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发表于 2011-2-6 21:32:21
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我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。 D8 k5 i9 J4 o7 d2 _7 u
招式难度系数表$ r* {, h+ h2 y: e0 T9 z, J
/ H, u, E7 Z K$ K, n3 r) `2 p1.pass & charge(10)$ S V* E9 C! |) G
2 U- T: u/ s! g* L/ w1 |7 U1.Charge Normal 1 4 d) X4 P8 i2 r- T o
2.Charge Reverse 1$ E7 A( |8 I9 g. P! Q. ?% Q
3.Triangle Pass Normal 1.5
/ X$ j- A B' S) B# X9 y; Z0 X4.Triangle Pass Reverse 1.56 q: t( Z+ J* B& q% ]4 j
5.Fingerpass Normal 1
" L& I [! p8 j5 }' {+ E& W6.Fingerpass Reverse 1
" b" l3 p/ T! ]4 Y7.Twisted Sonic Normal 2
2 t: }& m* S6 C3 {: r/ L- h) }8.Twisted Sonic Reverse 2
8 N \: J' l# b6 \# b5 \3 u9.Warped Sonic Normal 2
. V/ e2 q; z3 V2 }/ b/ B10.Warped Sonic Reverse 2, o2 h! e" D2 l: G' c* y( m
2 B& Y$ G% V9 x( p4 s
- A" _$ i- F1 ?& ~1 D+ @/ Z$ u2.sonic(15)5 U& V) q! r D5 p+ B
! f E2 [# g* D5 G( @. Z
11.Sonic Normal 2( o, @6 J5 x! y( g7 t8 b
12.Sonic Reverse 2* F" b T9 ~" g. Q! b" z4 R' V
13.Inverse Sonic Normal 2.5$ |5 V+ a( ^! ?& P9 R: O5 x4 d4 e
14.Inverse Sonic Reverse 2.57 ~& Q8 n7 ]# y" P
15.Sonic 2x Normal 2" g1 v) z+ }& H0 f( y! _; @3 ?
16.Sonic 2x Reverse 2
( Q% s3 }2 ~; D17.Sonic Clip Normal 2) j7 \$ r1 S) Y9 j5 o: s
18.Sonic Clip Reverse 2+ ~1 q$ O7 ]5 d, |; {
19.Invisible Sonic 2
2 S7 R6 R4 ^* q20.Demon Sonic Normal 2.5/ E" s" S0 ^0 m
21.Angel Sonic Normal 3+ j) B! N# X$ o/ T+ d+ N
22.In-Out & Out-In Sonic 2.5
1 S8 k+ M3 g8 n) y9 [& J; ]23.Side Sonic Normal 2.5
8 f$ ~' ^* I6 ]; r, T24.Side Sonic Reverse 2.5
0 Y* M: S3 R. [( @7 _25.Flush Sonic Normal 3
9 t/ n$ T# U& U% R6 Z
7 v1 B# M& }- h) G* I& ?! n# W5 U$ x& S3 x1 W/ {1 V
3.infinity(9)9 r* h- j8 l: H) a7 u
. Z2 G3 D# ?% Y: ]; ~8 P
26.Wiper Harmonic 1
5 E% _/ ~3 n" D+ c9 Q27.Figure 8 1
, ~; ?3 W3 ?. F/ g$ i' X5 g28.Infinity Normal 1
% [. U7 k. D; P# H29.Infinity Reverse 1.5
7 R4 w5 x/ v8 _! _3 o: ?$ c30.Single Extended Infinity Normal 1
o, T, p( P4 ~3 s8 W! N4 i31.Single Extended Infinity Reverse 2: j7 p) v% k% ?' a
32.Quadruple Infinity 2.58 z' D: E; n! q& G
33.Quadruple Extended Infinity 2.5
" f4 [% }2 q2 H" u% K34.Index Wiper Harmonic 2.5
G0 t2 z( q8 D$ x s3 Q- r3 s' m; T( [: H) ^, r( \% Q
9 v5 g7 g8 x5 [& o$ v- S# e& y4.tap(8)
( U- I1 y1 {2 K& f1 x) N; H w! r0 g1 a' t& ^* a
35.Half Tap Normal 2
7 Q: h7 K" N% ]0 ]& N. M36.Half Tap Reverse 1.5
: ~, J% P; j3 p% D8 P4 Y37.Full Tap Normal 21 a7 H7 }# }$ Z
38.Full Tap Reverse 2
2 w8 a" T$ c9 ? w3 n. ^39.Back Tap Normal 1.59 `0 @! L" ^6 f! x) S
40.Back Tap Reverse 1.5! A! j3 T8 ^- @% m
41.X-tap 2( ~: w% C/ [" P1 O) l) \
42.Fingerless Fake Reverse 2) M; G, {- P6 h# b0 o4 l P/ M
8 l* ^. ?; c" i- C1 T
% s' O: W l9 G1 R5.around(26)6 J$ h- m! c& \/ m; i
/ m; }- P5 c4 C, C# P, i: e! v43.Thumb Around Normal 1
) C& I2 o$ q7 x8 _( [2 y7 j v44.Thumb Around Reverse 1.5
4 A2 g e7 S- l" h% b. |45.Index Around Normal 2& P( l$ e8 b& O2 K+ @$ Z7 i& `
46.Index Around Reverse 2) ?7 s$ s9 n9 d. B" h
47.Middle Around Normal 2
9 E- y0 t# m: D! Y2 ~- s) |48.Middle Around Reverse 21 o$ y- | G! h9 V) {, e: I8 P: t
49.Ring Around Normal 2.5 y! I& j. a1 f }) o$ {
50.Ring Around Reverse 34 o5 t: a6 k5 ^# H9 q
51.Pinky Around Normal 3.5
. x8 @' t, K0 U$ B6 y# N8 n: ^52.Pinky Around Reverse 3.5 p3 y) h% c; [) v3 U' m4 l# X# p
53.Cardiod Normal 2
6 V$ a9 w- V1 Y54.Cardiod Reverse 2
. W) V) Y. V& p# X9 H: L9 f6 ?) g55.Korean Extended Thumb Around Normal 2.5$ f a) O$ A s+ u6 T
56.Fingerless Thumb Around Normal 2
& ]" _& ]+ K6 {! V7 r) @0 l5 x57.Fingerless Thumb Around Reverse 2* l* z Y' w2 W/ U3 {+ Z
58.Back Around 24 }6 |, ^# V, T5 \7 t; f) G
59.Fingerless Index Around 2
0 O" z" Q+ _2 k+ k/ C# K60.Fingerless Middle Around 2
# x# l6 f" z5 t% h9 [8 P61.Fingerless Ring Around 3
3 T6 c- |5 s- |62.Fingerless Pinky Around 3
# {4 J% l5 q. s: v4 Q3 A0 i63.Fingerless Korean Extended Thunb Around Normal 35 c3 R' V# H, d2 p8 E/ g
64.Hand Around 3" d b8 @/ m: ]
65.Neophyte Back Around 2
! v0 o7 W' O# u$ t66.Neophyte Index Around Normal 2
- j, v8 i+ m5 [& Y2 Q67.Neophyte Index Around Reverse 24 ]7 T% @, l5 _8 ] N+ |
68.Side Ring Around 3.5
( P9 `5 W8 _3 z& H* @4 v! m& ?7 H7 `5 g; c5 Y6 U3 o
( j( p: X: o5 c1 y9 |2 R5 P( S! I5 C% t7 F6.shadow(7), _* l7 i# m& [3 `
0 v" f; w K3 m69.Shadow Normal 2# `+ ?$ S3 T3 V% s! P& B
70.Shadow Reverse 2
6 r- I& I+ a, d" Q" D$ }71.Devil Sonic Normal 2.5
4 _/ S2 X$ q/ ]# E* p9 i4 ^72.Devil Sonic Reverse 2.5; q, d( J6 X$ p4 V9 z/ s
73.Devil Around Normal 2.5, B/ \# f4 W4 O4 k) y4 x0 `
74.Inverse Shadow Normal 3
# h/ Z6 v( p; t% n2 {: p l( I75.Inverse Shadow Revese 3.5% X0 {# U1 b6 P0 t
$ m" D. }; C8 K3 `1 y( F
6 |' Y# V8 j- k/ L% B" z9 W( i+ w7.spin(16)
1 i+ I5 J: D b8 w( ~8 o$ u1 i
$ t+ k( j% X- A, l3 O3 [2 z76.Thumb Spin Normal 2.5
! V& P) z' l: U; |9 y$ `* v1 Q& o77.Thumb Spin Reverse 2.5
! @! N. K3 k9 R78.Extended Thumb Spin 2.50 i* D( t, Y% j( f7 [" w
79.Fingerless Extended Thumb Spin 3
+ h, ?1 |1 Q4 m3 a6 d# t' t80.Fake Reverse 3.5
+ J( ^9 g3 |+ X( O/ U; b81.Index Spin 3.5
( ~/ [9 _# J: _82.Fake Index Spin 4
2 B+ ^! Y0 E* J# |83.Basketball Spin 4.5
. J4 e( e4 e6 r% M* U84.Basketball Spin Reverse 5
5 ^5 I1 a9 g9 j7 D& V+ a2 d0 E85.Back Spin Normal 3.5+ z/ }9 \; V/ p' d! |' w! b
86.Pinky Spin 4: Q* v" u7 q# N: Z7 ]
87.Palm Spin Normal 3+ {; P8 j" ~( c! w& N* C+ A ^
88.Palm Spin Reverse 3.5' p% X8 ^8 g* ^
89.Fingerless Thumb Spin Normal 32 F0 \' g6 ?+ `0 w7 N6 D) {+ A' w
90.Fingerless Thumb Spin Reverse 30 A. l3 ?# C$ ]5 K! u' ~
91.Back Spin Reverse 12-34 4$ }: K3 s/ ~ x# z- @
2 N6 g/ X" R% l S# M0 Q
3 R$ N5 ~1 H, K1 q8.air(9)
4 H1 n9 V' K# W7 s! a6 }7 I
( s' Z: T7 z& V92.Thumb Around To Air 3# U- [! `# Z& Y6 N
93.Thumb Around Reverse To Air 3
# t# k7 V$ X( K% K9 G: D5 P$ \94.Index Around To Air 3
# A0 H5 }* X! C+ ]% S3 ?5 l95.Index Around Reverse To Air 3
$ J) b- m' C7 }/ W* D( j96.Back Spin To Air 3.57 S6 n7 w8 A5 t! R
97.Thumb Spin To Air 3! F9 |9 }. i* u2 m* ]$ m9 h
98.Infinity To Air 2.5+ f" X# ]) d) s) t
99.Tap To Air 3
( b) M+ G+ [; |0 g% c100.Leigun 2 |
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