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发表于 2008-4-6 01:53:22
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招式难度系数表; l Y$ ` Q% s5 U9 w
2 P! Y$ B: m( E9 _; g
1.pass & charge(10)$ n9 n2 l. k" F/ \
" c9 D# ~: J+ X" L: q! J1.Charge Normal 1 + ~; h6 F( @9 N/ N' @* s* l1 U
2.Charge Reverse 1
- V( t% U) k) L# T4 l* K3.Triangle Pass Normal 1.5, j% q0 |) t' @; R
4.Triangle Pass Reverse 1.5/ _: U6 E# D( z+ h
5.Fingerpass Normal 1' `" T% k# w% v! ]* A# W- _
6.Fingerpass Reverse 1' ]! E, R0 O( E
7.Twisted Sonic Normal 2& S' B4 g' W7 f* \/ {$ } s
8.Twisted Sonic Reverse 25 w' M! }( j% l% [+ \* x
9.Warped Sonic Normal 2
, H4 b1 L: z- L( j' d10.Warped Sonic Reverse 2
( [7 ~! h* o! S" e7 \1 L 2 P6 @: P. q6 h1 y
4 q' E8 `. R+ [
2.sonic(15)
8 W) p9 Q0 Y4 G* n$ x, H6 M
9 ~% y' a$ {+ J4 P w11.Sonic Normal 20 f% a7 [: {/ [
12.Sonic Reverse 2! i. Y- f! ^3 G4 b' D% N" m3 F' i
13.Inverse Sonic Normal 2.5
5 {9 H& O% V& m14.Inverse Sonic Reverse 2.57 B, E( b% C* H/ J; j1 W
15.Sonic 2x Normal 2# x1 Y6 z6 }4 n9 n
16.Sonic 2x Reverse 2! g9 h4 M$ _% m6 f$ x
17.Sonic Clip Normal 2
/ O7 R G% E8 U2 I18.Sonic Clip Reverse 2
7 l( Z; y# i7 n' X# x19.Invisible Sonic 2
8 R8 n- k5 p% l% V- ~: A( R! _20.Demon Sonic Normal 2.50 H9 v, m! ^, }3 }' P8 N0 c' V* F
21.Angel Sonic Normal 3
& N6 u) ^% O# @0 V9 B! _9 T" x22.In-Out & Out-In Sonic 2.5
0 t4 M- R% {! L' s23.Side Sonic Normal 2.5
7 e: [$ S$ z' u- Z% Y( A2 r24.Side Sonic Reverse 2.5
8 {, O' {2 E% M! e. Q% O25.Flush Sonic Normal 3' P6 N7 Z9 X$ H3 W% [
- W5 w5 a" }; t
9 f" r! Y; G j/ P9 x( J; Q1 h# }+ _
3.infinity(9)0 H( v* V2 ^3 o- F
" G- q, S4 Y$ N" W3 A4 h' Y, c+ u26.Wiper Harmonic 1% [5 \1 R) A5 v/ X5 g8 |( w" Q
27.Figure 8 1* E. Y1 Z/ m/ t
28.Infinity Normal 1
I7 n8 i% t- b, g2 i29.Infinity Reverse 1.5
" O( Y# `, y- G/ e2 C) V# h! R30.Single Extended Infinity Normal 15 l! L- h5 Z# n% h: r5 b2 l
31.Single Extended Infinity Reverse 22 {" G& u! K" [
32.Quadruple Infinity 2.5
! ?9 b2 Y) J) j \1 Z$ Y, u# u' S& t33.Quadruple Extended Infinity 2.5
% z+ i/ \+ `) @, V34.Index Wiper Harmonic 2.5
, i, @9 ^3 O7 M8 q& i& e
8 o" n- i: M0 k) t4 N0 c 5 S8 i( x! p) B6 Y2 f) C
4.tap(8). G9 E6 i% c$ G2 T+ O4 J
0 K* q8 _/ @8 `' s2 V
35.Half Tap Normal 2" g' T; R; V6 x' C- T% ^ a2 D
36.Half Tap Reverse 1.5
; k. K$ s! f m: T37.Full Tap Normal 29 o H$ _7 w7 j; W! [' E: U! m
38.Full Tap Reverse 2
+ D4 P% L$ W: N) G* F7 O39.Back Tap Normal 1.5, W3 j. ^' _# O% a. x f
40.Back Tap Reverse 1.5
* P* d" o: y8 A/ t* ?$ b7 i41.X-tap 2( G4 c' t) r, W. R7 q
42.Fingerless Fake Reverse 2
1 `0 G0 N U! b+ k- | Q
2 L, {$ y: @0 Z9 J+ r " r9 o" T: F/ ~! h
5.around(26)
5 B1 k, I+ `0 s7 |3 |# |( I 2 v+ T$ p& @0 P! n9 D+ X8 s' m1 L
43.Thumb Around Normal 1
9 E: Q* L/ ~" Z. N44.Thumb Around Reverse 1.5
0 k8 x( ~9 h' \$ ~45.Index Around Normal 2; Z# O& z- \4 K- ]# @/ P1 d
46.Index Around Reverse 2# w7 F) }* S9 F' j- X: H8 b
47.Middle Around Normal 2* B) T: J. _. B6 Z, U
48.Middle Around Reverse 2+ k1 L% F: z8 H f3 ~
49.Ring Around Normal 2.5% k# }4 O! ^; d* v. d% C k, \
50.Ring Around Reverse 3
. L/ v; s+ A3 R51.Pinky Around Normal 3.5
' e @) h8 \: B/ t, q52.Pinky Around Reverse 3.5
~6 t9 q0 V w Q) U8 }53.Cardiod Normal 23 s- W4 \0 A( @3 X: U N1 Q
54.Cardiod Reverse 2
. t1 j. o- j6 v1 b55.Korean Extended Thumb Around Normal 2.5. B$ C5 t, Z. g! a9 f& v
56.Fingerless Thumb Around Normal 2
/ J% d% i8 b: O. U, v57.Fingerless Thumb Around Reverse 2
; z1 a) g4 l% n' u' r) l$ h58.Back Around 2
# c( d% W) y/ {% [$ J59.Fingerless Index Around 23 r. |# q* P3 \$ X
60.Fingerless Middle Around 2; A0 `( a0 R- Y2 C7 w& I" f1 e
61.Fingerless Ring Around 32 Z4 i6 y |/ G5 C
62.Fingerless Pinky Around 3( |' L& e$ d! N( b
63.Fingerless Korean Extended Thunb Around Normal 3
4 c% L# \7 Q! ]64.Hand Around 30 S: K* O6 u9 F+ g/ g
65.Neophyte Back Around 2
' p" x3 I' Z3 v& V66.Neophyte Index Around Normal 2
2 f I x# j3 z! ^0 H) k9 {# U67.Neophyte Index Around Reverse 2
1 }9 H4 D8 X/ Q1 h7 k4 Y" d2 |68.Side Ring Around 3.5* ?6 T4 ], g& r4 ]- J6 g' ?
: ^4 \' g; m4 \
" |8 f. N! v/ n( d2 S6 E, b6.shadow(7)
7 q- y! r1 {* ^: z3 @* V( d
7 ]" p$ B# D' r# g5 _" a69.Shadow Normal 2
) ~1 [0 [, D- a; U7 ?70.Shadow Reverse 2$ V2 X; ~, \0 l$ d. S5 W' y( }$ |
71.Devil Sonic Normal 2.5
3 P2 F( d; [. [3 E6 A$ a72.Devil Sonic Reverse 2.5
& P9 j' i5 G1 c4 l5 H: B6 U( F73.Devil Around Normal 2.5: b. ?( v: L6 H
74.Inverse Shadow Normal 3
+ ]- Z8 P$ x, x# z/ F( f2 ]% p75.Inverse Shadow Revese 3.5
7 n# Z5 f" Y# _1 h8 t * X/ v1 }1 o0 m' [
# Z/ D% P: y7 m. p* p7.spin(16)
4 Z) _8 O+ s+ s% m, k$ ?0 {9 @; y5 G* ~
3 o9 `; r* q, {5 k76.Thumb Spin Normal 2.5
L. w3 Z# K/ Z, j) d+ H/ W77.Thumb Spin Reverse 2.5
6 W1 Y' ?! Z) x e/ Y78.Extended Thumb Spin 2.56 A8 C: ~8 a9 [; t+ q
79.Fingerless Extended Thumb Spin 3. q( }: ]" m9 u0 T
80.Fake Reverse 3.5' w7 @! t6 H2 r
81.Index Spin 3.5
$ D7 J, X5 g- U82.Fake Index Spin 4
4 A8 @% ^* q4 Q( r0 g83.Basketball Spin 4.5
$ o! c0 T9 r4 f. r+ w1 v* M% C5 |84.Basketball Spin Reverse 5* f& D8 U$ r1 H, K, W
85.Back Spin Normal 3.5* P, T/ Z; q1 V6 _( d5 t
86.Pinky Spin 4
4 L' A- o! _1 p6 L0 q; F/ U87.Palm Spin Normal 3
( G; n% Q3 O0 {5 T% }. P! ?/ @$ m88.Palm Spin Reverse 3.5
& n' Q9 C5 U8 r9 `2 m: O89.Fingerless Thumb Spin Normal 31 |* S* G3 H6 m* }* z z
90.Fingerless Thumb Spin Reverse 3/ k* t7 C, ^! X1 m
91.Back Spin Reverse 12-34 48 Y9 W) d0 D$ L, S5 S
' m# X& [: \% g! K( N; i: I1 ^
3 \$ q/ ]' @( M$ i- z
8.air(9)
# ]0 n: s* l+ M0 o* m* T
$ m1 q& v n: b% ]92.Thumb Around To Air 3
5 V5 s6 P2 g& Q: ~2 a w/ o93.Thumb Around Reverse To Air 3
) v' @$ e( j5 e4 i6 r+ m( }9 Q94.Index Around To Air 3, { u: i# u* u9 \
95.Index Around Reverse To Air 3
* f5 k' q2 t4 x96.Back Spin To Air 3.5
4 _, f$ ?1 P! f% r97.Thumb Spin To Air 3) L: E; C6 y( r( a, ^3 z* _% t
98.Infinity To Air 2.5
7 s w) F: V8 }) w0 o" P) L99.Tap To Air 3; y; ?6 F/ n1 p. S9 z
100.Leigun 2% _* h7 M) i" Z$ J5 Y- Q* k" e: h
% K8 j. I4 j b+ y
[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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