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发表于 2011-2-6 21:32:21
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显示全部楼层
我只给你贴个难度系数表。当然这个表格只是参考而已。容易程度因人而异。3 L0 {4 N- D! j9 r0 H: e. j/ M
招式难度系数表
8 k) `0 s: T, @( X% p
% w: ~0 a9 [7 U1.pass & charge(10)
8 C2 @* h5 A* j* A* x+ l- G% R9 _0 U
1.Charge Normal 1
" e) o7 ~0 G1 D B8 J2.Charge Reverse 1: Y1 d8 N2 u1 s. P( B
3.Triangle Pass Normal 1.5& L% R* N( [5 y; @- k
4.Triangle Pass Reverse 1.5$ C7 L5 g7 K: x/ [& I
5.Fingerpass Normal 1
4 W3 l* O( n$ s! J0 G, b0 \6.Fingerpass Reverse 1
; o8 N0 {; B& M- Z6 t7.Twisted Sonic Normal 22 C7 u, Z+ \+ N9 J) S1 M
8.Twisted Sonic Reverse 2
6 B) i) }: g& v8 d3 a4 }9.Warped Sonic Normal 2
8 {- Y! U( e' R& o' }$ Y10.Warped Sonic Reverse 2
$ K7 i! O. g! v* d' x# g4 ?- z
. F* |+ {& P$ v- x, [5 d; k+ q% I/ I/ h; F$ e! @& B9 Q$ m
2.sonic(15)
7 o2 J0 \$ d$ J* | e" u {- ~! M- W3 y2 @
11.Sonic Normal 23 ~& j2 n& N# b! Y
12.Sonic Reverse 2/ q" o) H2 |4 ^2 s. D% V
13.Inverse Sonic Normal 2.5
1 z1 E: h, Y; e) R/ O x14.Inverse Sonic Reverse 2.5
/ p) N0 [# p+ z4 [" v2 E& D15.Sonic 2x Normal 2
* P3 e' G/ q- y; H2 D6 a16.Sonic 2x Reverse 2
& P1 O9 @3 ^3 i) t6 g17.Sonic Clip Normal 29 D ^- ~6 [* L
18.Sonic Clip Reverse 2. t) x4 |2 o' }1 T; E
19.Invisible Sonic 2$ ]/ _' ]# ^' v+ s% Q& x3 U: U) o
20.Demon Sonic Normal 2.52 _ k2 K% d2 A
21.Angel Sonic Normal 3! K1 B( H4 H3 ~/ J- J$ o$ G' E
22.In-Out & Out-In Sonic 2.5: ^* I( B) `+ `. w
23.Side Sonic Normal 2.52 ~- _6 v* O% u9 A* L$ |1 r
24.Side Sonic Reverse 2.5
$ W* E* j0 R+ J) `1 t25.Flush Sonic Normal 3+ M& C8 ^6 z+ v+ o- o" Y
9 b9 y8 [9 e( D1 I, Z
0 z/ E: F/ U, }" s3.infinity(9)
/ p# Y9 ~4 z- Q! q+ u
9 w2 ~( w, z6 A% F: l' D0 b26.Wiper Harmonic 1
+ g6 `7 J% e/ v @2 Q( [3 g; ]27.Figure 8 1+ F: x0 X1 m! ?, z+ Y
28.Infinity Normal 1
! R8 z n! h e Y7 K+ N- h29.Infinity Reverse 1.5
$ J* F4 J! [( K9 X* D: ^30.Single Extended Infinity Normal 1, k( E5 t9 T/ E$ a* f+ E
31.Single Extended Infinity Reverse 2
8 K, s" V2 Y4 B% D32.Quadruple Infinity 2.5
- @, g4 B0 w; b) H3 p1 |7 c) ~4 @) t33.Quadruple Extended Infinity 2.5( r- _: M- ^+ f3 H4 l
34.Index Wiper Harmonic 2.5
; k K& j+ p4 v b. L; ?; y& N0 J8 h1 z' {; T3 M
# ^( W4 C; v. Q* V8 z8 Q; ~4.tap(8)$ @4 D0 }' [# G
# I& Z& W" B/ Y9 g" G2 ^/ z35.Half Tap Normal 2$ ]6 B& t+ k2 m: q. z4 v: m- e2 K
36.Half Tap Reverse 1.5( A3 g. x- E2 |; \
37.Full Tap Normal 2
N# E& k2 u( @. G! u38.Full Tap Reverse 2
) B5 l/ y4 o$ I4 Y* Z39.Back Tap Normal 1.5; Y, i3 r1 S; o, i n: t5 l
40.Back Tap Reverse 1.5" E, W$ i9 n5 T+ L' `" Q
41.X-tap 24 C. Z5 i* _3 w7 f
42.Fingerless Fake Reverse 2
! b! z7 v/ `$ N+ \0 F, n$ l8 T' \* c. S: r
& g+ t+ f7 o2 X* H- k6 A1 h
5.around(26)
# E0 P3 J9 c: G. j) X; g" J$ M/ Z) Y( h
43.Thumb Around Normal 1
; F5 k) a* _2 }44.Thumb Around Reverse 1.5+ V0 K/ _4 N( m/ n/ L1 y$ `) A
45.Index Around Normal 2
, t+ q& C& ~4 d4 G0 N46.Index Around Reverse 24 V. J1 l& d% X9 L+ |9 V4 W+ p; {( z
47.Middle Around Normal 2
* d! @" b5 `/ x% e48.Middle Around Reverse 2% t5 H5 U4 X/ Y' D+ J: z. s$ U: K
49.Ring Around Normal 2.55 @1 z& `& @# X' l$ Z8 a
50.Ring Around Reverse 34 c, K+ @; d' x7 Q' H# C7 [2 [
51.Pinky Around Normal 3.54 s9 R! S$ h" e% c8 J- E. E
52.Pinky Around Reverse 3.5
9 L* j) l! r4 H53.Cardiod Normal 2; C, p& R( U, F
54.Cardiod Reverse 2# W0 U1 S- a) ]: c
55.Korean Extended Thumb Around Normal 2.5
- w6 c8 \% k S56.Fingerless Thumb Around Normal 2
6 w n, K) o0 |. U' r% m) u2 ^57.Fingerless Thumb Around Reverse 2
! M- {9 c4 \0 P4 p0 y58.Back Around 2
" a3 [8 c, {; O4 q& _1 n59.Fingerless Index Around 2
) V; z) _3 m. y! k6 L; Q5 T4 S8 N60.Fingerless Middle Around 2
. H Q7 H; t8 @3 [( {61.Fingerless Ring Around 3
* g: R+ m- j- @! E7 P i7 A2 P62.Fingerless Pinky Around 31 r; B @0 z% z" H7 m
63.Fingerless Korean Extended Thunb Around Normal 3
8 P. i0 b4 c( R5 J0 B64.Hand Around 3- S' @8 i9 X" L$ H$ J* H
65.Neophyte Back Around 2" [+ i$ ]6 d# {# a9 j6 P5 c
66.Neophyte Index Around Normal 27 L1 C/ P Y! K, ~6 H
67.Neophyte Index Around Reverse 2
- T: n* \7 L. T' c9 u* M4 s68.Side Ring Around 3.5
# J4 z% A, f2 t* \2 r, K, o3 |' L' Q5 w4 _9 o% d- e0 h' K( w
$ n( j) o' r7 t# k) G6.shadow(7)
# k6 Z/ { ^- f, M u
: |; @7 R+ h5 l/ m( _69.Shadow Normal 2
7 q! C. N6 g/ B, M& W6 C70.Shadow Reverse 2
' Q0 ~" e# F/ c# U71.Devil Sonic Normal 2.5% }/ t+ c8 x$ u, ^" |8 L8 P# Q$ G- X
72.Devil Sonic Reverse 2.5
8 {3 ?" j, `) ^( Z! h& V73.Devil Around Normal 2.50 `* D: _, e; s7 `/ [9 k1 m
74.Inverse Shadow Normal 31 y( H& S) l4 A; m3 n: d7 [
75.Inverse Shadow Revese 3.5% a4 s9 @. y3 V' _8 I1 k( `/ w
\! P: A6 @" y W/ M; b- B
$ y3 q c7 q B- P# n* {( Z7.spin(16)$ m' O( g) D/ c2 u3 |* i
0 E3 l" g* N0 l1 W76.Thumb Spin Normal 2.5% C: m/ @0 H4 J( B
77.Thumb Spin Reverse 2.5' a" d. _/ u: Q
78.Extended Thumb Spin 2.55 {! K) I1 S" F. I4 v% n" Y) b
79.Fingerless Extended Thumb Spin 3
6 ~0 N" c' h0 f0 M6 L3 w80.Fake Reverse 3.5
& f, D+ B* f# `# l9 R' q0 Z81.Index Spin 3.5" W# |0 O' d8 a$ Q! T8 P! r$ C) z
82.Fake Index Spin 43 n0 o! ^/ d/ }" N8 A- w2 G. L
83.Basketball Spin 4.51 w: |: z5 {% }% s
84.Basketball Spin Reverse 5
8 {/ Z( \3 t! m( V$ w- U6 S' G; M85.Back Spin Normal 3.59 a0 I7 f) J4 h3 n, M+ H) Q
86.Pinky Spin 4( l7 k% l; P5 Z
87.Palm Spin Normal 3% F4 h( @! S) `/ f
88.Palm Spin Reverse 3.5
' r# q& e2 K' _6 O% K89.Fingerless Thumb Spin Normal 3
' J% U5 w* o8 H90.Fingerless Thumb Spin Reverse 3
. S. a1 u4 o7 ]# f+ B* b91.Back Spin Reverse 12-34 44 c' f j5 F& F- Y
# {$ R; j/ c! G* m# I1 T, f
+ I# F8 \! C$ R" J& Q1 U9 @$ E
8.air(9)
! l5 z x ~( }" H8 |
* O7 B1 }, T k& F& p' L% d n92.Thumb Around To Air 3
9 v- D O* R% P: g- e* D. S# f93.Thumb Around Reverse To Air 3
6 `6 ?( }7 x1 `0 {6 w6 x94.Index Around To Air 3
3 k1 I3 t7 g5 b7 n4 A8 h95.Index Around Reverse To Air 39 H# [; u2 G/ I4 a$ _1 U
96.Back Spin To Air 3.54 V/ x' n5 V6 f9 e/ M& z% {
97.Thumb Spin To Air 3
: I/ U. c9 m8 j8 p4 ~) E98.Infinity To Air 2.5' F6 p9 y; I, N
99.Tap To Air 3
" Q" l$ F+ k( u( x" v p# }100.Leigun 2 |
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