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发表于 2008-4-6 01:53:22
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招式难度系数表
; N, P: e. r" c; h0 C _5 E9 {! B( C3 l4 v v e
1.pass & charge(10)! b. p& _; |# L G, [6 o- _
5 f1 Z1 w' p: p% C; P; _: z+ k
1.Charge Normal 1
2 O; n1 r( F% j J0 t- [6 p2.Charge Reverse 1
l; G7 b& U& z* A& M3.Triangle Pass Normal 1.55 ~" t, `& k9 c5 {4 R
4.Triangle Pass Reverse 1.5
# R- e0 R' k8 q: c& ^5.Fingerpass Normal 1" q/ M! b1 F1 x5 C3 D9 i% W
6.Fingerpass Reverse 1
8 ]$ y/ b( [! j% s" U7.Twisted Sonic Normal 29 B3 V6 G5 p7 D& q: T" K8 j
8.Twisted Sonic Reverse 2 r& S* u( E. h8 a6 M0 }4 L4 x( b5 X
9.Warped Sonic Normal 2- h7 O6 l" N5 |) ?6 I( Z/ D
10.Warped Sonic Reverse 2) D2 H# H3 {6 B9 P1 [
- e6 o, [) x' V' a
. a. q% I! Z5 T2.sonic(15)
" j" J: T; X- P: J3 x, k# i- v 1 h$ c' C5 I `' f! X/ r
11.Sonic Normal 21 Q5 H. `+ \: o' D6 q! i
12.Sonic Reverse 26 w4 G' U0 j- f7 z7 d& N
13.Inverse Sonic Normal 2.5
9 K$ o* Y) R+ j& f2 f: ^14.Inverse Sonic Reverse 2.5
8 y# b3 l' {0 G& f- Q" x15.Sonic 2x Normal 2
' L y& @1 }6 G P+ Y9 b16.Sonic 2x Reverse 2
/ F. j0 _ g1 t4 u) }& j, l, l17.Sonic Clip Normal 2
8 S2 u' q' E8 z0 n9 q. v" D18.Sonic Clip Reverse 2
8 V- G; J4 a: C19.Invisible Sonic 26 q- |+ C; ^. y, c! H; G- u! {
20.Demon Sonic Normal 2.5/ F8 L- z3 T z8 `( N
21.Angel Sonic Normal 3: i) _; r* M. K5 U8 B
22.In-Out & Out-In Sonic 2.5
# D7 w$ m7 g! Z23.Side Sonic Normal 2.5
O2 P; i% p" y24.Side Sonic Reverse 2.5
0 B& m z0 u( h6 `3 I" }3 G- k* N25.Flush Sonic Normal 3% J D2 X; ~, i6 D
( C! H: g) H0 n
% j7 O" I8 w. E3 {9 I% C
3.infinity(9)& v) v! p* m9 G$ W5 r4 t7 w
/ t$ W+ m2 {# e1 E/ Q Y( `26.Wiper Harmonic 1
, p1 u5 _- v* P! Y' m) A27.Figure 8 1. r& E( R0 L0 ]& `- v6 J+ Q
28.Infinity Normal 1
% w! T& s/ g ~5 K29.Infinity Reverse 1.5
( c! X( F2 M6 L& ^4 Y/ `2 e2 j1 l30.Single Extended Infinity Normal 1
; x4 a- [6 B; X! Z31.Single Extended Infinity Reverse 2
/ e) N: E7 g; u, G) D0 C. l32.Quadruple Infinity 2.5
' x1 B. E# D4 t4 Y3 M33.Quadruple Extended Infinity 2.5
4 k0 T+ L' q: u, y# e, `0 O9 ?34.Index Wiper Harmonic 2.50 o' P9 W( c O/ \# E
% ^5 @0 a$ e8 ]; {
, P' @' [0 W. u' }4 j4.tap(8)
g- y; M5 A6 {! }9 _- J ; v7 D( w9 s, _1 Z- `
35.Half Tap Normal 2( W# a* z! s0 U1 o$ ~
36.Half Tap Reverse 1.5
/ x" _$ _2 Q& I37.Full Tap Normal 2! ?" X8 n9 \. ]
38.Full Tap Reverse 2
) F0 J0 ?! m" T( Z0 s* X39.Back Tap Normal 1.5
) J+ _+ T$ {5 O S' ^$ ~: G40.Back Tap Reverse 1.5
" I+ d* l6 A2 s% D d. v41.X-tap 2
$ e, L) t: ?0 C. n) t* Z' d42.Fingerless Fake Reverse 23 W$ p0 [6 X- W& t9 g
* l0 c$ ?$ I1 w4 X/ M
0 w2 y6 B% W- B! ?; i0 q8 p1 {1 d0 f* H5.around(26)
9 Y* m3 l9 [" E) ]' b1 V5 `1 x
' `9 X5 v N# ` L1 O43.Thumb Around Normal 1! W. M3 j) |5 C2 N* `3 X9 A
44.Thumb Around Reverse 1.59 ^7 p$ F! X% W) l S
45.Index Around Normal 28 k' \. K+ u- a! B$ H- ~
46.Index Around Reverse 2
! I% {' N: d/ w8 D; P47.Middle Around Normal 2
) Z$ {# r7 o; o% C/ @48.Middle Around Reverse 2
' X6 e, b6 t7 @; m7 a2 p5 t49.Ring Around Normal 2.5' D e/ q2 [2 h7 g% g5 b- H! _; m
50.Ring Around Reverse 3" Z) Y6 Z9 B3 Y: u# Q
51.Pinky Around Normal 3.5
& R9 X4 m1 B4 `6 Q6 q0 }; T52.Pinky Around Reverse 3.5, ?0 M- F: t# f8 d4 G
53.Cardiod Normal 2
8 i9 i& L9 @9 w& B5 g54.Cardiod Reverse 2/ V9 ]' \9 U0 V) z# i8 w
55.Korean Extended Thumb Around Normal 2.5
5 A# ^# O7 {+ k# G56.Fingerless Thumb Around Normal 2
( w, u2 Q9 i& L; ]% X# h57.Fingerless Thumb Around Reverse 2
' o( z6 f( J6 G3 ^+ V: R0 K58.Back Around 21 G# I* e N9 t
59.Fingerless Index Around 24 S" [6 Q9 i* l8 i, B4 P2 z1 _' h
60.Fingerless Middle Around 2
' c6 d, U. E8 g: R/ ?% W61.Fingerless Ring Around 3/ k5 V/ D) o1 j, b8 x' c6 A
62.Fingerless Pinky Around 3% j- s) h, E" N7 e
63.Fingerless Korean Extended Thunb Around Normal 3
7 K4 w& V. l8 ?1 S- N/ [% X% r64.Hand Around 3
7 T [$ O; M3 Y65.Neophyte Back Around 2# \( X5 w; y) s7 L9 S
66.Neophyte Index Around Normal 2
; O; u* V1 t, i6 X, g f67.Neophyte Index Around Reverse 2/ E9 u/ D5 o* f8 o2 u
68.Side Ring Around 3.5
5 C/ t3 p3 M+ F2 n3 m
+ w e4 F: m: s- d8 U6 c# E2 l
" |2 H2 K1 T* F; r5 k$ w6.shadow(7): o$ c# J2 S" H/ v
. b# B" N- J8 x
69.Shadow Normal 22 V+ S5 h c& d: _8 p8 U
70.Shadow Reverse 2
6 l" S: r9 M4 I% z: H: n2 H$ t! U71.Devil Sonic Normal 2.59 l; {6 h) X& u6 S% T
72.Devil Sonic Reverse 2.5
Q9 Z& d3 Y$ q# i- R) o' n73.Devil Around Normal 2.5
* @' r/ m3 @/ T( p+ W4 g74.Inverse Shadow Normal 3
6 V* g9 u! i& i, c* `& T75.Inverse Shadow Revese 3.5: M3 m0 r1 r$ K! a
: L2 k# U0 N' b: W3 A2 N
% E+ @) D6 B$ a" E4 x! _( C7.spin(16)9 H# H/ C& q3 D- N( b, s
" T+ c! W+ N* D5 @7 V; {76.Thumb Spin Normal 2.58 U9 c! q# H8 e/ i
77.Thumb Spin Reverse 2.5: ]% |: T0 N5 K7 ?* K0 N
78.Extended Thumb Spin 2.5$ \ b: y: l0 [# D: G" @
79.Fingerless Extended Thumb Spin 3
T/ n0 y* M9 a8 @8 e80.Fake Reverse 3.5
+ x* j+ ?' g* i+ v) u0 L8 _81.Index Spin 3.5
5 x0 _2 S4 D5 e' B82.Fake Index Spin 4
/ l. I$ |, g7 B0 ]* W" H2 M6 @' W83.Basketball Spin 4.53 O9 t9 I0 q2 L v8 z2 n" p5 X6 K* m
84.Basketball Spin Reverse 5( I- |9 l6 p5 t: ~. Q: t/ q
85.Back Spin Normal 3.5
+ k1 d. s( Y% L" e& C2 h86.Pinky Spin 4
5 U! H1 D- s: Q87.Palm Spin Normal 3/ o* _& {. G# O; c
88.Palm Spin Reverse 3.53 r9 f) q# L4 M9 c5 i
89.Fingerless Thumb Spin Normal 3
: k- R, |5 ^( ^90.Fingerless Thumb Spin Reverse 3
/ a; o' z- M, I& @6 g" N91.Back Spin Reverse 12-34 4; q) D& @; V' Z" k0 `
: J8 O9 { b$ `. V
' u9 m! F* n: R# W, Y1 x- R4 ?8.air(9): h ]4 l* E P+ d; U4 i
7 [6 }; C' ` m& p* j8 U
92.Thumb Around To Air 3# K8 m0 `" J3 ]! x/ o1 W5 d
93.Thumb Around Reverse To Air 39 G- k! s! R: { Q. B9 |. n- ?
94.Index Around To Air 3) u# N6 L8 a3 @8 T
95.Index Around Reverse To Air 30 }. B/ c+ q& p3 A T& H* T% n+ a8 C
96.Back Spin To Air 3.5
. V5 k, O0 v9 U* k+ g _/ [$ W1 o97.Thumb Spin To Air 3
+ g7 ]* _3 d6 \# y+ ]5 h98.Infinity To Air 2.5
5 v6 q; c/ o; u' q% p4 J! H H99.Tap To Air 3% Y0 J) b% q' i0 _5 Q, J: r; Y
100.Leigun 2% ^$ [7 I: |" T0 H! N3 h% s8 A
# I$ b. v* U5 `- [ @1 E% V; p7 x3 J
[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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