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发表于 2008-4-6 01:53:22
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招式难度系数表8 b1 @( F' y- ~/ l. g5 W: o
' ^) \& v5 R8 _9 X3 D/ `1.pass & charge(10): T" g s2 `, {7 h3 F
3 _) M1 a( Z; P1.Charge Normal 1
' P: K5 c, F+ a" a2.Charge Reverse 1
3 W# }9 K5 G; C5 N' X1 X3.Triangle Pass Normal 1.5
* n; e, G* g+ g! V7 Z4.Triangle Pass Reverse 1.5) S( K+ O/ w; s4 _9 c! i
5.Fingerpass Normal 1' F& l$ {- o! ?& f# X; L
6.Fingerpass Reverse 1% C. |2 t& j4 c) k. M
7.Twisted Sonic Normal 2" ]6 P7 t9 G1 [9 Q8 m0 u6 O
8.Twisted Sonic Reverse 2
: T/ }# B$ g: }3 o9.Warped Sonic Normal 2
3 _+ Z! A9 U" ]' Z6 X! q4 ]+ T4 i10.Warped Sonic Reverse 26 o# r3 e% W' N9 ]& Q, B$ i( c$ c
# U+ }: ~4 `6 n- |5 v1 o: l
' C! N$ a" O8 `3 h2.sonic(15)
" m& u* [0 t2 a8 d: ]# P8 c' q. R
5 ^8 ^9 [& A( W$ R8 c. C11.Sonic Normal 2' x5 f$ X, g0 I. I& {
12.Sonic Reverse 2( ^9 m8 D! a: q! q9 F, K# z
13.Inverse Sonic Normal 2.5
& ~: n+ d& r( r$ k14.Inverse Sonic Reverse 2.5. X" m& N; s: [; _% m4 t j: ~
15.Sonic 2x Normal 2
6 {' s" g. ~6 a2 Y2 N16.Sonic 2x Reverse 2
# }7 b0 A- s/ P17.Sonic Clip Normal 2
6 w0 P" Y: L- W1 {18.Sonic Clip Reverse 29 h0 @: a% w" Y/ Z& s% |1 }5 R
19.Invisible Sonic 2" _ u# B6 k# L
20.Demon Sonic Normal 2.5; k! n! ]' l. w
21.Angel Sonic Normal 3
% g6 u" W7 B! l& y. _6 T9 X9 `0 }22.In-Out & Out-In Sonic 2.5' \# P4 N! t) ~/ k4 z
23.Side Sonic Normal 2.5
# `& ^' |, t( ~$ h& M24.Side Sonic Reverse 2.5
0 u8 r: {- V; K8 ?; i25.Flush Sonic Normal 36 _9 H* W) y5 u; ]
' P& h8 U+ I5 v9 Y1 s . @* T# {3 f' M" P) V
3.infinity(9)
. q3 c/ n# Z& c3 u; x7 ~; O
% n @8 C Q: ]26.Wiper Harmonic 1
8 C" w) R6 m: x& [/ [; L# ]; k4 u27.Figure 8 19 |7 H4 Y& F, v" e4 Y5 \" ~5 S: q8 z
28.Infinity Normal 1
: ~1 ~* }& }' i- B! J9 F5 h, D29.Infinity Reverse 1.5
3 K% b' T( b$ ~2 w4 ^! J30.Single Extended Infinity Normal 1
9 {( R; J, k) Z: t3 W2 e- W& y31.Single Extended Infinity Reverse 2
: g7 S X |1 o! f& ]9 B32.Quadruple Infinity 2.5
# d/ p" U* d+ A! u; v2 P0 e- f33.Quadruple Extended Infinity 2.5/ e- D! U$ }/ h! F
34.Index Wiper Harmonic 2.5, m4 H) E. |: [- n
8 T* d& W0 X1 u+ D& `: ]
" y4 x4 B& s$ b/ C4 @3 e9 d4.tap(8) ] D, g# }0 o% h! P2 U
% ?2 o! i i: R9 t( ? \9 c# O
35.Half Tap Normal 2$ @- V0 Z, y4 |' S F$ Q
36.Half Tap Reverse 1.5" j6 e! ~, }, i5 A0 r
37.Full Tap Normal 2
/ O9 i9 b' X5 ]/ N# I38.Full Tap Reverse 2
$ t$ g# C* Z9 h1 Y& p2 [39.Back Tap Normal 1.5' P- |. s& x& C. B2 j$ @$ l5 T
40.Back Tap Reverse 1.5
y+ A% X/ `% c, Q6 n1 g0 f7 N, J41.X-tap 2) j- G8 z" M6 E5 z3 ~) f. P N5 S! q
42.Fingerless Fake Reverse 2
' D" @! S0 ?" k) D0 U y2 Y " y! u2 y c3 r4 O* z4 }; w# f
/ |" _& l) c8 a5 f6 I
5.around(26)! f/ ~5 A* x- U3 p
7 j% ?! ]; w8 o/ ~0 \; ~* Y43.Thumb Around Normal 1
! p, ^' U6 e' |44.Thumb Around Reverse 1.57 \# B; r1 k# P2 j* A) |
45.Index Around Normal 2
2 T4 m; {- j* {46.Index Around Reverse 25 a) f' T) F& G9 g/ F
47.Middle Around Normal 25 \& p" p E/ f4 B) l5 \
48.Middle Around Reverse 2
3 I5 f# j9 w9 r1 U49.Ring Around Normal 2.5
' T, H+ T! J8 x* } e1 `0 J/ v4 a50.Ring Around Reverse 30 l) }4 s9 x2 X' H, X8 v9 {. J* B _
51.Pinky Around Normal 3.5
+ x3 @! T; m& p# ? A52.Pinky Around Reverse 3.5
' {: O/ l$ V: }0 H: ~53.Cardiod Normal 2( f) V( h) d2 y) z+ }
54.Cardiod Reverse 2
' Z# S) w4 o6 W/ e& q55.Korean Extended Thumb Around Normal 2.5
z! u& g( D0 S( K8 K3 \+ |56.Fingerless Thumb Around Normal 2
' d6 m2 E! V' O1 n7 H57.Fingerless Thumb Around Reverse 2$ q% i# _ e) B3 B& B
58.Back Around 2
9 P% z4 [: W. Y0 n59.Fingerless Index Around 2. R" q( M9 X# d' @; m
60.Fingerless Middle Around 2$ n2 ?+ y4 _8 E8 m5 I, x( @* x7 ?
61.Fingerless Ring Around 3
2 V5 s Y4 C. Q, ]% V+ z62.Fingerless Pinky Around 3
/ c2 j4 a1 m( s1 B63.Fingerless Korean Extended Thunb Around Normal 3
2 D- A, t6 t- J2 W$ |, j64.Hand Around 3
" O8 S; i1 n# A1 m/ |" J65.Neophyte Back Around 2
6 N! D2 ~% O8 u9 |66.Neophyte Index Around Normal 2
6 p3 |* j# u5 O. Q4 D67.Neophyte Index Around Reverse 2
! U# F% X* l) A) e7 _3 H0 V9 ^9 _68.Side Ring Around 3.5. j+ B, |' n' q
0 G. V( K" [7 p3 Z7 U
2 y7 S/ R* ]5 ~1 g3 n! b# W3 F
6.shadow(7)- l( J% z$ v! M# V4 x# y& `
1 a, A' k: ^5 T
69.Shadow Normal 2
" z; A8 u9 \( Q: H, H( ~70.Shadow Reverse 2
& Y5 r: G/ R: X1 s" ?71.Devil Sonic Normal 2.5
) Y6 M, I: u* O0 b( T: ~; N$ N, M4 V72.Devil Sonic Reverse 2.5
% r- H; W8 B9 I5 d9 f* E73.Devil Around Normal 2.5
1 C7 C5 j$ V/ ~5 D& u74.Inverse Shadow Normal 3& m( B( l8 ^: b4 e( l
75.Inverse Shadow Revese 3.5
. b# o3 x2 E0 P% B) \4 r# R( V
5 r: N" C0 I5 Z7 m5 j
3 i" Q/ y! m4 R1 Q7.spin(16)
; h' y/ e8 {1 C1 @3 H
" K) a2 V9 Z; ?* d S8 D% A$ \! k76.Thumb Spin Normal 2.5
# N3 [ ~9 H0 X! T9 l' `77.Thumb Spin Reverse 2.56 k" N* |5 f3 [6 x; d9 v! ]
78.Extended Thumb Spin 2.5
' d4 I/ P g$ ?3 m! M$ \79.Fingerless Extended Thumb Spin 3
2 z0 y2 t) X( g% Q7 S+ B0 O* r80.Fake Reverse 3.5, P& @' n. U/ x- \6 T7 J2 t
81.Index Spin 3.5
1 I7 ?6 A! u* P/ x' g# `82.Fake Index Spin 4
; K. O5 ? d0 M# C+ O( B* a8 E83.Basketball Spin 4.5/ X( Z1 U' C7 w6 T2 w$ }1 h
84.Basketball Spin Reverse 5' i5 a$ E: R+ G+ H" n% R0 k P" H. o
85.Back Spin Normal 3.5 ^% n( y; N/ W/ w9 j+ d
86.Pinky Spin 4
3 W: a# A, m; z& V) P: Z' Z# z87.Palm Spin Normal 3# X+ z; Y# G1 X1 S" w& J/ y8 H
88.Palm Spin Reverse 3.5
0 P% r' S0 G+ `; w& i. B/ V89.Fingerless Thumb Spin Normal 3
4 M- n# Q$ E/ N% x8 }% l90.Fingerless Thumb Spin Reverse 3) F2 p: Y3 M' p9 E1 D
91.Back Spin Reverse 12-34 4
+ }- I& s: \3 \4 u2 X
9 x. U5 S/ Q; f% u4 p
8 ` y% X1 t6 V2 ~1 x" C8.air(9)
) y" Y) D; K, | " {) |& [3 c8 r# f) A I2 ]8 T( _
92.Thumb Around To Air 31 W& Q/ D% n& z1 u
93.Thumb Around Reverse To Air 3# k- g' @# z9 l
94.Index Around To Air 3
; y' o) B. d1 l* Q, @7 z95.Index Around Reverse To Air 34 H" b$ n- ~# f* n- n( ]
96.Back Spin To Air 3.5# I+ Z# `: W* g( `8 L
97.Thumb Spin To Air 3
( o7 Q# ^' r* Q2 E' p$ P3 A* [98.Infinity To Air 2.5+ |$ F4 m/ T6 N; }3 W
99.Tap To Air 3
! C$ b1 `# I! X) V& W+ `100.Leigun 2* ]& ^+ m- q/ G M$ ^
$ @/ K8 y9 U6 t& M( }& L% @[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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