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BREAKDOWN 概述

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发表于 2012-1-1 15:49:16 | 显示全部楼层 |阅读模式

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本帖最后由 乔治P 于 2012-1-5 15:33 编辑 8 G, ~3 x; j7 @/ }
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1L Breakdown的种种知识# ^5 M8 ~* l4 B2 @5 O/ z
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2L 基础术语和命名法则  M7 M8 L/ u' t; n9 v" p8 Y
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3L 论坛的BD作品$ }& P0 q7 {" n

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BREAKDOWN 概述
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  j: i# @2 t& c3 z% n一、bd(breakdown)的现状
. `* [7 T/ E7 H  现在的bd属于一种新手们不太有兴趣的东西,我遇见好多人曾说【会转就可以了,学什么术语啊】之类的言辞。我想说说自己对此的看法,首先我觉得bd是转笔里面很重要的一项基本功,假设在网络上遇见了其他的pser而双方需要很精确的说明某招的话,拥有好的bd基本功会方便很多。
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当然也有很多对bd感兴趣并且想要学习bd的pser,这是我觉得很值得鼓励的一件事情,但是(一遇见但是就立马转折….)好多人在面对bd看似庞大的词汇量面前望而却步,从而不敢去接触bd,我觉得这应该是前辈们在积攒术语的过程中给人留下的假象。大可不必担心。
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6 _9 t) A. g" s总之我眼中的bd界现在是处于一个极度低迷的状态。8 p+ @: }' u9 ?6 u( Q
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二、如何去学习bd ?
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  在面对如此之巨大而且拗口的词汇面前我们要怎么去学习bd?或者说是怎么去找到一个学习bd的开端?
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, U5 D4 U6 e8 f  答案并不难,四个字,日积月累。
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3 e9 l3 T) u5 V4 y: n  新手如果想要学习bd而又刚好看到这篇文章的话大可不必惊慌,从今天开始,每学习一个trick就牢牢记住它的名字,不必深究名字的来源和结构,命名规律,仅仅是机械的记忆就好。在记忆到一定程度后自然会明白它的命名法则,也就是说学习bd其实就是一个自我的积累和思考过程,而关于具体的命名的法则的入门,我会在下文写出。
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' |2 y) J( O" K/ o) X  至于高手们,或者是有一定转笔技术却又没有读写bd能力的高手们如何去学习呢?就是掌握自己会的招式的名字。其实和新手一样,只不过二者一个拥有更多时间去自然而然的记忆,一个需要自我的努力了。6 [% V  @- n/ U
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9 O. \6 r6 V6 a: S1 a) Q3 ^三、bd的基础能力,阅读6 `& f, H( f5 `# x/ m

. L5 T3 [* H" B( Y( h8 J/ l! D  学习bd我觉得很重要的就是学会去阅读别人的作品。这并不需要精通bd,只是有相应的基础就好。在阅读并且理解bd的过程中也能很好的提升自己的bd能力,有些不懂的trick或者是linkage对照视频和bd参照就能明白很多,我当初就是用这种办法掌握了bd的书写能力。
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  而且学会阅读bd也能够在一定程度上提升自己对于结构的理解。例如kin所做的华魂1(Chinese Spirit I)的bd。据我所知,想要学习华魂1的combo,要么就是自己慢放,要么就是根据视频和这一份很珍贵的bd资料双线进行,而后者的效果显然比前者要好得多。* f$ ?3 J# ~1 v# i" D! a* x
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  还有一个误区我想要重申一下,bd ≠ bd video。我们没有理由去批判一位pser为什么不把bd放在视频里再加上四分之一速让我们看得更清楚。要知道制作bd的工作量是非常之大的,要屡次看慢放,记录招式。对于画质不好手速又快的片子来说,记录基本上就是眼睛受罪。对于一些指位不明朗的,跑屏的,有遮挡的部分还要自己去猜测,或者是根据笔的运行手的动作之类的做出推断。遇到RiAsON或者是Zasso,Baaron,Firefox,Freeman,Pyralux等等之类的pser更是有一种欲哭无泪的感觉……在做好bd之后再作为字幕导入视频更累。所以希望大家能够理解那些并不把bd做成字幕的pser们。1 `/ \6 k* D7 h3 G

, s, `& e3 a9 M1 C6 j0 I  当然这并不是不鼓励做bdvideo~希望此段不要被误解。
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$ z0 O; `" s& Y5 j7 i四、bd的制作
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  终于到重头戏了~7 i! Q: N; s" {# |' V/ c
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Bd制作是bd能力的体现,对于bd的制作呢,我认为有以下的要点。
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9 U4 K4 m, |$ b- l6 d首先说BD文本
2 o$ p- B# J! q+ W①         运用术语要准确,因为现在好多术语并未统一,所以出现了不少的误区,一招多名的事情常有发生。【例,punnew与peem’s trick与cont flta to palm spin。】
9 G/ n9 [' Z4 y# y. B修正 by P:绕拇指的PEEM trick标准名称叫palm spin,绕食指的叫punnew,绕中指,无名指,小拇指的PEEM本人都没有去命名,所以我们之前叫的所谓“thumb punnew,index punnew”等等都是错误的。而且还知道punnew,punkan之类的PEEM自创招都是泰文的音译。PEEM透露,“pun”的意思是around,“kan”是手臂,所谓“punkan”便是另一种arm around的说法了,也就是绕手臂转。“new”是手指的意思,punnew直译应该是手指的around,但至于为什么index的PEEM trick叫punnew,PEEM也没做过多的解释。)
! Y! n: |( x# q5 K' X& [' X. @; {②        注意简繁得当。好比说菜名的问题【宫保鸡丁(GongBaoJiDing)Stir-friedDicedChickenwithchiliandpeanuts】就是个类似于楼上punnew的例子。宫保鸡丁 = punnew是个特有名词,而cont flta to palm spin 就类似于Stir-friedDicedChickenwithchiliandpeanuts。是写出了trick的做法。但是punnew又不只是thumb的trick,其余四指皆可应用。而peem’s trick相对就显得局限性很多。此类的问题还有例如moonwlk sonic,pseudo sonic,punkan,ayatori’s trick等等等等很多,有待各位pser积累考察了。+ U$ P% S8 g" a7 z' C# |
③        注意手掌变化,pupdps之类的变化一般体现在bd的trick描述上面,并不单独拿出来说,而就一份好的bd来说,读者能够轻易的看懂手掌的变化。8 O( K6 J) t/ w& n9 c) Z$ p- f
④        随性而为。其实bd并没有想象中那么严格,有些招看不懂可以直接描述,简而言之就是只要读者能够读懂,能够脑补,那么这就是一份成功的bd。做bd不仅仅要求精确,更重要的是bd的【交流】作用,此点希望各位pser牢记。
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! K6 l8 q) X, D1 _$ v接着说说bdvideo2 |; ]0 |1 T. W
①        一就是上面四点一定要做到。
; u# l' A8 s' j0 ^8 ^②        选片要有特殊性,太简单的片子没必要做。
8 c, o. n4 w/ r6 {" K) n③        注意字幕的选择,不要遮挡视频中pser的动作。* g1 a+ Q. f: h! F1 b
④        时间要精确,绝对不能字幕视频两路走。1 e- q0 C7 h$ l  ^" ?
⑤        耐心。
8 c$ B& ?' I9 r" {& |⑥        保证视频的质量,让观众能够看懂。
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) v& p0 V/ B7 [以上就是我对于bd现状以及bd学习入门之类的叙述。
# x& i" P" a$ M希望能够派上用场。; z" p6 H$ g; [2 P

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 楼主| 发表于 2012-1-1 15:49:26 | 显示全部楼层

术语和命名法则入门

本帖最后由 463947756 于 2012-1-1 16:10 编辑
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  z9 e+ v6 O' m3 S, o【星大的术语帖子】
# i0 `- n) D0 q. \+ U! o4 d) |http://bbs.pserhome.com/viewthre ... hlight=%CA%F5%D3%EF7 H5 ^3 |9 ?" R0 o: T, g( Z2 j/ \

. ~' j6 e, r6 _% f- }' g$ R【我的个人总结】2 U/ j2 m7 J8 X$ ?
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好吧,首先我们要知道的一些基本名词5 n7 a2 W+ B2 N  Y7 ~7 Y
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Around:绕,翻译过来就是绕,我想不用过多解释,就是在某个部分绕圈圈。
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& O; ]$ r1 K8 c. EFingerpass:finger就是手指头,pass就是传递,我还多说什么?fingerpass就是手指头之间传来传去。
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Sonic&charge:打过游戏机没?刺猬索尼克知道不?sonic就是它,此招无法用言语表达,看视频去吧。另:sonic有超音速的意思,表示此招灰常快速。至于charge,就是索尼克加速前奔跑的过程,意为蓄力神马的。总之记住,charge之后才能sonic。
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Shadow:阴影,名字不错哈。就是让笔在手背上旋转。原理类似sonic。旋转之后会形成一个盘子一样的形状,想象一下就知道这样会遮光形成阴影,故名。
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% j5 ^2 y9 _4 M5 L! bInfinity:无限。为毛叫无限呢?因为这个招可以无限做,所以叫无限。言语描述不能。自己视频。
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# t! Q. _0 Y) K7 O/ ITap:tap就是敲,拍神马的。顾名思义,这招就是敲出来的。1 O# F8 q& x: @6 x0 _
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以上都懂了?好吧我们介绍后缀。
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8 e  y# Q7 K( L( g5 A% f, N- l嘛是后缀?# k. ~# s7 g) |1 f( u* Z
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后缀就是修饰词。前缀更复杂一些,所以先讲后缀。新人们准备笔记。括号内为简记。& U4 f; w, O& @
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Normal(n):正向,打过游戏的都知道normal这一选项吧,正常。意为正转。
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; M' R  Y* M: d$ g) k1 {' E6 lReverse(r):别记意思了,就是反转,跟上面相反。  a" T1 a7 G3 k
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Harmonic(h):介个用的少…harmonic就是和弦,啥意思?就是一正一反,normal + reverse 。懂?
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指位:
, U$ s- Q2 D% m% N" _Thumb(t):大拇指。Index(1)(I):食指。Middle(2)(M):中指。
! |# G2 j* D0 S3 o, M, `Ring(3)(R):无名指。Pinky(4)(P):小指。
6 v# n" e/ J% {现在你应该能看懂神马12-23,23-34,23-t1了。这就是指位。# @8 l. J2 F: z& v
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x.x:圈数,1.0一圈。1.5一圈半。10.0十圈。不解释。
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N *:so,这是另一个概念,别跟上一个混淆,N * 就是单招跨越了N个手指。这应该是Around系专用的啊。
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Rise:升,就是从小拇指转啊转转到大拇指。介个叫升。/ n3 ^; l/ E) V# ]2 z- p3 `% @( i1 ~3 W
Fall:降,从大拇指转啊转啊转到小拇指,介个叫降。( Z) s' |- }# v5 W, Q+ ?
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Bust:你可以把它想成一个延伸,就是某招之后加一个around,当然,是末指位的around,这就叫做bust。例如:sonic bust。# V! b7 c- C5 L; Z' w# m2 M) \" X5 h

1 h+ {' a% M, ]7 c5 ^0 o接下来应该就是前缀了,最破烦的时刻到了。3 m# M4 O( e: E8 y9 K

% y; R, m, h9 ^4 w4 hPalm up(pu):手心朝上。很不常用的修饰。+ c1 F/ g0 V. z% a1 }
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Palm down(pd):手心朝下。
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Fingerless(fl):说白了就是甩,不用手指用手腕。
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$ ]3 X; r$ N6 c+ K( ]& g5 UContinous(cont):就是把一个招式连着一遍又一遍一遍又一遍不厌其烦的一直做。这个后面常见几点几的修饰。
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( G0 @6 s! E0 p' E. y7 W8 oExtended(ex):延伸,就是一个招啊,原本很简单,加上extended,延伸了一下之后就变难了,其实也不一定啊,总之记住,ex的总比原来的漂漂。
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' ]; ]+ n& ~( ?0 n) vInverse(in):就是把手背的招式挪到手心用,一般需要pu状态。
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8 K4 p3 i- q" p* S+ wNeophyte(neo):新手学招学错了,结果自创新招,那么这招前面就要加neo咯~9 M5 @/ I  X# V6 b
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Half:就是一招做一半。7 w# Z% H( \( F- u7 a5 ^2 x

2 n- P* v0 c" _Full:就是把这招做全了。7 E! n7 w' Y2 j4 y" w0 o$ a5 ]
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Quadruple:一个招做四倍的。  z( e" d, a9 t& B  O' f/ h

+ T" p3 u2 v. V/ M/ GTriple:三倍。
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Double:两倍。
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8 W9 A9 u# i  g0 WSingle:不变。
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其余的# @3 K  b3 y; w5 L' \

% K+ F+ g% h; l9 c, o" rAir:抛起再接住就叫做air,前期做不到,后期自然通。
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Spin:在一个地方不停地转啊转,常见用几点几修饰,表示圈数。
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, {  j8 ?5 l7 ^+ M* T6 M2 e其余的像是warped(变形的),twisted(扭曲的),devils(恶魔的),demons(魔鬼的),angels(天使的),clip(来回),pesudo(伪)…等等都是特定招式采用,大家不必特意去记。
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=====- h1 k/ B& n4 [

  a; B" j; N7 B1 S$ |! ]术语的学习就是理解含义。
突然好想你,你会在哪里。

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 楼主| 发表于 2012-1-1 15:49:40 | 显示全部楼层

一些BD作品

本帖最后由 463947756 于 2012-1-1 16:16 编辑
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# w- Y2 }, ~5 i. C  l=======我的======; h" j0 u! b# j/ c

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bd of seven II7 c4 h5 n  A8 M; Y+ X, E

/ q& V1 ?7 U7 u- D/ h: W4 x( rtar t1-23>cn 23>half cr 23 >pass n 23-34>pd pass n 34-23>invsonic n 23-13>wiper 13>pass r 13-t1>pass r t1-34>thumb middle around 2* 34-23>pass r 23-34>half ra 2* 34-13>pd half cn 13>half bak to catch 12>pd wiper t3 into 23>pd pass r 23-34>pinky bak>pu pass n 34-23>pu sonic n 23-12>invshadow still>extar 12-34>seven's invshadow 34-23>half bak 23-12>ayatori's trick to air>flia6 P9 c2 U! h# \/ i$ t3 r

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) H# A$ l% a5 Ntar>sonic n 23-12>bak 1.5>neobak 12-12>half mid bak 23-12>sonic r 12-23>pd tw sonic n 23-12 to scissor's spin 0.5 into 12>sonic r 12-23>thumb-middle around >pass r 23-34 >half ra 34-23>pesudo sonic n 23-23>mar>pass n 23-34>rar>demon sonic 34-12>neo sonic n 12-t1>kfltar>neobakfall  D* i! L. t; g! @

; f* N# E- C$ Gspinning party III 部分 bd5 N; z6 g0 r2 j7 i2 x
【seven】& i( M8 j( D$ i: j2 q3 A+ z' X
tar t1-23>cn 23>half cr 23 >pass n 23-34>pd pass n 34-23>invsonic n 23-13>wiper 13>pass r 13-t1>pass r t1-34>thumb middle around 2* 34-23>pass r 23-34>half ra 2* 34-13>pd half cn 13>half bak to catch 12>pd wiper t3 into 23>pd pass r 23-34>pinky bak>pu pass n 34-23>pu sonic n 23-12>invshadow still>extar 12-34>seven's invshadow 34-23>half bak 23-12>ayatori's trick to air>flia8 @( H" c" Y! A& F: y+ r
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thumb-middle around>pd tw sonic 23-12>pass r 12-t1>wiper t1>cn t1 to extan>tah>sonic n 23-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>pass n 34-23>pd tw sonic 23-12>pass r 12-t1>wiper t1>pass n t1-12>pass r 12-23>pass r 23-12>exta>shadow still 12>flia: R/ L: @( I) _& i
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pd pass r12-23>pass r 23-34>demon sonic 34-12>pass r 12-t1>cn t1>shadow n t1-12>pd pass r 12-23>insonic 23-13>pass n 13-34>pd demon sonic 34-12>pass r 12-23>sonic n 23-12>neo sonic 12-t1>kfltar>neobak 12-12>midbak 1.5>half midbak 23-12>bak1>pass n 12-23>pd tw sonic n 23-12>pass r 12-23>pass r 23-34>pd demon sonic 34-12>pass r 12-t1>cn t1>pass t1 12>flia into 23>pass r 23-34>half ra 34-13>neosonic 13-t1>pd pass r t1-12>shadow 12-23>ta>pass r t1 12>ta>flta>flta2 w) k% O( d. N3 m* ]( p: n
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5 M# v! e. b9 K3 T. rfltar>neo sonic 23-t1>wiper t1>pd palm catch>pinky bak>panns 34-12>catch t2>fake bak 12-12>pu catch to palm spin 0.5 into 12>tw sonic r 12-23>pd tw sonic n 23-12>pass r 12-23>pass r 23-34>half ra 34-13>ia 13-12>tw sonic r 12-23>pd sonic n23-12>flia>neo bak 12-34>shadow n 34-23>flma>flia>t spin 1.5
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pd tw sonic n 23-12>pass r 12-t1 >sonic r t1-12>neo sonic n 12-t1>fltar into 23>pass n 23-34>pass r 34-23>pass n 23-t2>tipped sonic t2-t3>pass r t3-34>demon sonic n 34-12>neo sonic n 12-t1>fltar into 23>power pass n 23-34-t3>pass n t3-12>pd cr 12>pd sonic r 12-23>neo sonic n 23-t1>fltar into 23>neo sonic n 23-t1>fltar into 23>neo sonic n 23-t1>fltar into 23>mid bak 1.5>mid bak, ?+ f9 @* J7 j7 V& v8 b
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1 M  d' ]+ o9 d( m+ Star>sonic n 23-12>bak 1.5>neobak 12-12>half mid bak 23-12>sonic r 12-23>pd tw sonic n 23-12 to scissor's spin 0.5 into 12>sonic r 12-23>thumb-middle around >pass r 23-34 >half ra 34-23>pesudo sonic n 23-23>mar>pass n 23-34>rar>demon sonic 34-12>neo sonic n 12-t1>kfltar>neobakfall
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tw sonic n34-23>charge r23-34>pass n34-23>tw sonic n23-12>charge nt1-t2-23>double charge r23-34>pass n34-23>tw sonic bust>tw somic r12-24>tw sonic r24-12>tw sonic r12-23>ma n23-24>tw sonic r24-12>tw sonic r12-23>pass r23-34>war sonic r34-23>tw sonic r23-34>pass n34-23>tw sonic n23-tan to palm spin?-handaroundt1>charge nt1-12>tw sonic r12-23>pass n23-34>pass n34-23>tw sonic23-12>neo sonic12-t1>korean fltart1-12>pass n12-234>bakaround234-34-34>charge n34-23>in sonic23-12>in sonic r12-13>pass r13-34>pinky bak34-34>demonsonic34-12>charge nt2-23>tw sonic r23-34>pinky around34-34?>pass n34-23>tw sonic bust23-12>ex tan12 to 34>tw sonic n34-23>charge r23-34>pinky bak! Q' d( `, t8 l/ _1 Z  {
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korean fltar>in sonic r12-13>pass r 13-34>pinky bak>sonic 34-24>half ma r24-12>in sonic r12-13>pass r 13-34>sonic 34-23>0 G$ m' v  ]: z7 `; ]* W2 g

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tar>pass n12-23>tw sonic 23-12>neo sonic 12-t1>charge r t1>pass r t1-12>tw sonic r12-23>sonic 23-13>tw sonic r13-34>doule charge r 34>pass n 34-23>tw sonic bust*2>pass r 12-23>sonic r 23-24>warped sonic r 24-12>tw sonic r 12-23>tw sonic bust>ta>fltar>charge r 12>pass r 12-23>tw sonic r 23-24>charge r 34>pass n 34-23>sonic 23-12>charge r 12>pass r 12-23>sonic r 23-24>warped sonic 24-12>tw sonic r 12-23>tw sonic bust*4& U+ S- ]: {2 U. F

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tar to 23>sonic 23-12>charge r 12-23>tw sonic r 23-34>charge r 34-23>tw sonic 23-12>inf rt1-12>charge r12-23>bak23-23>pass n23-t2>sonic t2-t3>sonic r 24-23>tw sonic r24-12>tw sonic r 12-23>tw sonic 23-12>extan12-12x2>fliax2
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3 O- d% o# e7 Z" _! ntw sonic 23-12>charge(sonic?)n t1-t2>t2-23>sonic 23-12>charge n t2-24>pass n 24-12>pass r t1-12>tw sonic r 12-23>pass n 23-34>pa34-23>tw sonic 23-12>charge n t1-12>tw sonic r12-23>tw sonic n 23-12>exta -flia*23 e' J( h$ }' E( j

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tw sonic 23-12>charge n t1-t2>air-t2>charge t2-23>tw sonic 23-12>charge t1 ; v' P0 O5 u- A. c/ b8 t3 G
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郁斌的20combo
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5 j$ _6 P( u2 ~  w! Y8 vtan to air > shadow 12-34 > tw sonic 23-12> flia > pass r 12-23 > tw sonic 23-12 > pass 12-T1 > fl tar > pass 13-T1 > fl tar > inverse sonic r 12-23 > shadow r 23-12 > bak > mid bak 1.5*3 > pass n 23-34 > ring bak > pass n 23-34> pinky bak > shadow rise > charge r T1*2 > fl tar to palm spin*2> fl tar> inverse sonic r 12-13 > pass n 13-34> shadow n 34-12 > pass n 12-23 > pass n 23-34 > pass n 34-23 > tw sonic n 23-12 > fl ia > wiper harmonic T2 > tan to air
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+ f  D; U( B& P  `- v! N& Owiper n T3 > sonic n 23-12 > wiper n T3 > pass n 23-34 >sonic n 34-23 > sonic n 23-12 > pass n 12-23 > pass n 23-34 > sonic n 34-23 > sonic 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > single ex inf n > figure 8 > wiper n T1 > pass n T1-12 > wiper n 12-23 > wiper n T3 > sonic n 23-12 > wiper n T1 > ring ar to air> fl tar > pass 12-23 > pass 23-34 > sonic n 34-23 >sonic n 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > wiper n T3 >sonic n 23-12 > wiper n T3 > pass n 34-23 > tw sonic n 23-12 > tan to air > sonic n 34-23 > sonic n 23-12 > pass n 12-23 > pass n 23-34 > sonic n 34-23> pass n 23-12 > tan T3 > tw sonic 23-12" d: h8 @$ f! ], Y, c5 G8 [# l
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2 ]; j$ ~8 r- I0 CShadow Normal to Air 12-23>Sonic Normal 23-12>Neophyte Sonic Normal 12-T1>Korean Fingerless Thumb Around Reverse>Sonic Clip Normal 23-13>Fingerpass Normal 13-34>Spread 5>Korean Fingerless Thumb Around Reverse>Twisted Sonic Normal 23-12>Inverse Shadow Normal to Air>Fingerpass Reverse>Twisted Sonic Reverse 23-34>Fingerpass Normal 34-23>Twisted Sonic Normal 23-12>Charge Reverse T1>Fingerless Thumb Around Reverse>Twisted Sonic Normal 23-12>Inverse Shadow Normal Spin 2.5
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double charge 23-12 > neo sonic 13 > Korean fltar > fltar*2 > cont bak*4 > cont middle bak*7 > pinky bak > ring bak > sonic 34-23 > tw sonic > ta > middle around > double charge 23-12 > tw sonic 23-12 > flia*3* i& z7 S" g6 Z- Q) i2 z+ j
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fl tar > demon's sonic 34-12 > pass n 12-23 > inverse sonic 23-13 > pass n 13-34 > demon`s sonic n 34-12 > sonic r 12-23 > half mid around 23-12 > in-out sonic r 12-34 > inverse sonic r 12-23 > pass r 23-34 >24 stall > mid bak 23-12 > shadow r 12-t1 > both hands overlapping > sonic r 12-23 > half sonic r 23-24 > pass r 24-12 > half inverse sonic r 12-13 > pass r 13-34 > demon's sonic 34-12 > pass n 12-23 > tw sonic 23-12 > iar to air ; ?+ t3 T  F, V" i

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ex tan t2 > tw sonic 23-34 > charge n t3 > pass r t3-34 > pass n 34-23 > tw sonic n 23-12 > fl ia  > tan to air > pass n 12-23 >tw sonic n 23-12 > neo ia h > tw sonic r 12-23 > tw sonic n 23-12 > half inverse sonic clip r 12-13 > ring wiper n >figure 8 to air > half inverse sonic n 23-13 > pass n 13-34 > demon`s sonic n 34-12 > pass n 12-t1 > charge r t1 >fl tar > bak*2
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wiper r t1 > pass r t1-12 > charge n 12 > pass n 12-23 > wiper  r t3 > pass t3-23 > pass 23-34 > ra to air > trades the hand > tw sonic n 23-12 > wiper t1 > wiper r t3 > air > trades the hand > sonic n 23-12 > pass n 12-23 > pass n 23-34 > tw sonic n 34-23 > pass n 23-12 > pass n 12-t1 > wiper h > air > trades the hand > sonic n 34-23 > tw sonic n 23-12 > pass r 12-23 > sonic n 23-12 > bak& K8 d: m8 \1 _- C& e
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* Y! Y$ i, `: R9 S/ ^pd tw sonic bust 23-12 > pass r 12-23 > half ma 23-12 > war sonic 12-23 > tw sonic 23-12 > ia r 12-13 > pass n 13-34-23 > pd tw sonic 23-12 > pass r 12-t1-12 > pd pass r 12-23 > tw sonic r 23-34 > pd pass n 34-23 > pd tw sonic to fl index pinky around to 34 > pass n 34-23 > pd pass r 23-34 > pinky bak > pass 34-t1 > wiper r t1 > wiper n t1 > pass t1-13 > wiper r 13 > pass n 13-34 > pd pass n 34-23 > devil's around 23-23 > pd tw sonic 23-12 > pd pass r 12-t1 > shadow n t1-12 > ta to palm spin to air to spread3 to air > pd catch 125 D7 ~* T0 X  y' ]
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0:13 -- 0:290 v8 ?7 C" C" i: q5 |) X$ X
pd tw sonic 23-12 > tw sonic r 12-24 > pd pass n 24-12-23 > devil around 23-23 > pd pass r 23-12 > tw sonic r 12-23 > pd pass n 23-12 > shadow n 12-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pass r 23-12 > half ia to t1 > korean fltar to bak spin to 34 > pd charge r to pinky bak > sonic 34-24 > mar > tw sonic 23-12 > bak to air to scissor spin to 12 > pass 12-t2 > charge n t2 > pass n t2-23 > tw sonic r 23-34 > pd pass n 34-23 > pd tw sonic 23-12 > flia*2 to air to flia*4 > pass r 12-23 > tw sonic r 23-34 > pd pass n 34-23 > tw sonic 23-12 > pass r 12-t1 > charge t1 to air to thumb spin to flta5 c, f3 E( E9 D4 E- `: n1 e0 D5 k
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0:30 -- 0:43
6 t5 L0 H# ^/ X& i  L# i' h3 wdemon sonic 34-12 > ex tar > bak to air to neo bak to 34 > pass n 34-23 > pd pass r 23-34 > pinky bak > sonic 34-24 > mar > pass n 23-34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic to fl index pinky around to fl thumb middle around > sonic r 23-24 > pd pass n 24-12-23 > pd tw sonic 23-12 > pass r 12-t1 > shadow n t1-12 > ex ta > ta to air to flta to air to right hand) j8 w& ]& y3 [: G

8 X! ?! e& X1 x3 [* }0:44 -- 1:00' D/ o3 S( P5 k
右手开始 sonic 23-24 > mar > half in sonic 23-13 > pass n 13-34 > sonic 34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic bust 23-12 > pass r 12-23 > tw sonic r 23-34 > pd sonic 34-23 > pd tw sonic 23-12 > pass r 12-t1 > wiper n t1 to left hand's 34 > pd charge n 34 > sonic 34-24 > mar > in sonic 23-13 > pass n 13-34-23 > pd tw sonic 23-12 > tw sonic r 12-23 > pd tw sonic to fl index pinky around to 34 > pd pass n 34-23 > pd tw sonic 23-12 > pd wiper n t1 > pass t1-34 > pd charge n 34 > rar > demon sonic 34-12 > bak > mid bak 1.5 *4 > mid bak
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  n$ D1 F& x! _1:01 -- 1:13" _2 w7 P4 p  ^' \
tw sonic 34-23 > wa sonic 23-34 > half ra 34-13 > second half sonic 13-23 > ex tar > pass n 12-23 > tw sonic 23-12 > bak to pu 12-12 > in shadow n 12 to ring tap to ra to 34 > pd pass n 34-23 > pd tw sonic 23-12 > pass r 12-t1 > wiper t1 > pass t1-34 > neo sonic 34-t3 > charge r t3 > tah to 23 > mar > half ma 23-12 > tw sonic r 12-23 > pd devil's around 23-23 > pd tw sonic bust 23-12 > shadow still > exta, M5 \0 L( P5 @: @
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1:14 -- 1:27
5 Y+ y0 Y. R* O7 C3 U& y" A5 A% ]pd tw sonic 34-23-12 > pass r 12-23 > tw sonic 23-34 > pd tw sonic 34-23 > pass r 23-34 > half ra 34-23 > tw sonci r 23-34 > pd pass n 34-23 > pd tw sonic 23-12 > tw sonic 12-24 > mar > war sonic 23-34 > pass n 34-23 > pd tw sonic 23-12 > pass r 12-t1 > shadow n t1-12 > pass r 12-23 > tw sonic r 23-34 > war sonic r 34-23 > ma > tw sonic r 23-34 > ra > war sonic r 34-23 > tw sonic r 23-34 > pd flpa to air to middle tap to air to palm spin to hand around to flia > ta to right hand2 h7 y' h& V) }6 v
6 Q) ~5 D5 y6 C+ h7 @( s# {4 W* \
1:28 -- 1:40
2 T' y8 Y( q' G3 `7 ^" Vtw sonic r 12-23-34 > half ra 34-23 > tw sonic 23-34 > ra > war sonic 34-23 > tw sonic r 23-34 > flpa to air to t1 > index tap to air to spread 234 to air > pd catch 12 > shadow n 12-23 > pd pass 23-12 > tw sonic r 12-23 > war sonic r 23-12 > pass r 12-t1 > charge r t1 > pass n t1-12 > mid bak 1.5 > mid bak > ring bak > pinky bak 1.5 *2 > pinky bak
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# |# L6 y; [+ [5 g0 S9 ?1:41 -- 1:56( Y& a% C" D* w% Z! q( z1 M
pd tw sonic 23-12 > pd pass r 12-t1 > shadow n to air to palm spin to hand around to 12 > tw sonic r 12-23 > pass r 23-34 > half ra 34-13 > pass n 13-34-23 > pd charge r 23 > pd pass r 23-34 > pass r 34-23 > rar > tw sonic 23-12 > exta to 23 > neo sonic 23-t2 > sonic r t2-23 > tw sonic r 23-34 > ra > pass r 34-23 > tw sonic r 23-34 > pass r 34-23-12 > in sonic r 12-13 > pass r 13-34 > pd pass n 34-23 > pd tw sonic 23-12 > pd pass r 12-t1 > pass t1-t2 > thumb middle around > pass r 23-12 > ia > ex ta > ta to flta to air to 12 > tw sonic 12-23 > pd tw sonic 23-12 > air ex ta4 U% j5 x/ [- |
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) P* {" m/ \, rbd of dongza
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: n% G6 h- O, r! R3 B% F. rBD库. I5 Z; s) s0 a5 a: T* U- }
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http://www.youku.com/playlist_show/id_3088661.html8 k! x$ v' I9 Y' g
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========
2 @8 \0 R2 S; ~
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  [) A- t8 e1 Q" C8 IVick(00:21-00
: p; S5 x# g' q& mtwist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>ia r>pass n 13-34>pass n 34-13>neo sonic n 13-t1>sonic r t1-12>twist sonic r 12-23>ma n>pass r 23-12>twist sonic r 12-23>pass r 23-34>ta n>ta r>pass n 12-23>twist sonic n 23-12>palm down pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>palm down ch n 12>pass r 12-23>ma n>thumb middlearound n>sonic r 23-24>pass r 24-12>twist sonic r 12-23>pass r 23-34>warped sonic r 34-23>sonic r 23-24>pass r 24-12>twist sonic r 12-23>pass n 23-34>palm down pass n 34-23>palm down sonic n 23-12>pass r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>twist sonic r 12-23>ma n>neo sonic n 23-t1>fl ta n
) v1 i3 m, A5 X/ T
& w+ C4 y& G+ a- ]/ ^Angelic Allure(00:40-00
5 y! U9 |) @! O; k1 M9 V8 btwist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>sonic r 12-23>pass r 23-12>ia n>pass r 12-23>ma n>pass r 23-34>ra n>sonic n 34-24>neo sonic n 24-t1>ch r t1>fl ta r>backspin 1.5>backspin 1.5>backspin 1.5>bak 1>pass n 12-23>mid bak 23-12>shadow 2x r 12-34>palm down sonic n 34-23>devil's around n 23>palm down twist sonic n 23-12>palm down ia n>shadow n 12-23>palm down twist sonic n 23-12>twist sonic r 12-23>palm down twist sonic n 23-12>ta n>neo sonic r t1-12>ta n>fl ta r>palm down ch r 12>shadow still r 12>twist sonic r 12-23>palm down twist sonic n 23-12>sonic r 12-23>pass r 23-12>pass r 12-t1>wiper r t1>palm down pass n t1-12>ch r 12>pass r 12-t1>shadow n t1-12>bak r. l& W' Q0 S+ l4 t! l
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xshadowfire(00:59-01
* U& T* `" k* j2 q" z6 Kshadow n 23-34>palm down sonic n 34-23>shadow n 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>pass r 12-t1>ch n t1>shadow n t1-12>pass r 12-23>warped sonic r 23-12>twist sonic r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>pass n 12-23>twist sonic n 23-12>thumb middlearound n>pass r 23-34>warped sonic r 34-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r
( G! r' g( z+ V) E1 y; [1 _( o8 N- w) Z; j8 M8 N9 U# A
IceMt(01:12-01
) c- D( n) M$ e# m& Kpalm down twist sonic n 23-12>palm down ia n>bak r>pass r 12-23>twist sonic n 23-12>neo sonic n 12-t1>fl ta r>mid backspin 1.5<mid backspin 1.5>mid bak 23-12>palm down twist sonic r 12-23>twist sonic n 23-12>pass n 12-23>pass n 23-34>pass n 34-23>
& m8 Z- e. U0 q8 `6 G. wtwist sonic n 23-12>pass r 12-t1>wiper r t1>thumb middlearound n>pass r 23-34>ra n>sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>wiper r t1>ta n>palm spin 0.5 to 23>twist sonic n 23-12>pass r 12-23>pass r 23-34>palm down sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>wiper r t1>ta n>fl ta n>fl ta n>fl ta n
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Eso(01:29-01
3 e8 P$ e3 F& j% b) n! Vtwist sonic n 23-12>ia r>pass n 12-23>twist sonic n 23-12>ta n>ta r>twist sonic n 23-12>pass r 12-t1>ch n t1>shadow n t1-12>pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>pass r 12-t1>shadow n t1-12>bak r, E% O! Y& v1 x# P
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x1213(01:37-016 B- C$ r. r& z* w2 |- M+ X, ^  o; O( F
inverse sonic n 23-13>pass n 13-34>pass n 34-13>ia r 13-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>pass n 34-23>ma r>pass n 23-34>pass n 34-23>pass n 23-12>palm down pass r 12-23>pass n 23-34>ring bak 34-23>pass r 23-34>palm down pass n 34-23>ch n 23>pass r 23-34>ra n>warped sonic r 34-23>ma n>pass r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>ex ta n>bak r>air ts n t1-12>air ts n t1-12
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0 y! T- @- s3 U: oDaThroat(01:50-02:08)
0 w8 h) ~8 N1 P7 L1 Q, jta r>sonic n 34-24>neo sonic n 24-12>fl ta r>pass n 23-34>sonic n 34-24>pass n 24-12>neo sonic n 12-t1>fl ta r>ex ta r>palm down ch r 12>shadow still r 12>palm down inverse sonic r 12-13>pass r 13-34>sonic n 34-23>twist sonic n 23-12>warped sonic n 12-23>warped sonic n 23-34>sonic n 34-24>stall 24>mid bak 24-12>r devil's shadow 12>pass n 12-23>neo bak 23>palm down twist sonic n 23-12>palm down ia n>bak r
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. b0 l, o% g: T% N3 v% R9 cToast(02:08-02
: n2 \! a  i  `$ Q' ?/ ]! Asonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>shadow 2x r 12-34>sonic n 34-23>palm down twist sonic n 23-12>pass r 12-t1>figure 8 r t1>pass n t1-12>palm down pass r 12-23>pass n 23-34>ring bak 34-23>palm down pass r 23-34>angel sonic n 34-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>twist sonic n 34-23>pass n 23-34>pass n 34-23>neo sonic n 23-t2>sonic r t2-23>twist sonic r 23-34>palm down twist sonic n 34-23>pass r 23-t2>wiper r t2>pass n t2-23>ch r 23>wiper r 23>pass r 23-t2>wiper r t2>pass n t2-23>inverse sonic r 23-34>palm down pass n 34-23>pass r 23-t2>wiper r t2>inverse sonic r 23-34>palm down pass n 34-23>>pass r 23-t2>wiper r t2>inverse sonic r 23-34>palm down pass n 34-23>>pass r 23-t2>wiper r t2>pass n t2-23>inverse sonic r 23-34>palm down pass n 34-23>palm down ch n 23>pass r 23-t2>ch n t2>neo sonic r t2-23>twist sonic r 23-34>palm down pass n 34-23>palm down ch n 23>ex ta n>bak r>bak r9 f8 w! Y2 {  z6 m
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edwin(02:28-02
6 q! z+ T4 R. H/ f9 i- {- h+ ]demon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>neo bak 12>bak 2>bak 2>bak 2>bak 2>bak 2>bak 2>mid bak 23-12>
8 |- R8 w5 n& w6 l5 \1 O8 Wtwist sonic r 12-23>pass n 23-34>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>shadow n 12-23>
$ A3 r& E& u$ c( C2 L/ n& P* h# _palm down twist sonic n 23-12>pass r 12-t1>neo sonic r t1-12>twist sonic r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>twist sonic n 23-12>pass n 12-23>pass n 23-34>pass n 34-23>twist sonic n 23-12>is 1.5 n>shadow n 12-23>palm down twist sonic n 23-12>pass r 12-t1>neo sonic r t1-12>twist sonic r 12-23>ma n>pass r 23-12>twist sonic r 12-23>pass r 23-34>ra n>half ra n 34-23>inverse sonic n 23-13>pass n 13-34>demon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>pass n 12-23>palm down twist sonic n 23-12>ex ta n>bak r>bak r
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Hunlanlin(02:49-03:10)
' @. `0 W0 o5 ^# c( Qfl ta r>fl ta r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-24>ma r 24-23>twist sonic n 23-12>palm down pass r 12-23>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>twist sonic r 12-23>palm down inverse sonic n 23-13>wiper r 13>twist sonic r 13-34>palm down pass n 34-23>palm down twist sonic n 23-12>ch r 12>pass r 12-23>ma n>ma n>pass r 23-12>ia n>ma n 23-12>inverse sonic r 12-13>pass r 13-34>ra n>sonic n 34-24>pass n 24-12>neo sonic n 12-t1>ch r t1>fl ta r>neo bak 12>mid backspin 1.5>mid backspin 1.5>mid backspin 1.5>mid backspin 1.5>bak 2>pass n 23-34>bak 3>bak 4>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>bak r8 [. o) H4 j7 r8 J5 a' }

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9 c" Z3 N2 X0 ]/ W9 bjoey(03:10-03# i! V  k- P4 a" b' |4 ]
ta r>pass n 23-34>twist sonic n 34-23>ma r>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>bak 1>pass n 12-23>mid backspin 1.5>devil's around n 23>palm down twist sonic n 23-12>palm down ia n>pass r 12-23>palm down twist sonic n 23-12>ex ta n>bak r>bak r
  ?9 i/ h3 q  H7 A3 e- _* {+ z0 Z1 S; ~1 }8 B2 v3 E
Deity(03:22-030 y0 V9 v! g* B# z# i* t
sonic n 34-24>pass n 24-12>ia r>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>pass n 13-34>palm down pass n 34-23>palm down sonic n 23-12>pass r 12-23>ma n>sonic r 23-24>pass r 24-12>twist sonic r 12-23>ma n>pass r 23-34>ex ta n>fl thumb middlearound n>pass r 23-34>half ra n 34-23>sonic n 23-12>pass n 12-23>palm down twist sonic n 23-12>ex ta n>palm down ia n>pass r 12-23>half ma n 23-12>pass n 12-23>twist sonic n 23-12>neo sonic n 12-t1>sonic r t1-12>inverse sonic r 12-13>pass r 13-34>half ra n 34-23>twist sonic r 23-34>pass r 34-23>twist sonic r 23-34>palm down pass n 34-13>shadow n 13-23>palm down pass n 23-12>palm down neo sonic n 12-t1>ch r t1>fl ta r>ex ta r>neo bak 12>mid backspin 1.5>mid bak 23-12>shadow still r 12>twist sonic r 12-23>palm down twist sonic n 23-12>palm down ia n>bak r1 ?" v6 s/ o: p8 C7 J1 w9 K
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Kachira(03:43-04:09)
2 ]. K2 z% A) P. J6 E$ D6 pta r>ma r>twist sonic n 23-12>pass n 12-23>inverse sonic n 23-13>pass n 13-34>sonic n 34-23>inverse sonic n 23-13>neo sonic n 13-t1>ch r t1>fl ta r>bak 1>mid backspin 1.5 23-12>r devil's shadow>pass n 12-23>mid backspin 1.5 23-12>palm down inverse sonic r 12-13>pass r 13-34>palm down sonic n 34-23>devil's sonic n 23-12>palm down ch n 12>pass r 12-23>twist sonic n 23-12>neo sonic n 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>mid bak 23-12>palm down pass r 12-23>palm down pass r 23-34>palm down demon's sonic n 34-12>twist sonic r 12-23>pass r 23-34>ra n>demon's sonic n 34-12>twist sonic r 12-23>ma n>ma n>pass r 23-12>ia n>twist sonic r 12-23>pass r 23-12>pass r 12-23>ma n>pass r 23-34>ra n>sonic n 34-23>palm down twist sonic n 23-12>twist sonic r 12-23>pass r 23-12>pass r 12-23>pass r 23-34>pass r 34-23>pass r 23-12>twist sonic r 12-23>palm down twist sonic n 23-12>ex ta n>bak r>air ta n t2-12; Y2 g1 f4 e1 W

9 t$ b: ^5 [4 H; ZLeo(04:09-042 G, _; z! O1 e& z9 N  _
twist sonic n 23-12>ia r>pass n 12-23>inverse sonic n 23-13>neo sonic n 13-t1>sonic r t1-12>sonic r 12-23>ma n>twist sonic r 23-34>palm down pass n 34-23>palm down twist sonic n 23-12>palm down ia n>shadow r 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>mid bak 23-12>shadow still r 12>inverse sonic r 12-13>pass r 13-34>demon's sonic n 34-12>twist sonic r 12-23>palm down twist sonic n 23-12>pass r 12-23>pass r 23-12>twist sonic r 12-23>twist sonic n 23-12>palm down ia n>bak r>bak r
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Pale Master(04:21-
" D; p" M5 S$ Cdemon's sonic n 34-12>palm down inverse sonic r 12-13>pass r 13-34>palm down twist sonic n 34-23>palm down pass r 23-12>palm down ia n>palm down ia n>ta n>fl ta r>palm down sonic r 12-23>pass r 23-34>palm down twist sonic n 34-23>pass r 23-12>pass r 12-23>pass r 23-34>demon's sonic n 34-12>neo sonic n 12-t1>ch r t1>fl ta r>bak 1>pass n 12-23>bak 2>pass n 23-34>bak 3>bak 4>palm down sonic n 34-23>palm down twist sonic n 23-12>palm down ia n>bak r>bak r
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IceMT:            bak fall h
+ D- j$ E, M7 u3 s" x' I2 {" N苍白之主:      bak 1.5 fall' ]2 K: |0 g3 T- ~0 z
X1213:         tap>air ex ta *42 o! _+ i9 l% `. H4 N
gzhu.can :       inverse shadow 2.50 N" y7 J1 w( w* N+ c% E; i
zombo:           basketball spin  1-2>pass12-23! ~0 D# A' M, o4 C! Z
冰龙:            thumb index spin  ^6 A. `$ l% x
nhk9:              bak 1.5 *6
. M  k* H; A+ J! s: D& GLeo:               tw sonic 23-12>flia*7
1 Q- K% }' i4 y6 ~hunlanlin:        tw sonic 23-12>flia*10
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8 t7 Y$ V8 @! F& S' ?* t
2 h! l( \2 i9 G+ i& D连占三楼= =
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7 Z% d) X% e) T: y4 D" [& y) |  V我错了各位
突然好想你,你会在哪里。

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L-in

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发表于 2012-1-1 16:08:24 | 显示全部楼层
本帖最后由 penlcz1024 于 2012-1-1 16:10 编辑
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Take a sofa.
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夜莺对BD深有研究啊,讲得也很到位。
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2P和2H的BD格式UPSB(或者准确地说是IPSA)正在研究之中了,相信不久的将来各种combo都能被BD个大概。* h4 g- y* ~3 `

) d0 I4 c; Q( x3 X# n不过,风格是BD不来的,还是得靠慢放。
1 \; t' ]  |: t, q8 }+ C
( n3 P$ [& W9 ~BD帝们辛苦了~
此刻睡觉,你将做梦!
此刻学习,你将圆梦!

学习时候干什么?思考!
思考时候干什么?转笔!

签到天数: 8 天

[LV.3]偶尔看看II

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发表于 2012-1-1 16:12:11 | 显示全部楼层
夜莺辛苦了~ 概述的很好。

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发表于 2012-1-1 16:14:31 | 显示全部楼层
好啊 啊啊啊啊啊

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[MVD]Team---Dve(越转越渣了..

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发表于 2012-1-1 16:23:27 | 显示全部楼层
辛苦了

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まだまだだね

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发表于 2012-1-1 16:24:18 | 显示全部楼层
夜莺辛苦啦,工资拿去~~最近忙会考ing* [# t4 u8 I- [: R6 d9 A
T神以前貌似说过不能过于依赖BD,不然一个pser连基本的观察力都没有了4 ], o+ U8 b+ j2 C& z
不过我觉得一名也要最起码会看BD,自己爱不爱写是另一码事,我觉得这个和说话与写字的关系差不多+ ?+ U$ H! z: J% Y: j) G3 \
BD可以把一些东西更好地记录,我在想一种情形,两个pser在网上聊天的时候研究一个combo,如果不用BD交流估计双方都会很困扰- -

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鹤形

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 楼主| 发表于 2012-1-1 16:24:57 | 显示全部楼层
本帖最后由 463947756 于 2012-1-1 16:28 编辑 $ L& p, a8 O# ?2 v/ ~6 _9 G" K

6 ?8 e. R) F3 ?: C回复 7# DVE
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) H  \) ^  I7 \& f( D' w
    么么哒~2 B% K# l$ T& Z6 S2 V' S/ E
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回复 8# yubin1994
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# q% j: j- s) |" K4 W  我说乃最近都不出现啊~~6 w  `/ X$ y1 u$ C4 s5 r7 [

) a4 A* a- m& X4 p   求高薪

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发表于 2012-1-1 16:57:37 | 显示全部楼层
谢谢夜鸟大人

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Revolution

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发表于 2012-1-1 17:17:27 | 显示全部楼层
本帖最后由 Zenga 于 2012-1-1 17:19 编辑 $ M4 E# H8 T, ~/ H
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一直觉得最最普通的combo最有BD的价值,其实看BD video的一般都是新手,过了这个阶段一般都有一定的观察和学习能力,极少数人会依赖BD video
7 D& p0 G1 i6 g' u6 r2 T我觉得,BD video就是让新手combo入门和BD的学习而已/ G4 |5 ]8 W4 D& s- p
然后现在其实也不是学BD的一个好时期,BD现在在国际上还没有一个统一的写法,以至于每个组织都有自己的写法甚至是每个人都有自己的写法,而且还有很多trick的名字也是还没统一,例如水蛇转和很多双手配合等等
real luck

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 楼主| 发表于 2012-1-1 17:19:29 | 显示全部楼层
回复 11# Zenga
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# T# r5 W! Q. w: H! S. @; f$ z4 Q    受教了~
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7 @; |- h  j3 f3 n    我把bd已经当成是转笔的一个部分来看待了....1 q0 M: x, @( R
    【有点偏重了么】

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一个接近新手水平的弱逼

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发表于 2012-1-1 17:36:48 | 显示全部楼层
为毛我一看就记得招名啊……感觉招名什么的一定要记下来。
生涯旋转~

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YC

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发表于 2012-1-1 17:58:49 | 显示全部楼层
L在有心了 渣新果断受益..

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发表于 2012-1-1 18:35:51 | 显示全部楼层
还有一个误区我想要重申一下,bd ≠ bd video。我们没有理由去批判一位pser为什么不把bd放在视频里再加上四分之一速让我们看得更清楚。要知道制作bd的工作量是非常之大的,要屡次看慢放,记录招式。对于画质不好手速又快的片子来说,记录基本上就是眼睛受罪。对于一些指位不明朗的,跑屏的,有遮挡的部分还要自己去猜测,或者是根据笔的运行手的动作之类的做出推断。遇到RiAsON或者是Zasso,Baaron,Firefox,Freeman,Pyralux等等之类的pser更是有一种欲哭无泪的感觉……在做好bd之后再作为字幕导入视频更累。所以希望大家能够理解那些并不把bd做成字幕的pser们。
/ \# y: y7 p* H) N  ~1 [$ E0 y463947756 发表于 2012-1-1 15:49

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8 K- b* _% e5 p, S$ C; ]    幸好還有人懂得欣賞...
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