/ L
6 z" f9 h1 S- \7 J3 U5.around(26)
" P4 o ?0 \1 t5 e; [* L
- B3 a7 Z+ x7 J: L0 r43.Thumb Around Normal 1( k1 B9 \, K- x1 D7 J: y
44.Thumb Around Reverse 1.5% ?0 h) Y+ Q0 s& a# G
45.Index Around Normal 2
, {# U8 G+ V% V! J- M$ f7 ^% p! ~4 `46.Index Around Reverse 2
4 k' a8 k4 ^3 u47.Middle Around Normal 2
8 n& n6 ^2 N; I- z! I& P7 ~48.Middle Around Reverse 2' U5 `: o1 ]" ]& |3 a
49.Ring Around Normal 2.5
" v; G1 j" c: Z7 j7 b, U8 Y2 Y50.Ring Around Reverse 3
7 J8 j3 x0 F' ^51.Pinky Around Normal 3.5
& w; a% N4 R$ M/ n6 I& V. j52.Pinky Around Reverse 3.57 C) ]4 j" _' ]# C2 M9 r" Y
53.Cardiod Normal 2
7 {2 `, p$ P% F- t0 ?54.Cardiod Reverse 2# m2 i. H, P, B. X, l
55.Korean Extended Thumb Around Normal 2.5. U4 ?* {6 q0 i
56.Fingerless Thumb Around Normal 2" a( _4 z" A9 _$ Q% R( c+ H
57.Fingerless Thumb Around Reverse 2
. d9 t# k5 D+ o$ K4 z( r& U: a58.Back Around 2
" t: T \8 G+ |2 y59.Fingerless Index Around 29 o" k4 R) l; {8 p7 l& F7 P
60.Fingerless Middle Around 2
+ x- F2 [" X4 U/ \1 D* x61.Fingerless Ring Around 3
) ]: K7 ] X H" m% |62.Fingerless Pinky Around 3+ `" j0 C5 `) v3 r z
63.Fingerless Korean Extended Thunb Around Normal 3: I( V- }7 W; g
64.Hand Around 3
; e, @$ o- z1 C- U65.Neophyte Back Around 2/ Q( t8 _% a3 m3 B2 L' p
66.Neophyte Index Around Normal 2
6 [% e2 C h5 Y) `/ L6 ?% y) w- T# U67.Neophyte Index Around Reverse 2
8 x7 _+ m: D/ A, p# T' v68.Side Ring Around 3.58 ?( E7 }! n6 U/ [3 q: s+ [0 }( E
. ]6 p; H9 m" \' m% x- g! `
- P3 n/ R6 J2 j$ ~6.shadow(7)
/ s* g8 e9 G( R! W% P9 M7 _
. i, l$ P# _' i2 _+ h4 O69.Shadow Normal 2
! B% j7 U; n7 C5 W0 K; p3 `70.Shadow Reverse 2- n0 I8 `, [; ]; e9 o" H2 D
71.Devil Sonic Normal 2.5
9 l0 K2 Q# t( J0 {72.Devil Sonic Reverse 2.5! _: K, A) `$ M1 z9 N1 {
73.Devil Around Normal 2.5
- ^: }2 A- |8 p% K& A# u% ?: ]5 a74.Inverse Shadow Normal 3/ o! k |% g1 x, E
75.Inverse Shadow Revese 3.5
1 ]3 Y/ P6 O% b
Z8 O/ f) V2 \1 `# A9 s 5 t( T! C- D T; C: h4 \
7.spin(16)
0 ~6 x% q* `% _, N & Z: z' B1 q$ @; @ C2 x
76.Thumb Spin Normal 2.5
: O, r& j: @+ ` _( L6 l/ F3 w$ k77.Thumb Spin Reverse 2.59 ^ w1 A1 m. m
78.Extended Thumb Spin 2.5) }3 }9 Z1 E( t, F. a
79.Fingerless Extended Thumb Spin 3
7 O+ A2 ^) g8 ~. \$ ]80.Fake Reverse 3.5' f& F' H+ }! [8 O
81.Index Spin 3.51 M2 z8 Y7 N5 _0 @' J7 b e
82.Fake Index Spin 4
7 M9 C7 W" R0 q# v$ Z& ]6 C' Q83.Basketball Spin 4.5
* ]! j C! B' M84.Basketball Spin Reverse 55 j8 J7 o) M& t# A
85.Back Spin Normal 3.5
6 N/ H u4 s1 S' S; f86.Pinky Spin 4
3 t# f% m8 a$ Q% K$ K87.Palm Spin Normal 3
" L( w& U3 o) u3 K88.Palm Spin Reverse 3.5
- i" L$ i- X( V# s8 Q, c89.Fingerless Thumb Spin Normal 30 t- q. x- g) ]) _/ ~" y
90.Fingerless Thumb Spin Reverse 3- M# x7 @+ q9 b$ @- ^/ K" K2 o3 @
91.Back Spin Reverse 12-34 42 K2 {2 U" L# B& J; P: Q6 Z
3 ?( y# u+ N9 E
' ~5 o5 |* p, l" O- w8.air(9)
* S' O" P* C- ]" s2 K9 T7 _/ n ! R4 i$ t7 J/ {# C( y; z+ i
92.Thumb Around To Air 3
% U4 y0 [ J5 S" |4 L4 u93.Thumb Around Reverse To Air 3
6 b& c' X! o; q) h94.Index Around To Air 32 Y& r5 C! E; n
95.Index Around Reverse To Air 3
$ l# J1 G( k5 C1 X6 `" P96.Back Spin To Air 3.5
1 j% B X* m4 {2 n1 ]97.Thumb Spin To Air 3% {: }. o3 ?: T9 A4 A
98.Infinity To Air 2.5
( j; z% @8 E$ P1 B7 u* H99.Tap To Air 3
" ?: `% H5 r5 c100.Leigun 2, A E y5 b' v# n
5 `0 S2 W" S1 o" e, k* m+ E[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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