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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。
: q l# E: A# G% P* h; e招式难度系数表
: i7 c2 p# l2 G y$ }# a2 ~% Q# X1 O
1.pass & charge(10)8 I* s: C1 z1 R
6 v8 y8 l$ _4 c4 l9 R1.Charge Normal 1 9 J) \ @& P$ I3 m4 R7 o X
2.Charge Reverse 1% `/ E2 ~/ o1 s* A! [, Y
3.Triangle Pass Normal 1.5
( {, g6 q( k7 ~4.Triangle Pass Reverse 1.5& L/ y. D) `3 {2 w: o d! h3 L
5.Fingerpass Normal 1
( q: I) o* W8 c- R7 N8 ]6.Fingerpass Reverse 18 h) h% R6 ^' e! X2 H# v) J( n
7.Twisted Sonic Normal 2
8 r, e0 f) V i- K, ]6 E/ e8.Twisted Sonic Reverse 2" @5 h3 K+ f k
9.Warped Sonic Normal 29 v; w6 w8 N0 K `
10.Warped Sonic Reverse 21 x- _: d! i: t e0 K7 ^9 _
( \2 U- O! A$ F8 w9 U3 z9 [* W, b b% F( W" |$ G( D1 @7 r& P
2.sonic(15), |- J/ ~- R6 a8 k% ]1 V0 d
' H: A: e& h+ X- m& ^11.Sonic Normal 23 ~2 p# W6 y6 ^1 `4 |* C6 q+ Y
12.Sonic Reverse 2
8 S- Y* U K* \$ M13.Inverse Sonic Normal 2.5
' i( R" h7 [! W) ?. M14.Inverse Sonic Reverse 2.5. v3 p" ^ [4 k: v8 V0 p
15.Sonic 2x Normal 2 C5 h7 @9 k4 h7 J$ \( h
16.Sonic 2x Reverse 2
# P7 \4 t- l: V( K+ J* b17.Sonic Clip Normal 2
1 v1 t0 y9 H# R; Q. c9 e18.Sonic Clip Reverse 25 j0 { Y# G R; Y g
19.Invisible Sonic 25 e1 g4 J* t% \; _
20.Demon Sonic Normal 2.5* L" G0 }- S Y- Y! d! G& a
21.Angel Sonic Normal 3
6 N2 \3 s; h( L2 N5 U22.In-Out & Out-In Sonic 2.51 ^$ X4 k( l9 w- \% I' N- G( Y" A# F
23.Side Sonic Normal 2.5
9 g; W9 o* d. }24.Side Sonic Reverse 2.5 ~0 i2 ?& L. P* c2 p( L C6 k
25.Flush Sonic Normal 3
4 [* l I+ w- t. F+ R' ~4 n# I/ Z1 O5 k* Q) ~" F8 f5 L2 L, M5 x7 ~: O
) i, K+ k" R" }% n/ j4 m3.infinity(9)6 D2 M5 v1 T L3 p( f0 `1 B! H
7 K7 i& w6 A" l, y26.Wiper Harmonic 1
( H! Z% o0 y; y0 T! g6 N. T/ `27.Figure 8 1
" Q9 \) R) Q3 L( x/ G5 s28.Infinity Normal 1
+ b9 F# E* q/ |# V29.Infinity Reverse 1.5
! L* N2 S+ v3 F30.Single Extended Infinity Normal 1
9 E/ v* X% p8 t% B* B$ V) w7 x31.Single Extended Infinity Reverse 2
/ d- P2 v( a& a) \* l32.Quadruple Infinity 2.5
( T* d4 ?5 e$ B2 ]$ g3 ~/ A33.Quadruple Extended Infinity 2.57 @" w* C w+ p6 Z$ y
34.Index Wiper Harmonic 2.5
, I2 s( o2 S* x$ W
; j p# A9 q& o; a9 }* x7 X3 U. y
" Y! [+ F- N1 s0 ~3 B* q, F1 n0 p; J4.tap(8)# r' l6 A5 Q& h3 a! v4 M0 C
3 [, i$ M" e" ~% u) J
35.Half Tap Normal 2
/ s f- x4 m! ~36.Half Tap Reverse 1.5
, `- _3 }1 e# I3 o1 B6 N37.Full Tap Normal 2# b5 U1 U& \# @- t2 i
38.Full Tap Reverse 24 o! D6 e% o1 [1 g* |8 w2 Y
39.Back Tap Normal 1.5
/ Y ]2 q5 Z% ^7 h7 i40.Back Tap Reverse 1.5+ E: R* R2 w3 e. H/ X
41.X-tap 2
* F4 x" E5 j: c$ R; c. p, z42.Fingerless Fake Reverse 2! C: {! @7 b$ z' t- m9 c
- W5 u* m; Y) W5 [' Y) A$ C$ _ l6 y5 H
5.around(26)
) \' Q# [' J9 h6 E& `7 R M: V7 Q8 a; Y, R: r9 m; r! ?# N
43.Thumb Around Normal 15 l/ H8 p8 S( n
44.Thumb Around Reverse 1.5
$ B8 e; c7 {2 A1 O, a% q9 _45.Index Around Normal 2
. E. ?# \$ ]& B5 }46.Index Around Reverse 2
4 R1 B) z$ Q! \5 o; v1 z47.Middle Around Normal 2, P, i+ i" T$ D$ Q, ?( q
48.Middle Around Reverse 2
O6 X" H( B- t8 m, ^" }49.Ring Around Normal 2.5
, T) x; |# W; _7 D7 q50.Ring Around Reverse 3* T$ J' [! f+ D: c3 n6 q* i
51.Pinky Around Normal 3.5
1 j1 C5 @5 w: V2 I% t52.Pinky Around Reverse 3.5
: @% e: m$ R+ s53.Cardiod Normal 2) L, X- _3 |* q# i+ M0 x
54.Cardiod Reverse 2
& Z! r8 K* c5 X$ P5 o55.Korean Extended Thumb Around Normal 2.57 C9 w# @3 M" p6 |! J
56.Fingerless Thumb Around Normal 2: |* {2 F# s* B) V1 H, S+ T* l, c
57.Fingerless Thumb Around Reverse 2& b* P* m8 i# D
58.Back Around 23 b+ u) O4 L' _& _* z
59.Fingerless Index Around 22 Y4 M- u. @% T6 s& ^) _
60.Fingerless Middle Around 20 j$ Y3 q5 u8 A! O, }& D
61.Fingerless Ring Around 3
# G3 s- a0 L/ }3 J9 L# ^62.Fingerless Pinky Around 39 ~ @; u6 a, F: D* D! g" \
63.Fingerless Korean Extended Thunb Around Normal 3- L9 @" [# a$ `
64.Hand Around 3, P( K% Z+ ^4 }: P& c
65.Neophyte Back Around 26 s8 G# g5 @) i
66.Neophyte Index Around Normal 2
5 [/ f; C/ b4 d9 E3 X67.Neophyte Index Around Reverse 29 U$ y1 I, c; O
68.Side Ring Around 3.50 ?: i) J, b$ e6 l+ w2 S
) {" b$ T K" g
+ _' B3 @" h6 `* i% m" B' P6.shadow(7)% Q( O* M! E' X- I/ ?; p& Z
3 {# K8 h3 _& V+ O& z
69.Shadow Normal 2" f% c2 D3 Z) Y: G3 T
70.Shadow Reverse 2. W& }) D. `# M. |
71.Devil Sonic Normal 2.5
- J% H' w: z9 a( G3 y! l D72.Devil Sonic Reverse 2.5, z- I' y) H% U
73.Devil Around Normal 2.55 ^' y+ B) W% H7 ~
74.Inverse Shadow Normal 3& I* b- j% t1 I
75.Inverse Shadow Revese 3.5
2 }) O4 ]/ |. i Y
% |+ k$ H4 D: T- b
: L6 E$ J5 J$ P) Q* N7.spin(16)
, Z* z# I) E9 ]. s' }; \. [- j' z# O8 k
1 S: k) ]) _( m" D5 e- L5 d9 m76.Thumb Spin Normal 2.5
& s' Q0 L7 a& B" D* M$ N/ l77.Thumb Spin Reverse 2.5
; q% p) p0 K* R& t78.Extended Thumb Spin 2.5
( a& ?, ^ R z+ d. D79.Fingerless Extended Thumb Spin 3
7 u0 y, c) _: H80.Fake Reverse 3.5
2 ]2 @/ K/ A n0 ~81.Index Spin 3.5
6 V9 J ~; V3 |/ m$ k4 ~, z) \7 a82.Fake Index Spin 45 I+ ^: T" s7 i2 W9 S; q' s# n. T
83.Basketball Spin 4.5
' n5 v3 Y2 c8 S3 V K84.Basketball Spin Reverse 59 y1 p0 ]& Y5 X; h
85.Back Spin Normal 3.5
0 S D" v4 d f% A) a86.Pinky Spin 45 q& r/ G. S1 s8 U3 F
87.Palm Spin Normal 3) ~: n( R' ~: }3 \; S
88.Palm Spin Reverse 3.5
6 J) u! |! Q# A" E( C" f/ ^% c89.Fingerless Thumb Spin Normal 3
3 b$ F0 y. ?, e0 L90.Fingerless Thumb Spin Reverse 3" z: O7 Z" q: c5 a( U ]
91.Back Spin Reverse 12-34 4& O5 V6 d/ Y L- n
. L5 c( G" @" h9 N1 u
/ a1 d( W5 b$ I! e8.air(9)7 M- p, F' p! y, e
4 s+ h m2 A& h \8 h6 u
92.Thumb Around To Air 3
9 A: t) B/ ^1 h$ J7 Z- T93.Thumb Around Reverse To Air 33 j1 v8 L1 i/ M4 `5 I2 @
94.Index Around To Air 3( E+ f; R$ P0 u: H7 H c; i
95.Index Around Reverse To Air 3
* o4 V4 _9 U3 t* D' z3 c2 _96.Back Spin To Air 3.5
. N5 U" f3 b) G" l, }- O0 q8 M: L# X2 c97.Thumb Spin To Air 3' A( w8 Q' G. r3 W8 b" A
98.Infinity To Air 2.5" a6 x% I6 F2 D' u. c! N& v
99.Tap To Air 3
0 Q) f \' h! z5 ^/ i100.Leigun 2 |
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