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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
% K; A- D- x: d& s; u# Q& J招式难度系数表
: k0 L. R7 P2 i* V9 G5 v" M6 v o1 \; J$ c( J% N! w
1.pass & charge(10)
( Y# \. [- m3 c( T r# r1 ]0 e1 N+ R' `
0 t5 P9 b: X3 p* H6 h1.Charge Normal 1 5 I5 Q2 d" T. B! H" E; E$ n
2.Charge Reverse 1% N, O1 P6 @, I: Y' `3 ]9 a. `
3.Triangle Pass Normal 1.5
% Q8 x2 q' P6 r/ m+ \! @3 ?" v! G4.Triangle Pass Reverse 1.5
# \8 d. e9 k( b. k5.Fingerpass Normal 1
: ~: I1 i% N* ~8 f: C6.Fingerpass Reverse 1" H8 B; J& D0 I- z8 ]1 f! u6 z- b8 B
7.Twisted Sonic Normal 2* _2 y+ r( d6 d- c6 n
8.Twisted Sonic Reverse 2 `% V& d. [) K5 F4 L1 F
9.Warped Sonic Normal 23 M. a! L9 }) O; r" l% ^
10.Warped Sonic Reverse 2- x, |* s' Q& f' a5 t8 ?
+ D) D5 G' p! O- G% s) p( J. w1 C0 p1 T( @6 w" M
2.sonic(15)8 ^6 u. W0 E& F
1 l, @# w: Z v6 r! S, C& t11.Sonic Normal 2" t/ E9 u# i: C. _) m$ d
12.Sonic Reverse 2
/ ]2 L! _3 y: |4 ^13.Inverse Sonic Normal 2.5
S4 `! r! @6 \14.Inverse Sonic Reverse 2.5+ s5 n- U, l* z/ o) Y1 [
15.Sonic 2x Normal 2
- Y7 z) b# K: l) N16.Sonic 2x Reverse 2
2 K% f6 t: ]& x2 A& A17.Sonic Clip Normal 2
* D' Q# j8 r6 h& J' x18.Sonic Clip Reverse 2
9 x! v3 o3 }: h% }. ?19.Invisible Sonic 2
+ H. F, k' p9 a% Q20.Demon Sonic Normal 2.5- W! E2 b. E% T1 I- h# ^: a& ]
21.Angel Sonic Normal 3
# d, T! z( z9 M8 d$ v) _22.In-Out & Out-In Sonic 2.5
9 t2 O) y, |3 X0 I" f5 _8 V. X23.Side Sonic Normal 2.5& a0 x( Z- D$ l0 v3 N1 B! J
24.Side Sonic Reverse 2.5
' D' b I m; V# B0 d' y) {2 L I25.Flush Sonic Normal 3
- B( y. m8 ^+ R+ b6 A8 D; D) t* k8 z/ ~9 `
( q0 k: @& S4 q+ `$ R7 c* w
3.infinity(9)
. O; F1 c1 t5 n* r: q( }
" w/ R- C6 m, }3 B26.Wiper Harmonic 1
" R0 P8 h; d1 g8 f27.Figure 8 1
# d) j5 h" |- X; ~1 W4 y28.Infinity Normal 1! _$ P& @1 t9 P% W
29.Infinity Reverse 1.5
3 k \0 c) D6 D! E) q30.Single Extended Infinity Normal 1
5 R. F; L) r: s31.Single Extended Infinity Reverse 2
5 i* A0 d( r. W" h1 @9 c R; c- m& O32.Quadruple Infinity 2.59 H$ i3 [* B$ U a# W0 \! i, C
33.Quadruple Extended Infinity 2.5
6 d' |* [2 g- Y. L34.Index Wiper Harmonic 2.5' A) x: Q) K# ?9 {
; `9 g+ P, m' g+ Q. m9 z5 x, U( i" h* O7 ^) P' o- @
4.tap(8)4 J4 b) a5 c G, T$ B8 S) H4 q @6 A
( y; D5 }" u0 F' E
35.Half Tap Normal 26 t$ R0 m- m$ ~" O
36.Half Tap Reverse 1.58 b0 o9 N* O, h e3 {
37.Full Tap Normal 2/ o9 S' P3 b: c3 y* l; {# g
38.Full Tap Reverse 28 P4 S; N" b/ V: D
39.Back Tap Normal 1.5
6 {. t+ W* H% j! ^40.Back Tap Reverse 1.5% S) H f: L7 e+ E" y! T9 q
41.X-tap 29 V/ |# {$ w8 H2 \8 f4 E
42.Fingerless Fake Reverse 2
% v4 \, U6 x: p' J2 Y* _3 D6 M5 h) i% q, y$ O# E, Z/ [: T, ?- F3 z
6 X) N9 o7 c: O5 y4 Z1 y8 Z* S
5.around(26)8 O! E+ i; X" j9 u
2 Z: u' Z5 f2 A8 R6 s& N
43.Thumb Around Normal 1
+ X* b8 N. V6 ~( `44.Thumb Around Reverse 1.5
" T# y6 \6 X# k5 {3 p" N45.Index Around Normal 2
; \& {- }( B0 u" M- k46.Index Around Reverse 2
) \8 k$ M- t, u7 I' i. s5 M& S' I47.Middle Around Normal 2
9 G, v. I/ \5 j3 ?6 Y' `% ^48.Middle Around Reverse 22 j v: W, U& {( |
49.Ring Around Normal 2.5
8 g/ O+ D" G% E9 F+ ?3 f$ ]' a50.Ring Around Reverse 3- Y" `1 V4 D; C* _4 S6 n
51.Pinky Around Normal 3.5
8 |" r4 e( Q1 W7 x3 n) |52.Pinky Around Reverse 3.5
$ W: m& N7 y* h$ `: t) ?3 A8 [53.Cardiod Normal 2
0 [9 D Q6 z) s8 x; c+ C8 C2 b2 y54.Cardiod Reverse 2+ G$ ^# f5 w8 ?" s5 o( e) Q
55.Korean Extended Thumb Around Normal 2.54 b. O9 F. n( ], |* e# E: G% i, C
56.Fingerless Thumb Around Normal 27 ]2 p; s6 N+ n; e7 w8 F$ i5 J
57.Fingerless Thumb Around Reverse 2$ h5 E, t# e Z7 U
58.Back Around 26 p$ z/ j$ O! h; D' T
59.Fingerless Index Around 2
8 Q$ F9 u; f, L7 p! |60.Fingerless Middle Around 2
w" h' R: t' a: l) u% N& U% ]61.Fingerless Ring Around 30 J( `% J8 z* f) Y% t
62.Fingerless Pinky Around 3
" h- G+ M7 R6 I63.Fingerless Korean Extended Thunb Around Normal 3
0 S4 r/ f# n. V0 @64.Hand Around 3& l9 G2 k% w- H1 W! @) d$ g
65.Neophyte Back Around 2
! v+ z: t7 G8 p( f: ?2 s66.Neophyte Index Around Normal 2
2 V1 H- t' s5 Y2 j67.Neophyte Index Around Reverse 2; p% G6 _! M# S
68.Side Ring Around 3.5
6 X7 N4 ^( j- W( h% E
% c/ P/ }/ j* J# ]9 ?$ B( u" R9 c5 K; w7 U) }+ Y9 l7 j% G
6.shadow(7)
; A; K( k) n; u v7 q0 _/ [$ y3 s0 ^
69.Shadow Normal 29 n4 }* f" F2 B! S& }3 T3 S
70.Shadow Reverse 2
( H" e0 _4 n1 i5 |! ?# W+ a. m71.Devil Sonic Normal 2.5
4 B& D2 ^) I# T9 {+ h72.Devil Sonic Reverse 2.5
% f" s4 U. _% Z: B73.Devil Around Normal 2.5
' G0 a6 T# X1 N( D74.Inverse Shadow Normal 3
& S$ ?% F! M, w; P1 m; E75.Inverse Shadow Revese 3.5. b& ?9 t) P' v6 Y0 z: F
; B: F: M5 O7 y1 j" Q# e- f
( S, F2 w8 R4 z7.spin(16)5 a' ?4 j: C8 G+ C. r
$ o0 ~8 W8 }$ q5 H" L0 _2 z9 @76.Thumb Spin Normal 2.5
: _: v, y7 V& ?; O: H% L6 C2 l77.Thumb Spin Reverse 2.5 y: S1 E; R3 W
78.Extended Thumb Spin 2.5
[/ ?7 d d2 O6 K4 o( S79.Fingerless Extended Thumb Spin 3
, ?. `; A9 a0 i# w& k ?( Z80.Fake Reverse 3.5
: w7 S6 U$ g3 u+ n" {81.Index Spin 3.5& T! q6 X# y0 t
82.Fake Index Spin 46 ?) j6 G$ T. |5 U6 w
83.Basketball Spin 4.5
2 s- r: L) L& m d9 Y/ h8 L! h9 ^: C% @/ C84.Basketball Spin Reverse 5
. a% f, O0 |9 W! B85.Back Spin Normal 3.5
3 j$ V x! m/ @ C6 T6 ~, h) w86.Pinky Spin 4
0 @. y E: p+ e& F87.Palm Spin Normal 3! ]6 _* t) H3 H; @
88.Palm Spin Reverse 3.5
* \; D) W3 S# \9 T3 K% `89.Fingerless Thumb Spin Normal 3
) |9 X, l5 M" \90.Fingerless Thumb Spin Reverse 3
/ w) n8 s% e4 T! ^( F! I7 V91.Back Spin Reverse 12-34 4. ?% Y$ t$ S& H! g4 \
2 T7 a5 q& ^+ W8 _
: Z+ V8 [8 g5 ], h: _8.air(9)1 {' H+ h+ W+ p: m
# n. O+ } A0 k6 x. Y
92.Thumb Around To Air 3
0 g, f; V* D6 n93.Thumb Around Reverse To Air 39 i# ?# W& ^/ t" r# d5 H& s( B5 D9 T3 b
94.Index Around To Air 36 L% v! |* M; z+ o3 L
95.Index Around Reverse To Air 3
! ~4 m! G: U1 \4 m- K96.Back Spin To Air 3.5( m- B* ~2 B( n' b4 S8 p+ T
97.Thumb Spin To Air 3
( x2 u1 b7 i1 _. q- ?( A6 j98.Infinity To Air 2.5
9 R1 Y: |) S h( b) D; [% X99.Tap To Air 3; u. z7 h5 s7 q5 t( E/ M
100.Leigun 2 |
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