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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表/ n2 ]' D0 H0 E8 f/ S4 Z, a( e
" W2 k, L" z/ b1.pass & charge(10). l$ [6 c# l1 H0 _ d1 ~
! y; q! z3 \5 a/ b2 n# h6 e1.Charge Normal 1 7 E4 l* T& }* k: D+ i2 K& h
2.Charge Reverse 1* u& v" H* D* s/ c1 W. V
3.Triangle Pass Normal 1.5% \# S" ?$ x! C$ M* ]( q
4.Triangle Pass Reverse 1.5; I% X: ^/ I+ [ ~
5.Fingerpass Normal 1; _$ J6 J# P: i
6.Fingerpass Reverse 17 R5 N+ B3 J" l7 `- q ~* I5 {
7.Twisted Sonic Normal 2
3 g5 n4 |6 }$ Q2 m, \/ C8.Twisted Sonic Reverse 2
. K8 X5 A [4 y) a& D9.Warped Sonic Normal 2; {8 e. t# t; i3 h
10.Warped Sonic Reverse 2& C% P n4 ~) J
9 u) U! h& {3 k5 {0 }+ p* W 5 }( q. @: h2 _7 c3 |& |& \
2.sonic(15)
a" u3 e! _- D% N# _# } 4 m3 f5 q7 ^* ~. o
11.Sonic Normal 2
. j& Z2 U1 ]: B12.Sonic Reverse 2( a1 ~4 J% L( O/ w+ v8 F2 I! u
13.Inverse Sonic Normal 2.5& J! g% b! Y: H
14.Inverse Sonic Reverse 2.5
) T7 @$ Z8 Y6 E' @$ W: Z) s15.Sonic 2x Normal 2
, _$ y) n; q. d- v1 Z( _( M- v16.Sonic 2x Reverse 26 b5 f1 f) O, z
17.Sonic Clip Normal 2
8 y) A, p: o$ Q" U7 Z- \18.Sonic Clip Reverse 2
6 E( O g1 G7 u7 F19.Invisible Sonic 2. B! L' r) H" K+ O6 j0 j
20.Demon Sonic Normal 2.5
- W1 e/ f& K7 E$ a8 R" U7 {21.Angel Sonic Normal 3
, t6 }- ]9 d+ E* @6 T. P22.In-Out & Out-In Sonic 2.59 R6 b' Z4 H; E; e
23.Side Sonic Normal 2.5
8 i/ W: J% L |1 O& c24.Side Sonic Reverse 2.5
# j8 y W! l, T |: |: j% v25.Flush Sonic Normal 30 s+ I1 e" ^6 F9 O4 {# t9 N: n" `# A
6 A; U3 Z! R/ A3 X5 }9 H
' A$ ~5 w! R8 Q* \5 Y6 u
3.infinity(9)
. }: [0 n. j6 `0 G
# ~0 B. _( L9 R$ |; V/ @; x26.Wiper Harmonic 1- D- q" L# |( Y0 R
27.Figure 8 1% q% y+ z, {/ F6 f3 a3 C7 m# }0 H
28.Infinity Normal 11 ~0 l( i$ L( ?
29.Infinity Reverse 1.5
0 L- d' k' X+ Y. H; h9 h30.Single Extended Infinity Normal 1( q2 ?2 |, x8 r$ N7 w+ Q- y# f
31.Single Extended Infinity Reverse 2; X6 s! @1 [- j- [
32.Quadruple Infinity 2.5* W! _! N# c& T* J8 x/ s! n1 D
33.Quadruple Extended Infinity 2.5! m9 V, K) b" j+ R
34.Index Wiper Harmonic 2.5( j9 d) F6 t# m+ M! S% K* B
f# P, a# b! {$ _: x' O0 z# \
- T. B/ ?; A5 ^( A4 E; \4.tap(8)! F3 Y3 ~/ j' r: z2 E* C
: Z2 [( i6 @2 F* ~: y9 p+ L" {35.Half Tap Normal 25 \, e v# R) T0 Z0 N, d
36.Half Tap Reverse 1.5
2 a3 f0 |1 B7 I* T9 ]) d37.Full Tap Normal 2; }4 y4 O' {) h
38.Full Tap Reverse 23 S* b! j/ Q A5 C+ |
39.Back Tap Normal 1.5
+ K4 Y: [% O+ _40.Back Tap Reverse 1.5
- y* U m3 A' Z41.X-tap 2
, I# \/ N% g: B' o' B/ S; }42.Fingerless Fake Reverse 2: i3 L! M1 K7 F/ \( A# A
0 A3 D* e4 d$ _% b% E1 ?
. K$ g1 b& R5 L5.around(26) U0 S2 N: L) n
% |+ `# {$ t3 z: w6 i43.Thumb Around Normal 1
) N4 A1 F- H: G7 F44.Thumb Around Reverse 1.5
% S6 J3 }, D9 ~$ }- Y/ J45.Index Around Normal 2
2 u- U+ N {& p; X46.Index Around Reverse 20 g0 A0 X" k. H& [& D0 ]- P
47.Middle Around Normal 2
: c, x1 w% _2 D" m x* c48.Middle Around Reverse 2
/ W7 G5 ?& e& }; O2 u' z8 [- B/ a' g49.Ring Around Normal 2.5* J! u% V( U& H5 B9 C( q
50.Ring Around Reverse 3
; w, N% V; E, Y! p# q' {# }* G51.Pinky Around Normal 3.5
3 f+ i! K! q. g4 Y2 d3 ]52.Pinky Around Reverse 3.5
, s( F- N7 |$ `) U1 \53.Cardiod Normal 27 I8 Y6 L- V; i) a3 ?
54.Cardiod Reverse 2, r2 y* L8 Z& z% Y( a
55.Korean Extended Thumb Around Normal 2.5
( @( v5 `* [4 C5 n/ r5 ?$ d56.Fingerless Thumb Around Normal 2
& c& S" e: k$ n2 V) C57.Fingerless Thumb Around Reverse 2
/ T( a5 i/ H1 e: K7 l3 Q( _58.Back Around 2
8 q1 e; C4 }9 v( g% O: {" v59.Fingerless Index Around 21 w, k; O2 o" ?: w% {0 C: t) r
60.Fingerless Middle Around 2
$ G2 S% D. U* C4 }6 C61.Fingerless Ring Around 3
3 w5 n0 h& z# y# _+ G4 L- r( t62.Fingerless Pinky Around 3
$ k4 N, \) K8 \5 w( u k9 W63.Fingerless Korean Extended Thunb Around Normal 31 e7 U# U+ q" \/ o
64.Hand Around 3* u+ d" U- v5 u# |+ u* c" ~2 @
65.Neophyte Back Around 2. t: G* N6 U/ p7 b6 @ M
66.Neophyte Index Around Normal 2
' x' p' ]1 I: p- b/ N+ t# J' h67.Neophyte Index Around Reverse 2
( f9 S# }' q4 W68.Side Ring Around 3.5
( i5 m, R% m2 y/ d # h, A0 \6 L8 F: U
3 s4 ~, Y1 v: X; F6.shadow(7)
+ \9 N& X, v- {2 i H* b
& k3 `) ^) s4 ~7 t7 O69.Shadow Normal 2
& Y# B7 G& _- `7 C! }) m70.Shadow Reverse 2$ S! V. q( T( `* u/ r; ~
71.Devil Sonic Normal 2.5
: l6 t6 i+ E' T4 \/ \1 ?; E7 b: J72.Devil Sonic Reverse 2.5$ E( B, E' P, ~; E4 y- |
73.Devil Around Normal 2.5: U' S, S1 e* Z' W) E8 k
74.Inverse Shadow Normal 3
* w9 `( S& L2 F75.Inverse Shadow Revese 3.5' n4 `5 S" L. g; {5 }
3 \0 t2 ^ M5 b/ Q+ y u& d6 C- E
/ ~: g$ O+ E0 v) j7.spin(16)$ A2 f: G' |) u
/ ]2 c/ H9 n9 w( @& i, P6 \
76.Thumb Spin Normal 2.5
. _6 e$ A8 e9 F; u5 k, A77.Thumb Spin Reverse 2.5
7 _4 q9 _7 D# n" Y# m& S9 n2 n78.Extended Thumb Spin 2.5
' n# p2 M/ x- i* r, }3 w79.Fingerless Extended Thumb Spin 3+ w6 I2 I" u, P- L4 F: b8 j
80.Fake Reverse 3.5
' j& @5 k9 q$ E) Z- C81.Index Spin 3.59 A& `: ^3 E$ K& n' P- g
82.Fake Index Spin 4# ?5 _. j9 P+ \( W' l1 _
83.Basketball Spin 4.5: O+ C" Z5 c: X( ]4 e
84.Basketball Spin Reverse 5
$ D6 k! l/ a% y7 W$ e85.Back Spin Normal 3.5$ _$ l* V# T/ \" L& w' v
86.Pinky Spin 4
; l, h' J& Q2 A1 K! E% ]87.Palm Spin Normal 3# V% v% v ]* l5 `
88.Palm Spin Reverse 3.59 m( g; L" T `, C, [
89.Fingerless Thumb Spin Normal 3
. c( I; R3 `/ b90.Fingerless Thumb Spin Reverse 36 m# H$ m5 I9 }5 ^& {
91.Back Spin Reverse 12-34 4
! Z$ b' X, ?- p; J2 s5 l S$ m9 }8 ] ! ? D' _5 H( Q% G/ f3 ]
4 ^' E/ j4 [ U5 `8.air(9)
0 V% Z0 P! W/ G8 ?5 e, N
8 n( K6 v8 V! U9 v5 M1 Y92.Thumb Around To Air 3* V" J: o, I6 _8 u2 F! g1 ^+ S
93.Thumb Around Reverse To Air 39 Y3 i8 h) }; G- f
94.Index Around To Air 3! g6 V5 e. t( V. @; `- ~/ q
95.Index Around Reverse To Air 3/ r2 W: {2 s/ E* s: m8 c
96.Back Spin To Air 3.5
& t) _. P4 S) r8 [: {' v97.Thumb Spin To Air 3
" w: ^' G3 W0 [1 t+ q98.Infinity To Air 2.5" F) _; M3 G! l5 h* m) N; y5 ?+ Q
99.Tap To Air 3
+ C# M; x+ Q4 S9 k8 e! Q, c/ N) d100.Leigun 2& s V4 Z- X8 V0 }" U i8 i0 W
1 E. c# O ^/ X. b: W+ c3 @4 T) e[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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